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-rw-r--r--engines/kyra/resource/staticres.cpp2046
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diff --git a/engines/kyra/resource/staticres.cpp b/engines/kyra/resource/staticres.cpp
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+++ b/engines/kyra/resource/staticres.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/resource/resource.h"
+#include "kyra/engine/kyra_lok.h"
+#include "kyra/engine/kyra_hof.h"
+#include "kyra/engine/kyra_mr.h"
+#include "kyra/graphics/screen.h"
+#include "kyra/graphics/screen_lok.h"
+#include "kyra/graphics/screen_hof.h"
+#include "kyra/graphics/screen_mr.h"
+#include "kyra/gui/gui_lok.h"
+#include "kyra/gui/gui_hof.h"
+#include "kyra/gui/gui_mr.h"
+#include "kyra/sequence/sequences_hof.h"
+#include "kyra/sound/sound_intern.h"
+
+#include "common/endian.h"
+#include "common/md5.h"
+
+namespace Kyra {
+
+#define RESFILE_VERSION 92
+
+namespace {
+bool checkKyraDat(Common::SeekableReadStream *file) {
+ if (!file)
+ return false;
+
+ uint32 size = file->size() - 16;
+ uint8 digest[16];
+ file->seek(size, SEEK_SET);
+ if (file->read(digest, 16) != 16)
+ return false;
+
+ uint8 digestCalc[16];
+ file->seek(0, SEEK_SET);
+ if (!Common::computeStreamMD5(*file, digestCalc, size))
+ return false;
+
+ for (int i = 0; i < 16; ++i)
+ if (digest[i] != digestCalc[i])
+ return false;
+ return true;
+}
+
+struct IndexTable {
+ int type;
+ int value;
+
+ bool operator==(int t) const {
+ return (type == t);
+ }
+};
+
+const IndexTable iGameTable[] = {
+ { GI_KYRA1, 0 },
+ { GI_KYRA2, 1 },
+ { GI_KYRA3, 2 },
+ { GI_EOB1, 3 },
+ { GI_EOB2, 4 },
+ { GI_LOL, 5 },
+ { -1, -1 }
+};
+
+byte getGameID(const GameFlags &flags) {
+ return Common::find(iGameTable, ARRAYEND(iGameTable) - 1, flags.gameID)->value;
+}
+
+const IndexTable iLanguageTable[] = {
+ { Common::EN_ANY, 1 },
+ { Common::FR_FRA, 2 },
+ { Common::DE_DEU, 3 },
+ { Common::ES_ESP, 4 },
+ { Common::IT_ITA, 5 },
+ { Common::JA_JPN, 6 },
+ { Common::RU_RUS, 7 },
+ { -1, -1 }
+};
+
+byte getLanguageID(const GameFlags &flags) {
+ return Common::find(iLanguageTable, ARRAYEND(iLanguageTable) - 1, flags.lang)->value;
+}
+
+const IndexTable iPlatformTable[] = {
+ { Common::kPlatformDOS, 0 },
+ { Common::kPlatformAmiga, 1 },
+ { Common::kPlatformFMTowns, 2 },
+ { Common::kPlatformPC98, 3 },
+ { Common::kPlatformMacintosh, 0 }, // HACK: Should be type "4", but as long as we can't extract Macintosh data, we need to use DOS data.
+ { -1, -1 }
+};
+
+byte getPlatformID(const GameFlags &flags) {
+ return Common::find(iPlatformTable, ARRAYEND(iPlatformTable) - 1, flags.platform)->value;
+}
+
+byte getSpecialID(const GameFlags &flags) {
+ if (flags.isOldFloppy)
+ return 4;
+ else if (flags.isDemo && flags.isTalkie)
+ return 3;
+ else if (flags.isDemo)
+ return 2;
+ else if (flags.isTalkie)
+ return 1;
+ else
+ return 0;
+}
+
+} // end of anonymous namespace
+
+bool StaticResource::loadStaticResourceFile() {
+ Resource *res = _vm->resource();
+
+ if (res->isInCacheList(staticDataFilename()))
+ return true;
+
+ Common::ArchiveMemberList kyraDatFiles;
+ res->listFiles(staticDataFilename(), kyraDatFiles);
+
+ bool foundWorkingKyraDat = false;
+ for (Common::ArchiveMemberList::iterator i = kyraDatFiles.begin(); i != kyraDatFiles.end(); ++i) {
+ Common::SeekableReadStream *file = (*i)->createReadStream();
+ if (!checkKyraDat(file)) {
+ delete file;
+ continue;
+ }
+
+ delete file; file = 0;
+
+ if (!res->loadPakFile(staticDataFilename(), *i))
+ continue;
+
+ if (tryKyraDatLoad()) {
+ foundWorkingKyraDat = true;
+ break;
+ }
+
+ res->unloadPakFile(staticDataFilename(), true);
+ unloadId(-1);
+ }
+
+ if (!foundWorkingKyraDat) {
+ Common::String errorMessage = "You're missing the '" + StaticResource::staticDataFilename() + "' engine data file or it got corrupted.";
+ GUIErrorMessage(errorMessage);
+ error("%s", errorMessage.c_str());
+ }
+
+ return true;
+}
+
+bool StaticResource::tryKyraDatLoad() {
+ Common::SeekableReadStream *index = _vm->resource()->createReadStream("INDEX");
+ if (!index)
+ return false;
+
+ const uint32 version = index->readUint32BE();
+
+ if (version != RESFILE_VERSION) {
+ delete index;
+ return false;
+ }
+
+ const uint32 includedGames = index->readUint32BE();
+
+ if (includedGames * 2 + 8 != (uint32)index->size()) {
+ delete index;
+ return false;
+ }
+
+ const GameFlags &flags = _vm->gameFlags();
+ const byte game = getGameID(flags) & 0xF;
+ const byte platform = getPlatformID(flags) & 0xF;
+ const byte special = getSpecialID(flags) & 0xF;
+ const byte lang = getLanguageID(flags) & 0xF;
+
+ const uint16 gameDef = (game << 12) | (platform << 8) | (special << 4) | (lang << 0);
+
+ bool found = false;
+ for (uint32 i = 0; i < includedGames; ++i) {
+ if (index->readUint16BE() == gameDef) {
+ found = true;
+ break;
+ }
+ }
+
+ delete index;
+ index = 0;
+
+ if (!found)
+ return false;
+
+ // load the ID map for our game
+ const Common::String filenamePattern = Common::String::format("0%01X%01X%01X000%01X", game, platform, special, lang);
+ Common::SeekableReadStream *idMap = _vm->resource()->createReadStream(filenamePattern);
+ if (!idMap)
+ return false;
+
+ uint16 numIDs = idMap->readUint16BE();
+ while (numIDs--) {
+ uint16 id = idMap->readUint16BE();
+ uint8 type = idMap->readByte();
+ uint32 filename = idMap->readUint32BE();
+
+ _dataTable[id] = DataDescriptor(filename, type);
+ }
+
+ const bool fileError = idMap->err();
+ delete idMap;
+ if (fileError)
+ return false;
+
+ // load all tables for now
+ if (!prefetchId(-1))
+ return false;
+
+ return true;
+}
+
+bool StaticResource::init() {
+#define proc(x) &StaticResource::x
+ static const FileType fileTypeTable[] = {
+ { kStringList, proc(loadStringTable), proc(freeStringTable) },
+ { StaticResource::kRoomList, proc(loadRoomTable), proc(freeRoomTable) },
+ { kShapeList, proc(loadShapeTable), proc(freeShapeTable) },
+ { kAmigaSfxTable, proc(loadAmigaSfxTable), proc(freeAmigaSfxTable) },
+ { kRawData, proc(loadRawData), proc(freeRawData) },
+
+ { k2SeqData, proc(loadHoFSequenceData), proc(freeHoFSequenceData) },
+ { k2SeqItemAnimData, proc(loadHoFSeqItemAnimData), proc(freeHoFSeqItemAnimData) },
+ { k2ItemAnimDefinition, proc(loadItemAnimDefinition), proc(freeItemAnimDefinition) },
+
+#ifdef ENABLE_LOL
+ { kLoLCharData, proc(loadCharData), proc(freeCharData) },
+ { kLoLSpellData, proc(loadSpellData), proc(freeSpellData) },
+ { kLoLCompassData, proc(loadCompassData), proc(freeCompassData) },
+ { kLoLFlightShpData, proc(loadFlyingObjectData), proc(freeFlyingObjectData) },
+#else
+ { kLoLCharData, proc(loadDummy), proc(freeDummy) },
+ { kLoLSpellData, proc(loadDummy), proc(freeDummy) },
+ { kLoLCompassData, proc(loadDummy), proc(freeDummy) },
+ { kLoLFlightShpData, proc(loadDummy), proc(freeDummy) },
+#endif
+#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
+ { kRawDataBe16, proc(loadRawDataBe16), proc(freeRawDataBe16) },
+ { kRawDataBe32, proc(loadRawDataBe32), proc(freeRawDataBe32) },
+#endif
+#ifdef ENABLE_LOL
+ { kLoLButtonData, proc(loadButtonDefs), proc(freeButtonDefs) },
+#else
+ { kLoLButtonData, proc(loadDummy), proc(freeDummy) },
+#endif
+
+#ifdef ENABLE_EOB
+ { kEoB2SequenceData, proc(loadEoB2SeqData), proc(freeEoB2SeqData) },
+ { kEoB2ShapeData, proc(loadEoB2ShapeData), proc(freeEoB2ShapeData) },
+ { kEoBNpcData, proc(loadEoBNpcData), proc(freeEoBNpcData) },
+#endif
+
+ { 0, 0, 0 }
+ };
+#undef proc
+ _fileLoader = fileTypeTable;
+
+ return loadStaticResourceFile();
+}
+
+void StaticResource::deinit() {
+ unloadId(-1);
+}
+
+const char *const *StaticResource::loadStrings(int id, int &strings) {
+ return (const char *const *)getData(id, kStringList, strings);
+}
+
+const uint8 *StaticResource::loadRawData(int id, int &size) {
+ return (const uint8 *)getData(id, kRawData, size);
+}
+
+const Shape *StaticResource::loadShapeTable(int id, int &entries) {
+ return (const Shape *)getData(id, kShapeList, entries);
+}
+
+const AmigaSfxTable *StaticResource::loadAmigaSfxTable(int id, int &entries) {
+ return (const AmigaSfxTable *)getData(id, kAmigaSfxTable, entries);
+}
+
+const Room *StaticResource::loadRoomTable(int id, int &entries) {
+ return (const Room *)getData(id, StaticResource::kRoomList, entries);
+}
+
+const HoFSeqData *StaticResource::loadHoFSequenceData(int id, int &entries) {
+ return (const HoFSeqData *)getData(id, k2SeqData, entries);
+}
+
+const HoFSeqItemAnimData *StaticResource::loadHoFSeqItemAnimData(int id, int &entries) {
+ return (const HoFSeqItemAnimData *)getData(id, k2SeqItemAnimData, entries);
+}
+
+const ItemAnimDefinition *StaticResource::loadItemAnimDefinition(int id, int &entries) {
+ return (const ItemAnimDefinition *)getData(id, k2ItemAnimDefinition, entries);
+}
+
+bool StaticResource::prefetchId(int id) {
+ if (id == -1) {
+ for (DataMap::const_iterator i = _dataTable.begin(); i != _dataTable.end(); ++i) {
+ if (!prefetchId(i->_key))
+ return false;
+ }
+ return true;
+ }
+
+ const void *ptr = 0;
+ int type = -1, size = -1;
+
+ if (checkResList(id, type, ptr, size))
+ return true;
+
+ DataMap::const_iterator dDesc = _dataTable.find(id);
+ if (dDesc == _dataTable.end())
+ return false;
+
+ const FileType *filetype = getFiletype(dDesc->_value.type);
+ if (!filetype)
+ return false;
+
+ ResData data;
+ data.id = id;
+ data.type = dDesc->_value.type;
+ Common::SeekableReadStream *fileStream = _vm->resource()->createReadStream(Common::String::format("%08X", dDesc->_value.filename));
+ if (!fileStream)
+ return false;
+
+ if (!(this->*(filetype->load))(*fileStream, data.data, data.size)) {
+ delete fileStream;
+ return false;
+ }
+ delete fileStream;
+ _resList.push_back(data);
+
+ return true;
+}
+
+void StaticResource::unloadId(int id) {
+ Common::List<ResData>::iterator pos = _resList.begin();
+ for (; pos != _resList.end();) {
+ if (pos->id == id || id == -1) {
+ const FileType *filetype = getFiletype(pos->type);
+ (this->*(filetype->free))(pos->data, pos->size);
+ pos = _resList.erase(pos);
+ if (id != -1)
+ break;
+ } else {
+ ++pos;
+ }
+ }
+}
+
+bool StaticResource::checkResList(int id, int &type, const void *&ptr, int &size) {
+ Common::List<ResData>::iterator pos = _resList.begin();
+ for (; pos != _resList.end(); ++pos) {
+ if (pos->id == id) {
+ size = pos->size;
+ type = pos->type;
+ ptr = pos->data;
+ return true;
+ }
+ }
+ return false;
+}
+
+const StaticResource::FileType *StaticResource::getFiletype(int type) {
+ if (!_fileLoader)
+ return 0;
+
+ for (int i = 0; _fileLoader[i].load; ++i) {
+ if (_fileLoader[i].type == type)
+ return &_fileLoader[i];
+ }
+
+ return 0;
+}
+
+const void *StaticResource::getData(int id, int requesttype, int &size) {
+ const void *ptr = 0;
+ int type = -1;
+ size = 0;
+
+ if (checkResList(id, type, ptr, size)) {
