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-rw-r--r--engines/kyra/gui/gui_v2.cpp879
1 files changed, 879 insertions, 0 deletions
diff --git a/engines/kyra/gui/gui_v2.cpp b/engines/kyra/gui/gui_v2.cpp
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index 0000000000..b0a8bc18c8
--- /dev/null
+++ b/engines/kyra/gui/gui_v2.cpp
@@ -0,0 +1,879 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/gui/gui_v2.h"
+#include "kyra/graphics/screen_v2.h"
+#include "kyra/text/text.h"
+#include "kyra/engine/util.h"
+
+#include "common/savefile.h"
+#include "common/system.h"
+
+namespace Kyra {
+
+GUI_v2::GUI_v2(KyraEngine_v2 *vm) : GUI_v1(vm), _vm(vm), _screen(vm->screen_v2()) {
+ _backUpButtonList = _specialProcessButton = 0;
+ _buttonListChanged = false;
+ _lastScreenUpdate = 0;
+ _flagsModifier = 0;
+
+ _currentMenu = 0;
+ _isDeathMenu = false;
+ _isSaveMenu = false;
+ _isLoadMenu = false;
+ _scrollUpFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollUpButton);
+ _scrollDownFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollDownButton);
+ _sliderHandlerFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::sliderHandler);
+ _savegameOffset = 0;
+ _isDeleteMenu = false;
+}
+
+Button *GUI_v2::addButtonToList(Button *list, Button *newButton) {
+ list = GUI_v1::addButtonToList(list, newButton);
+ _buttonListChanged = true;
+ return list;
+}
+
+void GUI_v2::processButton(Button *button) {
+ if (!button)
+ return;
+
+ if (button->flags & 8) {
+ if (button->flags & 0x10) {
+ // XXX
+ }
+ return;
+ }
+
+ int entry = button->flags2 & 5;
+
+ byte val1 = 0, val2 = 0, val3 = 0;
+ const uint8 *dataPtr = 0;
+ Button::Callback callback;
+ if (entry == 1) {
+ val1 = button->data1Val1;
+ dataPtr = button->data1ShapePtr;
+ callback = button->data1Callback;
+ val2 = button->data1Val2;
+ val3 = button->data1Val3;
+ } else if (entry == 4 || entry == 5) {
+ val1 = button->data2Val1;
+ dataPtr = button->data2ShapePtr;
+ callback = button->data2Callback;
+ val2 = button->data2Val2;
+ val3 = button->data2Val3;
+ } else {
+ val1 = button->data0Val1;
+ dataPtr = button->data0ShapePtr;
+ callback = button->data0Callback;
+ val2 = button->data0Val2;
+ val3 = button->data0Val3;
+ }
+
+ int x = 0, y = 0, x2 = 0, y2 = 0;
+
+ x = button->x;
+ if (x < 0)
+ x += _screen->getScreenDim(button->dimTableIndex)->w << 3;
+ x += _screen->getScreenDim(button->dimTableIndex)->sx << 3;
+ x2 = x + button->width - 1;
+
+ y = button->y;
+ if (y < 0)
+ y += _screen->getScreenDim(button->dimTableIndex)->h << 3;
+ y += _screen->getScreenDim(button->dimTableIndex)->sy << 3;
+ y2 = y + button->height - 1;
+
+ switch (val1 - 1) {
+ case 0:
+ _screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10);
+ break;
+
+ case 1:
+ _screen->printText((const char *)dataPtr, x, y, val2, val3);
+ break;
+
+ case 3:
+ if (callback)
+ (*callback)(button);
+ break;
+
+ case 4:
+ _screen->drawBox(x, y, x2, y2, val2);
+ break;
+
+ case 5:
