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-rw-r--r--engines/kyra/resource/staticres_lol.cpp857
1 files changed, 857 insertions, 0 deletions
diff --git a/engines/kyra/resource/staticres_lol.cpp b/engines/kyra/resource/staticres_lol.cpp
new file mode 100644
index 0000000000..b4093cee46
--- /dev/null
+++ b/engines/kyra/resource/staticres_lol.cpp
@@ -0,0 +1,857 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/resource/resource.h"
+#include "kyra/engine/lol.h"
+#include "kyra/graphics/screen_lol.h"
+#include "kyra/gui/gui_lol.h"
+#include "kyra/sound/sound_intern.h"
+
+#ifdef ENABLE_LOL
+
+namespace Kyra {
+
+const LoLCharacter *StaticResource::loadCharData(int id, int &entries) {
+ return (const LoLCharacter *)getData(id, kLoLCharData, entries);
+}
+
+const SpellProperty *StaticResource::loadSpellData(int id, int &entries) {
+ return (const SpellProperty *)getData(id, kLoLSpellData, entries);
+}
+
+const CompassDef *StaticResource::loadCompassData(int id, int &entries) {
+ return (const CompassDef *)getData(id, kLoLCompassData, entries);
+}
+
+const FlyingObjectShape *StaticResource::loadFlyingObjectData(int id, int &entries) {
+ return (const FlyingObjectShape *)getData(id, kLoLFlightShpData, entries);
+}
+
+const LoLButtonDef *StaticResource::loadButtonDefs(int id, int &entries) {
+ return (const LoLButtonDef *)getData(id, kLoLButtonData, entries);
+}
+
+bool StaticResource::loadCharData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.size() / 130;
+ LoLCharacter *charData = new LoLCharacter[size];
+
+ for (int i = 0; i < size; i++) {
+ LoLCharacter *t = &charData[i];
+
+ t->flags = stream.readUint16LE();
+ stream.read(t->name, 11);
+ t->raceClassSex = stream.readByte();
+ t->id = stream.readSint16LE();
+ t->curFaceFrame = stream.readByte();
+ t->tempFaceFrame = stream.readByte();
+ t->screamSfx = stream.readByte();
+ stream.readUint32LE();
+ for (int ii = 0; ii < 8; ii++)
+ t->itemsMight[ii] = stream.readUint16LE();
+ for (int ii = 0; ii < 8; ii++)
+ t->protectionAgainstItems[ii] = stream.readUint16LE();
+ t->itemProtection = stream.readUint16LE();
+ t->hitPointsCur = stream.readSint16LE();
+ t->hitPointsMax = stream.readUint16LE();
+ t->magicPointsCur = stream.readSint16LE();
+ t->magicPointsMax = stream.readUint16LE();
+ t->field_41 = stream.readByte();
+ t->damageSuffered = stream.readUint16LE();
+ t->weaponHit = stream.readUint16LE();
+ t->totalMightModifier = stream.readUint16LE();
+ t->totalProtectionModifier = stream.readUint16LE();
+ t->might = stream.readUint16LE();
+ t->protection = stream.readUint16LE();
+ t->nextAnimUpdateCountdown = stream.readSint16LE();
+ for (int ii = 0; ii < 11; ii++)
+ t->items[ii] = stream.readUint16LE();
+ for (int ii = 0; ii < 3; ii++)
+ t->skillLevels[ii] = stream.readByte();
+ for (int ii = 0; ii < 3; ii++)
+ t->skillModifiers[ii] = stream.readByte();
+ for (int ii = 0; ii < 3; ii++)
+ t->experiencePts[ii] = stream.readUint32LE();
+ for (int ii = 0; ii < 5; ii++)
+ t->characterUpdateEvents[ii] = stream.readByte();
+ for (int ii = 0; ii < 5; ii++)
+ t->characterUpdateDelay[ii] = stream.readByte();
+ };
+
+ ptr = charData;
+ return true;
+}
+
+bool StaticResource::loadSpellData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.size() / 28;
+ SpellProperty *spellData = new SpellProperty[size];
+
+ for (int i = 0; i < size; i++) {
+ SpellProperty *t = &spellData[i];
+
+ t->spellNameCode = stream.readUint16LE();
+ for (int ii = 0; ii < 4; ii++)
+ t->mpRequired[ii] = stream.readUint16LE();
+ t->field_a = stream.readUint16LE();
+ t->field_c = stream.readUint16LE();
+ for (int ii = 0; ii < 4; ii++)
+ t->hpRequired[ii] = stream.readUint16LE();
+ t->field_16 = stream.readUint16LE();
+ t->field_18 = stream.readUint16LE();
+ t->flags = stream.readUint16LE();
+ };
+
+ ptr = spellData;
+ return true;
+}
+
+bool StaticResource::loadCompassData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.size() / 4;
+ CompassDef *defs = new CompassDef[size];
+
+ for (int i = 0; i < size; i++) {
+ CompassDef *t = &defs[i];
+ t->shapeIndex = stream.readByte();
+ t->x = stream.readByte();
+ t->y = stream.readByte();
+ t->flags = stream.readByte();
+ };
+
+
+ ptr = defs;
+ return true;
+}
+
+bool StaticResource::loadFlyingObjectData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.size() / 5;
+ FlyingObjectShape *defs = new FlyingObjectShape[size];
+
+ for (int i = 0; i < size; i++) {
+ FlyingObjectShape *t = &defs[i];
+ t->shapeFront = stream.readByte();
+ t->shapeBack = stream.readByte();
+ t->shapeLeft = stream.readByte();
+ t->drawFlags = stream.readByte();
+ t->flipFlags = stream.readByte();
+ };
+
+ ptr = defs;
+ return true;
+}
+
+bool StaticResource::loadButtonDefs(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.size() / 18;
+
+ LoLButtonDef *r = new LoLButtonDef[size];
+
+ for (int i = 0; i < size; i++) {
+ r[i].buttonflags = stream.readUint16BE();
+ r[i].keyCode = stream.readUint16BE();
+ r[i].keyCode2 = stream.readUint16BE();
+ r[i].x = stream.readSint16BE();
+ r[i].y = stream.readSint16BE();
+ r[i].w = stream.readUint16BE();
+ r[i].h = stream.readUint16BE();
+ r[i].index = stream.readUint16BE();
+ r[i].screenDim = stream.readUint16BE();
+ }
+
+ ptr = r;
+ return true;
+}
+
+void StaticResource::freeCharData(void *&ptr, int &size) {
+ LoLCharacter *d = (LoLCharacter *)ptr;
+ delete[] d;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeSpellData(void *&ptr, int &size) {
+ SpellProperty *d = (SpellProperty *)ptr;
+ delete[] d;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeCompassData(void *&ptr, int &size) {
+ CompassDef *d = (CompassDef *)ptr;
+ delete[] d;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeFlyingObjectData(void *&ptr, int &size) {
+ FlyingObjectShape *d = (FlyingObjectShape *)ptr;
+ delete[] d;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeButtonDefs(void *&ptr, int &size) {
+ LoLButtonDef *d = (LoLButtonDef *)ptr;
+ delete[] d;
+ ptr = 0;
+ size = 0;
+}
+
+void LoLEngine::initStaticResource() {
+ // assign music resource data.
