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Diffstat (limited to 'engines/kyra/gui/gui_v2.cpp')
-rw-r--r-- | engines/kyra/gui/gui_v2.cpp | 879 |
1 files changed, 879 insertions, 0 deletions
diff --git a/engines/kyra/gui/gui_v2.cpp b/engines/kyra/gui/gui_v2.cpp new file mode 100644 index 0000000000..b0a8bc18c8 --- /dev/null +++ b/engines/kyra/gui/gui_v2.cpp @@ -0,0 +1,879 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "kyra/gui/gui_v2.h" +#include "kyra/graphics/screen_v2.h" +#include "kyra/text/text.h" +#include "kyra/engine/util.h" + +#include "common/savefile.h" +#include "common/system.h" + +namespace Kyra { + +GUI_v2::GUI_v2(KyraEngine_v2 *vm) : GUI_v1(vm), _vm(vm), _screen(vm->screen_v2()) { + _backUpButtonList = _specialProcessButton = 0; + _buttonListChanged = false; + _lastScreenUpdate = 0; + _flagsModifier = 0; + + _currentMenu = 0; + _isDeathMenu = false; + _isSaveMenu = false; + _isLoadMenu = false; + _scrollUpFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollUpButton); + _scrollDownFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollDownButton); + _sliderHandlerFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::sliderHandler); + _savegameOffset = 0; + _isDeleteMenu = false; +} + +Button *GUI_v2::addButtonToList(Button *list, Button *newButton) { + list = GUI_v1::addButtonToList(list, newButton); + _buttonListChanged = true; + return list; +} + +void GUI_v2::processButton(Button *button) { + if (!button) + return; + + if (button->flags & 8) { + if (button->flags & 0x10) { + // XXX + } + return; + } + + int entry = button->flags2 & 5; + + byte val1 = 0, val2 = 0, val3 = 0; + const uint8 *dataPtr = 0; + Button::Callback callback; + if (entry == 1) { + val1 = button->data1Val1; + dataPtr = button->data1ShapePtr; + callback = button->data1Callback; + val2 = button->data1Val2; + val3 = button->data1Val3; + } else if (entry == 4 || entry == 5) { + val1 = button->data2Val1; + dataPtr = button->data2ShapePtr; + callback = button->data2Callback; + val2 = button->data2Val2; + val3 = button->data2Val3; + } else { + val1 = button->data0Val1; + dataPtr = button->data0ShapePtr; + callback = button->data0Callback; + val2 = button->data0Val2; + val3 = button->data0Val3; + } + + int x = 0, y = 0, x2 = 0, y2 = 0; + + x = button->x; + if (x < 0) + x += _screen->getScreenDim(button->dimTableIndex)->w << 3; + x += _screen->getScreenDim(button->dimTableIndex)->sx << 3; + x2 = x + button->width - 1; + + y = button->y; + if (y < 0) + y += _screen->getScreenDim(button->dimTableIndex)->h << 3; + y += _screen->getScreenDim(button->dimTableIndex)->sy << 3; + y2 = y + button->height - 1; + + switch (val1 - 1) { + case 0: + _screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10); + break; + + case 1: + _screen->printText((const char *)dataPtr, x, y, val2, val3); + break; + + case 3: + if (callback) + (*callback)(button); + break; + + case 4: + _screen->drawBox(x, y, x2, y2, val2); + break; + + case 5: + _screen->fillRect(x, y, x2, y2, val2, -1, true); + break; + + default: + break; + } +} + +int GUI_v2::processButtonList(Button *buttonList, uint16 inputFlag, int8 mouseWheel) { + if (!buttonList) + return inputFlag & 0x7FFF; + + if (_backUpButtonList != buttonList || _buttonListChanged) { + _specialProcessButton = 0; + //flagsModifier |= 0x2200; + _backUpButtonList = buttonList; + _buttonListChanged = false; + + while (buttonList) { + processButton(buttonList); + buttonList = buttonList->nextButton; + } + } + + Common::Point p = _vm->getMousePos(); + int mouseX = _vm->_mouseX = p.x; + int mouseY = _vm->_mouseY = p.y; + + uint16 flags = 0; + + if (1/*!