aboutsummaryrefslogtreecommitdiff
path: root/engines/kyra/kyra_v2.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/kyra/kyra_v2.h')
-rw-r--r--engines/kyra/kyra_v2.h1166
1 files changed, 0 insertions, 1166 deletions
diff --git a/engines/kyra/kyra_v2.h b/engines/kyra/kyra_v2.h
deleted file mode 100644
index 7cd1f609dd..0000000000
--- a/engines/kyra/kyra_v2.h
+++ /dev/null
@@ -1,1166 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef KYRA_KYRA_V2_H
-#define KYRA_KYRA_V2_H
-
-#include "kyra/kyra.h"
-#include "kyra/script.h"
-#include "kyra/script_tim.h"
-#include "kyra/screen_v2.h"
-#include "kyra/text_v2.h"
-#include "kyra/gui_v2.h"
-
-#include "common/list.h"
-#include "common/func.h"
-
-namespace Kyra {
-
-enum kSequences {
- kSequenceVirgin = 0,
- kSequenceWestwood,
- kSequenceTitle,
- kSequenceOverview,
- kSequenceLibrary,
- kSequenceHand,
- kSequencePoint,
- kSequenceZanfaun,
-
- kSequenceFunters,
- kSequenceFerb,
- kSequenceFish,
- kSequenceFheep,
- kSequenceFarmer,
- kSequenceFuards,
- kSequenceFirates,
- kSequenceFrash,
-
- kSequenceArraySize
-};
-
-enum kNestedSequences {
- kSequenceFiggle = 0,
- kSequenceOver1,
- kSequenceOver2,
- kSequenceForest,
- kSequenceDragon,
- kSequenceDarm,
- kSequenceLibrary2,
- kSequenceLibrary3,
- kSequenceMarco,
- kSequenceHand1a,
- kSequenceHand1b,
- kSequenceHand1c,
- kSequenceHand2,
- kSequenceHand3,
- kSequenceHand4
-};
-
-enum kSequencesDemo {
- kSequenceDemoVirgin = 0,
- kSequenceDemoWestwood,
- kSequenceDemoTitle,
- kSequenceDemoHill,
- kSequenceDemoOuthome,
- kSequenceDemoWharf,
- kSequenceDemoDinob,
- kSequenceDemoFisher
-};
-
-enum kNestedSequencesDemo {
- kSequenceDemoWharf2 = 0,
- kSequenceDemoDinob2,
- kSequenceDemoWater,
- kSequenceDemoBail,
- kSequenceDemoDig
-};
-
-class WSAMovieV2;
-class KyraEngine_v2;
-class TextDisplayer_v2;
-class Debugger_v2;
-
-struct TIM;
-
-typedef int (KyraEngine_v2::*SeqProc)(WSAMovieV2*, int, int, int);
-
-struct FrameControl {
- uint16 index;
- uint16 delay;
-};
-
-struct ActiveWSA {
- int16 flags;
- WSAMovieV2 *movie;
- uint16 startFrame;
- uint16 endFrame;
- uint16 frameDelay;
- SeqProc callback;
- uint32 nextFrame;
- uint16 currentFrame;
- uint16 lastFrame;
- uint16 x;
- uint16 y;
- const FrameControl *control;
- uint16 startupCommand;
- uint16 finalCommand;
-};
-
-struct ActiveText {
- uint16 strIndex;
- uint16 x;
- uint16 y;
- int duration;
- uint16 width;
- uint32 startTime;
- int16 textcolor;
-};
-
-struct Sequence {
- uint16 flags;
- const char * wsaFile;
- const char * cpsFile;
- uint8 startupCommand;
- uint8 finalCommand;
- int16 stringIndex1;
- int16 stringIndex2;
- uint16 startFrame;
- uint16 numFrames;
- uint16 frameDelay;
- uint16 xPos;
- uint16 yPos;
- uint16 duration;
-};
-
-struct NestedSequence {
- uint16 flags;
- const char * wsaFile;
- uint16 startframe;
- uint16 endFrame;
- uint16 frameDelay;
- uint16 x;
- uint16 y;
- const FrameControl *wsaControl;
- uint16 startupCommand;
- uint16 finalCommand;
-};
-
-struct HofSeqData {
- const Sequence *seq;
- int numSeq;
- const NestedSequence *seqn;
- int numSeqn;
-};
-
-struct ItemAnimData_v1 {
- int16 itemIndex;
- uint16 y;
- const uint16 *frames;
-};
-
-struct ItemAnimData_v2 {
- int16 itemIndex;
- uint8 numFrames;
- const FrameControl *frames;
-};
-
-struct ActiveItemAnim {
- uint16 currentFrame;
- uint32 nextFrame;
-};
-
-class KyraEngine_v2 : public KyraEngine {
-friend class Debugger_v2;
-friend class TextDisplayer_v2;
-friend class GUI_v2;
-public:
- KyraEngine_v2(OSystem *system, const GameFlags &flags);
- ~KyraEngine_v2();
-
- virtual Screen *screen() { return _screen; }
- Screen_v2 *screen_v2() { return _screen; }
- virtual TextDisplayer *text() { return _text; }
- int language() const { return _lang; }
-protected:
- // intro/outro
- void seq_playSequences(int startSeq, int endSeq = -1);
-
- int seq_introWestwood(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introTitle(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introOverview(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introLibrary(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introHand(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introPoint(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introZanfaun(WSAMovieV2 *wsaObj, int x, int y, int frm);
