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-rw-r--r--engines/kyra/gui/saveload_lol.cpp583
1 files changed, 583 insertions, 0 deletions
diff --git a/engines/kyra/gui/saveload_lol.cpp b/engines/kyra/gui/saveload_lol.cpp
new file mode 100644
index 0000000000..0412dc6bdf
--- /dev/null
+++ b/engines/kyra/gui/saveload_lol.cpp
@@ -0,0 +1,583 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifdef ENABLE_LOL
+
+#include "kyra/engine/lol.h"
+#include "kyra/graphics/screen_lol.h"
+
+#include "common/savefile.h"
+#include "common/substream.h"
+#include "common/memstream.h"
+
+#include "graphics/scaler.h"
+
+namespace Kyra {
+
+Common::Error LoLEngine::loadGameState(int slot) {
+ const uint16 *cdf[] = { _charDefsMan, _charDefsWoman, _charDefsKieran, _charDefsMan, _charDefsAkshel };
+
+ const char *fileName = getSavegameFilename(slot);
+
+ SaveHeader header;
+ Common::InSaveFile *saveFile = openSaveForReading(fileName, header);
+ if (!saveFile) {
+ _txt->printMessage(2, "%s", getLangString(0x425D));
+ return Common::kNoError;
+ }
+
+ if (header.originalSave)
+ warning("Trying to load savegame from original interpreter, while this is possible, it is not officially supported");
+
+ _screen->fadeClearSceneWindow(10);
+ completeDoorOperations();
+ _screen->fillRect(112, 0, 287, 119, 0, 0);
+ _screen->updateScreen();
+
+ Common::SeekableSubReadStreamEndian in(saveFile, saveFile->pos(), saveFile->size(), !header.originalSave, DisposeAfterUse::YES);
+
+ for (int i = 0; i < 4; i++) {
+ LoLCharacter *c = &_characters[i];
+ c->flags = in.readUint16();
+ in.read(c->name, 11);
+ c->raceClassSex = in.readByte();
+ c->id = in.readSint16();
+ c->curFaceFrame = in.readByte();
+ c->tempFaceFrame = in.readByte();
+ c->screamSfx = in.readByte();
+ if (header.originalSave)
+ in.skip(4);
+ for (int ii = 0; ii < 8; ii++)
+ c->itemsMight[ii] = in.readUint16();
+ for (int ii = 0; ii < 8; ii++)
+ c->protectionAgainstItems[ii] = in.readUint16();
+ c->itemProtection = in.readUint16();
+ c->hitPointsCur = in.readSint16();
+ c->hitPointsMax = in.readUint16();
+ c->magicPointsCur = in.readSint16();
+ c->magicPointsMax = in.readUint16();
+ c->field_41 = in.readByte();
+ c->damageSuffered = in.readUint16();
+ c->weaponHit = in.readUint16();
+ c->totalMightModifier = in.readUint16();
+ c->totalProtectionModifier = in.readUint16();
+ c->might = in.readUint16();
+ c->protection = in.readUint16();
+ c->nextAnimUpdateCountdown = in.readSint16();
+ for (int ii = 0; ii < 11; ii++)
+ c->items[ii] = in.readUint16();
+ for (int ii = 0; ii < 3; ii++)
+ c->skillLevels[ii] = in.readByte();
+ for (int ii = 0; ii < 3; ii++)
+ c->skillModifiers[ii] = in.readSByte();
+ for (int ii = 0; ii < 3; ii++)
+ c->experiencePts[ii] = in.readUint32();
+ for (int ii = 0; ii < 5; ii++)
+ c->characterUpdateEvents[ii] = in.readByte();
