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-rw-r--r--engines/kyra/engine/sprites_lol.cpp1558
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diff --git a/engines/kyra/engine/sprites_lol.cpp b/engines/kyra/engine/sprites_lol.cpp
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+++ b/engines/kyra/engine/sprites_lol.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifdef ENABLE_LOL
+
+#include "kyra/engine/lol.h"
+#include "kyra/graphics/screen_lol.h"
+
+namespace Kyra {
+
+void LoLEngine::loadMonsterShapes(const char *file, int monsterIndex, int animType) {
+ releaseMonsterShapes(monsterIndex);
+ _screen->loadBitmap(file, 3, 3, 0);
+
+ const uint8 *p = _screen->getCPagePtr(2);
+ const uint8 *ts[16];
+
+ for (int i = 0; i < 16; i++) {
+ ts[i] = _screen->getPtrToShape(p, i);
+
+ bool replaced = false;
+ int pos = monsterIndex << 4;
+
+ for (int ii = 0; ii < i; ii++) {
+ if (ts[i] != ts[ii])
+ continue;
+
+ _monsterShapes[pos + i] = _monsterShapes[pos + ii];
+ replaced = true;
+ break;
+ }
+
+ if (!replaced)
+ _monsterShapes[pos + i] = _screen->makeShapeCopy(p, i);
+
+ int size = _screen->getShapePaletteSize(_monsterShapes[pos + i]) << 3;
+ _monsterPalettes[pos + i] = new uint8[size];
+ memset(_monsterPalettes[pos + i], 0, size);
+ }
+
+ for (int i = 0; i < 4; i++) {
+ for (int ii = 0; ii < 16; ii++) {
+ uint8 **of = &_monsterDecorationShapes[monsterIndex * 192 + i * 48 + ii * 3];
+ int s = (i << 4) + ii + 17;
+ of[0] = _screen->makeShapeCopy(p, s);
+ of[1] = _screen->makeShapeCopy(p, s + 1);
+ of[2] = _screen->makeShapeCopy(p, s + 2);
+ }
+ }
+ _monsterAnimType[monsterIndex] = animType & 0xFF;
+
+ uint8 *palShape = _screen->makeShapeCopy(p, 16);
+
+ _screen->clearPage(3);
+ _screen->drawShape(2, palShape, 0, 0, 0, 0);
+
+ uint8 *tmpPal1 = new uint8[64];
+ uint8 *tmpPal2 = new uint8[256];
+ uint16 *tmpPal3 = new uint16[256];
+ memset(tmpPal1, 0, 64);
+
+ for (int i = 0; i < 64; i++) {
+ tmpPal1[i] = *p;
+ p += 320;
+ }
+
+ p = _screen->getCPagePtr(2);
+
+ for (int i = 0; i < 16; i++) {
+ int pos = (monsterIndex << 4) + i;
+ uint16 sz = MIN(_screen->getShapeSize(_monsterShapes[pos]) - 10, 256);
+ memset(tmpPal2, 0, 256);
+ memcpy(tmpPal2, _monsterShapes[pos] + 10, sz);
+ memset(tmpPal3, 0xFF, 256 * sizeof(uint16));
+ uint8 numCol = *tmpPal2;
+
+ for (int ii = 0; ii < numCol; ii++) {
+ uint8 *cl = (uint8 *)memchr(tmpPal1, tmpPal2[1 + ii], 64);
+ if (!cl)
+ continue;
+ tmpPal3[ii] = (uint16)(cl - tmpPal1);
+ }
+
+ for (int ii = 0; ii < 8; ii++) {
+ memset(tmpPal2, 0, 256);
+ memcpy(tmpPal2, _monsterShapes[pos] + 10, sz);
+ for (int iii = 0; iii < numCol; iii++) {
+ if (tmpPal3[iii] == 0xFFFF)
+ continue;
+ if (p[tmpPal3[iii] * 320 + ii + 1])
+ tmpPal2[1 + iii] = p[tmpPal3[iii] * 320 + ii + 1];
+ }
+ memcpy(_monsterPalettes[pos] + ii * numCol, &tmpPal2[1], numCol);
+ }
+ }
+
+ delete[] tmpPal1;
+ delete[] tmpPal2;
+ delete[] tmpPal3;
+ delete[] palShape;
+}
+
+void LoLEngine::releaseMonsterShapes(int monsterIndex) {
+ for (int i = 0; i < 16; i++) {
+ int pos = (monsterIndex << 4) + i;
+ int pos2 = (monsterIndex << 4) + 16;
+ if (_monsterShapes[pos]) {
+ uint8 *t = _monsterShapes[pos];
+ delete[] _monsterShapes[pos];
+ for (int ii = pos; ii < pos2; ii++) {
+ if (_monsterShapes[ii] == t)
+ _monsterShapes[ii] = 0;
+ }
+ }
+
+ if (_monsterPalettes[pos]) {
+ delete[] _monsterPalettes[pos];
+ _monsterPalettes[pos] = 0;
+ }
+ }
+
+ for (int i = 0; i < 192; i++) {
+ int pos = (monsterIndex * 192) + i;
+ if (_monsterDecorationShapes[pos]) {
+ delete[] _monsterDecorationShapes[pos];
+ _monsterDecorationShapes[pos] = 0;
+ }
+ }
+}
+
+int LoLEngine::deleteMonstersFromBlock(int block) {
+ int i = _levelBlockProperties[block].assignedObjects;
+ int cnt = 0;
+ uint16 next = 0;
+
+ while (i) {
+ next = findObject(i)->nextAssignedObject;
+ if (!(i & 0x8000)) {
+ i = next;
+ continue;
+ }
+
+ LoLMonster *m = &_monsters[i & 0x7FFF];
+
+ cnt++;
+ setMonsterMode(m, 14);
+
+ checkSceneUpdateNeed(m->block);
+
+ placeMonster(m, 0, 0);
+
+ i = next;
+ }
+ return cnt;
+}
+
+void LoLEngine::setMonsterMode(LoLMonster *monster, int mode) {
+ if (monster->mode == 13 && mode != 14)
+ return;
+
+ if (mode == 7) {
+ monster->destX = _partyPosX;
+ monster->destY = _partyPosY;
+ }
+
+ if (monster->mode == 1 && mode == 7) {
+ for (int i = 0; i < 30; i++) {
+ if (monster->mode != 1)
+ continue;
+ monster->mode = mode;
+ monster->fightCurTick = 0;
+ monster->destX = _partyPosX;
+ monster->destY = _partyPosY;
+ setMonsterDirection(monster, calcMonsterDirection(monster->x, monster->y, monster->destX, monster->destY));
+ }
+ } else {
+ monster->mode = mode;
+ monster->fightCurTick = 0;
+ if (mode == 14)
+ monster->hitPoints = 0;
+ if (mode == 13 && (monster->flags & 0x20)) {
+ monster->mode = 0;
+ monsterDropItems(monster);
+ if (_currentLevel != 29)
+ setMonsterMode(monster, 14);
