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-rw-r--r--engines/kyra/saveload_eob.cpp549
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diff --git a/engines/kyra/saveload_eob.cpp b/engines/kyra/saveload_eob.cpp
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+++ b/engines/kyra/saveload_eob.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
+
+#include "kyra/eobcommon.h"
+#include "kyra/resource.h"
+#include "kyra/script_eob.h"
+
+#include "common/system.h"
+#include "common/savefile.h"
+#include "common/substream.h"
+
+namespace Kyra {
+
+void LolEobBaseEngine::generateTempData() {
+ int l = _currentLevel - 1;
+ if (_lvlTempData[l]) {
+ delete[] _lvlTempData[l]->wallsXorData;
+ delete[] _lvlTempData[l]->flags;
+ releaseMonsterTempData(_lvlTempData[l]);
+ releaseFlyingObjectTempData(_lvlTempData[l]);
+ delete _lvlTempData[l];
+ }
+
+ _lvlTempData[l] = new LevelTempData;
+
+ _lvlTempData[l]->wallsXorData = new uint8[4096];
+ _lvlTempData[l]->flags = new uint16[1024];
+
+ char filename[13];
+ const uint8 *p = 0;
+ const uint8 *p2 = 0;
+ if (_flags.gameID == GI_LOL) {
+ snprintf(filename, sizeof(filename), "LEVEL%d.CMZ", _currentLevel);
+ screen()->loadBitmap(filename, 15, 15, 0);
+ p = screen()->getCPagePtr(14);
+ } else {
+ snprintf(filename, sizeof(filename), "LEVEL%d.MAZ", _currentLevel);
+ p2 = p = _res->fileData(filename, 0);
+ }
+
+ uint16 len = READ_LE_UINT16(p + 4);
+ p += 6;
+
+ memset(_lvlTempData[l]->wallsXorData, 0, 4096);
+ memset(_lvlTempData[l]->flags, 0, 1024 * sizeof(uint16));
+ uint8 *d = _lvlTempData[l]->wallsXorData;
+ uint16 *df = _lvlTempData[l]->flags;
+
+ for (int i = 0; i < 1024; i++) {
+ for (int ii = 0; ii < 4; ii++)
+ *d++ = p[i * len + ii] ^ _levelBlockProperties[i].walls[ii];
+ *df++ = _levelBlockProperties[i].flags;
+ }
+
+ _lvlTempData[l]->monsters = generateMonsterTempData(_lvlTempData[l]);
+ _lvlTempData[l]->flyingObjects = generateFlyingObjectTempData(_lvlTempData[l]);
+
+ _hasTempDataFlags |= (1 << l);
+ delete[] p2;
+}
+
+void LolEobBaseEngine::restoreBlockTempData(int levelIndex) {
+ int l = levelIndex - 1;
+ char filename[13];
+ const uint8 *p = 0;
+ const uint8 *p2 = 0;
+ if (_flags.gameID == GI_LOL) {
+ snprintf(filename, sizeof(filename), "LEVEL%d.CMZ", levelIndex);
+ screen()->loadBitmap(filename, 3, 3, 0);
+ p = screen()->getCPagePtr(2);
+ } else {
+ snprintf(filename, sizeof(filename), "LEVEL%d.MAZ", levelIndex);
+ p2 = p = _res->fileData(filename, 0);
+ }
+
+ uint16 len = READ_LE_UINT16(p + 4);
+ p += 6;
+
+ memset(_levelBlockProperties, 0, 1024 * sizeof(LevelBlockProperty));
+
+ uint8 *t = _lvlTempData[l]->wallsXorData;
+ uint16 *t2 = _lvlTempData[l]->flags;
+
+ for (int i = 0; i < 1024; i++) {
+ for (int ii = 0; ii < 4; ii++)
+ _levelBlockProperties[i].walls[ii] = p[i * len + ii] ^ *t++;
+ _levelBlockProperties[i].flags = *t2++;
+ }
+
+ restoreMonsterTempData(_lvlTempData[l]);
+ restoreFlyingObjectTempData(_lvlTempData[l]);
+
+ delete[] p2;
+}
+
+void LolEobBaseEngine::releaseTempData() {
+ for (int i = 0; i < 29; i++) {
+ if (_lvlTempData[i]) {
+ delete[] _lvlTempData[i]->wallsXorData;
+ delete[] _lvlTempData[i]->flags;
+ releaseMonsterTempData(_lvlTempData[i]);
