aboutsummaryrefslogtreecommitdiff
path: root/engines/kyra/gui_v2.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/kyra/gui_v2.cpp')
-rw-r--r--engines/kyra/gui_v2.cpp473
1 files changed, 473 insertions, 0 deletions
diff --git a/engines/kyra/gui_v2.cpp b/engines/kyra/gui_v2.cpp
index e449c6b22c..dd6a774ca0 100644
--- a/engines/kyra/gui_v2.cpp
+++ b/engines/kyra/gui_v2.cpp
@@ -26,12 +26,22 @@
#include "kyra/gui_v2.h"
#include "kyra/kyra_v2.h"
#include "kyra/screen_v2.h"
+#include "kyra/text.h"
+
+#include "common/savefile.h"
namespace Kyra {
GUI_v2::GUI_v2(KyraEngine_v2 *vm) : GUI(vm), _vm(vm), _screen(vm->screen_v2()) {
_backUpButtonList = _unknownButtonList = 0;
_buttonListChanged = false;
+
+ _currentMenu = 0;
+ _isDeathMenu = false;
+ _isSaveMenu = false;
+ _isLoadMenu = false;
+ _scrollUpFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollUpButton);
+ _scrollDownFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollDownButton);
}
Button *GUI_v2::addButtonToList(Button *list, Button *newButton) {
@@ -383,5 +393,468 @@ void GUI_v2::updateButton(Button *button) {
processButton(button);
}
+void GUI_v2::getInput() {
+ if (!_displayMenu)
+ return;
+
+ _vm->checkInput(_menuButtonList);
+ _vm->removeInputTop();
+ if (_vm->quit()) {
+ _displayMenu = false;
+ _isLoadMenu = false;
+ _isSaveMenu = false;
+ _isOptionsMenu = false;
+ _isDeleteMenu = false;
+ }
+}
+
+void GUI_v2::renewHighlight(Menu &menu) {
+ if (!_displayMenu)
+ return;
+
+ MenuItem &item = menu.item[menu.highlightedItem];
+ int x = item.x + menu.x; int y = item.y + menu.y;
+ int x2 = x + item.width - 1; int y2 = y + item.height - 1;
+ redrawText(menu);
+ _screen->fillRect(x+2, y+2, x2-2, y2-2, item.bkgdColor);
+ redrawHighlight(menu);
+ _screen->updateScreen();
+}
+
+void GUI_v2::backUpPage1(uint8 *buffer) {
+ _screen->copyRegionToBuffer(1, 0, 0, 320, 200, buffer);
+}
+
+void GUI_v2::restorePage1(const uint8 *buffer) {
+ _screen->copyBlockToPage(1, 0, 0, 320, 200, buffer);
+}
+
+void GUI_v2::setupSavegameNames(Menu &menu, int num) {
+ for (int i = 0; i < num; ++i) {
+ strcpy(getTableString(menu.item[i].itemId), "");
+ menu.item[i].saveSlot = -1;
+ menu.item[i].enabled = false;
+ }
+
+ int startSlot = 0;
+ if (_isSaveMenu && _savegameOffset == 0)
+ startSlot = 1;
+
+ KyraEngine::SaveHeader header;
+ Common::InSaveFile *in;
+ for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); ++i) {
+ if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header)) != 0) {
+ strncpy(getTableString(menu.item[i].itemId), header.description.c_str(), 80);
+ menu.item[i].saveSlot = _saveSlots[i + _savegameOffset];
+ menu.item[i].enabled = true;
+ delete in;
+ }
+ }
+
+ if (_savegameOffset == 0) {
+ if (_isSaveMenu) {
+ char *dst = getTableString(menu.item[0].itemId);
+ const char *src = getTableString(_vm->gameFlags().isTalkie ? 10 : 18);
+ strcpy(dst, src);
+ menu.item[0].saveSlot = -2;
+ menu.item[0].enabled = true;
+ } else {
+ char *dst = getTableString(menu.item[0].itemId);
+ const char *src = getTableString(_vm->gameFlags().isTalkie ? 34 : 42);
+ strcpy(dst, src);
+ }
+ }
+}
+
+int GUI_v2::scrollUpButton(Button *button) {
+ updateMenuButton(button);
+
+ if (_savegameOffset == (_isDeleteMenu ? 1 : 0))
+ return 0;
+
+ --_savegameOffset;
+ if (_isLoadMenu) {
+ setupSavegameNames(_loadMenu, 5);
+ // original calls something different here...