+ runLevelScriptCustom(0x404, -1, monster->id, monster->id, 0, 0);
+ checkSceneUpdateNeed(monster->block);
+ if (monster->mode == 14)
+ placeMonster(monster, 0, 0);
+ }
+ }
+}
+
+bool LoLEngine::updateMonsterAdjustBlocks(LoLMonster *monster) {
+ static const uint8 dims[] = { 0, 13, 9, 3 };
+ if (monster->properties->flags & 8)
+ return true;
+
+ uint16 x1 = (monster->x & 0xFF00) | 0x80;
+ uint16 y1 = (monster->y & 0xFF00) | 0x80;
+ int x2 = _partyPosX;
+ int y2 = _partyPosY;
+
+ uint16 dir = 0;
+ if (monster->properties->flags & 1) {
+ dir = monster->direction >> 1;
+ } else {
+ dir = calcMonsterDirection(x1, y1, x2, y2);
+ if ((monster->properties->flags & 2) && (dir == (monster->direction ^ 4)))
+ return false;
+ dir >>= 1;
+ }
+
+ calcSpriteRelPosition(x1, y1, x2, y2, dir);
+ x2 >>= 8;
+ y2 >>= 8;
+
+ if (y2 < 0 || y2 > 3)
+ return false;
+
+ int t = (x2 < 0) ? -x2 : x2;
+ if (t > y2)
+ return false;
+
+ for (int i = 0; i < 18; i++)
+ _visibleBlocks[i] = &_levelBlockProperties[(monster->block + _dscBlockIndex[dir + i]) & 0x3FF];
+
+ int16 fx1 = 0;
+ int16 fx2 = 0;
+ setLevelShapesDim(x2 + dims[y2], fx1, fx2, 13);
+
+ return fx1 < fx2;
+}
+
+void LoLEngine::placeMonster(LoLMonster *monster, uint16 x, uint16 y) {
+ bool cont = true;
+ int t = monster->block;
+ if (monster->block) {
+ removeAssignedObjectFromBlock(&_levelBlockProperties[t], ((uint16)monster->id) | 0x8000);
+ _levelBlockProperties[t].direction = 5;
+ checkSceneUpdateNeed(t);
+ } else {
+ cont = false;
+ }
+
+ monster->block = calcBlockIndex(x, y);
+
+ if (monster->x != x || monster->y != y) {
+ monster->x = x;
+ monster->y = y;
+ monster->currentSubFrame = (monster->currentSubFrame + 1) & 3;
+ }
+
+ if (monster->block == 0)
+ return;
+
+ assignObjectToBlock(&_levelBlockProperties[monster->block].assignedObjects, ((uint16)monster->id) | 0x8000);
+ _levelBlockProperties[monster->block].direction = 5;
+ checkSceneUpdateNeed(monster->block);
+
+ // WORKAROUND: Some monsters in the white tower have sound id's of 0xFF. This is definitely a bug, since the
+ // last valid track number is 249 and there is no specific handling for 0xFF. Nonetheless this wouldn't
+ // cause problems in the original code, because it just so happens that the invalid memory address points
+ // to an entry in _ingameGMSoundIndex which just so happens to have a value of -1
+ if (monster->properties->sounds[0] == 0 || monster->properties->sounds[0] == 255 || cont == false)
+ return;
+
+ if ((!(monster->properties->flags & 0x100) || ((monster->currentSubFrame & 1) == 0)) && monster->block == t)
+ return;
+
+ if (monster->block != t)
+ runLevelScriptCustom(monster->block, 0x800, -1, monster->id, 0, 0);
+
+ if (_updateFlags & 1)
+ return;
+
+ snd_processEnvironmentalSoundEffect(monster->properties->sounds[0], monster->block);
+}
+
+int LoLEngine::calcMonsterDirection(uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
+ int16 r = 0;
+
+ int16 t1 = y1 - y2;
+ if (t1 < 0) {
+ r++;
+ t1 = -t1;
+ }
+
+ r <<= 1;
+
+ int16 t2 = x2 - x1;
+ if (t2 < 0) {
+ r++;
+ t2 = -t2;
+ }
+
+ uint8 f = (t1 > t2) ? 1 : 0;
+
+ if (t2 >= t1)
+ SWAP(t1, t2);
+
+ r = (r << 1) | f;
+
+ t1 = (t1 + 1) >> 1;
+
+ f = (t1 > t2) ? 1 : 0;
+ r = (r << 1) | f;
+
+ static const uint8 retVal[] = { 1, 2, 1, 0, 7, 6, 7, 0, 3, 2, 3, 4, 5, 6, 5, 4};
+ return retVal[r];
+}
+
+void LoLEngine::setMonsterDirection(LoLMonster *monster, int dir) {
+ monster->direction = dir;
+
+ if (!(dir & 1) || ((monster->direction - (monster->facing << 1)) >= 2))
+ monster->facing = monster->direction >> 1;
+
+ checkSceneUpdateNeed(monster->block);
+}
+
+void LoLEngine::monsterDropItems(LoLMonster *monster) {
+ uint16 a = monster->assignedItems;
+ while (a) {
+ uint16 b = a;
+ a = _itemsInPlay[a].nextAssignedObject;
+ setItemPosition(b, monster->x, monster->y, 0, 1);
+ }
+}
+
+int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 objectWidth, uint16 testFlag, uint16 wallFlag) {
+ _objectLastDirection = 0;
+ uint16 x2 = 0;
+ uint16 y2 = 0;
+ int xOffs = 0;
+ int yOffs = 0;
+ int flag = 0;
+
+ int r = testBlockPassability(calcBlockIndex(x, y), x, y, objectWidth, testFlag, wallFlag);
+ if (r)
+ return r;
+
+ r = checkBlockOccupiedByParty(x, y, testFlag);
+ if (r)
+ return 4;
+
+ if (x & 0x80) {
+ if (((x & 0xFF) + objectWidth) & 0xFF00) {
+ xOffs = 1;
+ _objectLastDirection = 2;
+ x2 = x + objectWidth;
+
+ r = testBlockPassability(calcBlockIndex(x2, y), x, y, objectWidth, testFlag, wallFlag);
+ if (r)
+ return r;
+
+ r = checkBlockOccupiedByParty(x + xOffs, y, testFlag);
+ if (r)
+ return 4;
+
+ flag = 1;
+ }
+ } else {
+ if (((x & 0xFF) - objectWidth) & 0xFF00) {
+ xOffs = -1;
+ _objectLastDirection = 6;
+ x2 = x - objectWidth;
+
+ r = testBlockPassability(calcBlockIndex(x2, y), x, y, objectWidth, testFlag, wallFlag);
+ if (r)
+ return r;
+
+ r = checkBlockOccupiedByParty(x + xOffs, y, testFlag);
+ if (r)
+ return 4;
+
+ flag = 1;
