diff options
Diffstat (limited to 'engines/kyra/saveload_hof.cpp')
-rw-r--r-- | engines/kyra/saveload_hof.cpp | 333 |
1 files changed, 333 insertions, 0 deletions
diff --git a/engines/kyra/saveload_hof.cpp b/engines/kyra/saveload_hof.cpp new file mode 100644 index 0000000000..00a54ea916 --- /dev/null +++ b/engines/kyra/saveload_hof.cpp @@ -0,0 +1,333 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/endian.h" +#include "common/savefile.h" +#include "common/system.h" + +#include "kyra/kyra_v2.h" +#include "kyra/screen_v2.h" +#include "kyra/resource.h" +#include "kyra/sound.h" +#include "kyra/timer.h" + +namespace Kyra { + +void KyraEngine_HoF::saveGame(const char *fileName, const char *saveName) { + debugC(9, kDebugLevelMain, "KyraEngine_HoF::saveGame('%s', '%s')", fileName, saveName); + + Common::OutSaveFile *out = openSaveForWriting(fileName, saveName); + if (!out) { + warning("Can't open file '%s', game not loadable", fileName); + return; + } + + _timer->saveDataToFile(*out); + + out->writeUint32BE(sizeof(_flagsTable)); + out->write(_flagsTable, sizeof(_flagsTable)); + + // usually we have to save the flag set by opcode 10 here + //out->writeUint16BE(word_2AB05); + out->writeSint16BE(_lastMusicCommand); + out->writeByte(_newChapterFile); + out->writeByte(_loadedZTable); + out->writeByte(_cauldronState); + out->writeByte(_colorCodeFlag1); + out->writeByte(_colorCodeFlag2); + out->writeByte(_bookCurPage); + out->writeByte(_bookMaxPage); + for (int i = 0; i < 7; ++i) + out->writeByte(_presetColorCode[i]); + for (int i = 0; i < 7; ++i) + out->writeByte(_inputColorCode[i]); + for (int i = 0; i < 25; ++i) + out->writeSint16BE(_cauldronTable[i]); + for (int i = 0; i < 20; ++i) + out->writeUint16BE(_hiddenItems[i]); + for (int i = 0; i < 19; ++i) + out->write(_conversationState[i], 14); + out->write(_newSceneDlgState, 32); + out->writeSint16BE(_cauldronUseCount); + + out->writeUint16BE(_mainCharacter.sceneId); + out->writeUint16BE(_mainCharacter.dlgIndex); + out->writeByte(_mainCharacter.height); + out->writeByte(_mainCharacter.facing); + out->writeUint16BE(_mainCharacter.animFrame); + out->writeByte(_mainCharacter.unk8); + out->writeByte(_mainCharacter.unk9); + out->writeByte(_mainCharacter.unkA); + for (int i = 0; i < 20; ++i) + out->writeUint16BE(_mainCharacter.inventory[i]); + out->writeSint16BE(_mainCharacter.x1); + out->writeSint16BE(_mainCharacter.y1); + out->writeSint16BE(_mainCharacter.x2); + out->writeSint16BE(_mainCharacter.y2); + + for (int i = 0; i < 30; ++i) { + out->writeUint16BE(_itemList[i].id); + out->writeUint16BE(_itemList[i].sceneId); + out->writeSint16BE(_itemList[i].x); + out->writeByte(_itemList[i].y); + out->writeUint16BE(_itemList[i].unk7); + } + + for (int i = 0; i < 72; ++i) { + out->write(_talkObjectList[i].filename, 13); + out->writeByte(_talkObjectList[i].scriptId); + out->writeSint16BE(_talkObjectList[i].x); + out->writeSint16BE(_talkObjectList[i].y); + out->writeByte(_talkObjectList[i].color); + } + + for (int i = 0; i < 86; ++i) { + out->write(_sceneList[i].filename1, 