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-rw-r--r--engines/kyra/gui_lol.cpp361
1 files changed, 361 insertions, 0 deletions
diff --git a/engines/kyra/gui_lol.cpp b/engines/kyra/gui_lol.cpp
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+++ b/engines/kyra/gui_lol.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "kyra/lol.h"
+#include "kyra/screen_lol.h"
+
+namespace Kyra {
+
+void LoLEngine::gui_drawPlayField() {
+ _screen->loadBitmap("PLAYFLD.CPS", 3, 3, 0);
+
+ if (_screen->_drawGuiFlag & 0x4000) {
+ // copy compass shape
+ static const int cx[] = { 112, 152, 224 };
+ _screen->copyRegion(cx[_lang], 32, 288, 0, 32, 32, 2, 2, Screen::CR_NO_P_CHECK);
+ _updateUnk2 = -1;
+ }
+
+ if (_screen->_drawGuiFlag & 0x1000)
+ // draw automap book
+ _screen->drawShape(2, _gameShapes[78], 289, 32, 0, 0);
+
+ int cp = _screen->setCurPage(2);
+
+ if (_screen->_drawGuiFlag & 0x2000) {
+ gui_drawScroll();
+ } else {
+ _selectedSpell = 0;
+ }
+
+ if (_screen->_drawGuiFlag & 0x800)
+ turnOnLamp();
+
+ //mouseDimUnk()
+ gui_drawScene(2);
+
+ gui_drawAllCharPortraitsWithStats();
+ gui_drawInventory();
+ gui_drawMoneyBox(_screen->_curPage);
+ _screen->setCurPage(cp);
+ _screen->hideMouse();
+ _screen->copyPage(2, 0);
+ //mouseDimUnk
+ _screen->showMouse();
+}
+
+void LoLEngine::gui_drawScene(int pageNum) {
+ if (/*_charFlagUnk == 1 && */_weaponsDisabled == false && _unkDrawLevelBool && _vcnBlocks)
+ drawScene(pageNum);
+}
+
+void LoLEngine::gui_drawInventory() {
+ if (!_unkInventFlag || !_updateCharV6) {
+ for (int i = 0; i < 9; i++)
+ gui_drawInventoryItem(i);
+ }
+}
+
+void LoLEngine::gui_drawInventoryItem(int index) {
+ static const uint16 inventoryXpos[] = { 0x6A, 0x7F, 0x94, 0xA9, 0xBE, 0xD3, 0xE8, 0xFD, 0x112 };
+ int x = inventoryXpos[index];
+ int item = _inventoryCurItem + index;
+ if (item > 48)
+ item -= 48;
+
+ int flag = item & 1 ? 0 : 1;
+
+ _screen->hideMouse();
+ _screen->drawShape(_screen->_curPage, _gameShapes[4], x, 179, 0, flag);
+ if (_inventoryItemIndex[index])
+ _screen->drawShape(_screen->_curPage, getItemIconShapePtr(_inventoryItemIndex[index]), x + 1, 180, 0, 0);
+ _screen->showMouse();
+}
+
+void LoLEngine::gui_drawScroll() {
+ _screen->copyRegion(112, 0, 12, 0, 87, 15, 2, 2, Screen::CR_NO_P_CHECK);
+ int h = 0;
+
+ for (int i = 0; i < 7; i++) {
+ if (_availableSpells[i] != -1)
+ h += 9;
+ }
+
+ if (h == 18)
+ h = 27;
+
+ if (h) {
+ _screen->copyRegion(201, 1, 17, 15, 6, h, 2, 2, Screen::CR_NO_P_CHECK);
+ _screen->copyRegion(208, 1, 89, 15, 6, h, 2, 2, Screen::CR_NO_P_CHECK);
+ _screen->fillRect(21, 15, 89, h + 15, 206);
+ }
+
+ _screen->copyRegion(112, 16, 12, h + 15, 87, 14, 2, 2, Screen::CR_NO_P_CHECK);
+
