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Diffstat (limited to 'engines/kyra/gui/debugger.cpp')
-rw-r--r-- | engines/kyra/gui/debugger.cpp | 744 |
1 files changed, 744 insertions, 0 deletions
diff --git a/engines/kyra/gui/debugger.cpp b/engines/kyra/gui/debugger.cpp new file mode 100644 index 0000000000..f8fa7f8502 --- /dev/null +++ b/engines/kyra/gui/debugger.cpp @@ -0,0 +1,744 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "kyra/gui/debugger.h" +#include "kyra/engine/kyra_lok.h" +#include "kyra/engine/kyra_hof.h" +#include "kyra/engine/timer.h" +#include "kyra/resource/resource.h" +#include "kyra/engine/lol.h" +#include "kyra/engine/eobcommon.h" + +#include "common/system.h" +#include "common/config-manager.h" + +namespace Kyra { + +Debugger::Debugger(KyraEngine_v1 *vm) + : ::GUI::Debugger(), _vm(vm) { +} + +void Debugger::initialize() { + registerCmd("continue", WRAP_METHOD(Debugger, cmdExit)); + registerCmd("screen_debug_mode", WRAP_METHOD(Debugger, cmdSetScreenDebug)); + registerCmd("load_palette", WRAP_METHOD(Debugger, cmdLoadPalette)); + registerCmd("facings", WRAP_METHOD(Debugger, cmdShowFacings)); + registerCmd("gamespeed", WRAP_METHOD(Debugger, cmdGameSpeed)); + registerCmd("flags", WRAP_METHOD(Debugger, cmdListFlags)); + registerCmd("toggleflag", WRAP_METHOD(Debugger, cmdToggleFlag)); + registerCmd("queryflag", WRAP_METHOD(Debugger, cmdQueryFlag)); + registerCmd("timers", WRAP_METHOD(Debugger, cmdListTimers)); + registerCmd("settimercountdown", WRAP_METHOD(Debugger, cmdSetTimerCountdown)); +} + +bool Debugger::cmdSetScreenDebug(int argc, const char **argv) { + if (argc > 1) { + if (scumm_stricmp(argv[1], "enable") == 0) + _vm->screen()->enableScreenDebug(true); + else if (scumm_stricmp(argv[1], "disable") == 0) + _vm->screen()->enableScreenDebug(false); + else + debugPrintf("Use screen_debug_mode <enable/disable> to enable or disable it.\n"); + } else { + debugPrintf("Screen debug mode is %s.\n", (_vm->screen()->queryScreenDebug() ? "enabled" : "disabled")); + debugPrintf("Use screen_debug_mode <enable/disable> to enable or disable it.\n"); + } + return true; +} + +bool Debugger::cmdLoadPalette(int argc, const char **argv) { + Palette palette(_vm->screen()->getPalette(0).getNumColors()); + + if (argc <= 1) { + debugPrintf("Use load_palette <file> [start_col] [end_col]\n"); + return true; + } + + if (_vm->game() != GI_KYRA1 && _vm->resource()->getFileSize(argv[1]) != 768) { + uint8 *buffer = new uint8[320 * 200 * sizeof(uint8)]; + if (!buffer) { + debugPrintf("ERROR: Cannot allocate buffer for screen region!\n"); + return true; + } + + _vm->screen()->copyRegionToBuffer(5, 0, 0, 320, 200, buffer); + _vm->screen()->loadBitmap(argv[1], 5, 5, 0); + palette.copy(_vm->screen()->getCPagePtr(5), 0, 256); + _vm->screen()->copyBlockToPage(5, 0, 0, 320, 200, buffer); + + delete[] buffer; + } else if (!_vm->screen()->loadPalette(argv[1], palette)) { + debugPrintf("ERROR: Palette '%s' not found!