+ for (int ii = 0; ii < 5; ii++)
+ c->characterUpdateDelay[ii] = in.readByte();
+
+ if (c->flags & 1) {
+ loadCharFaceShapes(i, c->id);
+ c->defaultModifiers = cdf[c->raceClassSex];
+ }
+ }
+
+ if (header.version < 17)
+ in.skip(80);
+
+ _currentBlock = in.readUint16();
+ _partyPosX = in.readUint16();
+ _partyPosY = in.readUint16();
+ _updateFlags = in.readUint16();
+ _scriptDirection = in.readByte();
+ _selectedSpell = in.readByte();
+
+ if (header.originalSave)
+ in.skip(2);
+
+ _sceneDefaultUpdate = in.readByte();
+ _compassBroken = in.readByte();
+ _drainMagic = in.readByte();
+ _currentDirection = in.readUint16();
+ _compassDirection = in.readUint16();
+ _selectedCharacter = in.readSByte();
+
+ if (header.originalSave)
+ in.skip(1);
+
+ _currentLevel = in.readByte();
+ for (int i = 0; i < 48; i++)
+ _inventory[i] = in.readSint16();
+ _inventoryCurItem = in.readSint16();
+ _itemInHand = in.readSint16();
+ _lastMouseRegion = in.readSint16();
+
+ if (header.originalSave || header.version <= 15) {
+ uint16 flags[40];
+ memset(flags, 0, sizeof(flags));
+
+ if (header.version == 14) {
+ for (int i = 0; i < 16; i++)
+ flags[i] = in.readUint16();
+ flags[26] = in.readUint16();
+ flags[36] = in.readUint16();
+ } else if (header.originalSave || header.version == 15) {
+ for (int i = 0; i < 40; i++)
+ flags[i] = in.readUint16();
+ }
+
+ memset(_flagsTable, 0, sizeof(_flagsTable));
+ for (uint i = 0; i < ARRAYSIZE(flags); ++i) {
+ for (uint k = 0; k < 16; ++k) {
+ if (flags[i] & (1 << k))
+ setGameFlag(((i << 4) & 0xFFF0) | (k & 0x000F));
+ }
+ }
+ } else {
+ uint32 flagsSize = in.readUint32();
+ assert(flagsSize <= sizeof(_flagsTable));
+ in.read(_flagsTable, flagsSize);
+ }
+
+ if (header.originalSave)
+ in.skip(120);
+
+ for (int i = 0; i < 24; i++)
+ _globalScriptVars[i] = in.readUint16();
+
+ if (header.originalSave)
+ in.skip(152);
+
+ _brightness = in.readByte();
+ _lampOilStatus = in.readByte();
+ _lampEffect = in.readSByte();
+
+ if (header.originalSave)
+ in.skip(1);
+
+ _credits = in.readUint16();
+ for (int i = 0; i < 8; i++)
+ _globalScriptVars2[i] = in.readUint16();
+ in.read(_availableSpells, 7);
+ _hasTempDataFlags = in.readUint32();
+
+ uint8 *origCmp = 0;
+ if (header.originalSave) {
+ in.skip(6);
+ origCmp = new uint8[2496];
+ }
+
+ for (int i = 0; i < 400; i++) {
+ LoLItem *t = &_itemsInPlay[i];
+ t->nextAssignedObject = in.readUint16();
+ t->nextDrawObject = in.readUint16();
+ t->flyingHeight = in.readByte();
+ t->block = in.readUint16();
+ t->x = in.readUint16();
+ t->y = in.readUint16();
+ t->level = in.readSByte();
+ t->itemPropertyIndex = in.readUint16();
+ t->shpCurFrame_flg = in.readUint16();
+ if (header.version < 17)
+ in.skip(4);
+ }
+
+ for (int i = 0; i < 1024; i++) {
+ LevelBlockProperty *l = &_levelBlockProperties[i];
