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path: root/engines/kyra/gui.cpp
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Diffstat (limited to 'engines/kyra/gui.cpp')
-rw-r--r--engines/kyra/gui.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/kyra/gui.cpp b/engines/kyra/gui.cpp
index a1deccdfcd..7a81c26b7c 100644
--- a/engines/kyra/gui.cpp
+++ b/engines/kyra/gui.cpp
@@ -589,7 +589,7 @@ void KyraEngine::gui_getInput() {
}
int KyraEngine::gui_resumeGame(Button *button) {
- debug(9, "KyraEngine::gui_resumeGame()");
+ debug(9, kDebugLevelGUI, "KyraEngine::gui_resumeGame()");
processMenuButton(button);
_displayMenu = false;
@@ -648,7 +648,7 @@ void KyraEngine::setupSavegames(Menu &menu, int num) {
}
int KyraEngine::gui_saveGameMenu(Button *button) {
- debug(9, "KyraEngine::gui_saveGameMenu()");
+ debug(9, kDebugLevelGUI, "KyraEngine::gui_saveGameMenu()");
processMenuButton(button);
_menu[2].item[5].enabled = true;
@@ -688,7 +688,7 @@ int KyraEngine::gui_saveGameMenu(Button *button) {
}
int KyraEngine::gui_loadGameMenu(Button *button) {
- debug(9, "KyraEngine::gui_loadGameMenu()");
+ debug(9, kDebugLevelGUI, "KyraEngine::gui_loadGameMenu()");
if (_menuDirectlyToLoad)
_menu[2].item[5].enabled = false;
else {
@@ -772,7 +772,7 @@ void KyraEngine::gui_updateSavegameString() {
}
int KyraEngine::gui_saveGame(Button *button) {
- debug(9, "KyraEngine::gui_saveGame()");
+ debug(9, kDebugLevelGUI, "KyraEngine::gui_saveGame()");
processMenuButton(button);
_gameToLoad = button->specialValue;
@@ -822,7 +822,7 @@ int KyraEngine::gui_saveGame(Button *button) {
}
int KyraEngine::gui_savegameConfirm(Button *button) {
- debug(9, "KyraEngine::gui_savegameConfirm()");
+ debug(9, kDebugLevelGUI, "KyraEngine::gui_savegameConfirm()");
processMenuButton(button);
_displaySubMenu = false;
@@ -830,7 +830,7 @@ int KyraEngine::gui_savegameConfirm(Button *button) {
}
int KyraEngine::gui_loadGame(Button *button) {
- debug(9, "KyraEngine::gui_loadGame()");
+ debug(9, kDebugLevelGUI, "KyraEngine::gui_loadGame()");
processMenuButton(button);
_displaySubMenu = false;
_gameToLoad = button->specialValue;
@@ -839,7 +839,7 @@ int KyraEngine::gui_loadGame(Button *button) {
}
int KyraEngine::gui_cancelSubMenu(Button *button) {
- debug(9, "KyraEngine::gui_cancelLoadGameMenu()");
+ debug(9, kDebugLevelGUI, "KyraEngine::gui_cancelLoadGameMenu()");
processMenuButton(button);
_displaySubMenu = false;
_cancelSubMenu = true;
@@ -848,7 +848,7 @@ int KyraEngine::gui_cancelSubMenu(Button *button) {
}
int KyraEngine::gui_quitPlaying(Button *button) {
- debug(9, "KyraEngine::gui_quitPlaying()");
+ debug(9, kDebugLevelGUI, "KyraEngine::gui_quitPlaying()");
processMenuButton(button);
if (gui_quitConfirm("Are you sure you want to quit playing?"))
@@ -862,7 +862,7 @@ int KyraEngine::gui_quitPlaying(Button *button) {
}
bool KyraEngine::gui_quitConfirm(const char *str) {
- debug(9, "KyraEngine::gui_quitConfirm()");
+ debug(9, kDebugLevelGUI, "KyraEngine::gui_quitConfirm()");
_screen->loadPageFromDisk("SEENPAGE.TMP", 0);
_screen->savePageToDisk("SEENPAGE.TMP", 0);
@@ -886,7 +886,7 @@ bool KyraEngine::gui_quitConfirm(const char *str) {
}
int KyraEngine::gui_quitConfirmYes(Button *button) {
- debug(9, "KyraEngine::gui_quitConfirmYes()");
+ debug(9, kDebugLevelGUI, "KyraEngine::gui_quitConfirmYes()");
processMenuButton(button);
_displaySubMenu = false;
_cancelSubMenu = false;
@@ -895,7 +895,7 @@ int KyraEngine::gui_quitConfirmYes(Button *button) {
}
int KyraEngine::gui_quitConfirmNo(Button *button) {
- debug(9, "KyraEngine::gui_quitConfirmNo()");
+ debug(9, kDebugLevelGUI, "KyraEngine::gui_quitConfirmNo()");
processMenuButton(button);
_displaySubMenu = false;
_cancelSubMenu = true;
@@ -904,7 +904,7 @@ int KyraEngine::gui_quitConfirmNo(Button *button) {
}
int KyraEngine::gui_scrollUp(Button *button) {
- debug(9, "KyraEngine::gui_scrollUp()");
+ debug(9, kDebugLevelGUI, "KyraEngine::gui_scrollUp()");
processMenuButton(button);
if (_savegameOffset > 0) {
@@ -916,7 +916,7 @@ int KyraEngine::gui_scrollUp(Button *button) {
}
int KyraEngine::gui_scrollDown(Button *button) {
- debug(9, "KyraEngine::gui_scrollDown()");
+ debug(9, kDebugLevelGUI, "KyraEngine::gui_scrollDown()");
processMenuButton(button);
_savegameOffset++;