-
- int seq_introOver1(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introOver2(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introForest(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introDragon(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introDarm(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introLibrary2(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introMarco(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introHand1a(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introHand1b(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introHand1c(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introHand2(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_introHand3(WSAMovieV2 *wsaObj, int x, int y, int frm);
-
- int seq_finaleFunters(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_finaleFerb(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_finaleFish(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_finaleFheep(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_finaleFarmer(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_finaleFuards(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_finaleFirates(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_finaleFrash(WSAMovieV2 *wsaObj, int x, int y, int frm);
-
- int seq_finaleFiggle(WSAMovieV2 *wsaObj, int x, int y, int frm);
-
- int seq_demoVirgin(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_demoWestwood(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_demoTitle(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_demoHill(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_demoOuthome(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_demoWharf(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_demoDinob(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_demoFisher(WSAMovieV2 *wsaObj, int x, int y, int frm);
-
- int seq_demoWharf2(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_demoDinob2(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_demoWater(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_demoBail(WSAMovieV2 *wsaObj, int x, int y, int frm);
- int seq_demoDig(WSAMovieV2 *wsaObj, int x, int y, int frm);
-
- void seq_sequenceCommand(int command);
- void seq_loadNestedSequence(int wsaNum, int seqNum);
- void seq_nestedSequenceFrame(int command, int wsaNum);
- void seq_animatedSubFrame(int srcPage, int dstPage, int delaytime,
- int steps, int x, int y, int w, int h, int openClose, int directionFlags);
- bool seq_processNextSubFrame(int wsaNum);
- void seq_resetActiveWSA(int wsaNum);
- void seq_unloadWSA(int wsaNum);
- void seq_processWSAs();
- void seq_cmpFadeFrame(const char *cmpFile);
- void seq_playTalkText(uint8 chatNum);
- void seq_resetAllTextEntries();
- uint32 seq_activeTextsTimeLeft();
- void seq_waitForTextsTimeout();
- int seq_setTextEntry(uint16 strIndex, uint16 posX, uint16 posY, int duration, uint16 width);
- void seq_processText();
- char *seq_preprocessString(const char *str, int width);
- void seq_printCreditsString(uint16 strIndex, int x, int y, const uint8 *colorMap, uint8 textcolor);
- void seq_playWsaSyncDialogue(uint16 strIndex, uint16 vocIndex, int textColor, int x, int y, int width,
- WSAMovieV2 * wsa, int firstframe, int lastframe, int wsaXpos, int wsaYpos);
- void seq_finaleActorScreen();
- void seq_displayScrollText(uint8 *data, const ScreenDim *d, int tempPage1, int tempPage2, int speed, int step, Screen::FontId fid1, Screen::FontId fid2, const uint8 *shapeData = 0, const char *const *specialData = 0);
- void seq_scrollPage();
- void seq_showStarcraftLogo();
-
- void seq_init();
- void seq_uninit();
-
- int init();
- int go();
-
- Screen_v2 *_screen;
- TextDisplayer_v2 *_text;
- Debugger_v2 *_debugger;
- TIMInterpreter *_tim;
-
- uint8 *_mouseSHPBuf;
-
- static const int8 _dosTrackMap[];
- static const int _dosTrackMapSize;
-
- const AudioDataStruct *_soundData;
-
-protected:
- // game initialization
- void startup();
- void runLoop();
- void cleanup();
-