+ if (type == requesttype)
+ return ptr;
+ return 0;
+ }
+
+ if (!prefetchId(id))
+ return 0;
+
+ if (checkResList(id, type, ptr, size)) {
+ if (type == requesttype)
+ return ptr;
+ }
+
+ return 0;
+}
+
+bool StaticResource::loadDummy(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ return true;
+}
+
+bool StaticResource::loadStringTable(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ uint32 count = stream.readUint32BE();
+ size = count;
+ char **output = new char *[count];
+ assert(output);
+
+ for (uint32 i = 0; i < count; ++i) {
+ Common::String string;
+ char c = 0;
+ while ((c = (char)stream.readByte()) != 0)
+ string += c;
+
+ output[i] = new char[string.size() + 1];
+ strcpy(output[i], string.c_str());
+ }
+
+ ptr = output;
+ return true;
+}
+
+bool StaticResource::loadRawData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ ptr = new uint8[stream.size()];
+ stream.read(ptr, stream.size());
+ size = stream.size();
+ return true;
+}
+
+bool StaticResource::loadShapeTable(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ uint32 count = stream.readUint32BE();
+ size = count;
+ Shape *loadTo = new Shape[count];
+ assert(loadTo);
+
+ for (uint32 i = 0; i < count; ++i) {
+ loadTo[i].imageIndex = stream.readByte();
+ loadTo[i].x = stream.readByte();
+ loadTo[i].y = stream.readByte();
+ loadTo[i].w = stream.readByte();
+ loadTo[i].h = stream.readByte();
+ loadTo[i].xOffset = stream.readSByte();
+ loadTo[i].yOffset = stream.readSByte();
+ }
+
+ ptr = loadTo;
+ return true;
+}
+
+bool StaticResource::loadAmigaSfxTable(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.readUint32BE();
+ AmigaSfxTable *loadTo = new AmigaSfxTable[size];
+ assert(loadTo);
+
+ for (int i = 0; i < size; ++i) {
+ loadTo[i].note = stream.readByte();
+ loadTo[i].patch = stream.readByte();
+ loadTo[i].duration = stream.readUint16BE();
+ loadTo[i].volume = stream.readByte();
+ loadTo[i].pan = stream.readByte();
+ }
+
+ ptr = loadTo;
+ return true;
+}
+
+bool StaticResource::loadRoomTable(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ uint32 count = stream.readUint32BE();
+ size = count;
+ Room *loadTo = new Room[count];
+ assert(loadTo);
+
+ for (uint32 i = 0; i < count; ++i) {
+ loadTo[i].nameIndex = stream.readByte();
+ loadTo[i].northExit = stream.readUint16BE();
+ loadTo[i].eastExit = stream.readUint16BE();
+ loadTo[i].southExit = stream.readUint16BE();
+ loadTo[i].westExit = stream.readUint16BE();
+ memset(&loadTo[i].itemsTable[0], 0xFF, sizeof(byte) * 6);
+ memset(&loadTo[i].itemsTable[6], 0, sizeof(byte) * 6);
+ memset(loadTo[i].itemsXPos, 0, sizeof(uint16) * 12);
+ memset(loadTo[i].itemsYPos, 0, sizeof(uint8) * 12);
+ memset(loadTo[i].needInit, 0, sizeof(loadTo[i].needInit));
+ }
+
+ ptr = loadTo;
+ return true;
+}
+
+bool StaticResource::loadHoFSequenceData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ int numSeq = stream.readUint16BE();
+ uint32 offset = 2;
+ HoFSequence *tmp_s = new HoFSequence[numSeq];
+
+ size = sizeof(HoFSeqData) + numSeq * (sizeof(HoFSequence) + 28);
+
+ for (int i = 0; i < numSeq; i++) {
+ stream.seek(offset, SEEK_SET); offset += 2;
+ stream.seek(stream.readUint16BE(), SEEK_SET);
+
+ tmp_s[i].flags = stream.readUint16BE();
+ tmp_s[i].wsaFile = new char[14];
+ stream.read(const_cast<char *>(tmp_s[i].wsaFile), 14);
+ tmp_s[i].cpsFile = new char[14];
+ stream.read(const_cast<char *>(tmp_s[i].cpsFile), 14);
+ tmp_s[i].fadeInTransitionType = stream.readByte();
+ tmp_s[i].fadeOutTransitionType = stream.readByte();
+ tmp_s[i].stringIndex1 = stream.readUint16BE();
+ tmp_s[i].stringIndex2 = stream.readUint16BE();
+ tmp_s[i].startFrame = stream.readUint16BE();
+ tmp_s[i].numFrames = stream.readUint16BE();
+ tmp_s[i].duration = stream.readUint16BE();
+ tmp_s[i].xPos = stream.readUint16BE();
+ tmp_s[i].yPos = stream.readUint16BE();
+ tmp_s[i].timeout = stream.readUint16BE();
+ }
+
+ stream.seek(offset, SEEK_SET); offset += 2;
+ int numSeqN = stream.readUint16BE();
+ HoFNestedSequence *tmp_n = new HoFNestedSequence[numSeqN];
+ size += (numSeqN * (sizeof(HoFNestedSequence) + 14));
+
+ for (int i = 0; i < numSeqN; i++) {
+ stream.seek(offset, SEEK_SET); offset += 2;
+ stream.seek(stream.readUint16BE(), SEEK_SET);
+
+ tmp_n[i].flags = stream.readUint16BE();
+ tmp_n[i].wsaFile = new char[14];
+ stream.read(const_cast<char *>(tmp_n[i].wsaFile), 14);
+ tmp_n[i].startframe = stream.readUint16BE();
+ tmp_n[i].endFrame = stream.readUint16BE();
+ tmp_n[i].frameDelay = stream.readUint16BE();
+ tmp_n[i].x = stream.readUint16BE();
+ tmp_n[i].y = stream.readUint16BE();
+ uint16 ctrlOffs = stream.readUint16BE();
+ tmp_n[i].fadeInTransitionType = stream.readUint16BE();
+ tmp_n[i].fadeOutTransitionType = stream.readUint16BE();
+
+ if (ctrlOffs) {
+ stream.seek(ctrlOffs, SEEK_SET);
+ int num_c = stream.readByte();
+ FrameControl *tmp_f = new FrameControl[num_c];
+
+ for (int ii = 0; ii < num_c; ii++) {
+ tmp_f[ii].index = stream.readUint16BE();
+ tmp_f[ii].delay = stream.readUint16BE();
+ }
+
+ tmp_n[i].wsaControl = (const FrameControl *)tmp_f;
+ size += (num_c * sizeof(FrameControl));
+
+ } else {
+ tmp_n[i].wsaControl = 0;
+ }
+ }
+
+ HoFSeqData *loadTo = new HoFSeqData;
+ assert(loadTo);
+
+ loadTo->seq = tmp_s;
+ loadTo->nestedSeq = tmp_n;
+ loadTo->numSeq = numSeq;
+ loadTo->numNestedSeq = numSeqN;
+
+ ptr = loadTo;
+ return true;
+}
+
+bool StaticResource::loadHoFSeqItemAnimData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.readByte();
+ HoFSeqItemAnimData *loadTo = new HoFSeqItemAnimData[size];
+ assert(loadTo);
+
+ for (int i = 0; i < size; i++) {
+ loadTo[i].itemIndex = stream.readSint16BE();
+ loadTo[i].y = stream.readUint16BE();
+ uint16 *tmp_f = new uint16[20];
+ for (int ii = 0; ii < 20; ii++)
+ tmp_f[ii] = stream.readUint16BE();
+ loadTo[i].frames = tmp_f;
+ }
+
+ ptr = loadTo;
+ return true;
+}
+
+bool StaticResource::loadItemAnimDefinition(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.readByte();
+ ItemAnimDefinition *loadTo = new ItemAnimDefinition[size];
+ assert(loadTo);
+
+ for (int i = 0; i < size; i++) {
+ loadTo[i].itemIndex = stream.readSint16BE();
+ loadTo[i].numFrames = stream.readByte();
+ FrameControl *tmp_f = new FrameControl[loadTo[i].numFrames];
+ for (int ii = 0; ii < loadTo[i].numFrames; ii++) {
+ tmp_f[ii].index = stream.readUint16BE();
+ tmp_f[ii].delay = stream.readUint16BE();
+ }
+ loadTo[i].frames = tmp_f;
+ }
+
+ ptr = loadTo;
+ return true;
+}
+
+void StaticResource::freeDummy(void *&ptr, int &size) {
+}
+
+void StaticResource::freeRawData(void *&ptr, int &size) {
+ uint8 *data = (uint8 *)ptr;
+ delete[] data;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeStringTable(void *&ptr, int &size) {
+ char **data = (char **)ptr;
+ while (size--)
+ delete[] data[size];
+ delete[] data;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeShapeTable(void *&ptr, int &size) {
+ Shape *data = (Shape *)ptr;
+ delete[] data;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeAmigaSfxTable(void *&ptr, int &size) {
+ AmigaSfxTable *data = (AmigaSfxTable *)ptr;
+ delete[] data;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeRoomTable(void *&ptr, int &size) {
+ Room *data = (Room *)ptr;
+ delete[] data;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeHoFSequenceData(void *&ptr, int &size) {
+ HoFSeqData *h = (HoFSeqData *)ptr;
+
+ for (int i = 0; i < h->numSeq; i++) {
+ delete[] h->seq[i].wsaFile;
+ delete[] h->seq[i].cpsFile;
+ }
+ delete[] h->seq;
+
+ for (int i = 0; i < h->numNestedSeq; i++) {
+ delete[] h->nestedSeq[i].wsaFile;
+ delete[] h->nestedSeq[i].wsaControl;
+ }
+ delete[] h->nestedSeq;
+
+ delete h;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeHoFSeqItemAnimData(void *&ptr, int &size) {
+ HoFSeqItemAnimData *d = (HoFSeqItemAnimData *)ptr;
+ for (int i = 0; i < size; i++)
+ delete[] d[i].frames;
+ delete[] d;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeItemAnimDefinition(void *&ptr, int &size) {
+ ItemAnimDefinition *d = (ItemAnimDefinition *)ptr;
+ for (int i = 0; i < size; i++)
+ delete[] d[i].frames;
+ delete[] d;
+ ptr = 0;
+ size = 0;
+}
+
+#pragma mark -
+
+void KyraEngine_LoK::initStaticResource() {
+ int temp = 0;
+ _seq_Forest = _staticres->loadRawData(k1ForestSeq, temp);
+ _seq_KallakWriting = _staticres->loadRawData(k1KallakWritingSeq, temp);
+ _seq_KyrandiaLogo = _staticres->loadRawData(k1KyrandiaLogoSeq, temp);
+ _seq_KallakMalcolm = _staticres->loadRawData(k1KallakMalcolmSeq, temp);
+ _seq_MalcolmTree = _staticres->loadRawData(k1MalcolmTreeSeq, temp);
+ _seq_WestwoodLogo = _staticres->loadRawData(k1WestwoodLogoSeq, temp);
+ _seq_Demo1 = _staticres->loadRawData(k1Demo1Seq, temp);
+ _seq_Demo2 = _staticres->loadRawData(k1Demo2Seq, temp);
+ _seq_Demo3 = _staticres->loadRawData(k1Demo3Seq, temp);
+ _seq_Demo4 = _staticres->loadRawData(k1Demo4Seq, temp);
+ _seq_Reunion = _staticres->loadRawData(k1OutroReunionSeq, temp);
+
+ _seq_WSATable = _staticres->loadStrings(k1IntroWSAStrings, _seq_WSATable_Size);
+ _seq_CPSTable = _staticres->loadStrings(k1IntroCPSStrings, _seq_CPSTable_Size);
+ _seq_COLTable = _staticres->loadStrings(k1IntroCOLStrings, _seq_COLTable_Size);
+ _seq_textsTable = _staticres->loadStrings(k1IntroStrings, _seq_textsTable_Size);
+
+ _itemList = _staticres->loadStrings(k1ItemNames, _itemList_Size);
+ _takenList = _staticres->loadStrings(k1TakenStrings, _takenList_Size);
+ _placedList = _staticres->loadStrings(k1PlacedStrings, _placedList_Size);
+ _droppedList = _staticres->loadStrings(k1DroppedStrings, _droppedList_Size);
+ _noDropList = _staticres->loadStrings(k1NoDropStrings, _noDropList_Size);
+ _putDownFirst = _staticres->loadStrings(k1PutDownString, _putDownFirst_Size);
+ _waitForAmulet = _staticres->loadStrings(k1WaitAmuletString, _waitForAmulet_Size);
+ _blackJewel = _staticres->loadStrings(k1BlackJewelString, _blackJewel_Size);
+ _poisonGone = _staticres->loadStrings(k1PoisonGoneString, _poisonGone_Size);
+ _healingTip = _staticres->loadStrings(k1HealingTipString, _healingTip_Size);
+ _thePoison = _staticres->loadStrings(k1ThePoisonStrings, _thePoison_Size);
+ _fluteString = _staticres->loadStrings(k1FluteStrings, _fluteString_Size);
+ _wispJewelStrings = _staticres->loadStrings(k1WispJewelStrings, _wispJewelStrings_Size);
+ _magicJewelString = _staticres->loadStrings(k1MagicJewelStrings, _magicJewelString_Size);
+ _flaskFull = _staticres->loadStrings(k1FlaskFullString, _flaskFull_Size);
+ _fullFlask = _staticres->loadStrings(k1FullFlaskString, _fullFlask_Size);
+ _veryClever = _staticres->loadStrings(k1VeryCleverString, _veryClever_Size);
+ _homeString = _staticres->loadStrings(k1OutroHomeString, _homeString_Size);
+ _newGameString = _staticres->loadStrings(k1NewGameString, _newGameString_Size);
+