+ int y = 15;
+ for (int i = 0; i < 7; i++) {
+ if (_availableSpells[i] == -1)
+ continue;
+ uint8 col = (i == _selectedSpell) ? 132 : 1;
+ _screen->fprintString(getLangString(_spellProperties[_availableSpells[i]].spellNameCode), 24, y, col, 0, 0);
+ y += 9;
+ }
+}
+
+void LoLEngine::gui_drawAllCharPortraitsWithStats() {
+ int numChars = countActiveCharacters();
+ if (!numChars)
+ return;
+
+ for (int i = 0; i < numChars; i++)
+ gui_drawCharPortraitWithStats(i);
+}
+
+void LoLEngine::gui_drawCharPortraitWithStats(int charNum) {
+ if (!(_characters[charNum].flags & 1) || _charFlagUnk & 2)
+ return;
+
+ Screen::FontId tmpFid = _screen->setFont(Screen::FID_6_FNT);
+ int cp = _screen->setCurPage(6);
+
+ gui_drawPortraitBox(0, 0, 66, 34, 1, 1, -1);
+ gui_drawCharFaceShape(0, 0, 1, _screen->_curPage);
+
+ gui_drawLiveMagicBar(33, 32, _characters[charNum].magicPointsCur, 0, _characters[charNum].magicPointsMax, 5, 32, 162, 1, 0);
+ gui_drawLiveMagicBar(39, 32, _characters[charNum].hitPointsCur, 0, _characters[charNum].hitPointsMax, 5, 32, 154, 1, 1);
+
+ _screen->printText(getLangString(0x4253), 33, 1, 160, 0);
+ _screen->printText(getLangString(0x4254), 39, 1, 152, 0);
+
+ int spellLevels = 0;
+ for (int i = 0; i < 4; i++) {
+ if (_spellProperties[_availableSpells[_selectedSpell]].mpRequired[i] <= _characters[charNum].magicPointsCur &&
+ _spellProperties[_availableSpells[_selectedSpell] + 1].unkArr[i] <= _characters[charNum].hitPointsCur)
+ spellLevels++;
+ }
+
+ if (_characters[charNum].flags & 0x10) {
+ // magic submenu open
+ _screen->drawShape(_screen->_curPage, _gameShapes[73], 44, 0, 0, 0);
+ if (spellLevels < 4)
+ _screen->drawGridBox(44, (spellLevels << 3) + 1, 22, 32 - (spellLevels << 3), 1);
+ } else {
+ // magic submenu closed
+ int shapeNum = -1;
+ /*if (_characters[charNum].items[0]) {
+ int u8 = _itemProperties[_itemsInPlay[_characters[charNum].items[0]].itemPropertyIndex].unk8 & 0xff;
+ if (u8 > shapeNum)
+ shapeNum = u8;
+ }*/
+
+ shapeNum = _gameShapeMap[_itemProperties[_itemsInPlay[_characters[charNum].items[0]].itemPropertyIndex].shpIndex];
+ if (shapeNum == 0x5a) { // draw raceClassSex specific hand shape
+ shapeNum = _characters[charNum].raceClassSex - 1;
+ if (shapeNum < 0)
+ shapeNum = 0;
+ shapeNum += 68;
+ }
+ // draw hand/weapon
+ _screen->drawShape(_screen->_curPage, _gameShapes[shapeNum], 44, 0, 0, 0);
+ // draw magic symbol
+ _screen->drawShape(_screen->_curPage, _gameShapes[72 + _characters[charNum].field_41], 44, 17, 0, 0);
+
+ if (spellLevels == 0)
+ _screen->drawGridBox(44, 17, 22, 15, 1);
+ }
+
+ uint16 f = _characters[charNum].flags & 0x314C;
+ if ((f == 0 && (f != 4 || _characters[charNum].weaponHit == 0)) || _weaponsDisabled)