+ _screen->fillRect(x, y, x2, y2, val2, -1, true);
+ break;
+
+ default:
+ break;
+ }
+}
+
+int GUI_v2::processButtonList(Button *buttonList, uint16 inputFlag, int8 mouseWheel) {
+ if (!buttonList)
+ return inputFlag & 0x7FFF;
+
+ if (_backUpButtonList != buttonList || _buttonListChanged) {
+ _specialProcessButton = 0;
+ //flagsModifier |= 0x2200;
+ _backUpButtonList = buttonList;
+ _buttonListChanged = false;
+
+ while (buttonList) {
+ processButton(buttonList);
+ buttonList = buttonList->nextButton;
+ }
+ }
+
+ Common::Point p = _vm->getMousePos();
+ int mouseX = _vm->_mouseX = p.x;
+ int mouseY = _vm->_mouseY = p.y;
+
+ uint16 flags = 0;
+
+ if (1/*!_screen_cursorDisable*/) {
+ uint16 inFlags = inputFlag & 0xFF;
+ uint16 temp = 0;
+
+ // HACK: inFlags == 200 is our left button (up)
+ if (inFlags == 199 || inFlags == 200)
+ temp = 0x1000;
+ if (inFlags == 198)
+ temp = 0x100;
+
+ if (inputFlag & 0x800)
+ temp <<= 2;
+
+ flags |= temp;
+
+ _flagsModifier &= ~((temp & 0x4400) >> 1);
+ _flagsModifier |= (temp & 0x1100) * 2;
+ flags |= _flagsModifier;
+ flags |= (_flagsModifier << 2) ^ 0x8800;
+ }
+
+ buttonList = _backUpButtonList;
+ if (_specialProcessButton) {
+ buttonList = _specialProcessButton;
+ if (_specialProcessButton->flags & 8)
+ _specialProcessButton = 0;
+ }
+
+ int returnValue = 0;
+ while (buttonList) {
+ if (buttonList->flags & 8) {
+ buttonList = buttonList->nextButton;
+ continue;
+ }
+ buttonList->flags2 &= ~0x18;
+ buttonList->flags2 |= (buttonList->flags2 & 3) << 3;
+
+ int x = buttonList->x;
+ if (x < 0)
+ x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3;
+ x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3;
+
+ int y = buttonList->y;
+ if (y < 0)
+ y += _screen->getScreenDim(buttonList->dimTableIndex)->h;
+ y += _screen->getScreenDim(buttonList->dimTableIndex)->sy;
+
+ bool progress = false;
+
+ if (mouseX >= x && mouseY >= y && mouseX <= x + buttonList->width && mouseY <= y + buttonList->height)
+ progress = true;
+
+ buttonList->flags2 &= ~0x80;
+ uint16 inFlags = inputFlag & 0x7FFF;
+ if (inFlags) {
+ if (buttonList->keyCode == inFlags) {
+ progress = true;
+ flags = buttonList->flags & 0x0F00;
+ buttonList->flags2 |= 0x80;
+ inputFlag = 0;
+ _specialProcessButton = buttonList;
+ } else if (buttonList->keyCode2 == inFlags) {
+ flags = buttonList->flags & 0xF000;
+ if (!flags)
+ flags = buttonList->flags & 0x0F00;
+ progress = true;
+ buttonList->flags2 |= 0x80;
+ inputFlag = 0;
+ _specialProcessButton = buttonList;
+ }
+ }
+
+ bool unk1 = false;
+
+ if (mouseWheel && buttonList->mouseWheel == mouseWheel) {
+ progress = true;
+ unk1 = true;
+ }
+
+ if (!progress)
+ buttonList->flags2 &= ~6;
+
+ if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _specialProcessButton || !_specialProcessButton)) {
+ buttonList->flags |= 6;
+ if (!_specialProcessButton)
+ _specialProcessButton = buttonList;
+ } else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) {
+ buttonList->flags2 |= 6;