+ if (_flags.platform == Common::kPlatformDOS) {
+ if (_flags.isDemo) {
+ static const char *const file[] = { "LOREDEMO" };
+ SoundResourceInfo_PC resInfoDemo(file, ARRAYSIZE(file));
+ _sound->initAudioResourceInfo(kMusicIntro, &resInfoDemo);
+ } else {
+ static const char *const intro[] = { "LOREINTR" };
+ static const char *const finale[] = { "LOREFINL" };
+ SoundResourceInfo_PC resInfoIntro(intro, ARRAYSIZE(intro));
+ SoundResourceInfo_PC resInfoFinale(finale, ARRAYSIZE(finale));
+ _sound->initAudioResourceInfo(kMusicIntro, &resInfoIntro);
+ // In game music file handling is different, thus does not need a file list.
+ _sound->initAudioResourceInfo(kMusicFinale, &resInfoFinale);
+ }
+ } else if (_flags.platform == Common::kPlatformPC98) {
+ static const char *const fileListIntro[] = { 0, "lore84.86", "lore82.86", 0, 0, 0, "lore83.86", "lore81.86" };
+ static const char *const fileListFinale[] = { 0, 0, "lore85.86", "lore86.86", "lore87.86" };
+ SoundResourceInfo_TownsPC98V2 resInfoIntro(fileListIntro, ARRAYSIZE(fileListIntro), 0, 0, 0);
+ SoundResourceInfo_TownsPC98V2 resInfoIngame(0, 0, "lore%02d.86", 0, 0);
+ SoundResourceInfo_TownsPC98V2 resInfoFinale(fileListFinale, ARRAYSIZE(fileListFinale), 0, 0, 0);
+ _sound->initAudioResourceInfo(kMusicIntro, &resInfoIntro);
+ _sound->initAudioResourceInfo(kMusicIngame, &resInfoIngame);
+ _sound->initAudioResourceInfo(kMusicFinale, &resInfoFinale);
+ } else if (_flags.platform == Common::kPlatformFMTowns) {
+ static const char *const fileListIntro[] = { 0, "lore84.twn", "lore82.twn", 0, 0, 0, "lore83.twn", "lore81.twn" };
+ static const char *const fileListFinale[] = { 0, 0, "lore85.twn", "lore86.twn", "lore87.twn" };
+ SoundResourceInfo_TownsPC98V2 resInfoIntro(fileListIntro, ARRAYSIZE(fileListIntro), 0, 0, 0);
+ SoundResourceInfo_TownsPC98V2 resInfoIngame(0, 0, "lore%02d.twn", 0, 0);
+ SoundResourceInfo_TownsPC98V2 resInfoFinale(fileListFinale, ARRAYSIZE(fileListFinale), 0, 0, 0);
+ _sound->initAudioResourceInfo(kMusicIntro, &resInfoIntro);
+ _sound->initAudioResourceInfo(kMusicIngame, &resInfoIngame);
+ _sound->initAudioResourceInfo(kMusicFinale, &resInfoFinale);
+ }
+
+ if (_flags.isDemo)
+ return;
+
+ int tempSize;
+ _pakFileList = _staticres->loadStrings(kLoLIngamePakFiles, _pakFileListSize);
+ _charDefaults = _staticres->loadCharData(kLoLCharacterDefs, _charDefaultsSize);
+ _ingameSoundIndex = (const int16 *)_staticres->loadRawDataBe16(kLoLIngameSfxIndex, _ingameSoundIndexSize);
+ _musicTrackMap = _staticres->loadRawData(kLoLMusicTrackMap, tempSize);
+ _ingameGMSoundIndex = _staticres->loadRawData(kLoLIngameGMSfxIndex, _ingameGMSoundIndexSize);
+ _ingameMT32SoundIndex = _staticres->loadRawData(kLoLIngameMT32SfxIndex, _ingameMT32SoundIndexSize);
+ _ingamePCSpeakerSoundIndex = _staticres->loadRawData(kLoLIngamePcSpkSfxIndex, _ingamePCSpeakerSoundIndexSize);
+ _spellProperties = _staticres->loadSpellData(kLoLSpellProperties, tempSize);
+ _gameShapeMap = (const int8 *)_staticres->loadRawData(kLoLGameShapeMap, tempSize);
+ _sceneItemOffs = (const int8 *)_staticres->loadRawData(kLoLSceneItemOffs, tempSize);
+ _charInvIndex = _staticres->loadRawData(kLoLCharInvIndex, tempSize);
+ _charInvDefs = _staticres->loadRawData(kLoLCharInvDefs, tempSize);
+ _charDefsMan = _staticres->loadRawDataBe16(kLoLCharDefsMan, tempSize);
+ _charDefsWoman = _staticres->loadRawDataBe16(kLoLCharDefsWoman, tempSize);
+ _charDefsKieran = _staticres->loadRawDataBe16(kLoLCharDefsKieran, tempSize);
+ _charDefsAkshel = _staticres->loadRawDataBe16(kLoLCharDefsAkshel, tempSize);
+ _expRequirements = (const int32 *)_staticres->loadRawDataBe32(kLoLExpRequirements, tempSize);
+ _monsterModifiers1 = _staticres->loadRawDataBe16(kLoLMonsterModifiers1, tempSize);
+ _monsterModifiers2 = _staticres->loadRawDataBe16(kLoLMonsterModifiers2, tempSize);
+ _monsterModifiers3 = _staticres->loadRawDataBe16(kLoLMonsterModifiers3, tempSize);
+ _monsterModifiers4 = _staticres->loadRawDataBe16(kLoLMonsterModifiers4, tempSize);
+ _monsterShiftOffs = (const int8 *)_staticres->loadRawData(kLoLMonsterShiftOffsets, tempSize);
+ _monsterDirFlags = _staticres->loadRawData(kLoLMonsterDirFlags, tempSize);
+ _monsterScaleX = _staticres->loadRawData(kLoLMonsterScaleX, tempSize);