- void registerDefaultSettings();
- void writeSettings();
- void readSettings();
- uint8 _configTextspeed;
-
- // TODO: get rid of all variables having pointers to the static resources if possible
- // i.e. let them directly use the _staticres functions
- void initStaticResource();
-
- void setupTimers();
- void setupOpcodeTable();
-
- void loadMouseShapes();
- void loadItemShapes();
-
- // run
- MainMenu *_menu;
-
- bool _runFlag;
- bool _showCredits;
-
- void update();
- void updateWithText();
-
- Common::Functor0Mem<void, KyraEngine_v2> _updateFunctor;
-
- void updateMouse();
-
- void dinoRide();
-
- int checkInput(Button *buttonList, bool mainLoop = false);
- void removeInputTop();
- void handleInput(int x, int y);
- bool handleInputUnkSub(int x, int y);
-
- int inputSceneChange(int x, int y, int unk1, int unk2);
-
- // - Input
- void updateInput();
-
- int _mouseX, _mouseY;
- int _mouseState;
-
- struct Event {
- Common::Event event;
- bool causedSkip;
-
- Event() : event(), causedSkip(false) {}
- Event(Common::Event e) : event(e), causedSkip(false) {}
- Event(Common::Event e, bool skip) : event(e), causedSkip(skip) {}
-
- operator Common::Event() const { return event; }
- };
- Common::List<Event> _eventList;
-
- bool skipFlag() const;
- void resetSkipFlag(bool removeEvent = true);
-
- // gfx/animation specific
- uint8 *_gamePlayBuffer;
- void restorePage3();
-
- uint8 *_screenBuffer;
- bool _inventorySaved;
- void backUpPage0();
- void restorePage0();
-
- uint8 *_gfxBackUpRect;
-
- void backUpGfxRect24x24(int x, int y);
- void restoreGfxRect24x24(int x, int y);
- void backUpGfxRect32x32(int x, int y);
- void restoreGfxRect32x32(int x, int y);
-
- uint8 *getShapePtr(int index) { return _defaultShapeTable[index]; }
- uint8 *_defaultShapeTable[250];
- uint8 *_sceneShapeTable[50];
-
- WSAMovieV2 *_wsaSlots[10];
-
- void freeSceneShapePtrs();
-
- struct ShapeDesc {
- uint8 unk0, unk1, unk2, unk3, unk4;
- uint16 width, height;
- int16 xAdd, yAdd;
- };
-
- ShapeDesc *_shapeDescTable;
-
- struct SceneAnim {
- uint16 flags;
- int16 x, y;
- int16 x2, y2;
- int16 width, height;
- uint16 unkE;
- uint16 specialSize;
- uint16 unk12;
- int16 shapeIndex;
- uint16 wsaFlag;
- char filename[14];
- };
-
- SceneAnim _sceneAnims[10];
- WSAMovieV2 *_sceneAnimMovie[10];
- bool _specialSceneScriptState[10];
- bool _specialSceneScriptStateBackup[10];
- EMCState _sceneSpecialScripts[10];
- uint32 _sceneSpecialScriptsTimer[10];
- int _lastProcessedSceneScript;
- bool _specialSceneScriptRunFlag;
-
- void updateSpecialSceneScripts();
- void freeSceneAnims();
-
- int _loadedZTable;
- void loadZShapes(int shapes);
- void loadInventoryShapes();
-
- void resetScaleTable();
- void setScaleTableItem(int item, int data);
- int getScale(int x, int y);
- uint16 _scaleTable[15];
-
- void setDrawLayerTableEntry(int entry, int data);
- int getDrawLayer(int x, int y);
- int _drawLayerTable[15];
-
- int _layerFlagTable[16]; // seems to indicate layers where items get destroyed when dropped to (TODO: check this!)
-
- char _newShapeFilename[13];
- int _newShapeLastEntry;
- int _newShapeWidth, _newShapeHeight;
- int _newShapeXAdd, _newShapeYAdd;
- int _newShapeFlag;
- uint8 *_newShapeFiledata;
- int _newShapeCount;
- int _newShapeAnimFrame;
- int _newShapeDelay;
-
- int initNewShapes(uint8 *filedata);
- void processNewShapes(int allowSkip, int resetChar);
- void resetNewShapes(int count, uint8 *filedata);
-
- // animator
- struct AnimObj {
- uint16 index;
- uint16 type;
- uint16 enabled;
- uint16 needRefresh;
- uint16 unk8;
- uint16 animFlags;
- uint16 flags;
- int16 xPos1, yPos1;
- uint8 *shapePtr;
- uint16 shapeIndex1;
- uint16 animNum;
- uint16 shapeIndex3;
- uint16 shapeIndex2;
- uint16 unk1E;
- uint8 unk20;
- uint8 unk21;
- uint8 unk22;
- uint8 unk23;
- int16 xPos2, yPos2;
- int16 xPos3, yPos3;
- int16 width, height;
- int16 width2, height2;
- AnimObj *nextObject;
- };
-
- AnimObj _animObjects[42];
- void clearAnimObjects();
-
- AnimObj *_animList;
- bool _drawNoShapeFlag;
- AnimObj *initAnimList(AnimObj *list, AnimObj *entry);
- AnimObj *addToAnimListSorted(AnimObj *list, AnimObj *entry);
