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-rw-r--r--engines/kyra/script/script_mr.cpp1377
1 files changed, 1377 insertions, 0 deletions
diff --git a/engines/kyra/script/script_mr.cpp b/engines/kyra/script/script_mr.cpp
new file mode 100644
index 0000000000..1051fccbc6
--- /dev/null
+++ b/engines/kyra/script/script_mr.cpp
@@ -0,0 +1,1377 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/engine/kyra_mr.h"
+#include "kyra/text/text_mr.h"
+#include "kyra/resource/resource.h"
+
+#include "common/system.h"
+
+namespace Kyra {
+
+int KyraEngine_MR::o3_getMalcolmShapes(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getMaloclmShapes(%p) ()", (const void *)script);
+ return _characterShapeFile;
+}
+
+int KyraEngine_MR::o3_setCharacterPos(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setCharacterPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ int x = stackPos(0);
+ int y = stackPos(1);
+
+ if (x != -1 && y != -1) {
+ x &= ~3;
+ y &= ~1;
+ }
+
+ _mainCharacter.x1 = _mainCharacter.x2 = x;
+ _mainCharacter.y1 = _mainCharacter.y2 = y;
+
+ return 0;
+}
+
+int KyraEngine_MR::o3_defineObject(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_defineObject(%p) (%d, '%s', %d, %d, %d, %d, %d, %d)", (const void *)script,
+ stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
+ TalkObject &obj = _talkObjectList[stackPos(0)];
+ strcpy(obj.filename, stackPosString(1));
+ obj.sceneAnim = stackPos(2);
+ obj.sceneScript = stackPos(3);
+ obj.x = stackPos(4);
+ obj.y = stackPos(5);
+ obj.color = stackPos(6);
+ obj.sceneId = stackPos(7);
+ return 0;
+}
+
+int KyraEngine_MR::o3_refreshCharacter(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_refreshCharacter(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
+ const int frame = stackPos(0);
+ const int facing = stackPos(1);
+ const bool updateNeed = stackPos(2) != 0;
+
+ if (facing >= 0)
+ _mainCharacter.facing = facing;
+
+ if (frame >= 0 && frame != 87)
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ else
+ _mainCharacter.animFrame = 87;
+
+ updateCharacterAnim(0);
+
+ if (updateNeed)
+ refreshAnimObjectsIfNeed();
+ return 0;
+}
+
+int KyraEngine_MR::o3_getMalcolmsMood(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getMalcolmsMood(%p) ()", (const void *)script);
+ return _malcolmsMood;
+}
+
+int KyraEngine_MR::o3_getCharacterFrameFromFacing(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getCharacterFrameFromFacing(%p) ()", (const void *)script);
+ return _characterFrameTable[_mainCharacter.facing];
+}
+
+int KyraEngine_MR::o3_setCharacterFacing(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setCharacterFacing(%p) (%d)", (const void *)script, stackPos(0));
+ _mainCharacter.facing = stackPos(0);
+ return 0;
+}
+
+int KyraEngine_MR::o3_showSceneFileMessage(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showSceneFileMessage(%p) (%d)", (const void *)script, stackPos(0));
+ showMessage((const char *)getTableEntry(_scenesFile, stackPos(0)), 0xFF, 0xF0);
+ return 0;
+}
+
+int KyraEngine_MR::o3_setCharacterAnimFrameFromFacing(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setCharacterAnimFrameFromFacing(%p) ()", (const void *)script);
+ updateCharPal(0);
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+ return 0;
+}
+
