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-rw-r--r--engines/kyra/scene_hof.cpp777
1 files changed, 777 insertions, 0 deletions
diff --git a/engines/kyra/scene_hof.cpp b/engines/kyra/scene_hof.cpp
new file mode 100644
index 0000000000..216c453b4b
--- /dev/null
+++ b/engines/kyra/scene_hof.cpp
@@ -0,0 +1,777 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "kyra/kyra_hof.h"
+#include "kyra/screen_v2.h"
+#include "kyra/sound.h"
+#include "kyra/wsamovie.h"
+#include "kyra/resource.h"
+
+#include "common/func.h"
+
+namespace Kyra {
+
+void KyraEngine_HoF::enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3) {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::enterNewScene(%d, %d, %d, %d, %d)", newScene, facing, unk1, unk2, unk3);
+ if (_newChapterFile != _currentTalkFile) {
+ _currentTalkFile = _newChapterFile;
+ if (_flags.isTalkie) {
+ showMessageFromCCode(265, 150, 0);
+ _screen->updateScreen();
+ openTalkFile(_currentTalkFile);
+ }
+ showMessage(0, 207);
+ _screen->updateScreen();
+ }
+
+ _screen->hideMouse();
+
+ if (!unk3) {
+ updateWaterFlasks();
+ displayInvWsaLastFrame();
+ }
+
+ if (unk1) {
+ int x = _mainCharacter.x1;
+ int y = _mainCharacter.y1;
+
+ switch (facing) {
+ case 0:
+ y -= 6;
+ break;
+
+ case 2:
+ x = 335;
+ break;
+
+ case 4:
+ y = 147;
+ break;
+
+ case 6:
+ x = -16;
+ break;
+
+ default:
+ break;
+ }
+
+ moveCharacter(facing, x, y);
+ }
+
+ bool newSoundFile = false;
+ uint32 waitTime = 0;
+ if (_sceneList[newScene].sound != _lastMusicCommand) {
+ newSoundFile = true;
+ waitTime = _system->getMillis() + 1000;
+ _sound->beginFadeOut();
+ }
+
+ _chatAltFlag = false;
+
+ if (!unk3) {
+ _emc->init(&_sceneScriptState, &_sceneScriptData);
+ _emc->start(&_sceneScriptState, 5);
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+ }
+
+ Common::for_each(_wsaSlots, _wsaSlots+ARRAYSIZE(_wsaSlots), Common::mem_fun(&WSAMovieV2::close));
+ _specialExitCount = 0;
+ memset(_specialExitTable, -1, sizeof(_specialExitTable));
+
+ _mainCharacter.sceneId = newScene;
+ _sceneList[newScene].flags &= ~1;
+ loadScenePal();
+ unloadScene();
+ loadSceneMsc();
+
+ SceneDesc &scene = _sceneList[newScene];
+ _sceneExit1 = scene.exit1;
+ _sceneExit2 = scene.exit2;
+ _sceneExit3 = scene.exit3;
+ _sceneExit4 = scene.exit4;
+
+ if (newSoundFile) {
+ if (_sound->getMusicType() == Sound::kAdlib) {
+ while (_sound->isPlaying())
+ _system->delayMillis(10);
+ } else {
+ while (waitTime > _system->getMillis())
+ _system->delayMillis(10);
+ }
+ snd_loadSoundFile(_sceneList[newScene].sound);
+ }
+
+ startSceneScript(unk3);
+
+ if (_overwriteSceneFacing) {
+ facing = _mainCharacter.facing;
+ _overwriteSceneFacing = false;
+ }
+
+ enterNewSceneUnk1(facing, unk2, unk3);
+
+ setTimer1DelaySecs(-1);
+ _sceneScriptState.regs[3] = 1;
+ enterNewSceneUnk2(unk3);
+ _screen->showMouse();
+ _unk5 = 0;
+ setNextIdleAnimTimer();
+
+ _currentScene = newScene;
+}
+
+void KyraEngine_HoF::enterNewSceneUnk1(int facing, int unk1, int unk2) {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::enterNewSceneUnk1(%d, %d, %d)", facing, unk1, unk2);