+ releaseFlyingObjectTempData(_lvlTempData[i]);
+ delete _lvlTempData[i];
+ _lvlTempData[i] = 0;
+ }
+ }
+}
+
+#ifdef ENABLE_EOB
+
+Common::Error EobCoreEngine::loadGameState(int slot) {
+ const char *fileName = getSavegameFilename(slot);
+
+ SaveHeader header;
+ Common::InSaveFile *saveFile = openSaveForReading(fileName, header);
+ if (!saveFile) {
+ //_txt->printMessage(2, "%s", getLangString(0x425d));
+ return Common::kNoError;
+ }
+
+ Common::SeekableSubReadStreamEndian in(saveFile, saveFile->pos(), saveFile->size(), !header.originalSave, DisposeAfterUse::YES);
+
+ for (int i = 0; i < 6; i++) {
+ EobCharacter *c = &_characters[i];
+ c->id = in.readByte();
+ c->flags = in.readByte();
+ in.read(c->name, 11);
+ c->strengthCur = in.readSByte();
+ c->strengthMax = in.readSByte();
+ c->strengthExtCur = in.readSByte();
+ c->strengthExtMax = in.readSByte();
+ c->intelligenceCur = in.readSByte();
+ c->intelligenceMax = in.readSByte();
+ c->wisdomCur = in.readSByte();
+ c->wisdomMax = in.readSByte();
+ c->dexterityCur = in.readSByte();
+ c->dexterityMax = in.readSByte();
+ c->constitutionCur = in.readSByte();
+ c->constitutionMax = in.readSByte();
+ c->charismaCur = in.readSByte();
+ c->charismaMax = in.readSByte();
+ c->hitPointsCur = in.readSint16BE();
+ c->hitPointsMax = in.readSint16BE();
+ c->armorClass = in.readSByte();
+ c->disabledSlots = in.readByte();
+ c->raceSex = in.readByte();
+ c->cClass = in.readByte();
+ c->alignment = in.readByte();
+ c->portrait = in.readSByte();
+ c->food = in.readByte();
+ in.read(c->level, 3);
+ for (int ii = 0; ii < 3; ii++)
+ c->experience[ii] = in.readUint32BE();
+ delete[] c->faceShape;
+ c->faceShape = 0;
+ in.read(c->mageSpells, 80);
+ in.read(c->clericSpells, 80);
+ c->mageSpellsAvailabilityFlags = in.readUint32BE();
+ for (int ii = 0; ii < 27; ii++)
+ c->inventory[ii] = in.readSint16BE();
+ uint32 ct = _system->getMillis();
+ for (int ii = 0; ii < 10; ii++) {
+ c->timers[ii] = in.readUint32BE();
+ if (c->timers[ii])
+ c->timers[ii] += ct;
+ }
+ in.read(c->events, 10);
+ in.read(c->effectsRemainder, 4);
+ c->effectFlags = in.readUint32BE();
+ c->damageTaken = in.readByte();
+ in.read(c->slotStatus, 5);
+ }
+
+ setupCharacterTimers();
+
+ _screen->loadEobBitmap("CHARGENA", 3, 3);
+ for (int i = 0; i < 6; i++) {
+ EobCharacter *c = &_characters[i];
+ if (!c->flags || c->portrait < 0)
+ continue;
+ c->faceShape = _screen->encodeShape((c->portrait % 10) << 2, (c->portrait / 10) << 5, 4, 32, true);
+ }
+
+ _screen->loadEobBitmap(_flags.gameID == GI_EOB2 ? "OUTPORTS" : "OUTTAKE", 3, 3);
+ for (int i = 0; i < 6; i++) {
+ EobCharacter *c = &_characters[i];
+ if (!c->flags || c->portrait >= 0)
+ continue;
+ c->faceShape = _screen->encodeShape(-(c->portrait + 1), _flags.gameID == GI_EOB2 ? 0 : 160, 4, 32, true);
+ }
+ _screen->_curPage = 0;
+
+ _currentLevel = in.readByte();
+ _currentSub = in.readSByte();
+ _currentBlock = in.readUint16BE();
+ _currentDirection = in.readUint16BE();
+ _itemInHand = in.readSint16BE();
+ _hasTempDataFlags = in.readUint32BE();
+ _partyEffectFlags = in.readUint32BE();
+ _inf->loadState(in);
+
+ for (int i = 0; i < 600; i++) {
+ EobItem *t = &_items[i];