+int KyraEngine_MR::o3_showBadConscience(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showBadConscience(%p) ()", (const void *)script);
+ showBadConscience();
+ return 0;
+}
+
+int KyraEngine_MR::o3_hideBadConscience(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_hideBadConscience(%p) ()", (const void *)script);
+ hideBadConscience();
+ return 0;
+}
+
+int KyraEngine_MR::o3_showAlbum(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showAlbum(%p) ()", (const void *)script);
+ showAlbum();
+ return 0;
+}
+
+int KyraEngine_MR::o3_setInventorySlot(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setInventorySlot(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ const int slot = MAX<int16>(0, MIN<int16>(10, stackPos(0)));
+ return (_mainCharacter.inventory[slot] = stackPos(1));
+}
+
+int KyraEngine_MR::o3_getInventorySlot(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getInventorySlot(%p) (%d)", (const void *)script, stackPos(0));
+ return _mainCharacter.inventory[stackPos(0)];
+}
+
+int KyraEngine_MR::o3_addItemToInventory(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_addItemToInventory(%p) (%d)", (const void *)script, stackPos(0));
+ int slot = findFreeInventorySlot();
+ if (slot >= 0) {
+ _mainCharacter.inventory[slot] = stackPos(0);
+ if (_inventoryState) {
+ redrawInventory(0);
+ }
+ }
+ return slot;
+}
+
+int KyraEngine_MR::o3_addItemToCurScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_addItemToCurScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
+ const uint16 item = stackPos(0);
+ int x = stackPos(1);
+ int y = stackPos(2);
+ int itemSlot = findFreeItem();
+
+ if (x < 20)
+ x = 20;
+ else if (x > 299)
+ x = 299;
+
+ if (y < 18)
+ y = 18;
+ else if (y > 187)
+ y = 187;
+
+ if (itemSlot >= 0) {
+ _itemList[itemSlot].x = x;
+ _itemList[itemSlot].y = y;
+ _itemList[itemSlot].id = item;
+ _itemList[itemSlot].sceneId = _mainCharacter.sceneId;
+ addItemToAnimList(itemSlot);
+ refreshAnimObjectsIfNeed();
+ }
+
+ return itemSlot;
+}
+
+int KyraEngine_MR::o3_objectChat(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_objectChat(%p) (%d)", (const void *)script, stackPos(0));
+ int id = stackPos(0);
+ const char *str = (const char *)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id);
+ if (str) {
+ objectChat(str, 0, _vocHigh, id);
+ playStudioSFX(str);
+ }
+ return 0;
+}
+
+int KyraEngine_MR::o3_resetInventory(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_resetInventory(%p) ()", (const void *)script);
+ memset(_mainCharacter.inventory, -1, sizeof(_mainCharacter.inventory));
+ return 0;
+}
+
+int KyraEngine_MR::o3_removeInventoryItemInstances(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeInventoryItemInstances(%p) (%d)", (const void *)script, stackPos(0));
+ const int item = stackPos(0);
+ for (int i = 0; i < 10; ++i) {
+ if (_mainCharacter.inventory[i] == item)
+ _mainCharacter.inventory[i] = kItemNone;
+ }
+ return 0;
+}
+
+int KyraEngine_MR::o3_countInventoryItemInstances(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_countInventoryItemInstances(%p) (%d)", (const void *)script, stackPos(0));
+ const int item = stackPos(0);
+ int count = 0;
+
+ for (int i = 0; i < 10; ++i) {
+ if (_mainCharacter.inventory[i] == item)
+ ++count;
+ }
+
+ if (_itemInHand == item)