- AnimObj *deleteAnimListEntry(AnimObj *list, AnimObj *entry);
-
- void drawAnimObjects();
- void drawSceneAnimObject(AnimObj *obj, int x, int y, int drawLayer);
- void drawCharacterAnimObject(AnimObj *obj, int x, int y, int drawLayer);
-
- void refreshAnimObjects(int force);
- void refreshAnimObjectsIfNeed();
- void updateItemAnimations();
-
- void flagAnimObjsUnk8();
- void flagAnimObjsForRefresh();
-
- void updateCharFacing();
- void updateCharacterAnim(int);
- void updateSceneAnim(int anim, int newFrame);
-
- void addItemToAnimList(int item);
- void deleteItemAnimEntry(int item);
-
- int _animObj0Width, _animObj0Height;
- void setCharacterAnimDim(int w, int h);
- void resetCharacterAnimDim();
-
- // scene
- struct SceneDesc {
- char filename[10];
- uint16 exit1, exit2, exit3, exit4;
- uint8 flags;
- uint8 sound;
- };
-
- SceneDesc *_sceneList;
- int _sceneListSize;
- uint16 _currentScene;
-
- const char *_sceneCommentString;
- uint16 _sceneExit1, _sceneExit2, _sceneExit3, _sceneExit4;
- int _sceneEnterX1, _sceneEnterY1, _sceneEnterX2, _sceneEnterY2,
- _sceneEnterX3, _sceneEnterY3, _sceneEnterX4, _sceneEnterY4;
- int _specialExitCount;
- uint16 _specialExitTable[25];
- bool checkSpecialSceneExit(int num, int x, int y);
- uint8 _scenePal[688];
- bool _overwriteSceneFacing;
-
- void enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3);
- void enterNewSceneUnk1(int facing, int unk1, int unk2);
- void enterNewSceneUnk2(int unk1);
- void unloadScene();
-
- void loadScenePal();
- void loadSceneMsc();
-
- void fadeScenePal(int srcIndex, int delay);
-
- void startSceneScript(int unk1);
- void runSceneScript2();
- void runSceneScript4(int unk1);
- void runSceneScript6();
- void runSceneScript7();
-
- void initSceneAnims(int unk1);
- void initSceneScreen(int unk1);
-
- int trySceneChange(int *moveTable, int unk1, int updateChar);
- int checkSceneChange();
-
- // pathfinder
- int _movFacingTable[600];
- int findWay(int curX, int curY, int dstX, int dstY, int *moveTable, int moveTableSize);
- bool lineIsPassable(int x, int y);
- bool directLinePassable(int x, int y, int toX, int toY);
-
- int pathfinderInitPositionTable(int *moveTable);
- int pathfinderAddToPositionTable(int index, int v1, int v2);
- int pathfinderInitPositionIndexTable(int tableLen, int x, int y);
- int pathfinderAddToPositionIndexTable(int index, int v);
- void pathfinderFinializePath(int *moveTable, int unk1, int x, int y, int moveTableSize);
-
- int _pathfinderPositionTable[400];
- int _pathfinderPositionIndexTable[200];
-
- // item
- uint8 _itemHtDat[176];
-
- struct Item {
- uint16 id;
- uint16 sceneId;
- int16 x;
- uint8 y;
- uint16 unk7;
- };
- Item *_itemList;
-
- uint16 _hiddenItems[20];
-
- int findFreeItem();
- int countAllItems();
- int findItem(uint16 sceneId, uint16 id);
- int checkItemCollision(int x, int y);
- void resetItemList();
- void updateWaterFlasks();
-
- int _itemInHand;
- int _handItemSet;
-
- bool dropItem(int unk1, uint16 item, int x, int y, int unk2);
- bool processItemDrop(uint16 sceneId, uint16 item, int x, int y, int unk1, int unk2);
- void itemDropDown(int startX, int startY, int dstX, int dstY, int itemSlot, uint16 item);
- void exchangeMouseItem(int itemPos);
- bool pickUpItem(int x, int y);
-
- bool isDropable(int x, int y);
-
- static const byte _itemStringMap[];
- static const int _itemStringMapSize;
-
- void setMouseCursor(uint16 item);
- void setHandItem(uint16 item);
- void removeHandItem();
-
- static const int16 _flaskTable[];
- bool itemIsFlask(int item);
-
- // inventory
- static const int _inventoryX[];
- static const int _inventoryY[];
- static const uint16 _itemMagicTable[];
-
- int getInventoryItemSlot(uint16 item);
- void removeItemFromInventory(int slot);
- bool checkInventoryItemExchange(uint16 item, int slot);
- void drawInventoryShape(int page, uint16 item, int slot);
- void clearInventorySlot(int slot, int page);
- void redrawInventory(int page);
- void scrollInventoryWheel();
- int findFreeVisibleInventorySlot();
-
- ActiveItemAnim _activeItemAnim[15];
- int _nextAnimItem;
-
- // gui
- bool _menuDirectlyToLoad;
- GUI_v2 *_gui;
-
- void loadButtonShapes();
- void setupLangButtonShapes();