+ _healingShapeTable = _staticres->loadShapeTable(k1Healing1Shapes, _healingShapeTableSize);
+ _healingShape2Table = _staticres->loadShapeTable(k1Healing2Shapes, _healingShape2TableSize);
+ _posionDeathShapeTable = _staticres->loadShapeTable(k1PoisonDeathShapes, _posionDeathShapeTableSize);
+ _fluteAnimShapeTable = _staticres->loadShapeTable(k1FluteShapes, _fluteAnimShapeTableSize);
+ _winterScrollTable = _staticres->loadShapeTable(k1Winter1Shapes, _winterScrollTableSize);
+ _winterScroll1Table = _staticres->loadShapeTable(k1Winter2Shapes, _winterScroll1TableSize);
+ _winterScroll2Table = _staticres->loadShapeTable(k1Winter3Shapes, _winterScroll2TableSize);
+ _drinkAnimationTable = _staticres->loadShapeTable(k1DrinkShapes, _drinkAnimationTableSize);
+ _brandonToWispTable = _staticres->loadShapeTable(k1WispShapes, _brandonToWispTableSize);
+ _magicAnimationTable = _staticres->loadShapeTable(k1MagicAnimShapes, _magicAnimationTableSize);
+ _brandonStoneTable = _staticres->loadShapeTable(k1BranStoneShapes, _brandonStoneTableSize);
+
+ _characterImageTable = _staticres->loadStrings(k1CharacterImageFilenames, _characterImageTableSize);
+
+ _roomFilenameTable = _staticres->loadStrings(k1RoomFilenames, _roomFilenameTableSize);
+
+ _amuleteAnim = _staticres->loadRawData(k1AmuleteAnimSeq, temp);
+
+ const uint8 **palTable = new const uint8 *[k1SpecialPalette33 - k1SpecialPalette1 + 1];
+ for (int i = k1SpecialPalette1; i <= k1SpecialPalette33; ++i)
+ palTable[i - k1SpecialPalette1] = _staticres->loadRawData(i, temp);
+ _specialPalettes = palTable;
+
+ _guiStrings = _staticres->loadStrings(k1GUIStrings, _guiStringsSize);
+ _configStrings = _staticres->loadStrings(k1ConfigStrings, _configStringsSize);
+
+ _storyStrings = _staticres->loadStrings(k1PC98StoryStrings, _storyStringsSize);
+
+ // room list
+ const Room *tempRoomList = _staticres->loadRoomTable(k1RoomList, _roomTableSize);
+
+ if (_roomTableSize > 0) {
+ _roomTable = new Room[_roomTableSize];
+ assert(_roomTable);
+
+ memcpy(_roomTable, tempRoomList, _roomTableSize * sizeof(Room));
+ tempRoomList = 0;
+
+ _staticres->unloadId(k1RoomList);
+ }
+
+ // default shape table
+ const Shape *tempShapeTable = _staticres->loadShapeTable(k1DefaultShapes, _defaultShapeTableSize);
+
+ if (_defaultShapeTableSize > 0) {
+ _defaultShapeTable = new Shape[_defaultShapeTableSize];
+ assert(_defaultShapeTable);
+
+ memcpy(_defaultShapeTable, tempShapeTable, _defaultShapeTableSize * sizeof(Shape));
+ tempShapeTable = 0;
+
+ _staticres->unloadId(k1DefaultShapes);
+ }
+
+ // audio resource assignment
+ int soundFilesSize;
+ const char *const *soundFiles = _staticres->loadStrings(k1AudioTracks, soundFilesSize);
+ int soundFilesIntroSize = 0;
+ int cdaTableSize = 0;
+
+ const char *const *soundFilesIntro = _staticres->loadStrings(k1AudioTracksIntro, soundFilesIntroSize);
+ const int32 *cdaTable = (const int32 *)_staticres->loadRawData(k1TownsCDATable, cdaTableSize);
+
+ // FIXME: It seems Kyra1 MAC CD includes AdLib and MIDI music and sfx, thus we enable
+ // support for those for now. (Based on patch #2767489 "Support for Mac Kyrandia 1 CD" by satz).
+ if (_flags.platform == Common::kPlatformDOS || _flags.platform == Common::kPlatformMacintosh) {
+ SoundResourceInfo_PC resInfoIntro(soundFilesIntro, soundFilesIntroSize);
+ SoundResourceInfo_PC resInfoIngame(soundFiles, soundFilesSize);
+ _sound->initAudioResourceInfo(kMusicIntro, &resInfoIntro);
+ _sound->initAudioResourceInfo(kMusicIngame, &resInfoIngame);
+ } else if (_flags.platform == Common::kPlatformFMTowns) {
+ SoundResourceInfo_Towns resInfoIntro(soundFiles, soundFilesSize, cdaTable, cdaTableSize);
+ SoundResourceInfo_Towns resInfoIngame(soundFiles, soundFilesSize, cdaTable, cdaTableSize);
+ _sound->initAudioResourceInfo(kMusicIntro, &resInfoIntro);
+ _sound->initAudioResourceInfo(kMusicIngame, &resInfoIngame);
+ } else if (_flags.platform == Common::kPlatformPC98) {
+ SoundResourceInfo_PC98 resInfoIntro("INTRO%d.DAT");
+ SoundResourceInfo_PC98 resInfoIngame("KYRAM%d.DAT");
+ _sound->initAudioResourceInfo(kMusicIntro, &resInfoIntro);
+ _sound->initAudioResourceInfo(kMusicIngame, &resInfoIngame);
+ }
+}
+
+void KyraEngine_LoK::loadMouseShapes() {
+ _screen->loadBitmap("MOUSE.CPS", 3, 3, 0);
+ _screen->_curPage = 2;
+ _shapes[0] = _screen->encodeShape(0, 0, 8, 10, 0);
+ _shapes[1] = _screen->encodeShape(0, 0x17, 0x20, 7, 0);
+ _shapes[2] = _screen->encodeShape(0x50, 0x12, 0x10, 9, 0);
+ _shapes[3] = _screen->encodeShape(0x60, 0x12, 0x10, 11, 0);
+ _shapes[4] = _screen->encodeShape(0x70, 0x12, 0x10, 9, 0);
+ _shapes[5] = _screen->encodeShape(0x80, 0x12, 0x10, 11, 0);
+ _shapes[6] = _screen->encodeShape(0x90, 0x12, 0x10, 10, 0);
+ _shapes[360] = _screen->encodeShape(0x28, 0, 0x10, 13, 0);
+ _screen->setMouseCursor(1, 1, 0);
+ _screen->setMouseCursor(1, 1, _shapes[0]);
+ _screen->setShapePages(5, 3);
+}
+
+void KyraEngine_LoK::loadCharacterShapes() {
+ int curImage = 0xFF;
+ int videoPage = _screen->_curPage;
+ _screen->_curPage = 2;
+ for (int i = 0; i < 115; ++i) {
+ assert(i < _defaultShapeTableSize);
+ Shape *shape = &_defaultShapeTable[i];
+ if (shape->imageIndex == 0xFF) {
+ _shapes[i + 7] = 0;
+ continue;
+ }
+ if (shape->imageIndex != curImage) {
+ assert(shape->imageIndex < _characterImageTableSize);
+ _screen->loadBitmap(_characterImageTable[shape->imageIndex], 3, 3, 0);
+ curImage = shape->imageIndex;
+ }
+ _shapes[i + 7] = _screen->encodeShape(shape->x << 3, shape->y, shape->w << 3, shape->h, 1);
+ }
+ _screen->_curPage = videoPage;
+}
+
+void KyraEngine_LoK::loadSpecialEffectShapes() {
+ _screen->loadBitmap("EFFECTS.CPS", 3, 3, 0);
+ _screen->_curPage = 2;
+
+ int currShape;
+ for (currShape = 173; currShape < 183; currShape++)
+ _shapes[currShape] = _screen->encodeShape((currShape - 173) * 24, 0, 24, 24, 1);
+
+ for (currShape = 183; currShape < 190; currShape++)
+ _shapes[currShape] = _screen->encodeShape((currShape - 183) * 24, 24, 24, 24, 1);
+
+ for (currShape = 190; currShape < 201; currShape++)
+ _shapes[currShape] = _screen->encodeShape((currShape - 190) * 24, 48, 24, 24, 1);
+
+ for (currShape = 201; currShape < 206; currShape++)
+ _shapes[currShape] = _screen->encodeShape((currShape - 201) * 16, 106, 16, 16, 1);
+}
+
+void KyraEngine_LoK::loadItems() {
+ int shape;
+
+ _screen->loadBitmap("JEWELS3.CPS", 3, 3, 0);
+ _screen->_curPage = 2;
+
+ _shapes[323] = 0;
+
+ for (shape = 1; shape < 6; shape++)
+ _shapes[323 + shape] = _screen->encodeShape((shape - 1) * 32, 0, 32, 17, 0);
+
+ for (shape = 330; shape <= 334; shape++)
+ _shapes[shape] = _screen->encodeShape((shape - 330) * 32, 102, 32, 17, 0);
+
+ for (shape = 335; shape <= 339; shape++)
+ _shapes[shape] = _screen->encodeShape((shape - 335) * 32, 17, 32, 17, 0);
+
+ for (shape = 340; shape <= 344; shape++)
+ _shapes[shape] = _screen->encodeShape((shape - 340) * 32, 34, 32, 17, 0);
+
+ for (shape = 345; shape <= 349; shape++)
+ _shapes[shape] = _screen->encodeShape((shape - 345) * 32, 51, 32, 17, 0);
+
+ for (shape = 350; shape <= 354; shape++)
+ _shapes[shape] = _screen->encodeShape((shape - 350) * 32, 68, 32, 17, 0);
+
+ for (shape = 355; shape <= 359; shape++)
+ _shapes[shape] = _screen->encodeShape((shape - 355) * 32, 85, 32, 17, 0);
+
+
+ _screen->loadBitmap("ITEMS.CPS", 3, 3, 0);
+ _screen->_curPage = 2;
+
+ for (int i = 0; i < 107; i++) {
+ shape = findDuplicateItemShape(i);
+
+ if (shape != -1)
+ _shapes[216 + i] = _shapes[216 + shape];
+ else
+ _shapes[216 + i] = _screen->encodeShape((i % 20) * 16, i / 20 * 16, 16, 16, 0);
+ }
+
+ _res->loadFileToBuf("_ITEM_HT.DAT", &_itemHtDat, sizeof(_itemHtDat));
+}
+
+void KyraEngine_LoK::loadButtonShapes() {
+ _screen->loadBitmap("BUTTONS2.CPS", 3, 3, 0);
+ _screen->_curPage = 2;
+ _gui->_scrollUpButton.data0ShapePtr = _screen->encodeShape(0, 0, 24, 14, 1);
+ _gui->_scrollUpButton.data1ShapePtr = _screen->encodeShape(24, 0, 24, 14, 1);
+ _gui->_scrollUpButton.data2ShapePtr = _screen->encodeShape(48, 0, 24, 14, 1);
+ _gui->_scrollDownButton.data0ShapePtr = _screen->encodeShape(0, 15, 24, 14, 1);
+ _gui->_scrollDownButton.data1ShapePtr = _screen->encodeShape(24, 15, 24, 14, 1);
+ _gui->_scrollDownButton.data2ShapePtr = _screen->encodeShape(48, 15, 24, 14, 1);
+ _screen->_curPage = 0;
+}
+
+void KyraEngine_LoK::loadMainScreen(int page) {
+ _screen->clearPage(page);
+
+ if (((_flags.lang == Common::EN_ANY || _flags.lang == Common::RU_RUS) && !_flags.isTalkie && _flags.platform == Common::kPlatformDOS) || _flags.platform == Common::kPlatformAmiga)
+ _screen->loadBitmap("MAIN15.CPS", page, page, &_screen->getPalette(0));
+ else if (_flags.lang == Common::EN_ANY || _flags.lang == Common::JA_JPN || (_flags.isTalkie && _flags.lang == Common::IT_ITA))
+ _screen->loadBitmap("MAIN_ENG.CPS", page, page, 0);
+ else if (_flags.lang == Common::FR_FRA)
+ _screen->loadBitmap("MAIN_FRE.CPS", page, page, 0);
+ else if (_flags.lang == Common::DE_DEU)
+ _screen->loadBitmap("MAIN_GER.CPS", page, page, 0);
+ else if (_flags.lang == Common::ES_ESP)
+ _screen->loadBitmap("MAIN_SPA.CPS", page, page, 0);
+ else if (_flags.lang == Common::IT_ITA)
+ _screen->loadBitmap("MAIN_ITA.CPS", page, page, 0);
+ else
+ warning("no main graphics file found");
+
+ _screen->copyRegion(0, 0, 0, 0, 320, 200, page, 0, Screen::CR_NO_P_CHECK);
+
+ if (_flags.platform == Common::kPlatformAmiga) {
+ _screen->copyPalette(1, 0);
+ _screen->setInterfacePalette(_screen->getPalette(1), 0x3F, 0x3F, 0x3F);
+
+ // TODO: Move this to a better place
+ _screen->enableInterfacePalette(true);
+ }
+}
+
+void KyraEngine_HoF::initStaticResource() {
+ _ingamePakList = _staticres->loadStrings(k2IngamePakFiles, _ingamePakListSize);
+ _ingameSoundList = _staticres->loadStrings(k2IngameSfxFiles, _ingameSoundListSize);
+ _ingameSoundIndex = (const uint16 *)_staticres->loadRawData(k2IngameSfxIndex, _ingameSoundIndexSize);
+ _musicFileListIntro = _staticres->loadStrings(k2SeqplayIntroTracks, _musicFileListIntroSize);
+ _musicFileListIngame = _staticres->loadStrings(k2IngameTracks, _musicFileListIngameSize);
+ _musicFileListFinale = _staticres->loadStrings(k2SeqplayFinaleTracks, _musicFileListFinaleSize);
+ _cdaTrackTableIntro = _staticres->loadRawData(k2SeqplayIntroCDA, _cdaTrackTableIntroSize);
+ _cdaTrackTableIngame = _staticres->loadRawData(k2IngameCDA, _cdaTrackTableIngameSize);
+ _cdaTrackTableFinale = _staticres->loadRawData(k2SeqplayFinaleCDA, _cdaTrackTableFinaleSize);
+ _ingameTalkObjIndex = (const uint16 *)_staticres->loadRawData(k2IngameTalkObjIndex, _ingameTalkObjIndexSize);
+ _ingameTimJpStr = _staticres->loadStrings(k2IngameTimJpStrings, _ingameTimJpStrSize);
+ _itemAnimDefinition = _staticres->loadItemAnimDefinition(k2IngameShapeAnimData, _itemAnimDefinitionSize);
+
+ // assign music data
+ if (_flags.platform == Common::kPlatformDOS) {
