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-rw-r--r--engines/kyra/gui/gui_lok.cpp1133
1 files changed, 1133 insertions, 0 deletions
diff --git a/engines/kyra/gui/gui_lok.cpp b/engines/kyra/gui/gui_lok.cpp
new file mode 100644
index 0000000000..188e992f8d
--- /dev/null
+++ b/engines/kyra/gui/gui_lok.cpp
@@ -0,0 +1,1133 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/gui/gui_lok.h"
+#include "kyra/engine/kyra_lok.h"
+#include "kyra/graphics/animator_lok.h"
+#include "kyra/text/text.h"
+#include "kyra/engine/timer.h"
+#include "kyra/engine/util.h"
+
+#include "common/savefile.h"
+#include "common/system.h"
+
+#include "graphics/scaler.h"
+
+namespace Kyra {
+
+void KyraEngine_LoK::initMainButtonList() {
+ _buttonList = &_buttonData[0];
+ for (int i = 0; _buttonDataListPtr[i]; ++i)
+ _buttonList = _gui->addButtonToList(_buttonList, _buttonDataListPtr[i]);
+}
+
+int KyraEngine_LoK::buttonInventoryCallback(Button *caller) {
+ int itemOffset = caller->index - 2;
+ Item inventoryItem = (int8)_currentCharacter->inventoryItems[itemOffset];
+ if (_itemInHand == kItemNone) {
+ if (inventoryItem == kItemNone) {
+ snd_playSoundEffect(0x36);
+ return 0;
+ } else {
+ _screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12);
+ snd_playSoundEffect(0x35);
+ setMouseItem(inventoryItem);
+ updateSentenceCommand(_itemList[getItemListIndex(inventoryItem)], _takenList[0], 179);
+ _itemInHand = inventoryItem;
+ _currentCharacter->inventoryItems[itemOffset] = kItemNone;
+ }
+ } else {
+ if (inventoryItem != kItemNone) {
+ snd_playSoundEffect(0x35);
+ _screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12);
+ _screen->drawShape(0, _shapes[216 + _itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0);
+ setMouseItem(inventoryItem);
+ // TODO: Proper support for both taken strings in Amiga version
+ if (_flags.platform == Common::kPlatformAmiga)
+ updateSentenceCommand(_itemList[getItemListIndex(inventoryItem)], _takenList[0], 179);
+ else
+ updateSentenceCommand(_itemList[getItemListIndex(inventoryItem)], _takenList[1], 179);
+ _currentCharacter->inventoryItems[itemOffset] = _itemInHand;
+ _itemInHand = inventoryItem;
+ } else {
+ snd_playSoundEffect(0x32);
+ _screen->drawShape(0, _shapes[216 + _itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0);
+ _screen->setMouseCursor(1, 1, _shapes[0]);
+ updateSentenceCommand(_itemList[getItemListIndex(_itemInHand)], _placedList[0], 179);
+ _currentCharacter->inventoryItems[itemOffset] = _itemInHand;
+ _itemInHand = kItemNone;
+ }
+ }
+ _screen->updateScreen();
+ return 0;
+}
+
+int KyraEngine_LoK::buttonAmuletCallback(Button *caller) {
+ if (!(_deathHandler & 8))
+ return 1;
+ int jewel = caller->index - 0x14;
+ if (_currentCharacter->sceneId == 210) {
+ if (_beadStateVar == 4 || _beadStateVar == 6)
+ return 1;
+ }
+ if (!queryGameFlag(0x2D))
+ return 1;
+ if (_itemInHand != kItemNone) {
+ assert(_putDownFirst);
+ characterSays(2000, _putDownFirst[0], 0, -2);
+ return 1;
+ }
+ if (queryGameFlag(0xF1)) {
+ assert(_waitForAmulet);
+ characterSays(2001, _waitForAmulet[0], 0, -2);
+ return 1;
+ }
+ if (!queryGameFlag(0x55 + jewel)) {
+ assert(_blackJewel);
+ _animator->makeBrandonFaceMouse();
+ drawJewelPress(jewel, 1);
+ characterSays(2002, _blackJewel[0], 0, -2);
+ return 1;
+ }
+ drawJewelPress(jewel, 0);
+ drawJewelsFadeOutStart();
+ drawJewelsFadeOutEnd(jewel);
+
+ _emc->init(&_scriptClick, &_scriptClickData);
+ _scriptClick.regs[3] = 0;
+ _scriptClick.regs[6] = jewel;
+ _emc->start(&_scriptClick, 4);
