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-rw-r--r--engines/kyra/gui/saveload_hof.cpp331
1 files changed, 331 insertions, 0 deletions
diff --git a/engines/kyra/gui/saveload_hof.cpp b/engines/kyra/gui/saveload_hof.cpp
new file mode 100644
index 0000000000..ebfbffe1f8
--- /dev/null
+++ b/engines/kyra/gui/saveload_hof.cpp
@@ -0,0 +1,331 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/engine/kyra_hof.h"
+#include "kyra/graphics/screen_v2.h"
+#include "kyra/sound/sound.h"
+#include "kyra/engine/timer.h"
+
+#include "common/savefile.h"
+#include "common/substream.h"
+#include "common/system.h"
+
+namespace Kyra {
+
+Common::Error KyraEngine_HoF::saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumb) {
+ const char *fileName = getSavegameFilename(slot);
+
+ Common::OutSaveFile *out = openSaveForWriting(fileName, saveName, thumb);
+ if (!out)
+ return _saveFileMan->getError();
+
+ _timer->saveDataToFile(*out);
+
+ out->writeUint32BE(sizeof(_flagsTable));
+ out->write(_flagsTable, sizeof(_flagsTable));
+
+ // usually we have to save the flag set by opcode 10 here
+ //out->writeUint16BE(word_2AB05);
+ out->writeSint16BE(_lastMusicCommand);
+ out->writeByte(_newChapterFile);
+ out->writeByte(_characterShapeFile);
+ out->writeByte(_cauldronState);
+ out->writeByte(_colorCodeFlag1);
+ out->writeByte(_colorCodeFlag2);
+ out->writeByte(_bookCurPage);
+ out->writeByte(_bookMaxPage);
+ for (int i = 0; i < 7; ++i)
+ out->writeByte(_presetColorCode[i]);
+ for (int i = 0; i < 7; ++i)
+ out->writeByte(_inputColorCode[i]);
+ for (int i = 0; i < 25; ++i)
+ out->writeSint16BE(_cauldronTable[i]);
+ for (int i = 0; i < 20; ++i)
+ out->writeSint16BE(_hiddenItems[i]);
+ for (int i = 0; i < 19; ++i)
+ out->write(_conversationState[i], 14);
+ out->write(_newSceneDlgState, 32);
+ out->writeSint16BE(_cauldronUseCount);
+
+ out->writeUint16BE(_mainCharacter.sceneId);
+ out->writeSint16BE(_mainCharacter.dlgIndex);
+ out->writeByte(_mainCharacter.height);
+ out->writeByte(_mainCharacter.facing);
+ out->writeUint16BE(_mainCharacter.animFrame);
+ for (int i = 0; i < 20; ++i)
+ out->writeUint16BE(_mainCharacter.inventory[i]);
+ out->writeSint16BE(_mainCharacter.x1);
+ out->writeSint16BE(_mainCharacter.y1);
+ out->writeSint16BE(_mainCharacter.x2);
+ out->writeSint16BE(_mainCharacter.y2);
+
+ for (int i = 0; i < 30; ++i) {
+ out->writeSint16BE(_itemList[i].id);
+ out->writeUint16BE(_itemList[i].sceneId);
+ out->writeSint16BE(_itemList[i].x);
+ out->writeByte(_itemList[i].y);
+ }
+
+ for (int i = 0; i < 72; ++i) {
+ out->write(_talkObjectList[i].filename, 13);
+ out->writeByte(_talkObjectList[i].scriptId);
+ out->writeSint16BE(_talkObjectList[i].x);
+ out->writeSint16BE(_talkObjectList[i].y);
+ out->writeByte(_talkObjectList[i].color);
+ }
+
+ for (int i = 0; i < 86; ++i) {
+ out->write(_sceneList[i].filename1, 10);
+ out->writeUint16BE(_sceneList[i].exit1);
+ out->writeUint16BE(_sceneList[i].exit2);
+ out->writeUint16BE(_sceneList[i].exit3);
+ out->writeUint16BE(_sceneList[i].exit4);
+ out->writeByte(_sceneList[i].flags);
+ out->writeByte(_sceneList[i].sound);
+ }
+
+ out->writeSint16BE(_itemInHand);
+ out->writeUint16BE(_sceneExit1);
+ out->writeUint16BE(_sceneExit2);
