diff options
Diffstat (limited to 'engines/illusions/resources/actorresource.cpp')
-rw-r--r-- | engines/illusions/resources/actorresource.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/engines/illusions/resources/actorresource.cpp b/engines/illusions/resources/actorresource.cpp index 13c8abc481..04e6c9dc67 100644 --- a/engines/illusions/resources/actorresource.cpp +++ b/engines/illusions/resources/actorresource.cpp @@ -162,9 +162,10 @@ void ActorResource::load(Resource *resource) { } bool ActorResource::containsSequence(Sequence *sequence) { - for (uint i = 0; i < _sequences.size(); ++i) + for (uint i = 0; i < _sequences.size(); ++i) { if (sequence == &_sequences[i]) return true; + } return false; } @@ -243,10 +244,12 @@ void ActorInstance::registerResources() { } void ActorInstance::unregisterResources() { - for (uint i = 0; i < _actorResource->_actorTypes.size(); ++i) + for (uint i = 0; i < _actorResource->_actorTypes.size(); ++i) { _vm->_dict->removeActorType(_actorResource->_actorTypes[i]._actorTypeId); - for (uint i = 0; i < _actorResource->_sequences.size(); ++i) + } + for (uint i = 0; i < _actorResource->_sequences.size(); ++i) { _vm->_dict->removeSequence(_actorResource->_sequences[i]._sequenceId); + } } // ActorInstanceList @@ -270,15 +273,17 @@ void ActorInstanceList::removeActorInstance(ActorInstance *actorInstance) { } void ActorInstanceList::pauseBySceneId(uint32 sceneId) { - for (ItemsIterator it = _items.begin(); it != _items.end(); ++it) + for (ItemsIterator it = _items.begin(); it != _items.end(); ++it) { if ((*it)->_sceneId == sceneId) (*it)->pause(); + } } void ActorInstanceList::unpauseBySceneId(uint32 sceneId) { - for (ItemsIterator it = _items.begin(); it != _items.end(); ++it) + for (ItemsIterator it = _items.begin(); it != _items.end(); ++it) { if ((*it)->_sceneId == sceneId) (*it)->unpause(); + } } FramesList *ActorInstanceList::findSequenceFrames(Sequence *sequence) { @@ -291,9 +296,10 @@ FramesList *ActorInstanceList::findSequenceFrames(Sequence *sequence) { } ActorInstance *ActorInstanceList::findActorByResource(ActorResource *actorResource) { - for (ItemsIterator it = _items.begin(); it != _items.end(); ++it) + for (ItemsIterator it = _items.begin(); it != _items.end(); ++it) { if ((*it)->_actorResource == actorResource) return (*it); + } return 0; } |