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-rw-r--r--engines/kyra/kyra_lok.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/kyra/kyra_lok.cpp b/engines/kyra/kyra_lok.cpp
index ee67062cdd..7f356f34c1 100644
--- a/engines/kyra/kyra_lok.cpp
+++ b/engines/kyra/kyra_lok.cpp
@@ -821,14 +821,6 @@ void KyraEngine_LoK::updateMousePointer(bool forceUpdate) {
newY = 4;
}
- if (_updateHandItemCursor) {
- // This works around an issue which would occur when setHandItem(_itemInHand)
- // was called from inside loadGameState(). When loading via GMM the
- // mouse cursor would not be set correctly.
- _updateHandItemCursor = false;
- setHandItem(_itemInHand);
- }
-
if ((newMouseState && _mouseState != newMouseState) || (newMouseState && forceUpdate)) {
_mouseState = newMouseState;
_screen->hideMouse();