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Diffstat (limited to 'engines/kyra/animator_v2.cpp')
-rw-r--r-- | engines/kyra/animator_v2.cpp | 313 |
1 files changed, 313 insertions, 0 deletions
diff --git a/engines/kyra/animator_v2.cpp b/engines/kyra/animator_v2.cpp new file mode 100644 index 0000000000..179bdd140d --- /dev/null +++ b/engines/kyra/animator_v2.cpp @@ -0,0 +1,313 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "kyra/kyra_v2.h" +#include "kyra/wsamovie.h" + +namespace Kyra { + +void KyraEngine_v2::clearAnimObjects() { + memset(_animObjects, 0, sizeof(_animObjects)); + + _animObjects[0].index = 0; + _animObjects[0].type = 0; + _animObjects[0].enabled = 1; + _animObjects[0].flags = 0x800; + _animObjects[0].width = 32; + _animObjects[0].height = 49; + _animObjects[0].width2 = 4; + _animObjects[0].height2 = 10; + + for (int i = 1; i < 11; ++i) { + _animObjects[i].index = i; + _animObjects[i].type = 2; + } + + for (int i = 11; i <= 40; ++i) { + _animObjects[i].index = i; + _animObjects[i].type = 1; + _animObjects[i].flags = 0x800; + _animObjects[i].width = 16; + _animObjects[i].height = 16; + } +} + +KyraEngine_v2::AnimObj *KyraEngine_v2::initAnimList(AnimObj *list, AnimObj *entry) { + entry->nextObject = list; + return entry; +} + +KyraEngine_v2::AnimObj *KyraEngine_v2::addToAnimListSorted(AnimObj *list, AnimObj *add) { + if (add->yPos1 <= list->yPos1) { + add->nextObject = list; + return add; + } + + AnimObj *cur = list; + AnimObj *prev = list; + while (add->yPos1 > cur->yPos1) { + AnimObj *temp = cur->nextObject; + if (!temp) + break; + prev = cur; + cur = temp; + } + + if (add->yPos1 <= cur->yPos1) { + prev->nextObject = add; + add->nextObject = cur; + } else { + cur->nextObject = add; + add->nextObject = 0; + } + return list; +} + +KyraEngine_v2::AnimObj *KyraEngine_v2::deleteAnimListEntry(AnimObj *list, AnimObj *entry) { + if (!list) + return 0; + + AnimObj *old = 0; + AnimObj *cur = list; + + while (true) { + if (cur == entry) + break; + if (!cur->nextObject) + break; + old = cur; + cur = cur->nextObject; + } + + if (cur == list) { + if (!cur->nextObject) + return 0; + cur = cur->nextObject; + return cur; + } + + if (!cur->nextObject) { + if (!old) + return 0; + old->nextObject = 0; + return list; + } + + if (cur != entry) + return list; + + old->nextObject = entry->nextObject; + return list; +} + +void KyraEngine_v2::drawAnimObjects() { + for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) { + if (!curObject->enabled) + continue; + + int x = curObject->xPos2 - (_screen->getScreenDim(2)->sx << 3); + int y = curObject->yPos2 - _screen->getScreenDim(2)->sy; + int layer = 7; + + if (curObject->flags & 0x800) { + if (curObject->animFlags) + layer = 0; + else + layer = getDrawLayer(curObject->xPos1, curObject->yPos1); + } + curObject->flags |= 0x800; + + if (curObject->index) + drawSceneAnimObject(curObject, x, y, layer); + else + drawCharacterAnimObject(curObject, x, y, layer); + } +} + +void KyraEngine_v2::refreshAnimObjects(int force) { + for (AnimObj *curObject = _animList; curObject; curObject = curObject->nextObject) { + if (!curObject->enabled) + continue; + if (!curObject->needRefresh && !force) + continue; + + int x = curObject->xPos2 - curObject->width2; + if (x < 0) + x = 0; + if (x >= 320) + x = 319; + int y = curObject->yPos2 - curObject->height2; + if (y < 0) + y = 0; + if (y >= 143) + y = 142; + + int width = curObject->width + curObject->width2 + 8; + int height = curObject->height + curObject->height2*2; + if (width + x > 320) + width -= width + x - 322; + if (height + y > 143) + height -= height + y - 144; + + _screen->hideMouse(); + _screen->copyRegion(x, y, x, y, width, height, 2, 0, Screen::CR_CLIPPED); + _screen->showMouse(); + + curObject->needRefresh = false; + } +} + +void KyraEngine_v2::refreshAnimObjectsIfNeed() { + for (AnimObj *curEntry = _animList; curEntry; curEntry = curEntry->nextObject) { + if (curEntry->enabled && curEntry->needRefresh) { + restorePage3(); + drawAnimObjects(); + refreshAnimObjects(0); + _screen->updateScreen(); + return; + } + } +} + +void KyraEngine_v2::updateCharacterAnim(int) { + Character *c = &_mainCharacter; + AnimObj *animState = _animObjects; + + animState->needRefresh = 1; + animState->unk8 = 1; + + if (c->facing >= 1 && c->facing <= 3) + animState->flags |= 1; + else if (c->facing >= 5 && c->facing <= 7) + animState->flags &= ~1; + + animState->xPos2 = animState->xPos1 = c->x1; + animState->yPos2 = animState->yPos1 = c->y1; + animState->shapePtr = _defaultShapeTable[c->animFrame]; + animState->shapeIndex1 = animState->shapeIndex2 = c->animFrame; + + int xAdd = _shapeDescTable[c->animFrame-9].xAdd; + int yAdd = _shapeDescTable[c->animFrame-9].yAdd; + + _charScaleX = _charScaleY = getScale(c->x1, c->y1); + + animState->xPos2 += (xAdd * _charScaleX) >> 8; + animState->yPos2 += (yAdd * _charScaleY) >> 8; + animState->width2 = 8; + animState->height2 = 10; + + _animList = deleteAnimListEntry(_animList, animState); + if (_animList) + _animList = addToAnimListSorted(_animList, animState); + else + _animList = initAnimList(_animList, animState); + + updateCharPal(1); +} + +void KyraEngine_v2::updateSceneAnim(int anim, int newFrame) { + AnimObj *animObject = &_animObjects[1+anim]; + if (!animObject->enabled) + return; + + animObject->needRefresh = 1; + animObject->unk8 = 1; + animObject->flags = 0; + + if (_sceneAnims[anim].flags & 2) + animObject->flags |= 0x800; + else + animObject->flags &= ~0x800; + + if (_sceneAnims[anim].flags & 4) + animObject->flags |= 1; + else + animObject->flags &= ~1; + + if (_sceneAnims[anim].flags & 0x20) { + animObject->shapePtr = _sceneShapeTable[newFrame]; + animObject->shapeIndex2 = 0xFFFF; + animObject->shapeIndex3 = 0xFFFF; + animObject->animNum = 0xFFFF; + } else { + animObject->shapePtr = 0; + animObject->shapeIndex3 = newFrame; + animObject->animNum = anim; + } + + animObject->xPos1 = _sceneAnims[anim].x; + animObject->yPos1 = _sceneAnims[anim].y; + animObject->xPos2 = _sceneAnims[anim].x2; + animObject->yPos2 = _sceneAnims[anim].y2; + + if (_sceneAnims[anim].flags & 2) { + _animList = deleteAnimListEntry(_animList, animObject); + if (!_animList) + _animList = initAnimList(_animList, animObject); + else + _animList = addToAnimListSorted(_animList, animObject); + } +} + +void KyraEngine_v2::drawSceneAnimObject(AnimObj *obj, int x, int y, int layer) { + if (obj->type == 1) { + if (obj->shapeIndex1 == 0xFFFF) + return; + int scale = getScale(obj->xPos1, obj->yPos1); + _screen->drawShape(2, getShapePtr(obj->shapeIndex1), x, y, 2, obj->flags | 4, layer, scale, scale); + return; + } + + if (obj->shapePtr) { + _screen->drawShape(2, obj->shapePtr, x, y, 2, obj->flags, layer); + } else { + if (obj->shapeIndex3 == 0xFFFF || obj->animNum == 0xFFFF) + return; + + int flags = 0x4000; + if (obj->flags & 0x800) + flags |= 0x8000; + + if (_sceneAnims[obj->animNum].wsaFlag) { + x = y = 0; + } else { + x = obj->xPos2; + y = obj->yPos2; + } + + _sceneAnimMovie[obj->animNum]->setX(x); + _sceneAnimMovie[obj->animNum]->setY(y); + _sceneAnimMovie[obj->animNum]->setDrawPage(2); + _sceneAnimMovie[obj->animNum]->displayFrame(obj->shapeIndex3, int(flags | layer), 0, 0); + } +} + +void KyraEngine_v2::drawCharacterAnimObject(AnimObj *obj, int x, int y, int layer) { + if (_drawNoShapeFlag || obj->shapeIndex1 == 0xFFFF) + return; + _screen->drawShape(2, getShapePtr(obj->shapeIndex1), x, y, 2, obj->flags | 4, layer, _charScaleX, _charScaleY); +} + +} // end of namespace Kyra |