+ t->nameUnid = in.readByte();
+ t->nameId = in.readByte();
+ t->flags = in.readByte();
+ t->icon = in.readSByte();
+ t->type = in.readSByte();
+ t->pos = in.readSByte();
+ t->block = in.readSint16BE();
+ t->next = in.readSint16BE();
+ t->prev = in.readSint16BE();
+ t->level = in.readByte();
+ t->value = in.readSByte();
+ }
+
+ for (int i = 51; i < 65; i++) {
+ EobItemType *t = &_itemTypes[i];
+ t->invFlags = in.readUint16BE();
+ t->handFlags = in.readUint16BE();
+ t->armorClass = in.readSByte();
+ t->allowedClasses = in.readSByte();
+ t->requiredHands = in.readSByte();
+ t->dmgNumDiceS = in.readSByte();
+ t->dmgNumPipsS = in.readSByte();
+ t->dmgIncS = in.readSByte();
+ t->dmgNumDiceL = in.readSByte();
+ t->dmgNumPipsL = in.readSByte();
+ t->dmgIncL = in.readSByte();
+ t->unk1 = in.readByte();
+ t->extraProperties = in.readUint16BE();
+ }
+
+ for (int i = 0; i < 18; i++) {
+ if (!(_hasTempDataFlags & (1 << i)))
+ continue;
+
+ if (_lvlTempData[i]) {
+ delete[] _lvlTempData[i]->wallsXorData;
+ delete[] _lvlTempData[i]->flags;
+ releaseMonsterTempData(_lvlTempData[i]);
+ releaseFlyingObjectTempData(_lvlTempData[i]);
+ delete _lvlTempData[i];
+ }
+
+ _lvlTempData[i] = new LevelTempData;
+ _lvlTempData[i]->wallsXorData = new uint8[4096];
+ _lvlTempData[i]->flags = new uint16[1024];
+ EobMonsterInPlay *lm = new EobMonsterInPlay[30];
+ _lvlTempData[i]->monsters = lm;
+ EobFlyingObject *lf = new EobFlyingObject[10];
+ _lvlTempData[i]->flyingObjects = lf;
+ LevelTempData *l = _lvlTempData[i];
+
+ in.read(l->wallsXorData, 4096);
+ for (int ii = 0; ii < 1024; ii++)
+ l->flags[ii] = in.readByte();
+
+ for (int ii = 0; ii < 30; ii++) {
+ EobMonsterInPlay *m = &lm[ii];
+ m->type = in.readByte();
+ m->unit = in.readByte();
+ m->block = in.readUint16BE();
+ m->pos = in.readByte();
+ m->dir = in.readSByte();
+ m->animStep = in.readByte();
+ m->shpIndex = in.readByte();
+ m->mode = in.readSByte();
+ m->f_9 = in.readSByte();
+ m->curAttackFrame = in.readSByte();
+ m->f_b = in.readByte();
+ m->hitPointsMax = in.readSint16BE();
+ m->hitPointsCur = in.readSint16BE();
+ m->dest = in.readUint16BE();
+ m->randItem = in.readUint16BE();
+ m->fixedItem = in.readUint16BE();
+ m->flags = in.readByte();
+ m->idleAnimState = in.readByte();
+ m->curRemoteWeapon = in.readByte();
+ m->numRemoteAttacks = in.readByte();
+ m->palette = in.readSByte();
+ m->directionChanged = in.readByte();
+ m->stepsTillRemoteAttack = in.readByte();
+ m->sub = in.readByte();
+ }
+
+ for (int ii = 0; ii < 10; ii++) {
+ EobFlyingObject *m = &lf[ii];
+ m->enable = in.readByte();
+ m->objectType = in.readByte();
+ m->attackerId = in.readSint16BE();
+ m->item = in.readSint16BE();
+ m->curBlock = in.readUint16BE();
+ m->u2 = in.readUint16BE();
+ m->u1 = in.readByte();
+ m->direction = in.readByte();
+ m->distance = in.readByte();
+ m->callBackIndex = in.readSByte();
+ m->curPos = in.readByte();
+ m->flags = in.readByte();
+ m->unused = in.readByte();
+ }
+ }
+
+ if (_saveLoadMode != -1) {
+ loadLevel(_currentLevel, _currentSub);
+ gui_drawPlayField(0);
+ _sceneUpdateRequired = true;
+ _screen->setCurPage(0);
+ _screen->setFont(Screen::FID_6_FNT);
+ gui_drawAllCharPortraitsWithStats();