+
+ while (_emc->isValid(&_scriptClick))
+ _emc->run(&_scriptClick);
+
+ if (_scriptClick.regs[3])
+ return 1;
+
+ _unkAmuletVar = 1;
+ switch (jewel - 1) {
+ case 0:
+ if (_brandonStatusBit & 1) {
+ seq_brandonHealing2();
+ } else if (_brandonStatusBit == 0) {
+ seq_brandonHealing();
+ assert(_healingTip);
+ characterSays(2003, _healingTip[0], 0, -2);
+ }
+ break;
+
+ case 1:
+ seq_makeBrandonInv();
+ break;
+
+ case 2:
+ if (_brandonStatusBit & 1) {
+ assert(_wispJewelStrings);
+ characterSays(2004, _wispJewelStrings[0], 0, -2);
+ } else {
+ if (_brandonStatusBit & 2) {
+ // XXX
+ seq_makeBrandonNormal2();
+ // XXX
+ } else {
+ // do not check for item in hand again as in the original since some strings are missing
+ // in the cd version
+ if (_currentCharacter->sceneId >= 109 && _currentCharacter->sceneId <= 198) {
+ snd_playWanderScoreViaMap(1, 0);
+ seq_makeBrandonWisp();
+ snd_playWanderScoreViaMap(17, 0);
+ } else {
+ seq_makeBrandonWisp();
+ }
+ setGameFlag(0x9E);
+ }
+ }
+ break;
+
+ case 3:
+ seq_dispelMagicAnimation();
+ assert(_magicJewelString);
+ characterSays(2007, _magicJewelString[0], 0, -2);
+ break;
+
+ default:
+ break;
+ }
+ _unkAmuletVar = 0;
+ return 1;
+}
+
+#pragma mark -
+
+GUI_LoK::GUI_LoK(KyraEngine_LoK *vm, Screen_LoK *screen) : GUI_v1(vm), _vm(vm), _screen(screen) {
+ _lastScreenUpdate = 0;
+ _menu = 0;
+ _pressFlag = false;
+ initStaticResource();
+ _scrollUpFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::scrollUp);
+ _scrollDownFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::scrollDown);
+}
+
+GUI_LoK::~GUI_LoK() {
+ delete[] _menu;
+}
+
+void GUI_LoK::createScreenThumbnail(Graphics::Surface &dst) {
+ uint8 *screen = new uint8[Screen::SCREEN_W * Screen::SCREEN_H];
+ if (screen) {
+ _screen->queryPageFromDisk("SEENPAGE.TMP", 0, screen);
+ uint8 screenPal[768];
+
+ if (_vm->gameFlags().platform == Common::kPlatformAmiga) {
+ _screen->getRealPalette(0, &screenPal[ 0]);
+ _screen->getRealPalette(1, &screenPal[96]);
+
+ // Set the interface palette text color to white
+ screenPal[96 + 16 * 3 + 0] = 0xFF;
+ screenPal[96 + 16 * 3 + 1] = 0xFF;
+ screenPal[96 + 16 * 3 + 2] = 0xFF;
+
+ if (_screen->isInterfacePaletteEnabled()) {
+ for (int y = 0; y < 64; ++y) {
+ for (int x = 0; x < 320; ++x) {
+ screen[(y + 136) * Screen::SCREEN_W + x] += 32;
+ }
+ }
+ }
+
+ } else {
+ _screen->getRealPalette(2, screenPal);
+ }
+
+ ::createThumbnail(&dst, screen, Screen::SCREEN_W, Screen::SCREEN_H, screenPal);
+ }
+ delete[] screen;
+}
+
+int GUI_LoK::processButtonList(Button *list, uint16 inputFlag, int8 mouseWheel) {
+ if ((inputFlag & 0xFF) == 199)
+ _pressFlag = true;
+ else if ((inputFlag & 0xFF) == 200)
+ _pressFlag = false;
+
+ int returnValue = 0;
+ while (list) {
+ if (list->flags & 8) {
+ list = list->nextButton;
+ continue;
+ }
+
+ if (mouseWheel && list->mouseWheel == mouseWheel && list->buttonCallback) {
+ if ((*list->buttonCallback)(list))
+ break;
+ }
+
+ int x = list->x;
+ int y = list->y;
+ assert(_screen->getScreenDim(list->dimTableIndex) != 0);
+
+ if (x < 0)
+ x += _screen->getScreenDim(list->dimTableIndex)->w << 3;
+ x += _screen->getScreenDim(list->dimTableIndex)->sx << 3;
+
+ if (y < 0)
+ y += _screen->getScreenDim(list->dimTableIndex)->h;
+ y += _screen->getScreenDim(list->dimTableIndex)->sy;
+
+ if (_vm->_mouseX >= x && _vm->_mouseY >= y && x + list->width >= _vm->_mouseX && y + list->height >= _vm->_mouseY) {
+ int processMouseClick = 0;
+ if (list->flags & 0x400) {
+ if ((inputFlag & 0xFF) == 199 || _pressFlag) {