+ } else {
+ buttonList->flags2 &= ~6;
+ }
+
+ bool progressSwitch = false;
+ if (!_specialProcessButton) {
+ progressSwitch = progress;
+ } else {
+ if (_specialProcessButton->flags & 0x40)
+ progressSwitch = (_specialProcessButton == buttonList);
+ else
+ progressSwitch = progress;
+ }
+
+ if (progressSwitch) {
+ if ((flags & 0x1100) && progress && !_specialProcessButton) {
+ inputFlag = 0;
+ _specialProcessButton = buttonList;
+ }
+
+ if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) {
+ uint16 combinedFlags = (buttonList->flags & flags);
+ combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00);
+ combinedFlags >>= 8;
+
+ static const uint16 flagTable[] = {
+ 0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100,
+ 0x200, 0x100, 0x400, 0x100, 0x400, 0x100
+ };
+
+ assert(combinedFlags < ARRAYSIZE(flagTable));
+
+ switch (flagTable[combinedFlags]) {
+ case 0x400:
+ if (!(buttonList->flags & 1) || ((buttonList->flags & 1) && _specialProcessButton == buttonList)) {
+ buttonList->flags2 ^= 1;
+ returnValue = buttonList->index | 0x8000;
+ unk1 = true;
+ }
+
+ if (!(buttonList->flags & 4)) {
+ buttonList->flags2 &= ~4;
+ buttonList->flags2 &= ~2;
+ }
+ break;
+
+ case 0x800:
+ if (!(buttonList->flags & 4)) {
+ buttonList->flags2 |= 4;
+ buttonList->flags2 |= 2;
+ }
+
+ if (!(buttonList->flags & 1))
+ unk1 = true;
+ break;
+
+ case 0x200:
+ if (buttonList->flags & 4) {
+ buttonList->flags2 |= 4;
+ buttonList->flags2 |= 2;
+ }
+
+ if (!(buttonList->flags & 1))
+ unk1 = true;
+ break;
+
+ case 0x100:
+ default:
+ buttonList->flags2 ^= 1;
+ returnValue = buttonList->index | 0x8000;
+ unk1 = true;
+ if (buttonList->flags & 4) {
+ buttonList->flags2 |= 4;
+ buttonList->flags2 |= 2;
+ }
+ _specialProcessButton = buttonList;
+ }
+ }
+ }
+
+ bool unk2 = false;
+ if ((flags & 0x2200) && progress) {
+ buttonList->flags2 |= 6;
+ if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) {
+ unk2 = true;
+ buttonList->flags2 |= 1;
+ }
+ }
+
+ if ((flags & 0x8800) == 0x8800) {
+ _specialProcessButton = 0;
+ if (!progress || (buttonList->flags & 4))
+ buttonList->flags2 &= ~6;
+ }
+
+ if (!progress && buttonList == _specialProcessButton && !(buttonList->flags & 0x40))
+ _specialProcessButton = 0;
+
+ if ((buttonList->flags2 & 0x18) != ((buttonList->flags2 & 3) << 3))
+ processButton(buttonList);
+
+ if (unk2)
+ buttonList->flags2 &= ~1;
+
+ if (unk1) {
+ buttonList->flags2 &= 0xFF;
+ buttonList->flags2 |= flags;
+
+ if (buttonList->buttonCallback) {
+ _vm->removeInputTop();
+ if ((*buttonList->buttonCallback)(buttonList))
+ break;
+ }
+
+ if (buttonList->flags & 0x20)
+ break;
+ }
+
+ if (_specialProcessButton == buttonList && (buttonList->flags & 0x40))
+ break;
+
+ buttonList = buttonList->nextButton;
+ }
+
+ if (!returnValue)
+ returnValue = inputFlag & 0x7FFF;
+ return returnValue;
+}
+
+void GUI_v2::updateButton(Button *button) {
+ if (!button || (button->flags & 8))
+ return;
+
+ if (button->flags2 & 1)