_screen_cursorDisable*/) { + uint16 inFlags = inputFlag & 0xFF; + uint16 temp = 0; + + // HACK: inFlags == 200 is our left button (up) + if (inFlags == 199 || inFlags == 200) + temp = 0x1000; + if (inFlags == 198) + temp = 0x100; + + if (inputFlag & 0x800) + temp <<= 2; + + flags |= temp; + + _flagsModifier &= ~((temp & 0x4400) >> 1); + _flagsModifier |= (temp & 0x1100) * 2; + flags |= _flagsModifier; + flags |= (_flagsModifier << 2) ^ 0x8800; + } + + buttonList = _backUpButtonList; + if (_specialProcessButton) { + buttonList = _specialProcessButton; + if (_specialProcessButton->flags & 8) + _specialProcessButton = 0; + } + + int returnValue = 0; + while (buttonList) { + if (buttonList->flags & 8) { + buttonList = buttonList->nextButton; + continue; + } + buttonList->flags2 &= ~0x18; + buttonList->flags2 |= (buttonList->flags2 & 3) << 3; + + int x = buttonList->x; + if (x < 0) + x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3; + x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3; + + int y = buttonList->y; + if (y < 0) + y += _screen->getScreenDim(buttonList->dimTableIndex)->h; + y += _screen->getScreenDim(buttonList->dimTableIndex)->sy; + + bool progress = false; + + if (mouseX >= x && mouseY >= y && mouseX <= x + buttonList->width && mouseY <= y + buttonList->height) + progress = true; + + buttonList->flags2 &= ~0x80; + uint16 inFlags = inputFlag & 0x7FFF; + if (inFlags) { + if (buttonList->keyCode == inFlags) { + progress = true; + flags = buttonList->flags & 0x0F00; + buttonList->flags2 |= 0x80; + inputFlag = 0; + _specialProcessButton = buttonList; + } else if (buttonList->keyCode2 == inFlags) { + flags = buttonList->flags & 0xF000; + if (!flags) + flags = buttonList->flags & 0x0F00; + progress = true; + buttonList->flags2 |= 0x80; + inputFlag = 0; + _specialProcessButton = buttonList; + } + } + + bool unk1 = false; + + if (mouseWheel && buttonList->mouseWheel == mouseWheel) { + progress = true; + unk1 = true; + } + + if (!progress) + buttonList->flags2 &= ~6; + + if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _specialProcessButton || !_specialProcessButton)) { + buttonList->flags |= 6; + if (!_specialProcessButton) + _specialProcessButton = buttonList; + } else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) { + buttonList->flags2 |= 6; + } else { + buttonList->flags2 &= ~6; + } + + bool progressSwitch = false; + if (!_specialProcessButton) { + progressSwitch = progress; + } else { + if (_specialProcessButton->flags & 0x40) + progressSwitch = (_specialProcessButton == buttonList); + else + progressSwitch = progress; + } + + if (progressSwitch) { + if ((flags & 0x1100) && progress && !_specialProcessButton) { + inputFlag = 0; + _specialProcessButton = buttonList; + } + + if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) { + uint16 combinedFlags = (buttonList->flags & flags); + combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00); + combinedFlags >>= 8; + + static const uint16 flagTable[] = { + 0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100, + 0x200, 0x100, 0x400, 0x100, 0x400, 0x100 + }; + + assert(combinedFlags < ARRAYSIZE(flagTable)); + + switch (flagTable[combinedFlags]) { + case 0x400: + if (!(buttonList->flags & 1) || ((buttonList->flags & 1) && _specialProcessButton == buttonList)) { + buttonList->flags2 ^= 1; + returnValue = buttonList->index | 0x8000; + unk1 = true; + } + + if (!(buttonList->flags & 4)) { + buttonList->flags2 &= ~4; + buttonList->flags2 &= ~2; + } + break; + + case 0x800: + if (!