+ }
+ }
+
+ if (y & 0x80) {
+ if (((y & 0xFF) + objectWidth) & 0xFF00) {
+ yOffs = 1;
+ _objectLastDirection = 4;
+ y2 = y + objectWidth;
+
+ r = testBlockPassability(calcBlockIndex(x, y2), x, y, objectWidth, testFlag, wallFlag);
+ if (r)
+ return r;
+
+ r = checkBlockOccupiedByParty(x, y + yOffs, testFlag);
+ if (r)
+ return 4;
+ flag &= 1;
+ } else {
+ flag = 0;
+ }
+ } else {
+ if (((y & 0xFF) - objectWidth) & 0xFF00) {
+ yOffs = -1;
+ _objectLastDirection = 0;
+ y2 = y - objectWidth;
+
+ r = testBlockPassability(calcBlockIndex(x, y2), x, y, objectWidth, testFlag, wallFlag);
+ if (r)
+ return r;
+
+ r = checkBlockOccupiedByParty(x, y + yOffs, testFlag);
+ if (r)
+ return 4;
+ flag &= 1;
+ } else {
+ flag = 0;
+ }
+ }
+
+ if (!flag)
+ return 0;
+
+ r = testBlockPassability(calcBlockIndex(x2, y2), x, y, objectWidth, testFlag, wallFlag);
+ if (r)
+ return r;
+
+ r = checkBlockOccupiedByParty(x + xOffs, y + yOffs, testFlag);
+ if (r)
+ return 4;
+
+ return 0;
+}
+
+int LoLEngine::testBlockPassability(int block, int x, int y, int objectWidth, int testFlag, int wallFlag) {
+ if (block == _currentBlock)
+ testFlag &= 0xFFFE;
+
+ if (testFlag & 1) {
+ _monsterCurBlock = block;
+ if (testWallFlag(block, -1, wallFlag))
+ return 1;
+ _monsterCurBlock = 0;
+ }
+
+ if (!(testFlag & 2))
+ return 0;
+
+ uint16 obj = _levelBlockProperties[block].assignedObjects;
+ while (obj & 0x8000) {
+ LoLMonster *monster = &_monsters[obj & 0x7FFF];
+
+ if (monster->mode < 13) {
+ int r = checkDrawObjectSpace(x, y, monster->x, monster->y);
+ if ((objectWidth + monster->properties->maxWidth) > r)
+ return 2;
+ }
+
+ obj = findObject(obj)->nextAssignedObject;
+ }
+
+ return 0;
+}
+
+int LoLEngine::calcMonsterSkillLevel(int id, int a) {
+ const uint16 *c = getCharacterOrMonsterStats(id);
+ int r = (a << 8) / c[4];
+
+ if (id & 0x8000) {
+ r = (r * _monsterModifiers2[3 + _monsterDifficulty]) >> 8;
+ } else {
+ if (_characters[id].skillLevels[1] > 7)
+ r = (r - (r >> 1));
+ else if (_characters[id].skillLevels[1] > 3 && _characters[id].skillLevels[1] <= 7)
+ r = (r - (r >> 2));
+ }
+
+ return r;
+}
+
+int LoLEngine::checkBlockOccupiedByParty(int x, int y, int testFlag) {
+ if ((testFlag & 4) && (_currentBlock == calcBlockIndex(x, y)))
+ return 1;
+
+ return 0;
+}
+
+void LoLEngine::drawBlockObjects(int blockArrayIndex) {
+ LevelBlockProperty *l = _visibleBlocks[blockArrayIndex];
+ uint16 s = l->assignedObjects;
+
+ if (l->direction != _currentDirection) {
+ l->drawObjects = 0;
+ l->direction = _currentDirection;
+
+ while (s) {
+ reassignDrawObjects(_currentDirection, s, l, true);
+ s = findObject(s)->nextAssignedObject;
+ }
+ }
+
+ s = l->drawObjects;
+ while (s) {
+ if (s & 0x8000) {
+ s &= 0x7FFF;
+ if (blockArrayIndex < 15)
+ drawMonster(s);
+ s = _monsters[s].nextDrawObject;
+ } else {
+ LoLItem *i = &_itemsInPlay[s];
+ int fx = _sceneItemOffs[s & 7] << 1;
+ int fy = _sceneItemOffs[(s >> 1) & 7] + 5;
+
+ if (i->flyingHeight >= 2 && blockArrayIndex >= 15) {
+ s = i->nextDrawObject;
+ continue;
+ }
+
+ uint8 *shp = 0;
+ uint16 flg = 0;
+
+ if (i->flyingHeight >= 2)
+ fy -= ((i->flyingHeight - 1) * 6);
+
+ if ((_itemProperties[i->itemPropertyIndex].flags & 0x1000) && !(i->shpCurFrame_flg & 0xC000)) {
+ int shpIndex = _itemProperties[i->itemPropertyIndex].flags & 0x800 ? 7 : _itemProperties[i->itemPropertyIndex].shpIndex;
+ int ii = 0;
+ for (; ii < 8; ii++) {
+ if (!_flyingObjects[ii].enable)
+ continue;
+
+ if (_flyingObjects[ii].item == s)
+ break;
+ }
+
+ if (_flyingItemShapes[shpIndex].flipFlags && ((i->x ^ i->y) & 0x20))
+ flg |= 0x20;
+
+ flg |= _flyingItemShapes[shpIndex].drawFlags;
+
+ if (ii != 8) {
+ switch (_currentDirection - (_flyingObjects[ii].direction >> 1) + 3) {
+ case 1:
+ case 5:
+ shpIndex = _flyingItemShapes[shpIndex].shapeFront;
+ break;
+ case 3:
+ shpIndex = _flyingItemShapes[shpIndex].shapeBack;
+ break;
+ case 2:
+ case 6:
+ flg |= 0x10;
+ // fall through
+ case 0:
+ case 4:
+ shpIndex = _flyingItemShapes[shpIndex].shapeLeft;
+ break;
+ default:
+ break;
+ }
+
+ shp = _thrownShapes[shpIndex];
+ }
+
+ if (shp)
+ fy += (shp[2] >> 2);
+
+ } else {
+ shp = (_itemProperties[i->itemPropertyIndex].flags & 0x40) ? _gameShapes[_itemProperties[i->itemPropertyIndex].shpIndex] :
+ _itemShapes[_gameShapeMap[_itemProperties[i->itemPropertyIndex].shpIndex << 1]];
+ }
+
+ if (shp)
+ drawItemOrMonster(shp, 0, i->x, i->y, fx, fy, flg, -1, false);
+ s = i->nextDrawObject;
+ }
+ }
+}
+
+void LoLEngine::drawMonster(uint16 id) {
+ LoLMonster *m = &_monsters[id];
+ int16 flg = _monsterDirFlags[(_currentDirection << 2) + m->facing];
+ int curFrm = getMonsterCurFrame(m, flg & 0xFFEF);
+ uint8 *shp = 0;
+
+ if (curFrm == -1) {
+ shp = _monsterShapes[m->properties->shapeIndex << 4];
+ calcDrawingLayerParameters(m->x + _monsterShiftOffs[m->shiftStep << 1], m->y + _monsterShiftOffs[(m->shiftStep << 1) + 1], _shpDmX, _shpDmY, _dmScaleW, _dmScaleH, shp, 0);