+ button->flags2 |= 8;
+ else
+ button->flags2 |= ~8;
+
+ button->flags2 &= ~1;
+
+ if (button->flags2 & 4)
+ button->flags2 |= 0x10;
+ else
+ button->flags2 &= ~0x10;
+
+ button->flags2 &= ~4;
+
+ processButton(button);
+}
+
+void GUI_v2::getInput() {
+ if (!_displayMenu)
+ return;
+
+ _vm->checkInput(_menuButtonList);
+ _vm->removeInputTop();
+ if (_vm->shouldQuit()) {
+ _displayMenu = false;
+ _isLoadMenu = false;
+ _isSaveMenu = false;
+ _isOptionsMenu = false;
+ _isDeleteMenu = false;
+ }
+
+ _vm->delay(10);
+}
+
+void GUI_v2::renewHighlight(Menu &menu) {
+ if (!_displayMenu)
+ return;
+
+ MenuItem &item = menu.item[menu.highlightedItem];
+ int x = item.x + menu.x; int y = item.y + menu.y;
+ int x2 = x + item.width - 1; int y2 = y + item.height - 1;
+ redrawText(menu);
+ _screen->fillRect(x + 2, y + 2, x2 - 2, y2 - 2, item.bkgdColor);
+ redrawHighlight(menu);
+ _screen->updateScreen();
+}
+
+void GUI_v2::backUpPage1(uint8 *buffer) {
+ _screen->copyRegionToBuffer(1, 0, 0, 320, 200, buffer);
+}
+
+void GUI_v2::restorePage1(const uint8 *buffer) {
+ _screen->copyBlockToPage(1, 0, 0, 320, 200, buffer);
+}
+
+void GUI_v2::setupSavegameNames(Menu &menu, int num) {
+ for (int i = 0; i < num; ++i) {
+ strcpy(getTableString(menu.item[i].itemId), "");
+ menu.item[i].saveSlot = -1;
+ menu.item[i].enabled = false;
+ }
+
+ int startSlot = 0;
+ if (_isSaveMenu && _savegameOffset == 0)
+ startSlot = 1;
+
+ KyraEngine_v2::SaveHeader header;
+ Common::InSaveFile *in;
+ for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); ++i) {
+ if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header)) != 0) {
+ char *s = getTableString(menu.item[i].itemId);
+ Common::strlcpy(s, header.description.c_str(), 80);
+ Util::convertISOToDOS(s);
+
+ // Trim long GMM save descriptions to fit our save slots
+ _screen->_charWidth = -2;
+ int fC = _screen->getTextWidth(s);
+ while (s[0] && fC > 240) {
+ s[strlen(s) - 1] = 0;
+ fC = _screen->getTextWidth(s);
+ }
+ _screen->_charWidth = 0;
+
+ menu.item[i].saveSlot = _saveSlots[i + _savegameOffset];
+ menu.item[i].enabled = true;
+ delete in;
+ }
+ }
+
+ if (_savegameOffset == 0) {
+ if (_isSaveMenu) {
+ char *dst = getTableString(menu.item[0].itemId);
+ const char *src = getTableString(_vm->gameFlags().isTalkie ? 10 : 18);
+ strcpy(dst, src);
+ menu.item[0].saveSlot = -2;
+ menu.item[0].enabled = true;
+ } else {
+ char *dst = getTableString(menu.item[0].itemId);
+ const char *src = getTableString(_vm->gameFlags().isTalkie ? 34 : 42);
+ strcpy(dst, src);
+ }
+ }
+}
+
+int GUI_v2::scrollUpButton(Button *button) {
+ updateMenuButton(button);
+
+ if (_savegameOffset == (_isDeleteMenu ? 1 : 0))
+ return 0;
+
+ --_savegameOffset;
+ if (_isLoadMenu) {
+ setupSavegameNames(_loadMenu, 5);
+ // original calls something different here...
+ initMenu(_loadMenu);
+ } else if (_isSaveMenu || _isDeleteMenu) {
+ setupSavegameNames(_saveMenu, 5);
+ // original calls something different here...