- uint8 *_buttonShapes[19];
-
- void initInventoryButtonList();
- Button *_inventoryButtons;
- Button *_buttonList;
-
- int scrollInventory(Button *button);
- int buttonInventory(Button *button);
- int bookButton(Button *button);
- int cauldronButton(Button *button);
- int cauldronClearButton(Button *button);
-
- // book
- static const int _bookPageYOffset[];
- static const byte _bookTextColorMap[];
-
- int _bookMaxPage;
- int _bookNewPage;
- int _bookCurPage;
- int _bookBkgd;
- bool _bookShown;
-
- void loadBookBkgd();
- void showBookPage();
- void bookLoop();
-
- void bookDecodeText(uint8 *text);
- void bookPrintText(int dstPage, const uint8 *text, int x, int y, uint8 color);
-
- int bookPrevPage(Button *button);
- int bookNextPage(Button *button);
- int bookClose(Button *button);
-
- // cauldron
- uint8 _cauldronState;
- int16 _cauldronUseCount;
- int16 _cauldronTable[25];
- int16 _cauldronStateTables[23][7];
-
- static const int16 _cauldronProtectedItems[];
- static const int16 _cauldronBowlTable[];
- static const int16 _cauldronMagicTable[];
- static const int16 _cauldronMagicTableScene77[];
- static const uint8 _cauldronStateTable[];
-
- void resetCauldronStateTable(int idx);
- bool addToCauldronStateTable(int data, int idx);
-
- void setCauldronState(uint8 state, bool paletteFade);
- void clearCauldronTable();
- void addFrontCauldronTable(int item);
- void cauldronItemAnim(int item);
- void cauldronRndPaletteFade();
- bool updateCauldron();
- void listItemsInCauldron();
-
- // localization
- void loadCCodeBuffer(const char *file);
- void loadOptionsBuffer(const char *file);
- void loadChapterBuffer(int chapter);
- uint8 *_optionsBuffer;
- uint8 *_cCodeBuffer;
-
- uint8 *_chapterBuffer;
- int _currentChapter;
- int _newChapterFile;
-
- uint8 *getTableEntry(uint8 *buffer, int id);
- char *getTableString(int id, uint8 *buffer, int decode);
- const char *getChapterString(int id);
- int decodeString1(const char *src, char *dst);
- void decodeString2(const char *src, char *dst);
-
- void changeFileExtension(char *buffer);
-
- // - Just used in French version
- int getItemCommandStringDrop(uint16 item);
- int getItemCommandStringPickUp(uint16 item);
- int getItemCommandStringInv(uint16 item);
- // -
-
- char _internStringBuf[200];
- static const char *_languageExtension[];
- static const char *_scriptLangExt[];
-
- // character
- struct Character {
- uint16 sceneId;
- uint16 dlgIndex;
- uint8 height;
- uint8 facing;
- uint16 animFrame;
- uint8 unk8;
- uint8 unk9;
- uint8 unkA;
- uint16 inventory[20];
- int16 x1, y1;
- int16 x2, y2;
- };
-
- int8 _deathHandler;
- Character _mainCharacter;
- bool _useCharPal;
- int _charPalEntry;
- uint8 _charPalTable[16];
- void updateCharPal(int unk1);
- void setCharPalEntry(int entry, int value);
-
- void moveCharacter(int facing, int x, int y);
- int updateCharPos(int *table);
- void updateCharPosWithUpdate();
- void updateCharAnimFrame(int num, int *table);
-
- int checkCharCollision(int x, int y);
-
- int _mainCharX, _mainCharY;
- int _charScaleX, _charScaleY;
-
- static const int _characterFrameTable[];
-
- // text
- void showMessageFromCCode(int id, int16 palIndex, int);
- void showMessage(const char *string, int16 palIndex);
- void showChapterMessage(int id, int16 palIndex);
-
- void updateCommandLineEx(int str1, int str2, int16 palIndex);
-
- const char *_shownMessage;
-
- byte _messagePal[3];
- bool _fadeMessagePalette;
- void fadeMessagePalette();
-
- // chat
- int _vocHigh;
-
- const char *_chatText;
- int _chatObject;
- bool _chatIsNote;
- uint32 _chatEndTime;
- int _chatVocHigh, _chatVocLow;
-
- EMCData _chatScriptData;
- EMCState _chatScriptState;
-
- int chatGetType(const char *text);
- int chatCalcDuration(const char *text);
-
- void objectChat(const char *text, int object, int vocHigh = -1, int vocLow = -1);
- void objectChatInit(const char *text, int object, int vocHigh = -1, int vocLow = -1);
- void objectChatPrintText(const char *text, int object);
- void objectChatProcess(const char *script);
- void objectChatWaitToFinish();
-
- void startDialogue(int dlgIndex);
-
- void zanthSceneStartupChat();
- void zanthRandomIdleChat();