+ initMenu(_loadMenu);
+ } else if (_isSaveMenu || _isDeleteMenu) {
+ setupSavegameNames(_saveMenu, 5);
+ // original calls something different here...
+ initMenu(_saveMenu);
+ }
+
+ return 0;
+}
+
+int GUI_v2::scrollDownButton(Button *button) {
+ updateMenuButton(button);
+ ++_savegameOffset;
+
+ if (uint(_savegameOffset + 5) >= _saveSlots.size())
+ _savegameOffset = MAX<int>(_saveSlots.size() - 5, _isDeleteMenu ? 1 : 0);
+
+ if (_isLoadMenu) {
+ setupSavegameNames(_loadMenu, 5);
+ // original calls something different here...
+ initMenu(_loadMenu);
+ } else if (_isSaveMenu || _isDeleteMenu) {
+ setupSavegameNames(_saveMenu, 5);
+ // original calls something different here...
+ initMenu(_saveMenu);
+ }
+
+ return 0;
+}
+
+int GUI_v2::resumeGame(Button *caller) {
+ updateMenuButton(caller);
+ _displayMenu = false;
+ return 0;
+}
+
+int GUI_v2::quitOptionsMenu(Button *caller) {
+ updateMenuButton(caller);
+ _isOptionsMenu = false;
+ return 0;
+}
+
+int GUI_v2::clickLoadSlot(Button *caller) {
+ updateMenuButton(caller);
+
+ int index = caller->index - _menuButtons[0].index;
+ assert(index >= 0 && index <= 6);
+ MenuItem &item = _loadMenu.item[index];
+
+ if (item.saveSlot >= 0) {
+ _vm->_gameToLoad = item.saveSlot;
+ _isLoadMenu = false;
+ }
+
+ return 0;
+}
+
+int GUI_v2::cancelLoadMenu(Button *caller) {
+ updateMenuButton(caller);
+ _isLoadMenu = false;
+ _noLoadProcess = true;
+ return 0;
+}
+
+int GUI_v2::saveMenu(Button *caller) {
+ updateSaveList();
+
+ updateMenuButton(caller);
+
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+
+ _isSaveMenu = true;
+ _noSaveProcess = false;
+ _saveSlot = -1;
+ _savegameOffset = 0;
+ setupSavegameNames(_saveMenu, 5);
+ initMenu(_saveMenu);
+
+ updateAllMenuButtons();
+
+ while (_isSaveMenu) {
+ processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY);
+ getInput();
+ }
+
+ if (_noSaveProcess) {
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+ initMenu(*_currentMenu);
+ updateAllMenuButtons();
+ return 0;
+ } else if(_saveSlot <= -1) {
+ return 0;
+ }
+
+ restorePage1(_vm->_screenBuffer);
+ restorePalette();
+ _vm->saveGame(_vm->getSavegameFilename(_saveSlot), _saveDescription);
+ _displayMenu = false;
+ _madeSave = true;
+
+ return 0;
+}
+
+int GUI_v2::clickSaveSlot(Button *caller) {
+ updateMenuButton(caller);
+
+ int index = caller->index - _menuButtons[0].index;
+ assert(index >= 0 && index <= 6);
+ MenuItem &item = _saveMenu.item[index];
+
+ if (item.saveSlot >= 0) {
+ if (_isDeleteMenu) {
+ _slotToDelete = item.saveSlot;
+ _isDeleteMenu = false;
+ return 0;
+ } else {
+ _saveSlot = item.saveSlot;
+ strcpy(_saveDescription, getTableString(item.itemId));
+ }
+ } else if (item.saveSlot == -2) {
+ _saveSlot = getNextSavegameSlot();
+ memset(_saveDescription, 0, sizeof(_saveDescription));
+ }
+
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+
+ initMenu(_savenameMenu);
+ _screen->fillRect(0x26, 0x5B, 0x11F, 0x66, textFieldColor2());
+ const char *desc = nameInputProcess(_saveDescription, 0x27, 0x5C, textFieldColor1(), textFieldColor2(), textFieldColor3(), 0x50);
