diff options
Diffstat (limited to 'engines/kyra/gui_lok.cpp')
-rw-r--r-- | engines/kyra/gui_lok.cpp | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/engines/kyra/gui_lok.cpp b/engines/kyra/gui_lok.cpp index 4a2d51faa3..b4e5148b64 100644 --- a/engines/kyra/gui_lok.cpp +++ b/engines/kyra/gui_lok.cpp @@ -62,7 +62,7 @@ int KyraEngine_LoK::buttonInventoryCallback(Button *caller) { snd_playSoundEffect(0x35); _screen->hideMouse(); _screen->fillRect(_itemPosX[itemOffset], _itemPosY[itemOffset], _itemPosX[itemOffset] + 15, _itemPosY[itemOffset] + 15, _flags.platform == Common::kPlatformAmiga ? 19 : 12); - _screen->drawShape(0, _shapes[216+_itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0); + _screen->drawShape(0, _shapes[216 + _itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0); setMouseItem(inventoryItem); // TODO: Proper support for both taken strings in Amiga version if (_flags.platform == Common::kPlatformAmiga) @@ -75,7 +75,7 @@ int KyraEngine_LoK::buttonInventoryCallback(Button *caller) { } else { snd_playSoundEffect(0x32); _screen->hideMouse(); - _screen->drawShape(0, _shapes[216+_itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0); + _screen->drawShape(0, _shapes[216 + _itemInHand], _itemPosX[itemOffset], _itemPosY[itemOffset], 0, 0); _screen->setMouseCursor(1, 1, _shapes[0]); updateSentenceCommand(_itemList[getItemListIndex(_itemInHand)], _placedList[0], 179); _screen->showMouse(); @@ -107,7 +107,7 @@ int KyraEngine_LoK::buttonAmuletCallback(Button *caller) { characterSays(2001, _waitForAmulet[0], 0, -2); return 1; } - if (!queryGameFlag(0x55+jewel)) { + if (!queryGameFlag(0x55 + jewel)) { assert(_blackJewel); _animator->makeBrandonFaceMouse(); drawJewelPress(jewel, 1); @@ -130,7 +130,7 @@ int KyraEngine_LoK::buttonAmuletCallback(Button *caller) { return 1; _unkAmuletVar = 1; - switch (jewel-1) { + switch (jewel - 1) { case 0: if (_brandonStatusBit & 1) { seq_brandonHealing2(); @@ -184,7 +184,7 @@ int KyraEngine_LoK::buttonAmuletCallback(Button *caller) { #pragma mark - -GUI_LoK::GUI_LoK(KyraEngine_LoK *vm, Screen_LoK *screen) : GUI(vm), _vm(vm), _screen(screen) { +GUI_LoK::GUI_LoK(KyraEngine_LoK *vm, Screen_LoK *screen) : GUI_v1(vm), _vm(vm), _screen(screen) { _lastScreenUpdate = 0; _menu = 0; _pressFlag = false; @@ -198,7 +198,7 @@ GUI_LoK::~GUI_LoK() { } void GUI_LoK::createScreenThumbnail(Graphics::Surface &dst) { - uint8 *screen = new uint8[Screen::SCREEN_W*Screen::SCREEN_H]; + uint8 *screen = new uint8[Screen::SCREEN_W * Screen::SCREEN_H]; if (screen) { _screen->queryPageFromDisk("SEENPAGE.TMP", 0, screen); uint8 screenPal[768]; @@ -243,7 +243,7 @@ int GUI_LoK::processButtonList(Button *list, uint16 inputFlag, int8 mouseWheel) } if (mouseWheel && list->mouseWheel == mouseWheel && list->buttonCallback) { - if ((*list->buttonCallback.get())(list)) + if ((*list->buttonCallback)(list)) break; } @@ -282,7 +282,7 @@ int GUI_LoK::processButtonList(Button *list, uint16 inputFlag, int8 mouseWheel) if (processMouseClick) { if (list->buttonCallback) { - if ((*list->buttonCallback.get())(list)) + if ((*list->buttonCallback)(list)) break; } } @@ -349,7 +349,7 @@ void GUI_LoK::processButton(Button *button) { if (processType == 1 && shape) _screen->drawShape(_screen->_curPage, shape, x, y, button->dimTableIndex, 0x10); else if (processType == 4 && callback) - (*callback.get())(button); + (*callback)(button); } void