+ } else {
+ int d = m->flags & 7;
+ bool flip = m->properties->flags & 0x200 ? true : false;
+ flg &= 0x10;
+ shp = _monsterShapes[(m->properties->shapeIndex << 4) + curFrm];
+
+ if (m->properties->flags & 0x800)
+ flg |= 0x20;
+
+ uint8 *monsterPalette = d ? _monsterPalettes[(m->properties->shapeIndex << 4) + (curFrm & 0x0F)] + (shp[10] * (d - 1)) : 0;
+ uint8 *brightnessOverlay = drawItemOrMonster(shp, monsterPalette, m->x + _monsterShiftOffs[m->shiftStep << 1], m->y + _monsterShiftOffs[(m->shiftStep << 1) + 1], 0, 0, flg | 1, -1, flip);
+
+ for (int i = 0; i < 4; i++) {
+ int v = m->equipmentShapes[i] - 1;
+ if (v == -1)
+ break;
+
+ uint8 *shp2 = _monsterDecorationShapes[m->properties->shapeIndex * 192 + v * 48 + curFrm * 3];
+ if (!shp2)
+ continue;
+
+ drawDoorOrMonsterEquipment(shp2, 0, _shpDmX, _shpDmY, flg | 1, brightnessOverlay);
+ }
+ }
+
+ if (!m->damageReceived)
+ return;
+
+ int dW = _screen->getShapeScaledWidth(shp, _dmScaleW) >> 1;
+ int dH = _screen->getShapeScaledHeight(shp, _dmScaleH) >> 1;
+
+ int bloodAmount = (m->mode == 13) ? (m->fightCurTick << 1) : (m->properties->hitPoints / (m->damageReceived & 0x7FFF));
+
+ shp = _gameShapes[6];
+
+ int bloodType = m->properties->flags & 0xC000;
+ if (bloodType == 0x4000)
+ bloodType = _flags.use16ColorMode ? 0xBB : 63;
+ else if (bloodType == 0x8000)
+ bloodType = _flags.use16ColorMode ? 0x55 : 15;
+ else if (bloodType == 0xC000)
+ bloodType = _flags.use16ColorMode ? 0x33 : 74;
+ else
+ bloodType = 0;
+
+ uint8 *tbl = new uint8[256];
+ if (bloodType) {
+ for (int i = 0; i < 256; i++) {
+ tbl[i] = i;
+ if (i < 2 || i > 7)
+ continue;
+ tbl[i] += bloodType;
+ }
+ }
+
+ dW += m->hitOffsX;
+ dH += m->hitOffsY;
+
+ bloodAmount = CLIP(bloodAmount, 1, 4);
+
+ int sW = _dmScaleW / bloodAmount;
+ int sH = _dmScaleH / bloodAmount;
+
+ _screen->drawShape(_sceneDrawPage1, shp, _shpDmX + dW, _shpDmY + dH, 13, 0x124, tbl, bloodType ? 1 : 0, sW, sH);
+
+ delete[] tbl;
+}
+
+int LoLEngine::getMonsterCurFrame(LoLMonster *m, uint16 dirFlags) {
+ int tmp = 0;
+ switch (_monsterAnimType[m->properties->shapeIndex]) {
+ case 0:
+ // default
+ if (dirFlags) {
+ return (m->mode == 13) ? -1 : (dirFlags + m->currentSubFrame);
+ } else {
+ if (m->damageReceived)
+ return 12;
+
+ switch (m->mode - 5) {
+ case 0:
+ return (m->properties->flags & 4) ? 13 : 0;
+ case 3:
+ return (m->fightCurTick + 13);
+ case 6:
+ return 14;
+ case 8:
+ return -1;
+ default:
+ return m->currentSubFrame;
+ }
+ }
+ break;
+ case 1:
+ // monsters whose outward appearance reflects the damage they have taken
+ tmp = m->properties->hitPoints;
+ if (_flags.isTalkie)
+ tmp = (tmp * _monsterModifiers1[_monsterDifficulty]) >> 8;
+ if (m->hitPoints > (tmp >> 1))
+ tmp = 0;
+ else if (m->hitPoints > (tmp >> 2))
+ tmp = 4;
+ else
+ tmp = 8;
+
+ switch (m->mode) {
+ case 8:
+ return (m->fightCurTick + tmp);
+ case 11:
+ return 12;
+ case 13:
+ return (m->fightCurTick + 12);
+ default:
+ return tmp;
+ }
+
+ break;
+ case 2:
+ return (m->fightCurTick >= 13) ? 13 : m->fightCurTick;
+ case 3:
+ switch (m->mode) {
+ case 5:
+ return m->damageReceived ? 5 : 6;
+ case 8:
+ return (m->fightCurTick + 6);
+ case 11:
+ return 5;
+ default:
+ return m->damageReceived ? 5 : m->currentSubFrame;
+ }
+
+ break;
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+void LoLEngine::reassignDrawObjects(uint16 direction, uint16 itemIndex, LevelBlockProperty *l, bool flag) {
+ if (l->direction != direction) {
+ l->direction = 5;
+ return;
+ }
+
+ LoLObject *newObject = findObject(itemIndex);
+ int r = calcObjectPosition(newObject, direction);
+ uint16 *b = &l->drawObjects;
+ LoLObject *lastObject = 0;
+
+ while (*b) {
+ lastObject = findObject(*b);
+
+ if (flag) {
+ if (calcObjectPosition(lastObject, direction) >= r)
+ break;
+ } else {
+ if (calcObjectPosition(lastObject, direction) > r)
+ break;
+ }
+
+ b = &lastObject->nextDrawObject;
+ }
+
+ newObject->nextDrawObject = *b;
+ *b = itemIndex;
+}
+
+void LoLEngine::redrawSceneItem() {
+ assignVisibleBlocks(_currentBlock, _currentDirection);
+ _screen->fillRect(112, 0, 287, 119, 0);
+
+ static const uint8 sceneClickTileIndex[] = { 13, 16};
+
+ int16 x1 = 0;
+ int16 x2 = 0;
+
+ for (int i = 0; i < 2; i++) {
+ uint8 tile = sceneClickTileIndex[i];
+ setLevelShapesDim(tile, x1, x2, 13);
+ uint16 s = _visibleBlocks[tile]->drawObjects;
+
+ int t = (i << 7) + 1;
+ while (s) {
+ if (s & 0x8000) {
+ s = _monsters[s & 0x7FFF].nextDrawObject;
+ } else {
+ LoLItem *item = &_itemsInPlay[s];
+
+ if (item->shpCurFrame_flg & 0x4000) {
+ if (checkDrawObjectSpace(item->x, item->y, _partyPosX, _partyPosY) < 320) {
+ int fx = _sceneItemOffs[s & 7] << 1;
+ int fy = _sceneItemOffs[(s >> 1) & 7] + 5;
+ if (item->flyingHeight > 1)
+ fy -= ((item->flyingHeight - 1) * 6);
+