+ SoundResourceInfo_PC resInfoIntro(_musicFileListIntro, _musicFileListIntroSize);
+ SoundResourceInfo_PC resInfoIngame(_musicFileListIngame, _musicFileListIngameSize);
+ SoundResourceInfo_PC resInfoFinale(_musicFileListFinale, _musicFileListFinaleSize);
+ _sound->initAudioResourceInfo(kMusicIntro, &resInfoIntro);
+ _sound->initAudioResourceInfo(kMusicIngame, &resInfoIngame);
+ _sound->initAudioResourceInfo(kMusicFinale, &resInfoFinale);
+ } else if (_flags.platform == Common::kPlatformFMTowns) {
+ SoundResourceInfo_TownsPC98V2 resInfoIntro(0, 0, "intro%d.twn", (const uint16*)_cdaTrackTableIntro, _cdaTrackTableIntroSize >> 1);
+ SoundResourceInfo_TownsPC98V2 resInfoIngame(0, 0, "km%02d.twn", (const uint16*)_cdaTrackTableIngame, _cdaTrackTableIngameSize >> 1);
+ SoundResourceInfo_TownsPC98V2 resInfoFinale(0, 0, "finale%d.twn", (const uint16*)_cdaTrackTableFinale, _cdaTrackTableFinaleSize >> 1);
+ _sound->initAudioResourceInfo(kMusicIntro, &resInfoIntro);
+ _sound->initAudioResourceInfo(kMusicIngame, &resInfoIngame);
+ _sound->initAudioResourceInfo(kMusicFinale, &resInfoFinale);
+ } else if (_flags.platform == Common::kPlatformPC98) {
+ SoundResourceInfo_TownsPC98V2 resInfoIntro(0, 0, "intro%d.86", 0, 0);
+ SoundResourceInfo_TownsPC98V2 resInfoIngame(0, 0, "km%02d.86", 0, 0);
+ SoundResourceInfo_TownsPC98V2 resInfoFinale(0, 0, "finale%d.86", 0, 0);
+ _sound->initAudioResourceInfo(kMusicIntro, &resInfoIntro);
+ _sound->initAudioResourceInfo(kMusicIngame, &resInfoIngame);
+ _sound->initAudioResourceInfo(kMusicFinale, &resInfoFinale);
+ }
+}
+
+void KyraEngine_MR::initStaticResource() {
+ int tmp = 0;
+ _mainMenuStrings = _staticres->loadStrings(k3MainMenuStrings, _mainMenuStringsSize);
+ _soundList = _staticres->loadStrings(k3MusicFiles, _soundListSize);
+ _scoreTable = _staticres->loadRawData(k3ScoreTable, _scoreTableSize);
+ _sfxFileList = _staticres->loadStrings(k3SfxFiles, _sfxFileListSize);
+ _sfxFileMap = _staticres->loadRawData(k3SfxMap, _sfxFileMapSize);
+ _itemAnimDefinition = _staticres->loadItemAnimDefinition(k3ItemAnimData, tmp);
+ _itemMagicTable = _staticres->loadRawData(k3ItemMagicTable, tmp);
+ _itemStringMap = _staticres->loadRawData(k3ItemStringMap, _itemStringMapSize);
+}
+
+const uint8 Screen_LoK_16::_palette16[48] = {
+ 0x00, 0x00, 0x00, 0x02, 0x07, 0x0B, 0x0C, 0x06, 0x04,
+ 0x0E, 0x09, 0x07, 0x00, 0x06, 0x03, 0x00, 0x0C, 0x07,
+ 0x0A, 0x0A, 0x0A, 0x08, 0x03, 0x03, 0x02, 0x02, 0x02,
+ 0x08, 0x0B, 0x0E, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x0A,
+ 0x05, 0x05, 0x05, 0x00, 0x0F, 0x0F, 0x0F, 0x0D, 0x00,
+ 0x0F, 0x0F, 0x0F
+};
+
+const ScreenDim Screen_LoK::_screenDimTable[] = {
+ { 0x00, 0x00, 0x28, 0xC8, 0x0F, 0x0C, 0x00, 0x00 },
+ { 0x08, 0x48, 0x18, 0x38, 0x0F, 0x0C, 0x00, 0x00 },
+ { 0x01, 0x08, 0x26, 0x80, 0x0F, 0x0C, 0x00, 0x00 },
+ { 0x00, 0xC2, 0x28, 0x06, 0x0F, 0x0C, 0x00, 0x00 },
+ { 0x00, 0x90, 0x28, 0x38, 0x04, 0x0C, 0x00, 0x00 },
+ { 0x01, 0x94, 0x26, 0x30, 0x04, 0x1B, 0x00, 0x00 },
+ { 0x00, 0x90, 0x28, 0x38, 0x0F, 0x0D, 0x00, 0x00 },
+ { 0x01, 0x96, 0x26, 0x32, 0x0F, 0x0D, 0x00, 0x00 },
+ { 0x00, 0x00, 0x28, 0x88, 0x0F, 0x0C, 0x00, 0x00 },
+ { 0x01, 0x20, 0x26, 0x80, 0x0F, 0x0C, 0x00, 0x00 },
+ { 0x03, 0x28, 0x22, 0x46, 0x0F, 0x0D, 0x00, 0x00 }
+};
+
+const int Screen_LoK::_screenDimTableCount = ARRAYSIZE(Screen_LoK::_screenDimTable);
+
+const ScreenDim Screen_HoF::_screenDimTable[] = {
+ { 0x00, 0x00, 0x28, 0xC8, 0xC7, 0xCF, 0x00, 0x00 },
+ { 0x08, 0x48, 0x18, 0x38, 0xC7, 0xCF, 0x00, 0x00 },
+ { 0x00, 0x00, 0x28, 0x90, 0xC7, 0xCF, 0x00, 0x00 },
+ { 0x00, 0xC2, 0x28, 0x06, 0xC7, 0xCF, 0x00, 0x00 },
+ { 0x00, 0x90, 0x28, 0x38, 0x96, 0xCF, 0x00, 0x00 },
+ { 0x01, 0x94, 0x26, 0x30, 0x96, 0x1B, 0x00, 0x00 },
+ { 0x00, 0x90, 0x28, 0x38, 0xC7, 0xCC, 0x00, 0x00 },
+ { 0x01, 0x96, 0x26, 0x32, 0xC7, 0xCC, 0x00, 0x00 },
+ { 0x00, 0x00, 0x28, 0x88, 0xC7, 0xCF, 0x00, 0x00 },
+ { 0x00, 0x08, 0x28, 0xB8, 0xC7, 0xCF, 0x00, 0x00 },
+ { 0x01, 0x28, 0x26, 0x46, 0xC7, 0xCC, 0x00, 0x00 },
+ { 0x0A, 0x96, 0x14, 0x30, 0x19, 0xF0, 0x00, 0x00 } // menu, just present for current menu code
+};
+
+const int Screen_HoF::_screenDimTableCount = ARRAYSIZE(Screen_HoF::_screenDimTable);
+
+const ScreenDim Screen_MR::_screenDimTable[] = {
+ { 0x00, 0x00, 0x28, 0xC8, 0xFF, 0xF0, 0x00, 0x00 },
+ { 0x08, 0x48, 0x18, 0x38, 0xFF, 0xF0, 0x00, 0x00 },
+ { 0x00, 0x00, 0x28, 0xBC, 0xFF, 0xF0, 0x00, 0x00 },
+ { 0x0A, 0x96, 0x14, 0x30, 0x19, 0xF0, 0x00, 0x00 }
+};
+
+const int Screen_MR::_screenDimTableCount = ARRAYSIZE(Screen_MR::_screenDimTable);
+
+const int8 KyraEngine_v1::_addXPosTable[] = {
+ 4, 4, 0, -4, -4, -4, 0, 4
+};
+
+const int8 KyraEngine_v1::_addYPosTable[] = {
+ 0, -2, -2, -2, 0, 2, 2, 2
+};
+
+const int8 KyraEngine_v1::_charAddXPosTable[] = {
+ 0, 4, 4, 4, 0, -4, -4, -4
+};
+
+const int8 KyraEngine_v1::_charAddYPosTable[] = {
+ -2, -2, 0, 2, 2, 2, 0, -2
+};
+
+const uint16 KyraEngine_LoK::_itemPosX[] = {
+ 95, 115, 135, 155, 175, 95, 115, 135, 155, 175
+};
+
+const uint8 KyraEngine_LoK::_itemPosY[] = {
+ 160, 160, 160, 160, 160, 181, 181, 181, 181, 181
+};
+
+void GUI_LoK::initStaticResource() {
+ GUI_V1_BUTTON(_scrollUpButton, 0x12, 1, 1, 1, 0x483, 0, 0, 0, 0x18, 0x0F, 0);
+ GUI_V1_BUTTON(_scrollDownButton, 0x13, 1, 1, 1, 0x483, 0, 0, 0, 0x18, 0x0F, 0);
+
+ GUI_V1_BUTTON(_menuButtonData[0], 0x0C, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
+ GUI_V1_BUTTON(_menuButtonData[1], 0x0D, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
+ GUI_V1_BUTTON(_menuButtonData[2], 0x0E, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
+ GUI_V1_BUTTON(_menuButtonData[3], 0x0F, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
+ GUI_V1_BUTTON(_menuButtonData[4], 0x10, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
+ GUI_V1_BUTTON(_menuButtonData[5], 0x11, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0);
+
+ delete[] _menu;
+ _menu = new Menu[6];
+ assert(_menu);
+
+ Button::Callback quitPlayingFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::quitPlaying);
+ Button::Callback loadGameMenuFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::loadGameMenu);
+ Button::Callback cancelSubMenuFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::cancelSubMenu);
+
+ GUI_V1_MENU(_menu[0], -1, -1, 0x100, 0x8B, 248, 249, 250, 0, 251, -1, 8, 0, 5, -1, -1, -1, -1);
+ GUI_V1_MENU_ITEM(_menu[0].item[0], 1, 0, 0, 0, -1, -1, 0x1E, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[0].item[1], 1, 0, 0, 0, -1, -1, 0x2F, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[0].item[2], 1, 0, 0, 0, -1, -1, 0x40, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[0].item[3], 1, 0, 0, 0, -1, -1, 0x51, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[0].item[4], 1, 0, 0, 0, -1, 0, 0x6E, 0xDC, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ _menu[0].item[0].callback = loadGameMenuFunctor;
+ _menu[0].item[1].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::saveGameMenu);
+ _menu[0].item[2].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::gameControlsMenu);
+ _menu[0].item[3].callback = quitPlayingFunctor;
+ _menu[0].item[4].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::resumeGame);
+
+ GUI_V1_MENU(_menu[1], -1, -1, 0x140, 0x38, 248, 249, 250, 0, 254, -1, 8, 0, 2, -1, -1, -1, -1);
+ GUI_V1_MENU_ITEM(_menu[1].item[0], 1, 0, 0, 0, 0x18, 0, 0x1E, 0x48, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[1].item[1], 1, 0, 0, 0, 0xD8, 0, 0x1E, 0x48, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ _menu[1].item[0].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::quitConfirmYes);
+ _menu[1].item[1].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::quitConfirmNo);
+
+ GUI_V1_MENU(_menu[2], -1, -1, 0x120, 0xA0, 248, 249, 250, 0, 251, -1, 8, 0, 6, 132, 22, 132, 124);
+ GUI_V1_MENU_ITEM(_menu[2].item[0], 1, 0, 0, 0, -1, 255, 0x27, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[2].item[1], 1, 0, 0, 0, -1, 255, 0x38, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[2].item[2], 1, 0, 0, 0, -1, 255, 0x49, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[2].item[3], 1, 0, 0, 0, -1, 255, 0x5A, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[2].item[4], 1, 0, 0, 0, -1, 255, 0x6B, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[2].item[5], 1, 0, 0, 0, 0xB8, 0, 0x86, 0x58, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ _menu[2].item[5].callback = cancelSubMenuFunctor;
+
+ GUI_V1_MENU(_menu[3], -1, -1, 288, 67, 248, 249, 250, 0, 251, -1, 8, 0, 2, -1, -1, -1, -1);
+ GUI_V1_MENU_ITEM(_menu[3].item[0], 1, 0, 0, 0, 24, 0, 44, 85, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[3].item[1], 1, 0, 0, 0, 179, 0, 44, 85, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ _menu[3].item[0].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::savegameConfirm);
+ _menu[3].item[1].callback = cancelSubMenuFunctor;
+
+ GUI_V1_MENU(_menu[4], -1, -1, 0xD0, 0x4C, 248, 249, 250, 0, 251, -1, 8, 0, 2, -1, -1, -1, -1);
+ GUI_V1_MENU_ITEM(_menu[4].item[0], 1, 0, 0, 0, -1, -1, 0x1E, 0xB4, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[4].item[1], 1, 0, 0, 0, -1, -1, 0x2F, 0xB4, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ _menu[4].item[0].callback = loadGameMenuFunctor;
+ _menu[4].item[1].callback = quitPlayingFunctor;
+
+ GUI_V1_MENU(_menu[5], -1, -1, 0x130, 0x99, 248, 249, 250, 0, 251, -1, 8, 0, 6, -1, -1, -1, -1);
+ GUI_V1_MENU_ITEM(_menu[5].item[0], 1, 0, 0, 0, 0xA5, 0, 0x1E, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x20, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[5].item[1], 1, 0, 0, 0, 0xA5, 0, 0x2F, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x31, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[5].item[2], 1, 0, 0, 0, 0xA5, 0, 0x40, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x42, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[5].item[3], 1, 0, 0, 0, 0xA5, 0, 0x51, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x53, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[5].item[4], 1, 0, 0, 0, 0xA5, 0, 0x62, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x65, 0, 0);
+ GUI_V1_MENU_ITEM(_menu[5].item[5], 1, 0, 0, 0, -1, 0, 0x7F, 0x6C, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0);
+ _menu[5].item[0].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeMusic);
+ _menu[5].item[1].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeSounds);
+ _menu[5].item[2].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeWalk);
+ _menu[5].item[4].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeText);
+ _menu[5].item[5].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsApply);
+
+ // The AMIGA version uses different colors, due to its 32 color nature. We did setup the 256 color version
+ // colors above, so we need to overwrite those with the correct values over here.