+ int x = 0, y = 0;
+ int x2 = 0, y2 = 0;
+ bool needProc = true;
+
+ if (_mainCharX == -1 && _mainCharY == -1) {
+ switch (facing+1) {
+ case 1: case 2: case 8:
+ x2 = _sceneEnterX3;
+ y2 = _sceneEnterY3;
+ break;
+
+ case 3:
+ x2 = _sceneEnterX4;
+ y2 = _sceneEnterY4;
+ break;
+
+ case 4: case 5: case 6:
+ x2 = _sceneEnterX1;
+ y2 = _sceneEnterY1;
+ break;
+
+ case 7:
+ x2 = _sceneEnterX2;
+ y2 = _sceneEnterY2;
+ break;
+
+ default:
+ x2 = y2 = -1;
+ break;
+ }
+
+ if (x2 >= 316)
+ x2 = 312;
+ if (y2 >= 141)
+ y2 = 139;
+ if (x2 <= 4)
+ x2 = 8;
+ }
+
+ if (_mainCharX >= 0) {
+ x = x2 = _mainCharX;
+ needProc = false;
+ }
+
+ if (_mainCharY >= 0) {
+ y = y2 = _mainCharY;
+ needProc = false;
+ }
+
+ _mainCharX = _mainCharY = -1;
+
+ if (unk1 && needProc) {
+ x = x2;
+ y = y2;
+
+ switch (facing) {
+ case 0:
+ y2 = 147;
+ break;
+
+ case 2:
+ x2 = -16;
+ break;
+
+ case 4:
+ y2 = y - 4;
+ break;
+
+ case 6:
+ x2 = 335;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ x2 &= ~3;
+ x &= ~3;
+ y2 &= ~1;
+ y &= ~1;
+
+ _mainCharacter.facing = facing;
+ _mainCharacter.x1 = _mainCharacter.x2 = x2;
+ _mainCharacter.y1 = _mainCharacter.y2 = y2;
+ initSceneAnims(unk2);
+
+ if (!unk2)
+ snd_playWanderScoreViaMap(_sceneList[_mainCharacter.sceneId].sound, 0);
+
+ if (unk1 && !unk2 && _mainCharacter.animFrame != 32)
+ moveCharacter(facing, x, y);
+}
+
+void KyraEngine_HoF::enterNewSceneUnk2(int unk1) {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::enterNewSceneUnk2(%d)", unk1);
+ _unk3 = -1;
+
+ if (_flags.isTalkie) {
+ if (_mainCharX == -1 && _mainCharY == -1 && _mainCharacter.sceneId != 61 &&
+ !queryGameFlag(0x1F1) && !queryGameFlag(0x192) && !queryGameFlag(0x193) &&
+ _mainCharacter.sceneId != 70 && !queryGameFlag(0x159) && _mainCharacter.sceneId != 37) {
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+ }
+ } else if (_mainCharX != -1 && _mainCharY != -1) {
+ if (_characterFrameTable[_mainCharacter.facing] == 25)
+ _mainCharacter.facing = 5;
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+ }
+
+ if (!unk1) {
+ runSceneScript4(0);
+ zanthSceneStartupChat();
+ }
+
+ _unk4 = 0;
+ _unk3 = -1;
+}
+
+int KyraEngine_HoF::trySceneChange(int *moveTable, int unk1, int updateChar) {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::trySceneChange(%p, %d, %d)", (const void*)moveTable, unk1, updateChar);
+ bool running = true;
+ bool unkFlag = false;
+ int8 updateType = -1;
+ int changedScene = 0;
+ const int *moveTableStart = moveTable;
+ _unk4 = 0;
+ while (running && !_quitFlag) {
+ if (*moveTable >= 0 && *moveTable <= 7) {
+ _mainCharacter.facing = getOppositeFacingDirection(*moveTable);
+ unkFlag = true;
+ } else {
+ if (*moveTable == 8) {
+ running = false;
+ } else {
+ ++moveTable;
+ unkFlag = false;
+ }
+ }
+
+ if (checkSceneChange()) {
+ running = false;
+ changedScene = 1;
+ }
+
+ if (unk1) {
+ if (skipFlag()) {
+ resetSkipFlag(false);
+ running = false;
+ _unk4 = 1;
+ }
+ }
+
+ if (!unkFlag || !running)
+ continue;
+
+ int ret = 0;
+ if (moveTable == moveTableStart || moveTable[1] == 8)