+ uint8 *shp = (_itemProperties[item->itemPropertyIndex].flags & 0x40) ? _gameShapes[_itemProperties[item->itemPropertyIndex].shpIndex] :
+ _itemShapes[_gameShapeMap[_itemProperties[item->itemPropertyIndex].shpIndex << 1]];
+
+ drawItemOrMonster(shp, 0, item->x, item->y, fx, fy, 0, t, 0);
+ _screen->updateScreen();
+ }
+ }
+
+ s = item->nextDrawObject;
+ t++;
+ }
+ }
+ }
+}
+
+void LoLEngine::calcSpriteRelPosition(uint16 x1, uint16 y1, int &x2, int &y2, uint16 direction) {
+ int a = x2 - x1;
+ int b = y1 - y2;
+
+ if (direction) {
+ if (direction != 2)
+ SWAP(a, b);
+ if (direction != 3) {
+ a = -a;
+ if (direction != 1)
+ b = -b;
+ } else {
+ b = -b;
+ }
+ }
+
+ x2 = a;
+ y2 = b;
+}
+
+void LoLEngine::drawDoor(uint8 *shape, uint8 *doorPalette, int index, int unk2, int w, int h, int flags) {
+ if (!shape)
+ return;
+
+ uint8 c = _dscDoorY2[(_currentDirection << 5) + unk2];
+ int r = (c / 5) + 5 * _dscDimMap[index];
+ uint16 d = _dscShapeOvlIndex[r];
+ uint16 t = (index << 5) + c;
+
+ _shpDmY = _dscDoorMonsterY[t] + 120;
+
+ if (flags & 1) {
+ // TODO / UNUSED
+ flags |= 1;
+ }
+
+ int u = 0;
+
+ if (flags & 2) {
+ uint8 dimW = _dscDimMap[index];
+ _dmScaleW = _dscDoorMonsterScaleTable[dimW << 1];
+ _dmScaleH = _dscDoorMonsterScaleTable[(dimW << 1) + 1];
+ u = _dscDoor4[dimW];
+ }
+
+ d += 2;
+
+ if (!_dmScaleW || !_dmScaleH)
+ return;
+
+ int s = _screen->getShapeScaledHeight(shape, _dmScaleH) >> 1;
+
+ if (w)
+ w = (w * _dmScaleW) >> 8;
+
+ if (h)
+ h = (h * _dmScaleH) >> 8;
+
+ _shpDmX = _dscDoorMonsterX[t] + w + 200;
+ _shpDmY = _shpDmY + 4 - s + h - u;
+
+ if (d > 7)
+ d = 7;
+
+ if (_flags.use16ColorMode) {
+ uint8 bb = _blockBrightness >> 4;
+ if (d > bb)
+ d -= bb;
+ else
+ d = 0;
+ }
+
+ uint8 *brightnessOverlay = _screen->getLevelOverlay(d);
+ int doorScaledWitdh = _screen->getShapeScaledWidth(shape, _dmScaleW);
+
+ _shpDmX -= (doorScaledWitdh >> 1);
+ _shpDmY -= s;
+
+ drawDoorOrMonsterEquipment(shape, doorPalette, _shpDmX, _shpDmY, flags, brightnessOverlay);
+}
+
+void LoLEngine::drawDoorOrMonsterEquipment(uint8 *shape, uint8 *objectPalette, int x, int y, int flags, const uint8 *brightnessOverlay) {
+ int flg = 0;
+
+ if (flags & 0x10)
+ flg |= 1;
+
+ if (flags & 0x20)
+ flg |= 0x1000;
+
+ if (flags & 0x40)
+ flg |= 2;
+
+ if (flg & 0x1000) {
+ if (objectPalette)
+ _screen->drawShape(_sceneDrawPage1, shape, x, y, 13, flg | 0x9104, objectPalette, brightnessOverlay, 1, _transparencyTable1, _transparencyTable2, _dmScaleW, _dmScaleH);
+ else
+ _screen->drawShape(_sceneDrawPage1, shape, x, y, 13, flg | 0x1104, brightnessOverlay, 1, _transparencyTable1, _transparencyTable2, _dmScaleW, _dmScaleH);
+ } else {
+ if (objectPalette)
+ _screen->drawShape(_sceneDrawPage1, shape, x, y, 13, flg | 0x8104, objectPalette, brightnessOverlay, 1, _dmScaleW, _dmScaleH);
+ else
+ _screen->drawShape(_sceneDrawPage1, shape, x, y, 13, flg | 0x104, brightnessOverlay, 1, _dmScaleW, _dmScaleH);
+ }
+}
+
+uint8 *LoLEngine::drawItemOrMonster(uint8 *shape, uint8 *monsterPalette, int x, int y, int fineX, int fineY, int flags, int tblValue, bool vflip) {
+ uint8 *ovl2 = 0;
+ uint8 *brightnessOverlay = 0;
+ uint8 tmpOvl[16];
+
+ if (flags & 0x80) {
+ flags &= 0xFF7F;
+ ovl2 = monsterPalette;
+ monsterPalette = 0;
+ } else {
+ ovl2 = _screen->getLevelOverlay(_flags.use16ColorMode ? 5 : 4);
+ }
+
+ int r = calcDrawingLayerParameters(x, y, _shpDmX, _shpDmY, _dmScaleW, _dmScaleH, shape, vflip);
+
+ if (tblValue == -1) {
+ r = 7 - ((r / 3) - 1);
+ r = CLIP(r, 0, 7);
+ if (_flags.use16ColorMode) {
+ uint8 bb = _blockBrightness >> 4;
+ if (r > bb)
+ r -= bb;
+ else
+ r = 0;
+ }
+ brightnessOverlay = _screen->getLevelOverlay(r);
+ } else {
+ memset(tmpOvl + 1, tblValue, 15);
+ tmpOvl[0] = 0;
+ monsterPalette = tmpOvl;
+ brightnessOverlay = _screen->getLevelOverlay(7);
+ }
+
+ int flg = flags & 0x10 ? 1 : 0;
+ if (flags & 0x20)
+ flg |= 0x1000;
+ if (flags & 0x40)
+ flg |= 2;
+
+ if (_flags.use16ColorMode) {
+ if (_currentLevel != 22)
+ flg &= 0xDFFF;
+
+ } else {
+ if (_currentLevel == 22) {
+ if (brightnessOverlay)
+ brightnessOverlay[255] = 0;
+ } else {
+ flg |= 0x2000;
+ }
+ }
+
+ _shpDmX += ((_dmScaleW * fineX) >> 8);
+ _shpDmY += ((_dmScaleH * fineY) >> 8);
+
+ int dH = _screen->getShapeScaledHeight(shape, _dmScaleH) >> 1;
+
+ if (flg & 0x1000) {
+ if (monsterPalette)
+ _screen->drawShape(_sceneDrawPage1, shape, _shpDmX, _shpDmY, 13, flg | 0x8124, monsterPalette, brightnessOverlay, 0, _transparencyTable1, _transparencyTable2, _dmScaleW, _dmScaleH, ovl2);
+ else
+ _screen->drawShape(_sceneDrawPage1, shape, _shpDmX, _shpDmY, 13, flg | 0x124, brightnessOverlay, 0, _transparencyTable1, _transparencyTable2, _dmScaleW, _dmScaleH, ovl2);
+ } else {
+ if (monsterPalette)
+ _screen->drawShape(_sceneDrawPage1, shape, _shpDmX, _shpDmY, 13, flg | 0x8124, monsterPalette, brightnessOverlay, 1, _dmScaleW, _dmScaleH, ovl2);
+ else