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+ if (desc) {
+ _isSaveMenu = false;
+ _isDeleteMenu = false;
+ } else {
+ initMenu(_saveMenu);
+ }
+
+ return 0;
+}
+
+int GUI_v2::cancelSaveMenu(Button *caller) {
+ updateMenuButton(caller);
+ _isSaveMenu = false;
+ _isDeleteMenu = false;
+ _noSaveProcess = true;
+ return 0;
+}
+
+int GUI_v2::deleteMenu(Button *caller) {
+ updateSaveList();
+
+ updateMenuButton(caller);
+ if (_saveSlots.size() < 2) {
+ _vm->snd_playSoundEffect(0x0D);
+ return 0;
+ }
+
+ do {
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+ _savegameOffset = 1;
+ _saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 35 : 1;
+ setupSavegameNames(_saveMenu, 5);
+ initMenu(_saveMenu);
+ _isDeleteMenu = true;
+ _slotToDelete = -1;
+ updateAllMenuButtons();
+
+ while (_isDeleteMenu) {
+ processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY);
+ getInput();
+ }
+
+ if (_slotToDelete < 1) {
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+ initMenu(*_currentMenu);
+ updateAllMenuButtons();
+ _saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17;
+ return 0;
+ }
+ } while (choiceDialog(_vm->gameFlags().isTalkie ? 0x24 : 2, 1) == 0);
+
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+ initMenu(*_currentMenu);
+ updateAllMenuButtons();
+ _vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(_slotToDelete));
+ Common::Array<int>::iterator i = Common::find(_saveSlots.begin(), _saveSlots.end(), _slotToDelete);
+ while (i != _saveSlots.end()) {
+ ++i;
+ if (i == _saveSlots.end())
+ break;
+ // We are only renaming all savefiles until we get some slots missing
+ // Also not rename quicksave slot filenames
+ if (*(i-1) != *i || *i >= 990)
+ break;
+ Common::String oldName = _vm->getSavegameFilename(*i);
+ Common::String newName = _vm->getSavegameFilename(*i-1);
+ _vm->_saveFileMan->renameSavefile(oldName.c_str(), newName.c_str());
+ }
+ _saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17;
+ return 0;
+}
+
+const char *GUI_v2::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize) {
+ bool running = true;
+ int curPos = strlen(buffer);
+
+ int x2 = x, y2 = y;
+ _text->printText(buffer, x, y, c1, c2, c2);
+
+ for (int i = 0; i < curPos; ++i)
+ x2 += getCharWidth(buffer[i]);
+
+ drawTextfieldBlock(x2, y2, c3);
+
+ _keyPressed.reset();
+ _cancelNameInput = _finishNameInput = false;
+ while (running && !_vm->quit()) {
+ processHighlights(_savenameMenu, _vm->_mouseX, _vm->_mouseY);
+ checkTextfieldInput();
+ if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) {
+ if (checkSavegameDescription(buffer, curPos)) {
+ buffer[curPos] = 0;
+ running = false;
+ } else {
+ _finishNameInput = false;
+ }
+ } else if (_keyPressed.keycode == Common::KEYCODE_ESCAPE || _cancelNameInput) {
+ running = false;
+ return 0;
+ } else if ((_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) && curPos > 0) {
+ drawTextfieldBlock(x2, y2, c2);
+ --curPos;
+ x2 -= getCharWidth(buffer[curPos]);
+ drawTextfieldBlock(x2, y2, c3);
+ _screen->updateScreen();
