aboutsummaryrefslogtreecommitdiff
path: root/engines/kyra/items_lol.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/kyra/items_lol.cpp')
-rw-r--r--engines/kyra/items_lol.cpp186
1 files changed, 186 insertions, 0 deletions
diff --git a/engines/kyra/items_lol.cpp b/engines/kyra/items_lol.cpp
new file mode 100644
index 0000000000..805df9337b
--- /dev/null
+++ b/engines/kyra/items_lol.cpp
@@ -0,0 +1,186 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+
+#include "kyra/lol.h"
+
+namespace Kyra {
+
+void LoLEngine::giveCredits(int credits, int redraw) {
+ static const uint8 stashSetupData[] = { 4, 4, 4, 4, 2, 2, 2, 3, 3, 0, 1, 1 };
+
+ if (redraw)
+ snd_playSoundEffect(0x65, 0xff);
+
+ int t = credits / 30;
+ if (!t)
+ t = 1;
+
+ int cnt = 0;
+
+ while (credits) {
+ if (t > credits)
+ t = credits;
+
+ if (_credits < 60 && t >= 0) {
+ cnt = 0;
+
+ do {
+ if (_credits < 60) {
+ int d = stashSetupData[_credits % 12] - _credits / 12;
+ if (d < 0)
+ d += 5;
+ _moneyColumnHeight[d]++;
+ }
+ _credits++;
+ } while(++cnt < t);
+ } else if (_credits >= 60) {
+ _credits += t;
+ }
+
+ if (redraw) {
+ gui_drawMoneyBox(6);
+ //if (credits)
+ // TODO: delay/update
+ }
+ credits -= t;
+ }
+}
+
+int LoLEngine::makeItem(int itemIndex, int curFrame, int flags) {
+ int cnt = 0;
+ int r = 0;
+ int i = 1;
+
+ for (; i < 400; i++) {
+ if (_itemsInPlay[i].shpCurFrame_flg & 0x8000) {
+ cnt = 0;
+ break;
+ }
+
+ if (_itemsInPlay[i].level < 1 || _itemsInPlay[i].level > 29 || _itemsInPlay[i].level == _currentLevel)
+ continue;
+
+ int diff = ABS(_currentLevel - _itemsInPlay[i].level);
+
+ if (diff <= cnt)
+ continue;
+
+ bool t = false;
+ int ii = i;
+ while (ii && !t) {
+ t = testUnkItemFlags(ii);
+ if (t)
+ break;
+ else
+ ii = _itemsInPlay[ii - 1].itemIndexUnk;
+ }
+
+ if (t) {
+ cnt = diff;
+ r = i;
+ }
+ }
+
+ int slot = i;
+ if (cnt) {
+ slot = r;
+ if (testUnkItemFlags(r)) {
+ if (_itemsInPlay[r].itemIndexUnk)
+ _itemsInPlay[_itemsInPlay[r].itemIndexUnk].level = _itemsInPlay[r].level;
+ clearItemTableEntry(r);
+ slot = r;
+ } else {
+ int ii = _itemsInPlay[slot].itemIndexUnk;
+ while(ii) {
+ if (testUnkItemFlags(ii)) {
+ _itemsInPlay[slot].itemIndexUnk = _itemsInPlay[ii].itemIndexUnk;
+ clearItemTableEntry(ii);
+ slot = ii;
+ break;
+ } else {
+ slot = ii;
+ }
+ ii = _itemsInPlay[slot].itemIndexUnk;
+ }
+ }
+ }
+
+ memset(&_itemsInPlay[slot], 0, sizeof(ItemInPlay));
+
+ _itemsInPlay[slot].itemPropertyIndex = itemIndex;
+ _itemsInPlay[slot].shpCurFrame_flg = (curFrame & 0x1fff) | flags;
+ _itemsInPlay[slot].level = -1;
+
+ return slot;
+}
+
+bool LoLEngine::testUnkItemFlags(int itemIndex) {
+ if (!(_itemsInPlay[itemIndex].shpCurFrame_flg & 0x4000))
+ return false;
+
+ if (_itemProperties[_itemsInPlay[itemIndex].itemPropertyIndex].flags & 4)
+ return false;
+
+ return true;
+
+}
+
+void LoLEngine::clearItemTableEntry(int itemIndex) {
+ memset(&_itemsInPlay[itemIndex], 0, sizeof(ItemInPlay));
+ _itemsInPlay[itemIndex].shpCurFrame_flg |= 0x8000;
+}
+
+void *LoLEngine::cmzGetItemOffset(uint16 index) {
+ if (index & 0x8000)
+ return &_lvlBuffer[index & 0x7fff];
+ else
+ return &_itemsInPlay[index];
+}
+
+void LoLEngine::runItemScript(int reg1, int slot, int reg0, int reg3, int reg4) {
+ EMCState scriptState;
+ memset(&scriptState, 0, sizeof(EMCState));
+
+ uint8 func = slot ? _itemProperties[_itemsInPlay[slot].itemPropertyIndex].itemScriptFunc : 3;
+ if (func == 0xff)
+ return;
+
+ _emc->init(&scriptState, &_itemScript);
+ _emc->start(&scriptState, func);
+
+ scriptState.regs[0] = reg0;
+ scriptState.regs[1] = reg1;
+ scriptState.regs[2] = slot;
+ scriptState.regs[3] = reg3;
+ scriptState.regs[4] = reg4;
+
+ while (_emc->isValid(&scriptState))
+ _emc->run(&scriptState);
+}
+
+} // end of namespace Kyra
+
+