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-rw-r--r--engines/kyra/graphics/screen_lok.cpp447
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diff --git a/engines/kyra/graphics/screen_lok.cpp b/engines/kyra/graphics/screen_lok.cpp
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+++ b/engines/kyra/graphics/screen_lok.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/graphics/screen_lok.h"
+#include "kyra/engine/kyra_lok.h"
+
+#include "common/system.h"
+
+#include "graphics/palette.h"
+
+namespace Kyra {
+
+Screen_LoK::Screen_LoK(KyraEngine_LoK *vm, OSystem *system)
+ : Screen(vm, system, _screenDimTable, _screenDimTableCount) {
+ _vm = vm;
+ _unkPtr1 = _unkPtr2 = 0;
+ _bitBlitNum = 0;
+}
+
+Screen_LoK::~Screen_LoK() {
+ for (int i = 0; i < ARRAYSIZE(_saveLoadPage); ++i) {
+ delete[] _saveLoadPage[i];
+ _saveLoadPage[i] = 0;
+ }
+
+ for (int i = 0; i < ARRAYSIZE(_saveLoadPageOvl); ++i) {
+ delete[] _saveLoadPageOvl[i];
+ _saveLoadPageOvl[i] = 0;
+ }
+
+ delete[] _unkPtr1;
+ delete[] _unkPtr2;
+}
+
+bool Screen_LoK::init() {
+ if (!Screen::init())
+ return false;
+
+ memset(_bitBlitRects, 0, sizeof(_bitBlitRects));
+ _bitBlitNum = 0;
+ memset(_saveLoadPage, 0, sizeof(_saveLoadPage));
+ memset(_saveLoadPageOvl, 0, sizeof(_saveLoadPageOvl));
+
+ _unkPtr1 = new uint8[getRectSize(1, 144)];
+ assert(_unkPtr1);
+ memset(_unkPtr1, 0, getRectSize(1, 144));
+ _unkPtr2 = new uint8[getRectSize(1, 144)];
+ assert(_unkPtr2);
+ memset(_unkPtr2, 0, getRectSize(1, 144));
+
+ return true;
+}
+
+void Screen_LoK::fadeSpecialPalette(int palIndex, int startIndex, int size, int fadeTime) {
+ if (_vm->gameFlags().platform == Common::kPlatformAmiga)
+ return;
+
+ assert(_vm->palTable1()[palIndex]);
+
+ Palette tempPal(getPalette(0).getNumColors());
+ tempPal.copy(getPalette(0));
+ tempPal.copy(_vm->palTable1()[palIndex], 0, size, startIndex);
+
+ fadePalette(tempPal, fadeTime * 18);
+
+ getPalette(0).copy(tempPal, startIndex, size);
+ setScreenPalette(getPalette(0));
+ _system->updateScreen();
+}
+
+void Screen_LoK::addBitBlitRect(int x, int y, int w, int h) {
+ if (_bitBlitNum >= kNumBitBlitRects)
+ error("too many bit blit rects");
+
+ _bitBlitRects[_bitBlitNum].left = x;
+ _bitBlitRects[_bitBlitNum].top = y;
+ _bitBlitRects[_bitBlitNum].right = x + w;
+ _bitBlitRects[_bitBlitNum].bottom = y + h;
+ ++_bitBlitNum;
+}
+
+void Screen_LoK::bitBlitRects() {
+ Common::Rect *cur = _bitBlitRects;
+ while (_bitBlitNum) {
+ _bitBlitNum--;
+ copyRegion(cur->left, cur->top, cur->left, cur->top, cur->width(), cur->height(), 2, 0);
+ ++cur;
+ }
+}
+
+void Screen_LoK::savePageToDisk(const char *file, int page) {
