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-rw-r--r--engines/kyra/scene_v3.cpp647
1 files changed, 647 insertions, 0 deletions
diff --git a/engines/kyra/scene_v3.cpp b/engines/kyra/scene_v3.cpp
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index 0000000000..66ad58d3ef
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+++ b/engines/kyra/scene_v3.cpp
@@ -0,0 +1,647 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "kyra/kyra_v3.h"
+#include "kyra/screen_v3.h"
+#include "kyra/wsamovie.h"
+#include "kyra/sound.h"
+
+namespace Kyra {
+
+void KyraEngine_v3::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2, int unk3) {
+ debugC(9, kDebugLevelMain, "KyraEngine_v3::enterNewScene('%d, %d, %d, %d, %d)", sceneId, facing, unk1, unk2, unk3);
+ ++_enterNewSceneLock;
+ _screen->hideMouse();
+
+ showMessage(0, 0xF0, 0xF0);
+ if (_inventoryState) {
+ //XXX hideInventory();
+ musicUpdate(0);
+ }
+
+ musicUpdate(0);
+ //XXX
+ musicUpdate(0);
+
+ if (!unk3) {
+ //XXX
+ musicUpdate(0);
+ }
+
+ if (unk1) {
+ int x = _mainCharacter.x1;
+ int y = _mainCharacter.y1;
+
+ switch (facing) {
+ case 0:
+ y -= 6;
+ break;
+
+ case 2:
+ x = 343;
+ break;
+
+ case 4:
+ y = 191;
+ break;
+
+ case 6:
+ x = -24;
+ break;
+ }
+
+ musicUpdate(0);
+ moveCharacter(facing, x, y);
+ }
+
+ musicUpdate(0);
+ uint32 waitUntilTimer = 0;
+ bool newSoundFile = false;
+ if (_curMusicTrack != _sceneList[sceneId].sound) {
+ fadeOutMusic(60);
+ waitUntilTimer = _system->getMillis() + 60 * _tickLength;
+ newSoundFile = true;
+ }
+
+ //XXX
+
+ if (!unk3) {
+ _scriptInterpreter->initScript(&_sceneScriptState, &_sceneScriptData);
+ _scriptInterpreter->startScript(&_sceneScriptState, 5);
+ while (_scriptInterpreter->validScript(&_sceneScriptState)) {
+ _scriptInterpreter->runScript(&_sceneScriptState);
+ musicUpdate(0);
+ }
+ }
+
+ musicUpdate(0);
+
+ for (int i = 0; i < 10; ++i)
+ _wsaSlots[i]->close();
+
+ musicUpdate(0);
+
+ _specialExitCount = 0;
+ Common::set_to(_specialExitTable, _specialExitTable+ARRAYSIZE(_specialExitTable), 0xFFFF);
+
+ musicUpdate(0);
+
+ _mainCharacter.sceneId = sceneId;
+ _sceneList[sceneId].flags &= ~1;
+ musicUpdate(0);
+ unloadScene();
+ musicUpdate(0);
+ //XXX resetMaskPage();
+
+ for (int i = 0; i < 4; ++i) {
+ if (i == _musicSoundChannel || i == _fadeOutMusicChannel)
+ _soundDigital->stopSound(i);
+ }
+ _fadeOutMusicChannel = -1;
+ musicUpdate(0);
+ loadScenePal();
+ musicUpdate(0);
+
+ if (queryGameFlag(0x1D9)) {
+ //XXX VQA code here
+ }
+
+ musicUpdate(0);
+ loadSceneMsc();
+ musicUpdate(0);
+ _sceneExit1 = _sceneList[sceneId].exit1;
+ _sceneExit2 = _sceneList[sceneId].exit2;