+ _monsterScaleY = _staticres->loadRawData(kLoLMonsterScaleY, tempSize);
+ _monsterScaleWH = _staticres->loadRawDataBe16(kLoLMonsterScaleWH, tempSize);
+ _inventorySlotDesc = _staticres->loadRawDataBe16(kLoLInventoryDesc, tempSize);
+ _levelShpList = _staticres->loadStrings(kLoLLevelShpList, tempSize);
+ _levelDatList = _staticres->loadStrings(kLoLLevelDatList, tempSize);
+ _compassDefs = _staticres->loadCompassData(kLoLCompassDefs, tempSize);
+ _flyingItemShapes = _staticres->loadFlyingObjectData(kLoLFlyingObjectShp, tempSize);
+ _itemCost = _staticres->loadRawDataBe16(kLoLItemPrices, tempSize);
+ _stashSetupData = _staticres->loadRawData(kLoLStashSetup, tempSize);
+
+ _dscWalls = (const int8 *)_staticres->loadRawData(kLoLDscWalls, tempSize);
+
+ _dscOvlMap = _staticres->loadRawData(kLoLDscOvlMap, tempSize);
+ _dscShapeOvlIndex = _staticres->loadRawData(kLoLDscOvlIndex, tempSize);
+ _dscShapeScaleW = _staticres->loadRawDataBe16(kLoLDscScaleWidthData, tempSize);
+ _dscShapeScaleH = _staticres->loadRawDataBe16(kLoLDscScaleHeightData, tempSize);
+ _dscShapeY = (const int8 *)_staticres->loadRawData(kLoLBaseDscY, tempSize);
+
+ _dscDoorMonsterScaleTable = _staticres->loadRawDataBe16(kLoLDscDoorScale, tempSize);
+ _dscDoor4 = _staticres->loadRawDataBe16(kLoLDscDoor4, tempSize);
+ _dscDoorMonsterX = (const int16 *)_staticres->loadRawDataBe16(kLoLDscDoorX, tempSize);
+ _dscDoorMonsterY = (const int16 *)_staticres->loadRawDataBe16(kLoLDscDoorY, tempSize);
+
+ _scrollXTop = _staticres->loadRawData(kLoLScrollXTop, tempSize);
+ _scrollYTop = _staticres->loadRawData(kLoLScrollYTop, tempSize);
+ _scrollXBottom = _staticres->loadRawData(kLoLScrollXBottom, tempSize);
+ _scrollYBottom = _staticres->loadRawData(kLoLScrollYBottom, tempSize);
+
+ const char *const *tmpSndList = _staticres->loadStrings(kLoLIngameSfxFiles, _ingameSoundListSize);
+ if (tmpSndList) {
+ _ingameSoundList = new char*[_ingameSoundListSize];
+ for (int i = 0; i < _ingameSoundListSize; i++) {
+ _ingameSoundList[i] = new char[strlen(tmpSndList[i]) + 1];
+ strcpy(_ingameSoundList[i], tmpSndList[i]);
+ }
+ _staticres->unloadId(kLoLIngameSfxFiles);
+ }
+
+ _buttonData = _staticres->loadButtonDefs(kLoLButtonDefs, tempSize);
+ _buttonList1 = _staticres->loadRawData(kLoLButtonList1, tempSize);
+ _buttonList2 = _staticres->loadRawData(kLoLButtonList2, tempSize);
+ _buttonList3 = _staticres->loadRawData(kLoLButtonList3, tempSize);
+ _buttonList4 = _staticres->loadRawData(kLoLButtonList4, tempSize);
+ _buttonList5 = _staticres->loadRawData(kLoLButtonList5, tempSize);
+ _buttonList6 = _staticres->loadRawData(kLoLButtonList6, tempSize);
+ _buttonList7 = _staticres->loadRawData(kLoLButtonList7, tempSize);
+ _buttonList8 = _staticres->loadRawData(kLoLButtonList8, tempSize);
+
+ _autoMapStrings = _staticres->loadRawDataBe16(kLoLMapStringId, tempSize);
+
+ const uint8 *tmp = _staticres->loadRawData(kLoLLegendData, tempSize);
+ uint8 entrySize = tempSize / 12;
+ tempSize /= entrySize;
+ if (tempSize) {
+ _defaultLegendData = new MapLegendData[tempSize];
+ for (int i = 0; i < tempSize; i++) {
+ _defaultLegendData[i].shapeIndex = *tmp++;
+ _defaultLegendData[i].enable = *tmp++ ? true : false;
+ _defaultLegendData[i].y = (entrySize == 5) ? (int8)*tmp++ : (i == 10 ? -5 : 0);
+ _defaultLegendData[i].stringId = READ_LE_UINT16(tmp);
+ tmp += 2;
+ }
+ _staticres->unloadId(kLoLLegendData);
+ }
+
+ tmp = _staticres->loadRawData(kLoLMapCursorOvl, tempSize);
+ if (tmp) {
+ _mapCursorOverlay = new uint8[tempSize];
+ memcpy(_mapCursorOverlay, tmp, tempSize);
+ _staticres->unloadId(kLoLMapCursorOvl);
+ }
+
+ _updateSpellBookCoords = _staticres->loadRawData(kLoLSpellbookCoords, tempSize);
+ _updateSpellBookAnimData = _staticres->loadRawData(kLoLSpellbookAnim, tempSize);
+ _healShapeFrames = _staticres->loadRawData(kLoLHealShapeFrames, tempSize);
+
+ tmp = _staticres->loadRawData(kLoLLightningDefs, tempSize);
+ if (tmp) {
+ _lightningProps = new LightningProperty[5];
+ for (int i = 0; i < 5; i++) {
+ _lightningProps[i].lastFrame = tmp[i << 2];
+ _lightningProps[i].frameDiv = tmp[(i << 2) + 1];
+ _lightningProps[i].sfxId = READ_LE_UINT16(&tmp[(i << 2) + 2]);
+ }
+ _staticres->unloadId(kLoLLightningDefs);
+ }
+