(buttonList->flags & 4)) { + buttonList->flags2 |= 4; + buttonList->flags2 |= 2; + } + + if (!(buttonList->flags & 1)) + unk1 = true; + break; + + case 0x200: + if (buttonList->flags & 4) { + buttonList->flags2 |= 4; + buttonList->flags2 |= 2; + } + + if (!(buttonList->flags & 1)) + unk1 = true; + break; + + case 0x100: + default: + buttonList->flags2 ^= 1; + returnValue = buttonList->index | 0x8000; + unk1 = true; + if (buttonList->flags & 4) { + buttonList->flags2 |= 4; + buttonList->flags2 |= 2; + } + _specialProcessButton = buttonList; + } + } + } + + bool unk2 = false; + if ((flags & 0x2200) && progress) { + buttonList->flags2 |= 6; + if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) { + unk2 = true; + buttonList->flags2 |= 1; + } + } + + if ((flags & 0x8800) == 0x8800) { + _specialProcessButton = 0; + if (!progress || (buttonList->flags & 4)) + buttonList->flags2 &= ~6; + } + + if (!progress && buttonList == _specialProcessButton && !(buttonList->flags & 0x40)) + _specialProcessButton = 0; + + if ((buttonList->flags2 & 0x18) != ((buttonList->flags2 & 3) << 3)) + processButton(buttonList); + + if (unk2) + buttonList->flags2 &= ~1; + + if (unk1) { + buttonList->flags2 &= 0xFF; + buttonList->flags2 |= flags; + + if (buttonList->buttonCallback) { + _vm->removeInputTop(); + if ((*buttonList->buttonCallback)(buttonList)) + break; + } + + if (buttonList->flags & 0x20) + break; + } + + if (_specialProcessButton == buttonList && (buttonList->flags & 0x40)) + break; + + buttonList = buttonList->nextButton; + } + + if (!returnValue) + returnValue = inputFlag & 0x7FFF; + return returnValue; +} + +void GUI_v2::updateButton(Button *button) { + if (!button || (button->flags & 8)) + return; + + if (button->flags2 & 1) + button->flags2 |= 8; + else + button->flags2 |= ~8; + + button->flags2 &= ~1; + + if (button->flags2 & 4) + button->flags2 |= 0x10; + else + button->flags2 &= ~0x10; + + button->flags2 &= ~4; + + processButton(button); +} + +void GUI_v2::getInput() { + if (!_displayMenu) + return; + + _vm->checkInput(_menuButtonList); + _vm->removeInputTop(); + if (_vm->shouldQuit()) { + _displayMenu = false; + _isLoadMenu = false; + _isSaveMenu = false; + _isOptionsMenu = false; + _isDeleteMenu = false; + } + + _vm->delay(10); +} + +void GUI_v2::renewHighlight(Menu &menu) { + if (!_displayMenu) + return; + + MenuItem &item = menu.item[menu.highlightedItem]; + int x = item.x + menu.x; int y = item.y + menu.y; + int x2 = x + item.width - 1; int y2 = y + item.height - 1; + redrawText(menu); + _screen->fillRect(x + 2, y + 2, x2 - 2, y2 - 2, item.bkgdColor); + redrawHighlight(menu); + _screen->updateScreen(); +} + +void GUI_v2::backUpPage1(uint8 *buffer) { + _screen->copyRegionToBuffer(1, 0, 0, 320, 200, buffer); +} + +void GUI_v2::restorePage1(const uint8 *buffer) { + _screen->copyBlockToPage(1, 0, 0, 320, 200, buffer); +} + +void GUI_v2::setupSavegameNames(Menu &menu, int num) { + for (int i = 0; i < num; ++i) { + strcpy(getTableString(menu.item[i].itemId), ""); + menu.item[i].saveSlot = -1; + menu.item[i].enabled = false; + } + + int startSlot = 0; + if (_isSaveMenu && _savegameOffset == 0) + startSlot = 1; + + KyraEngine_v2::SaveHeader header; + Common::InSaveFile *in; + for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); ++i) { + if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header)) != 0) { + char *s = getTableString(menu.item[i].itemId); + Common::strlcpy(s, header.description.c_str(), 80); + Util::convertISOToDOS(s); + + // Trim long GMM save descriptions to fit our save slots + _screen->_charWidth = -2; + int fC = _screen->getTextWidth(s); + while (s[0] && fC > 240) { + s[strlen(s) - 1] = 0; + fC = _screen->getTextWidth(s); + } + _screen->_charWidth = 0; + + menu.item[i].saveSlot = _saveSlots[i + _savegameOffset]; + menu.item[i].enabled = true; + delete in; + } + } + + if (_savegameOffset == 0) { + if (_isSaveMenu) { + char *dst = getTableString(menu.item[0].itemId); + const char *src = getTableString(_vm->gameFlags().isTalkie ? 