+ _sceneExit3 = _sceneList[sceneId].exit3;
+ _sceneExit4 = _sceneList[sceneId].exit4;
+
+ while (_system->getMillis() > waitUntilTimer)
+ _system->delayMillis(10);
+
+ musicUpdate(0);
+ initSceneScript(unk3);
+ musicUpdate(0);
+
+ if (_overwriteSceneFacing) {
+ facing = _mainCharacter.facing;
+ _overwriteSceneFacing = false;
+ }
+
+ enterNewSceneUnk1(facing, unk2, unk3);
+ musicUpdate(0);
+ //XXX setCommandLineRestoreTimer(-1);
+ _sceneScriptState.regs[3] = 1;
+ //XXX enterNewSceneUnk1();
+ if (queryGameFlag(0)) {
+ _runFlag = false;
+ } else {
+ if (!--_enterNewSceneLock)
+ _unkInputFlag = false;
+ //XXX
+ if (_itemInHand <= 0) {
+ _itemInHand = -1;
+ _handItemSet = -1;
+ _screen->setMouseCursor(0, 0, _gameShapes[0]);
+ }
+
+ Common::Point pos = getMousePos();
+ if (pos.y > 187)
+ setMousePos(pos.x, 179);
+ }
+ _screen->showMouse();
+}
+
+void KyraEngine_v3::enterNewSceneUnk1(int facing, int unk1, int unk2) {
+ debugC(9, kDebugLevelMain, "KyraEngine_v3::enterNewSceneUnk1(%d, %d, %d)", facing, unk1, unk2);
+ int x = 0, y = 0;
+ int x2 = 0, y2 = 0;
+ bool needProc = true;
+
+ if (_mainCharX == -1 && _mainCharY == -1) {
+ switch (facing+1) {
+ case 1: case 2: case 8:
+ x2 = _sceneEnterX3;
+ y2 = _sceneEnterY3;
+ break;
+
+ case 3:
+ x2 = _sceneEnterX4;
+ y2 = _sceneEnterY4;
+ break;
+
+ case 4: case 5: case 6:
+ x2 = _sceneEnterX1;
+ y2 = _sceneEnterY1;
+ break;
+
+ case 7:
+ x2 = _sceneEnterX2;
+ y2 = _sceneEnterY2;
+ break;
+
+ default:
+ x2 = y2 = -1;
+ break;
+ }
+
+ if (x2 >= 316)
+ x2 = 312;
+ if (y2 >= 185)
+ y2 = 183;
+ if (x2 <= 4)
+ x2 = 8;
+ }
+
+ if (_mainCharX >= 0) {
+ x = x2 = _mainCharX;
+ needProc = false;
+ }
+
+ if (_mainCharY >= 0) {
+ y = y2 = _mainCharY;
+ needProc = false;
+ }
+
+ _mainCharX = _mainCharY = -1;
+
+ if (unk1 && needProc) {
+ x = x2;
+ y = y2;
+
+ switch (facing) {
+ case 0:
+ y2 = 191;
+ break;
+
+ case 2:
+ x2 = -24;
+ break;
+
+ case 4:
+ y2 = y - 4;
+ break;
+
+ case 6:
+ x2 = 343;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ x2 &= ~3;
+ x &= ~3;
+ y2 &= ~1;
+ y &= ~1;
+
+ _mainCharacter.facing = facing;
+ _mainCharacter.x1 = _mainCharacter.x2 = x2;
+ _mainCharacter.y1 = _mainCharacter.y2 = y2;
+ initSceneAnims(unk2);
+
+ if (_mainCharacter.sceneId == 9 && _soundDigital->isPlaying(_musicSoundChannel))
+ playMusicTrack(_sceneList[_mainCharacter.sceneId].sound, 0);
+ if (!unk2)
+ playMusicTrack(_sceneList[_mainCharacter.sceneId].sound, 0);
+
+ if (unk1 && !unk2 && _mainCharacter.animFrame != 87)
+ moveCharacter(facing, x, y);
+}
+
+void KyraEngine_v3::enterNewSceneUnk2(int unk1) {
+ debugC(9, kDebugLevelMain, "KyraEngine_v3::enterNewSceneUnk2(%d)", unk1);
