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-rw-r--r--engines/kyra/screen_rpg.h61
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diff --git a/engines/kyra/screen_rpg.h b/engines/kyra/screen_rpg.h
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--- a/engines/kyra/screen_rpg.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef KYRA_SCREEN_RPG_H
-#define KYRA_SCREEN_RPG_H
-
-#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
-
-#include "kyra/screen.h"
-#include "common/system.h"
-
-namespace Kyra {
-
-class Screen;
-class KyraEngine_v1;
-
-class Screen_Rpg : virtual public Screen {
-public:
- Screen_Rpg(KyraEngine_v1 *vm, OSystem *system, const ScreenDim *dimTable, int dimTableSize);
- virtual ~Screen_Rpg();
-
- virtual void setScreenDim(int dim);
- virtual const ScreenDim *getScreenDim(int dim);
- virtual int screenDimTableCount() const = 0;
-
- void modifyScreenDim(int dim, int x, int y, int w, int h);
- int curDimIndex() const { return _curDimIndex; }
-
- void crossFadeRegion(int x1, int y1, int x2, int y2, int w, int h, int srcPage, int dstPage);
-
-private:
- int _curDimIndex;
- int _screenDimTableCount;
- ScreenDim **_customDimTable;
- const ScreenDim *_screenDimTable;
-};
-
-} // End of namespace Kyra
-
-#endif // ENABLE_EOB || ENABLE_LOL
-
-#endif