+ ret = updateCharPos(0);
+ else
+ ret = updateCharPos(moveTable);
+
+ if (ret)
+ ++moveTable;
+
+ ++updateType;
+ if (!updateType) {
+ update();
+ } else if (updateType == 1) {
+ refreshAnimObjectsIfNeed();
+ updateType = -1;
+ }
+ }
+
+ if (updateChar)
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+
+ if (!changedScene && !_unk4) {
+ //XXX
+ }
+ return changedScene;
+}
+
+int KyraEngine_HoF::checkSceneChange() {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::checkSceneChange()");
+ SceneDesc &curScene = _sceneList[_mainCharacter.sceneId];
+ int charX = _mainCharacter.x1, charY = _mainCharacter.y1;
+ int facing = 0;
+ int process = 0;
+
+ if (_screen->getLayer(charX, charY) == 1 && _unk3 == -6) {
+ facing = 0;
+ process = 1;
+ } else if (charX >= 316 && _unk3 == -5) {
+ facing = 2;
+ process = 1;
+ } else if (charY >= 142 && _unk3 == -4) {
+ facing = 4;
+ process = 1;
+ } else if (charX <= 4 && _unk3 == -3) {
+ facing = 6;
+ process = 1;
+ }
+
+ if (!process)
+ return 0;
+
+ uint16 newScene = 0xFFFF;
+ switch (facing) {
+ case 0:
+ newScene = curScene.exit1;
+ break;
+
+ case 2:
+ newScene = curScene.exit2;
+ break;
+
+ case 4:
+ newScene = curScene.exit3;
+ break;
+
+ case 6:
+ newScene = curScene.exit4;
+ break;
+
+ default:
+ newScene = _mainCharacter.sceneId;
+ break;
+ }
+
+ if (newScene == 0xFFFF)
+ return 0;
+
+ enterNewScene(newScene, facing, 1, 1, 0);
+ return 1;
+}
+
+void KyraEngine_HoF::unloadScene() {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::unloadScene()");
+ _emc->unload(&_sceneScriptData);
+ freeSceneShapePtrs();
+ freeSceneAnims();
+}
+
+void KyraEngine_HoF::loadScenePal() {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::loadScenePal()");
+ uint16 sceneId = _mainCharacter.sceneId;
+ memcpy(_screen->getPalette(1), _screen->getPalette(0), 768);
+
+ char filename[14];
+ strcpy(filename, _sceneList[sceneId].filename1);
+ strcat(filename, ".COL");
+ _screen->loadBitmap(filename, 3, 3, 0);
+ memcpy(_screen->getPalette(1), _screen->getCPagePtr(3), 384);
+ memset(_screen->getPalette(1), 0, 3);
+ memcpy(_scenePal, _screen->getCPagePtr(3)+336, 432);
+}
+
+void KyraEngine_HoF::loadSceneMsc() {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::loadSceneMsc()");
+ uint16 sceneId = _mainCharacter.sceneId;
+ char filename[14];
+ strcpy(filename, _sceneList[sceneId].filename1);
+ strcat(filename, ".MSC");
+ _screen->loadBitmap(filename, 3, 5, 0);
+}
+
+void KyraEngine_HoF::startSceneScript(int unk1) {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::startSceneScript(%d)", unk1);
+ uint16 sceneId = _mainCharacter.sceneId;
+ char filename[14];
+
+ strcpy(filename, _sceneList[sceneId].filename1);
+ if (sceneId == 68 && (queryGameFlag(0x1BC) || queryGameFlag(0x1BD)))
+ strcpy(filename, "DOORX");
+ strcat(filename, ".CPS");
+
+ _screen->loadBitmap(filename, 3, 3, 0);
+ resetScaleTable();
+ _useCharPal = false;
+ memset(_charPalTable, 0, sizeof(_charPalTable));
+ memset(_layerFlagTable, 0, sizeof(_layerFlagTable));
+ memset(_specialSceneScriptState, 0, sizeof(_specialSceneScriptState));