+ _fireBallCoords = (const int16 *)_staticres->loadRawDataBe16(kLoLFireballCoords, tempSize);
+
+ _buttonCallbacks.clear();
+ _buttonCallbacks.reserve(95);
+#define cb(x) _buttonCallbacks.push_back(BUTTON_FUNCTOR(LoLEngine, this, &LoLEngine::x))
+ // 0x00
+ cb(clickedUpArrow);
+ cb(clickedDownArrow);
+ _buttonCallbacks.push_back(_buttonCallbacks[1]);
+ cb(clickedLeftArrow);
+
+ // 0x04
+ cb(clickedRightArrow);
+ cb(clickedTurnLeftArrow);
+ cb(clickedTurnRightArrow);
+ cb(clickedAttackButton);
+
+ // 0x08
+ for (int i = 0; i < 3; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[7]);
+ cb(clickedMagicButton);
+
+ // 0x0C
+ for (int i = 0; i < 3; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[11]);
+ cb(clickedMagicSubmenu);
+
+ // 0x10
+ cb(clickedScreen);
+ cb(clickedPortraitLeft);
+ for (int i = 0; i < 7; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[17]);
+
+ // 0x19
+ cb(clickedLiveMagicBarsLeft);
+ for (int i = 0; i < 3; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[25]);
+
+ // 0x1D
+ cb(clickedPortraitEtcRight);
+ for (int i = 0; i < 3; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[29]);
+
+ // 0x21
+ cb(clickedCharInventorySlot);
+ for (int i = 0; i < 10; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[33]);
+
+ // 0x2C
+ cb(clickedExitCharInventory);
+ cb(clickedSceneDropItem);
+ for (int i = 0; i < 3; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[45]);
+
+ // 0x31
+ cb(clickedScenePickupItem);
+ cb(clickedInventorySlot);
+ for (int i = 0; i < 9; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[50]);
+
+ // 0x3C
+ cb(clickedInventoryScroll);
+ cb(clickedInventoryScroll);
+ cb(clickedWall);
+ _buttonCallbacks.push_back(_buttonCallbacks[62]);
+
+ // 0x40
+ cb(clickedSequenceWindow);
+ _buttonCallbacks.push_back(_buttonCallbacks[0]);
+ _buttonCallbacks.push_back(_buttonCallbacks[1]);
+ _buttonCallbacks.push_back(_buttonCallbacks[3]);
+
+ // 0x44
+ _buttonCallbacks.push_back(_buttonCallbacks[4]);
+ _buttonCallbacks.push_back(_buttonCallbacks[5]);
+ _buttonCallbacks.push_back(_buttonCallbacks[6]);
+ cb(clickedScroll);
+
+ // 0x48
+ for (int i = 0; i < 9; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[71]);
+
+ // 0x51
+ cb(clickedSpellTargetCharacter);
+ for (int i = 0; i < 3; ++i)
+ _buttonCallbacks.push_back(_buttonCallbacks[81]);
+
+ // 0x55
+ cb(clickedSpellTargetScene);
+ cb(clickedSceneThrowItem);
+ _buttonCallbacks.push_back(_buttonCallbacks[86]);
+
+ // 0x58
+ cb(clickedOptions);
+ cb(clickedRestParty);
+ cb(clickedMoneyBox);
+ cb(clickedCompass);
+
+ // 0x5C
+ cb(clickedAutomap);
+ cb(clickedLamp);
+ cb(clickedStatusIcon);
+#undef cb
+}
+
+void GUI_LoL::initStaticData() {
+ GUI_V2_BUTTON(_scrollUpButton, 20, 96, 0, 1, 1, 1, 0x4487, 0, 0, 0, 25, 16, 0xFE, 0x01, 0xFE, 0x01, 0xFE, 0x01, 0);
+ GUI_V2_BUTTON(_scrollDownButton, 21, 98, 0, 1, 1, 1, 0x4487, 0, 0, 0, 25, 16, 0xFE, 0x01, 0xFE, 0x01, 0xFE, 0x01, 0);
+
+ for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i)
+ GUI_V2_BUTTON(_menuButtons[i], i, 0, 0, 0, 0, 0, 0x4487, 0, 0, 0, 0, 0, 0xFE, 0x01, 0xFE, 0x01, 0xFE, 0x01, 0);
+
+ if (_vm->gameFlags().isTalkie)
+ GUI_LOL_MENU(_mainMenu, 9, 0x4000, 0, 7, -1, -1, -1, -1);
+ else
+ GUI_LOL_MENU(_mainMenu, 17, 0x4000, 0, 6, -1, -1, -1, -1);
+
+ GUI_LOL_MENU_ITEM(_mainMenu.item[0], 0x4001, 16, 23, 176, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_mainMenu.item[1], 0x4002, 16, 40, 176, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_mainMenu.item[2], 0x4003, 16, 57, 176, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_mainMenu.item[3], 0x4004, 16, 74, 176, 15, 0, 0);
+
+ if (_vm->gameFlags().isTalkie) {
+ GUI_LOL_MENU_ITEM(_mainMenu.item[4], 0x42D9, 16, 91, 176, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_mainMenu.item[5], 0x4006, 16, 108, 176, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_mainMenu.item[6], 0x4005, 88, 127, 104, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ } else {
+ GUI_LOL_MENU_ITEM(_mainMenu.item[4], 0x4006, 16, 91, 176, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_mainMenu.item[5], 0x4005, 88, 110, 104, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ }
+
+ Button::Callback mainMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedMainMenu);