+ if (!_saveLoadPage[page / 2]) {
+ _saveLoadPage[page / 2] = new uint8[SCREEN_W * SCREEN_H];
+ assert(_saveLoadPage[page / 2]);
+ }
+ memcpy(_saveLoadPage[page / 2], getPagePtr(page), SCREEN_W * SCREEN_H);
+
+ if (_useOverlays) {
+ if (!_saveLoadPageOvl[page / 2]) {
+ _saveLoadPageOvl[page / 2] = new uint8[SCREEN_OVL_SJIS_SIZE];
+ assert(_saveLoadPageOvl[page / 2]);
+ }
+
+ uint8 *srcPage = getOverlayPtr(page);
+ if (!srcPage) {
+ warning("trying to save unsupported overlay page %d", page);
+ return;
+ }
+
+ memcpy(_saveLoadPageOvl[page / 2], srcPage, SCREEN_OVL_SJIS_SIZE);
+ }
+}
+
+void Screen_LoK::loadPageFromDisk(const char *file, int page) {
+ if (!_saveLoadPage[page / 2]) {
+ warning("trying to restore page %d, but no backup found", page);
+ return;
+ }
+
+ copyBlockToPage(page, 0, 0, SCREEN_W, SCREEN_H, _saveLoadPage[page / 2]);
+ delete[] _saveLoadPage[page / 2];
+ _saveLoadPage[page / 2] = 0;
+
+ if (_saveLoadPageOvl[page / 2]) {
+ uint8 *dstPage = getOverlayPtr(page);
+ if (!dstPage) {
+ warning("trying to restore unsupported overlay page %d", page);
+ return;
+ }
+
+ memcpy(dstPage, _saveLoadPageOvl[page / 2], SCREEN_OVL_SJIS_SIZE);
+ delete[] _saveLoadPageOvl[page / 2];
+ _saveLoadPageOvl[page / 2] = 0;
+ }
+}
+
+void Screen_LoK::queryPageFromDisk(const char *file, int page, uint8 *buffer) {
+ if (!_saveLoadPage[page / 2]) {
+ warning("trying to query page %d, but no backup found", page);
+ return;
+ }
+
+ memcpy(buffer, _saveLoadPage[page / 2], SCREEN_W * SCREEN_H);
+}
+
+void Screen_LoK::deletePageFromDisk(int page) {
+ delete[] _saveLoadPage[page / 2];
+ _saveLoadPage[page / 2] = 0;
+
+ if (_saveLoadPageOvl[page / 2]) {
+ delete[] _saveLoadPageOvl[page / 2];
+ _saveLoadPageOvl[page / 2] = 0;
+ }
+}
+
+void Screen_LoK::copyBackgroundBlock(int x, int page, int flag) {
+ if (x < 1)
+ return;
+
+ int height = 128;
+ if (flag)
+ height += 8;
+ if (!(x & 1))
+ ++x;
+ if (x == 19)
+ x = 17;
+
+ uint8 *ptr1 = _unkPtr1;
+ uint8 *ptr2 = _unkPtr2;
+ int oldVideoPage = _curPage;
+ _curPage = page;
+
+ int curX = x;
+ copyRegionToBuffer(_curPage, 8, 8, 8, height, ptr2);
+ for (int i = 0; i < 19; ++i) {
+ int tempX = curX + 1;
+ copyRegionToBuffer(_curPage, tempX << 3, 8, 8, height, ptr1);
+ copyBlockToPage(_curPage, tempX << 3, 8, 8, height, ptr2);
+ int newXPos = curX + x;
+ if (newXPos > 37)
+ newXPos = newXPos % 38;
+
+ tempX = newXPos + 1;
+ copyRegionToBuffer(_curPage, tempX << 3, 8, 8, height, ptr2);
+ copyBlockToPage(_curPage, tempX << 3, 8, 8, height, ptr1);
+ curX += x * 2;
+ if (curX > 37) {
+ curX = curX % 38;
+ }
+ }
+ _curPage = oldVideoPage;
+}
+
+void Screen_LoK::copyBackgroundBlock2(int x) {
