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-rw-r--r--engines/kyra/items_lol.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/kyra/items_lol.cpp b/engines/kyra/items_lol.cpp
index e6cd9355fc..ea2acaf64d 100644
--- a/engines/kyra/items_lol.cpp
+++ b/engines/kyra/items_lol.cpp
@@ -397,7 +397,7 @@ bool LoLEngine::launchObject(int objectType, Item item, int startX, int startY,
}
int csp = checkDrawObjectSpace(_partyPosX, _partyPosY, t->x, t->y);
- if (csp > sp){
+ if (csp > sp) {
sp = csp;
slot = i;
}
@@ -528,7 +528,7 @@ void LoLEngine::updateFlyingObject(FlyingObject *t) {
getNextStepCoords(t->x, t->y, x, y, t->direction);
/* WORKAROUND:
Large fireballs cast by the "birds" in white tower level 2 and by the "wraith knights" in castle cimmeria
- level 1 (or possible other objects with flag 0x4000) could not fly through corridors in ScummVM and would
+ level 1 (or possible other objects with flag 0x4000) could not fly through corridors in ScummVM and would
be terminated prematurely. The original code (all versions) involuntarily circumvents this via a bug in the
next line of code.
The original checks for _itemProperties[t->item].flags instead of _itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags.
@@ -539,7 +539,7 @@ void LoLEngine::updateFlyingObject(FlyingObject *t) {
at least.
Other methods of working around this issue don't make too much sense. An object with a width of 256
- could never fly through corridors, since 256 is also the width of a block. Aligning the fireballs to the
+ could never fly through corridors, since 256 is also the width of a block. Aligning the fireballs to the
middle of a block (or making the monsters align to the middle before casting them) wouldn't help here
(and wouldn't be faithful to the original either).
*/
@@ -563,7 +563,7 @@ void LoLEngine::assignItemToBlock(uint16 *assignedBlockObjects, int id) {
LoLObject *newObject = findObject(id);
newObject->nextAssignedObject = *assignedBlockObjects;
- ((LoLItem*)newObject)->level = -1;
+ ((LoLItem *)newObject)->level = -1;
*assignedBlockObjects = id;
}