10 : 18); + strcpy(dst, src); + menu.item[0].saveSlot = -2; + menu.item[0].enabled = true; + } else { + char *dst = getTableString(menu.item[0].itemId); + const char *src = getTableString(_vm->gameFlags().isTalkie ? 34 : 42); + strcpy(dst, src); + } + } +} + +int GUI_v2::scrollUpButton(Button *button) { + updateMenuButton(button); + + if (_savegameOffset == (_isDeleteMenu ? 1 : 0)) + return 0; + + --_savegameOffset; + if (_isLoadMenu) { + setupSavegameNames(_loadMenu, 5); + // original calls something different here... + initMenu(_loadMenu); + } else if (_isSaveMenu || _isDeleteMenu) { + setupSavegameNames(_saveMenu, 5); + // original calls something different here... + initMenu(_saveMenu); + } + + return 0; +} + +int GUI_v2::scrollDownButton(Button *button) { + updateMenuButton(button); + ++_savegameOffset; + + if (uint(_savegameOffset + 5) >= _saveSlots.size()) + _savegameOffset = MAX<int>(_saveSlots.size() - 5, _isDeleteMenu ? 1 : 0); + + if (_isLoadMenu) { + setupSavegameNames(_loadMenu, 5); + // original calls something different here... + initMenu(_loadMenu); + } else if (_isSaveMenu || _isDeleteMenu) { + setupSavegameNames(_saveMenu, 5); + // original calls something different here... + initMenu(_saveMenu); + } + + return 0; +} + +int GUI_v2::resumeGame(Button *caller) { + updateMenuButton(caller); + _displayMenu = false; + return 0; +} + +int GUI_v2::quitOptionsMenu(Button *caller) { + updateMenuButton(caller); + _isOptionsMenu = false; + return 0; +} + +int GUI_v2::toggleWalkspeed(Button *caller) { + updateMenuButton(caller); + if (_vm->_configWalkspeed == 5) + _vm->_configWalkspeed = 3; + else + _vm->_configWalkspeed = 5; + _vm->setWalkspeed(_vm->_configWalkspeed); + setupOptionsButtons(); + renewHighlight(_gameOptions); + return 0; +} + +int GUI_v2::toggleText(Button *caller) { + updateMenuButton(caller); + + if (_vm->textEnabled()) { + if (_vm->speechEnabled()) + _vm->_configVoice = 1; + else + _vm->_configVoice = 3; + } else { + if (_vm->speechEnabled()) + _vm->_configVoice = 2; + else + _vm->_configVoice = 0; + } + + setupOptionsButtons(); + renewHighlight(_gameOptions); + return 0; +} + +int GUI_v2::clickLoadSlot(Button *caller) { + updateMenuButton(caller); + + int index = caller->index - _menuButtons[0].index; + assert(index >= 0 && index <= 6); + MenuItem &item = _loadMenu.item[index]; + + if (item.saveSlot >= 0) { + _vm->_gameToLoad = item.saveSlot; + _isLoadMenu = false; + } + + return 0; +} + +int GUI_v2::cancelLoadMenu(Button *caller) { + updateMenuButton(caller); + _isLoadMenu = false; + _noLoadProcess = true; + return 0; +} + +int GUI_v2::saveMenu(Button *caller) { + updateSaveFileList(_vm->_targetName); + + updateMenuButton(caller); + + restorePage1(_vm->_screenBuffer); + backUpPage1(_vm->_screenBuffer); + + _isSaveMenu = true; + _noSaveProcess = false; + _saveSlot = -1; + _savegameOffset = 0; + setupSavegameNames(_saveMenu, 5); + initMenu(_saveMenu); + + updateAllMenuButtons(); + + while (_isSaveMenu) { + processHighlights(_saveMenu); + getInput(); + } + + if (_noSaveProcess) { + restorePage1(_vm->_screenBuffer); + backUpPage1(_vm->_screenBuffer); + initMenu(*_currentMenu); + updateAllMenuButtons(); + return 0; + } else if (_saveSlot <= -1) { + return 0; + } + + restorePage1(_vm->_screenBuffer); + restorePalette(); + + Graphics::Surface thumb; + createScreenThumbnail(thumb); + Util::convertDOSToISO(_saveDescription); + _vm->saveGameStateIntern(_saveSlot, _saveDescription, &thumb); + thumb.free(); + + _displayMenu = false; + _madeSave = true; + + return 0; +} + +int GUI_v2::clickSaveSlot(Button *caller) { + updateMenuButton(caller); + + int index = caller->index - _menuButtons[0].index; + assert(index >= 0 && index <= 6); + MenuItem &item = _saveMenu.item[index]; + + if (item.saveSlot >= 0) { + if (_isDeleteMenu) { + _slotToDelete = item.saveSlot; + _isDeleteMenu = false; + return 0; + } else { + _saveSlot = item.saveSlot; + strcpy(_saveDescription, getTableString(item.itemId)); + } + } else if (item.saveSlot == -2) { + _saveSlot = getNextSavegameSlot(); + memset(_saveDescription, 0, sizeof(_saveDescription)); + } + + restorePage1(_vm->_screenBuffer); + backUpPage1(_vm->_screenBuffer); + + initMenu(_savenameMenu); + _screen->fillRect(0x26, 0x5B, 0x11F, 0x66, textFieldColor2()); + g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); + const char *desc = nameInputProcess(_saveDescription, 0x27, 0x5C, textFieldColor1(), textFieldColor2(), textFieldColor3(), 0x50); + g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); + restorePage1(_vm->_screenBuffer); + backUpPage1(_vm->_screenBuffer); + if (desc) { + _isSaveMenu = false; + _isDeleteMenu = false; + } else { + initMenu(_saveMenu); + } + + return 0; +} + +int GUI_v2::cancelSaveMenu(Button *caller) { + updateMenuButton(caller); + _isSaveMenu = false; + _isDeleteMenu = false; + _noSaveProcess = true; + return 0; +} + +int GUI_v2::deleteMenu(Button *caller) { + updateSaveFileList(_vm->_targetName); + + updateMenuButton(caller); + if (_saveSlots.size() < 2) { + _vm->snd_playSoundEffect(0x0D); + return 0; + } + + do { + restorePage1(_vm->_screenBuffer); + backUpPage1(_vm->_screenBuffer); + _savegameOffset = 1; + _saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 35 : 1; + setupSavegameNames(_saveMenu, 5); + initMenu(_saveMenu); + _isDeleteMenu = true; + _slotToDelete = -1; + updateAllMenuButtons(); + + while (_isDeleteMenu) { + processHighlights(_saveMenu); + getInput(); + } + + if (_slotToDelete < 1) { + restorePage1(_vm->_screenBuffer); + backUpPage1(_vm->_screenBuffer); + initMenu(*_currentMenu); + updateAllMenuButtons(); + _saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17; + return 0; + } + } while (choiceDialog(_vm->gameFlags().isTalkie ? 0x24 : 2, 1) == 0); + + restorePage1(_vm->_screenBuffer); + backUpPage1(_vm->_screenBuffer); + initMenu(*_currentMenu); + updateAllMenuButtons(); + _vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(_slotToDelete)); + Common::Array<int>::iterator i = Common::find(_saveSlots.begin(), _saveSlots.end(), _slotToDelete); + while (i != _saveSlots.end()) { + ++i; + if (i == _saveSlots.end()) + break; + // We are only renaming all savefiles until we get some slots missing + // Also not rename quicksave slot filenames + if (*(i - 1) != *i || *i >= 990) + break; + Common::String oldName = _vm->getSavegameFilename(*i); + Common::String newName = _vm->getSavegameFilename(*i - 1); + _vm->_saveFileMan->renameSavefile(oldName, newName); + } + _saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17; + return 0; +} + +const char *GUI_v2::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize) { + bool running = true; + int curPos = strlen(buffer); + + int x2 = x, y2 = y; + Screen::FontId of = _screen->setFont(Screen::FID_8_FNT); + _text->printText(buffer, x, y, c1, c2, c2); + + for (int i = 0; i < curPos; ++i) + x2 += getCharWidth(buffer[i]); + + drawTextfieldBlock(x2, y2, c3); + _screen->setFont(of); + + _keyPressed.reset(); + _cancelNameInput = _finishNameInput = false; + while (running && !