+ initMenu(_saveMenu);
+ }
+
+ return 0;
+}
+
+int GUI_v2::scrollDownButton(Button *button) {
+ updateMenuButton(button);
+ ++_savegameOffset;
+
+ if (uint(_savegameOffset + 5) >= _saveSlots.size())
+ _savegameOffset = MAX<int>(_saveSlots.size() - 5, _isDeleteMenu ? 1 : 0);
+
+ if (_isLoadMenu) {
+ setupSavegameNames(_loadMenu, 5);
+ // original calls something different here...
+ initMenu(_loadMenu);
+ } else if (_isSaveMenu || _isDeleteMenu) {
+ setupSavegameNames(_saveMenu, 5);
+ // original calls something different here...
+ initMenu(_saveMenu);
+ }
+
+ return 0;
+}
+
+int GUI_v2::resumeGame(Button *caller) {
+ updateMenuButton(caller);
+ _displayMenu = false;
+ return 0;
+}
+
+int GUI_v2::quitOptionsMenu(Button *caller) {
+ updateMenuButton(caller);
+ _isOptionsMenu = false;
+ return 0;
+}
+
+int GUI_v2::toggleWalkspeed(Button *caller) {
+ updateMenuButton(caller);
+ if (_vm->_configWalkspeed == 5)
+ _vm->_configWalkspeed = 3;
+ else
+ _vm->_configWalkspeed = 5;
+ _vm->setWalkspeed(_vm->_configWalkspeed);
+ setupOptionsButtons();
+ renewHighlight(_gameOptions);
+ return 0;
+}
+
+int GUI_v2::toggleText(Button *caller) {
+ updateMenuButton(caller);
+
+ if (_vm->textEnabled()) {
+ if (_vm->speechEnabled())
+ _vm->_configVoice = 1;
+ else
+ _vm->_configVoice = 3;
+ } else {
+ if (_vm->speechEnabled())
+ _vm->_configVoice = 2;
+ else
+ _vm->_configVoice = 0;
+ }
+
+ setupOptionsButtons();
+ renewHighlight(_gameOptions);
+ return 0;
+}
+
+int GUI_v2::clickLoadSlot(Button *caller) {
+ updateMenuButton(caller);
+
+ int index = caller->index - _menuButtons[0].index;
+ assert(index >= 0 && index <= 6);
+ MenuItem &item = _loadMenu.item[index];
+
+ if (item.saveSlot >= 0) {
+ _vm->_gameToLoad = item.saveSlot;
+ _isLoadMenu = false;
+ }
+
+ return 0;
+}
+
+int GUI_v2::cancelLoadMenu(Button *caller) {
+ updateMenuButton(caller);
+ _isLoadMenu = false;
+ _noLoadProcess = true;
+ return 0;
+}
+
+int GUI_v2::saveMenu(Button *caller) {
+ updateSaveFileList(_vm->_targetName);
+
+ updateMenuButton(caller);
+
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+
+ _isSaveMenu = true;
+ _noSaveProcess = false;
+ _saveSlot = -1;
+ _savegameOffset = 0;
+ setupSavegameNames(_saveMenu, 5);
+ initMenu(_saveMenu);
+
+ updateAllMenuButtons();
+
+ while (_isSaveMenu) {
+ processHighlights(_saveMenu);
+ getInput();
+ }
+
+ if (_noSaveProcess) {
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+ initMenu(*_currentMenu);
+ updateAllMenuButtons();
+ return 0;
+ } else if (_saveSlot <= -1) {
+ return 0;
+ }
+
+ restorePage1(_vm->_screenBuffer);
+ restorePalette();
+
+ Graphics::Surface thumb;
+ createScreenThumbnail(thumb);
+ Util::convertDOSToISO(_saveDescription);
+ _vm->saveGameStateIntern(_saveSlot, _saveDescription, &thumb);
+ thumb.free();
+
+ _displayMenu = false;
+ _madeSave = true;
+
+ return 0;
+}
+
+int GUI_v2::clickSaveSlot(Button *caller) {
+ updateMenuButton(caller);
+
+ int index = caller->index - _menuButtons[0].index;
+ assert(index >= 0 && index <= 6);
+ MenuItem &item = _saveMenu.item[index];
+
+ if (item.saveSlot >= 0) {