\n", argv[1]); + return true; + } + + int startCol = 0; + int endCol = palette.getNumColors(); + if (argc > 2) + startCol = MIN(palette.getNumColors(), MAX(0, atoi(argv[2]))); + if (argc > 3) + endCol = MIN(palette.getNumColors(), MAX(0, atoi(argv[3]))); + + if (startCol > 0) + palette.copy(_vm->screen()->getPalette(0), 0, startCol); + if (endCol < palette.getNumColors()) + palette.copy(_vm->screen()->getPalette(0), endCol); + + _vm->screen()->setScreenPalette(palette); + _vm->screen()->updateScreen(); + + return true; +} + +bool Debugger::cmdShowFacings(int argc, const char **argv) { + debugPrintf("Facing directions:\n"); + debugPrintf("7 0 1\n"); + debugPrintf(" \\ | / \n"); + debugPrintf("6--*--2\n"); + debugPrintf(" / | \\\n"); + debugPrintf("5 4 3\n"); + return true; +} + +bool Debugger::cmdGameSpeed(int argc, const char **argv) { + if (argc == 2) { + int val = atoi(argv[1]); + + if (val < 1 || val > 1000) { + debugPrintf("speed must lie between 1 and 1000 (default: 60)\n"); + return true; + } + + _vm->_tickLength = (uint8)(1000.0 / val); + } else { + debugPrintf("Syntax: gamespeed <value>\n"); + } + + return true; +} + +bool Debugger::cmdListFlags(int argc, const char **argv) { + for (int i = 0, p = 0; i < (int)sizeof(_vm->_flagsTable) * 8; i++, ++p) { + debugPrintf("(%-3i): %-2i", i, _vm->queryGameFlag(i)); + if (p == 5) { + debugPrintf("\n"); + p -= 6; + } + } + debugPrintf("\n"); + return true; +} + +bool Debugger::cmdToggleFlag(int argc, const char **argv) { + if (argc > 1) { + uint flag = atoi(argv[1]); + if (_vm->queryGameFlag(flag)) + _vm->resetGameFlag(flag); + else + _vm->setGameFlag(flag); + debugPrintf("Flag %i is now %i\n", flag, _vm->queryGameFlag(flag)); + } else { + debugPrintf("Syntax: toggleflag <flag>\n"); + } + + return true; +} + +bool Debugger::cmdQueryFlag(int argc, const char **argv) { + if (argc > 1) { + uint flag = atoi(argv[1]); + debugPrintf("Flag %i is %i\n", flag, _vm->queryGameFlag(flag)); + } else { + debugPrintf("Syntax: queryflag <flag>\n"); + } + + return true; +} + +bool Debugger::cmdListTimers(int argc, const char **argv) { + debugPrintf("Current time: %-8u\n", g_system->getMillis()); + for (int i = 0; i < _vm->timer()->count(); i++) + debugPrintf("Timer %-2i: Active: %-3s Countdown: %-6i %-8u\n", i, _vm->timer()->isEnabled(i) ? "Yes" : "No", _vm->timer()->getDelay(i), _vm->timer()->getNextRun(i)); + + return true; +} + +bool Debugger::cmdSetTimerCountdown(int argc, const char **argv) { + if (argc > 2) { + uint timer = atoi(argv[1]); + uint countdown = atoi(argv[2]); + _vm->timer()->setCountdown(timer, countdown); + debugPrintf("Timer %i now has countdown %i\n", timer, _vm->timer()->getDelay(timer)); + } else { + debugPrintf("Syntax: settimercountdown <timer> <countdown>\n"); + } + + return true; +} + +#pragma mark - + +Debugger_LoK::Debugger_LoK(KyraEngine_LoK *vm) + : Debugger(vm), _vm(vm) { +} + +void Debugger_LoK::initialize() { + registerCmd("enter", WRAP_METHOD(Debugger_LoK, cmdEnterRoom)); + registerCmd("scenes", WRAP_METHOD(Debugger_LoK, cmdListScenes)); + registerCmd("give", WRAP_METHOD(Debugger_LoK, cmdGiveItem)); + registerCmd("birthstones", WRAP_METHOD(Debugger_LoK, cmdListBirthstones)); + Debugger::initialize(); +} + +bool Debugger_LoK::cmdEnterRoom(int argc, const char **argv) { + uint direction = 0; + if (argc > 1) { + int room = atoi(argv[1]); + + // game will crash if entering a non-existent room + if (room >= _vm->_roomTableSize) { + debugPrintf("room number must be any value between (including) 0 and %d\n", _vm->_roomTableSize - 1); + return true; + } + + if (argc > 2) { + direction = atoi(argv[2]); + } else { + if (_vm->_roomTable[room].northExit != 0xFFFF) + direction = 3; + else if (_vm->_roomTable[room].eastExit != 0xFFFF) + direction = 4; + else if (_vm->_roomTable[room].southExit != 0xFFFF) + direction = 1; + else if (_vm->_roomTable[room].westExit != 0xFFFF) + direction = 2; + } + + _vm->_system->hideOverlay(); + _vm->_currentCharacter->facing = direction; + + _vm->enterNewScene(room, _vm->_currentCharacter->facing, 0, 0, 1); + while (!