+ ++count;
+
+ return count;
+}
+
+int KyraEngine_MR::o3_npcChatSequence(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_npcChatSequence(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ const int id = stackPos(0);
+ const char *str = (const char *)getTableEntry(_sceneStrings, id);
+ if (str)
+ npcChatSequence(str, stackPos(1), _vocHigh, id);
+ return 0;
+}
+
+int KyraEngine_MR::o3_badConscienceChat(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_badConscienceChat(%p) (%d)", (const void *)script, stackPos(0));
+ int id = stackPos(0);
+ const char *str = (const char *)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id);
+ badConscienceChat(str, _vocHigh, id);
+ return 0;
+}
+
+int KyraEngine_MR::o3_wipeDownMouseItem(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_wipeDownMouseItem(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
+ _screen->hideMouse();
+ const int x = stackPos(1) - 12;
+ const int y = stackPos(2) - 19;
+
+ if (_itemInHand >= 0) {
+ backUpGfxRect32x32(x, y);
+ uint8 *shape = getShapePtr(_itemInHand+248);
+ for (int curY = y, height = 20; height > 0; height -= 2, curY += 2) {
+ restoreGfxRect32x32(x, y);
+ _screen->setNewShapeHeight(shape, height);
+ const uint32 waitTime = _system->getMillis() + _tickLength;
+ _screen->drawShape(0, shape, x, curY, 0, 0);
+ _screen->updateScreen();
+ delayUntil(waitTime);
+ }
+ restoreGfxRect32x32(x, y);
+ _screen->resetShapeHeight(shape);
+ }
+
+ _screen->showMouse();
+ removeHandItem();
+
+ return 0;
+}
+
+int KyraEngine_MR::o3_setMalcolmsMood(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setMalcolmsMood(%p) (%d)", (const void *)script, stackPos(0));
+ return (_malcolmsMood = stackPos(0));
+}
+
+int KyraEngine_MR::o3_updateScore(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_updateScore(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ return updateScore(stackPos(0), stackPos(1)) ? 1 : 0;
+}
+
+int KyraEngine_MR::o3_makeSecondChanceSave(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_makeSecondChanceSave(%p) ()", (const void *)script);
+ saveGameStateIntern(999, "Autosave", 0);
+ return 0;
+}
+
+int KyraEngine_MR::o3_setSceneFilename(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setSceneFilename(%p) (%d, '%s')", (const void *)script, stackPos(0), stackPosString(1));
+ strcpy(_sceneList[stackPos(0)].filename1, stackPosString(1));
+ _sceneList[stackPos(0)].filename1[9] = 0;
+ return 0;
+}
+
+int KyraEngine_MR::o3_removeItemsFromScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeItemsFromScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
+ const uint16 itemId = stackPos(0);
+ const uint16 sceneId = stackPos(1);
+ const bool allItems = (stackPos(2) != 0);
+
+ int retValue = 0;
+
+ for (int i = 0; i < 50; ++i) {
+ if (_itemList[i].sceneId == sceneId && _itemList[i].id == itemId) {
+ resetItem(i);
+ retValue = 1;
+ if (!allItems)
+ return 1;
+ }
+ }
+
+ return retValue;
+}
+
+int KyraEngine_MR::o3_disguiseMalcolm(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_disguiseMalcolm(%p) (%d)", (const void *)script, stackPos(0));
+ loadCharacterShapes(stackPos(0));
+ updateDlgIndex();
+ return 0;
+}
+
+int KyraEngine_MR::o3_drawSceneShape(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_drawSceneShape(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+