+ if (_isDeleteMenu) {
+ _slotToDelete = item.saveSlot;
+ _isDeleteMenu = false;
+ return 0;
+ } else {
+ _saveSlot = item.saveSlot;
+ strcpy(_saveDescription, getTableString(item.itemId));
+ }
+ } else if (item.saveSlot == -2) {
+ _saveSlot = getNextSavegameSlot();
+ memset(_saveDescription, 0, sizeof(_saveDescription));
+ }
+
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+
+ initMenu(_savenameMenu);
+ _screen->fillRect(0x26, 0x5B, 0x11F, 0x66, textFieldColor2());
+ g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
+ const char *desc = nameInputProcess(_saveDescription, 0x27, 0x5C, textFieldColor1(), textFieldColor2(), textFieldColor3(), 0x50);
+ g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+ if (desc) {
+ _isSaveMenu = false;
+ _isDeleteMenu = false;
+ } else {
+ initMenu(_saveMenu);
+ }
+
+ return 0;
+}
+
+int GUI_v2::cancelSaveMenu(Button *caller) {
+ updateMenuButton(caller);
+ _isSaveMenu = false;
+ _isDeleteMenu = false;
+ _noSaveProcess = true;
+ return 0;
+}
+
+int GUI_v2::deleteMenu(Button *caller) {
+ updateSaveFileList(_vm->_targetName);
+
+ updateMenuButton(caller);
+ if (_saveSlots.size() < 2) {
+ _vm->snd_playSoundEffect(0x0D);
+ return 0;
+ }
+
+ do {
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+ _savegameOffset = 1;
+ _saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 35 : 1;
+ setupSavegameNames(_saveMenu, 5);
+ initMenu(_saveMenu);
+ _isDeleteMenu = true;
+ _slotToDelete = -1;
+ updateAllMenuButtons();
+
+ while (_isDeleteMenu) {
+ processHighlights(_saveMenu);
+ getInput();
+ }
+
+ if (_slotToDelete < 1) {
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+ initMenu(*_currentMenu);
+ updateAllMenuButtons();
+ _saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17;
+ return 0;
+ }
+ } while (choiceDialog(_vm->gameFlags().isTalkie ? 0x24 : 2, 1) == 0);
+
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+ initMenu(*_currentMenu);
+ updateAllMenuButtons();
+ _vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(_slotToDelete));
+ Common::Array<int>::iterator i = Common::find(_saveSlots.begin(), _saveSlots.end(), _slotToDelete);
+ while (i != _saveSlots.end()) {
+ ++i;
+ if (i == _saveSlots.end())
+ break;
+ // We are only renaming all savefiles until we get some slots missing
+ // Also not rename quicksave slot filenames
+ if (*(i - 1) != *i || *i >= 990)
+ break;
+ Common::String oldName = _vm->getSavegameFilename(*i);
+ Common::String newName = _vm->getSavegameFilename(*i - 1);
+ _vm->_saveFileMan->renameSavefile(oldName, newName);
+ }
+ _saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17;
+ return 0;
+}
+
+const char *GUI_v2::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize) {
+ bool running = true;
+ int curPos = strlen(buffer);
+
+ int x2 = x, y2 = y;
+ Screen::FontId of = _screen->setFont(Screen::FID_8_FNT);
+ _text->printText(buffer, x, y, c1, c2, c2);
+
+ for (int i = 0; i < curPos; ++i)
+ x2 += getCharWidth(buffer[i]);
+
+ drawTextfieldBlock(x2, y2, c3);
+ _screen->setFont(of);
+
+ _keyPressed.reset();
+ _cancelNameInput = _finishNameInput = false;
