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-rw-r--r--engines/kyra/kyra_lok.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/kyra/kyra_lok.h b/engines/kyra/kyra_lok.h
index a0f38c3acc..a905c5521b 100644
--- a/engines/kyra/kyra_lok.h
+++ b/engines/kyra/kyra_lok.h
@@ -113,7 +113,6 @@ public:
KyraEngine_LoK(OSystem *system, const GameFlags &flags);
~KyraEngine_LoK();
- //TODO: proper extended implementation of KyraEngine_v1::pauseEngineIntern.
// _sprites and _seqplayer should be paused here too, to avoid some animation glitches,
// also parts of the hardcoded Malcolm fight might need some special handling.