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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifdef ENABLE_LOL
+
+#ifndef KYRA_GUI_LOL_H
+#define KYRA_GUI_LOL_H
+
+#include "kyra/gui/gui_v1.h"
+
+namespace Kyra {
+#define GUI_LOL_MENU(menu, a, b, c, d, e, f, g, i) \
+ do { \
+ const ScreenDim *dim = _screen->getScreenDim(a); \
+ menu.x = (dim->sx << 3); \
+ menu.y = (dim->sy); \
+ menu.width = (dim->w << 3); \
+ menu.height = (dim->h); \
+ if (_vm->gameFlags().use16ColorMode) { \
+ menu.bkgdColor = 0xCC; \
+ menu.color1 = 0xFF; \
+ menu.color2 = 0xDD; \
+ } else { \
+ menu.bkgdColor = 225; \
+ menu.color1 = 223; \
+ menu.color2 = 227; \
+ } \
+ menu.menuNameId = b; \
+ menu.highlightedItem = c; \
+ menu.numberOfItems = d; \
+ menu.titleX = (dim->sx << 3) + (dim->w << 2); \
+ menu.titleY = 6; \
+ menu.textColor = _vm->gameFlags().use16ColorMode ? 0xE1 : 254; \
+ menu.scrollUpButtonX = e; \
+ menu.scrollUpButtonY = f; \
+ menu.scrollDownButtonX = g; \
+ menu.scrollDownButtonY = i; \
+ } while (0)
+
+ #define GUI_LOL_MENU_ITEM(item, a, b, c, d, e, f, g) \
+ do { \
+ item.enabled = 1; \
+ item.itemId = a; \
+ item.itemString = 0; \
+ item.x = b; \
+ item.y = c; \
+ item.width = d; \
+ item.height = e; \
+ item.textColor = _vm->gameFlags().use16ColorMode ? 0xC1 : 204; \
+ item.highlightColor = _vm->gameFlags().use16ColorMode ? 0xE1 : 254; \
+ item.titleX = -1; \
+ if (_vm->gameFlags().use16ColorMode) { \
+ item.bkgdColor = 0xCC; \
+ item.color1 = 0xFF; \
+ item.color2 = 0xDD; \
+ } else { \
+ item.bkgdColor = 225; \
+ item.color1 = 223; \
+ item.color2 = 227; \
+ } \
+ item.saveSlot = 0; \
+ item.labelId = f; \
+ item.labelString = 0; \
+ item.labelX = 0; \
+ item.labelY = 0; \
+ item.keyCode = g; \
+ } while (0)
+
+class LoLEngine;
+class Screen_LoL;
+
+class GUI_LoL : public GUI_v1 {
+ friend class LoLEngine;
+public:
+ GUI_LoL(LoLEngine *vm);
+
+ void initStaticData();
+
+ // button specific
+ void processButton(Button *button);
+ int processButtonList(Button *buttonList, uint16 inputFlags, int8 mouseWheel);
+
+ int redrawShadedButtonCallback(Button *button);
+ int redrawButtonCallback(Button *button);
+
+ int runMenu(Menu &menu);
+
+ // utilities for thumbnail creation
+ void createScreenThumbnail(Graphics::Surface &dst);
+
+private:
+ void backupPage0();
+ void restorePage0();
+
+ void setupSaveMenuSlots(Menu &menu, int num);
+
+ void printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 flags);
+ int getMenuCenterStringX(const char *str, int x1, int x2);
+
+ int getInput();
+
+ int clickedMainMenu(Button *button);
+ int clickedLoadMenu(Button *button);
+ int clickedSaveMenu(Button *button);
+ int clickedDeleteMenu(Button *button);
+ int clickedOptionsMenu(Button *button);
+ int clickedAudioMenu(Button *button);
+ int clickedDeathMenu(Button *button);
+ int clickedSavenameMenu(Button *button);
+ int clickedChoiceMenu(Button *button);
+
+ int scrollUp(Button *button);
+ int scrollDown(Button *button);
+
+ Button *getButtonListData() { return _menuButtons; }
+ Button *getScrollUpButton() { return &_scrollUpButton; }
+ Button *getScrollDownButton() { return &_scrollDownButton; }
+
+
+ Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; }
+ Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; }
+
+ uint8 defaultColor1() const { return 0xFE; }
+ uint8 defaultColor2() const { return 0x00; }
+
+ const char *getMenuTitle(const Menu &menu);
+ const char *getMenuItemTitle(const MenuItem &menuItem);
+ const char *getMenuItemLabel(const MenuItem &menuItem);
+
+ Button _menuButtons[10];
+ Button _scrollUpButton;
+ Button _scrollDownButton;
+ Menu _mainMenu, _gameOptions, _audioOptions, _choiceMenu, _loadMenu, _saveMenu, _deleteMenu, _savenameMenu, _deathMenu;
+ Menu *_currentMenu, *_lastMenu, *_newMenu;
+ int _menuResult;
+ char *_saveDescription;
+
+ LoLEngine *_vm;
+ Screen_LoL *_screen;
+
+ bool _pressFlag;
+
+ Button *_specialProcessButton;
+ Button *_backUpButtonList;
+ uint16 _flagsModifier;
+
+ int _savegameOffset;
+ int _sliderSfx;
+
+ Button::Callback _scrollUpFunctor;
+ Button::Callback _scrollDownFunctor;
+
+ virtual void sortSaveSlots();
+};
+
+} // End of namespace Kyra
+
+#endif
+
+#endif // ENABLE_LOL