+ int shape = stackPos(0);
+ int flag = (stackPos(1) != 0) ? 1 : 0;
+
+ restorePage3();
+
+ const int x = _sceneShapeDescs[shape].drawX;
+ const int y = _sceneShapeDescs[shape].drawY;
+
+ _screen->drawShape(2, _sceneShapes[shape], x, y, 2, flag);
+
+ _screen->copyRegionToBuffer(3, 0, 0, 320, 200, _gamePlayBuffer);
+
+ _screen->drawShape(0, _sceneShapes[shape], x, y, 2, flag);
+
+ flagAnimObjsForRefresh();
+ refreshAnimObjectsIfNeed();
+ return 0;
+}
+
+int KyraEngine_MR::o3_drawSceneShapeOnPage(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_drawSceneShapeOnPage(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
+ const int shape = stackPos(0);
+
+ int x = _sceneShapeDescs[shape].drawX;
+ int y = _sceneShapeDescs[shape].drawY;
+ _screen->drawShape(stackPos(2), _sceneShapes[shape], x, y, 2, (stackPos(1) != 0) ? 1 : 0);
+ return 0;
+}
+
+int KyraEngine_MR::o3_checkInRect(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_checkInRect(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script,
+ stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
+ const int x1 = stackPos(0);
+ const int y1 = stackPos(1);
+ const int x2 = stackPos(2);
+ const int y2 = stackPos(3);
+ int x = stackPos(4), y = stackPos(5);
+ if (_itemInHand >= 0) {
+ const int8 *desc = &_itemBuffer2[_itemInHand*2];
+ x -= 12;
+ x += desc[0];
+ y -= 19;
+ y += desc[1];
+ }
+
+ if (x >= x1 && x <= x2 && y >= y1 && y <= y2)
+ return 1;
+ else
+ return 0;
+}
+
+int KyraEngine_MR::o3_updateConversations(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_updateConversations(%p) (%d)", (const void *)script, stackPos(0));
+ int dlgIndex = stackPos(0);
+ switch (_currentChapter-2) {
+ case 0:
+ dlgIndex -= 34;
+ break;
+
+ case 1:
+ dlgIndex -= 54;
+ break;
+
+ case 2:
+ dlgIndex -= 55;
+ break;
+
+ case 3:
+ dlgIndex -= 70;
+ break;
+
+ default:
+ break;
+ }
+
+ int convs[4];
+ Common::fill(convs, convs+4, -1);
+
+ if (_currentChapter == 1) {
+ switch (_mainCharacter.dlgIndex) {
+ case 0:
+ convs[0] = 6;
+ convs[1] = 12;
+ break;
+
+ case 2:
+ convs[0] = 8;
+ convs[1] = 14;
+ break;
+
+ case 3:
+ convs[0] = 9;
+ convs[1] = 15;
+ break;
+
+ case 4:
+ convs[0] = 10;
+ convs[1] = 16;
+ break;
+
+ case 5:
+ convs[0] = 11;
+ convs[1] = 17;
+ break;
+
+ case 6:
+ convs[0] = 0;
+ convs[1] = 12;
+ break;
+
+ case 8:
+ convs[0] = 2;
+ convs[1] = 14;
+ break;
+
+ case 9:
+ convs[0] = 3;
+ convs[1] = 15;
+ break;
+
+ case 10:
+ convs[0] = 4;
+ convs[1] = 16;
+ break;
+
+ case 11:
+ convs[0] = 5;
+ convs[1] = 17;
+ break;
+
+ case 12:
+ convs[0] = 0;
+ convs[1] = 6;
+ break;
+
+ case 14:
+ convs[0] = 2;
+ convs[1] = 8;
+ break;
+
+ case 15:
+ convs[0] = 3;
+ convs[1] = 9;
+ break;
+
+ case 16:
+ convs[0] = 4;
+ convs[1] = 10;
+ break;
+
+ case 17:
+ convs[0] = 5;
+ convs[1] = 11;
+ break;
+
+ default:
+ break;
+ }
+ } else if (_currentChapter == 2) {
+ switch (_mainCharacter.dlgIndex) {
+ case 0:
+ convs[0] = 4;
+ convs[1] = 8;
+ convs[2] = 5;
+ convs[3] = 9;
+ break;
+
+ case 1:
+ convs[0] = 4;
+ convs[1] = 8;
+ convs[2] = 0;
+ convs[3] = 5;
+ break;
+
+ case 2:
+ convs[0] = 6;
+ convs[2] = 11;
+ break;
+
+ case 3:
+ convs[0] = 7;
+ convs[2] = 12;
+ break;
+
+ case 4:
+ convs[0] = 0;
+ convs[1] = 8;
+ convs[2] = 1;
+ convs[3] = 9;
