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authorathrxx2019-01-26 01:31:34 +0100
committerathrxx2019-03-06 20:48:15 +0100
commit1dfdcc7252ac83643cae7a7447c025da2af63843 (patch)
treeb6736d006bf67d5264dd171c336f0915695d1f88 /engines/kyra/gui/gui_v2.h
parent8b53d20b51771680c3d31aa02c0285b7a8be4e85 (diff)
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KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
Diffstat (limited to 'engines/kyra/gui/gui_v2.h')
-rw-r--r--engines/kyra/gui/gui_v2.h233
1 files changed, 233 insertions, 0 deletions
diff --git a/engines/kyra/gui/gui_v2.h b/engines/kyra/gui/gui_v2.h
new file mode 100644
index 0000000000..22cdf18a75
--- /dev/null
+++ b/engines/kyra/gui/gui_v2.h
@@ -0,0 +1,233 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef KYRA_GUI_V2_H
+#define KYRA_GUI_V2_H
+
+#include "kyra/gui/gui_v1.h"
+
+namespace Kyra {
+
+#define GUI_V2_BUTTON(button, a, b, c, d, e, f, h, i, j, k, l, m, n, o, p, q, r, s, t) \
+ do { \
+ button.nextButton = 0; \
+ button.index = a; \
+ button.keyCode = b; \
+ button.keyCode2 = c; \
+ button.data0Val1 = d; \
+ button.data1Val1 = e; \
+ button.data2Val1 = f; \
+ button.flags = h; \
+ button.data0ShapePtr = button.data1ShapePtr = button.data2ShapePtr = 0; \
+ button.dimTableIndex = i; \
+ button.x = j; \
+ button.y = k; \
+ button.width = l; \
+ button.height = m; \
+ button.data0Val2 = n; \
+ button.data0Val3 = o; \
+ button.data1Val2 = p; \
+ button.data1Val3 = q; \
+ button.data2Val2 = r; \
+ button.data2Val3 = s; \
+ button.flags2 = t; \
+ button.mouseWheel = 0; \
+ button.arg = 0; \
+ } while (0)
+
+#define GUI_V2_MENU(menu, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \
+ do { \
+ menu.x = a; \
+ menu.y = b; \
+ menu.width = c; \
+ menu.height = d; \
+ menu.bkgdColor = e; \
+ menu.color1 = f; \
+ menu.color2 = g; \
+ menu.menuNameId = h; \
+ menu.textColor = i; \
+ menu.titleX = j; \
+ menu.titleY = k; \
+ menu.highlightedItem = l; \
+ menu.numberOfItems = m; \
+ menu.scrollUpButtonX = n; \
+ menu.scrollUpButtonY = o; \
+ menu.scrollDownButtonX = p; \
+ menu.scrollDownButtonY = q; \
+ } while (0)
+
+#define GUI_V2_MENU_ITEM(item, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \
+ do { \
+ item.enabled = a; \
+ item.itemId = b; \
+ item.x = c; \
+ item.y = d; \
+ item.width = e; \
+ item.height = f; \
+ item.textColor = g; \
+ item.highlightColor = h; \
+ item.titleX = i; \
+ item.bkgdColor = j; \
+ item.color1 = k; \
+ item.color2 = l; \
+ item.saveSlot = m; \
+ item.labelId = n; \
+ item.labelX = o; \
+ item.labelY = p; \
+ item.keyCode = q; \
+ } while (0)
+
+class KyraEngine_v2;
+class Screen_v2;
+
+class GUI_v2 : public GUI_v1 {
+public:
+ GUI_v2(KyraEngine_v2 *vm);
+
+ virtual void initStaticData() = 0;
+
+ Button *addButtonToList(Button *list, Button *newButton);
+
+ void processButton(Button *button);
+ int processButtonList(Button *button, uint16 inputFlag, int8 mouseWheel);
+
+protected:
+ void updateButton(Button *button);
+
+ KyraEngine_v2 *_vm;
+ Screen_v2 *_screen;
+
+ bool _buttonListChanged;
+ Button *_backUpButtonList;
+ Button *_specialProcessButton;
+ uint16 _flagsModifier;
+
+protected:
+ virtual void setupPalette() {}
+ virtual void restorePalette() {}
+
+ virtual char *getTableString(int id) = 0;
+
+ virtual uint8 textFieldColor1() const = 0;
+ virtual uint8 textFieldColor2() const = 0;
+ virtual uint8 textFieldColor3() const = 0;
+protected:
+ virtual void getInput();
+
+ Button _menuButtons[7];
+ Button _scrollUpButton;
+ Button _scrollDownButton;
+ Menu _mainMenu, _gameOptions, _audioOptions, _choiceMenu, _loadMenu, _saveMenu, _savenameMenu, _deathMenu;
+
+ Button *getButtonListData() { return _menuButtons; }
+
+ Button *getScrollUpButton() { return &_scrollUpButton; }
+ Button *getScrollDownButton() { return &_scrollDownButton; }
+
+ int scrollUpButton(Button *button);
+ int scrollDownButton(Button *button);
+ Button::Callback _scrollUpFunctor;
+ Button::Callback _scrollDownFunctor;
+ Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; }
+ Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; }
+
+ Button _sliderButtons[3][4];
+
+ void renewHighlight(Menu &menu);
+
+ void backUpPage1(uint8 *buffer);
+ void restorePage1(const uint8 *buffer);
+
+ Menu *_currentMenu;
+ bool _isLoadMenu;
+ bool _isDeathMenu;
+ bool _isSaveMenu;
+ bool _isDeleteMenu;
+ bool _isChoiceMenu;
+ bool _isOptionsMenu;
+ bool _madeSave;
+ bool _loadedSave;
+ bool _restartGame;
+ bool _reloadTemporarySave;
+
+ int _savegameOffset;
+
+ void setupSavegameNames(Menu &menu, int num);
+
+ // main menu
+ int resumeGame(Button *caller);
+
+ // audio menu
+ static const int _sliderBarsPosition[];
+
+ // load menu
+ bool _noLoadProcess;
+ int clickLoadSlot(Button *caller);
+ int cancelLoadMenu(Button *caller);
+
+ // save menu
+ bool _noSaveProcess;
+ int _saveSlot;
+ char _saveDescription[0x51];
+
+ int saveMenu(Button *caller);
+ int clickSaveSlot(Button *caller);
+ int cancelSaveMenu(Button *caller);
+
+ // delete menu
+ int _slotToDelete;
+ int deleteMenu(Button *caller);
+
+ // options menu
+ int quitOptionsMenu(Button *caller);
+
+ int toggleWalkspeed(Button *caller);
+ int toggleText(Button *caller);
+
+ virtual void setupOptionsButtons() = 0;
+
+ // audio options
+ Button::Callback _sliderHandlerFunctor;
+ virtual int sliderHandler(Button *caller) = 0;
+
+ // savename menu
+ bool _finishNameInput, _cancelNameInput;
+
+ const char *nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize);
+ int finishSavename(Button *caller);
+ int cancelSavename(Button *caller);
+
+ bool checkSavegameDescription(const char *buffer, int size);
+ int getCharWidth(uint8 c);
+ void drawTextfieldBlock(int x, int y, uint8 c);
+
+ // choice menu
+ bool _choice;
+
+ bool choiceDialog(int name, bool type);
+ int choiceYes(Button *caller);
+ int choiceNo(Button *caller);
+};
+
+} // End of namespace Kyra
+
+#endif