diff options
Diffstat (limited to 'engines/kyra/lol.cpp')
-rw-r--r-- | engines/kyra/lol.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/kyra/lol.cpp b/engines/kyra/lol.cpp index 8561b5e071..01b1bdf065 100644 --- a/engines/kyra/lol.cpp +++ b/engines/kyra/lol.cpp @@ -414,10 +414,10 @@ Common::Error LoLEngine::init() { _wllAutomapData = new uint8[80]; memset(_wllAutomapData, 0, 80); - _monsters = new LolMonsterInPlay[30]; - memset(_monsters, 0, 30 * sizeof(LolMonsterInPlay)); - _monsterProperties = new LolMonsterProperty[5]; - memset(_monsterProperties, 0, 5 * sizeof(LolMonsterProperty)); + _monsters = new LoLMonsterInPlay[30]; + memset(_monsters, 0, 30 * sizeof(LoLMonsterInPlay)); + _monsterProperties = new LoLMonsterProperty[5]; + memset(_monsterProperties, 0, 5 * sizeof(LoLMonsterProperty)); _tempBuffer5120 = new uint8[5120]; memset(_tempBuffer5120, 0, 5120); @@ -1956,7 +1956,7 @@ void LoLEngine::setupDialogueButtons(int numStr, const char *s1, const char *s2, removeInputTop(); } -void LoLEngine::giveItemToMonster(LolMonsterInPlay *monster, Item item) { +void LoLEngine::giveItemToMonster(LoLMonsterInPlay *monster, Item item) { uint16 *c = &monster->assignedItems; while (*c) c = &_itemsInPlay[*c].nextAssignedObject; @@ -2403,7 +2403,7 @@ int LoLEngine::processMagicIce(int charNum, int spellLevel) { int might = rollDice(iceDamageMin[spellLevel], iceDamageMax[spellLevel]) + iceDamageAdd[spellLevel]; int dmg = calcInflictableDamagePerItem(charNum, 0, might, 3, 2); - LolMonsterInPlay *m = &_monsters[o & 0x7fff]; + LoLMonsterInPlay *m = &_monsters[o & 0x7fff]; if (m->hitPoints <= dmg) { increaseExperience(charNum, 2, m->hitPoints); o = m->nextAssignedObject; @@ -2482,7 +2482,7 @@ int LoLEngine::processMagicFireball(int charNum, int spellLevel) { while (o & 0x8000) { static const uint8 fireballDamage[] = { 20, 40, 80, 100 }; int dmg = calcInflictableDamagePerItem(charNum, o, fireballDamage[spellLevel], 4, 1); - LolMonsterInPlay *m = &_monsters[o & 0x7fff]; + LoLMonsterInPlay *m = &_monsters[o & 0x7fff]; o = m->nextAssignedObject; _envSfxUseQueue = true; inflictDamage(m->id | 0x8000, dmg, charNum, 2, 4); @@ -2647,7 +2647,7 @@ int LoLEngine::processMagicHandOfFate(int spellLevel) { uint16 o = _levelBlockProperties[b1].assignedObjects; while (o & 0x8000) { uint16 o2 = o; - LolMonsterInPlay *m = &_monsters[o & 0x7fff]; + LoLMonsterInPlay *m = &_monsters[o & 0x7fff]; o = findObject(o)->nextAssignedObject; int nX = 0; int nY = 0; @@ -2916,7 +2916,7 @@ int LoLEngine::processMagicVaelansCube() { uint16 o = _levelBlockProperties[bl].assignedObjects; while (o & 0x8000) { - LolMonsterInPlay *m = &_monsters[o & 0x7fff]; + LoLMonsterInPlay *m = &_monsters[o & 0x7fff]; if (m->properties->flags & 0x1000) { inflictDamage(o, 100, 0xffff, 0, 0x80); v = 1; @@ -3396,7 +3396,7 @@ int LoLEngine::calcInflictableDamage(int16 attacker, int16 target, int hitType) } int LoLEngine::inflictDamage(uint16 target, int damage, uint16 attacker, int skill, int flags) { - LolMonsterInPlay *m = 0; + LoLMonsterInPlay *m = 0; LoLCharacter *c = 0; if (target & 0x8000) { @@ -3613,7 +3613,7 @@ void LoLEngine::checkForPartyDeath() { } } -void LoLEngine::applyMonsterAttackSkill(LolMonsterInPlay *monster, int16 target, int16 damage) { +void LoLEngine::applyMonsterAttackSkill(LoLMonsterInPlay *monster, int16 target, int16 damage) { if (rollDice(1, 100) > monster->properties->attackSkillChance) return; @@ -3683,7 +3683,7 @@ void LoLEngine::applyMonsterAttackSkill(LolMonsterInPlay *monster, int16 target, } } -void LoLEngine::applyMonsterDefenseSkill(LolMonsterInPlay *monster, int16 attacker, int flags, int skill, int damage) { +void LoLEngine::applyMonsterDefenseSkill(LoLMonsterInPlay *monster, int16 attacker, int flags, int skill, int damage) { if (rollDice(1, 100) > monster->properties->defenseSkillChance) return; @@ -3942,7 +3942,7 @@ uint16 LoLEngine::getNearestMonsterFromCharacterForBlock(uint16 block, int charN int o = _levelBlockProperties[block].assignedObjects; while (o & 0x8000) { - LolMonsterInPlay *m = &_monsters[o & 0x7fff]; + LoLMonsterInPlay *m = &_monsters[o & 0x7fff]; if (m->mode >= 13) { o = m->nextAssignedObject; continue; |