+ break;
+
+ case 5:
+ convs[0] = 0;
+ convs[1] = 8;
+ convs[2] = 4;
+ convs[3] = 1;
+ break;
+
+ case 6:
+ convs[0] = 2;
+ convs[1] = 10;
+ break;
+
+ case 7:
+ convs[0] = 3;
+ convs[1] = 11;
+ break;
+
+ case 8:
+ convs[0] = 0;
+ convs[1] = 4;
+ convs[2] = 1;
+ break;
+
+ case 9:
+ convs[0] = 0;
+ convs[1] = 4;
+ convs[2] = 0;
+ convs[3] = 1;
+ break;
+
+ case 10:
+ convs[0] = 2;
+ convs[1] = 6;
+ break;
+
+ case 11:
+ convs[0] = 3;
+ convs[1] = 7;
+ break;
+
+ default:
+ break;
+ }
+ } else if (_currentChapter == 4) {
+ if (_malcolmsMood == 0) {
+ convs[0] = _mainCharacter.dlgIndex - 10;
+ convs[1] = _mainCharacter.dlgIndex - 5;
+ } else if (_malcolmsMood == 1) {
+ convs[0] = _mainCharacter.dlgIndex + 5;
+ convs[1] = _mainCharacter.dlgIndex + 10;
+ } else if (_malcolmsMood == 2) {
+ convs[0] = _mainCharacter.dlgIndex - 5;
+ convs[1] = _mainCharacter.dlgIndex + 5;
+ }
+ }
+
+ for (int i = 0; i < 4; ++i) {
+ if (convs[i] != -1)
+ _conversationState[dlgIndex][convs[i]] = 0;
+ }
+
+ return 1;
+}
+
+int KyraEngine_MR::o3_removeItemSlot(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeItemSlot(%p) (%d)", (const void *)script, stackPos(0));
+ deleteItemAnimEntry(stackPos(0));
+ _itemList[stackPos(0)].id = kItemNone;
+ return 1;
+}
+
+int KyraEngine_MR::o3_setSceneDim(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setSceneDim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ _sceneMinX = stackPos(0);
+ _sceneMaxX = stackPos(1);
+ return 0;
+}
+
+int KyraEngine_MR::o3_setSceneAnimPosAndFrame(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setSceneAnimPosAndFrame(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script,
+ stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
+ SceneAnim &anim = _sceneAnims[stackPos(0)];
+ const int newX2 = stackPos(1);
+ const int newY2 = stackPos(2);
+ const int newX = stackPos(3);
+ const int newY = stackPos(4);
+
+ if (newX2 >= 0)
+ anim.x2 = newX2;
+ if (newY2 >= 0)
+ anim.y2 = newY2;
+
+ if (newX >= 0)
+ anim.x = newX;
+ else
+ anim.x = anim.x2 + (anim.width >> 1);
+
+ if (newY >= 0)
+ anim.y = newY;
+ else
+ anim.y = anim.y2 + anim.height - 1;
+
+ updateSceneAnim(stackPos(0), stackPos(5));
+ _specialSceneScriptRunFlag = false;
+ return 0;
+}
+
+int KyraEngine_MR::o3_removeItemInstances(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeItemInstances(%p) (%d)", (const void *)script, stackPos(0));
+ const int16 item = stackPos(0);
+
+ int deleted = 0;
+
+ for (int i = 0; i < 10; ++i) {
+ if (_mainCharacter.inventory[i] == item) {
+ _mainCharacter.inventory[i] = kItemNone;
+ ++deleted;
+ }
+ }
+
+ if (_itemInHand == item) {
+ removeHandItem();
+ ++deleted;
+ }
+
+ for (int i = 0; i < 50; ++i) {
+ if (_itemList[i].id == item) {
+ _itemList[i].id = kItemNone;
+ ++deleted;
+ }
+ }
+
+ return deleted;
+}
+
+int KyraEngine_MR::o3_disableInventory(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_disableInventory(%p) ()", (const void *)script);
+ _enableInventory = false;
+ return 0;
+}
+
+int KyraEngine_MR::o3_enableInventory(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_enableInventory(%p) ()", (const void *)script);
+ _enableInventory = true;
+ return 1;
+}
+
+int KyraEngine_MR::o3_enterNewScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_enterNewScene(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0),