- void updateDlgBuffer();
- void loadDlgHeader(int &csEntry, int &vocH, int &scIndex1, int &scIndex2);
- void processDialogue(int dlgOffset, int vocH = 0, int csEntry = 0);
- void npcChatSequence(const char *str, int objectId, int vocHigh = -1, int vocLow = -1);
- void setNewDlgIndex(int dlgIndex);
-
- int _npcTalkChpIndex;
- int _npcTalkDlgIndex;
- uint8 _newSceneDlgState[32];
- int8 **_conversationState;
- uint8 *_dlgBuffer;
-
- // Talk object handling
- void initTalkObject(int index);
- void deinitTalkObject(int index);
-
- struct TalkObject {
- char filename[13];
- int8 scriptId;
- int16 x, y;
- int8 color;
- };
- TalkObject *_talkObjectList;
-
- struct TalkSections {
- TIM *STATim;
- TIM *TLKTim;
- TIM *ENDTim;
- };
- TalkSections _currentTalkSections;
-
- char _TLKFilename[13];
-
- // tim
- void playTim(const char *filename);
-
- int t2_initChat(const TIM *tim, const uint16 *param);
- int t2_updateSceneAnim(const TIM *tim, const uint16 *param);
- int t2_resetChat(const TIM *tim, const uint16 *param);
- int t2_playSoundEffect(const TIM *tim, const uint16 *param);
-
- Common::Array<const TIMOpcode*> _timOpcodes;
-
- // sound
- int _oldTalkFile;
- int _currentTalkFile;
- void openTalkFile(int newFile);
- int _lastSfxTrack;
-
- virtual void snd_playVoiceFile(int id);
- void snd_loadSoundFile(int id);
-
- void playVoice(int high, int low);
- void snd_playSoundEffect(int track, int volume=0xFF);
-
- // timer
- void timerFadeOutMessage(int);
- void timerCauldronAnimation(int);
- void timerFunc4(int);
- void timerFunc5(int);
- void timerBurnZanthia(int);
-
- void setTimer1DelaySecs(int secs);
-
- uint32 _nextIdleAnim;
- int _lastIdleScript;
-
- void setNextIdleAnimTimer();
- void showIdleAnim();
- void runIdleScript(int script);
-
- void setWalkspeed(uint8 speed);
-
- // delay
- void delay(uint32 millis, bool updateGame = false, bool isMainLoop = false);
-
- // ingame static sequence handling
- void seq_makeBookOrCauldronAppear(int type);
- void seq_makeBookAppear();
-
- struct InventoryWsa {
- int x, y, x2, y2, w, h;
- int page;
- int curFrame, lastFrame, specialFrame;
- int sfx;
- int delay;
- bool running;
- uint32 timer;
- WSAMovieV2 *wsa;
- } _invWsa;
-
- // TODO: move inside KyraEngine_v2::InventoryWsa?
- void loadInvWsa(const char *filename, int run, int delay, int page, int sfx, int sFrame, int flags);
- void closeInvWsa();
-
- void updateInvWsa();
- void displayInvWsaLastFrame();
-
- // opcodes
- int o2_setCharacterFacingRefresh(EMCState *script);
- int o2_setCharacterPos(EMCState *script);
- int o2_defineObject(EMCState *script);
- int o2_refreshCharacter(EMCState *script);
- int o2_getCharacterX(EMCState *script);
- int o2_getCharacterY(EMCState *script);
- int o2_getCharacterFacing(EMCState *script);
- int o2_getCharacterScene(EMCState *script);
- int o2_setSceneComment(EMCState *script);
- int o2_setCharacterAnimFrame(EMCState *script);
- int o2_setCharacterFacing(EMCState *script);
- int o2_trySceneChange(EMCState *script);
- int o2_moveCharacter(EMCState *script);
- int o2_customCharacterChat(EMCState *script);
- int o2_soundFadeOut(EMCState *script);
- int o2_showChapterMessage(EMCState *script);
- int o2_restoreTalkTextMessageBkgd(EMCState *script);
- int o2_wsaClose(EMCState *script);
- int o2_meanWhileScene(EMCState *script);
- int o2_backUpScreen(EMCState *script);
- int o2_restoreScreen(EMCState *script);
- int o2_displayWsaFrame(EMCState *script);
- int o2_displayWsaSequentialFramesLooping(EMCState *script);
- int o2_wsaOpen(EMCState *script);
- int o2_displayWsaSequentialFrames(EMCState *script);
- int o2_displayWsaSequence(EMCState *script);
- int o2_addItemToInventory(EMCState *script);
- int o2_drawShape(EMCState *script);
- int o2_addItemToCurScene(EMCState *script);
- int o2_checkForItem(EMCState *script);
- int o2_loadSoundFile(EMCState *script);
- int o2_removeItemSlotFromInventory(EMCState *script);
- int o2_defineItem(EMCState *script);
- int o2_removeItemFromInventory(EMCState *script);
- int o2_countItemInInventory(EMCState *script);
- int o2_countItemsInScene(EMCState *script);
- int o2_queryGameFlag(EMCState *script);
- int o2_resetGameFlag(EMCState *script);
