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-rw-r--r--engines/kyra/engine/timer_mr.cpp101
1 files changed, 101 insertions, 0 deletions
diff --git a/engines/kyra/engine/timer_mr.cpp b/engines/kyra/engine/timer_mr.cpp
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+++ b/engines/kyra/engine/timer_mr.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/engine/kyra_mr.h"
+#include "kyra/engine/timer.h"
+
+#include "common/system.h"
+
+namespace Kyra {
+
+#define TimerV3(x) new Common::Functor1Mem<int, void, KyraEngine_MR>(this, &KyraEngine_MR::x)
+
+void KyraEngine_MR::setupTimers() {
+ _timer->addTimer(0, TimerV3(timerRestoreCommandLine), -1, 1);
+ for (int i = 1; i <= 3; ++i)
+ _timer->addTimer(i, TimerV3(timerRunSceneScript7), -1, 0);
+ _timer->addTimer(4, TimerV3(timerFleaDeath), -1, 0);
+ for (int i = 5; i <= 11; ++i)
+ _timer->addTimer(i, TimerV3(timerRunSceneScript7), -1, 0);
+ for (int i = 12; i <= 13; ++i)
+ _timer->addTimer(i, TimerV3(timerRunSceneScript7), 0, 0);
+}
+
+void KyraEngine_MR::timerRestoreCommandLine(int arg) {
+ if (_shownMessage)
+ _restoreCommandLine = true;
+}
+
+void KyraEngine_MR::timerRunSceneScript7(int arg) {
+ _emc->init(&_sceneScriptState, &_sceneScriptData);
+ _sceneScriptState.regs[1] = _mouseX;
+ _sceneScriptState.regs[2] = _mouseY;
+ _sceneScriptState.regs[3] = 0;
+ _sceneScriptState.regs[4] = _itemInHand;
+ _emc->start(&_sceneScriptState, 7);
+
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+}
+
+void KyraEngine_MR::timerFleaDeath(int arg) {
+ _timer->setCountdown(4, 5400);
+ saveGameStateIntern(999, "Autosave", 0);
+ _screen->hideMouse();
+ _timer->disable(4);
+ runAnimationScript("FLEADTH1.EMC", 0, 0, 1, 1);
+ runAnimationScript("FLEADTH2.EMC", 0, 0, 1, 0);
+ showBadConscience();
+ delay(60, true);
+ const char *str1 = (const char *)getTableEntry(_cCodeFile, 130);
+ const char *str2 = (const char *)getTableEntry(_cCodeFile, 131);
+ if (str1 && str2) {
+ badConscienceChat(str1, 204, 130);
+ badConscienceChat(str2, 204, 131);
+ }
+ delay(60, true);
+ hideBadConscience();
+ runAnimationScript("FLEADTH3.EMC", 0, 0, 0, 1);
+ _deathHandler = 9;
+ _screen->showMouse();
+}
+
+void KyraEngine_MR::setWalkspeed(uint8 speed) {
+ if (speed < 5)
+ speed = 3;
+ else
+ speed = 5;
+
+ _mainCharacter.walkspeed = speed;
+}
+
+void KyraEngine_MR::setCommandLineRestoreTimer(int secs) {
+ if (secs == -1)
+ secs = 32000;
+ _timer->setCountdown(0, secs*60);
+}
+
+void KyraEngine_MR::setNextIdleAnimTimer() {
+ _nextIdleAnim = _system->getMillis() + _rnd.getRandomNumberRng(10, 15) * 1000;
+}
+
+} // End of namespace Kyra