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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifdef ENABLE_EOB
+
+#ifndef KYRA_EOB1_H
+#define KYRA_EOB1_H
+
+#include "kyra/engine/eobcommon.h"
+
+namespace Kyra {
+
+class EoBEngine : public EoBCoreEngine {
+friend class GUI_EoB;
+friend class EoBIntroPlayer;
+public:
+ EoBEngine(OSystem *system, const GameFlags &flags);
+ ~EoBEngine();
+
+private:
+ // Init / Release
+ Common::Error init();
+ void initStaticResource();
+ void initSpells();
+
+ // Main Menu
+ int mainMenu();
+ int mainMenuLoop();
+ int _menuChoiceInit;
+
+ // Main loop
+ void startupNew();
+ void startupLoad();
+
+ // Intro/Outro
+ void seq_playIntro();
+ void seq_playFinale();
+ void seq_xdeath();
+
+ const char *const *_finBonusStrings;
+
+ // characters
+ void drawNpcScene(int npcIndex);
+ void encodeDrawNpcSeqShape(int npcIndex, int drawX, int drawY);
+ void runNpcDialogue(int npcIndex);
+
+ const uint8 *_npcShpData;
+ const uint8 *_npcSubShpIndex1;
+ const uint8 *_npcSubShpIndex2;
+ const uint8 *_npcSubShpY;
+ const char *const *_npcStrings[11];
+
+ // items
+ void updateUsedCharacterHandItem(int charIndex, int slot);
+
+ // Monsters
+ void replaceMonster(int unit, uint16 block, int d, int dir, int type, int shpIndex, int mode, int h2, int randItem, int fixedItem);
+ bool killMonsterExtra(EoBMonsterInPlay *m);
+ void updateScriptTimersExtra();
+
+ // Level
+ const uint8 *loadDoorShapes(const char *filename, int doorIndex, const uint8 *shapeDefs) { return 0; }
+ void loadDoorShapes(int doorType1, int shapeId1, int doorType2, int shapeId2);
+ void drawDoorIntern(int type, int index, int x, int y, int w, int wall, int mDim, int16 y1, int16 y2);
+
+ const int16 *_dscDoorCoordsExt;
+ const uint8 *_dscDoorScaleMult4;
+ const uint8 *_dscDoorScaleMult5;
+ const uint8 *_dscDoorScaleMult6;
+ const uint8 *_dscDoorY3;
+ const uint8 *_dscDoorY4;
+ const uint8 *_dscDoorY5;
+ const uint8 *_dscDoorY6;
+ const uint8 *_dscDoorY7;
+
+ const uint8 *_doorShapeEncodeDefs;
+ const uint8 *_doorSwitchShapeEncodeDefs;
+ const uint8 *_doorSwitchCoords;
+
+ // Fight
+ static const uint8 _monsterAcHitChanceTbl1[];
+ static const uint8 _monsterAcHitChanceTbl2[];
+
+ // Magic
+ void turnUndeadAuto();
+ void turnUndeadAutoHit();
+
+ const char *const *_turnUndeadString;
+
+ // Misc
+ bool checkPartyStatusExtra();
+ int resurrectionSelectDialogue();
+ void healParty();
+
+ const KyraRpgGUISettings *guiSettings();
+
+ static const KyraRpgGUISettings _guiSettingsVGA;
+ static const KyraRpgGUISettings _guiSettingsEGA;
+ static const uint8 _egaDefaultPalette[];
+};
+
+} // End of namespace Kyra
+
+#endif
+
+#endif // ENABLE_EOB