_vm->_screen->isMouseVisible()) + _vm->_screen->showMouse(); + + detach(); + return false; + } + + debugPrintf("Syntax: room <roomnum> <direction>\n"); + return true; +} + +bool Debugger_LoK::cmdListScenes(int argc, const char **argv) { + for (int i = 0; i < _vm->_roomTableSize; i++) { + debugPrintf("%-3i: %-10s", i, _vm->_roomFilenameTable[_vm->_roomTable[i].nameIndex]); + if (!(i % 8)) + debugPrintf("\n"); + } + debugPrintf("\n"); + debugPrintf("Current room: %i\n", _vm->_currentRoom); + return true; +} + +bool Debugger_LoK::cmdGiveItem(int argc, const char **argv) { + if (argc == 2) { + int item = atoi(argv[1]); + + // Kyrandia 1 has only 108 items (-1 to 106), otherwise it will crash + if (item < -1 || item > 106) { + debugPrintf("'itemid' must be any value between (including) -1 and 106\n"); + return true; + } + + _vm->setMouseItem(item); + _vm->_itemInHand = item; + } else { + debugPrintf("Syntax: give <itemid>\n"); + } + + return true; +} + +bool Debugger_LoK::cmdListBirthstones(int argc, const char **argv) { + debugPrintf("Needed birthstone gems:\n"); + for (int i = 0; i < ARRAYSIZE(_vm->_birthstoneGemTable); ++i) + debugPrintf("%-3d '%s'\n", _vm->_birthstoneGemTable[i], _vm->_itemList[_vm->_birthstoneGemTable[i]]); + return true; +} + +#pragma mark - + +Debugger_v2::Debugger_v2(KyraEngine_v2 *vm) : Debugger(vm), _vm(vm) { +} + +void Debugger_v2::initialize() { + registerCmd("character_info", WRAP_METHOD(Debugger_v2, cmdCharacterInfo)); + registerCmd("enter", WRAP_METHOD(Debugger_v2, cmdEnterScene)); + registerCmd("scenes", WRAP_METHOD(Debugger_v2, cmdListScenes)); + registerCmd("scene_info", WRAP_METHOD(Debugger_v2, cmdSceneInfo)); + registerCmd("scene_to_facing", WRAP_METHOD(Debugger_v2, cmdSceneToFacing)); + registerCmd("give", WRAP_METHOD(Debugger_v2, cmdGiveItem)); + Debugger::initialize(); +} + +bool Debugger_v2::cmdEnterScene(int argc, const char **argv) { + uint direction = 0; + if (argc > 1) { + int scene = atoi(argv[1]); + + // game will crash if entering a non-existent scene + if (scene >= _vm->_sceneListSize) { + debugPrintf("scene number must be any value between (including) 0 and %d\n", _vm->_sceneListSize - 1); + return true; + } + + if (argc > 2) { + direction = atoi(argv[2]); + } else { + if (_vm->_sceneList[scene].exit1 != 0xFFFF) + direction = 4; + else if (_vm->_sceneList[scene].exit2 != 0xFFFF) + direction = 6; + else if (_vm->_sceneList[scene].exit3 != 0xFFFF) + direction = 0; + else if (_vm->_sceneList[scene].exit4 != 0xFFFF) + direction = 2; + } + + _vm->_system->hideOverlay(); + _vm->_mainCharacter.facing = direction; + + _vm->enterNewScene(scene, _vm->_mainCharacter.facing, 0, 0, 1); + while (!_vm->screen_v2()->isMouseVisible()) + _vm->screen_v2()->showMouse(); + + detach(); + return false; + } + + debugPrintf("Syntax: %s <scenenum> <direction>\n", argv[0]); + return true; +} + +bool Debugger_v2::cmdListScenes(int argc, const char **argv) { + int shown = 1; + for (int i = 0; i < _vm->_sceneListSize; ++i) { + if (_vm->_sceneList[i].filename1[0]) { + debugPrintf("%-2i: %-10s", i, _vm->_sceneList[i].filename1); + if (!