+ for (int i = 0; i < _mainMenu.numberOfItems; ++i)
+ _mainMenu.item[i].callback = mainMenuFunctor;
+
+ GUI_LOL_MENU(_loadMenu, 10, 0x400E, 1, 5, 128, 20, 128, 118);
+ GUI_LOL_MENU_ITEM(_loadMenu.item[0], 0xFFFE, 8, 39, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_loadMenu.item[1], 0xFFFD, 8, 56, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_loadMenu.item[2], 0xFFFC, 8, 73, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_loadMenu.item[3], 0xFFFB, 8, 90, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_loadMenu.item[4], 0x4011, 168, 118, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ Button::Callback loadMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedLoadMenu);
+ for (int i = 0; i < 5; ++i)
+ _loadMenu.item[i].callback = loadMenuFunctor;
+
+ GUI_LOL_MENU(_saveMenu, 10, 0x400D, 1, 5, 128, 20, 128, 118);
+ GUI_LOL_MENU_ITEM(_saveMenu.item[0], 0xFFFE, 8, 39, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_saveMenu.item[1], 0xFFFD, 8, 56, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_saveMenu.item[2], 0xFFFC, 8, 73, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_saveMenu.item[3], 0xFFFB, 8, 90, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_saveMenu.item[4], 0x4011, 168, 118, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ Button::Callback saveMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedSaveMenu);
+ for (int i = 0; i < 5; ++i)
+ _saveMenu.item[i].callback = saveMenuFunctor;
+
+ GUI_LOL_MENU(_deleteMenu, 10, 0x400F, 1, 5, 128, 20, 128, 118);
+ GUI_LOL_MENU_ITEM(_deleteMenu.item[0], 0xFFFE, 8, 39, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_deleteMenu.item[1], 0xFFFD, 8, 56, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_deleteMenu.item[2], 0xFFFC, 8, 73, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_deleteMenu.item[3], 0xFFFB, 8, 90, 256, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_deleteMenu.item[4], 0x4011, 168, 118, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ Button::Callback deleteMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedDeleteMenu);
+ for (int i = 0; i < 5; ++i)
+ _deleteMenu.item[i].callback = deleteMenuFunctor;
+
+ GUI_LOL_MENU(_gameOptions, 17, 0x400C, 0, 6, -1, -1, -1, -1);
+ if (_vm->gameFlags().isTalkie) {
+ GUI_LOL_MENU_ITEM(_gameOptions.item[0], 0xFFF7, 120, 22, 80, 15, 0x406E, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[1], 0xFFF6, 120, 39, 80, 15, 0x406C, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[2], 0xFFF5, 120, 56, 80, 15, 0x406D, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[3], 0xFFF4, 120, 73, 80, 15, 0x42D5, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[4], 0xFFF3, 120, 90, 80, 15, 0x42D2, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[5], 0x4072, 104, 110, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ } else {
+ GUI_LOL_MENU_ITEM(_gameOptions.item[0], 0xFFF9, 120, 22, 80, 15, 0x406A, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[1], 0xFFF8, 120, 39, 80, 15, 0x406B, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[2], 0xFFF7, 120, 56, 80, 15, 0x406E, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[3], 0xFFF6, 120, 73, 80, 15, 0x406C, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[4], 0xFFF5, 120, 90, 80, 15, 0x406D, 0);
+ GUI_LOL_MENU_ITEM(_gameOptions.item[5], 0x4072, 104, 110, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ }
+ Button::Callback optionsMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedOptionsMenu);
+ for (int i = 0; i < _gameOptions.numberOfItems; ++i)
+ _gameOptions.item[i].callback = optionsMenuFunctor;
+
+ GUI_LOL_MENU(_audioOptions, 18, 0x42D9, 2, 1, -1, -1, -1, -1);
+ GUI_LOL_MENU_ITEM(_audioOptions.item[0], 0x4072, 152, 76, 96, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ GUI_LOL_MENU_ITEM(_audioOptions.item[1], 3, 128, 22, 114, 14, 0x42DB, 0);
+ GUI_LOL_MENU_ITEM(_audioOptions.item[2], 4, 128, 39, 114, 14, 0x42DA, 0);
+ GUI_LOL_MENU_ITEM(_audioOptions.item[3], 5, 128, 56, 114, 14, 0x42DC, 0);
+ Button::Callback audioMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedAudioMenu);
+ for (int i = 0; i < 4; ++i)
+ _audioOptions.item[i].callback = audioMenuFunctor;
+