+
+ _sceneEnterX1 = 160;
+ _sceneEnterY1 = 0;
+ _sceneEnterX2 = 296;
+ _sceneEnterY2 = 72;
+ _sceneEnterX3 = 160;
+ _sceneEnterY3 = 128;
+ _sceneEnterX4 = 24;
+ _sceneEnterY4 = 72;
+
+ _sceneCommentString = "Undefined scene comment string!";
+ _emc->init(&_sceneScriptState, &_sceneScriptData);
+
+ strcpy(filename, _sceneList[sceneId].filename1);
+ strcat(filename, ".");
+ strcat(filename, _scriptLangExt[(_flags.platform == Common::kPlatformPC && !_flags.isTalkie) ? 0 : _lang]);
+
+ _res->exists(filename, true);
+ _emc->load(filename, &_sceneScriptData, &_opcodes);
+ runSceneScript7();
+
+ _emc->start(&_sceneScriptState, 0);
+ _sceneScriptState.regs[0] = sceneId;
+ _sceneScriptState.regs[5] = unk1;
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+
+ memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
+
+ for (int i = 0; i < 10; ++i) {
+ _emc->init(&_sceneSpecialScripts[i], &_sceneScriptData);
+ _emc->start(&_sceneSpecialScripts[i], i+8);
+ _sceneSpecialScriptsTimer[i] = 0;
+ }
+
+ _sceneEnterX1 &= ~3;
+ _sceneEnterX2 &= ~3;
+ _sceneEnterX3 &= ~3;
+ _sceneEnterX4 &= ~3;
+ _sceneEnterY1 &= ~1;
+ _sceneEnterY2 &= ~1;
+ _sceneEnterY3 &= ~1;
+ _sceneEnterY4 &= ~1;
+}
+
+void KyraEngine_HoF::runSceneScript2() {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::runSceneScript2()");
+ _emc->init(&_sceneScriptState, &_sceneScriptData);
+ _sceneScriptState.regs[4] = _itemInHand;
+ _emc->start(&_sceneScriptState, 2);
+
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+}
+
+void KyraEngine_HoF::runSceneScript4(int unk1) {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::runSceneScript4(%d)", unk1);
+ _sceneScriptState.regs[4] = _itemInHand;
+ _sceneScriptState.regs[5] = unk1;
+
+ _emc->start(&_sceneScriptState, 4);
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+}
+
+void KyraEngine_HoF::runSceneScript6() {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::runSceneScript6()");
+ _emc->init(&_sceneScriptState, &_sceneScriptData);
+
+ _sceneScriptState.regs[0] = _mainCharacter.sceneId;
+ _sceneScriptState.regs[1] = _mouseX;
+ _sceneScriptState.regs[2] = _mouseY;
+ _sceneScriptState.regs[4] = _itemInHand;
+
+ _emc->start(&_sceneScriptState, 6);
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+}
+
+void KyraEngine_HoF::runSceneScript7() {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::runSceneScript7()");
+ int oldPage = _screen->_curPage;
+ _screen->_curPage = 2;
+
+ _emc->start(&_sceneScriptState, 7);
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+
+ _screen->_curPage = oldPage;
+}
+
+void KyraEngine_HoF::initSceneAnims(int unk1) {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::initSceneAnims(%d)", unk1);
+ for (int i = 0; i < ARRAYSIZE(_animObjects); ++i)
+ _animObjects[i].enabled = 0;
+
+ bool animInit = false;
+
+ AnimObj *animState = &_animObjects[0];
+
+ if (_mainCharacter.animFrame != 32)
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+
+ animState->enabled = 1;
+ animState->xPos1 = _mainCharacter.x1;
+ animState->yPos1 = _mainCharacter.y1;