+ _unk3 = -1;
+ if (_mainCharX == -1 && _mainCharY == -1) {
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+ }
+
+ if (!unk1) {
+ runSceneScript4(0);
+ //malcolmSceneStartupChat();
+ }
+
+ _unk4 = 0;
+ _unk3 = -1;
+}
+
+void KyraEngine_v3::unloadScene() {
+ debugC(9, kDebugLevelMain, "KyraEngine_v3::unloadScene()");
+ delete [] _sceneStrings;
+ _sceneStrings = 0;
+ musicUpdate(0);
+ _scriptInterpreter->unloadScript(&_sceneScriptData);
+ musicUpdate(0);
+ freeSceneShapes();
+ musicUpdate(0);
+ freeSceneAnims();
+ musicUpdate(0);
+}
+
+void KyraEngine_v3::freeSceneShapes() {
+ debugC(9, kDebugLevelMain, "KyraEngine_v3::freeSceneShapes()");
+ for (uint i = 0; i < ARRAYSIZE(_sceneShapes); ++i) {
+ delete [] _sceneShapes[i];
+ _sceneShapes[i] = 0;
+ }
+}
+
+void KyraEngine_v3::freeSceneAnims() {
+ debugC(9, kDebugLevelMain, "KyraEngine_v3::freeSceneAnims()");
+ for (int i = 0; i < 16; ++i) {
+ _sceneAnims[i].flags = 0;
+ _sceneAnimMovie[i]->close();
+ }
+}
+
+void KyraEngine_v3::loadScenePal() {
+ debugC(9, kDebugLevelMain, "KyraEngine_v3::loadScenePal()");
+ char filename[16];
+ memcpy(_screen->getPalette(2), _screen->getPalette(0), 768);
+ strcpy(filename, _sceneList[_mainCharacter.sceneId].filename1);
+ strcat(filename, ".COL");
+
+ _screen->loadBitmap(filename, 3, 3, 0);
+ memcpy(_screen->getPalette(2), _screen->getCPagePtr(3), 432);
+ memset(_screen->getPalette(2), 0, 3);
+
+ for (int i = 144; i <= 167; ++i) {
+ uint8 *palette = _screen->getPalette(2) + i * 3;
+ palette[0] = palette[2] = 63;
+ palette[1] = 0;
+ }
+
+ _screen->generateOverlay(_screen->getPalette(2), _paletteOverlay, 0xF0, 0x19);
+
+ uint8 *palette = _screen->getPalette(2) + 432;
+ const uint8 *costPal = _costPalBuffer + _malcolmShapes * 72;
+ memcpy(palette, costPal, 24*3);
+}
+
+void KyraEngine_v3::loadSceneMsc() {
+ debugC(9, kDebugLevelMain, "KyraEngine_v3::loadSceneMsc()");
+ char filename[16];
+ strcpy(filename, _sceneList[_mainCharacter.sceneId].filename1);
+ strcat(filename, ".MSC");
+
+ Common::SeekableReadStream *stream = _res->getFileStream(filename);
+ assert(stream);
+ int16 minY = 0, height = 0;
+ minY = stream->readSint16LE();
+ height = stream->readSint16LE();
+ delete stream;
+ stream = 0;
+ musicUpdate(0);
+ _maskPageMinY = minY;
+ _maskPageMaxY = minY + height - 1;
+
+ _screen->setShapePages(3, 5);
+
+ musicUpdate(0);
+ _screen->loadBitmap(filename, 5, 5, 0, true);
+
+ // HACK
+ uint8 data[320*200];
+ _screen->copyRegionToBuffer(5, 0, 0, 320, 200, data);
+ _screen->fillRect(0, 0, 319, _maskPageMinY - 1, 0xFF, 5);
+ _screen->copyBlockToPage(5, 0, _maskPageMinY, 320, height, data);