+ GUI_LOL_MENU(_deathMenu, 11, 0x4013, 0, 2, -1, -1, -1, -1);
+ GUI_LOL_MENU_ITEM(_deathMenu.item[0], 0x4006, 8, 30, 104, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_deathMenu.item[1], 0x4001, 176, 30, 104, 15, 0, 0);
+ Button::Callback deathMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedDeathMenu);
+ for (int i = 0; i < 2; ++i)
+ _deathMenu.item[i].callback = deathMenuFunctor;
+
+ GUI_LOL_MENU(_savenameMenu, 7, 0x4053, 0, 2, -1, -1, -1, -1);
+ GUI_LOL_MENU_ITEM(_savenameMenu.item[0], 0x4012, 8, 38, 72, 15, 0, _vm->_keyMap[Common::KEYCODE_RETURN]);
+ GUI_LOL_MENU_ITEM(_savenameMenu.item[1], 0x4011, 176, 38, 72, 15, 0, _vm->_keyMap[Common::KEYCODE_ESCAPE]);
+ Button::Callback savenameMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedSavenameMenu);
+ for (int i = 0; i < 2; ++i)
+ _savenameMenu.item[i].callback = savenameMenuFunctor;
+
+ GUI_LOL_MENU(_choiceMenu, 11, 0, 0, 2, -1, -1, -1, -1);
+ GUI_LOL_MENU_ITEM(_choiceMenu.item[0], 0x4007, 8, 30, 72, 15, 0, 0);
+ GUI_LOL_MENU_ITEM(_choiceMenu.item[1], 0x4008, 208, 30, 72, 15, 0, 0);
+ Button::Callback choiceMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedChoiceMenu);
+ for (int i = 0; i < 2; ++i)
+ _choiceMenu.item[i].callback = choiceMenuFunctor;
+}
+
+const ScreenDim Screen_LoL::_screenDimTable256C[] = {
+ { 0x00, 0x00, 0x28, 0xC8, 0xC7, 0xCF, 0x00, 0x00 }, // Taken from Intro
+ { 0x08, 0x48, 0x18, 0x38, 0xFE, 0x01, 0x00, 0x00 },
+ { 0x0E, 0x00, 0x16, 0x78, 0xFE, 0x01, 0x00, 0x00 },
+ { 0x0B, 0x7B, 0x1C, 0x12, 0xFE, 0xFC, 0x00, 0x00 },
+ { 0x0B, 0x7B, 0x1C, 0x2D, 0xFE, 0xFC, 0x00, 0x00 },
+ { 0x55, 0x7B, 0xE9, 0x37, 0xFE, 0xFC, 0x00, 0x00 },
+ { 0x0B, 0x8C, 0x10, 0x2B, 0x3D, 0x01, 0x00, 0x00 }, // Main menu box (4 entries)
+ { 0x04, 0x59, 0x20, 0x3C, 0x00, 0x00, 0x00, 0x00 },
+ { 0x05, 0x6E, 0x1E, 0x0C, 0xFE, 0x01, 0x00, 0x00 },
+ { 0x07, 0x19, 0x1A, 0x97, 0x00, 0x00, 0x00, 0x00 }, // Ingame main menu box CD version
+ { 0x03, 0x1E, 0x22, 0x8C, 0x00, 0x00, 0x00, 0x00 },
+ { 0x02, 0x48, 0x24, 0x34, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x0E, 0x00, 0x16, 0x78, 0xFE, 0x01, 0x00, 0x00 },
+ { 0x0D, 0xA2, 0x18, 0x0C, 0xFE, 0x01, 0x00, 0x00 },
+ { 0x0F, 0x06, 0x14, 0x6E, 0x01, 0x00, 0x00, 0x00 },
+ { 0x1A, 0xBE, 0x0A, 0x07, 0xFE, 0x01, 0x00, 0x00 },
+ { 0x07, 0x21, 0x1A, 0x85, 0x00, 0x00, 0x00, 0x00 },
+ { 0x03, 0x32, 0x22, 0x62, 0x00, 0x00, 0x00, 0x00 },
+ { 0x0B, 0x8C, 0x10, 0x33, 0x3D, 0x01, 0x00, 0x00 }, // Main menu box (5 entries, CD version only)
+ { 0x0B, 0x8C, 0x10, 0x23, 0x3D, 0x01, 0x00, 0x00 }, // Main menu box (3 entries, floppy version only)
+
+ { 0x01, 0x20, 0x26, 0x80, 0xDC, 0xFD, 0x00, 0x00 }, // Credits
+ { 0x09, 0x29, 0x08, 0x2C, 0x00, 0x00, 0x00, 0x00 },
+ { 0x19, 0x29, 0x08, 0x2C, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x02, 0x26, 0x14, 0x00, 0x0F, 0x0E, 0x00 },
+};
+
+const ScreenDim Screen_LoL::_screenDimTable16C[] = {
+ { 0x00, 0x00, 0x28, 0xC8, 0x33, 0x44, 0x00, 0x00 }, // Taken from Intro
+ { 0x08, 0x48, 0x18, 0x38, 0x33, 0x44, 0x00, 0x00 },
+ { 0x0E, 0x00, 0x16, 0x78, 0x33, 0x44, 0x00, 0x00 },
+ { 0x0B, 0x7B, 0x1C, 0x11, 0x33, 0x11, 0x00, 0x00 },
+ { 0x0B, 0x7B, 0x1C, 0x2D, 0x33, 0x11, 0x00, 0x00 },
+ { 0x55, 0x7B, 0xE9, 0x37, 0x33, 0x11, 0x00, 0x00 },
+ { 0x0B, 0x92, 0x10, 0x2A, 0x33, 0x44, 0x00, 0x00 }, // Main menu box (4 entries)
+ { 0x04, 0x58, 0x20, 0x3C, 0x00, 0x00, 0x00, 0x00 },
+ { 0x05, 0x6C, 0x1E, 0x0D, 0x33, 0x44, 0x00, 0x00 },
+ { 0x07, 0x20, 0x1A, 0x86, 0x00, 0x00, 0x00, 0x00 },
+ { 0x03, 0x20, 0x22, 0x8C, 0x00, 0x00, 0x00, 0x00 },
+ { 0x02, 0x48, 0x24, 0x34, 0x00, 0x00, 0x00, 0x00 },
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
+ { 0x0E, 0x00, 0x16, 0x78, 0x33, 0x44, 0x00, 0x00 },
+ { 0x0D, 0xA2, 0x18, 0x0C, 0x33, 0x44, 0x00, 0x00 },
+ { 0x0F, 0x06, 0x14, 0x6E, 0x44, 0x00, 0x00, 0x00 },
+ { 0x1A, 0xBE, 0x0A, 0x07, 0x33, 0x44, 0x00, 0x00 },
+ { 0x07, 0x21, 0x1A, 0x85, 0x00, 0x00, 0x00, 0x00 },
+ { 0x03, 0x32, 0x22, 0x62, 0x00, 0x00, 0x00, 0x00 },
+ { 0x0B, 0x8C, 0x10, 0x33, 0x33, 0x44, 0x00, 0x00 }, // Main menu box (5 entries, not used here)
+ { 0x0B, 0x8C, 0x10, 0x23, 0x33, 0x44, 0x00, 0x00 }, // Main menu box (3 entries)
+
+ { 0x01, 0x20, 0x26, 0x80, 0xDC, 0xFD, 0x00, 0x00 }, // Credits (TODO: Check this!)
