diff options
Diffstat (limited to 'engines/kyra/kyra_mr.cpp')
-rw-r--r-- | engines/kyra/kyra_mr.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/kyra/kyra_mr.cpp b/engines/kyra/kyra_mr.cpp index f53192d68a..88f9b307a2 100644 --- a/engines/kyra/kyra_mr.cpp +++ b/engines/kyra/kyra_mr.cpp @@ -99,7 +99,7 @@ KyraEngine_MR::KyraEngine_MR(OSystem *system, const GameFlags &flags) : KyraEngi _unk5 = 0; _unkSceneScreenFlag1 = false; _noScriptEnter = true; - _itemInHand = _handItemSet = -1; + _itemInHand = _mouseState = -1; _unk3 = -1; _unk4 = 0; _loadingState = false; @@ -999,7 +999,7 @@ void KyraEngine_MR::runLoop() { _timer->update(); if (inputFlag == 198 || inputFlag == 199) { - _unk3 = _handItemSet; + _unk3 = _mouseState; Common::Point mouse = getMousePos(); handleInput(mouse.x, mouse.y); } @@ -1181,13 +1181,13 @@ void KyraEngine_MR::updateMouse() { if (mouse.y > 187) { bool setItemCursor = false; - if (_handItemSet == -6) { + if (_mouseState == -6) { if (mouse.x < 311) setItemCursor = true; - } else if (_handItemSet == -5) { + } else if (_mouseState == -5) { if (mouse.x < _sceneMinX || mouse.x > _sceneMaxX) setItemCursor = true; - } else if (_handItemSet == -4) { + } else if (_mouseState == -4) { if (mouse.x > 8) setItemCursor = true; } @@ -1204,8 +1204,8 @@ void KyraEngine_MR::updateMouse() { hideInventory(); } - if (hasItemCollision && _handItemSet < -1 && _itemInHand < 0) { - _handItemSet = -1; + if (hasItemCollision && _mouseState < -1 && _itemInHand < 0) { + _mouseState = -1; _itemInHand = -1; _screen->setMouseCursor(0, 0, _gameShapes[0]); } @@ -1282,12 +1282,12 @@ void KyraEngine_MR::updateMouse() { } } - if (type != 0 && type != _handItemSet && !hasItemCollision) { - _handItemSet = type; + if (type != 0 && type != _mouseState && !hasItemCollision) { + _mouseState = type; _screen->setMouseCursor(offsetX, offsetY, _gameShapes[shape]); - } else if (type == 0 && _handItemSet != _itemInHand && mouse.x > 8 && mouse.x < 311 && mouse.y < 171 && mouse.y > 8) { + } else if (type == 0 && _mouseState != _itemInHand && mouse.x > 8 && mouse.x < 311 && mouse.y < 171 && mouse.y > 8) { setItemMouseCursor(); - } else if (mouse.y > 187 && _handItemSet > -4 && type == 0 && !_inventoryState) { + } else if (mouse.y > 187 && _mouseState > -4 && type == 0 && !_inventoryState) { showInventory(); } } |