+ if (_vm->gameFlags().platform == Common::kPlatformAmiga) {
+ for (int i = 0; i < 6; ++i) {
+ _menu[i].bkgdColor = 17;
+ _menu[i].color1 = 31;
+ _menu[i].color2 = 18;
+
+ for (int j = 0; j < _menu[i].numberOfItems; ++j) {
+ _menu[i].item[j].bkgdColor = 17;
+ _menu[i].item[j].color1 = 31;
+ _menu[i].item[j].color2 = 18;
+ }
+ }
+ }
+}
+
+void KyraEngine_LoK::setupButtonData() {
+ delete[] _buttonData;
+ delete[] _buttonDataListPtr;
+
+ _buttonData = new Button[15];
+ assert(_buttonData);
+ _buttonDataListPtr = new Button *[15];
+ assert(_buttonDataListPtr);
+
+ GUI_V1_BUTTON(_buttonData[1], 0x01, 1, 1, 1, 0x0487, 0, 0x009, 0xA4, 0x36, 0x1E, 0);
+ _buttonData[1].buttonCallback = BUTTON_FUNCTOR(GUI_LoK, _gui, &GUI_LoK::buttonMenuCallback);
+
+ Button::Callback inventoryFunctor = BUTTON_FUNCTOR(KyraEngine_LoK, this, &KyraEngine_LoK::buttonInventoryCallback);
+ for (int i = 2; i <= 10; ++i)
+ _buttonData[i].buttonCallback = inventoryFunctor;
+ _buttonData[0].buttonCallback = inventoryFunctor;
+ GUI_V1_BUTTON(_buttonData[0], 0x02, 0, 0, 0, 0x0400, 0, 0x05D, 0x9E, 0x13, 0x13, 0);
+ GUI_V1_BUTTON(_buttonData[2], 0x03, 0, 0, 0, 0x0400, 0, 0x071, 0x9E, 0x13, 0x14, 0);
+ GUI_V1_BUTTON(_buttonData[3], 0x04, 0, 0, 0, 0x0400, 0, 0x085, 0x9E, 0x13, 0x14, 0);
+ GUI_V1_BUTTON(_buttonData[4], 0x05, 0, 0, 0, 0x0400, 0, 0x099, 0x9E, 0x13, 0x14, 0);
+ GUI_V1_BUTTON(_buttonData[5], 0x06, 0, 0, 0, 0x0400, 0, 0x0AD, 0x9E, 0x13, 0x14, 0);
+ GUI_V1_BUTTON(_buttonData[6], 0x07, 0, 0, 0, 0x0400, 0, 0x05D, 0xB3, 0x13, 0x14, 0);
+ GUI_V1_BUTTON(_buttonData[7], 0x08, 0, 0, 0, 0x0400, 0, 0x071, 0xB3, 0x13, 0x14, 0);
+ GUI_V1_BUTTON(_buttonData[8], 0x09, 0, 0, 0, 0x0400, 0, 0x085, 0xB3, 0x13, 0x14, 0);
+ GUI_V1_BUTTON(_buttonData[9], 0x0A, 0, 0, 0, 0x0400, 0, 0x099, 0xB3, 0x13, 0x14, 0);
+ GUI_V1_BUTTON(_buttonData[10], 0x0B, 0, 0, 0, 0x0400, 0, 0x0AD, 0xB3, 0x13, 0x14, 0);
+
+ Button::Callback amuletFunctor = BUTTON_FUNCTOR(KyraEngine_LoK, this, &KyraEngine_LoK::buttonAmuletCallback);
+ GUI_V1_BUTTON(_buttonData[11], 0x15, 1, 1, 1, 0x0487, 0, 0x0FD, 0x9C, 0x1A, 0x12, 0);
+ GUI_V1_BUTTON(_buttonData[12], 0x16, 1, 1, 1, 0x0487, 0, 0x0E7, 0xAA, 0x1A, 0x12, 0);
+ GUI_V1_BUTTON(_buttonData[13], 0x17, 1, 1, 1, 0x0487, 0, 0x0FD, 0xB5, 0x1A, 0x12, 0);
+ GUI_V1_BUTTON(_buttonData[14], 0x18, 1, 1, 1, 0x0487, 0, 0x113, 0xAA, 0x1A, 0x12, 0);
+ for (int i = 11; i <= 14; ++i)
+ _buttonData[i].buttonCallback = amuletFunctor;
+
+ for (int i = 1; i < 15; ++i)
+ _buttonDataListPtr[i - 1] = &_buttonData[i];
+ _buttonDataListPtr[14] = 0;
+}
+
+const uint8 KyraEngine_LoK::_magicMouseItemStartFrame[] = {
+ 0xAD, 0xB7, 0xBE, 0x00
+};
+
+const uint8 KyraEngine_LoK::_magicMouseItemEndFrame[] = {
+ 0xB1, 0xB9, 0xC2, 0x00
+};
+
+const uint8 KyraEngine_LoK::_magicMouseItemStartFrame2[] = {
+ 0xB2, 0xBA, 0xC3, 0x00
+};
+
+const uint8 KyraEngine_LoK::_magicMouseItemEndFrame2[] = {
+ 0xB6, 0xBD, 0xC8, 0x00
+};
+
+const uint16 KyraEngine_LoK::_amuletX[] = { 231, 275, 253, 253 };
+const uint16 KyraEngine_LoK::_amuletY[] = { 170, 170, 159, 181 };
+
+const uint16 KyraEngine_LoK::_amuletX2[] = { 0x000, 0x0FD, 0x0E7, 0x0FD, 0x113, 0x000 };
+const uint16 KyraEngine_LoK::_amuletY2[] = { 0x000, 0x09F, 0x0AA, 0x0B5, 0x0AA, 0x000 };
+
+const int8 KyraEngine_LoK::_dosTrackMap[] = {
+ -1, 0, -1, 1, 0, 3, 0, 2,
+ 0, 4, 1, 2, 1, 3, 1, 4,
+ 1, 92, 1, 6, 1, 7, 2, 2,
+ 2, 3, 2, 4, 2, 5, 2, 6,
+ 2, 7, 3, 3, 3, 4, 1, 8,
+ 1, 9, 4, 2, 4, 3, 4, 4,
+ 4, 5, 4, 6, 4, 7, 4, 8,
+ 1, 11, 1, 12, 1, 14, 1, 13,
+ 4, 9, 5, 12, 6, 2, 6, 6,
+ 6, 7, 6, 8, 6, 9, 6, 3,
+ 6, 4, 6, 5, 7, 2, 7, 3,
+ 7, 4, 7, 5, 7, 6, 7, 7,
+ 7, 8, 7, 9, 8, 2, 8, 3,
+ 8, 4, 8, 5, 6, 11, 5, 11
+};
+
+const int KyraEngine_LoK::_dosTrackMapSize = ARRAYSIZE(KyraEngine_LoK::_dosTrackMap);
+
+const int8 KyraEngine_LoK::_amigaTrackMap[] = {
+ 0, 1, 32, 26, 31, 30, 33, 33,
+ 32, 17, 27, 32, 25, 29, 25, 24,
+ 23, 26, 26, 30, 28, 21, 21, 15,
+ 3, 15, 23, 25, 33, 21, 30, 22,
+ 15, 3, 33, 11, 12, 13, 14, 22,
+ 22, 22, 3, 3, 3, 23, 3, 3,
+ 23, 3, 3, 3, 3, 3, 3, 33
+};
+
+const int KyraEngine_LoK::_amigaTrackMapSize = ARRAYSIZE(KyraEngine_LoK::_amigaTrackMap);
+
+// kyra engine v2 static data
+
+const int GUI_v2::_sliderBarsPosition[] = {
+ 0x92, 0x1F, 0x92, 0x30, 0x92, 0x41, 0x92, 0x52
+};
+
+// kyra 2 static res
+
+const char *const KyraEngine_HoF::_languageExtension[] = {
+ "ENG",
+ "FRE",
+ "GER",/*,
+ "ITA", Italian and Spanish were never included
+ "SPA"*/
+ "JPN",
+};
+
+const char *const KyraEngine_HoF::_scriptLangExt[] = {
+ "EMC",
+ "FMC",
+ "GMC",/*,
+ "IMC", Italian and Spanish were never included
+ "SMC"*/
+ "JMC"
+};
+
+const uint8 KyraEngine_HoF::_characterFrameTable[] = {
+ 0x19, 0x09, 0x09, 0x12, 0x12, 0x12, 0x09, 0x09
+};
+
+const int KyraEngine_HoF::_inventoryX[] = {
+ 0x4F, 0x63, 0x77, 0x8B, 0x9F, 0x4F, 0x63, 0x77, 0x8B, 0x9F
+};
+
+const int KyraEngine_HoF::_inventoryY[] = {
+ 0x95, 0x95, 0x95, 0x95, 0x95, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA
+};
+
+const byte KyraEngine_HoF::_itemStringMap[] = {
+ 2, 2, 0, 0, 2, 2, 2, 0,
+ 2, 2, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 1, 0, 2, 2, 2, 2, 0,
+ 3, 0, 3, 2, 2, 2, 3, 2,
+ 2, 2, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 2, 0, 0,
+ 2, 0, 0, 0, 0, 0, 0, 2,
+ 2, 0, 0, 0, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 0,
+ 2, 2, 2, 0, 0, 1, 3, 2,
+ 2, 2, 2, 2, 2, 0, 0, 0,
+ 0, 2, 2, 1, 0, 1, 2, 0,
+ 0, 0, 0, 0, 0, 2, 2, 2,
+ 2, 2, 2, 2, 0, 2, 2, 2,
+ 2, 3, 2, 0, 0, 0, 0, 1,
+ 2, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 2, 2, 0, 0, 0, 0, 0, 2,
+ 0, 2, 0, 0, 0, 0, 0, 0
+};
+
+const int KyraEngine_HoF::_itemStringMapSize = ARRAYSIZE(KyraEngine_HoF::_itemStringMap);
+
+const int8 KyraEngine_HoF::_dosTrackMap[] = {
+ -1, 0, -1, 1, 9, 6, 5, 4,
+ 8, 3, -2, 0, -2, 0, 2, 3,
+ -2, 0, -2, 0, -2, 0, -2, 0,
+ 0, 2, 0, 3, 1, 2, 1, 3,
+ 2, 2, 2, 0, 3, 2, 3, 3,
+ 3, 4, 4, 2, 5, 2, 5, 3,
+ 5, 4, 6, 2, 6, 3, 6, 4,
+ 6, 5, 6, 6, 6, 7, 6, 8,
+ 6, 0, 6, 9, 7, 2, 7, 3,
+ 7, 4, 7, 5, 8, 6, 7, 6,
+ 7, 7, 7, 8, 7, 9, 8, 2,
+ 14, 2, 8, 4, 8, 7, 8, 8,
+ 8, 9, 9, 2, 9, 3, 9, 4,
+ 9, 5, 9, 7, 9, 8, 9, 9,
+ 10, 2, 10, 3, 10, 4, 10, 5,
+ 10, 6, 10, 7, 11, 2, 11, 3,
+ 11, 4, 11, 5, 11, 6, 11, 7,
+ 11, 8, 11, 9, 12, 2, 12, 3,
+ 12, 4, 12, 5, 12, 6, 12, 7,
+ 12, 8, 12, 9, 13, 2, 4, 7,
+ 14, 3, 14, 4, 14, 5, 4, 2,
+ 4, 3, 4, 4, 4, 5, 4, 6
+};
+
+const int KyraEngine_HoF::_dosTrackMapSize = ARRAYSIZE(KyraEngine_HoF::_dosTrackMap);
+
+const int8 KyraEngine_HoF::_mt32SfxMap[] = {
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, 49, 27, 5, 36, 13,
+ -1, -1, 68, 55, 37, 73, 43, 61,
+ 49, -1, 56, -1, 62, 38, -1, -1,
+ 61, -1, -1, 31, 70, 2, 45, -1,
+ 45, -1, -1, -1, 10, 14, 24, 25,
+ -1, -1, 59, 9, 26, -1, 71, 79,
+ 12, 9, -1, -1, 61, -1, -1, 65,
+ 66, 50, 27, 24, 29, 29, 15, 16,
+ 17, 18, 19, 20, 21, 57, -1, -1,
+ 34, 3, -1, 56, 56, -1, -1, 50,
+ 43, 68, 32, 33, 67, 25, 60, 40,
+ 39, 11, 24, 2, 60, 3, 46, 54,
+ 1, 8, -1, -1, 41, 42, 37, 74,
+ 69, 62, 58, 27, -1, -1, -1, -1,
+ 48, 4, -1, 25, 39, 40, 24, 58,
+ 35, 4, 4, 4, -1, 50, -1, 6,
+ 8, -1, -1, -1, -1, -1, 53, 52,
+ -1, 63, 47, -1, -1, -1, 53, -1,
+ 29, -1, -1, 79, -1, 41, 12, -1,
+ -1, -1, 26, -1, 7, 27, 72, 51,
+ 23, 51, 64, -1, -1, -1, 27, 76,
+ 77, 78, 28, 47, -1, -1, 53, -1,
+ -1, -1, -1, -1, 2, 22, -1, 51,
+ 58, -1, -1, 30, -1, 79, -1, -1,
+ 22, 36, 1, -1, 12, 1, -1, -1,
+ 41, -1, 76, 77, 47
+};
+
+const int KyraEngine_HoF::_mt32SfxMapSize = ARRAYSIZE(KyraEngine_HoF::_mt32SfxMap);
+
+const int8 KyraEngine_HoF::_gmSfxMap[] = {
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, 31, 25, 19, 12, 4,
+ -1, -1, 46, 18, -1, 21, 15, -1,
+ 31, -1, -1, -1, -1, -1, 47, -1,
+ 33, -1, 36, -1, -1, 23, 48, -1,
+ 48, -1, -1, 49, -1, 50, 22, 24,
+ 51, -1, 52, 20, -1, -1, 22, 53,
+ 3, 20, 47, 54, 33, -1, 55, 56,
+ 57, 33, -1, 51, 58, -1, 5, 6,
+ 7, 8, 9, 10, 11, 22, -1, -1,
+ -1, 24, -1, 26, 17, -1, -1, 33,
+ 15, -1, 23, 23, -1, 22, -1, 23,
+ 24, 21, 22, -1, -1, 24, 16, -1,
+ 1, 48, -1, -1, 13, 14, -1, 29,
+ 64, -1, -1, 25, -1, -1, -1, -1,
+ -1, 2, 13, 24, 23, 23, 22, -1,
+ 60, 2, 2, 2, -1, 33, -1, 61,
+ 48, 62, -1, 39, -1, -1, 28, 63,
+ 33, -1, 17, -1, 45, 45, 28, 55,
+ 34, -1, -1, 34, 55, 13, -1, 47,
+ 54, -1, -1, 33, 44, 25, -1, -1,
+ -1, 32, -1, -1, -1, -1, 25, 37,
+ 37, 37, 26, 43, -1, 42, 24, -1,
+ -1, -1, -1, -1, 23, 32, -1, 32,
+ -1, -1, -1, 27, 41, 34, -1, 40,
+ 32, -1, 16, 40, -1, 16, 38, 39,
+ 13, -1, 37, 28, 33
+};
+
+const int KyraEngine_HoF::_gmSfxMapSize = ARRAYSIZE(KyraEngine_HoF::_gmSfxMap);
+
+const int8 KyraEngine_HoF::_pcSpkSfxMap[] = {
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, 0, 1, 2, 3, 4,
+ 5, 6, -1, 7, 8, 9, 10, -1,
+ 6, -1, -1, 11, -1, 12, -1, -1,
+ -1, -1, -1, 13, -1, 39, 14, 15,
+ 3, 16, 16, -1, -1, -1, 17, 18,
+ 5, -1, -1, -1, -1, -1, 19, 20,
+ 21, -1, 22, 23, -1, -1, -1, -1,
+ -1, -1, 39, -1, 24, 24, 25, 26,
+ 27, 28, 29, 30, 31, 32, -1, -1,
+ -1, 2, -1, -1, -1, -1, -1, 21,
+ 10, -1, -1, -1, -1, 17, -1, 17,
+ 40, -1, 18, 38, -1, 40, 33, -1,
+ 34, 35, 36, 37, 38, 39, 40, 41,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, 42, 43, 44, 45, -1, -1,
+ -1, -1, -1, -1, 46, -1, 5, 47,
+ 48, -1, -1, -1, -1, -1, 49, 50,
+ -1, 40, -1, 24, -1, -1, 43, -1,
+ -1, 38, -1, -1, -1, 51, -1, -1,
+ -1, -1, -1, -1, -1, 9, -1, 52,
+ 53, 40, -1, -1, -1, -1, -1, -1,
+ -1, -1, 50, -1, -1, -1, 11, 54,
+ 5, -1, -1, -1, -1, 11, 7, 55,
+ 8, 36, -1, -1, -1, -1, -1, -1,
+ 11, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, 24
+};
+
+const int KyraEngine_HoF::_pcSpkSfxMapSize = ARRAYSIZE(KyraEngine_HoF::_pcSpkSfxMap);
+
+void KyraEngine_HoF::initInventoryButtonList() {
+ delete[] _inventoryButtons;
+
+ _inventoryButtons = new Button[15];
+ assert(_inventoryButtons);
+
+ GUI_V2_BUTTON(_inventoryButtons[0], 0x1, 0x4F, 0, 1, 1, 1, 0x4487, 0, 0x00A, 0x95, 0x39, 0x1D, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ _inventoryButtons[0].buttonCallback = BUTTON_FUNCTOR(GUI_HoF, _gui, &GUI_HoF::optionsButton);
+