+ copyBackgroundBlock(x, 4, 1);
+}
+
+void Screen_LoK::setTextColorMap(const uint8 *cmap) {
+ setTextColor(cmap, 0, 11);
+}
+
+int Screen_LoK::getRectSize(int x, int y) {
+ if (x < 1)
+ x = 1;
+ else if (x > 40)
+ x = 40;
+
+ if (y < 1)
+ y = 1;
+ else if (y > 200)
+ y = 200;
+
+ return ((x * y) << 3);
+}
+
+void Screen_LoK::postProcessCursor(uint8 *data, int width, int height, int pitch) {
+ if (_vm->gameFlags().platform == Common::kPlatformAmiga && _interfacePaletteEnabled) {
+ pitch -= width;
+
+ for (int y = 0; y < height; ++y) {
+ for (int x = 0; x < width; ++x) {
+ if (*data != _cursorColorKey)
+ *data += 32;
+ ++data;
+ }
+
+ data += pitch;
+ }
+ }
+}
+
+#pragma mark -
+
+Screen_LoK_16::Screen_LoK_16(KyraEngine_LoK *vm, OSystem *system) : Screen_LoK(vm, system) {
+ memset(_paletteDither, 0, sizeof(_paletteDither));
+}
+
+void Screen_LoK_16::setScreenPalette(const Palette &pal) {
+ _screenPalette->copy(pal);
+
+ for (int i = 0; i < 256; ++i)
+ paletteMap(i, pal[i * 3 + 0] << 2, pal[i * 3 + 1] << 2, pal[i * 3 + 2] << 2);
+
+ set16ColorPalette(_palette16);
+ _forceFullUpdate = true;
+}
+
+void Screen_LoK_16::fadePalette(const Palette &pal, int delay, const UpdateFunctor *upFunc) {
+ uint8 notBlackFlag = 0;
+ for (int i = 0; i < 768; ++i) {
+ if ((*_screenPalette)[i])
+ notBlackFlag |= 1;
+ if (pal[i])
+ notBlackFlag |= 2;
+ }
+
+ if (notBlackFlag == 1 || notBlackFlag == 2) {
+ bool upFade = false;
+
+ for (int i = 0; i < 768; ++i) {
+ if ((*_screenPalette)[i] < pal[i]) {
+ upFade = true;
+ break;
+ }
+ }
+
+ if (upFade) {
+ for (int i = 0; i < 256; ++i)
+ paletteMap(i, pal[i * 3 + 0] << 2, pal[i * 3 + 1] << 2, pal[i * 3 + 2] << 2);
+ _forceFullUpdate = true;
+ }
+
+ uint8 color16Palette[16 * 3];
+
+ if (upFade)
+ memset(color16Palette, 0, sizeof(color16Palette));
+ else
+ memcpy(color16Palette, _palette16, sizeof(color16Palette));
+
+ set16ColorPalette(color16Palette);
+ updateScreen();
+
+ for (int i = 0; i < 16; ++i) {
+ set16ColorPalette(color16Palette);
+
+ for (int k = 0; k < 48; ++k) {
+ if (upFade) {
+ if (color16Palette[k] < _palette16[k])
+ ++color16Palette[k];
+ } else {
+ if (color16Palette[k] > 0)
+ --color16Palette[k];
+ }
+ }
+
+ if (upFunc && upFunc->isValid())
+ (*upFunc)();
+ else
+ _system->updateScreen();
+
+ _vm->delay((delay >> 5) * _vm->tickLength());
+ }
+ }
+
+ setScreenPalette(pal);
+}
+
+void Screen_LoK_16::getFadeParams(const Palette &pal, int delay, int &delayInc, int &diff) {
+ error("Screen_LoK_16::getFadeParams called");
+}
+
+int Screen_LoK_16::fadePalStep(const Palette &pal, int diff) {
+ error("Screen_LoK_16::fadePalStep called");
+ return 0; // for compilers that don't support NORETURN
+}