+ animState->shapePtr = getShapePtr(_mainCharacter.animFrame);
+ animState->shapeIndex1 = animState->shapeIndex2 = _mainCharacter.animFrame;
+
+ int frame = _mainCharacter.animFrame - 9;
+ int shapeX = _shapeDescTable[frame].xAdd;
+ int shapeY = _shapeDescTable[frame].yAdd;
+
+ animState->xPos2 = _mainCharacter.x1;
+ animState->yPos2 = _mainCharacter.y1;
+
+ _charScaleX = _charScaleY = getScale(_mainCharacter.x1, _mainCharacter.y1);
+
+ int shapeXScaled = (shapeX * _charScaleX) >> 8;
+ int shapeYScaled = (shapeY * _charScaleY) >> 8;
+
+ animState->xPos2 += shapeXScaled;
+ animState->yPos2 += shapeYScaled;
+ animState->xPos3 = animState->xPos2;
+ animState->yPos3 = animState->yPos2;
+ animState->needRefresh = 1;
+ animState->specialRefresh = 1;
+
+ _animList = 0;
+
+ AnimObj *charAnimState = animState;
+
+ for (int i = 0; i < 10; ++i) {
+ animState = &_animObjects[i+1];
+ animState->enabled = 0;
+ animState->needRefresh = 0;
+ animState->specialRefresh = 0;
+
+ if (_sceneAnims[i].flags & 1) {
+ animState->enabled = 1;
+ animState->needRefresh = 1;
+ animState->specialRefresh = 1;
+ }
+
+ animState->animFlags = _sceneAnims[i].flags & 8;
+
+ if (_sceneAnims[i].flags & 2)
+ animState->flags = 0x800;
+ else
+ animState->flags = 0;
+
+ if (_sceneAnims[i].flags & 4)
+ animState->flags |= 1;
+
+ animState->xPos1 = _sceneAnims[i].x;
+ animState->yPos1 = _sceneAnims[i].y;
+
+ if (_sceneAnims[i].flags & 0x20)
+ animState->shapePtr = _sceneShapeTable[_sceneAnims[i].shapeIndex];
+ else
+ animState->shapePtr = 0;
+
+ if (_sceneAnims[i].flags & 0x40) {
+ animState->shapeIndex3 = _sceneAnims[i].shapeIndex;
+ animState->animNum = i;
+ } else {
+ animState->shapeIndex3 = 0xFFFF;
+ animState->animNum = 0xFFFF;
+ }
+
+ animState->shapeIndex2 = 0xFFFF;
+
+ animState->xPos3 = animState->xPos2 = _sceneAnims[i].x2;
+ animState->yPos3 = animState->yPos2 = _sceneAnims[i].y2;
+ animState->width = _sceneAnims[i].width;
+ animState->height = _sceneAnims[i].height;
+ animState->width2 = animState->height2 = _sceneAnims[i].specialSize;
+
+ if (_sceneAnims[i].flags & 1) {
+ if (animInit) {
+ _animList = addToAnimListSorted(_animList, animState);
+ } else {
+ _animList = initAnimList(_animList, animState);
+ animInit = true;
+ }
+ }
+ }
+
+ if (animInit) {
+ _animList = addToAnimListSorted(_animList, charAnimState);
+ } else {
+ _animList = initAnimList(_animList, charAnimState);
+ animInit = true;
+ }
+
+ for (int i = 0; i < 30; ++i) {
+ animState = &_animObjects[i+11];
+
+ uint16 shapeIndex = _itemList[i].id;
+ if (shapeIndex == 0xFFFF || _itemList[i].sceneId != _mainCharacter.sceneId) {
+ animState->enabled = 0;
+ animState->needRefresh = 0;
+ animState->specialRefresh = 0;
+ } else {
+ animState->xPos1 = _itemList[i].x;
+ animState->yPos1 = _itemList[i].y;
+ animState->shapePtr = getShapePtr(64+shapeIndex);
+ animState->shapeIndex1 = animState->shapeIndex2 = shapeIndex+64;
+
+ animState->xPos2 = _itemList[i].x;
+ animState->yPos2 = _itemList[i].y;
+ int objectScale = getScale(animState->xPos2, animState->yPos2);
+
+ const uint8 *shape = getShapePtr(animState->shapeIndex1);