+ l->assignedObjects = l->drawObjects = 0;
+ l->direction = 5;
+ }
+
+ for (int i = 0; i < 29; i++) {
+ if (!(_hasTempDataFlags & (1 << i))) {
+ if (header.originalSave) {
+ if (in.size() - in.pos() >= 2500)
+ in.skip(2500);
+ }
+ continue;
+ }
+
+ if (_lvlTempData[i]) {
+ delete[] _lvlTempData[i]->wallsXorData;
+ delete[] _lvlTempData[i]->flags;
+ releaseMonsterTempData(_lvlTempData[i]);
+ releaseFlyingObjectTempData(_lvlTempData[i]);
+ releaseWallOfForceTempData(_lvlTempData[i]);
+ delete _lvlTempData[i];
+ }
+
+ _lvlTempData[i] = new LevelTempData;
+ _lvlTempData[i]->wallsXorData = new uint8[4096];
+ _lvlTempData[i]->flags = new uint16[1024];
+ LoLMonster *lm = new LoLMonster[30];
+ _lvlTempData[i]->monsters = lm;
+ FlyingObject *lf = new FlyingObject[_numFlyingObjects];
+ _lvlTempData[i]->flyingObjects = lf;
+ LevelTempData *l = _lvlTempData[i];
+
+ uint32 next = in.pos() + 2500;
+
+ if (header.originalSave) {
+ in.skip(4);
+ in.read(origCmp, in.readUint16());
+ _screen->decodeFrame4(origCmp, _tempBuffer5120, 5120);
+ memcpy(l->wallsXorData, _tempBuffer5120, 4096);
+ for (int ii = 0; ii < 1024; ii++)
+ l->flags[ii] = _tempBuffer5120[4096 + ii];
+ } else {
+ in.read(l->wallsXorData, 4096);
+ for (int ii = 0; ii < 1024; ii++)
+ l->flags[ii] = in.readByte();
+ }
+
+ if (header.originalSave)
+ l->monsterDifficulty = in.readUint16();
+
+ for (int ii = 0; ii < 30; ii++) {
+ LoLMonster *m = &lm[ii];
+ m->nextAssignedObject = in.readUint16();
+ m->nextDrawObject = in.readUint16();
+ m->flyingHeight = in.readByte();
+ m->block = in.readUint16();
+ m->x = in.readUint16();
+ m->y = in.readUint16();
+ m->shiftStep = in.readSByte();
+ m->destX = in.readUint16();
+ m->destY = in.readUint16();
+ m->destDirection = in.readByte();
+ m->hitOffsX = in.readSByte();
+ m->hitOffsY = in.readSByte();
+ m->currentSubFrame = in.readByte();
+ m->mode = in.readByte();
+ m->fightCurTick = in.readSByte();
+ m->id = in.readByte();
+ m->direction = in.readByte();
+ m->facing = in.readByte();
+ m->flags = in.readUint16();
+ m->damageReceived = in.readUint16();
+ m->hitPoints = in.readSint16();
+ m->speedTick = in.readByte();
+ m->type = in.readByte();
+
+ if (header.originalSave)
+ in.skip(4);
+
+ m->numDistAttacks = in.readByte();
+ m->curDistWeapon = in.readByte();
+ m->distAttackTick = in.readSByte();
+ m->assignedItems = in.readUint16();
+ m->properties = &_monsterProperties[m->type];
+ in.read(m->equipmentShapes, 4);
+ }
+
+ for (int ii = 0; ii < _numFlyingObjects; ii++) {
+ FlyingObject *m = &lf[ii];
+ m->enable = in.readByte();
+ m->objectType = in.readByte();
+ m->attackerId = in.readUint16();
+ m->item = in.readSint16();
+ m->x = in.readUint16();
+ m->y = in.readUint16();
+ m->flyingHeight = in.readByte();
+ m->direction = in.readByte();
+ m->distance = in.readByte();