+ GUI_V2_BUTTON(_inventoryButtons[1], 0x2, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x104, 0x90, 0x3C, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ _inventoryButtons[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::cauldronButton);
+
+ GUI_V2_BUTTON(_inventoryButtons[2], 0x5, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0FA, 0x90, 0x0A, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ _inventoryButtons[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::cauldronClearButton);
+
+ GUI_V2_BUTTON(_inventoryButtons[3], 0x3, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0CE, 0x90, 0x2C, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ _inventoryButtons[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookButton);
+
+ GUI_V2_BUTTON(_inventoryButtons[4], 0x4, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0B6, 0x9D, 0x18, 0x1E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ _inventoryButtons[4].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::scrollInventory);
+
+ Button::Callback inventoryCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::buttonInventory);
+ GUI_V2_BUTTON(_inventoryButtons[5], 0x6, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x04D, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ GUI_V2_BUTTON(_inventoryButtons[6], 0x7, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x061, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ GUI_V2_BUTTON(_inventoryButtons[7], 0x8, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x075, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ GUI_V2_BUTTON(_inventoryButtons[8], 0x9, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x089, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ GUI_V2_BUTTON(_inventoryButtons[9], 0xA, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x09D, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ GUI_V2_BUTTON(_inventoryButtons[10], 0xB, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x04D, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ GUI_V2_BUTTON(_inventoryButtons[11], 0xC, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x061, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ GUI_V2_BUTTON(_inventoryButtons[12], 0xD, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x075, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ GUI_V2_BUTTON(_inventoryButtons[13], 0xE, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x089, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ GUI_V2_BUTTON(_inventoryButtons[14], 0xF, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x09D, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+
+ for (int i = 5; i <= 14; ++i)
+ _inventoryButtons[i].buttonCallback = inventoryCallback;
+
+ _buttonList = &_inventoryButtons[0];
+ for (int i = 1; i < 15; ++i)
+ _buttonList = _gui->addButtonToList(_buttonList, &_inventoryButtons[i]);
+}
+
+void GUI_HoF::initStaticData() {
+ GUI_V2_BUTTON(_scrollUpButton, 0x17, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ GUI_V2_BUTTON(_scrollDownButton, 0x18, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+
+ for (int i = 0; i < 4; ++i)
+ GUI_V2_BUTTON(_sliderButtons[0][i], 0x18 + i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ for (int i = 0; i < 4; ++i)
+ GUI_V2_BUTTON(_sliderButtons[1][i], 0x1C + i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+ for (int i = 0; i < 4; ++i)
+ GUI_V2_BUTTON(_sliderButtons[2][i], 0x20 + i, 0, 0, 0, 0, 0, 0x2200, 0, 0, 0, 0x6E, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+
+ for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i)
+ GUI_V2_BUTTON(_menuButtons[i], 0x10 + i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+
+ Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::clickLoadSlot);
+ Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::clickSaveSlot);
+ Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::loadMenu);
+ Button::Callback clickQuitGameFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::quitGame);
+ Button::Callback clickQuitOptionsFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::quitOptionsMenu);
+
+ const uint16 *menuStr = _vm->gameFlags().isTalkie ? _menuStringsTalkie : _menuStringsOther;
+
+ GUI_V2_MENU(_mainMenu, -1, -1, 0x100, 0xAC, 0xF8, 0xF9, 0xFA, menuStr[0 * 8], 0xFB, -1, 8, 0, 7, -1, -1, -1, -1);
+ GUI_V2_MENU_ITEM(_mainMenu.item[0], 1, 0x02, -1, 0x1E, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _mainMenu.item[0].callback = clickLoadMenuFunctor;
+ GUI_V2_MENU_ITEM(_mainMenu.item[1], 1, 0x03, -1, 0x2F, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::saveMenu);
+ GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 0x23, -1, 0x40, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _mainMenu.item[2].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::deleteMenu);
+ GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 0x04, -1, 0x51, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::gameOptionsTalkie);
+ GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 0x25, -1, 0x62, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _mainMenu.item[4].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::audioOptions);
+ GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 0x05, -1, 0x73, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _mainMenu.item[5].callback = clickQuitGameFunctor;
+ GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 0x06, -1, 0x90, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::resumeGame);
+ for (int i = 0; i < 7; ++i)
+ _mainMenu.item[i].itemId = menuStr[0 * 8 + i + 1];
+
+ if (!_vm->gameFlags().isTalkie) {
+ _mainMenu.height = 0x9C;
+ _mainMenu.numberOfItems = 6;
+ _mainMenu.item[6].enabled = false;
+ for (int i = 4; i < 6; ++i)
+ _mainMenu.item[i].callback = _mainMenu.item[i + 1].callback;
+ _mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::gameOptions);
+ _mainMenu.item[6].callback = Button::Callback();
+ _mainMenu.item[5].y = 0x7F;
+ }
+
+ GUI_V2_MENU(_gameOptions, -1, -1, 0x120, 0x88, 0xF8, 0xF9, 0xFA, menuStr[1 * 8], 0xFB, -1, 8, 4, 4, -1, -1, -1, -1);
+ if (_vm->gameFlags().isTalkie) {
+ GUI_V2_MENU_ITEM(_gameOptions.item[0], 1, 0, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x15, 8, 0x20, 0);
+ _gameOptions.item[0].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::toggleWalkspeed);
+ GUI_V2_MENU_ITEM(_gameOptions.item[1], 1, 0, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x26, 8, 0x31, 0);
+ _gameOptions.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::changeLanguage);
+ GUI_V2_MENU_ITEM(_gameOptions.item[2], 1, 0, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x16, 8, 0x42, 0);
+ _gameOptions.item[2].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::toggleText);
+ GUI_V2_MENU_ITEM(_gameOptions.item[3], 1, 0x10, -1, 0x6E, 0x6C, 0x0F, 0xFD, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _gameOptions.item[3].callback = clickQuitOptionsFunctor;
+ } else {
+ _gameOptions.numberOfItems = 5;
+ GUI_V2_MENU_ITEM(_gameOptions.item[0], 0, 0x2B, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x1F, 0x10, 0x20, 0);
+ GUI_V2_MENU_ITEM(_gameOptions.item[1], 0, 0x2C, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x20, 0x10, 0x31, 0);
+ GUI_V2_MENU_ITEM(_gameOptions.item[2], 0, 0x2D, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x1D, 0x10, 0x42, 0);
+ GUI_V2_MENU_ITEM(_gameOptions.item[3], 0, 0x2E, 0xA0, 0x51, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x1E, 0x10, 0x53, 0);
+ GUI_V2_MENU_ITEM(_gameOptions.item[4], 1, 0x18, -1, 0x6E, 0x6C, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _gameOptions.item[4].callback = clickQuitOptionsFunctor;
+ }
+
+ for (int i = _gameOptions.numberOfItems; i <= 6; ++i)
+ _gameOptions.item[i].enabled = false;
+ for (int i = 0; i < 7; ++i)
+ _gameOptions.item[i].itemId = menuStr[1 * 8 + i + 1];
+
+ GUI_V2_MENU(_audioOptions, -1, -1, 0x120, 0x88, 0xF8, 0xF9, 0xFA, menuStr[2 * 8], 0xFB, -1, 8, 3, 4, -1, -1, -1, -1);
+ GUI_V2_MENU_ITEM(_audioOptions.item[0], 0, 0, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x17, 8, 0x20, 0);
+ GUI_V2_MENU_ITEM(_audioOptions.item[1], 0, 0, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x18, 8, 0x31, 0);
+ GUI_V2_MENU_ITEM(_audioOptions.item[2], 0, 0, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x27, 8, 0x42, 0);
+ GUI_V2_MENU_ITEM(_audioOptions.item[3], 1, 0x10, -1, 0x6E, 0x5C, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _audioOptions.item[3].callback = clickQuitOptionsFunctor;
+ for (int i = 4; i <= 6; ++i)
+ _audioOptions.item[i].enabled = false;
+ for (int i = 0; i < 7; ++i)
+ _audioOptions.item[i].itemId = menuStr[2 * 8 + i + 1];
+
+ GUI_V2_MENU(_choiceMenu, -1, -1, 0x140, 0x38, 0xF8, 0xF9, 0xFA, 0, 0xFE, -1, 8, 0, 2, -1, -1, -1, -1);
+ GUI_V2_MENU_ITEM(_choiceMenu.item[0], 1, 0x14, 0x18, 0x1E, 0x48, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _choiceMenu.item[0].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::choiceYes);
+ GUI_V2_MENU_ITEM(_choiceMenu.item[1], 1, 0x13, 0xD8, 0x1E, 0x48, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _choiceMenu.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::choiceNo);
+ for (int i = 2; i <= 6; ++i)
+ _choiceMenu.item[i].enabled = false;
+ for (int i = 0; i < 7; ++i)
+ _choiceMenu.item[i].itemId = menuStr[3 * 8 + i + 1];
+
+ GUI_V2_MENU(_loadMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[4 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C);
+ GUI_V2_MENU_ITEM(_loadMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ GUI_V2_MENU_ITEM(_loadMenu.item[1], 1, 0x2A, -1, 0x38, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ GUI_V2_MENU_ITEM(_loadMenu.item[2], 1, 0x2B, -1, 0x49, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ GUI_V2_MENU_ITEM(_loadMenu.item[3], 1, 0x2C, -1, 0x5A, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ GUI_V2_MENU_ITEM(_loadMenu.item[4], 1, 0x2D, -1, 0x6B, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ for (int i = 0; i <= 4; ++i)