+ while (running && !_vm->shouldQuit()) {
+ of = _screen->setFont(Screen::FID_8_FNT);
+ checkTextfieldInput();
+ _screen->setFont(of);
+ processHighlights(_savenameMenu);
+
+ char inputKey = _keyPressed.ascii;
+ Util::convertISOToDOS(inputKey);
+
+ if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) {
+ if (checkSavegameDescription(buffer, curPos)) {
+ buffer[curPos] = 0;
+ running = false;
+ } else {
+ _finishNameInput = false;
+ }
+ } else if (_keyPressed.keycode == Common::KEYCODE_ESCAPE || _cancelNameInput) {
+ running = false;
+ return 0;
+ } else if ((_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) && curPos > 0) {
+ drawTextfieldBlock(x2, y2, c2);
+ --curPos;
+ x2 -= getCharWidth(buffer[curPos]);
+ drawTextfieldBlock(x2, y2, c3);
+ _screen->updateScreen();
+ _lastScreenUpdate = _vm->_system->getMillis();
+ } else if ((uint8)inputKey > 31 && (uint8)inputKey < (_vm->gameFlags().lang == Common::JA_JPN ? 128 : 226) && curPos < bufferSize) {
+ of = _screen->setFont(Screen::FID_8_FNT);
+ if (x2 + getCharWidth(inputKey) + 7 < 0x11F) {
+ buffer[curPos] = inputKey;
+ const char text[2] = { buffer[curPos], 0 };
+ _text->printText(text, x2, y2, c1, c2, c2);
+ x2 += getCharWidth(inputKey);
+ drawTextfieldBlock(x2, y2, c3);
+ ++curPos;
+ _screen->updateScreen();
+ _lastScreenUpdate = _vm->_system->getMillis();
+ }
+ _screen->setFont(of);
+ }
+
+ _keyPressed.reset();
+ }
+
+ return buffer;
+}
+
+int GUI_v2::finishSavename(Button *caller) {
+ updateMenuButton(caller);
+ _finishNameInput = true;
+ return 0;
+}
+
+int GUI_v2::cancelSavename(Button *caller) {
+ updateMenuButton(caller);
+ _cancelNameInput = true;
+ return 0;
+}
+
+bool GUI_v2::checkSavegameDescription(const char *buffer, int size) {
+ if (!buffer || !size)
+ return false;
+ if (buffer[0] == 0)
+ return false;
+ for (int i = 0; i < size; ++i) {
+ if (buffer[i] != 0x20)
+ return true;
+ else if (buffer[i] == 0x00)
+ return false;
+ }
+ return false;
+}
+
+int GUI_v2::getCharWidth(uint8 c) {
+ Screen::FontId old = _screen->setFont(Screen::FID_8_FNT);
+ _screen->_charWidth = -2;
+ int width = _screen->getCharWidth(c);
+ _screen->_charWidth = 0;
+ _screen->setFont(old);
+ return width;
+}
+
+void GUI_v2::drawTextfieldBlock(int x, int y, uint8 c) {
+ _screen->fillRect(x + 1, y + 1, x + 7, y + 8, c);
+}
+
+bool GUI_v2::choiceDialog(int name, bool type) {
+ _choiceMenu.highlightedItem = 0;
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+ if (type)
+ _choiceMenu.numberOfItems = 2;
+ else
+ _choiceMenu.numberOfItems = 1;
+ _choiceMenu.menuNameId = name;
+
+ initMenu(_choiceMenu);
+ _isChoiceMenu = true;
+ _choice = false;
+
+ while (_isChoiceMenu) {
+ processHighlights(_choiceMenu);
+ getInput();
+ }
+
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+ return _choice;
+}
+
+int GUI_v2::choiceYes(Button *caller) {
+ updateMenuButton(caller);
+ _choice = true;
+ _isChoiceMenu = false;
+ return 0;
+}
+
+int GUI_v2::choiceNo(Button *caller) {
+ updateMenuButton(caller);
+ _choice = false;
+ _isChoiceMenu = false;
+ return 0;
+}
+
+} // End of namespace Kyra