diff options
Diffstat (limited to 'engines/illusions/scriptopcodes.cpp')
-rw-r--r-- | engines/illusions/scriptopcodes.cpp | 65 |
1 files changed, 64 insertions, 1 deletions
diff --git a/engines/illusions/scriptopcodes.cpp b/engines/illusions/scriptopcodes.cpp index fbb9448437..77a7d1f523 100644 --- a/engines/illusions/scriptopcodes.cpp +++ b/engines/illusions/scriptopcodes.cpp @@ -102,7 +102,9 @@ void ScriptOpcodes::initOpcodes() { OPCODE(30, opEnterCloseUpScene); OPCODE(31, opExitCloseUpScene); OPCODE(32, opPanCenterObject); + OPCODE(34, opPanToObject); OPCODE(35, opPanToNamedPoint); + OPCODE(36, opPanToPoint); OPCODE(37, opPanStop); OPCODE(39, opSetDisplay); OPCODE(42, opIncBlockCounter); @@ -137,6 +139,9 @@ void ScriptOpcodes::initOpcodes() { OPCODE(87, opDeactivateButton); OPCODE(88, opActivateButton); OPCODE(103, opJumpIf); + OPCODE(104, opIsPrevSceneId); + OPCODE(105, opIsCurrentSceneId); + OPCODE(106, opIsActiveSceneId); OPCODE(107, opNot); OPCODE(108, opAnd); OPCODE(109, opOr); @@ -156,6 +161,7 @@ void ScriptOpcodes::initOpcodes() { OPCODE(176, opStackPush0); OPCODE(177, opSetFontId); OPCODE(178, opAddMenuKey); + OPCODE(179, opChangeSceneAll); } #undef OPCODE @@ -248,17 +254,30 @@ void ScriptOpcodes::opEnterScene(ScriptThread *scriptThread, OpCall &opCall) { uint scenesCount = _vm->_scriptMan->_activeScenes.getActiveScenesCount(); if (scenesCount > 0) { uint32 currSceneId; - _vm->_scriptMan->_activeScenes.getActiveSceneInfo(scenesCount - 1, &currSceneId, 0); + _vm->_scriptMan->_activeScenes.getActiveSceneInfo(scenesCount, &currSceneId, 0); // TODO krnfileDump(currSceneId); } if (!_vm->_scriptMan->enterScene(sceneId, opCall._callerThreadId)) opCall._result = kTSTerminate; } +//DEBUG Scenes +uint32 dsceneId = 0x00010031, dthreadId = 0x00020036;//MAP +//uint32 dsceneId = 0x00010028, dthreadId = 0x000202A1; +//uint32 dsceneId = 0x00010007, dthreadId = 0x0002000C;//Auditorium +//uint32 dsceneId = 0x0001000B, dthreadId = 0x00020010; + void ScriptOpcodes::opChangeScene(ScriptThread *scriptThread, OpCall &opCall) { ARG_SKIP(2); ARG_UINT32(sceneId); ARG_UINT32(threadId); + + if (dsceneId) { + sceneId = dsceneId; + threadId = dthreadId; + dsceneId = 0; + } + // NOTE Skipped checking for stalled resources _vm->_input->discardButtons(0xFFFF); _vm->_scriptMan->_prevSceneId = _vm->getCurrentScene(); @@ -312,6 +331,14 @@ void ScriptOpcodes::opPanCenterObject(ScriptThread *scriptThread, OpCall &opCall _vm->_camera->panCenterObject(objectId, speed); } +void ScriptOpcodes::opPanToObject(ScriptThread *scriptThread, OpCall &opCall) { + ARG_INT16(speed); + ARG_UINT32(objectId); + Control *control = _vm->_dict->getObjectControl(objectId); + Common::Point pos = control->getActorPosition(); + _vm->_camera->panToPoint(pos, speed, opCall._callerThreadId); +} + void ScriptOpcodes::opPanToNamedPoint(ScriptThread *scriptThread, OpCall &opCall) { ARG_INT16(speed); ARG_UINT32(namedPointId); @@ -319,6 +346,13 @@ void ScriptOpcodes::opPanToNamedPoint(ScriptThread *scriptThread, OpCall &opCall _vm->_camera->panToPoint(pos, speed, opCall._callerThreadId); } +void ScriptOpcodes::opPanToPoint(ScriptThread *scriptThread, OpCall &opCall) { + ARG_INT16(speed); + ARG_INT16(x); + ARG_INT16(y); + _vm->_camera->panToPoint(Common::Point(x, y), speed, opCall._callerThreadId); +} + void ScriptOpcodes::opPanStop(ScriptThread *scriptThread, OpCall &opCall) { _vm->_camera->stopPan(); } @@ -586,6 +620,21 @@ void ScriptOpcodes::opJumpIf(ScriptThread *scriptThread, OpCall &opCall) { opCall._deltaOfs += jumpOffs; } +void ScriptOpcodes::opIsPrevSceneId(ScriptThread *scriptThread, OpCall &opCall) { + ARG_UINT32(sceneId); + _vm->_scriptMan->_stack.push(_vm->_scriptMan->_prevSceneId == sceneId ? 1 : 0); +} + +void ScriptOpcodes::opIsCurrentSceneId(ScriptThread *scriptThread, OpCall &opCall) { + ARG_UINT32(sceneId); + _vm->_scriptMan->_stack.push(_vm->getCurrentScene() == sceneId ? 1 : 0); +} + +void ScriptOpcodes::opIsActiveSceneId(ScriptThread *scriptThread, OpCall &opCall) { + ARG_UINT32(sceneId); + _vm->_scriptMan->_stack.push(_vm->_scriptMan->_activeScenes.isSceneActive(sceneId) ? 1 : 0); +} + void ScriptOpcodes::opNot(ScriptThread *scriptThread, OpCall &opCall) { int16 value = _vm->_scriptMan->_stack.pop(); _vm->_scriptMan->_stack.push(value != 0 ? 0 : 1); @@ -731,4 +780,18 @@ void ScriptOpcodes::opAddMenuKey(ScriptThread *scriptThread, OpCall &opCall) { // TODO _vm->addMenuKey(key, threadId); } +void ScriptOpcodes::opChangeSceneAll(ScriptThread *scriptThread, OpCall &opCall) { + ARG_SKIP(2); + ARG_UINT32(sceneId); + ARG_UINT32(threadId); + // NOTE Skipped checking for stalled resources + _vm->_input->discardButtons(0xFFFF); + _vm->_scriptMan->_prevSceneId = _vm->getCurrentScene(); + _vm->_scriptMan->dumpActiveScenes(_vm->_scriptMan->_globalSceneId, opCall._callerThreadId); + _vm->_scriptMan->enterScene(sceneId, opCall._callerThreadId); + // TODO _vm->_gameStates->writeStates(_vm->_scriptMan->_prevSceneId, sceneId, threadId); + _vm->_scriptMan->startAnonScriptThread(threadId, 0, + scriptThread->_value8, scriptThread->_valueC, scriptThread->_value10); +} + } // End of namespace Illusions |