+ if (!(list->flags2 & 1)) {
+ list->flags2 |= 1;
+ list->flags2 |= 4;
+ processButton(list);
+ _screen->updateScreen();
+ inputFlag = 0;
+ }
+ } else if ((inputFlag & 0xFF) == 200) {
+ if (list->flags2 & 1) {
+ list->flags2 &= 0xFFFE;
+ processButton(list);
+ processMouseClick = 1;
+ inputFlag = 0;
+ }
+ }
+ }
+
+ if (processMouseClick) {
+ if (list->buttonCallback) {
+ if ((*list->buttonCallback)(list))
+ break;
+ }
+ }
+ } else {
+ if (list->flags2 & 1) {
+ list->flags2 &= 0xFFFE;
+ processButton(list);
+ }
+
+ if (list->flags2 & 4) {
+ list->flags2 &= 0xFFFB;
+ processButton(list);
+ _screen->updateScreen();
+ }
+ }
+
+ list = list->nextButton;
+ }
+
+ if (!returnValue)
+ returnValue = inputFlag & 0xFF;
+
+ return returnValue;
+}
+
+void GUI_LoK::processButton(Button *button) {
+ if (!button)
+ return;
+
+ int processType = 0;
+ const uint8 *shape = 0;
+ Button::Callback callback;
+
+ int flags = (button->flags2 & 5);
+ if (flags == 1) {
+ processType = button->data2Val1;
+ if (processType == 1)
+ shape = button->data2ShapePtr;
+ else if (processType == 4)
+ callback = button->data2Callback;
+ } else if (flags == 4 || flags == 5) {
+ processType = button->data1Val1;
+ if (processType == 1)
+ shape = button->data1ShapePtr;
+ else if (processType == 4)
+ callback = button->data1Callback;
+ } else {
+ processType = button->data0Val1;
+ if (processType == 1)
+ shape = button->data0ShapePtr;
+ else if (processType == 4)
+ callback = button->data0Callback;
+ }
+
+ int x = button->x;
+ int y = button->y;
+ assert(_screen->getScreenDim(button->dimTableIndex) != 0);
+ if (x < 0)
+ x += _screen->getScreenDim(button->dimTableIndex)->w << 3;
+
+ if (y < 0)
+ y += _screen->getScreenDim(button->dimTableIndex)->h;
+
+ if (processType == 1 && shape)
+ _screen->drawShape(_screen->_curPage, shape, x, y, button->dimTableIndex, 0x10);
+ else if (processType == 4 && callback)
+ (*callback)(button);
+}
+
+void GUI_LoK::setGUILabels() {
+ int offset = 0;
+ int offsetOptions = 0;
+ int offsetMainMenu = 0;
+ int offsetOn = 0;
+ int offsetPC98 = 0;
+
+ int walkspeedGarbageOffset = 36;
+ int menuLabelGarbageOffset = 0;
+
+ if (_vm->gameFlags().isTalkie) {
+ if (_vm->gameFlags().lang == Common::EN_ANY)
+ offset = 52;
+ else if (_vm->gameFlags().lang == Common::DE_DEU)
+ offset = 30;
+ else if (_vm->gameFlags().lang == Common::FR_FRA || _vm->gameFlags().lang == Common::IT_ITA)
+ offset = 6;
+ offsetOn = offsetMainMenu = offsetOptions = offset;
+ walkspeedGarbageOffset = 48;
+ } else if (_vm->gameFlags().platform == Common::kPlatformAmiga) {
+ if (_vm->gameFlags().lang == Common::EN_ANY) {
+ offset = offsetOn = 23;
+ offsetOptions = 32;
+ walkspeedGarbageOffset = 2;
+ offsetMainMenu = 23;
+ } else if (_vm->gameFlags().lang == Common::DE_DEU) {
+ offset = offsetOn = 12;
+ offsetOptions = 21;
+ walkspeedGarbageOffset = 3;
+ offsetMainMenu = 12;
+ }
+ } else if (_vm->gameFlags().lang == Common::ES_ESP) {
+ offsetOn = offsetMainMenu = offsetOptions = offset = -4;
+ menuLabelGarbageOffset = 72;
+ } else if (_vm->gameFlags().lang == Common::IT_ITA) {
+ offsetOn = offsetMainMenu = offsetOptions = offset = 32;
+ } else if (_vm->gameFlags().lang == Common::DE_DEU) {
+ offset = offsetMainMenu = offsetOn = offsetOptions = 24;
+ } else if (_vm->gameFlags().platform == Common::kPlatformFMTowns) {
+ offset = 1;
+ offsetOptions = 10;
+ offsetOn = 0;
+ walkspeedGarbageOffset = 0;
+ } else if (_vm->gameFlags().platform == Common::kPlatformPC98) {