+ _screen->fillRect(0, _maskPageMaxY + 1, 319, 199, 0xFF, 5);
+
+ musicUpdate(0);
+}
+
+void KyraEngine_v3::initSceneScript(int unk1) {
+ debugC(9, kDebugLevelMain, "KyraEngine_v3::initSceneScript(%d)", unk1);
+ const SceneDesc &scene = _sceneList[_mainCharacter.sceneId];
+ musicUpdate(0);
+
+ char filename[16];
+ strcpy(filename, scene.filename1);
+ strcat(filename, ".DAT");
+
+ Common::SeekableReadStream *stream = _res->getFileStream(filename);
+ assert(stream);
+ stream->seek(2, SEEK_CUR);
+
+ byte scaleTable[15];
+ stream->read(scaleTable, 15);
+ stream->read(_sceneDatPalette, 45);
+ stream->read(_sceneDatLayerTable, 15);
+ int16 shapesCount = stream->readSint16LE();
+
+ for (int i = 0; i < 15; ++i)
+ _scaleTable[i] = (uint16(scaleTable[i]) << 8) / 100;
+
+ if (shapesCount > 0) {
+ strcpy(filename, scene.filename1);
+ strcat(filename, "9.CPS");
+ musicUpdate(0);
+ _screen->loadBitmap(filename, 3, 3, 0);
+ int pageBackUp = _screen->_curPage;
+ _screen->_curPage = 2;
+ for (int i = 0; i < shapesCount; ++i) {
+ int16 x = stream->readSint16LE();
+ int16 y = stream->readSint16LE();
+ int16 w = stream->readSint16LE();
+ int16 h = stream->readSint16LE();
+ _sceneShapes[i] = _screen->encodeShape(x, y, w, h, 0);
+ assert(_sceneShapes[i]);
+ musicUpdate(0);
+ }
+ _screen->_curPage = pageBackUp;
+ musicUpdate(0);
+ }
+ musicUpdate(0);
+
+ strcpy(filename, scene.filename1);
+ strcat(filename, ".CPS");
+ _screen->loadBitmap(filename, 3, 3, 0);
+ musicUpdate(0);
+
+ Common::set_to(_sceneSpecialScriptState, _sceneSpecialScriptState+ARRAYSIZE(_sceneSpecialScriptState), false);
+ _sceneEnterX1 = 160;
+ _sceneEnterY1 = 0;
+ _sceneEnterX2 = 296;
+ _sceneEnterY2 = 93;
+ _sceneEnterX3 = 160;
+ _sceneEnterY3 = 171;
+ _sceneEnterX4 = 24;
+ _sceneEnterY4 = 93;
+ _sceneMinY = 0;
+ _sceneMaxY = 319;
+
+ _scriptInterpreter->initScript(&_sceneScriptState, &_sceneScriptData);
+ strcpy(filename, scene.filename2);
+ strcat(filename, ".EMC");
+ musicUpdate(0);
+ _scriptInterpreter->loadScript(filename, &_sceneScriptData, &_opcodes);
+
+ strcpy(filename, scene.filename1);
+ strcat(filename, ".");
+ loadLanguageFile(filename, _sceneStrings);
+ musicUpdate(0);
+
+ runSceneScript8();
+ _scriptInterpreter->startScript(&_sceneScriptState, 0);
+ _sceneScriptState.regs[0] = _mainCharacter.sceneId;
+ _sceneScriptState.regs[5] = unk1;
+ while (_scriptInterpreter->validScript(&_sceneScriptState))
+ _scriptInterpreter->runScript(&_sceneScriptState);
+
+ _screen->copyRegionToBuffer(3, 0, 0, 320, 200, _gamePlayBuffer);
+ musicUpdate(0);
+
+ for (int i = 0; i < 10; ++i) {
+ _scriptInterpreter->initScript(&_sceneSpecialScripts[i], &_sceneScriptData);