+ updateHandItemCursor();
+ _saveLoadMode = 1;
+ }
+
+ while (!_screen->isMouseVisible())
+ _screen->showMouse();
+
+ return Common::kNoError;
+}
+
+Common::Error EobCoreEngine::saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail) {
+ const Common::String finSuffix(".FIN");
+ const char *fileName = (slot != -1) ? getSavegameFilename(slot) : (_targetName + finSuffix).c_str();
+
+ Common::OutSaveFile *out = openSaveForWriting(fileName, saveName, thumbnail);
+ if (!out)
+ return _saveFileMan->getError();
+
+ completeDoorOperations();
+ generateTempData();
+
+ for (int i = 0; i < 6; i++) {
+ timerSpecialCharacterUpdate(0x30 + i);
+ uint32 ct = _system->getMillis();
+ EobCharacter *c = &_characters[i];
+
+ out->writeByte(c->id);
+ out->writeByte(c->flags);
+ out->write(c->name, 11);
+ out->writeSByte(c->strengthCur);
+ out->writeSByte(c->strengthMax);
+ out->writeSByte(c->strengthExtCur);
+ out->writeSByte(c->strengthExtMax);
+ out->writeSByte(c->intelligenceCur);
+ out->writeSByte(c->intelligenceMax);
+ out->writeSByte(c->wisdomCur);
+ out->writeSByte(c->wisdomMax);
+ out->writeSByte(c->dexterityCur);
+ out->writeSByte(c->dexterityMax);
+ out->writeSByte(c->constitutionCur);
+ out->writeSByte(c->constitutionMax);
+ out->writeSByte(c->charismaCur);
+ out->writeSByte(c->charismaMax);
+ out->writeSint16BE(c->hitPointsCur);
+ out->writeSint16BE(c->hitPointsMax);
+ out->writeSByte(c->armorClass);
+ out->writeByte(c->disabledSlots);
+ out->writeByte(c->raceSex);
+ out->writeByte(c->cClass);
+ out->writeByte(c->alignment);
+ out->writeByte(c->portrait);
+ out->writeByte(c->food);
+ out->write(c->level, 3);
+ for (int ii = 0; ii < 3; ii++)
+ out->writeUint32BE(c->experience[ii]);
+ out->write(c->mageSpells, 80);
+ out->write(c->clericSpells, 80);
+ out->writeUint32BE(c->mageSpellsAvailabilityFlags);
+ for (int ii = 0; ii < 27; ii++)
+ out->writeSint16BE(c->inventory[ii]);
+ for (int ii = 0; ii < 10; ii++)
+ out->writeUint32BE(c->timers[ii] ? c->timers[ii] - ct : 0);
+
+ out->write(c->events, 10);
+ out->write(c->effectsRemainder, 4);
+ out->writeUint32BE(c->effectFlags);
+ out->writeByte(c->damageTaken);
+ out->write(c->slotStatus, 5);
+ }
+
+ out->writeByte(_currentLevel);
+ out->writeSByte(_currentSub);
+ out->writeUint16BE(_currentBlock);
+ out->writeUint16BE(_currentDirection);
+ out->writeSint16BE(_itemInHand);
+ out->writeUint32BE(_hasTempDataFlags);
+ out->writeUint32BE(_partyEffectFlags);
+ _inf->saveState(out);
+
+ for (int i = 0; i < 600; i++) {
+ EobItem *t = &_items[i];
+ out->writeByte(t->nameUnid);
+ out->writeByte(t->nameId);
+ out->writeByte(t->flags);
+ out->writeSByte(t->icon);
+ out->writeSByte(t->type);
+ out->writeSByte(t->pos);
+ out->writeSint16BE(t->block);
+ out->writeSint16BE(t->next);
+ out->writeSint16BE(t->prev);
+ out->writeByte(t->level);
+ out->writeSByte(t->value);
+ }
+
+ for (int i = 51; i < 65; i++) {
+ EobItemType *t = &_itemTypes[i];
+ out->writeUint16BE(t->invFlags);
+ out->writeUint16BE(t->handFlags);
+ out->writeSByte(t->armorClass);
+ out->writeSByte(t->allowedClasses);
+ out->writeSByte(t->requiredHands);
+ out->writeSByte(t->dmgNumDiceS);
+ out->writeSByte(t->dmgNumPipsS);
+ out->writeSByte(t->dmgIncS);