+ _screen->drawGridBox(44, 0, 22, 34, 1);
+
+ if (_characters[charNum].weaponHit) {
+ _screen->drawShape(_screen->_curPage, _gameShapes[34], 44, 0, 0, 0);
+ _screen->fprintString("%d", 57, 7, 254, 0, 1, _characters[charNum].weaponHit);
+ }
+ if (_characters[charNum].damageSuffered)
+ _screen->fprintString("%d", 17, 28, 254, 0, 1, _characters[charNum].damageSuffered);
+
+ if (!cp)
+ _screen->hideMouse();
+
+ uint8 col = (charNum != _unkDrawPortraitIndex || countActiveCharacters() == 1) ? 1 : 212;
+ _screen->drawBox(0, 0, 65, 33, col);
+
+ _screen->copyRegion(0, 0, _activeCharsXpos[charNum], 143, 66, 34, _screen->_curPage, cp, Screen::CR_NO_P_CHECK);
+
+ if (!cp)
+ _screen->showMouse();
+
+ _screen->setCurPage(cp);
+ _screen->setFont(tmpFid);
+}
+
+void LoLEngine::gui_drawPortraitBox(int x, int y, int w, int h, int frameColor1, int frameColor2, int fillColor) {
+ w--; h--;
+ if (fillColor != -1)
+ _screen->fillRect(x + 1, y + 1, x + w - 1, y + h - 1, fillColor);
+
+ _screen->drawClippedLine(x + 1, y, x + w, y, frameColor2);
+ _screen->drawClippedLine(x + w, y, x + w, y + h - 1, frameColor2);
+ _screen->drawClippedLine(x, y, x, y + h, frameColor1);
+ _screen->drawClippedLine(x, y + h, x + w, y + h, frameColor1);
+}
+
+void LoLEngine::gui_drawCharFaceShape(int charNum, int x, int y, int pageNum) {
+ if (_characters[charNum].curFaceFrame < 7 && _characters[charNum].nextFaceFrame)
+ _characters[charNum].curFaceFrame = _characters[charNum].nextFaceFrame;
+
+ if (_characters[charNum].nextFaceFrame == 0 && _characters[charNum].curFaceFrame > 1 && _characters[charNum].curFaceFrame < 7)
+ _characters[charNum].curFaceFrame = _characters[charNum].nextFaceFrame;
+
+ int frm = (_characters[charNum].flags & 0x1108 && _characters[charNum].curFaceFrame < 7) ? 1 : _characters[charNum].curFaceFrame;
+
+ if (_characters[charNum].hitPointsCur <= (_characters[charNum].hitPointsMax >> 1))
+ frm += 14;
+
+ if (!pageNum)
+ _screen->hideMouse();
+
+ _screen->drawShape(pageNum, _characterFaceShapes[frm][charNum], x, y, 0, 0x100, _screen->_paletteOverlay2, (_characters[charNum].flags & 0x80 ? 1 : 0));
+
+ if (_characters[charNum].flags & 0x40)
+ // draw spider web
+ _screen->drawShape(pageNum, _gameShapes[21], x, y, 0, 0);
+
+ if (!pageNum)
+ _screen->showMouse();
+}
+
+void LoLEngine::gui_drawLiveMagicBar(int x, int y, int curPoints, int unk, int maxPoints, int w, int h, int col1, int col2, int flag) {
+ w--;
+ h--;
+
+ if (maxPoints < 1)
+ return;
+
+ int t = (curPoints < 1) ? 0 : curPoints;
+ curPoints = (maxPoints < t) ? maxPoints : t;
+
+ int barHeight = (curPoints * h) / maxPoints;
+
+ if (barHeight < 1 && curPoints < 1)
+ barHeight = 1;