+ _loadMenu.item[i].callback = clickLoadSlotFunctor;
+ GUI_V2_MENU_ITEM(_loadMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _loadMenu.item[5].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::cancelLoadMenu);
+ _loadMenu.item[6].enabled = false;
+ for (int i = 0; i < 7; ++i)
+ _loadMenu.item[i].itemId = menuStr[4 * 8 + i + 1];
+
+ GUI_V2_MENU(_saveMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[5 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C);
+ GUI_V2_MENU_ITEM(_saveMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ GUI_V2_MENU_ITEM(_saveMenu.item[1], 1, 0x2A, -1, 0x38, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ GUI_V2_MENU_ITEM(_saveMenu.item[2], 1, 0x2B, -1, 0x49, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ GUI_V2_MENU_ITEM(_saveMenu.item[3], 1, 0x2C, -1, 0x5A, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ GUI_V2_MENU_ITEM(_saveMenu.item[4], 1, 0x2D, -1, 0x6B, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ for (int i = 0; i <= 4; ++i)
+ _saveMenu.item[i].callback = clickSaveSlotFunctor;
+ GUI_V2_MENU_ITEM(_saveMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _saveMenu.item[5].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::cancelSaveMenu);
+ _saveMenu.item[6].enabled = false;
+ for (int i = 0; i < 7; ++i)
+ _saveMenu.item[i].itemId = menuStr[5 * 8 + i + 1];
+
+ GUI_V2_MENU(_savenameMenu, -1, -1, 0x140, 0x43, 0xF8, 0xF9, 0xFA, menuStr[6 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1);
+ GUI_V2_MENU_ITEM(_savenameMenu.item[0], 1, 0xD, 0x18, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _savenameMenu.item[0].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::finishSavename);
+ GUI_V2_MENU_ITEM(_savenameMenu.item[1], 1, 0xB, 0xD0, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _savenameMenu.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::cancelSavename);
+ for (int i = 2; i <= 6; ++i)
+ _savenameMenu.item[i].enabled = false;
+ for (int i = 0; i < 7; ++i)
+ _savenameMenu.item[i].itemId = menuStr[6 * 8 + i + 1];
+
+ GUI_V2_MENU(_deathMenu, -1, -1, 0xD0, 0x4C, 0xF8, 0xF9, 0xFA, menuStr[7 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1);
+ GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 0x1E, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _deathMenu.item[0].callback = clickLoadMenuFunctor;
+ GUI_V2_MENU_ITEM(_deathMenu.item[1], 1, 5, -1, 0x2F, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+ _deathMenu.item[1].callback = clickQuitGameFunctor;
+ for (int i = 2; i <= 6; ++i)
+ _deathMenu.item[i].enabled = false;
+ for (int i = 0; i < 2; ++i)
+ _deathMenu.item[i].itemId = menuStr[7 * 8 + i + 1];
+}
+
+const uint16 GUI_HoF::_menuStringsTalkie[] = {
+ 0x001, 0x002, 0x003, 0x023, 0x004, 0x025, 0x005, 0x006, // Main Menu String IDs
+ 0x025, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Options Menu String IDs
+ 0x007, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Audio Menu String IDs
+ 0x000, 0x014, 0x013, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu3 Menu String IDs
+ 0x008, 0x029, 0x02A, 0x02B, 0x02C, 0x02D, 0x00B, 0x000, // Load Menu String IDs
+ 0x009, 0x029, 0x02A, 0x02B, 0x02C, 0x02D, 0x00B, 0x000, // Save Menu String IDs
+ 0x00C, 0x00D, 0x00B, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu6 Menu String IDs
+ 0x00E, 0x002, 0x005, 0x000, 0x000, 0x000, 0x000, 0x000 // Death Menu String IDs
+};
+
+const uint16 GUI_HoF::_menuStringsOther[] = {
+ 0x009, 0x00A, 0x00B, 0x001, 0x00C, 0x00D, 0x00E, 0x000, // Main Menu String IDs
+ 0x00F, 0x02B, 0x02C, 0x02D, 0x02E, 0x018, 0x000, 0x000, // Options Menu String IDs
+ 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, // Dummy
+ 0x000, 0x01C, 0x01B, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu3 Menu String IDs
+ 0x010, 0x02F, 0x030, 0x031, 0x032, 0x033, 0x013, 0x000, // Load Menu String IDs
+ 0x011, 0x02F, 0x030, 0x031, 0x032, 0x033, 0x013, 0x000, // Save Menu String IDs
+ 0x014, 0x015, 0x013, 0x3E8, 0x000, 0x000, 0x000, 0x000, // Menu6 String IDs
+ 0x016, 0x00A, 0x00D, 0x000, 0x000, 0x000, 0x000, 0x000 // Death Menu String IDs
+};
+
+const uint16 KyraEngine_HoF::_itemMagicTable[] = {
+ 0x0D, 0x0A, 0x0B, 0,
+ 0x0D, 0x0B, 0x0A, 0,
+ 0x0D, 0x38, 0x37, 0,
+ 0x0D, 0x37, 0x38, 0,
+ 0x0D, 0x35, 0x36, 0,
+ 0x0D, 0x36, 0x35, 0,
+ 0x34, 0x27, 0x33, 0,
+ 0x41, 0x29, 0x49, 0,
+ 0x45, 0x29, 0x4A, 1,
+ 0x46, 0x29, 0x4A, 1,
+ 0x3C, 0x29, 0x4B, 1,
+ 0x34, 0x29, 0x4C, 0,
+ 0x3C, 0x49, 0x3B, 1,
+ 0x41, 0x4B, 0x3B, 0,
+ 0x3C, 0x4A, 0x3B, 1,
+ 0x34, 0x49, 0x3B, 0,
+ 0x41, 0x4C, 0x3B, 0,
+ 0x45, 0x4C, 0x3B, 1,
+ 0x46, 0x4C, 0x3B, 1,
+ 0x34, 0x4A, 0x3B, 0,
+ 0x0D, 0x67, 0x68, 0,
+ 0x0D, 0x68, 0x67, 0,
+ 0x0D, 0x69, 0x6A, 0,
+ 0x0D, 0x6A, 0x69, 0,
+ 0x0D, 0x6B, 0x6C, 0,
+ 0x0D, 0x6C, 0x6B, 0,
+ 0x0D, 0x88, 0x87, 0,
+ 0x0D, 0x87, 0x88, 0,
+ 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF
+};
+
+const int KyraEngine_HoF::_bookPageYOffset[] = {
+ 0, 0, 2, 2,
+ 0, 0, 2, 2,
+ 0, 0, 2, 2
+};
+
+const byte KyraEngine_HoF::_bookTextColorMap[] = {
+ 0x00, 0xC7, 0xCF, 0x00
+};
+
+const int16 KyraEngine_HoF::_cauldronProtectedItems[] = {
+ 0x07, 0x0D, 0x47, 0x48,
+ 0x29, 0x1A, 0x1C, 0x6D,
+ 0x4D, 0x3A, 0x0E, 0x0F,
+ 0x10, 0x11, 0x26, 0x3E,
+ 0x35, 0x40, 0x42, 0xA6,
+ 0xA4, 0xA5, 0x91, 0x95,
+ 0x99, 0xAC, 0xAE, 0xAF,
+ 0x8A, 0x79, 0x61, -1
+};
+
+const int16 KyraEngine_HoF::_cauldronBowlTable[] = {
+ 0x0027, 0x0029,
+ 0x0028, 0x0029,
+ 0x0033, 0x0029,
+ 0x0049, 0x0029,
+ 0x004A, 0x0029,
+ 0x004B, 0x0029,
+ 0x004C, 0x0029,
+ 0x003B, 0x0029,
+ 0x0034, 0x0034,
+ -1, -1
+};
+
+const int16 KyraEngine_HoF::_cauldronMagicTable[] = {
+ 0x0, 0x16, 0x2, 0x1A,
+ 0x7, 0xA4, 0x5, 0x4D,
+ 0x1, 0xA5, 0x3, 0xA6,
+ 0x6, 0x6D, 0x4, 0x91,
+ 0xA, 0x99, 0xC, 0x95,
+ 0x9, 0xAC, -1, -1
+};
+
+const int16 KyraEngine_HoF::_cauldronMagicTableScene77[] = {
+ 0x0, 0x16, 0x2, 0x1A,
+ 0x7, 0xAB, 0x5, 0x4D,
+ 0x1, 0xAE, 0x3, 0xAF,
+ 0x6, 0x6D, 0x4, 0x91,
+ 0xA, 0x99, 0xC, 0x95,
+ 0x9, 0xAC, -1, -1
+};
+
+const uint8 KyraEngine_HoF::_cauldronStateTable[] = {
+ 3, 1, 3, 1, 1, 4, 4, 2,
+ 3, 1, 1, 3, 1, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3
+};
+
+const Item KyraEngine_HoF::_flaskTable[] = {
+ 0x19, 0x14, 0x15, 0x16, 0x17, 0x18, 0x34,
+ 0x1B, 0x39, 0x1A, 0x3A, 0x4D, 0x72, kItemNone
+};
+
+const uint8 KyraEngine_HoF::_rainbowRoomData[] = {
+ 0x02, 0xA9, 0x9E, 0x75, 0x73, 0x17, 0x00, 0xA0,
+ 0x08, 0x01, 0x19, 0x9F, 0x66, 0x05, 0x22, 0x7D,
+ 0x20, 0x25, 0x1D, 0x64, 0xA0, 0x78, 0x85, 0x3B,
+ 0x3C, 0x5E, 0x38, 0x45, 0x8F, 0x61, 0xA1, 0x71,
+ 0x47, 0x77, 0x86, 0x41, 0xA2, 0x5F, 0x03, 0x72,
+ 0x83, 0x9E, 0x84, 0x8E, 0xAD, 0xA8, 0x04, 0x79,
+ 0xAA, 0xA3, 0x06, 0x27, 0x8F, 0x9F, 0x0A, 0x76,
+ 0x46, 0x1E, 0x24, 0x63, 0x18, 0x69, 0x39, 0x1F,
+ 0x7E, 0xAD, 0x28, 0x60, 0x67, 0x21, 0x84, 0x34
+};
+
+// kyra 3 static res
+
+const char *const KyraEngine_MR::_languageExtension[] = {
+ "TRE",
+ "TRF",
+ "TRG"/*,
+ "TRI", Italian and Spanish were never included, the supported fan translations are using
+ "TRS" English/French extensions thus overwriting these languages */
+};
+
+const int KyraEngine_MR::_languageExtensionSize = ARRAYSIZE(KyraEngine_MR::_languageExtension);
+
+const char *const KyraEngine_MR::_mainMenuSpanishFan[] = {
+ "Nueva Partida",
+ "Ver Intro",
+ "Restaurar",
+ "Finalizar"
+};
+
+const char *const KyraEngine_MR::_mainMenuItalianFan[] = {
+ "Nuova Partita",
+ "Introduzione",
+ "Carica una partita",
+ "Esci dal gioco"
+};
+
+const KyraEngine_MR::ShapeDesc KyraEngine_MR::_shapeDescs[] = {
+ { 57, 91, -31, -82 },
+ { 57, 91, -31, -82 },
+ { 57, 91, -31, -82 },
+ { 57, 91, -31, -82 },
+ { 57, 91, -31, -82 },
+ { 82, 96, -43, -86 },
+ { 57, 91, -31, -82 },
+ { 57, 91, -31, -82 },
+ { 57, 91, -31, -82 },
+ { 69, 91, -31, -82 },
+ { 57, 91, -31, -82 },
+ { 57, 91, -31, -82 }
+};
+
+const int KyraEngine_MR::_shapeDescsSize = ARRAYSIZE(KyraEngine_MR::_shapeDescs);
+
+const uint8 KyraEngine_MR::_characterFrameTable[] = {
+ 0x36, 0x35, 0x35, 0x33, 0x32, 0x32, 0x34, 0x34
+};
+
+const uint8 KyraEngine_MR::_badConscienceFrameTable[] = {
+ 0x13, 0x13, 0x13, 0x18, 0x13, 0x13, 0x13, 0x13,
+ 0x13, 0x13, 0x13, 0x10, 0x13, 0x13, 0x13, 0x13,
+ 0x13, 0x13, 0x13, 0x18, 0x13, 0x13, 0x13, 0x13,
+ 0x15, 0x15, 0x14, 0x18, 0x14, 0x14, 0x14, 0x14,
+ 0x24, 0x24, 0x24, 0x24, 0x24, 0x1D, 0x1D, 0x1D
+};
+
+const uint8 KyraEngine_MR::_goodConscienceFrameTable[] = {
+ 0x13, 0x13, 0x13, 0x13, 0x13,
+ 0x13, 0x13, 0x13, 0x13, 0x13,
+ 0x13, 0x13, 0x13, 0x13, 0x13,
+ 0x15, 0x15, 0x15, 0x15, 0x15,
+ 0x1E, 0x1E, 0x1E, 0x1E, 0x1E
+};
+
+const uint8 KyraEngine_MR::_chapterLowestScene[] = {
+ 0x00, 0x00, 0x19, 0x2B, 0x33, 0x3B
+};
+
+const uint8 KyraEngine_MR::_vocHighTable[] = {
+ 0x64, 0x76, 0x82, 0x83, 0x92
+};
+
+const uint8 KyraEngine_MR::_inventoryX[] = {
+ 0x45, 0x61, 0x7D, 0x99, 0xB5,
+ 0x45, 0x61, 0x7D, 0x99, 0xB5
+};
+
+const uint8 KyraEngine_MR::_inventoryY[] = {
+ 0x9C, 0x9C, 0x9C, 0x9C, 0x9C,
+ 0xB2, 0xB2, 0xB2, 0xB2, 0xB2
+};
+
+const Item KyraEngine_MR::_trashItemList[] = {
+ 0x1E, 0x1D, 0x1C, 0x1F, 0x0F, 0x05, 0x04, 0x00,
+ 0x03, 0x22, 0x0B, 0x20, 0x21, 0x10, 0x11, 0x3A,
+ 0x39, 0x40, 0x3E, 0x3D, 0x3C, 0x3F, kItemNone
+};
+
+const uint8 KyraEngine_MR::_itemStringPickUp[] = {
+ 0x4, 0x7, 0x0, 0xA
+};
+
+const uint8 KyraEngine_MR::_itemStringDrop[] = {
+ 0x5, 0x8, 0x1, 0xB
+};
+
+const uint8 KyraEngine_MR::_itemStringInv[] = {
+ 0x6, 0x9, 0x2, 0xC
+};
+
+void KyraEngine_MR::initMainButtonList(bool disable) {
+ if (!_mainButtonListInitialized) {
+ _mainButtonData = new Button[14];
+ assert(_mainButtonData);
+
+ GUI_V2_BUTTON(_mainButtonData[0], 1, 0, 0, 4, 4, 4, 0x4487, 0, 5, 162, 50, 25, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
+ _mainButtonData[0].buttonCallback = BUTTON_FUNCTOR(GUI_MR, _gui, &GUI_MR::optionsButton);
+ GUI_V2_BUTTON(_mainButtonData[1], 2, 0, 0, 1, 1, 1, 0x4487, 0, 245, 156, 69, 33, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
+ _mainButtonData[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonMoodChange);