+ m->field_D = in.readSByte();
+ m->c = in.readByte();
+ m->flags = in.readByte();
+ m->wallFlags = in.readByte();
+ }
+
+ if (header.originalSave)
+ in.seek(next, SEEK_SET);
+ else
+ l->monsterDifficulty = in.readByte();
+ }
+
+ delete[] origCmp;
+
+ calcCharPortraitXpos();
+ memset(_moneyColumnHeight, 0, sizeof(_moneyColumnHeight));
+ int t = _credits;
+ _credits = 0;
+ giveCredits(t, 0);
+ setHandItem(_itemInHand);
+ loadLevel(_currentLevel);
+ gui_drawPlayField();
+ timerSpecialCharacterUpdate(0);
+ _flagsTable[73] |= 0x08;
+
+ while (!_screen->isMouseVisible())
+ _screen->showMouse();
+
+ return Common::kNoError;
+}
+
+Common::Error LoLEngine::saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail) {
+ const char *fileName = getSavegameFilename(slot);
+
+ Common::OutSaveFile *out = openSaveForWriting(fileName, saveName, thumbnail);
+ if (!out)
+ return _saveFileMan->getError();
+
+ completeDoorOperations();
+ generateTempData();
+
+ for (int i = 0; i < 4; i++) {
+ LoLCharacter *c = &_characters[i];
+ out->writeUint16BE(c->flags);
+ out->write(c->name, 11);
+ out->writeByte(c->raceClassSex);
+ out->writeSint16BE(c->id);
+ out->writeByte(c->curFaceFrame);
+ out->writeByte(c->tempFaceFrame);
+ out->writeByte(c->screamSfx);
+ for (int ii = 0; ii < 8; ii++)
+ out->writeUint16BE(c->itemsMight[ii]);
+ for (int ii = 0; ii < 8; ii++)
+ out->writeUint16BE(c->protectionAgainstItems[ii]);
+ out->writeUint16BE(c->itemProtection);
+ out->writeSint16BE(c->hitPointsCur);
+ out->writeUint16BE(c->hitPointsMax);
+ out->writeSint16BE(c->magicPointsCur);
+ out->writeUint16BE(c->magicPointsMax);
+ out->writeByte(c->field_41);
+ out->writeUint16BE(c->damageSuffered);
+ out->writeUint16BE(c->weaponHit);
+ out->writeUint16BE(c->totalMightModifier);
+ out->writeUint16BE(c->totalProtectionModifier);
+ out->writeUint16BE(c->might);
+ out->writeUint16BE(c->protection);
+ out->writeSint16BE(c->nextAnimUpdateCountdown);
+ for (int ii = 0; ii < 11; ii++)
+ out->writeUint16BE(c->items[ii]);
+ for (int ii = 0; ii < 3; ii++)
+ out->writeByte(c->skillLevels[ii]);
+ for (int ii = 0; ii < 3; ii++)
+ out->writeSByte(c->skillModifiers[ii]);
+ for (int ii = 0; ii < 3; ii++)
+ out->writeUint32BE(c->experiencePts[ii]);
+ for (int ii = 0; ii < 5; ii++)
+ out->writeByte(c->characterUpdateEvents[ii]);
+ for (int ii = 0; ii < 5; ii++)
+ out->writeByte(c->characterUpdateDelay[ii]);
+ }
+
+ out->writeUint16BE(_currentBlock);
+ out->writeUint16BE(_partyPosX);
+ out->writeUint16BE(_partyPosY);
+ out->writeUint16BE(_updateFlags);
+ out->writeByte(_scriptDirection);
+ out->writeByte(_selectedSpell);
+ out->writeByte(_sceneDefaultUpdate);
+ out->writeByte(_compassBroken);
+ out->writeByte(_drainMagic);
+ out->writeUint16BE(_currentDirection);
+ out->writeUint16BE(_compassDirection);
+ out->writeSByte(_selectedCharacter);