(shown % 5)) + debugPrintf("\n"); + ++shown; + } + } + debugPrintf("\n"); + debugPrintf("Current scene: %i\n", _vm->_currentScene); + return true; +} + +bool Debugger_v2::cmdSceneInfo(int argc, const char **argv) { + debugPrintf("Current scene: %d '%s'\n", _vm->_currentScene, _vm->_sceneList[_vm->_currentScene].filename1); + debugPrintf("\n"); + debugPrintf("Exit information:\n"); + debugPrintf("Exit1: leads to %d, position %dx%d\n", int16(_vm->_sceneExit1), _vm->_sceneEnterX1, _vm->_sceneEnterY1); + debugPrintf("Exit2: leads to %d, position %dx%d\n", int16(_vm->_sceneExit2), _vm->_sceneEnterX2, _vm->_sceneEnterY2); + debugPrintf("Exit3: leads to %d, position %dx%d\n", int16(_vm->_sceneExit3), _vm->_sceneEnterX3, _vm->_sceneEnterY3); + debugPrintf("Exit4: leads to %d, position %dx%d\n", int16(_vm->_sceneExit4), _vm->_sceneEnterX4, _vm->_sceneEnterY4); + debugPrintf("Special exit information:\n"); + if (!_vm->_specialExitCount) { + debugPrintf("No special exits.\n"); + } else { + debugPrintf("This scene has %d special exits.\n", _vm->_specialExitCount); + for (int i = 0; i < _vm->_specialExitCount; ++i) { + debugPrintf("SpecialExit%d: facing %d, position (x1/y1/x2/y2): %d/%d/%d/%d\n", i, + _vm->_specialExitTable[20 + i], _vm->_specialExitTable[0 + i], _vm->_specialExitTable[5 + i], + _vm->_specialExitTable[10 + i], _vm->_specialExitTable[15 + i]); + } + } + + return true; +} + +bool Debugger_v2::cmdCharacterInfo(int argc, const char **argv) { + debugPrintf("Main character is in scene: %d '%s'\n", _vm->_mainCharacter.sceneId, _vm->_sceneList[_vm->_mainCharacter.sceneId].filename1); + debugPrintf("Position: %dx%d\n", _vm->_mainCharacter.x1, _vm->_mainCharacter.y1); + debugPrintf("Facing: %d\n", _vm->_mainCharacter.facing); + debugPrintf("Inventory:\n"); + for (int i = 0; i < 20; ++i) { + debugPrintf("%-2d ", int8(_vm->_mainCharacter.inventory[i])); + if (i == 9 || i == 19) + debugPrintf("\n"); + } + return true; +} + +bool Debugger_v2::cmdSceneToFacing(int argc, const char **argv) { + if (argc == 2) { + int facing = atoi(argv[1]); + int16 exit = -1; + + switch (facing) { + case 0: case 1: case 7: + exit = _vm->_sceneList[_vm->_currentScene].exit1; + break; + + case 6: + exit = _vm->_sceneList[_vm->_currentScene].exit2; + break; + + case 3: case 4: case 5: + exit = _vm->_sceneList[_vm->_currentScene].exit3; + break; + + case 2: + exit = _vm->_sceneList[_vm->_currentScene].exit4; + break; + + default: + break; + } + + debugPrintf("Exit to facing %d leads to room %d.\n", facing, exit); + } else { + debugPrintf("Usage: %s <facing>\n", argv[0]); + } + + return true; +} + +bool Debugger_v2::cmdGiveItem(int argc, const char **argv) { + if (argc == 2) { + int item = atoi(argv[1]); + + if (item < -1 || item > _vm->engineDesc().maxItemId) { + debugPrintf("itemid must be any value between (including) -1 and %d\n", _vm->engineDesc().maxItemId); + return true; + } + + _vm->setHandItem(item); + } else { + debugPrintf("Syntax: give <itemid>\n"); + } + + return true; +} + +#pragma mark - + +Debugger_HoF::Debugger_HoF(KyraEngine_HoF *vm) : Debugger_v2(vm), _vm(vm) { +} + +void Debugger_HoF::initialize() { + registerCmd("pass_codes", WRAP_METHOD(Debugger_HoF, cmdPasscodes)); + Debugger_v2::initialize(); +} + +bool Debugger_HoF::cmdPasscodes(int argc, const char **argv) { + if (argc == 2) { + int val = atoi(argv[1]); + + if (val < 0 || val > 1) { + debugPrintf("value must be either 1 (on) or 0 (off)\n"); + return true; + } + + _vm->_dbgPass = val; + } else { + debugPrintf("Syntax: pass_codes <0/1>\n"); + } + + return true; +} + +#pragma mark - + +#ifdef ENABLE_LOL +Debugger_LoL::Debugger_LoL(LoLEngine *vm) : Debugger(vm), _vm(vm) { +} +#endif // ENABLE_LOL + +#ifdef ENABLE_EOB +Debugger_EoB::Debugger_EoB(EoBCoreEngine *vm) : Debugger(vm), _vm(vm) { +} + +void Debugger_EoB::initialize() { + registerCmd("import_savefile", WRAP_METHOD(Debugger_EoB, cmdImportSaveFile)); + registerCmd("save_original", WRAP_METHOD(Debugger_EoB, cmdSaveOriginal)); + registerCmd("list_monsters", WRAP_METHOD(Debugger_EoB, cmdListMonsters)); + registerCmd("show_position", WRAP_METHOD(Debugger_EoB, cmdShowPosition)); + registerCmd("set_position", WRAP_METHOD(Debugger_EoB, cmdSetPosition)); + registerCmd("print_map", WRAP_METHOD(Debugger_EoB, cmdPrintMap)); + registerCmd("open_door", WRAP_METHOD(Debugger_EoB, cmdOpenDoor)); + registerCmd("close_door", WRAP_METHOD(Debugger_EoB, cmdCloseDoor)); + registerCmd("list_flags", WRAP_METHOD(Debugger_EoB, cmdListFlags)); + registerCmd("set_flag", WRAP_METHOD(Debugger_EoB, cmdSetFlag)); + registerCmd("clear_flag", WRAP_METHOD(Debugger_EoB, cmdClearFlag)); +} + +bool Debugger_EoB::cmdImportSaveFile(int argc, const char **argv) { + if (!_vm->_allowImport) { + debugPrintf("This command only works from the main menu.\n"); + return true; + } + + if (argc == 3) { + int slot = atoi(argv[1]); + if (slot < -1 || slot > 989) { + debugPrintf("slot must be between (including) -1 and 989 \n"); + return true; + } + + debugPrintf(_vm->importOriginalSaveFile(slot, argv[2]) ? "Success.\n" : "Failure.\n"); + _vm->loadItemDefs(); + } else { + debugPrintf("Syntax: import_savefile <dest slot> <source file>\n (Imports source save game file to dest slot.)\n import_savefile -1\n (Imports all original save game files found and puts them into the first available slots.)\n\n"); + } + + return true; +} + +bool Debugger_EoB::cmdSaveOriginal(int argc, const char **argv) { + if (!_vm->_runFlag) { + debugPrintf("This command doesn't work during intro or outro sequences,\nfrom the main menu or from the character generation.\n"); + return true; + } + + Common::String dir = ConfMan.get("savepath"); + if (dir == "None") + dir.clear(); + + Common::FSNode nd(dir); + if (!nd.isDirectory()) + return false; + + if (_vm->game() == GI_EOB1) { + if (argc == 1) { + if (_vm->saveAsOriginalSaveFile()) { + Common::FSNode nf = nd.getChild(Common::String::format("EOBDATA.SAV")); + if (nf.isReadable()) + debugPrintf("Saved to file: %s\n\n", nf.getPath().c_str()); + else + debugPrintf("Failure.\n"); + } else { + debugPrintf("Failure.\n"); + } + } else { + debugPrintf("Syntax: save_original\n (Saves game in original file format to a file which can be used with the original game executable.)\n\n"); + } + return true; + + } else if (argc == 2) { + int slot = atoi(argv[1]); + if (slot < 0 || slot > 5) { + debugPrintf("Slot must be between (including) 0 and 5.\n"); + } else if (_vm->saveAsOriginalSaveFile(slot)) { + Common::FSNode nf = nd.getChild(Common::String::format("EOBDATA%d.SAV", slot)); + if (nf.isReadable()) + debugPrintf("Saved to file: %s\n\n", nf.getPath().c_str()); + else + debugPrintf("Failure.\n"); + } else { + debugPrintf("Failure.