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-rw-r--r--engines/kyra/engine/timer_rpg.cpp90
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
+
+#include "kyra/engine/kyra_rpg.h"
+#include "kyra/engine/timer.h"
+
+#include "common/system.h"
+
+namespace Kyra {
+
+void KyraRpgEngine::enableSysTimer(int sysTimer) {
+ if (sysTimer != 2)
+ return;
+
+ for (int i = 0; i < getNumClock2Timers(); i++)
+ _timer->pauseSingleTimer(getClock2Timer(i), false);
+}
+
+void KyraRpgEngine::disableSysTimer(int sysTimer) {
+ if (sysTimer != 2)
+ return;
+
+ for (int i = 0; i < getNumClock2Timers(); i++)
+ _timer->pauseSingleTimer(getClock2Timer(i), true);
+}
+
+void KyraRpgEngine::enableTimer(int id) {
+ _timer->enable(id);
+ _timer->setCountdown(id, _timer->getDelay(id));
+}
+
+void KyraRpgEngine::timerProcessDoors(int timerNum) {
+ for (int i = 0; i < 3; i++) {
+ uint16 b = _openDoorState[i].block;
+ if (!b)
+ continue;
+
+ int v = _openDoorState[i].state;
+ int c = _openDoorState[i].wall;
+
+ _levelBlockProperties[b].walls[c] += v;
+ _levelBlockProperties[b].walls[c ^ 2] += v;
+
+ int snd = 3;
+ int flg = _wllWallFlags[_levelBlockProperties[b].walls[c]];
+ if (flg & 0x20)
+ snd = 5;
+ else if (v == -1)
+ snd = 4;
+
+ if (_flags.gameID == GI_LOL) {
+ if (!(_updateFlags & 1)) {
+ snd_processEnvironmentalSoundEffect(snd + 28, b);
+ if (!checkSceneUpdateNeed(b))
+ updateEnvironmentalSfx(0);
+ }
+ } else {
+ checkSceneUpdateNeed(b);
+ updateEnvironmentalSfx(snd);
+ }
+
+ if (flg & 0x30)
+ _openDoorState[i].block = 0;
+ }
+}
+
+} // namespace Kyra
+
+#endif