GUI_LoK::setGUILabels() { @@ -579,7 +579,7 @@ void GUI_LoK::setupSavegames(Menu &menu, int num) { // Trim long GMM save descriptions to fit our save slots _screen->_charWidth = -2; int fC = _screen->getTextWidth(_savegameNames[i]); - while (_savegameNames[i][0] && (fC > 240 )) { + while (_savegameNames[i][0] && (fC > 240)) { _savegameNames[i][strlen(_savegameNames[i]) - 1] = 0; fC = _screen->getTextWidth(_savegameNames[i]); } @@ -596,7 +596,7 @@ void GUI_LoK::setupSavegames(Menu &menu, int num) { } int GUI_LoK::saveGameMenu(Button *button) { - updateSaveList(); + updateSaveFileList(_vm->_targetName); updateMenuButton(button); _menu[2].item[5].enabled = true; @@ -605,7 +605,7 @@ int GUI_LoK::saveGameMenu(Button *button) { _screen->savePageToDisk("SEENPAGE.TMP", 0); _menu[2].menuNameString = _vm->_guiStrings[8]; // Select a position to save to: - _specialSavegameString = _vm->_guiStrings[_vm->gameFlags().platform == Common::kPlatformPC98 ? 10: 9]; // [ EMPTY SLOT ] + _specialSavegameString = _vm->_guiStrings[_vm->gameFlags().platform == Common::kPlatformPC98 ? 10 : 9]; // [ EMPTY SLOT ] for (int i = 0; i < 5; i++) _menu[2].item[i].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::saveGame); @@ -636,7 +636,7 @@ int GUI_LoK::saveGameMenu(Button *button) { } int GUI_LoK::loadGameMenu(Button *button) { - updateSaveList(); + updateSaveFileList(_vm->_targetName); if (_vm->_menuDirectlyToLoad) { _menu[2].item[5].enabled = false; @@ -710,15 +710,15 @@ void GUI_LoK::updateSavegameString() { Util::convertISOToDOS(inputKey); if ((uint8)inputKey > 31 && (uint8)inputKey < (_vm->gameFlags().lang == Common::JA_JPN ? 128 : 226)) { - if ((length < ARRAYSIZE(_savegameName)-1) && (width <= 240)) { + if ((length < ARRAYSIZE(_savegameName) - 1) && (width <= 240)) { _savegameName[length] = inputKey; - _savegameName[length+1] = 0; + _savegameName[length + 1] = 0; redrawTextfield(); } } else if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) { if (length > 0) { - _savegameName[length-1] = 0; + _savegameName[length - 1] = 0; redrawTextfield(); } } else if (_keyPressed.keycode == Common::KEYCODE_RETURN || @@ -733,7 +733,7 @@ void GUI_LoK::updateSavegameString() { int GUI_LoK::saveGame(Button *button) { g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); updateMenuButton(button); - _vm->_gameToLoad = _menu[2].item[button->index-0xC].saveSlot; + _vm->_gameToLoad = _menu[2].item[button->index - 0xC].saveSlot; _screen->loadPageFromDisk("SEENPAGE.TMP", 0); _screen->savePageToDisk("SEENPAGE.TMP", 0); @@ -800,7 +800,7 @@ int GUI_LoK::savegameConfirm(Button *button) { int GUI_LoK::loadGame(Button *button) { updateMenuButton(button); _displaySubMenu = false; - _vm->_gameToLoad = _menu[2].item[button->index-0xC].saveSlot; + _vm->_gameToLoad = _menu[2].item[button->index - 0xC].saveSlot; return 0; } @@ -914,15 +914,15 @@ int GUI_LoK::gameControlsMenu(Button *button) { void GUI_LoK::setupControls(Menu &menu) { switch (_vm->_configMusic) { - case 0: - menu.item[0].itemString = _offString; //"Off" - break; - case 1: - menu.item[0].itemString = _onString; //"On" - break; - case 2: - menu.item[0].itemString = _onCDString; //"On + CD" - break; + case 0: + menu.item[0].itemString = _offString; //"Off" + break; + case 1: + menu.item[0].itemString = _onString; //"On" + break; + case 2: + menu.item[0].itemString = _onCDString; //"On + CD" + break; } if (_vm->_configSounds) |