+ out->writeSByte(t->dmgNumDiceL);
+ out->writeSByte(t->dmgNumPipsL);
+ out->writeSByte(t->dmgIncL);
+ out->writeByte(t->unk1);
+ out->writeUint16BE(t->extraProperties);
+ }
+
+ for (int i = 0; i < 18; i++) {
+ LevelTempData *l = _lvlTempData[i];
+ if (!l || !(_hasTempDataFlags & (1 << i)))
+ continue;
+
+ out->write(l->wallsXorData, 4096);
+ for (int ii = 0; ii < 1024; ii++)
+ out->writeByte(l->flags[ii] & 0xff);
+
+ EobMonsterInPlay *lm = (EobMonsterInPlay*)_lvlTempData[i]->monsters;
+ EobFlyingObject *lf = (EobFlyingObject*)_lvlTempData[i]->flyingObjects;
+
+ for (int ii = 0; ii < 30; ii++) {
+ EobMonsterInPlay *m = &lm[ii];
+ out->writeByte(m->type);
+ out->writeByte(m->unit);
+ out->writeUint16BE(m->block);
+ out->writeByte(m->pos);
+ out->writeSByte(m->dir);
+ out->writeByte(m->animStep);
+ out->writeByte(m->shpIndex);
+ out->writeSByte(m->mode);
+ out->writeSByte(m->f_9);
+ out->writeSByte(m->curAttackFrame);
+ out->writeByte(m->f_b);
+ out->writeSint16BE(m->hitPointsMax);
+ out->writeSint16BE(m->hitPointsCur);
+ out->writeUint16BE(m->dest);
+ out->writeUint16BE(m->randItem);
+ out->writeUint16BE(m->fixedItem);
+ out->writeByte(m->flags);
+ out->writeByte(m->idleAnimState);
+ out->writeByte(m->curRemoteWeapon);
+ out->writeByte(m->numRemoteAttacks);
+ out->writeSByte(m->palette);
+ out->writeByte(m->directionChanged);
+ out->writeByte(m->stepsTillRemoteAttack);
+ out->writeByte(m->sub);
+ }
+
+ for (int ii = 0; ii < 10; ii++) {
+ EobFlyingObject *m = &lf[ii];
+ out->writeByte(m->enable);
+ out->writeByte(m->objectType);
+ out->writeSint16BE(m->attackerId);
+ out->writeSint16BE(m->item);
+ out->writeUint16BE(m->curBlock);
+ out->writeUint16BE(m->u2);
+ out->writeByte(m->u1);
+ out->writeByte(m->direction);
+ out->writeByte(m->distance);
+ out->writeSByte(m->callBackIndex);
+ out->writeByte(m->curPos);
+ out->writeByte(m->flags);
+ out->writeByte(m->unused);
+ }
+ }
+
+ out->finalize();
+
+ // check for errors
+ if (out->err()) {
+ warning("Can't write file '%s'. (Disk full?)", fileName);
+ return Common::kUnknownError;
+ } else {
+ debugC(1, kDebugLevelMain, "Saved game '%s.'", saveName);
+ }
+
+ delete out;
+ return Common::kNoError;
+}
+
+void *EobCoreEngine::generateMonsterTempData(LevelTempData *tmp) {
+ EobMonsterInPlay *m = new EobMonsterInPlay[30];
+ memcpy(m, _monsters, sizeof(EobMonsterInPlay) * 30);
+ return m;
+}
+
+void *EobCoreEngine::generateFlyingObjectTempData(LevelTempData *tmp) {
+ EobFlyingObject *f = new EobFlyingObject[10];
+ memcpy(f, _flyingObjects, sizeof(EobFlyingObject) * 10);
+ return f;
+}
+
+void EobCoreEngine::restoreMonsterTempData(LevelTempData *tmp) {
+ memcpy(_monsters, tmp->monsters, sizeof(EobMonsterInPlay) * 30);
+}
+
+void EobCoreEngine::restoreFlyingObjectTempData(LevelTempData *tmp) {
+ memcpy(_flyingObjects, tmp->flyingObjects, sizeof(EobFlyingObject) * 10);
+}
+
+void EobCoreEngine::releaseMonsterTempData(LevelTempData *tmp) {
+ EobMonsterInPlay *p = (EobMonsterInPlay*)tmp->monsters;
+ delete[] p;
+}
+
+void EobCoreEngine::releaseFlyingObjectTempData(LevelTempData *tmp) {
+
+}
+
+#endif // ENABLE_EOB
+
+} // End of namespace Kyra
+
+#endif // ENABLE_EOB || ENABLE_LOL