- int o2_setGameFlag(EMCState *script);
- int o2_setHandItem(EMCState *script);
- int o2_removeHandItem(EMCState *script);
- int o2_handItemSet(EMCState *script);
- int o2_hideMouse(EMCState *script);
- int o2_addSpecialExit(EMCState *script);
- int o2_setMousePos(EMCState *script);
- int o2_showMouse(EMCState *script);
- int o2_wipeDownMouseItem(EMCState *script);
- int o2_getElapsedSecs(EMCState *script);
- int o2_getTimerDelay(EMCState *script);
- //int o2_playSoundEffect(EMCState *script);
- int o2_delaySecs(EMCState *script);
- int o2_delay(EMCState *script);
- int o2_setTimerDelay(EMCState *script);
- int o2_setScaleTableItem(EMCState *script);
- int o2_setDrawLayerTableItem(EMCState *script);
- int o2_setCharPalEntry(EMCState *script);
- int o2_loadZShapes(EMCState *script);
- int o2_drawSceneShape(EMCState *script);
- int o2_drawSceneShapeOnPage(EMCState *script);
- int o2_disableAnimObject(EMCState *script);
- int o2_enableAnimObject(EMCState *script);
- int o2_loadPalette384(EMCState *script);
- int o2_setPalette384(EMCState *script);
- int o2_restoreBackBuffer(EMCState *script);
- int o2_backUpInventoryGfx(EMCState *script);
- int o2_disableSceneAnim(EMCState *script);
- int o2_enableSceneAnim(EMCState *script);
- int o2_restoreInventoryGfx(EMCState *script);
- int o2_setSceneAnimPos2(EMCState *script);
- int o2_update(EMCState *script);
- int o2_fadeScenePal(EMCState *script);
- int o2_enterNewSceneEx(EMCState *script);
- int o2_switchScene(EMCState *script);
- int o2_getShapeFlag1(EMCState *script);
- int o2_setPathfinderFlag(EMCState *script);
- int o2_getSceneExitToFacing(EMCState *script);
- int o2_setLayerFlag(EMCState *script);
- int o2_setZanthiaPos(EMCState *script);
- int o2_loadMusicTrack(EMCState *script);
- int o2_playWanderScoreViaMap(EMCState *script);
- int o2_playSoundEffect(EMCState *script);
- int o2_setSceneAnimPos(EMCState *script);
- int o2_blockInRegion(EMCState *script);
- int o2_blockOutRegion(EMCState *script);
- int o2_setCauldronState(EMCState *script);
- int o2_showItemString(EMCState *script);
- int o2_getRand(EMCState *script);
- int o2_isAnySoundPlaying(EMCState *script);
- int o2_setDeathHandlerFlag(EMCState *script);
- int o2_setDrawNoShapeFlag(EMCState *script);
- int o2_setRunFlag(EMCState *script);
- int o2_showLetter(EMCState *script);
- int o2_fillRect(EMCState *script);
- int o2_waitForConfirmationClick(EMCState *script);
- int o2_encodeShape(EMCState *script);
- int o2_defineRoomEntrance(EMCState *script);
- int o2_runTemporaryScript(EMCState *script);
- int o2_setSpecialSceneScriptRunTime(EMCState *script);
- int o2_defineSceneAnim(EMCState *script);
- int o2_updateSceneAnim(EMCState *script);
- int o2_addToSceneAnimPosAndUpdate(EMCState *script);
- int o2_useItemOnMainChar(EMCState *script);
- int o2_startDialogue(EMCState *script);
- int o2_zanthRandomChat(EMCState *script);
- int o2_setupDialogue(EMCState *script);
- int o2_getDlgIndex(EMCState *script);
- int o2_defineRoom(EMCState *script);
- int o2_addCauldronStateTableEntry(EMCState *script);
- int o2_setCountDown(EMCState *script);
- int o2_getCountDown(EMCState *script);
- int o2_pressColorKey(EMCState *script);
- int o2_objectChat(EMCState *script);
- int o2_chapterChange(EMCState *script);
- int o2_getColorCodeFlag1(EMCState *script);
- int o2_setColorCodeFlag1(EMCState *script);
- int o2_getColorCodeFlag2(EMCState *script);
- int o2_setColorCodeFlag2(EMCState *script);
- int o2_getColorCodeValue(EMCState *script);
- int o2_setColorCodeValue(EMCState *script);
- int o2_countItemInstances(EMCState *script);
- int o2_removeItemFromScene(EMCState *script);
- int o2_initObject(EMCState *script);
- int o2_npcChat(EMCState *script);
- int o2_deinitObject(EMCState *script);
- int o2_playTimSequence(EMCState *script);
- int o2_makeBookOrCauldronAppear(EMCState *script);
- int o2_setSpecialSceneScriptState(EMCState *script);
- int o2_clearSpecialSceneScriptState(EMCState *script);
- int o2_querySpecialSceneScriptState(EMCState *script);
- int o2_resetInputColorCode(EMCState *script);
- int o2_setHiddenItemsEntry(EMCState *script);
- int o2_getHiddenItemsEntry(EMCState *script);