+ offsetMainMenu = offsetOptions = offsetOn = offset = 47;
+ offsetPC98 = 1;
+ }
+
+ assert(offset + (_vm->gameFlags().isTalkie ? 28 : 23) < _vm->_guiStringsSize);
+ assert(offsetOptions + 27 < _vm->_guiStringsSize);
+ assert(offsetMainMenu + 19 < _vm->_guiStringsSize);
+
+ // The Legend of Kyrandia
+ _menu[0].menuNameString = _vm->_guiStrings[0];
+ // Load a Game
+ _menu[0].item[0].itemString = _vm->_guiStrings[1];
+ // Save a Game
+ _menu[0].item[1].itemString = _vm->_guiStrings[2];
+ // Game controls
+ _menu[0].item[2].itemString = _vm->_guiStrings[3];
+ // Quit playing
+ _menu[0].item[3].itemString = _vm->_guiStrings[4];
+ // Resume game
+ _menu[0].item[4].itemString = _vm->_guiStrings[5];
+
+ // Cancel
+ _menu[2].item[5].itemString = _vm->_guiStrings[10 + offsetPC98];
+
+ // Enter a description of your saved game:
+ _menu[3].menuNameString = _vm->_guiStrings[11 + offsetPC98];
+ // Save
+ _menu[3].item[0].itemString = _vm->_guiStrings[12 + offsetPC98];
+ // Cancel
+ _menu[3].item[1].itemString = _vm->_guiStrings[10 + offsetPC98];
+
+ // Rest in peace, Brandon
+ _menu[4].menuNameString = _vm->_guiStrings[13 + offsetPC98];
+ // Load a game
+ _menu[4].item[0].itemString = _vm->_guiStrings[1];
+ // Quit playing
+ _menu[4].item[1].itemString = _vm->_guiStrings[4];
+
+ // Game Controls
+ _menu[5].menuNameString = _vm->_guiStrings[6];
+ // Yes
+ _menu[1].item[0].itemString = _vm->_guiStrings[22 + offset];
+ // No
+ _menu[1].item[1].itemString = _vm->_guiStrings[23 + offset];
+
+ // Music is
+ _menu[5].item[0].labelString = _vm->_guiStrings[26 + offsetOptions];
+ // Sounds are
+ _menu[5].item[1].labelString = _vm->_guiStrings[27 + offsetOptions];
+ // Walk speed
+ _menu[5].item[2].labelString = &_vm->_guiStrings[24 + offsetOptions][walkspeedGarbageOffset];
+ // Text speed
+ _menu[5].item[4].labelString = _vm->_guiStrings[25 + offsetOptions];
+ // Main Menu
+ _menu[5].item[5].itemString = &_vm->_guiStrings[19 + offsetMainMenu][menuLabelGarbageOffset];
+
+ if (_vm->gameFlags().isTalkie)
+ // Text & Voice
+ _voiceTextString = _vm->_guiStrings[28 + offset];
+
+ _textSpeedString = _vm->_guiStrings[25 + offsetOptions];
+ _onString = _vm->_guiStrings[20 + offsetOn];
+ _offString = _vm->_guiStrings[21 + offset];
+ _onCDString = _vm->_guiStrings[21];
+}
+
+int GUI_LoK::buttonMenuCallback(Button *caller) {
+ PauseTimer pause(*_vm->_timer);
+
+ _displayMenu = true;
+
+ assert(_vm->_guiStrings);
+ assert(_vm->_configStrings);
+
+ /*
+ for (int i = 0; i < _vm->_guiStringsSize; i++)
+ debug("GUI string %i: %s", i, _vm->_guiStrings[i]);
+
+ for (int i = 0; i < _vm->_configStringsSize; i++)
+ debug("Config string %i: %s", i, _vm->_configStrings[i]);
+ */
+
+ setGUILabels();
+ if (_vm->_currentCharacter->sceneId == 210 && _vm->_deathHandler == -1) {
+ _vm->snd_playSoundEffect(0x36);
+ return 0;
+ }
+
+ if (_vm->gameFlags().platform == Common::kPlatformAmiga) {
+ _screen->setPaletteIndex(0x10, 0x3F, 0x3F, 0x3F);
+ _screen->setInterfacePalette(_screen->getPalette(1), 0x3F, 0x3F, 0x3F);
+ } else {
+ _screen->setPaletteIndex(0xFE, 60, 60, 0);
+ }
+
+ for (int i = 0; i < 6; i++) {
+ _menuButtonData[i].data0Val1 = _menuButtonData[i].data1Val1 = _menuButtonData[i].data2Val1 = 4;
+ _menuButtonData[i].data0Callback = _redrawShadedButtonFunctor;
+ _menuButtonData[i].data1Callback = _redrawButtonFunctor;
+ _menuButtonData[i].data2Callback = _redrawButtonFunctor;
+ }
+
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+ fadePalette();
+
+ for (int i = 0; i < 5; i++)
+ initMenuLayout(_menu[i]);