\n"); + } + return true; + } + + debugPrintf("Syntax: save_original <slot>\n (Saves game in original file format to a file which can be used with the original game executable.\n A save slot between 0 and 5 must be specified.)\n\n"); + return true; +} + +bool Debugger_EoB::cmdListMonsters(int, const char **) { + debugPrintf("\nCurrent level: %d\n----------------------\n\n", _vm->_currentLevel); + debugPrintf("Id Type Unit Block Position Direction Sub Level Mode Dst.block HP Flags\n--------------------------------------------------------------------------------------------------------------\n"); + + for (int i = 0; i < 30; i++) { + EoBMonsterInPlay *m = &_vm->_monsters[i]; + debugPrintf("%.02d %.02d %.02d 0x%.04x %d %d %d %.02d 0x%.04x %.03d/%.03d 0x%.02x\n", i, m->type, m->unit, m->block, m->pos, m->dir, m->sub, m->mode, m->dest, m->hitPointsCur, m->hitPointsMax, m->flags); + } + + debugPrintf("\n"); + + return true; +} + +bool Debugger_EoB::cmdShowPosition(int, const char **) { + debugPrintf("\nCurrent level: %d\nCurrent Sub Level: %d\nCurrent block: %d (0x%.04x)\nNext block: %d (0x%.04x)\nCurrent direction: %d\n\n", _vm->_currentLevel, _vm->_currentSub, _vm->_currentBlock, _vm->_currentBlock, _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection), _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection), _vm->_currentDirection); + return true; +} + +bool Debugger_EoB::cmdSetPosition(int argc, const char **argv) { + if (argc == 4) { + _vm->_currentBlock = atoi(argv[3]); + int sub = atoi(argv[2]); + int level = atoi(argv[1]); + + int maxLevel = (_vm->game() == GI_EOB1) ? 12 : 16; + if (level < 1 || level > maxLevel) { + debugPrintf("<level> must be a value from 1 to %d.\n\n", maxLevel); + return true; + } + + if (level != _vm->_currentLevel || sub != _vm->_currentSub) { + _vm->completeDoorOperations(); + _vm->generateTempData(); + _vm->txt()->removePageBreakFlag(); + _vm->screen()->setScreenDim(7); + + _vm->loadLevel(level, sub); + + if (_vm->_dialogueField) + _vm->restoreAfterDialogueSequence(); + } + + _vm->moveParty(_vm->_currentBlock); + + _vm->_sceneUpdateRequired = true; + _vm->gui_drawAllCharPortraitsWithStats(); + debugPrintf("Success.\n\n"); + + } else { + debugPrintf("Syntax: set_position <level>, <sub level>, <block>\n"); + debugPrintf(" (Warning: The sub level and block position parameters will not be checked. Invalid parameters may cause problems.)\n\n"); + } + return true; +} + +bool Debugger_EoB::cmdPrintMap(int, const char **) { + const uint8 illusion1 = _vm->gameFlags().gameID == GI_EOB1 ? 67 : 46; + const uint8 illusion2 = _vm->gameFlags().gameID == GI_EOB1 ? 64 : 46; + const uint8 plate1 = _vm->gameFlags().gameID == GI_EOB1 ? 28 : 35; + const uint8 plate2 = _vm->gameFlags().gameID == GI_EOB1 ? 28 : 36; + const uint8 hole = _vm->gameFlags().gameID == GI_EOB1 ? 27 : 38; + const uint8 stairsUp = 23; + const uint8 stairsDown = 24; + const uint8 types[] = { _vm->_teleporterWallId, illusion1, illusion2, stairsUp, stairsDown, hole, plate1, plate2 }; + const uint8 signs[] = { 1, 15, 15, 'U', 'D', 164, 'O', 'O' }; + + for (int i = 0; i < 1024; ++i) { + if (!