+ GUI_V2_BUTTON(_mainButtonData[2], 3, 0, 0, 1, 1, 1, 0x4487, 0, 215, 191, 24, 9, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
+ _mainButtonData[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonShowScore);
+ GUI_V2_BUTTON(_mainButtonData[3], 4, 0, 0, 1, 1, 1, 0x4487, 0, 215, 155, 25, 36, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
+ _mainButtonData[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonJesterStaff);
+
+ Button::Callback buttonInventoryFunctor = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonInventory);
+ for (int i = 0; i < 5; ++i) {
+ GUI_V2_BUTTON(_mainButtonData[i + 4], i + 5, 0, 0, 0, 0, 0, 0x1100, 0, 67 + i * 28, 155, 27, 21, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
+ _mainButtonData[i + 4].buttonCallback = buttonInventoryFunctor;
+ }
+
+ for (int i = 0; i < 5; ++i) {
+ GUI_V2_BUTTON(_mainButtonData[i + 9], i + 10, 0, 0, 0, 0, 0, 0x1100, 0, 67 + i * 28, 177, 27, 21, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
+ _mainButtonData[i + 9].buttonCallback = buttonInventoryFunctor;
+ }
+
+ for (int i = 0; i < 14; ++i)
+ _mainButtonList = _gui->addButtonToList(_mainButtonList, &_mainButtonData[i]);
+
+ _mainButtonListInitialized = true;
+ }
+
+ for (int i = 0; i < 14; ++i) {
+ if (disable)
+ _gui->flagButtonDisable(&_mainButtonData[i]);
+ else
+ _gui->flagButtonEnable(&_mainButtonData[i]);
+ }
+}
+
+void GUI_MR::initStaticData() {
+ GUI_V2_BUTTON(_scrollUpButton, 22, 0, 0, 4, 4, 4, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
+ GUI_V2_BUTTON(_scrollDownButton, 23, 0, 0, 4, 4, 4, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
+
+ for (int i = 0; i < 4; ++i)
+ GUI_V2_BUTTON(_sliderButtons[0][i], 0x18 + i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
+ for (int i = 0; i < 4; ++i)
+ GUI_V2_BUTTON(_sliderButtons[1][i], 0x1C + i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
+ for (int i = 0; i < 4; ++i)
+ GUI_V2_BUTTON(_sliderButtons[2][i], 0x20 + i, 0, 0, 0, 0, 0, 0x2200, 0, 0, 0, 0x6E, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
+
+ for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i)
+ GUI_V2_BUTTON(_menuButtons[i], 0x0F + i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0);
+
+ Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::clickLoadSlot);
+ Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::clickSaveSlot);
+ Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::loadMenu);
+ Button::Callback clickQuitOptionsFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::quitOptionsMenu);
+
+ GUI_V2_MENU(_mainMenu, -1, -1, 256, 172, 0xD0, 0xD1, 0xCF, 1, 0xBD, -1, 8, 0, 7, -1, -1, -1, -1);
+ GUI_V2_MENU_ITEM(_mainMenu.item[0], 1, 2, -1, 30, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _mainMenu.item[0].callback = clickLoadMenuFunctor;
+ GUI_V2_MENU_ITEM(_mainMenu.item[1], 1, 3, -1, 47, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::saveMenu);
+ GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 35, -1, 64, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _mainMenu.item[2].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::deleteMenu);
+ GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 4, -1, 81, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::gameOptions);
+ GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 37, -1, 98, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _mainMenu.item[4].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::audioOptions);
+ GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 5, -1, 115, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _mainMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::quitGame);
+ GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 6, -1, 144, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::resumeGame);
+
+ GUI_V2_MENU(_audioOptions, -1, -1, 288, 136, 0xD0, 0xD1, 0xCF, 37, 0xBD, -1, 8, 4, 5, -1, -1, -1, -1);
+ GUI_V2_MENU_ITEM(_audioOptions.item[0], 0, 0, 160, 30, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 23, 8, 32, 0x0000);
+ GUI_V2_MENU_ITEM(_audioOptions.item[1], 0, 0, 160, 47, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 24, 8, 49, 0x0000);
+ GUI_V2_MENU_ITEM(_audioOptions.item[2], 0, 0, 160, 64, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 39, 8, 66, 0x0000);
+ GUI_V2_MENU_ITEM(_audioOptions.item[3], 1, 0, 152, 81, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 47, 8, 83, 0x0000);
+ _audioOptions.item[3].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleHeliumMode);
+ GUI_V2_MENU_ITEM(_audioOptions.item[4], 1, 16, -1, 110, 92, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _audioOptions.item[4].callback = clickQuitOptionsFunctor;
+ for (int i = 5; i < 7; ++i)
+ _audioOptions.item[i].enabled = false;
+
+ GUI_V2_MENU(_gameOptions, -1, -1, 288, 154, 0xD0, 0xD1, 0xCF, 7, 0xBD, -1, 8, 0, 6, -1, -1, -1, -1);
+ GUI_V2_MENU_ITEM(_gameOptions.item[0], 1, 0, 160, 30, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 21, 8, 32, 0x0000);
+ _gameOptions.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleWalkspeed);
+ GUI_V2_MENU_ITEM(_gameOptions.item[1], 1, 0, 160, 47, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 26, 8, 49, 0x0000);
+ _gameOptions.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::changeLanguage);
+ GUI_V2_MENU_ITEM(_gameOptions.item[2], 1, 0, 160, 64, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 40, 8, 66, 0x0000);
+ _gameOptions.item[2].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleStudioSFX);
+ GUI_V2_MENU_ITEM(_gameOptions.item[3], 1, 0, 160, 81, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 46, 8, 83, 0x0000);
+ _gameOptions.item[3].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleSkipSupport);
+ GUI_V2_MENU_ITEM(_gameOptions.item[4], 1, 0, 160, 98, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 22, 8, 100, 0x0000);
+ _gameOptions.item[4].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleText);
+ GUI_V2_MENU_ITEM(_gameOptions.item[5], 1, 16, -1, 127, 125, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _gameOptions.item[5].callback = clickQuitOptionsFunctor;
+ _gameOptions.item[6].enabled = false;
+
+ GUI_V2_MENU(_choiceMenu, -1, -1, 320, 56, 0xD0, 0xD1, 0xCF, 0, 0xBA, -1, 8, 0, 2, -1, -1, -1, -1);
+ GUI_V2_MENU_ITEM(_choiceMenu.item[0], 1, 20, 24, 30, 72, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _choiceMenu.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::choiceYes);
+ GUI_V2_MENU_ITEM(_choiceMenu.item[1], 1, 19, 216, 30, 72, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _choiceMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::choiceNo);
+ for (int i = 2; i < 7; ++i)
+ _choiceMenu.item[i].enabled = false;
+
+ GUI_V2_MENU(_loadMenu, -1, -1, 288, 160, 0xD0, 0xD1, 0xCF, 8, 0xBD, -1, 8, 0, 6, 132, 22, 132, 124);
+ GUI_V2_MENU_ITEM(_loadMenu.item[0], 1, 41, -1, 39, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ GUI_V2_MENU_ITEM(_loadMenu.item[1], 1, 42, -1, 56, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ GUI_V2_MENU_ITEM(_loadMenu.item[2], 1, 43, -1, 73, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ GUI_V2_MENU_ITEM(_loadMenu.item[3], 1, 44, -1, 90, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ GUI_V2_MENU_ITEM(_loadMenu.item[4], 1, 45, -1, 107, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ for (int i = 0; i <= 4; ++i)
+ _loadMenu.item[i].callback = clickLoadSlotFunctor;
+ GUI_V2_MENU_ITEM(_loadMenu.item[5], 1, 11, 184, 134, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _loadMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelLoadMenu);
+ _loadMenu.item[6].enabled = false;
+
+ GUI_V2_MENU(_saveMenu, -1, -1, 288, 160, 0xD0, 0xD1, 0xCF, 9, 0xBD, -1, 8, 0, 6, 132, 22, 132, 124);
+ GUI_V2_MENU_ITEM(_saveMenu.item[0], 1, 41, -1, 39, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ GUI_V2_MENU_ITEM(_saveMenu.item[1], 1, 42, -1, 56, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ GUI_V2_MENU_ITEM(_saveMenu.item[2], 1, 43, -1, 73, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ GUI_V2_MENU_ITEM(_saveMenu.item[3], 1, 44, -1, 90, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ GUI_V2_MENU_ITEM(_saveMenu.item[4], 1, 45, -1, 107, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ for (int i = 0; i <= 4; ++i)
+ _saveMenu.item[i].callback = clickSaveSlotFunctor;
+ GUI_V2_MENU_ITEM(_saveMenu.item[5], 1, 11, 184, 134, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _saveMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelSaveMenu);
+ _saveMenu.item[6].enabled = false;
+
+ GUI_V2_MENU(_savenameMenu, -1, -1, 320, 67, 0xD0, 0xD1, 0xCF, 12, 0xBD, -1, 8, 0, 2, -1, -1, -1, -1);
+ GUI_V2_MENU_ITEM(_savenameMenu.item[0], 1, 13, 24, 44, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _savenameMenu.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::finishSavename);
+ GUI_V2_MENU_ITEM(_savenameMenu.item[1], 1, 11, 208, 44, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _savenameMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelSavename);
+ for (int i = 2; i < 7; ++i)
+ _savenameMenu.item[i].enabled = false;
+
+ GUI_V2_MENU(_deathMenu, -1, -1, 208, 76, 0xD0, 0xD1, 0xCF, 14, 0xBD, -1, 8, 0, 2, -1, -1, -1, -1);
+ GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 30, 180, 15, 0xFA, 0xFF, 8, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _deathMenu.item[0].callback = clickLoadMenuFunctor;
+ GUI_V2_MENU_ITEM(_deathMenu.item[1], 1, 38, -1, 47, 180, 15, 0xFA, 0xFF, 8, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000);
+ _deathMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::loadSecondChance);
+ for (int i = 2; i < 7; ++i)
+ _deathMenu.item[i].enabled = false;
+}
+
+const int8 KyraEngine_MR::_albumWSAX[] = {
+ 0, 77, -50, 99, -61, 82, -58, 85,
+ -64, 80, -63, 88, -63, 88, -64, 0
+};
+
+const int8 KyraEngine_MR::_albumWSAY[] = {
+ 0, -1, 3, 0, -1, 0, -2, 0,
+ -1, -2, 2, 2, -6, -6, -6, 0
+};
+
+} // End of namespace Kyra