+
+ _menuRestoreScreen = true;
+ _keyPressed.reset();
+
+ _toplevelMenu = 0;
+ if (_vm->_menuDirectlyToLoad) {
+ loadGameMenu(0);
+ } else {
+ if (!caller)
+ _toplevelMenu = 4;
+
+ initMenu(_menu[_toplevelMenu]);
+ updateAllMenuButtons();
+ }
+
+ while (_displayMenu && !_vm->shouldQuit()) {
+ processHighlights(_menu[_toplevelMenu]);
+ getInput();
+ }
+
+ if (_menuRestoreScreen) {
+ restorePalette();
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ } else {
+ _screen->deletePageFromDisk(0);
+ }
+
+ return 0;
+}
+
+void GUI_LoK::getInput() {
+ uint32 now = _vm->_system->getMillis();
+
+ _vm->checkInput(_menuButtonList);
+ _vm->removeInputTop();
+
+ if (now - _lastScreenUpdate > 50) {
+ _vm->_system->updateScreen();
+ _lastScreenUpdate = now;
+ }
+
+ _vm->_system->delayMillis(3);
+}
+
+int GUI_LoK::resumeGame(Button *button) {
+ updateMenuButton(button);
+ _displayMenu = false;
+
+ return 0;
+}
+
+void GUI_LoK::setupSavegames(Menu &menu, int num) {
+ Common::InSaveFile *in;
+ uint8 startSlot;
+ assert(num <= 5);
+
+ if (_savegameOffset == 0) {
+ menu.item[0].itemString = _specialSavegameString;
+ menu.item[0].enabled = 1;
+ menu.item[0].saveSlot = 0;
+ startSlot = 1;
+ } else {
+ startSlot = 0;
+ }
+
+ for (int i = startSlot; i < num; ++i)
+ menu.item[i].enabled = 0;
+
+ KyraEngine_LoK::SaveHeader header;
+ for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); i++) {
+ if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header))) {
+ Common::strlcpy(_savegameNames[i], header.description.c_str(), ARRAYSIZE(_savegameNames[0]));
+
+ // Trim long GMM save descriptions to fit our save slots
+ _screen->_charWidth = -2;
+ int fC = _screen->getTextWidth(_savegameNames[i]);
+ while (_savegameNames[i][0] && (fC > 240)) {
+ _savegameNames[i][strlen(_savegameNames[i]) - 1] = 0;
+ fC = _screen->getTextWidth(_savegameNames[i]);
+ }
+ _screen->_charWidth = 0;
+
+ Util::convertISOToDOS(_savegameNames[i]);
+
+ menu.item[i].itemString = _savegameNames[i];
+ menu.item[i].enabled = 1;
+ menu.item[i].saveSlot = _saveSlots[i + _savegameOffset];
+ delete in;
+ }
+ }
+}
+
+int GUI_LoK::saveGameMenu(Button *button) {
+ updateSaveFileList(_vm->_targetName);
+
+ updateMenuButton(button);
+ _menu[2].item[5].enabled = true;
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ _menu[2].menuNameString = _vm->_guiStrings[8]; // Select a position to save to:
+ _specialSavegameString = _vm->_guiStrings[_vm->gameFlags().platform == Common::kPlatformPC98 ? 10 : 9]; // [ EMPTY SLOT ]
+ for (int i = 0; i < 5; i++)
+ _menu[2].item[i].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::saveGame);
+
+ _savegameOffset = 0;
+ setupSavegames(_menu[2], 5);
+
+ initMenu(_menu[2]);
+ updateAllMenuButtons();
+
+ _displaySubMenu = true;
+ _cancelSubMenu = false;
+
+ while (_displaySubMenu && !_vm->shouldQuit()) {
+ processHighlights(_menu[2]);
+ getInput();
+ }
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ if (_cancelSubMenu) {
+ initMenu(_menu[0]);
+ updateAllMenuButtons();
+ } else {
+ _displayMenu = false;
+ }
+ return 0;
+}
+
+int GUI_LoK::loadGameMenu(Button *button) {
+ updateSaveFileList(_vm->_targetName);
+
+ if (_vm->_menuDirectlyToLoad) {
+ _menu[2].item[5].enabled = false;
+ } else {
+ updateMenuButton(button);
+ _menu[2].item[5].enabled = true;
+ }
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ _specialSavegameString = _vm->_newGameString[0]; //[ START A NEW GAME ]
+ _menu[2].menuNameString = _vm->_guiStrings[7]; // Which game would you like to reload?