+ out->writeByte(_currentLevel);
+ for (int i = 0; i < 48; i++)
+ out->writeSint16BE(_inventory[i]);
+ out->writeSint16BE(_inventoryCurItem);
+ out->writeSint16BE(_itemInHand);
+ out->writeSint16BE(_lastMouseRegion);
+ out->writeUint32BE(ARRAYSIZE(_flagsTable));
+ out->write(_flagsTable, ARRAYSIZE(_flagsTable));
+ for (int i = 0; i < 24; i++)
+ out->writeUint16BE(_globalScriptVars[i]);
+ out->writeByte(_brightness);
+ out->writeByte(_lampOilStatus);
+ out->writeSByte(_lampEffect);
+ out->writeUint16BE(_credits);
+ for (int i = 0; i < 8; i++)
+ out->writeUint16BE(_globalScriptVars2[i]);
+ out->write(_availableSpells, 7);
+ out->writeUint32BE(_hasTempDataFlags);
+
+ resetItems(0);
+
+ for (int i = 0; i < 400; i++) {
+ LoLItem *t = &_itemsInPlay[i];
+ out->writeUint16BE(t->nextAssignedObject);
+ out->writeUint16BE(t->nextDrawObject);
+ out->writeByte(t->flyingHeight);
+ out->writeUint16BE(t->block);
+ out->writeUint16BE(t->x);
+ out->writeUint16BE(t->y);
+ out->writeSByte(t->level);
+ out->writeUint16BE(t->itemPropertyIndex);
+ out->writeUint16BE(t->shpCurFrame_flg);
+ }
+
+ addLevelItems();
+
+ for (int i = 0; i < 29; i++) {
+ LevelTempData *l = _lvlTempData[i];
+ if (!l || !(_hasTempDataFlags & (1 << i)))
+ continue;
+
+ out->write(l->wallsXorData, 4096);
+ for (int ii = 0; ii < 1024; ii++)
+ out->writeByte(l->flags[ii] & 0xFF);
+
+ LoLMonster *lm = (LoLMonster *)_lvlTempData[i]->monsters;
+ FlyingObject *lf = (FlyingObject *)_lvlTempData[i]->flyingObjects;
+
+ for (int ii = 0; ii < 30; ii++) {
+ LoLMonster *m = &lm[ii];
+ out->writeUint16BE(m->nextAssignedObject);
+ out->writeUint16BE(m->nextDrawObject);
+ out->writeByte(m->flyingHeight);
+ out->writeUint16BE(m->block);
+ out->writeUint16BE(m->x);
+ out->writeUint16BE(m->y);
+ out->writeSByte(m->shiftStep);
+ out->writeUint16BE(m->destX);
+ out->writeUint16BE(m->destY);
+ out->writeByte(m->destDirection);
+ out->writeSByte(m->hitOffsX);
+ out->writeSByte(m->hitOffsY);
+ out->writeByte(m->currentSubFrame);
+ out->writeByte(m->mode);
+ out->writeSByte(m->fightCurTick);
+ out->writeByte(m->id);
+ out->writeByte(m->direction);
+ out->writeByte(m->facing);
+ out->writeUint16BE(m->flags);
+ out->writeUint16BE(m->damageReceived);
+ out->writeSint16BE(m->hitPoints);
+ out->writeByte(m->speedTick);
+ out->writeByte(m->type);
+ out->writeByte(m->numDistAttacks);
+ out->writeByte(m->curDistWeapon);
+ out->writeSByte(m->distAttackTick);
+ out->writeUint16BE(m->assignedItems);
+ out->write(m->equipmentShapes, 4);
+ }
+
+ for (int ii = 0; ii < _numFlyingObjects; ii++) {
+ FlyingObject *m = &lf[ii];
+ out->writeByte(m->enable);
+ out->writeByte(m->objectType);
+ out->writeUint16BE(m->attackerId);
+ out->writeSint16BE(m->item);
+ out->writeUint16BE(m->x);
+ out->writeUint16BE(m->y);
+ out->writeByte(m->flyingHeight);