+ out->writeUint16BE(_sceneExit3);
+ out->writeUint16BE(_sceneExit4);
+
+ out->finalize();
+
+ // check for errors
+ if (out->err()) {
+ warning("Can't write file '%s'. (Disk full?)", fileName);
+ return Common::kUnknownError;
+ } else {
+ debugC(1, kDebugLevelMain, "Saved game '%s.'", saveName);
+ }
+
+ delete out;
+ return Common::kNoError;
+}
+
+Common::Error KyraEngine_HoF::loadGameState(int slot) {
+ const char *fileName = getSavegameFilename(slot);
+
+ SaveHeader header;
+ Common::InSaveFile *saveFile = openSaveForReading(fileName, header);
+ if (!saveFile) {
+ showMessageFromCCode(0x35, 0x84, 0);
+ snd_playSoundEffect(0x0D);
+ return Common::kUnknownError;
+ }
+
+ if (header.originalSave)
+ warning("Trying to load savegame from original interpreter, while this is possible, it is not officially supported");
+
+ bool setFlag1EE = (queryGameFlag(0x1EE) != 0);
+
+ _deathHandler = -1;
+ if (!_unkSceneScreenFlag1) {
+ _sound->beginFadeOut();
+ _system->delayMillis(5 * _tickLength);
+ _lastMusicCommand = -1;
+ }
+
+ int loadedZTable = _characterShapeFile;
+
+ Common::SeekableSubReadStreamEndian in(saveFile, saveFile->pos(), saveFile->size(), !header.originalSave, DisposeAfterUse::YES);
+
+ _screen->hideMouse();
+
+ if (!header.originalSave) {
+ _timer->loadDataFromFile(in, header.version);
+
+ uint32 flagsSize = in.readUint32BE();
+ assert(flagsSize <= sizeof(_flagsTable));
+ in.read(_flagsTable, flagsSize);
+ }
+
+ // usually we have to save the flag set by opcode 10 here
+ //word_2AB05 = in.readUint16();
+ if (header.originalSave)
+ in.readUint16();
+ _lastMusicCommand = in.readSint16();
+ _newChapterFile = in.readByte();
+ _characterShapeFile = in.readByte();
+ _cauldronState = in.readByte();
+ _colorCodeFlag1 = in.readByte();
+ _colorCodeFlag2 = in.readByte();
+ _bookCurPage = in.readByte();
+ _bookMaxPage = in.readByte();
+ for (int i = 0; i < 7; ++i)
+ _presetColorCode[i] = in.readByte();
+ for (int i = 0; i < 7; ++i)
+ _inputColorCode[i] = in.readByte();
+ for (int i = 0; i < 25; ++i)
+ _cauldronTable[i] = in.readSint16();
+ for (int i = 0; i < 20; ++i)
+ _hiddenItems[i] = in.readSint16();
+
+ if (header.originalSave) {
+ assert(sizeof(_flagsTable) >= 0x41);
+ in.read(_flagsTable, 0x41);
+ }
+
+ for (int i = 0; i < 19; ++i)
+ in.read(_conversationState[i], 14);
+
+ if (!header.originalSave) {
+ in.read(_newSceneDlgState, 32);
+ } else {
+ for (int i = 0; i < 31; ++i)
+ _newSceneDlgState[i] = in.readUint16();
+ }
+
+ _cauldronUseCount = in.readSint16();
+
+ if (header.originalSave)
+ in.seek(6, SEEK_CUR);
+
+ _mainCharacter.sceneId = in.readUint16();
+ _mainCharacter.dlgIndex = in.readSint16();
+ _mainCharacter.height = in.readByte();
+ _mainCharacter.facing = in.readByte();
+ _mainCharacter.animFrame = in.readUint16();
+
+ if (header.version <= 10 || header.originalSave)
+ in.seek(3, SEEK_CUR);
+
+ for (int i = 0; i < 20; ++i)
+ _mainCharacter.inventory[i] = in.readUint16();
+ _mainCharacter.x1 = in.readSint16();
+ _mainCharacter.y1 = in.readSint16();
+ _mainCharacter.x2 = in.readSint16();
+ _mainCharacter.y2 = in.readSint16();
+
+ for (int i = 0; i < 30; ++i) {
+ _itemList[i].id = in.readSint16();
+ _itemList[i].sceneId = in.readUint16();