+ _screen->drawShape(_sceneDrawPage1, shape, _shpDmX, _shpDmY, 13, flg | 0x124, brightnessOverlay, 1, _dmScaleW, _dmScaleH, ovl2);
+ }
+
+ _shpDmX -= (_screen->getShapeScaledWidth(shape, _dmScaleW) >> 1);
+ _shpDmY -= dH;
+
+ return brightnessOverlay;
+}
+
+int LoLEngine::calcDrawingLayerParameters(int x1, int y1, int &x2, int &y2, uint16 &w, uint16 &h, uint8 *shape, int vflip) {
+ calcSpriteRelPosition(_partyPosX, _partyPosY, x1, y1, _currentDirection);
+
+ if (y1 < 0) {
+ w = h = x2 = y2 = 0;
+ return 0;
+ }
+
+ int l = y1 >> 5;
+ y2 = _monsterScaleY[l];
+ x2 = ((_monsterScaleX[l] * x1) >> 8) + 200;
+ w = h = (_shpDmY > 120) ? 0x100 : _monsterScaleWH[_shpDmY - 56];
+
+ if (vflip)
+ // objects aligned to the ceiling (like the "lobsters" in the mines)
+ y2 = ((120 - y2) >> 1) + (_screen->getShapeScaledHeight(shape, _dmScaleH) >> 1);
+ else
+ y2 -= (_screen->getShapeScaledHeight(shape, _dmScaleH) >> 1);
+
+ return l;
+}
+
+void LoLEngine::updateMonster(LoLMonster *monster) {
+ static const uint8 flags[] = { 1, 0, 1, 3, 3, 0, 0, 3, 4, 1, 0, 0, 4, 0, 0 };
+ if (monster->mode > 14)
+ return;
+
+ int f = flags[monster->mode];
+ if ((monster->speedTick++ < monster->properties->speedTotalWaitTicks) && (!(f & 4)))
+ return;
+
+ monster->speedTick = 0;
+
+ if (monster->properties->flags & 0x40) {
+ monster->hitPoints += rollDice(1, 8);
+ if (monster->hitPoints > monster->properties->hitPoints)
+ monster->hitPoints = monster->properties->hitPoints;
+ }
+
+ if (monster->flags & 8) {
+ monster->destX = _partyPosX;
+ monster->destY = _partyPosY;
+ }
+
+ if (f & 2) {
+ if (updateMonsterAdjustBlocks(monster)) {
+ setMonsterMode(monster, 7);
+ f &= 6;
+ }
+ }
+
+ if ((f & 1) && (monster->flags & 0x10))
+ setMonsterMode(monster, 7);
+
+ if ((monster->mode != 11) && (monster->mode != 14)) {
+ if (!(_rnd.getRandomNumber(255) & 3)) {
+ monster->shiftStep = (monster->shiftStep + 1) & 0x0F;
+ checkSceneUpdateNeed(monster->block);
+ }
+ }
+
+ switch (monster->mode) {
+ case 0:
+ case 1:
+ // friendly mode
+ if (monster->flags & 0x10) {
+ for (int i = 0; i < 30; i++) {
+ if (_monsters[i].mode == 1)
+ setMonsterMode(&_monsters[i], 7);
+ }
+ } else if (monster->mode == 1) {
+ moveMonster(monster);
+ }
+ break;
+
+ case 2:
+ moveMonster(monster);
+ break;
+
+ case 3:
+ if (updateMonsterAdjustBlocks(monster))
+ setMonsterMode(monster, 7);
+ for (int i = 0; i < 4; i++) {
+ if (calcNewBlockPosition(monster->block, i) == _currentBlock)
+ setMonsterMode(monster, 7);
+ }
+ break;
+
+ case 4:
+ // straying around not tracing the party
+ moveStrayingMonster(monster);
+ break;
+
+ case 5:
+ // second recovery phase after delivering an attack
+ // monsters will rearrange positions in this phase so as to allow a maximum
+ // number of monsters possible attacking at the same time
+ _partyAwake = true;
+ monster->fightCurTick--;
+ if ((monster->fightCurTick <= 0) || (checkDrawObjectSpace(_partyPosX, _partyPosY, monster->x, monster->y) > 256) || (monster->flags & 8))
+ setMonsterMode(monster, 7);
+ else
+ alignMonsterToParty(monster);
+ break;
+
+ case 6:
+ // same as mode 5, but without rearranging
+ if (--monster->fightCurTick <= 0)
+ setMonsterMode(monster, 7);
+ break;
+
+ case 7:
+ // monster destination is set to current party position
+ // depending on the flag setting this gets updated each round
+ // monster can't change mode before arriving at destination and/or attacking the party
+ if (!chasePartyWithDistanceAttacks(monster))
+ chasePartyWithCloseAttacks(monster);
+ checkSceneUpdateNeed(monster->block);
+ break;
+
+ case 8:
+ // first recovery phase after delivering an attack
+ if (++monster->fightCurTick > 2) {
+ setMonsterMode(monster, 5);
+ monster->fightCurTick = (int8)((((8 << 8) / monster->properties->fightingStats[4]) * _monsterModifiers3[_monsterDifficulty]) >> 8);
+ }
+ checkSceneUpdateNeed(monster->block);
+ break;
+
+ case 9:
+ if (--monster->fightCurTick) {
+ chasePartyWithCloseAttacks(monster);
+ } else {
+ setMonsterMode(monster, 7);
+ monster->flags &= 0xFFF7;
+ }
+ break;
+
+ case 12:
+ checkSceneUpdateNeed(monster->block);
+ if (++monster->fightCurTick > 13)
+ runLevelScriptCustom(0x404, -1, monster->id, monster->id, 0, 0);
+ break;
+
+ case 13:
+ // monster death
+ if (++monster->fightCurTick > 2)
+ killMonster(monster);
+ checkSceneUpdateNeed(monster->block);
+ break;
+
+ case 14:
+ monster->damageReceived = 0;
+ break;
+
+ default:
+ break;
+ }
+
+ if (monster->damageReceived) {
+ if (monster->damageReceived & 0x8000)
+ monster->damageReceived &= 0x7FFF;
+ else
+ monster->damageReceived = 0;
+ checkSceneUpdateNeed(monster->block);
+ }
+
+ monster->flags &= 0xFFEF;
+}
+
+void LoLEngine::moveMonster(LoLMonster *monster) {
+ static const int8 turnPos[] = { 0, 2, 6, 6, 0, 2, 4, 4, 2, 2, 4, 6, 0, 0, 4, 6, 0 };
+ if (monster->x != monster->destX || monster->y != monster->destY) {
+ walkMonster(monster);
+ } else if (monster->direction != monster->destDirection) {