+ for (int i = 0; i < 5; i++)
+ _menu[2].item[i].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::loadGame);
+
+ _savegameOffset = 0;
+ setupSavegames(_menu[2], 5);
+
+ initMenu(_menu[2]);
+ updateAllMenuButtons();
+
+ _displaySubMenu = true;
+ _cancelSubMenu = false;
+
+ _vm->_gameToLoad = -1;
+
+ while (_displaySubMenu && !_vm->shouldQuit()) {
+ processHighlights(_menu[2]);
+ getInput();
+ }
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ if (_cancelSubMenu) {
+ initMenu(_menu[_toplevelMenu]);
+ updateAllMenuButtons();
+ } else {
+ restorePalette();
+ if (_vm->_gameToLoad != -1)
+ _vm->loadGameStateCheck(_vm->_gameToLoad);
+ _displayMenu = false;
+ _menuRestoreScreen = false;
+ }
+ return 0;
+}
+
+void GUI_LoK::redrawTextfield() {
+ _screen->fillRect(38, 91, 287, 102, _vm->gameFlags().platform == Common::kPlatformAmiga ? 18 : 250);
+ _text->printText(_savegameName, 38, 92, 253, 0, 0);
+
+ _screen->_charWidth = -2;
+ int width = _screen->getTextWidth(_savegameName);
+ _screen->fillRect(39 + width, 93, 45 + width, 100, _vm->gameFlags().platform == Common::kPlatformAmiga ? 31 : 254);
+ _screen->_charWidth = 0;
+
+ _screen->updateScreen();
+}
+
+void GUI_LoK::updateSavegameString() {
+ int length;
+
+ if (_keyPressed.keycode) {
+ length = strlen(_savegameName);
+ _screen->_charWidth = -2;
+ int width = _screen->getTextWidth(_savegameName) + 7;
+ _screen->_charWidth = 0;
+
+ char inputKey = _keyPressed.ascii;
+ Util::convertISOToDOS(inputKey);
+
+ if ((uint8)inputKey > 31 && (uint8)inputKey < (_vm->gameFlags().lang == Common::JA_JPN ? 128 : 226)) {
+ if ((length < ARRAYSIZE(_savegameName) - 1) && (width <= 240)) {
+ _savegameName[length] = inputKey;
+ _savegameName[length + 1] = 0;
+ redrawTextfield();
+ }
+ } else if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE ||
+ _keyPressed.keycode == Common::KEYCODE_DELETE) {
+ if (length > 0) {
+ _savegameName[length - 1] = 0;
+ redrawTextfield();
+ }
+ } else if (_keyPressed.keycode == Common::KEYCODE_RETURN ||
+ _keyPressed.keycode == Common::KEYCODE_KP_ENTER) {
+ _displaySubMenu = false;
+ }
+ }
+
+ _keyPressed.reset();
+}
+
+int GUI_LoK::saveGame(Button *button) {
+ g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
+ updateMenuButton(button);
+ _vm->_gameToLoad = _menu[2].item[button->index - 0xC].saveSlot;
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ initMenu(_menu[3]);
+ updateAllMenuButtons();
+
+ _displaySubMenu = true;
+ _cancelSubMenu = false;
+
+ Screen::FontId cf = _screen->setFont(Screen::FID_8_FNT);
+
+ if (_savegameOffset == 0 && _vm->_gameToLoad == 0) {
+ _savegameName[0] = 0;
+ } else {
+ for (int i = 0; i < 5; i++) {
+ if (_menu[2].item[i].saveSlot == _vm->_gameToLoad) {
+ Common::strlcpy(_savegameName, _menu[2].item[i].itemString, 31);
+ break;
+ }
+ }
+ }
+ redrawTextfield();
+
+ _screen->setFont(cf);
+
+ while (_displaySubMenu && !_vm->shouldQuit()) {
+ checkTextfieldInput();
+ cf = _screen->setFont(Screen::FID_8_FNT);
+ updateSavegameString();
+ _screen->setFont(cf);
+ processHighlights(_menu[3]);
+ }
+
+ if (_cancelSubMenu) {
+ _displaySubMenu = true;
+ _cancelSubMenu = false;
+ initMenu(_menu[2]);
+ updateAllMenuButtons();
+ } else {
+ if (_savegameOffset == 0 && _vm->_gameToLoad == 0)
+ _vm->_gameToLoad = getNextSavegameSlot();
+ if (_vm->_gameToLoad > 0) {
+ Util::convertDOSToISO(_savegameName);
+
+ Graphics::Surface thumb;
+ createScreenThumbnail(thumb);
+ _vm->saveGameStateIntern(_vm->_gameToLoad, _savegameName, &thumb);
+ thumb.free();
+ }
+ }
+
+ g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
+ return 0;
+}
+
+int GUI_LoK::savegameConfirm(Button *button) {
+ updateMenuButton(button);
+ _displaySubMenu = false;
+
+ return 0;
+}
+
+int GUI_LoK::loadGame(Button *button) {
+ updateMenuButton(button);
+ _displaySubMenu = false;
+ _vm->_gameToLoad = _menu[2].item[button->index - 0xC].saveSlot;
+
+ return 0;
+}
+
+int GUI_LoK::cancelSubMenu(Button *button) {
+ updateMenuButton(button);
+ _displaySubMenu = false;
+ _cancelSubMenu = true;
+
+ return 0;
+}
+
+int GUI_LoK::quitPlaying(Button *button) {
+ updateMenuButton(button);
+
+ if (quitConfirm(_vm->_guiStrings[_vm->gameFlags().platform == Common::kPlatformPC98 ? 15 : 14])) { // Are you sure you want to quit playing?