+ _scriptInterpreter->startScript(&_sceneSpecialScripts[i], i+9);
+ musicUpdate(0);
+ _sceneSpecialScriptsTimer[i] = 0;
+ }
+
+ _sceneEnterX1 &= ~3;
+ _sceneEnterY1 &= ~1;
+ _sceneEnterX2 &= ~3;
+ _sceneEnterY2 &= ~1;
+ _sceneEnterX3 &= ~3;
+ _sceneEnterY3 &= ~1;
+ _sceneEnterX4 &= ~3;
+ _sceneEnterY4 &= ~1;
+ musicUpdate(0);
+}
+
+void KyraEngine_v3::initSceneAnims(int unk1) {
+ debugC(9, kDebugLevelMain, "KyraEngine_v3::initSceneAnims(%d)", unk1);
+ for (int i = 0; i < 67; ++i)
+ _animObjects[i].enabled = false;
+
+ AnimObj *obj = &_animObjects[0];
+
+ if (_mainCharacter.animFrame != 87 && !unk1)
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+
+ obj->enabled = true;
+ obj->xPos1 = _mainCharacter.x1;
+ obj->yPos1 = _mainCharacter.y1;
+ obj->shapePtr = getShapePtr(_mainCharacter.animFrame);
+ obj->shapeIndex2 = obj->shapeIndex = _mainCharacter.animFrame;
+ obj->xPos2 = _mainCharacter.x1;
+ obj->yPos2 = _mainCharacter.y1;
+ _charScale = getScale(_mainCharacter.x1, _mainCharacter.y1);
+ obj->xPos3 = obj->xPos2 += (_malcolmShapeXOffset * _charScale) >> 8;
+ obj->yPos3 = obj->yPos2 += (_malcolmShapeYOffset * _charScale) >> 8;
+ _mainCharacter.x3 = _mainCharacter.x1 - (_charScale >> 4) - 1;
+ _mainCharacter.y3 = _mainCharacter.y1 - (_charScale >> 6) - 1;
+ obj->needRefresh = true;
+ _animList = 0;
+
+ for (int i = 0; i < 16; ++i) {
+ const SceneAnim &anim = _sceneAnims[i];
+ obj = &_animObjects[i+1];
+ obj->enabled = false;
+ obj->needRefresh = false;
+
+ if (anim.flags & 1) {
+ obj->enabled = true;
+ obj->needRefresh = true;
+ }
+
+ obj->unk8 = (anim.flags & 0x20) ? 1 : 0;
+ obj->flags = (anim.flags & 0x10) ? 0x800 : 0;
+ if (anim.flags & 2)
+ obj->flags |= 1;
+
+ obj->xPos1 = anim.x;
+ obj->yPos1 = anim.y;
+
+ if ((anim.flags & 4) && anim.shapeIndex != 0xFFFF)
+ obj->shapePtr = _sceneShapes[anim.shapeIndex];
+ else
+ obj->shapePtr = 0;
+
+ if (anim.flags & 8) {
+ obj->shapeIndex3 = anim.shapeIndex;
+ obj->animNum = i;
+ } else {
+ obj->shapeIndex3 = 0xFFFF;
+ obj->animNum = 0xFFFF;
+ }
+
+ obj->xPos3 = obj->xPos2 = anim.x2;
+ obj->yPos3 = obj->yPos3 = anim.y2;
+ obj->width = anim.width;
+ obj->height = anim.height;
+ obj->width2 = obj->height2 = anim.specialSize;
+
+ if (anim.flags & 1) {
+ if (_animList)
+ _animList = addToAnimListSorted(_animList, obj);
+ else
+ _animList = initAnimList(_animList, obj);
+ }
+ }
+
+ if (_animList)
+ _animList = addToAnimListSorted(_animList, &_animObjects[0]);
+ else
+ _animList = initAnimList(_animList, &_animObjects[0]);
+
+ for (int i = 0; i < 50; ++i) {
+ obj = &_animObjects[i+17];
+ const Item &item = _itemList[i];