+ { 0x09, 0x29, 0x08, 0x2C, 0x00, 0x00, 0x00, 0x00 },
+ { 0x19, 0x29, 0x08, 0x2C, 0x00, 0x00, 0x00, 0x00 },
+ { 0x01, 0x02, 0x26, 0x14, 0x00, 0x0F, 0x0E, 0x00 },
+};
+
+const int Screen_LoL::_screenDimTableCount = ARRAYSIZE(Screen_LoL::_screenDimTable256C);
+
+const char *const LoLEngine::_languageExt[] = {
+ "ENG",
+ "FRE",
+ "GER"
+};
+
+const char *const LoLEngine::_charPreviewNamesDefault[] = {
+ "Ak\'shel",
+ "Michael",
+ "Kieran",
+ "Conrad"
+};
+
+const char *const LoLEngine::_charPreviewNamesRussianFloppy[] = {
+ "\x80\xAA\xE8\xA5\xAB\0",
+ "\x8C\xA0\xA9\xAA\xAB\0",
+ "\x8A\xA8\xE0\xA0\xAD\0",
+ "\x8A\xAE\xAD\xE0\xA0\xA4\0"
+};
+
+const LoLEngine::CharacterPrev LoLEngine::_charPreviews[] = {
+ { 0x060, 0x7F, { 0x0F, 0x08, 0x05 } },
+ { 0x09A, 0x7F, { 0x06, 0x0A, 0x0F } },
+ { 0x0D4, 0x7F, { 0x08, 0x06, 0x08 } },
+ { 0x10F, 0x7F, { 0x0A, 0x0C, 0x0A } }
+};
+
+const uint16 LoLEngine::_charPosXPC98[] = {
+ 92, 152, 212, 268
+};
+
+const char *const LoLEngine::_charNamesJapanese[] = {
+ "\x83\x41\x83\x4E\x83\x56\x83\x46\x83\x8B\0",
+ "\x83\x7D\x83\x43\x83\x50\x83\x8B\x00\x00\0",
+ "\x83\x4C\x81\x5B\x83\x89\x83\x93\x00\x00\0",
+ "\x83\x52\x83\x93\x83\x89\x83\x62\x83\x68\0"
+};
+
+const uint8 LoLEngine::_chargenFrameTableTalkie[] = {
+ 0x00, 0x01, 0x02, 0x03, 0x04,
+ 0x05, 0x04, 0x03, 0x02, 0x01,
+ 0x00, 0x00, 0x01, 0x02, 0x03,
+ 0x04, 0x05, 0x06, 0x07, 0x08,
+ 0x09, 0x0A, 0x0B, 0x0C, 0x0D,
+ 0x0E, 0x0F, 0x10, 0x11, 0x12
+};
+
+const uint8 LoLEngine::_chargenFrameTableFloppy[] = {
+ 0, 1, 2, 3, 4, 5, 4, 3, 2,
+ 1, 0, 0, 1, 2, 3, 4, 5, 6,
+ 7, 8, 9, 10, 11, 12, 13, 14, 15
+};
+
+const uint16 LoLEngine::_selectionPosTable[] = {
+ 0x6F, 0x00, 0x8F, 0x00, 0xAF, 0x00, 0xCF, 0x00,
+ 0xEF, 0x00, 0x6F, 0x20, 0x8F, 0x20, 0xAF, 0x20,
+ 0xCF, 0x20, 0xEF, 0x20, 0x6F, 0x40, 0x8F, 0x40,
+ 0xAF, 0x40, 0xCF, 0x40, 0xEF, 0x40, 0x10F, 0x00
+};
+
+const uint8 LoLEngine::_selectionChar1IdxTable[] = {
+ 0, 0, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 0, 0, 5, 5, 5,
+ 5, 5, 5, 5, 0, 0, 5, 5,
+ 5, 5, 5
+};
+
+const uint8 LoLEngine::_selectionChar2IdxTable[] = {
+ 1, 1, 6, 6, 1, 1, 6, 6,
+ 6, 6, 6, 6, 6, 1, 1, 6,
+ 6, 6, 1, 1, 6, 6, 6, 6,
+ 6, 6, 6
+};
+
+const uint8 LoLEngine::_selectionChar3IdxTable[] = {
+ 2, 2, 7, 7, 7, 7, 2, 2,
+ 7, 7, 7, 7, 7, 7, 7, 2,
+ 2, 7, 7, 7, 7, 2, 2, 7,
+ 7, 7, 7
+};
+
+const uint8 LoLEngine::_selectionChar4IdxTable[] = {
+ 3, 3, 8, 8, 8, 8, 3, 3,
+ 8, 8, 3, 3, 8, 8, 8, 8,
+ 8, 8, 8, 8, 8, 3, 3, 8,
+ 8, 8, 8
+};
+
+const uint8 LoLEngine::_reminderChar1IdxTable[] = {
+ 4, 4, 4, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5,
+ 5
+};
+
+const uint8 LoLEngine::_reminderChar2IdxTable[] = {
+ 9, 9, 9, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 6, 6, 6, 6,
+ 6
+};
+
+const uint8 LoLEngine::_reminderChar3IdxTable[] = {
+ 0xE, 0xE, 0xE, 0x7, 0x7, 0x7, 0x7, 0x7,
+ 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7,
+ 0x7
+};
+
+const uint8 LoLEngine::_reminderChar4IdxTable[] = {
+ 0xF, 0xF, 0xF, 0x8, 0x8, 0x8, 0x8, 0x8,
+ 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8,
+ 0x8
+};
+
+const uint8 LoLEngine::_selectionAnimIndexTable[] = {
+ 0, 5, 1, 6, 2, 7, 3, 8
+};
+
+const uint8 LoLEngine::_charInfoFrameTable[] = {