10); + out->writeUint16BE(_sceneList[i].exit1); + out->writeUint16BE(_sceneList[i].exit2); + out->writeUint16BE(_sceneList[i].exit3); + out->writeUint16BE(_sceneList[i].exit4); + out->writeByte(_sceneList[i].flags); + out->writeByte(_sceneList[i].sound); + } + + out->writeSint16BE(_itemInHand); + out->writeUint16BE(_sceneExit1); + out->writeUint16BE(_sceneExit2); + out->writeUint16BE(_sceneExit3); + out->writeUint16BE(_sceneExit4); + + out->finalize(); + + // check for errors + if (out->ioFailed()) + warning("Can't write file '%s'. (Disk full?)", fileName); + else + debugC(1, kDebugLevelMain, "Saved game '%s.'", saveName); + + delete out; +} + +void KyraEngine_HoF::loadGame(const char *fileName) { + debugC(9, kDebugLevelMain, "KyraEngine_HoF::loadGame('%s')", fileName); + + SaveHeader header; + Common::InSaveFile *saveFile = openSaveForReading(fileName, header); + if (!saveFile) { + showMessageFromCCode(0x35, 0x84, 0); + snd_playSoundEffect(0x0D); + return; + } + + if (header.originalSave) + warning("Trying to load savegame from original interpreter, while this is possible, it is not officially supported"); + + bool setFlag1EE = (queryGameFlag(0x1EE) != 0); + + _deathHandler = -1; + if (!_unkSceneScreenFlag1) { + _sound->beginFadeOut(); + _system->delayMillis(5 * _tickLength); + _lastMusicCommand = -1; + } + + int loadedZTable = _loadedZTable; + + Common::SeekableSubReadStreamEndian in(saveFile, saveFile->pos(), saveFile->size(), !header.originalSave, true); + + _screen->hideMouse(); + + if (!header.originalSave) { + _timer->loadDataFromFile(in, header.version); + + uint32 flagsSize = in.readUint32BE(); + assert(flagsSize <= sizeof(_flagsTable)); + in.read(_flagsTable, flagsSize); + } + + // usually we have to save the flag set by opcode 10 here + //word_2AB05 = in.readUint16(); + if (header.originalSave) + in.readUint16(); + _lastMusicCommand = in.readSint16(); + _newChapterFile = in.readByte(); + _loadedZTable = in.readByte(); + _cauldronState = in.readByte(); + _colorCodeFlag1 = in.readByte(); + _colorCodeFlag2 = in.readByte(); + _bookCurPage = in.readByte(); + _bookMaxPage = in.readByte(); + for (int i = 0; i < 7; ++i) + _presetColorCode[i] = in.readByte(); + for (int i = 0; i < 7; ++i) + _inputColorCode[i] = in.readByte(); + for (int i = 0; i < 25; ++i) + _cauldronTable[i] = in.readSint16(); + for (int i = 0; i < 20; ++i) + _hiddenItems[i] = in.readUint16(); + + if (header.originalSave) { + assert(sizeof(_flagsTable) >= 0x41); + in.read(_flagsTable, 0x41); + } + + for (int i = 0; i < 19; ++i) + in.read(_conversationState[i], 14); + + if (!header.originalSave) { + in.read(_newSceneDlgState, 32); + } else { + for (int i = 0; i < 31; ++i) + _newSceneDlgState[i] = in.readUint16(); + } + + _cauldronUseCount = in.readSint16(); + + if (header.originalSave) + in.seek(6, SEEK_CUR); + + _mainCharacter.sceneId = in.readUint16(); + _mainCharacter.dlgIndex = in.readUint16(); + _mainCharacter.height = in.readByte(); + _mainCharacter.facing = in.readByte(); + _mainCharacter.animFrame = in.readUint16(); + _mainCharacter.unk8 = in.readByte(); + _mainCharacter.unk9 = in.readByte(); + _mainCharacter.unkA = in.readByte(); + for (int i = 0; i < 20; ++i) + _mainCharacter.inventory[i] = in.readUint16(); + _mainCharacter.x1 = in.readSint16(); + _mainCharacter.y1 = in.readSint16(); + _mainCharacter.x2 = in.readSint16(); + _mainCharacter.y2 = in.readSint16(); + + for (int i = 0; i < 30; ++i) { + _itemList[i].id = in.readUint16(); + _itemList[i].sceneId = in.readUint16(); + _itemList[i].x = in.readSint16(); + _itemList[i].y = in.readByte(); + _itemList[i].unk7 = in.readUint16(); + } + + for (int i = 0; i < 72; ++i) { + in.read(_talkObjectList[i].filename, 13); + _talkObjectList[i].scriptId = in.readByte(); + _talkObjectList[i].x = in.readSint16(); + _talkObjectList[i].y = in.readSint16(); + _talkObjectList[i].color = in.readByte(); + } + + for (int i = 0; i < 86; ++i) { + if (!header.originalSave) { + in.read(_sceneList[i].filename1, 10); + } else { + in.read(_sceneList[i].filename1, 9); + _sceneList[i].filename1[9] = 0; + } + + _sceneList[i].exit1 = in.readUint16(); + _sceneList[i].exit2 = in.readUint16(); + _sceneList[i].exit3 = in.readUint16(); + _sceneList[i].exit4 = in.readUint16(); + _sceneList[i].flags = in.readByte(); + _sceneList[i].sound = in.readByte(); + } + + _itemInHand = in.readSint16(); + + if (header.originalSave) { + uint32 currentTime = _system->getMillis(); + + for (int i = 0; i < 6; ++i) + _timer->setDelay(i, in.readSint32LE()); + + for (int i = 0; i < 6; ++i) { + if (in.readUint16LE()) + _timer->enable(i); + else + _timer->disable(i); + } + + for (int i = 0; i < 6; ++i) + _timer->setNextRun(i, currentTime + (in.readUint32LE() * _tickLength)); + + _timer->resetNextRun(); + } + + _sceneExit1 = in.readUint16(); + _sceneExit2 = in.readUint16(); + _sceneExit3 = in.readUint16(); + _sceneExit4 = in.readUint16(); + + if (saveFile->ioFailed()) + error("Load failed ('%s', '%s').", fileName, header.description.c_str()); + else + debugC(1, kDebugLevelMain, "Loaded savegame '%s.'", header.description.c_str()); + + if (loadedZTable != _loadedZTable) + loadZShapes(_loadedZTable); + + _screen->loadBitmap("_PLAYFLD.CPS", 3, 3, 0); + if (!queryGameFlag(1)) + _screen->copyRegion(0xCE, 0x90, 0xCE, 0x90, 0x2C, 0x2C, 2, 0, Screen::CR_NO_P_CHECK); + if (!queryGameFlag(2)) + _screen->copyRegion(0xFA, 0x90, 0xFA, 0x90, 0x46, 0x2C, 2, 0, Screen::CR_NO_P_CHECK); + _screen->loadBitmap("_PLAYALL.CPS", 3, 3, 0); + if (queryGameFlag(1)) + _screen->copyRegion(0xCE, 0x90, 0xCE, 0x90, 0x2C, 0x2C, 2, 0, Screen::CR_NO_P_CHECK); + if (queryGameFlag(2)) + _screen->copyRegion(0xFA, 0x90, 0xFA, 0x90, 0x46, 0x2C, 2, 0, Screen::CR_NO_P_CHECK); + + redrawInventory(0); + int cauldronUseCount = _cauldronUseCount; + setCauldronState(_cauldronState, 0); + _cauldronUseCount = cauldronUseCount; + _mainCharX = _mainCharacter.x2 = _mainCharacter.x1; + _mainCharY = _mainCharacter.y2 = _mainCharacter.y1; + _mainCharacter.facing = 4; + + enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); + setHandItem(_itemInHand); + + if (_lastMusicCommand >= 0 && !_unkSceneScreenFlag1) + snd_playWanderScoreViaMap(_lastMusicCommand, 1); + + while (!_screen->isMouseVisible()) + _screen->showMouse(); + + setTimer1DelaySecs(7); + _shownMessage = " "; + _fadeMessagePalette = false; + + if (setFlag1EE) + setGameFlag(0x1EE); + + // We didn't explicitly set the walk speed, but it's saved as part of + // the _timers array, so we need to re-sync it with _configWalkspeed. + setWalkspeed(_configWalkspeed); +} + +} // end of namespace Kyra + |