- int o2_mushroomEffect(EMCState *script);
- int o2_customChat(EMCState *script);
- int o2_customChatFinish(EMCState *script);
- int o2_setupSceneAnimation(EMCState *script);
- int o2_stopSceneAnimation(EMCState *script);
- int o2_disableTimer(EMCState *script);
- int o2_enableTimer(EMCState *script);
- int o2_setTimerCountdown(EMCState *script);
- int o2_processPaletteIndex(EMCState *script);
- int o2_updateTwoSceneAnims(EMCState *script);
- int o2_getRainbowRoomData(EMCState *script);
- int o2_drawSceneShapeEx(EMCState *script);
- int o2_getBoolFromStack(EMCState *script);
- int o2_getSfxDriver(EMCState *script);
- int o2_getVocSupport(EMCState *script);
- int o2_getMusicDriver(EMCState *script);
- int o2_setVocHigh(EMCState *script);
- int o2_getVocHigh(EMCState *script);
- int o2_zanthiaChat(EMCState *script);
- int o2_isVoiceEnabled(EMCState *script);
- int o2_isVoicePlaying(EMCState *script);
- int o2_stopVoicePlaying(EMCState *script);
- int o2_getGameLanguage(EMCState *script);
- int o2_demoFinale(EMCState *script);
- int o2_dummy(EMCState *script);
-
- // opcodes temporary
- // TODO: rename it from temporary to something more appropriate
- int o2t_defineNewShapes(EMCState *script);
- int o2t_setCurrentFrame(EMCState *script);
- int o2t_playSoundEffect(EMCState *script);
- int o2t_fadeScenePal(EMCState *script);
- int o2t_setShapeFlag(EMCState *script);
-
- // script
- void runStartScript(int script, int unk1);
- void loadNPCScript();
-
- bool _noScriptEnter;
-
- EMCData _npcScriptData;
-
- EMCData _sceneScriptData;
- EMCState _sceneScriptState;
-
- EMCData _temporaryScriptData;
- EMCState _temporaryScriptState;
- bool _temporaryScriptExecBit;
- Common::Array<const Opcode*> _opcodesTemporary;
-
- void runTemporaryScript(const char *filename, int allowSkip, int resetChar, int newShapes, int shapeUnload);
-
- // pathfinder
- int _pathfinderFlag;
-
- uint8 *_unkBuf500Bytes;
- uint8 *_unkBuf200kByte;
- bool _chatAltFlag;
- int _unk3, _unk4, _unk5;
- bool _unkSceneScreenFlag1;
- bool _unkHandleSceneChangeFlag;
-
- // sequence player
- ActiveWSA *_activeWSA;
- ActiveText *_activeText;
-
- const char *const *_sequencePakList;
- int _sequencePakListSize;
- const char *const *_ingamePakList;
- int _ingamePakListSize;
-
- const char *const *_musicFileListIntro;
- int _musicFileListIntroSize;
- const char *const *_musicFileListFinale;
- int _musicFileListFinaleSize;
- const char *const *_musicFileListIngame;
- int _musicFileListIngameSize;
- const uint8 *_cdaTrackTableIntro;
- int _cdaTrackTableIntroSize;
- const uint8 *_cdaTrackTableIngame;
- int _cdaTrackTableIngameSize;
- const uint8 *_cdaTrackTableFinale;
- int _cdaTrackTableFinaleSize;
- const char *const *_sequenceSoundList;
- int _sequenceSoundListSize;
- const char *const *_ingameSoundList;
- int _ingameSoundListSize;
- const uint16 *_ingameSoundIndex;
- int _ingameSoundIndexSize;
- const char *const *_sequenceStrings;
- int _sequenceStringsSize;
- const uint16 *_ingameTalkObjIndex;
- int _ingameTalkObjIndexSize;
- const char *const *_ingameTimJpStr;
- int _ingameTimJpStrSize;
- const HofSeqData *_sequences;
- const ItemAnimData_v2 *_itemAnimData;
- int _itemAnimDataSize;
- const ItemAnimData_v1 *_demoAnimData;
- int _demoAnimSize;
-
- int _sequenceStringsDuration[33];
-
- static const uint8 _seqTextColorPresets[];
- char *_seqProcessedString;
- WSAMovieV2 *_seqWsa;
-
- bool _abortIntroFlag;
- int _menuChoice;
-
- uint32 _seqFrameDelay;
- uint32 _seqStartTime;
- uint32 _seqEndTime;
- int _seqFrameCounter;
- int _seqScrollTextCounter;
- int _seqWsaCurrentFrame;
- bool _seqSpecialFlag;
- bool _seqSubframePlaying;
- uint8 _seqTextColor[2];
- uint8 _seqTextColorMap[16];
-
- const SeqProc *_callbackS;
- const SeqProc *_callbackN;
-
- static const uint8 _rainbowRoomData[];
-
- // color code related vars
- int _colorCodeFlag1;
- int _colorCodeFlag2;
- uint8 _presetColorCode[7];
- uint8 _inputColorCode[7];
- uint32 _scriptCountDown;
- int _dbgPass;
-
- // save/load specific
- void saveGame(const char *fileName, const char *saveName);
- void loadGame(const char *fileName);
-};
-
-} // end of namespace Kyra
-
-#endif
-
-
-
-