+ 0x0, 0x7, 0x8, 0x9, 0xA, 0xB, 0xA, 0x9,
+ 0x8, 0x7, 0x0, 0x0, 0x7, 0x8, 0x9, 0xA,
+ 0xB, 0xA, 0x9, 0x8, 0x7, 0x0, 0x0, 0x7,
+ 0x8, 0x9, 0xA, 0xB, 0xA, 0x9, 0x8, 0x7
+};
+
+const uint8 LoLEngine::_clock2Timers[] = {
+ 0x00, 0x10, 0x11, 0x03, 0x04, 0x50,
+ 0x51, 0x52, 0x08, 0x09, 0x0A
+};
+
+const uint8 LoLEngine::_numClock2Timers = ARRAYSIZE(LoLEngine::_clock2Timers);
+
+const int8 LoLEngine::_mapCoords[12][4] = {
+ { 0, 7, 0, -5 }, { -5, 0, 6, 0 }, { 7, 5, 7, 1 },
+ { 5, 6, 4, 6 }, { 0, 7, 0, -1 }, { -3, 0, 6, 0 },
+ { 6, 7, 6, -3 }, { -3, 5, 6, 5 }, { 1, 5, 1, 1 },
+ { 3, 1, 3, 1 }, { -1, 6, -1, -8 }, { -7, -1, 5, -1 }
+};
+
+const KyraRpgGUISettings LoLEngine::_guiSettings = {
+ { 144, 254, 74, 9, 80, { 0, 0 }, { 0, 0 }, { 0, 0 } },
+ { 136, 251, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
+};
+
+const MistOfDoomAnimData LoLEngine::_mistAnimData[] = {
+ { 0, 7, 7, 13, 155 },
+ { 0, 16, 16, 17, 155 },
+ { 0, 24, 24, 24, 174 },
+ { 0, 19, 19, 19, 174 },
+ { 0, 16, 16, 17, 175 },
+};
+
+const char *const LoLEngine::_outroShapeFileTable[] = {
+ "AMAZON.SHP", "ARCHRSLG.SHP", "AVIANWRM.SHP", "BANDIT.SHP", "BOAR.SHP", "CABAL.SHP",
+ "GUARD.SHP", "HAG.SHP", "HORNET.SHP", "HURZELL.SHP", "IRONGRZR.SHP", "KNOWLES.SHP",
+ "LIZARD.SHP", "MANTHA.SHP", "MINOTAUR.SHP", "MORIBUND.SHP", "ORC.SHP", "ORCLDR.SHP",
+ "PENTROG.SHP", "RATMAN.SHP", "ROCKLING.SHP", "SCAVNGR.SHP", "STARK.SHP",
+ "SWAMPCIT.SHP", "SWAMPMON.SHP", "THUG.SHP", "VIPER.SHP", "XEOB.SHP"
+};
+
+const uint8 LoLEngine::_outroFrameTable[] = {
+ 0, 0, 0, 0, 0, 1, 2, 3,
+ 0, 1, 2, 3, 8, 9, 10, 11,
+ 8, 9, 10, 11, 4, 5, 6, 7
+};
+
+const int16 LoLEngine::_outroRightMonsterPos[] = {
+ 205, 55, 205, 55, 205, 55, 205, 55,
+ 205, 56, 207, 57, 208, 58, 210, 59,
+ 213, 60, 216, 61, 220, 61, 225, 61,
+ 230, 61, 235, 61, 240, 61, 240, 61,
+ 240, 61, 240, 61, 240, 61, 240, 61,
+ 240, 61, 265, 61, 290, 61, 315, 61
+};
+
+const int16 LoLEngine::_outroLeftMonsterPos[] = {
+ 92, 55, 92, 55, 92, 55, 92, 55,
+ 92, 56, 90, 57, 85, 58, 77, 59,
+ 67, 60, 57, 61, 47, 61, 35, 61,
+ 35, 61, 35, 61, 35, 61, 35, 61,
+ 35, 61, 35, 61, 35, 61, 35, 61,
+ 35, 61, 10, 61, -20, 61, -45, 61
+};
+
+const int16 LoLEngine::_outroRightDoorPos[] = {
+ 200, 41, 200, 29, 200, 17, 200, 5,
+ 200, -7, 200, -7, 200, -7, 200, -7,
+ 200, 5, 200, 17, 200, 29, 200, 41,
+ 200, 41, 200, 41, 200, 41, 200, 41,
+ 200, 41, 200, 41, 200, 41, 200, 41,
+ 200, 41, 200, 41, 200, 41, 200, 41
+};
+
+const int16 LoLEngine::_outroLeftDoorPos[] = {
+ 72, 41, 72, 29, 72, 17, 72, 5,
+ 72, -7, 72, -7, 72, -7, 72, -7,
+ 72, 5, 72, 17, 72, 29, 72, 41,
+ 72, 41, 72, 41, 72, 41, 72, 41,
+ 72, 41, 72, 41, 72, 41, 72, 41,
+ 72, 41, 72, 41, 72, 41, 72, 41
+};
+
+const int LoLEngine::_outroMonsterScaleTableX[] = {
+ 0x050, 0x050, 0x050, 0x050, 0x050, 0x05D, 0x070, 0x085,
+ 0x0A0, 0x0C0, 0x0E2, 0x100, 0x100, 0x100, 0x100, 0x100,
+ 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100
+};
+
+const int LoLEngine::_outroMonsterScaleTableY[] = {
+ 0x04C, 0x04C, 0x04C, 0x04C, 0x04C, 0x059, 0x06B, 0x080,
+ 0x099, 0x0B8, 0x0D9, 0x100, 0x100, 0x100, 0x100, 0x100,
+ 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100
+};
+
+} // End of namespace Kyra
+
+#endif