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path: root/engines/kyra/animator_lok.cpp
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Diffstat (limited to 'engines/kyra/animator_lok.cpp')
-rw-r--r--engines/kyra/animator_lok.cpp27
1 files changed, 0 insertions, 27 deletions
diff --git a/engines/kyra/animator_lok.cpp b/engines/kyra/animator_lok.cpp
index 75d5537e4a..a250ed3eb9 100644
--- a/engines/kyra/animator_lok.cpp
+++ b/engines/kyra/animator_lok.cpp
@@ -55,7 +55,6 @@ Animator_LoK::~Animator_LoK() {
}
void Animator_LoK::init(int actors_, int items_, int sprites_) {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::init(%d, %d, %d)", actors_, items_, sprites_);
_screenObjects = new AnimObject[actors_ + items_ + sprites_];
assert(_screenObjects);
memset(_screenObjects, 0, sizeof(AnimObject) * (actors_ + items_ + sprites_));
@@ -68,7 +67,6 @@ void Animator_LoK::init(int actors_, int items_, int sprites_) {
}
void Animator_LoK::close() {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::close()");
if (_initOk) {
_initOk = false;
delete[] _screenObjects;
@@ -119,7 +117,6 @@ void Animator_LoK::initAnimStateList() {
}
void Animator_LoK::preserveAllBackgrounds() {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::preserveAllBackgrounds()");
uint8 curPage = _screen->_curPage;
_screen->_curPage = 2;
@@ -135,7 +132,6 @@ void Animator_LoK::preserveAllBackgrounds() {
}
void Animator_LoK::flagAllObjectsForBkgdChange() {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::flagAllObjectsForBkgdChange()");
AnimObject *curObject = _objectQueue;
while (curObject) {
curObject->bkgdChangeFlag = 1;
@@ -144,7 +140,6 @@ void Animator_LoK::flagAllObjectsForBkgdChange() {
}
void Animator_LoK::flagAllObjectsForRefresh() {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::flagAllObjectsForRefresh()");
AnimObject *curObject = _objectQueue;
while (curObject) {
curObject->refreshFlag = 1;
@@ -153,7 +148,6 @@ void Animator_LoK::flagAllObjectsForRefresh() {
}
void Animator_LoK::restoreAllObjectBackgrounds() {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::restoreAllObjectBackground()");
AnimObject *curObject = _objectQueue;
_screen->_curPage = 2;
@@ -170,7 +164,6 @@ void Animator_LoK::restoreAllObjectBackgrounds() {
}
void Animator_LoK::preserveAnyChangedBackgrounds() {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::preserveAnyChangedBackgrounds()");
AnimObject *curObject = _objectQueue;
_screen->_curPage = 2;
@@ -186,7 +179,6 @@ void Animator_LoK::preserveAnyChangedBackgrounds() {
}
void Animator_LoK::preserveOrRestoreBackground(AnimObject *obj, bool restore) {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::preserveOrRestoreBackground(%p, %d)", (const void *)obj, restore);
int x = 0, y = 0, width = obj->width, height = obj->height;
if (restore) {
@@ -218,7 +210,6 @@ void Animator_LoK::preserveOrRestoreBackground(AnimObject *obj, bool restore) {
}
void Animator_LoK::prepDrawAllObjects() {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::prepDrawAllObjects()");
AnimObject *curObject = _objectQueue;
int drawPage = 2;
int flagUnk1 = 0, flagUnk2 = 0, flagUnk3 = 0;
@@ -364,7 +355,6 @@ void Animator_LoK::prepDrawAllObjects() {
}
void Animator_LoK::copyChangedObjectsForward(int refreshFlag) {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::copyChangedObjectsForward(%d)", refreshFlag);
for (AnimObject *curObject = _objectQueue; curObject; curObject = curObject->nextAnimObject) {
if (curObject->active) {
@@ -405,7 +395,6 @@ void Animator_LoK::copyChangedObjectsForward(int refreshFlag) {
}
void Animator_LoK::updateAllObjectShapes() {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::updateAllObjectShapes()");
restoreAllObjectBackgrounds();
preserveAnyChangedBackgrounds();
prepDrawAllObjects();
@@ -413,7 +402,6 @@ void Animator_LoK::updateAllObjectShapes() {
}
void Animator_LoK::animRemoveGameItem(int index) {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::animRemoveGameItem(%d)", index);
restoreAllObjectBackgrounds();
AnimObject *animObj = &_items[index];
@@ -428,7 +416,6 @@ void Animator_LoK::animRemoveGameItem(int index) {
}
void Animator_LoK::animAddGameItem(int index, uint16 sceneId) {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::animRemoveGameItem(%d, %d)", index, sceneId);
restoreAllObjectBackgrounds();
assert(sceneId < _vm->_roomTableSize);
Room *currentRoom = &_vm->_roomTable[sceneId];