+ } else if (_keyPressed.ascii > 31 && _keyPressed.ascii < 127 && curPos < bufferSize) {
+ if (x2 + getCharWidth(_keyPressed.ascii) + 7 < 0x11F) {
+ buffer[curPos] = _keyPressed.ascii;
+ const char text[2] = { buffer[curPos], 0 };
+ _text->printText(text, x2, y2, c1, c2, c2);
+ x2 += getCharWidth(_keyPressed.ascii);
+ drawTextfieldBlock(x2, y2, c3);
+ ++curPos;
+ _screen->updateScreen();
+ }
+ }
+
+ _keyPressed.reset();
+ }
+
+ return buffer;
+}
+
+int GUI_v2::finishSavename(Button *caller) {
+ updateMenuButton(caller);
+ _finishNameInput = true;
+ return 0;
+}
+
+int GUI_v2::cancelSavename(Button *caller) {
+ updateMenuButton(caller);
+ _cancelNameInput = true;
+ return 0;
+}
+
+bool GUI_v2::checkSavegameDescription(const char *buffer, int size) {
+ if (!buffer || !size)
+ return false;
+ if (buffer[0] == 0)
+ return false;
+ for (int i = 0; i < size; ++i) {
+ if (buffer[i] != 0x20)
+ return true;
+ else if (buffer[i] == 0x00)
+ return false;
+ }
+ return false;
+}
+
+int GUI_v2::getCharWidth(uint8 c) {
+ Screen::FontId old = _screen->setFont(Screen::FID_8_FNT);
+ _screen->_charWidth = -2;
+ int width = _screen->getCharWidth(c);
+ _screen->_charWidth = 0;
+ _screen->setFont(old);
+ return width;
+}
+
+void GUI_v2::checkTextfieldInput() {
+ Common::Event event;
+
+ bool running = true;
+ int keys = 0;
+ while (_vm->_eventMan->pollEvent(event) && running) {
+ switch (event.type) {
+ case Common::EVENT_QUIT:
+ _vm->_quitFlag = true;
+ break;
+
+ case Common::EVENT_KEYDOWN:
+ if (event.kbd.keycode == 'q' && event.kbd.flags == Common::KBD_CTRL)
+ _vm->_quitFlag = true;
+ else
+ _keyPressed = event.kbd;
+ running = false;
+ break;
+
+ case Common::EVENT_LBUTTONDOWN:
+ case Common::EVENT_LBUTTONUP: {
+ Common::Point pos = _vm->getMousePos();
+ _vm->_mouseX = pos.x;
+ _vm->_mouseY = pos.y;
+ keys = event.type == Common::EVENT_LBUTTONDOWN ? 199 : (200 | 0x800);
+ running = false;
+ } break;
+
+ case Common::EVENT_MOUSEMOVE: {
+ Common::Point pos = _vm->getMousePos();
+ _vm->_mouseX = pos.x;
+ _vm->_mouseY = pos.y;
+ _screen->updateScreen();
+ } break;
+
+ default:
+ break;
+ }
+ }
+
+ processButtonList(_menuButtonList, keys | 0x8000);
+}
+
+void GUI_v2::drawTextfieldBlock(int x, int y, uint8 c) {
+ _screen->fillRect(x+1, y+1, x+7, y+8, c);
+}
+
+bool GUI_v2::choiceDialog(int name, bool type) {
+ _choiceMenu.highlightedItem = 0;
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+ if (type)
+ _choiceMenu.numberOfItems = 2;
+ else
+ _choiceMenu.numberOfItems = 1;
+ _choiceMenu.menuNameId = name;
+
+ initMenu(_choiceMenu);
+ _isChoiceMenu = true;
+ _choice = false;
+
+ while (_isChoiceMenu) {
+ processHighlights(_choiceMenu, _vm->_mouseX, _vm->_mouseY);
+ getInput();
+ }
+
+ restorePage1(_vm->_screenBuffer);
+ backUpPage1(_vm->_screenBuffer);
+ return _choice;
+}
+
+int GUI_v2::choiceYes(Button *caller) {
+ updateMenuButton(caller);
+ _choice = true;
+ _isChoiceMenu = false;
+ return 0;
+}
+
+int GUI_v2::choiceNo(Button *caller) {
+ updateMenuButton(caller);
+ _choice = false;
+ _isChoiceMenu = false;
+ return 0;
+}
+
} // end of namespace Kyra