_vm->shouldQuit()) { + of = _screen->setFont(Screen::FID_8_FNT); + checkTextfieldInput(); + _screen->setFont(of); + processHighlights(_savenameMenu); + + char inputKey = _keyPressed.ascii; + Util::convertISOToDOS(inputKey); + + if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) { + if (checkSavegameDescription(buffer, curPos)) { + buffer[curPos] = 0; + running = false; + } else { + _finishNameInput = false; + } + } else if (_keyPressed.keycode == Common::KEYCODE_ESCAPE || _cancelNameInput) { + running = false; + return 0; + } else if ((_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) && curPos > 0) { + drawTextfieldBlock(x2, y2, c2); + --curPos; + x2 -= getCharWidth(buffer[curPos]); + drawTextfieldBlock(x2, y2, c3); + _screen->updateScreen(); + _lastScreenUpdate = _vm->_system->getMillis(); + } else if ((uint8)inputKey > 31 && (uint8)inputKey < (_vm->gameFlags().lang == Common::JA_JPN ? 128 : 226) && curPos < bufferSize) { + of = _screen->setFont(Screen::FID_8_FNT); + if (x2 + getCharWidth(inputKey) + 7 < 0x11F) { + buffer[curPos] = inputKey; + const char text[2] = { buffer[curPos], 0 }; + _text->printText(text, x2, y2, c1, c2, c2); + x2 += getCharWidth(inputKey); + drawTextfieldBlock(x2, y2, c3); + ++curPos; + _screen->updateScreen(); + _lastScreenUpdate = _vm->_system->getMillis(); + } + _screen->setFont(of); + } + + _keyPressed.reset(); + } + + return buffer; +} + +int GUI_v2::finishSavename(Button *caller) { + updateMenuButton(caller); + _finishNameInput = true; + return 0; +} + +int GUI_v2::cancelSavename(Button *caller) { + updateMenuButton(caller); + _cancelNameInput = true; + return 0; +} + +bool GUI_v2::checkSavegameDescription(const char *buffer, int size) { + if (!buffer || !size) + return false; + if (buffer[0] == 0) + return false; + for (int i = 0; i < size; ++i) { + if (buffer[i] != 0x20) + return true; + else if (buffer[i] == 0x00) + return false; + } + return false; +} + +int GUI_v2::getCharWidth(uint8 c) { + Screen::FontId old = _screen->setFont(Screen::FID_8_FNT); + _screen->_charWidth = -2; + int width = _screen->getCharWidth(c); + _screen->_charWidth = 0; + _screen->setFont(old); + return width; +} + +void GUI_v2::drawTextfieldBlock(int x, int y, uint8 c) { + _screen->fillRect(x + 1, y + 1, x + 7, y + 8, c); +} + +bool GUI_v2::choiceDialog(int name, bool type) { + _choiceMenu.highlightedItem = 0; + restorePage1(_vm->_screenBuffer); + backUpPage1(_vm->_screenBuffer); + if (type) + _choiceMenu.numberOfItems = 2; + else + _choiceMenu.numberOfItems = 1; + _choiceMenu.menuNameId = name; + + initMenu(_choiceMenu); + _isChoiceMenu = true; + _choice = false; + + while (_isChoiceMenu) { + processHighlights(_choiceMenu); + getInput(); + } + + restorePage1(_vm->_screenBuffer); + backUpPage1(_vm->_screenBuffer); + return _choice; +} + +int GUI_v2::choiceYes(Button *caller) { + updateMenuButton(caller); + _choice = true; + _isChoiceMenu = false; + return 0; +} + +int GUI_v2::choiceNo(Button *caller) { + updateMenuButton(caller); + _choice = false; + _isChoiceMenu = false; + return 0; +} + +} // End of namespace Kyra |