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-rw-r--r--engines/kyra/engine/timer_hof.cpp110
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diff --git a/engines/kyra/engine/timer_hof.cpp b/engines/kyra/engine/timer_hof.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/engine/kyra_hof.h"
+#include "kyra/engine/timer.h"
+
+namespace Kyra {
+
+#define TimerV2(x) new Common::Functor1Mem<int, void, KyraEngine_HoF>(this, &KyraEngine_HoF::x)
+
+void KyraEngine_HoF::setupTimers() {
+ _timer->addTimer(0, 0, 5, 1);
+ _timer->addTimer(1, TimerV2(timerFadeOutMessage), -1, 1);
+ _timer->addTimer(2, TimerV2(timerCauldronAnimation), 1, 1);
+ _timer->addTimer(3, TimerV2(timerFunc4), 1, 0);
+ _timer->addTimer(4, TimerV2(timerFunc5), 1, 0);
+ _timer->addTimer(5, TimerV2(timerBurnZanthia), 1, 0);
+}
+
+void KyraEngine_HoF::timerFadeOutMessage(int arg) {
+ if (_shownMessage)
+ _fadeMessagePalette = 1;
+}
+
+void KyraEngine_HoF::timerCauldronAnimation(int arg) {
+ int animation = -1;
+
+ // HACK: We don't allow inventory animations while the inventory is backed off, which means not shown usually.
+ // This prevents for example that the cauldron animation is shown in the meanwhile scene with Marco and the Hand in Chapter 2.
+ if (_inventorySaved)
+ return;
+
+ if (queryGameFlag(2) && _mainCharacter.sceneId != 34 && _mainCharacter.sceneId != 73 && !_invWsa.wsa && !_invWsa.running) {
+ if (animation == -1)
+ animation = _rnd.getRandomNumberRng(1, 6);
+
+ char filename[13];
+ strcpy(filename, "CAULD00.WSA");
+ filename[5] = (animation / 10) + '0';
+ filename[6] = (animation % 10) + '0';
+ loadInvWsa(filename, 0, 8, 0, -1, -1, 1);
+ }
+}
+
+void KyraEngine_HoF::timerFunc4(int arg) {
+ _timer->disable(3);
+ setGameFlag(0xD8);
+}
+
+void KyraEngine_HoF::timerFunc5(int arg) {
+ _timer->disable(4);
+ _screen->hideMouse();
+ _specialSceneScriptState[5] = 1;
+ for (int i = 68; i <= 75; ++i) {
+ updateSceneAnim(4, i);
+ delay(6);
+ }
+ _deathHandler = 4;
+}
+
+void KyraEngine_HoF::timerBurnZanthia(int arg) {
+ _timer->disable(5);
+ _screen->hideMouse();
+ snd_playSoundEffect(0x2D);
+ runAnimationScript("_ZANBURN.EMC", 0, 1, 1, 0);
+ _deathHandler = 7;
+ snd_playWanderScoreViaMap(0x53, 1);
+}
+
+void KyraEngine_HoF::setTimer1DelaySecs(int secs) {
+ if (secs == -1)
+ secs = 32000;
+
+ _timer->setCountdown(1, secs * 60);
+}
+
+void KyraEngine_HoF::setWalkspeed(uint8 newSpeed) {
+ if (!_timer)
+ return;
+
+ if (newSpeed < 5)
+ newSpeed = 3;
+ else
+ newSpeed = 5;
+
+ _configWalkspeed = newSpeed;
+ _timer->setDelay(0, newSpeed);
+}
+
+
+} // End of namespace Kyra