(i % 0x20)) + debugPrintf("\n"); + LevelBlockProperty *bl = &_vm->_levelBlockProperties[i]; + uint8 f = _vm->_wllWallFlags[bl->walls[0]] | _vm->_wllWallFlags[bl->walls[1]] | _vm->_wllWallFlags[bl->walls[2]] | _vm->_wllWallFlags[bl->walls[3]]; + uint8 s = _vm->_specialWallTypes[bl->walls[0]] | _vm->_specialWallTypes[bl->walls[1]] | _vm->_specialWallTypes[bl->walls[2]] | _vm->_specialWallTypes[bl->walls[3]]; + uint8 c = ' '; + if (s == 3 || s == 4) + c = '/'; + else if (s == 2 || s == 8) + c = (uint8)'°'; + else if (f & 8) + c = 216; + else if (f & 1) + c = 2; + + if (_vm->_currentBlock == i) { + c = 'X'; + } else { + for (int ii = 0; ii < ARRAYSIZE(types); ++ii) { + if (bl->walls[0] == types[ii] || bl->walls[1] == types[ii] || bl->walls[2] == types[ii] || bl->walls[3] == types[ii]) { + c = signs[ii]; + break; + } + } + } + + debugPrintf("%c", c); + } + debugPrintf("\n\nParty Position: %c Door: %c Stairs Up/Down: %c/%c Plate: %c Hole: %c\nSwitch: %c Clickable Object: %c Illusion Wall: %c Teleporter: %c\n\n", 'X', 216, 'U', 'D', 'O', 164, '/', '°', 15, 1); + + return true; +} + +bool Debugger_EoB::cmdOpenDoor(int, const char **) { + uint16 block = _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection); + uint8 v = _vm->_wllWallFlags[_vm->_levelBlockProperties[block].walls[0]] | _vm->_wllWallFlags[_vm->_levelBlockProperties[block].walls[1]]; + int flg = (_vm->_flags.gameID == GI_EOB1) ? 1 : 0x10; + if (!(v & 8)) { + debugPrintf("Couldn't open any door. Make sure you're facing the door you wish to open and standing right in front of it.\n\n"); + } else if (v & flg) { + debugPrintf("The door seems to be already open.\n\n"); + } else { + _vm->openDoor(block); + debugPrintf("Trying to open door at block %d.\n\n", block); + } + return true; +} + +bool Debugger_EoB::cmdCloseDoor(int, const char **) { + uint16 block = _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection); + uint8 v = _vm->_wllWallFlags[_vm->_levelBlockProperties[block].walls[0]] | _vm->_wllWallFlags[_vm->_levelBlockProperties[block].walls[1]]; + if (!(v & 8)) { + debugPrintf("Couldn't close any door. Make sure you're facing the door you wish to close and standing right in front of it.\n\n"); + } else if ((_vm->_flags.gameID == GI_EOB1 && !(v & 1)) || (_vm->_flags.gameID == GI_EOB2 && (v & 0x20))) { + debugPrintf("The door seems to be already closed.\n\n"); + } else { + _vm->closeDoor(block); + debugPrintf("Trying to close door at block %d.\n\n", block); + } + return true; +} + +bool Debugger_EoB::cmdListFlags(int, const char **) { + debugPrintf("Flag Status\n----------------------\n\n"); + for (int i = 0; i < 32; i++) { + uint32 flag = 1 << i; + debugPrintf("%.2d %s\n", i, _vm->checkScriptFlags(flag) ? "TRUE" : "FALSE"); + } + debugPrintf("\n"); + return true; +} + +bool Debugger_EoB::cmdSetFlag(int argc, const char **argv) { + if (argc != 2) { + debugPrintf("Syntax: set_flag <flag>\n\n"); + return true; + } + + int flag = atoi(argv[1]); + if (flag < 0 || flag > 31) { + debugPrintf("<flag> must be a value from 0 to 31.\n\n"); + } else { + _vm->setScriptFlags(1 << flag); + debugPrintf("Flag '%.2d' has been set.\n\n", flag); + } + + return true; +} + +bool Debugger_EoB::cmdClearFlag(int argc, const char **argv) { + if (argc != 2) { + debugPrintf("Syntax: clear_flag <flag>\n\n"); + return true; + } + + int flag = atoi(argv[1]); + if (flag < 0 || flag > 31) { + debugPrintf("<flag> must be a value from 0 to 31.\n\n"); + } else { + _vm->clearScriptFlags(1 << flag); + debugPrintf("Flag '%.2d' has been cleared.\n\n", flag); + } + + return true; +} + +#endif // ENABLE_EOB + +} // End of namespace Kyra |