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Diffstat (limited to 'engines/kyra/gui/gui_v2.h')
-rw-r--r-- | engines/kyra/gui/gui_v2.h | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/engines/kyra/gui/gui_v2.h b/engines/kyra/gui/gui_v2.h new file mode 100644 index 0000000000..22cdf18a75 --- /dev/null +++ b/engines/kyra/gui/gui_v2.h @@ -0,0 +1,233 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef KYRA_GUI_V2_H +#define KYRA_GUI_V2_H + +#include "kyra/gui/gui_v1.h" + +namespace Kyra { + +#define GUI_V2_BUTTON(button, a, b, c, d, e, f, h, i, j, k, l, m, n, o, p, q, r, s, t) \ + do { \ + button.nextButton = 0; \ + button.index = a; \ + button.keyCode = b; \ + button.keyCode2 = c; \ + button.data0Val1 = d; \ + button.data1Val1 = e; \ + button.data2Val1 = f; \ + button.flags = h; \ + button.data0ShapePtr = button.data1ShapePtr = button.data2ShapePtr = 0; \ + button.dimTableIndex = i; \ + button.x = j; \ + button.y = k; \ + button.width = l; \ + button.height = m; \ + button.data0Val2 = n; \ + button.data0Val3 = o; \ + button.data1Val2 = p; \ + button.data1Val3 = q; \ + button.data2Val2 = r; \ + button.data2Val3 = s; \ + button.flags2 = t; \ + button.mouseWheel = 0; \ + button.arg = 0; \ + } while (0) + +#define GUI_V2_MENU(menu, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \ + do { \ + menu.x = a; \ + menu.y = b; \ + menu.width = c; \ + menu.height = d; \ + menu.bkgdColor = e; \ + menu.color1 = f; \ + menu.color2 = g; \ + menu.menuNameId = h; \ + menu.textColor = i; \ + menu.titleX = j; \ + menu.titleY = k; \ + menu.highlightedItem = l; \ + menu.numberOfItems = m; \ + menu.scrollUpButtonX = n; \ + menu.scrollUpButtonY = o; \ + menu.scrollDownButtonX = p; \ + menu.scrollDownButtonY = q; \ + } while (0) + +#define GUI_V2_MENU_ITEM(item, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \ + do { \ + item.enabled = a; \ + item.itemId = b; \ + item.x = c; \ + item.y = d; \ + item.width = e; \ + item.height = f; \ + item.textColor = g; \ + item.highlightColor = h; \ + item.titleX = i; \ + item.bkgdColor = j; \ + item.color1 = k; \ + item.color2 = l; \ + item.saveSlot = m; \ + item.labelId = n; \ + item.labelX = o; \ + item.labelY = p; \ + item.keyCode = q; \ + } while (0) + +class KyraEngine_v2; +class Screen_v2; + +class GUI_v2 : public GUI_v1 { +public: + GUI_v2(KyraEngine_v2 *vm); + + virtual void initStaticData() = 0; + + Button *addButtonToList(Button *list, Button *newButton); + + void processButton(Button *button); + int processButtonList(Button *button, uint16 inputFlag, int8 mouseWheel); + +protected: + void updateButton(Button *button); + + KyraEngine_v2 *_vm; + Screen_v2 *_screen; + + bool _buttonListChanged; + Button *_backUpButtonList; + Button *_specialProcessButton; + uint16 _flagsModifier; + +protected: + virtual void setupPalette() {} + virtual void restorePalette() {} + + virtual char *getTableString(int id) = 0; + + virtual uint8 textFieldColor1() const = 0; + virtual uint8 textFieldColor2() const = 0; + virtual uint8 textFieldColor3() const = 0; +protected: + virtual void getInput(); + + Button _menuButtons[7]; + Button _scrollUpButton; + Button _scrollDownButton; + Menu _mainMenu, _gameOptions, _audioOptions, _choiceMenu, _loadMenu, _saveMenu, _savenameMenu, _deathMenu; + + Button *getButtonListData() { return _menuButtons; } + + Button *getScrollUpButton() { return &_scrollUpButton; } + Button *getScrollDownButton() { return &_scrollDownButton; } + + int scrollUpButton(Button *button); + int scrollDownButton(Button *button); + Button::Callback _scrollUpFunctor; + Button::Callback _scrollDownFunctor; + Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; } + Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; } + + Button _sliderButtons[3][4]; + + void renewHighlight(Menu &menu); + + void backUpPage1(uint8 *buffer); + void restorePage1(const uint8 *buffer); + + Menu *_currentMenu; + bool _isLoadMenu; + bool _isDeathMenu; + bool _isSaveMenu; + bool _isDeleteMenu; + bool _isChoiceMenu; + bool _isOptionsMenu; + bool _madeSave; + bool _loadedSave; + bool _restartGame; + bool _reloadTemporarySave; + + int _savegameOffset; + + void setupSavegameNames(Menu &menu, int num); + + // main menu + int resumeGame(Button *caller); + + // audio menu + static const int _sliderBarsPosition[]; + + // load menu + bool _noLoadProcess; + int clickLoadSlot(Button *caller); + int cancelLoadMenu(Button *caller); + + // save menu + bool _noSaveProcess; + int _saveSlot; + char _saveDescription[0x51]; + + int saveMenu(Button *caller); + int clickSaveSlot(Button *caller); + int cancelSaveMenu(Button *caller); + + // delete menu + int _slotToDelete; + int deleteMenu(Button *caller); + + // options menu + int quitOptionsMenu(Button *caller); + + int toggleWalkspeed(Button *caller); + int toggleText(Button *caller); + + virtual void setupOptionsButtons() = 0; + + // audio options + Button::Callback _sliderHandlerFunctor; + virtual int sliderHandler(Button *caller) = 0; + + // savename menu + bool _finishNameInput, _cancelNameInput; + + const char *nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize); + int finishSavename(Button *caller); + int cancelSavename(Button *caller); + + bool checkSavegameDescription(const char *buffer, int size); + int getCharWidth(uint8 c); + void drawTextfieldBlock(int x, int y, uint8 c); + + // choice menu + bool _choice; + + bool choiceDialog(int name, bool type); + int choiceYes(Button *caller); + int choiceNo(Button *caller); +}; + +} // End of namespace Kyra + +#endif |