+
+void Screen_LoK_16::paletteMap(uint8 idx, int r, int g, int b) {
+ const int red = r;
+ const int green = g;
+ const int blue = b;
+
+ uint16 rgbDiff = 1000;
+ int rDiff = 0, gDiff = 0, bDiff = 0;
+
+ int index1 = -1;
+
+ for (int i = 0; i < 16; ++i) {
+ const int realR = _palette16[i * 3 + 0] << 4;
+ const int realG = _palette16[i * 3 + 1] << 4;
+ const int realB = _palette16[i * 3 + 2] << 4;
+
+ uint16 diff = ABS(r - realR) + ABS(g - realG) + ABS(b - realB);
+
+ if (diff < rgbDiff) {
+ rgbDiff = diff;
+ index1 = i;
+
+ rDiff = r - realR;
+ gDiff = g - realG;
+ bDiff = b - realB;
+ }
+ }
+
+ r = rDiff / 4 + red;
+ g = gDiff / 4 + green;
+ b = bDiff / 4 + blue;
+
+ rgbDiff = 1000;
+ int index2 = -1;
+
+ for (int i = 0; i < 16; ++i) {
+ const int realR = _palette16[i * 3 + 0] << 4;
+ const int realG = _palette16[i * 3 + 1] << 4;
+ const int realB = _palette16[i * 3 + 2] << 4;
+
+ uint16 diff = ABS(r - realR) + ABS(g - realG) + ABS(b - realB);
+
+ if (diff < rgbDiff) {
+ rgbDiff = diff;
+ index2 = i;
+ }
+ }
+
+ _paletteDither[idx].bestMatch = index1;
+ _paletteDither[idx].invertMatch = index2;
+}
+
+void Screen_LoK_16::convertTo16Colors(uint8 *page, int w, int h, int pitch, int keyColor) {
+ const int rowAdd = pitch * 2 - w;
+
+ uint8 *row1 = page;
+ uint8 *row2 = page + pitch;
+
+ for (int i = 0; i < h; i += 2) {
+ for (int k = 0; k < w; k += 2) {
+ if (keyColor == -1 || keyColor != *row1) {
+ const PaletteDither &dither = _paletteDither[*row1];
+
+ *row1++ = dither.bestMatch;
+ *row1++ = dither.invertMatch;
+ *row2++ = dither.invertMatch;
+ *row2++ = dither.bestMatch;
+ } else {
+ row1 += 2;
+ row2 += 2;
+ }
+ }
+
+ row1 += rowAdd;
+ row2 += rowAdd;
+ }
+}
+
+void Screen_LoK_16::mergeOverlay(int x, int y, int w, int h) {
+ byte *dst = _sjisOverlayPtrs[0] + y * 640 + x;
+
+ // We do a game screen rect to 16 color dithering here. It is
+ // important that we do not dither the overlay, since else the
+ // japanese fonts will look wrong.
+ convertTo16Colors(dst, w, h, 640);
+
+ const byte *src = _sjisOverlayPtrs[1] + y * 640 + x;
+
+ int add = 640 - w;
+
+ while (h--) {
+ for (x = 0; x < w; ++x, ++dst) {
+ byte col = *src++;
+ if (col != _sjisInvisibleColor)
+ *dst = _paletteDither[col].bestMatch;
+ }
+ dst += add;
+ src += add;
+ }
+}
+
+void Screen_LoK_16::set16ColorPalette(const uint8 *pal) {
+ uint8 palette[16 * 3];
+ for (int i = 0; i < 16; ++i) {
+ palette[i * 3 + 0] = (pal[i * 3 + 0] * 0xFF) / 0x0F;
+ palette[i * 3 + 1] = (pal[i * 3 + 1] * 0xFF) / 0x0F;
+ palette[i * 3 + 2] = (pal[i * 3 + 2] * 0xFF) / 0x0F;
+ }
+
+ _system->getPaletteManager()->setPalette(palette, 0, 16);
+}
+
+} // End of namespace Kyra