+ _itemList[i].x = in.readSint16();
+ _itemList[i].y = in.readByte();
+ if (header.version <= 9 || header.originalSave)
+ in.readUint16();
+ }
+
+ for (int i = 0; i < 72; ++i) {
+ in.read(_talkObjectList[i].filename, 13);
+ _talkObjectList[i].scriptId = in.readByte();
+ _talkObjectList[i].x = in.readSint16();
+ _talkObjectList[i].y = in.readSint16();
+ _talkObjectList[i].color = in.readByte();
+ }
+
+ for (int i = 0; i < 86; ++i) {
+ if (!header.originalSave) {
+ in.read(_sceneList[i].filename1, 10);
+ } else {
+ in.read(_sceneList[i].filename1, 9);
+ _sceneList[i].filename1[9] = 0;
+ }
+
+ _sceneList[i].exit1 = in.readUint16();
+ _sceneList[i].exit2 = in.readUint16();
+ _sceneList[i].exit3 = in.readUint16();
+ _sceneList[i].exit4 = in.readUint16();
+ _sceneList[i].flags = in.readByte();
+ _sceneList[i].sound = in.readByte();
+ }
+
+ _itemInHand = in.readSint16();
+
+ if (header.originalSave) {
+ uint32 currentTime = _system->getMillis();
+
+ for (int i = 0; i < 6; ++i)
+ _timer->setDelay(i, in.readSint32LE());
+
+ for (int i = 0; i < 6; ++i) {
+ if (in.readUint16LE())
+ _timer->enable(i);
+ else
+ _timer->disable(i);
+ }
+
+ for (int i = 0; i < 6; ++i)
+ _timer->setNextRun(i, currentTime + (in.readUint32LE() * _tickLength));
+
+ _timer->resetNextRun();
+ }
+
+ _sceneExit1 = in.readUint16();
+ _sceneExit2 = in.readUint16();
+ _sceneExit3 = in.readUint16();
+ _sceneExit4 = in.readUint16();
+
+ if (saveFile->err() || saveFile->eos()) {
+ warning("Load failed ('%s', '%s').", fileName, header.description.c_str());
+ return Common::kUnknownError;
+ } else {
+ debugC(1, kDebugLevelMain, "Loaded savegame '%s.'", header.description.c_str());
+ }
+
+ if (loadedZTable != _characterShapeFile)
+ loadCharacterShapes(_characterShapeFile);
+
+ _screen->loadBitmap("_PLAYFLD.CPS", 3, 3, 0);
+ if (!queryGameFlag(1))
+ _screen->copyRegion(0xCE, 0x90, 0xCE, 0x90, 0x2C, 0x2C, 2, 0, Screen::CR_NO_P_CHECK);
+ if (!queryGameFlag(2))
+ _screen->copyRegion(0xFA, 0x90, 0xFA, 0x90, 0x46, 0x2C, 2, 0, Screen::CR_NO_P_CHECK);
+ _screen->loadBitmap("_PLAYALL.CPS", 3, 3, 0);
+ if (queryGameFlag(1))
+ _screen->copyRegion(0xCE, 0x90, 0xCE, 0x90, 0x2C, 0x2C, 2, 0, Screen::CR_NO_P_CHECK);
+ if (queryGameFlag(2))
+ _screen->copyRegion(0xFA, 0x90, 0xFA, 0x90, 0x46, 0x2C, 2, 0, Screen::CR_NO_P_CHECK);
+
+ redrawInventory(0);
+ int cauldronUseCount = _cauldronUseCount;
+ setCauldronState(_cauldronState, 0);
+ _cauldronUseCount = cauldronUseCount;
+ _mainCharX = _mainCharacter.x2 = _mainCharacter.x1;
+ _mainCharY = _mainCharacter.y2 = _mainCharacter.y1;
+ _mainCharacter.facing = 4;
+
+ enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1);
+ setHandItem(_itemInHand);
+
+ if (_lastMusicCommand >= 0 && !_unkSceneScreenFlag1)
+ snd_playWanderScoreViaMap(_lastMusicCommand, 1);
+
+ while (!_screen->isMouseVisible())
+ _screen->showMouse();
+
+ setTimer1DelaySecs(7);
+ _shownMessage = " ";
+ _fadeMessagePalette = false;
+
+ if (setFlag1EE)
+ setGameFlag(0x1EE);
+
+ // We didn't explicitly set the walk speed, but it's saved as part of
+ // the _timers array, so we need to re-sync it with _configWalkspeed.
+ setWalkspeed(_configWalkspeed);
+
+ return Common::kNoError;
+}
+
+} // End of namespace Kyra