+ int i = (monster->facing << 2) + (monster->destDirection >> 1);
+ setMonsterDirection(monster, turnPos[i]);
+ }
+}
+
+void LoLEngine::walkMonster(LoLMonster *monster) {
+ if (monster->properties->flags & 0x400)
+ return;
+
+ int s = walkMonsterCalcNextStep(monster);
+
+ if (s == -1) {
+ if (walkMonsterCheckDest(monster->x, monster->y, monster, 4) != 1)
+ return;
+
+ _objectLastDirection ^= 4;
+ setMonsterDirection(monster, _objectLastDirection);
+ } else {
+ setMonsterDirection(monster, s);
+ if (monster->numDistAttacks) {
+ if (getBlockDistance(monster->block, _currentBlock) >= 2) {
+ if (checkForPossibleDistanceAttack(monster->block, monster->direction, 3, _currentBlock) != 5) {
+ if (monster->distAttackTick)
+ return;
+ }
+ }
+ }
+ }
+
+ int fx = 0;
+ int fy = 0;
+
+ getNextStepCoords(monster->x, monster->y, fx, fy, (s == -1) ? _objectLastDirection : s);
+ placeMonster(monster, fx, fy);
+}
+
+bool LoLEngine::chasePartyWithDistanceAttacks(LoLMonster *monster) {
+ if (!monster->numDistAttacks)
+ return false;
+
+ if (monster->distAttackTick > 0) {
+ monster->distAttackTick--;
+ return false;
+ }
+
+ int dir = checkForPossibleDistanceAttack(monster->block, monster->facing, 4, _currentBlock);
+ if (dir == 5)
+ return false;
+
+ int s = 0;
+
+ if (monster->flags & 0x10) {
+ s = monster->properties->numDistWeapons ? rollDice(1, monster->properties->numDistWeapons) : 0;
+ } else {
+ s = monster->curDistWeapon++;
+ if (monster->curDistWeapon >= monster->properties->numDistWeapons)
+ monster->curDistWeapon = 0;
+ }
+
+ int flyingObject = monster->properties->distWeapons[s];
+
+ if (flyingObject & 0xC000) {
+ if (getBlockDistance(monster->block, _currentBlock) > 1) {
+ int type = flyingObject & 0x4000 ? 0 : 1;
+ flyingObject = makeItem(flyingObject & 0x3FFF, 0, 0);
+
+ if (flyingObject) {
+ if (!launchObject(type, flyingObject, monster->x, monster->y, 12, dir << 1, -1, monster->id | 0x8000, 0x3F))
+ deleteItem(flyingObject);
+ }
+ }
+ } else if (!(flyingObject & 0x2000)) {
+ if (getBlockDistance(monster->block, _currentBlock) > 1)
+ return false;
+
+ if (flyingObject == 1) {
+ snd_playSoundEffect(147, -1);
+ shakeScene(10, 2, 2, 1);
+
+ for (int i = 0; i < 4; i++) {
+ if (!(_characters[i].flags & 1))
+ continue;
+
+ int item = removeCharacterItem(i, 15);
+ if (item)
+ setItemPosition(item, _partyPosX, _partyPosY, 0, 1);
+
+ inflictDamage(i, 20, 0xFFFF, 0, 2);
+ }
+
+ } else if (flyingObject == 3) {
+ // shriek
+ for (int i = 0; i < 30; i++) {
+ if (getBlockDistance(monster->block, _monsters[i].block) < 7)
+ setMonsterMode(monster, 7);
+ }
+ _txt->printMessage(2, "%s", getLangString(0x401A));
+
+ } else if (flyingObject == 4) {
+ launchMagicViper();
+
+ } else {
+ return false;
+ }
+ }
+
+ if (monster->numDistAttacks != 255)
+ monster->numDistAttacks--;
+
+ monster->distAttackTick = (monster->properties->fightingStats[4] * 8) >> 8;
+
+ return true;
+}
+
+void LoLEngine::chasePartyWithCloseAttacks(LoLMonster *monster) {
+ if (!(monster->flags & 8)) {
+ int dir = calcMonsterDirection(monster->x & 0xFF00, monster->y & 0xFF00, _partyPosX & 0xFF00, _partyPosY & 0xFF00);
+ int x1 = _partyPosX;
+ int y1 = _partyPosY;
+
+ calcSpriteRelPosition(monster->x, monster->y, x1, y1, dir >> 1);
+
+ int t = (x1 < 0) ? -x1 : x1;
+ if (y1 <= 160 && t <= 80) {
+ if ((monster->direction == dir) && (monster->facing == (dir >> 1))) {
+ int dst = getNearestPartyMemberFromPos(monster->x, monster->y);
+ snd_playSoundEffect(monster->properties->sounds[1], -1);
+ int m = monster->id | 0x8000;
+ int hit = battleHitSkillTest(m, dst, 0);
+
+ if (hit) {
+ int mx = calcInflictableDamage(m, dst, hit);
+ int dmg = rollDice(2, mx);
+ inflictDamage(dst, dmg, m, 0, 0);
+ applyMonsterAttackSkill(monster, dst, dmg);
+ }
+
+ setMonsterMode(monster, 8);
+ checkSceneUpdateNeed(monster->block);
+
+ } else {
+ setMonsterDirection(monster, dir);
+ checkSceneUpdateNeed(monster->block);
+ }
+ return;
+ }
+ }
+
+ if (monster->x != monster->destX || monster->y != monster->destY) {
+ walkMonster(monster);
+ } else {
+ setMonsterDirection(monster, monster->destDirection);
+ setMonsterMode(monster, (rollDice(1, 100) <= 50) ? 4 : 3);
+ }
+}
+
+int LoLEngine::walkMonsterCalcNextStep(LoLMonster *monster) {
+ static const int8 walkMonsterTable1[] = { 7, -6, 5, -4, 3, -2, 1, 0 };
+ static const int8 walkMonsterTable2[] = { -7, 6, -5, 4, -3, 2, -1, 0 };
+
+ if (++_monsterStepCounter > 10) {
+ _monsterStepCounter = 0;
+ _monsterStepMode ^= 1;
+ }
+
+ const int8 *tbl = _monsterStepMode ? walkMonsterTable2 : walkMonsterTable1;
+
+ int sx = monster->x;
+ int sy = monster->y;
+ int s = monster->direction;
+ int d = calcMonsterDirection(monster->x, monster->y, monster->destX, monster->destY);
+
+ if (monster->flags & 8)
+ d ^= 4;
+
+ d = (d - s) & 7;
+
+ if (d >= 5)
+ s = (s - 1) & 7;
+ else if (d)
+ s = (s + 1) & 7;
+