+ stackPos(1), stackPos(2), stackPos(3), stackPos(4));
+
+ _screen->hideMouse();
+ enterNewScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
+
+ _unk5 = 1;
+
+ if (_mainCharX == -1 || _mainCharY == -1) {
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ updateCharacterAnim(0);
+ }
+ _screen->showMouse();
+
+ return 0;
+}
+
+int KyraEngine_MR::o3_switchScene(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_switchScene(%p) (%d)", (const void *)script, stackPos(0));
+ setGameFlag(1);
+ _mainCharX = _mainCharacter.x1;
+ _mainCharY = _mainCharacter.y1;
+ _noScriptEnter = false;
+ enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0);
+ _noScriptEnter = true;
+ return 0;
+}
+
+int KyraEngine_MR::o3_setMalcolmPos(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setMalcolmPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ _mainCharX = stackPos(0);
+ _mainCharY = stackPos(1);
+
+ if (_mainCharX == -1 && _mainCharY == -1)
+ _mainCharacter.animFrame = 87;
+ else
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+
+ return 0;
+}
+
+int KyraEngine_MR::o3_stopMusic(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_stopMusic(%p) ()", (const void *)script);
+ stopMusicTrack();
+ return 0;
+}
+
+int KyraEngine_MR::o3_playSoundEffect(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_playSoundEffect(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ snd_playSoundEffect(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_MR::o3_getScore(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getScore(%p) ()", (const void *)script);
+ return _score;
+}
+
+int KyraEngine_MR::o3_daggerWarning(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_daggerWarning(%p) ()", (const void *)script);
+ int selection = 1;
+
+ _screen->hideMouse();
+ _screen->copyRegionToBuffer(1, 0, 0, 320, 200, _screenBuffer);
+ int curPageBackUp = _screen->_curPage;
+ _screen->_curPage = 2;
+
+ _screen->drawFilledBox(0, 0, 0x13F, 0xC7, 0xB4, 0xB3, 0xB6);
+ _screen->drawFilledBox(0xF, 0xAA, 0x68, 0xBA, 0xB4, 0xB3, 0xB6);
+ _screen->drawFilledBox(0x73, 0xAA, 0xCC, 0xBA, 0xB4, 0xB3, 0xB6);
+ _screen->drawFilledBox(0xD6, 0xAA, 0x12F, 0xBA, 0xB4, 0xB3, 0xB6);
+
+ int y = 15;
+ for (int i = 100; i <= 107; ++i) {
+ const char *str = (const char *)getTableEntry(_cCodeFile, i);
+ int x = _text->getCenterStringX(str, 0, 0x13F);
+ _text->printText(str, x, y, 0xFF, 0xF0, 0x00);
+ y += 10;
+ }
+ y += 15;
+ for (int i = 110; i <= 113; ++i) {
+ const char *str = (const char *)getTableEntry(_cCodeFile, i);
+ int x = _text->getCenterStringX(str, 0, 0x13F);
+ _text->printText(str, x, y, 0xFF, 0xF0, 0x00);
+ y += 10;
+ }
+
+ const char *str = 0;
+ int x = 0;
+
+ str = (const char *)getTableEntry(_cCodeFile, 120);
+ x = _text->getCenterStringX(str, 0xF, 0x68);
+ _text->printText(str, x, 174, 0xFF, 0xF0, 0x00);
+
+ str = (const char *)getTableEntry(_cCodeFile, 121);
+ x = _text->getCenterStringX(str, 0x73, 0xCC);
+ _text->printText(str, x, 174, 0xFF, 0xF0, 0x00);
+
+ str = (const char *)getTableEntry(_cCodeFile, 122);
+ x = _text->getCenterStringX(str, 0xD6, 0x12F);
+ _text->printText(str, x, 174, 0xFF, 0xF0, 0x00);
+
+ _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
+ _screen->updateScreen();
+