+ out->writeByte(m->direction);
+ out->writeByte(m->distance);
+ out->writeSByte(m->field_D);
+ out->writeByte(m->c);
+ out->writeByte(m->flags);
+ out->writeByte(m->wallFlags);
+ }
+ out->writeByte(l->monsterDifficulty);
+ }
+
+ out->finalize();
+
+ // check for errors
+ if (out->err()) {
+ warning("Can't write file '%s'. (Disk full?)", fileName);
+ return Common::kUnknownError;
+ } else {
+ debugC(1, kDebugLevelMain, "Saved game '%s.'", saveName);
+ }
+
+ delete out;
+ return Common::kNoError;
+}
+
+Graphics::Surface *LoLEngine::generateSaveThumbnail() const {
+ if (_flags.platform != Common::kPlatformPC98)
+ return 0;
+
+ uint8 *screenPal = new uint8[16 * 3];
+ assert(screenPal);
+ _screen->getRealPalette(0, screenPal);
+
+ uint8 *screenBuf = new uint8[Screen::SCREEN_W * Screen::SCREEN_H];
+ assert(screenBuf);
+
+ Graphics::Surface *dst = new Graphics::Surface();
+ assert(dst);
+
+ _screen->copyRegionToBuffer(0, 0, 0, 320, 200, screenBuf);
+ Screen_LoL::convertPC98Gfx(screenBuf, Screen::SCREEN_W, Screen::SCREEN_H, Screen::SCREEN_W);
+ ::createThumbnail(dst, screenBuf, Screen::SCREEN_W, Screen::SCREEN_H, screenPal);
+
+ delete[] screenBuf;
+ delete[] screenPal;
+ return dst;
+}
+
+void LoLEngine::restoreBlockTempData(int levelIndex) {
+ memset(_tempBuffer5120, 0, 5120);
+ KyraRpgEngine::restoreBlockTempData(levelIndex);
+ restoreTempDataAdjustMonsterStrength(levelIndex - 1);
+}
+
+void *LoLEngine::generateMonsterTempData(LevelTempData *tmp) {
+ LoLMonster *m = new LoLMonster[30];
+ memcpy(m, _monsters, sizeof(LoLMonster) * 30);
+ tmp->monsterDifficulty = _monsterDifficulty;
+ return m;
+}
+
+void LoLEngine::restoreTempDataAdjustMonsterStrength(int index) {
+ if (_lvlTempData[index]->monsterDifficulty == _monsterDifficulty)
+ return;
+
+ uint16 d = (_monsterModifiers1[_lvlTempData[index]->monsterDifficulty] << 8) / _monsterModifiers1[_monsterDifficulty];
+
+ for (int i = 0; i < 30; i++) {
+ if (_monsters[i].mode >= 14 || _monsters[i].block == 0 || _monsters[i].hitPoints <= 0)
+ continue;
+
+ _monsters[i].hitPoints = (d * _monsters[i].hitPoints) >> 8;
+ if (_monsterDifficulty < _lvlTempData[index]->monsterDifficulty)
+ _monsters[i].hitPoints++;
+ if (_monsters[i].hitPoints == 0)
+ _monsters[i].hitPoints = 1;
+ }
+}
+
+void LoLEngine::restoreMonsterTempData(LevelTempData *tmp) {
+ memcpy(_monsters, tmp->monsters, sizeof(LoLMonster) * 30);
+
+ for (int i = 0; i < 30; i++) {
+ if (_monsters[i].block) {
+ _monsters[i].block = 0;
+ _monsters[i].properties = &_monsterProperties[_monsters[i].type];
+ placeMonster(&_monsters[i], _monsters[i].x, _monsters[i].y);
+ }
+ }
+}
+
+void LoLEngine::releaseMonsterTempData(LevelTempData *tmp) {
+ LoLMonster *p = (LoLMonster *)tmp->monsters;
+ delete[] p;
+}
+
+} // End of namespace Kyra
+
+#endif // ENABLE_LOL