+ for (int i = 7; i > -1; i--) {
+ s = (s + tbl[i]) & 7;
+
+ int fx = 0;
+ int fy = 0;
+ getNextStepCoords(sx, sy, fx, fy, s);
+ d = walkMonsterCheckDest(fx, fy, monster, 4);
+
+ if (!d)
+ return s;
+
+ if ((d != 1) || (s & 1) || (!(monster->properties->flags & 0x80)))
+ continue;
+
+ uint8 w = _levelBlockProperties[_monsterCurBlock].walls[(s >> 1) ^ 2];
+
+ if (_wllWallFlags[w] & 0x20) {
+ if (_specialWallTypes[w] == 5) {
+ openCloseDoor(_monsterCurBlock, 1);
+ return -1;
+ }
+ }
+
+ if (_wllWallFlags[w] & 8)
+ return -1;
+ }
+
+ return -1;
+}
+
+int LoLEngine::checkForPossibleDistanceAttack(uint16 monsterBlock, int direction, int distance, uint16 curBlock) {
+ int mdist = getBlockDistance(curBlock, monsterBlock);
+
+ if (mdist > distance)
+ return 5;
+
+ int dir = calcMonsterDirection(monsterBlock & 0x1F, monsterBlock >> 5, curBlock & 0x1F, curBlock >> 5);
+ if ((dir & 1) || (dir != (direction << 1)))
+ return 5;
+
+ if (((monsterBlock & 0x1F) != (curBlock & 0x1F)) && ((monsterBlock & 0xFFE0) != (curBlock & 0xFFE0)))
+ return 5;
+
+ if (distance < 0)
+ return 5;
+
+ int p = monsterBlock;
+
+ for (int i = 0; i < distance; i++) {
+ p = calcNewBlockPosition(p, direction);
+
+ if (p == curBlock)
+ return direction;
+
+ if (_wllWallFlags[_levelBlockProperties[p].walls[direction ^ 2]] & 2)
+ return 5;
+
+ if (_levelBlockProperties[p].assignedObjects & 0x8000)
+ return 5;
+ }
+
+ return 5;
+}
+
+int LoLEngine::walkMonsterCheckDest(int x, int y, LoLMonster *monster, int unk) {
+ uint8 m = monster->mode;
+ monster->mode = 15;
+
+ int objType = checkBlockBeforeObjectPlacement(x, y, monster->properties->maxWidth, 7, monster->properties->flags & 0x1000 ? 32 : unk);
+
+ monster->mode = m;
+ return objType;
+}
+
+void LoLEngine::getNextStepCoords(int16 srcX, int16 srcY, int &newX, int &newY, uint16 direction) {
+ static const int8 stepAdjustX[] = { 0, 32, 32, 32, 0, -32, -32, -32 };
+ static const int8 stepAdjustY[] = { -32, -32, 0, 32, 32, 32, 0, -32 };
+
+ newX = (srcX + stepAdjustX[direction]) & 0x1FFF;
+ newY = (srcY + stepAdjustY[direction]) & 0x1FFF;
+}
+
+void LoLEngine::alignMonsterToParty(LoLMonster *monster) {
+ uint8 mdir = monster->direction >> 1;
+ uint16 mx = monster->x;
+ uint16 my = monster->y;
+ uint16 *pos = (mdir & 1) ? &my : &mx;
+ bool centered = (*pos & 0x7F) == 0;
+
+ bool posFlag = true;
+ if (monster->properties->maxWidth <= 63) {
+ if (centered) {
+ bool r = false;
+
+ if (monster->nextAssignedObject & 0x8000) {
+ r = true;
+ } else {
+ uint16 id = _levelBlockProperties[monster->block].assignedObjects;
+ id = (id & 0x8000) ? (id & 0x7FFF) : 0xFFFF;
+
+ if (id != monster->id) {
+ r = true;
+ } else {
+ for (int i = 0; i < 3; i++) {
+ mdir = (mdir + 1) & 3;
+ id = _levelBlockProperties[calcNewBlockPosition(monster->block, mdir)].assignedObjects;
+ id = (id & 0x8000) ? (id & 0x7FFF) : 0xFFFF;
+ if (id != 0xFFFF) {
+ r = true;
+ break;
+ }
+ }
+ }
+ }
+
+ if (r)
+ posFlag = false;
+ } else {
+ posFlag = false;
+ }
+ }
+
+ if (centered && posFlag)
+ return;
+
+ if (posFlag) {
+ if (*pos & 0x80)
+ *pos -= 32;
+ else
+ *pos += 32;
+ } else {
+ if (*pos & 0x80)
+ *pos += 32;
+ else
+ *pos -= 32;
+ }
+
+ if (walkMonsterCheckDest(mx, my, monster, 4))
+ return;
+
+ int fx = _partyPosX;
+ int fy = _partyPosY;
+ calcSpriteRelPosition(mx, my, fx, fy, monster->direction >> 1);
+
+ if (fx < 0)
+ fx = -fx;
+
+ if (fy > 160 || fx > 80)
+ return;
+
+ placeMonster(monster, mx, my);
+}
+
+void LoLEngine::moveStrayingMonster(LoLMonster *monster) {
+ int x = 0;
+ int y = 0;
+
+ if (monster->fightCurTick) {
+ uint8 d = (monster->direction - monster->fightCurTick) & 6;
+ uint8 id = monster->id;
+
+ for (int i = 0; i < 7; i++) {
+ getNextStepCoords(monster->x, monster->y, x, y, d);
+
+ if (!walkMonsterCheckDest(x, y, monster, 4)) {
+ placeMonster(monster, x, y);
+ setMonsterDirection(monster, d);
+ if (!i) {
+ if (++id > 3)
+ monster->fightCurTick = 0;
+ }
+ return;
+ }
+
+ d = (d + monster->fightCurTick) & 6;
+ }
+ setMonsterMode(monster, 3);
+
+ } else {
+ monster->direction &= 6;
+ getNextStepCoords(monster->x, monster->y, x, y, monster->direction);
+ if (!walkMonsterCheckDest(x, y, monster, 4)) {
+ placeMonster(monster, x, y);
+ } else {
+ monster->fightCurTick = _rnd.getRandomBit() ? 2 : -2;
+ monster->direction = (monster->direction + monster->fightCurTick) & 6;
+ }
+ }
+}
+
+void LoLEngine::killMonster(LoLMonster *monster) {
+ setMonsterMode(monster, 14);
+ monsterDropItems(monster);
+ checkSceneUpdateNeed(monster->block);
+
+ uint8 w = _levelBlockProperties[monster->block].walls[0];
+ uint16 f = _levelBlockProperties[monster->block].flags;
+ if (_wllVmpMap[w] == 0 && _wllShapeMap[w] == 0 && !(f & 0x40) && !(monster->properties->flags & 0x1000))
+ _levelBlockProperties[monster->block].flags |= 0x80;
+
+ placeMonster(monster, 0, 0);
+}
+
+} // End of namespace Kyra
+
+#endif // ENABLE_LOL