+ if (item.id != 0xFFFF && item.sceneId == _mainCharacter.sceneId) {
+ obj->xPos1 = item.x;
+ obj->yPos1 = item.y;
+ animSetupPaletteEntry(obj);
+ obj->shapePtr = 0;
+ obj->shapeIndex = obj->shapeIndex2 = item.id + 248;
+ obj->xPos2 = item.x;
+ obj->yPos2 = item.y;
+
+ int scale = getScale(obj->xPos1, obj->yPos1);
+ const uint8 *shape = getShapePtr(obj->shapeIndex);
+ obj->xPos3 = obj->xPos2 -= (_screen->getShapeScaledWidth(shape, scale) >> 1);
+ obj->yPos3 = obj->yPos2 -= _screen->getShapeScaledHeight(shape, scale) - 1;
+ obj->enabled = true;
+ obj->needRefresh = true;
+
+ if (_animList)
+ _animList = addToAnimListSorted(_animList, obj);
+ else
+ _animList = initAnimList(_animList, obj);
+ } else {
+ obj->enabled = false;
+ obj->needRefresh = false;
+ }
+ }
+
+ for (int i = 0; i < 67; ++i)
+ _animObjects[i].needRefresh = _animObjects[i].enabled;
+
+ restorePage3();
+ drawAnimObjects();
+ _screen->hideMouse();
+ initSceneScreen(unk1);
+ _screen->showMouse();
+ refreshAnimObjects(0);
+}
+
+void KyraEngine_v3::initSceneScreen(int unk1) {
+ debugC(9, kDebugLevelMain, "KyraEngine_v3::initSceneScreen(%d)", unk1);
+ _screen->copyBlockToPage(2, 0, 188, 320, 12, _interfaceCommandLine);
+
+ if (_unkSceneScreenFlag1) {
+ _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
+ return;
+ }
+
+ if (_noScriptEnter) {
+ memset(_screen->getPalette(0), 0, 432);
+ if (!_wsaPlayingVQA)
+ _screen->setScreenPalette(_screen->getPalette(0));
+ }
+
+ _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
+
+ if (_noScriptEnter) {
+ if (!_wsaPlayingVQA)
+ _screen->setScreenPalette(_screen->getPalette(2));
+ memcpy(_screen->getPalette(0), _screen->getPalette(2), 432);
+ if (_wsaPlayingVQA) {
+ _screen->fadeFromBlack(0x3C);
+ _wsaPlayingVQA = false;
+ }
+ }
+
+ updateCharPal(0);
+
+ //XXX when loading from main menu
+}
+
+void KyraEngine_v3::runSceneScript4(int unk1) {
+ debugC(9, kDebugLevelMain, "KyraEngine_v3::runSceneScript4(%d)", unk1);
+ _sceneScriptState.regs[4] = _itemInHand;
+ _sceneScriptState.regs[5] = unk1;
+ _sceneScriptState.regs[3] = 0;
+ _noStartupChat = false;
+
+ _scriptInterpreter->startScript(&_sceneScriptState, 4);
+ while (_scriptInterpreter->validScript(&_sceneScriptState))
+ _scriptInterpreter->runScript(&_sceneScriptState);
+
+ if (_sceneScriptState.regs[3])
+ _noStartupChat = true;
+}
+
+void KyraEngine_v3::runSceneScript8() {
+ debugC(9, kDebugLevelMain, "KyraEngine_v3::runSceneScript8()");
+ _scriptInterpreter->startScript(&_sceneScriptState, 8);
+ while (_scriptInterpreter->validScript(&_sceneScriptState)) {
+ musicUpdate(0);
+ _scriptInterpreter->runScript(&_sceneScriptState);
+ }
+}
+
+} // end of namespace Kyra