+ _vm->quitGame();
+ } else {
+ initMenu(_menu[_toplevelMenu]);
+ updateAllMenuButtons();
+ }
+
+ return 0;
+}
+
+bool GUI_LoK::quitConfirm(const char *str) {
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ _menu[1].menuNameString = str;
+ initMenuLayout(_menu[1]);
+ initMenu(_menu[1]);
+
+ _displaySubMenu = true;
+ _cancelSubMenu = true;
+
+ while (_displaySubMenu && !_vm->shouldQuit()) {
+ processHighlights(_menu[1]);
+ getInput();
+ }
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ return !_cancelSubMenu;
+}
+
+int GUI_LoK::quitConfirmYes(Button *button) {
+ updateMenuButton(button);
+ _displaySubMenu = false;
+ _cancelSubMenu = false;
+
+ return 0;
+}
+
+int GUI_LoK::quitConfirmNo(Button *button) {
+ updateMenuButton(button);
+ _displaySubMenu = false;
+ _cancelSubMenu = true;
+
+ return 0;
+}
+
+int GUI_LoK::gameControlsMenu(Button *button) {
+ _vm->readSettings();
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ if (_vm->gameFlags().isTalkie) {
+ //_menu[5].width = 230;
+
+ for (int i = 0; i < 5; i++) {
+ //_menu[5].item[i].labelX = 24;
+ //_menu[5].item[i].x = 115;
+ //_menu[5].item[i].width = 94;
+ }
+
+ _menu[5].item[3].labelString = _voiceTextString; //"Voice / Text "
+ _menu[5].item[3].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeVoice);
+
+ } else {
+ //_menu[5].height = 136;
+ //_menu[5].item[5].y = 110;
+ _menu[5].item[4].enabled = 0;
+ _menu[5].item[3].labelString = _textSpeedString; // "Text speed "
+ _menu[5].item[3].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeText);
+ }
+
+ setupControls(_menu[5]);
+
+ updateAllMenuButtons();
+
+ _displaySubMenu = true;
+ _cancelSubMenu = false;
+
+ while (_displaySubMenu && !_vm->shouldQuit()) {
+ processHighlights(_menu[5]);
+ getInput();
+ }
+
+ _screen->loadPageFromDisk("SEENPAGE.TMP", 0);
+ _screen->savePageToDisk("SEENPAGE.TMP", 0);
+
+ if (_cancelSubMenu) {
+ initMenu(_menu[_toplevelMenu]);
+ updateAllMenuButtons();
+ }
+ return 0;
+}
+
+void GUI_LoK::setupControls(Menu &menu) {
+ switch (_vm->_configMusic) {
+ case 0:
+ menu.item[0].itemString = _offString; //"Off"
+ break;
+ case 1:
+ menu.item[0].itemString = _onString; //"On"
+ break;
+ case 2:
+ menu.item[0].itemString = _onCDString; //"On + CD"
+ break;
+ }
+
+ if (_vm->_configSounds)
+ menu.item[1].itemString = _onString; //"On"
+ else
+ menu.item[1].itemString = _offString; //"Off"
+
+
+ switch (_vm->_configWalkspeed) {
+ case 0:
+ menu.item[2].itemString = _vm->_configStrings[0]; //"Slowest"
+ break;
+ case 1:
+ menu.item[2].itemString = _vm->_configStrings[1]; //"Slow"
+ break;
+ case 2:
+ menu.item[2].itemString = _vm->_configStrings[2]; //"Normal"
+ break;
+ case 3:
+ menu.item[2].itemString = _vm->_configStrings[3]; //"Fast"
+ break;
+ case 4:
+ menu.item[2].itemString = _vm->_configStrings[4]; //"Fastest"
+ break;
+ default:
+ menu.item[2].itemString = "ERROR";
+ }
+
+ int textControl = 3;
+ int clickableOffset = 8;
+ if (_vm->gameFlags().isTalkie) {
+ textControl = 4;
+ clickableOffset = 11;
+
+ if (_vm->_configVoice == 0) {
+ menu.item[4].enabled = 1;
+ menu.item[4].labelString = _textSpeedString;
+ } else {
+ menu.item[4].enabled = 0;
+ menu.item[4].labelString = 0;
+ }
+
+ switch (_vm->_configVoice) {
+ case 0:
+ menu.item[3].itemString = _vm->_configStrings[5]; //"Text only"
+ break;
+ case 1:
+ menu.item[3].itemString = _vm->_configStrings[6]; //"Voice only"
+ break;
+ case 2:
+ menu.item[3].itemString = _vm->_configStrings[7]; //"Voice & Text"
+ break;
+ default:
+ menu.item[3].itemString = "ERROR";
+ }
+ } else {
+ if (_vm->gameFlags().platform == Common::kPlatformAmiga)
+ clickableOffset = 5;
+
+ menu.item[4].enabled = 0;
+ menu.item[4].labelString = 0;
+ }
+
+ switch (_vm->_configTextspeed) {
+ case 0:
+ menu.item[textControl].itemString = _vm->_configStrings[1]; //"Slow"
+ break;
+ case 1:
+ menu.item[textControl].itemString = _vm->_configStrings[2]; //"Normal"
+ break;
+ case 2:
+ menu.item[textControl].itemString = _vm->_configStrings[3]; //"Fast"
+ break;
+ case 3:
+ menu.item[textControl].itemString = _vm->_configStrings[clickableOffset]; //"Clickable"
+ break;
+ default:
+ menu.item[textControl].itemString = "ERROR";
+ }
+
+ initMenuLayout(menu);
+ initMenu(menu);
+}
+
+int GUI_LoK::controlsChangeMusic(Button *button) {
+ updateMenuButton(button);
+
+ _vm->_configMusic = (_vm->_configMusic + 1) % ((_vm->gameFlags().platform == Common::kPlatformFMTowns) ? 3 : 2);
+ setupControls(_menu[5]);
+ return 0;
+}
+
+int GUI_LoK::controlsChangeSounds(Button *button) {
+ updateMenuButton(button);
+
+ _vm->_configSounds = !_vm->_configSounds;
+ setupControls(_menu[5]);
+ return 0;
+}
+
+int GUI_LoK::controlsChangeWalk(Button *button) {
+ updateMenuButton(button);
+
+ _vm->_configWalkspeed = (_vm->_configWalkspeed + 1) % 5;
+ _vm->setWalkspeed(_vm->_configWalkspeed);
+ setupControls(_menu[5]);
+ return 0;
+}
+
+int GUI_LoK::controlsChangeText(Button *button) {
+ updateMenuButton(button);
+
+ _vm->_configTextspeed = (_vm->_configTextspeed + 1) % 4;
+ setupControls(_menu[5]);
+ return 0;
+}
+
+int GUI_LoK::controlsChangeVoice(Button *button) {
+ updateMenuButton(button);
+
+ _vm->_configVoice = (_vm->_configVoice + 1) % 3;
+ setupControls(_menu[5]);
+ return 0;
+}
+
+int GUI_LoK::controlsApply(Button *button) {
+ _vm->writeSettings();
+ return cancelSubMenu(button);
+}
+
+int GUI_LoK::scrollUp(Button *button) {
+ updateMenuButton(button);
+
+ if (_savegameOffset > 0) {
+ _savegameOffset--;
+ setupSavegames(_menu[2], 5);
+ initMenu(_menu[2]);
+ }
+ return 0;
+}
+
+int GUI_LoK::scrollDown(Button *button) {
+ updateMenuButton(button);
+
+ _savegameOffset++;
+ if (uint(_savegameOffset + 5) >= _saveSlots.size())
+ _savegameOffset = MAX<int>(_saveSlots.size() - 5, 0);
+ setupSavegames(_menu[2], 5);
+ initMenu(_menu[2]);
+
+ return 0;
+}
+
+void GUI_LoK::fadePalette() {
+ if (_vm->gameFlags().platform == Common::kPlatformAmiga)
+ return;
+
+ static const int16 menuPalIndexes[] = {248, 249, 250, 251, 252, 253, 254, -1};
+ int index = 0;
+
+ _screen->copyPalette(2, 0);
+
+ for (int i = 0; i < 768; i++)
+ _screen->getPalette(0)[i] >>= 1;
+
+ while (menuPalIndexes[index] != -1) {
+ _screen->getPalette(0).copy(_screen->getPalette(2), menuPalIndexes[index], 1);
+ ++index;
+ }
+
+ _screen->fadePalette(_screen->getPalette(0), 2);
+}
+
+void GUI_LoK::restorePalette() {
+ if (_vm->gameFlags().platform == Common::kPlatformAmiga)
+ return;
+
+ _screen->copyPalette(0, 2);
+ _screen->fadePalette(_screen->getPalette(0), 2);
+}
+
+#pragma mark -
+
+void KyraEngine_LoK::drawAmulet() {
+ static const int16 amuletTable1[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x150, 0x155, 0x15A, 0x15F, 0x164, 0x145, -1};
+ static const int16 amuletTable3[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x14F, 0x154, 0x159, 0x15E, 0x163, 0x144, -1};
+ static const int16 amuletTable2[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x152, 0x157, 0x15C, 0x161, 0x166, 0x147, -1};
+ static const int16 amuletTable4[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x151, 0x156, 0x15B, 0x160, 0x165, 0x146, -1};
+
+ resetGameFlag(0xF1);
+ _screen->hideMouse();
+
+ int i = 0;
+ while (amuletTable1[i] != -1) {
+ if (queryGameFlag(87))
+ _screen->drawShape(0, _shapes[amuletTable1[i]], _amuletX[0], _amuletY[0], 0, 0);
+
+ if (queryGameFlag(89))
+ _screen->drawShape(0, _shapes[amuletTable2[i]], _amuletX[1], _amuletY[1], 0, 0);
+
+ if (queryGameFlag(86))
+ _screen->drawShape(0, _shapes[amuletTable3[i]], _amuletX[2], _amuletY[2], 0, 0);
+
+ if (queryGameFlag(88))
+ _screen->drawShape(0, _shapes[amuletTable4[i]], _amuletX[3], _amuletY[3], 0, 0);
+
+ _screen->updateScreen();
+ delayWithTicks(3);
+ i++;
+ }
+ _screen->showMouse();
+}
+
+} // End of namespace Kyra