+ animState->xPos2 -= (_screen->getShapeScaledWidth(shape, objectScale) >> 1);
+ animState->yPos2 -= (_screen->getShapeScaledHeight(shape, objectScale) >> 1);
+ animState->xPos3 = animState->xPos2;
+ animState->yPos3 = animState->yPos2;
+
+ animState->enabled = 1;
+ animState->needRefresh = 1;
+ animState->specialRefresh = 1;
+
+ if (animInit) {
+ _animList = addToAnimListSorted(_animList, animState);
+ } else {
+ _animList = initAnimList(_animList, animState);
+ animInit = true;
+ }
+ }
+ }
+
+ _animObjects[0].specialRefresh = 1;
+ _animObjects[0].needRefresh = 1;
+
+ for (int i = 1; i < 41; ++i) {
+ if (_animObjects[i].enabled) {
+ _animObjects[i].needRefresh = 1;
+ _animObjects[i].specialRefresh = 1;
+ }
+ }
+
+ restorePage3();
+ drawAnimObjects();
+ _screen->hideMouse();
+ initSceneScreen(unk1);
+ _screen->showMouse();
+ refreshAnimObjects(0);
+}
+
+void KyraEngine_HoF::initSceneScreen(int unk1) {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::initSceneScreen(%d)", unk1);
+ if (_unkSceneScreenFlag1) {
+ _screen->copyRegion(0, 0, 0, 0, 320, 144, 2, 0, Screen::CR_NO_P_CHECK);
+ return;
+ }
+
+ if (_noScriptEnter) {
+ memset(_screen->getPalette(0), 0, 384);
+ _screen->setScreenPalette(_screen->getPalette(0));
+ }
+
+ _screen->copyRegion(0, 0, 0, 0, 320, 144, 2, 0, Screen::CR_NO_P_CHECK);
+
+ if (_noScriptEnter) {
+ _screen->setScreenPalette(_screen->getPalette(1));
+ memcpy(_screen->getPalette(0), _screen->getPalette(1), 384);
+ }
+
+ updateCharPal(0);
+
+ _emc->start(&_sceneScriptState, 3);
+ _sceneScriptState.regs[5] = unk1;
+ while (_emc->isValid(&_sceneScriptState))
+ _emc->run(&_sceneScriptState);
+}
+
+void KyraEngine_HoF::freeSceneShapePtrs() {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::freeSceneShapePtrs()");
+ for (int i = 0; i < ARRAYSIZE(_sceneShapeTable); ++i)
+ delete [] _sceneShapeTable[i];
+ memset(_sceneShapeTable, 0, sizeof(_sceneShapeTable));
+}
+
+void KyraEngine_HoF::fadeScenePal(int srcIndex, int delayTime) {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::fadeScenePal(%d, %d)", srcIndex, delayTime);
+ uint8 *dst = _screen->getPalette(0) + 336;
+ const uint8 *src = _scenePal + (srcIndex << 4)*3;
+ memcpy(dst, src, 48);
+
+ _screen->fadePalette(_screen->getPalette(0), delayTime, &_updateFunctor);
+}
+
+#pragma mark -
+#pragma mark - Pathfinder
+#pragma mark -
+
+bool KyraEngine_HoF::lineIsPassable(int x, int y) {
+ debugC(9, kDebugLevelMain, "KyraEngine_HoF::lineIsPassable(%d, %d)", x, y);
+ static int unkTable[] = { 1, 1, 1, 1, 1, 2, 4, 6, 8 };
+
+ if (_pathfinderFlag & 2) {
+ if (x >= 320)
+ return false;
+ }
+
+ if (_pathfinderFlag & 4) {
+ if (y >= 144)
+ return false;
+ }
+
+ if (_pathfinderFlag & 8) {
+ if (x < 0)
+ return false;
+ }
+
+ if (y > 143)
+ return false;
+
+ int unk1 = unkTable[getScale(x, y) >> 5];
+
+ if (y < 0)
+ y = 0;
+ x -= unk1 >> 1;
+ if (x < 0)
+ x = 0;
+ int x2 = x + unk1;
+ if (x2 > 320)
+ x2 = 320;
+
+ for (;x < x2; ++x)
+ if (!_screen->getShapeFlag1(x, y))
+ return false;
+
+ return true;
+}
+
+} // end of namespace Kyra
+