@@ -454,7 +441,6 @@ void Animator_LoK::animAddGameItem(int index, uint16 sceneId) {
}
void Animator_LoK::animAddNPC(int character) {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::animAddNPC(%d)", character);
restoreAllObjectBackgrounds();
AnimObject *animObj = &_actors[character];
const Character *ch = &_vm->_characterList[character];
@@ -479,7 +465,6 @@ void Animator_LoK::animAddNPC(int character) {
}
Animator_LoK::AnimObject *Animator_LoK::objectRemoveQueue(AnimObject *queue, AnimObject *rem) {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::objectRemoveQueue(%p, %p)", (const void *)queue, (const void *)rem);
AnimObject *cur = queue;
AnimObject *prev = queue;
@@ -513,13 +498,11 @@ Animator_LoK::AnimObject *Animator_LoK::objectRemoveQueue(AnimObject *queue, Ani
}
Animator_LoK::AnimObject *Animator_LoK::objectAddHead(AnimObject *queue, AnimObject *head) {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::objectAddHead(%p, %p)", (const void *)queue, (const void *)head);
head->nextAnimObject = queue;
return head;
}
Animator_LoK::AnimObject *Animator_LoK::objectQueue(AnimObject *queue, AnimObject *add) {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::objectQueue(%p, %p)", (const void *)queue, (const void *)add);
if (add->drawY <= queue->drawY || !queue) {
add->nextAnimObject = queue;
return add;
@@ -545,7 +528,6 @@ Animator_LoK::AnimObject *Animator_LoK::objectQueue(AnimObject *queue, AnimObjec
}
void Animator_LoK::addObjectToQueue(AnimObject *object) {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::addObjectToQueue(%p)", (const void *)object);
if (!_objectQueue)
_objectQueue = objectAddHead(0, object);
else
@@ -553,7 +535,6 @@ void Animator_LoK::addObjectToQueue(AnimObject *object) {
}
void Animator_LoK::refreshObject(AnimObject *object) {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::refreshObject(%p)", (const void *)object);
_objectQueue = objectRemoveQueue(_objectQueue, object);
if (_objectQueue)
_objectQueue = objectQueue(_objectQueue, object);
@@ -562,7 +543,6 @@ void Animator_LoK::refreshObject(AnimObject *object) {
}
void Animator_LoK::makeBrandonFaceMouse() {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::makeBrandonFaceMouse()");
Common::Point mouse = _vm->getMousePos();
if (mouse.x >= _vm->_currentCharacter->x1)
_vm->_currentCharacter->facing = 3;
@@ -573,21 +553,18 @@ void Animator_LoK::makeBrandonFaceMouse() {
}
int16 Animator_LoK::fetchAnimWidth(const uint8 *shape, int16 mult) {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::fetchAnimWidth(%p, %d)", (const void *)shape, mult);
if (_vm->gameFlags().useAltShapeHeader)
shape += 2;
return (((int16)READ_LE_UINT16((shape+3))) * mult) >> 8;
}
int16 Animator_LoK::fetchAnimHeight(const uint8 *shape, int16 mult) {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::fetchAnimHeight(%p, %d)", (const void *)shape, mult);
if (_vm->gameFlags().useAltShapeHeader)
shape += 2;
return (int16)(((int8)*(shape+2)) * mult) >> 8;
}
void Animator_LoK::setBrandonAnimSeqSize(int width, int height) {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::setBrandonAnimSeqSize(%d, %d)", width, height);
restoreAllObjectBackgrounds();
_brandonAnimSeqSizeWidth = _actors[0].width;
_brandonAnimSeqSizeHeight = _actors[0].height;
@@ -597,7 +574,6 @@ void Animator_LoK::setBrandonAnimSeqSize(int width, int height) {
}
void Animator_LoK::resetBrandonAnimSeqSize() {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::resetBrandonAnimSeqSize()");
restoreAllObjectBackgrounds();
_actors[0].width = _brandonAnimSeqSizeWidth;
_actors[0].height = _brandonAnimSeqSizeHeight;
@@ -605,7 +581,6 @@ void Animator_LoK::resetBrandonAnimSeqSize() {
}
void Animator_LoK::animRefreshNPC(int character) {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::animRefreshNPC(%d)", character);
AnimObject *animObj = &_actors[character];
Character *ch = &_vm->characterList()[character];
@@ -664,7 +639,6 @@ void Animator_LoK::animRefreshNPC(int character) {
}
void Animator_LoK::setCharacterDefaultFrame(int character) {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::setCharacterDefaultFrame()");
static const uint16 initFrameTable[] = {
7, 41, 77, 0, 0
};
@@ -677,7 +651,6 @@ void Animator_LoK::setCharacterDefaultFrame(int character) {
}
void Animator_LoK::setCharactersHeight() {
- debugC(9, kDebugLevelAnimator, "Animator_LoK::setCharactersHeight()");
static const int8 initHeightTable[] = {
48, 40, 48, 47, 56,
44, 42, 47, 38, 35,