+
+ _screen->drawClippedLine(x - 1, y - h, x - 1, y, 1);
+
+ if (flag) {
+ t = maxPoints >> 1;
+ if (t > curPoints)
+ col1 = 144;
+ t = maxPoints >> 2;
+ if (t > curPoints)
+ col1 = 132;
+ }
+
+ if (barHeight > 0)
+ _screen->fillRect(x, y - barHeight, x + w, y, col1);
+
+ if (barHeight < h)
+ _screen->fillRect(x, y - h, x + w, y - barHeight, col2);
+
+ if (unk > 0 && unk < maxPoints)
+ _screen->drawBox(x, y - barHeight, x + w, y, col1 - 2);
+}
+
+void LoLEngine::calcCharPortraitXpos() {
+ int nc = countActiveCharacters();
+
+ // TODO
+
+ int t = (235 - (nc * 66)) / (nc + 1);
+ for (int i = 0; i < nc; i++)
+ _activeCharsXpos[i] = i * 66 + t * (i + 1) + 83;
+}
+
+void LoLEngine::gui_drawMoneyBox(int pageNum) {
+ static const uint16 moneyX[] = { 0x128, 0x134, 0x12b, 0x131, 0x12e};
+ static const uint16 moneyY[] = { 0x73, 0x73, 0x74, 0x74, 0x75};
+
+ int backupPage = _screen->_curPage;
+ _screen->_curPage = pageNum;
+
+ _screen->fillRect(292, 97, 316, 118, 252, pageNum);
+
+ for (int i = 0; i < 5; i++) {
+ if (!_moneyColumnHeight[i])
+ continue;
+
+ uint8 h = _moneyColumnHeight[i] - 1;
+ _screen->drawClippedLine(moneyX[i], moneyY[i], moneyX[i], moneyY[i] - h, 0xd2);
+ _screen->drawClippedLine(moneyX[i] + 1, moneyY[i], moneyX[i] + 1, moneyY[i] - h, 0xd1);
+ _screen->drawClippedLine(moneyX[i] + 2, moneyY[i], moneyX[i] + 2, moneyY[i] - h, 0xd0);
+ _screen->drawClippedLine(moneyX[i] + 3, moneyY[i], moneyX[i] + 3, moneyY[i] - h, 0xd1);
+ _screen->drawClippedLine(moneyX[i] + 4, moneyY[i], moneyX[i] + 4, moneyY[i] - h, 0xd2);
+ }
+
+ Screen::FontId backupFont = _screen->setFont(Screen::FID_6_FNT);
+ _screen->fprintString("%d", 305, 98, 254, 0, 1, _credits);
+
+ _screen->setFont(backupFont);
+ _screen->_curPage = backupPage;
+
+ if (pageNum == 6) {
+ _screen->hideMouse();
+ _screen->copyRegion(292, 97, 292, 97, 25, 22, 6, 0);
+ _screen->showMouse();
+ }
+}
+
+void LoLEngine::gui_drawCompass() {
+ if (!(_screen->_drawGuiFlag & 0x4000))
+ return;
+
+ if (_updateUnk2 == -1) {
+ _compassDirectionIndex = -1;
+ _updateUnk2 = _unkPara2 << 6;
+ }
+
+ int t = ((_updateUnk2 + 4) >> 3) & 0x1f;
+
+ if (t == _compassDirectionIndex)
+ return;
+
+ _compassDirectionIndex = t;
+
+ if (!_screen->_curPage)
+ _screen->hideMouse();
+
+ const CompassDef *c = &_compassDefs[t];
+
+ _screen->drawShape(_screen->_curPage, _gameShapes[22 + _lang], 294, 3, 0, 0);
+ _screen->drawShape(_screen->_curPage, _gameShapes[25 + c->shapeIndex], 298 + c->x, c->y + 9, 0, c->flags | 0x300);
+ _screen->drawShape(_screen->_curPage, _gameShapes[25 + c->shapeIndex], 299 + c->x, c->y + 8, 0, c->flags);
+
+ if (!_screen->_curPage)
+ _screen->showMouse();
+}
+
+} // end of namespace Kyra
+