+ _screen->_curPage = curPageBackUp;
+ _screen->showMouse();
+
+ while (!shouldQuit()) {
+ int keys = checkInput(0);
+ removeInputTop();
+
+ if (keys == 198 || keys == 199) {
+ if (_mouseX >= 15 && _mouseX <= 104 && _mouseY >= 170 && _mouseY <= 186) {
+ selection = 1;
+ break;
+ } else if (_mouseX >= 115 && _mouseX <= 204 && _mouseY >= 170 && _mouseY <= 186) {
+ selection = 2;
+ break;
+ } else if (_mouseX >= 214 && _mouseX <= 303 && _mouseY >= 170 && _mouseY <= 186) {
+ selection = 3;
+ break;
+ }
+ }
+
+ delay(10);
+ }
+
+ restorePage3();
+ _screen->copyBlockToPage(1, 0, 0, 320, 200, _screenBuffer);
+ return selection;
+}
+
+int KyraEngine_MR::o3_blockOutWalkableRegion(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_blockOutWalkableRegion(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
+ const int x1 = stackPos(0);
+ int y1 = stackPos(1);
+ const int x2 = stackPos(2);
+ int y2 = stackPos(3);
+
+ if (y1 < _maskPageMinY)
+ y1 = _maskPageMinY;
+ if (y2 > _maskPageMaxY)
+ y2 = _maskPageMaxY;
+
+ _screen->blockOutRegion(x1, y1, x2-x1+1, y2-y1+1);
+ return 0;
+}
+
+int KyraEngine_MR::o3_showSceneStringsMessage(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showSceneStringsMessage(%p) (%d)", (const void *)script, stackPos(0));
+ showMessage((const char *)getTableEntry(_sceneStrings, stackPos(0)), 0xFF, 0xF0);
+ return 0;
+}
+
+int KyraEngine_MR::o3_showGoodConscience(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showGoodConscience(%p) ()", (const void *)script);
+ showGoodConscience();
+ return 0;
+}
+
+int KyraEngine_MR::o3_goodConscienceChat(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_goodConscienceChat(%p) (%d)", (const void *)script, stackPos(0));
+ int id = stackPos(0);
+ const char *str = (const char *)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id);
+ goodConscienceChat(str, _vocHigh, id);
+ return 0;
+}
+
+int KyraEngine_MR::o3_hideGoodConscience(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_hideGoodConscience(%p) ()", (const void *)script);
+ hideGoodConscience();
+ return 0;
+}
+
+int KyraEngine_MR::o3_defineSceneAnim(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_defineSceneAnim(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')",
+ (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7),
+ stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
+ const int animId = stackPos(0);
+ SceneAnim &anim = _sceneAnims[animId];
+
+ uint16 flags = anim.flags = stackPos(1);
+ int x = anim.x = stackPos(2);
+ int y = anim.y = stackPos(3);
+ int x2 = anim.x2 = stackPos(4);
+ int y2 = anim.y2 = stackPos(5);
+ int w = anim.width = stackPos(6);
+ int h = anim.height = stackPos(7);
+ anim.specialSize = stackPos(9);
+ anim.shapeIndex = stackPos(11);
+ const char *filename = stackPosString(12);
+
+ if (filename)
+ strcpy(anim.filename, filename);
+
+ if (flags & 8) {
+ _sceneAnimMovie[animId]->open(filename, 1, 0);
+ if (_sceneAnimMovie[animId]->opened()) {
+ anim.wsaFlag = 1;
+ if (x2 == -1)
+ x2 = _sceneAnimMovie[animId]->xAdd();
+ if (y2 == -1)
+ y2 = _sceneAnimMovie[animId]->yAdd();
+ if (w == -1)
+ w = _sceneAnimMovie[animId]->width();
+ if (h == -1)
+ h = _sceneAnimMovie[animId]->height();
+ if (x == -1)
+ x = (w >> 1) + x2;
+ if (y == -1)
+ y = y2 + h - 1;
+
+ anim.x = x;
+ anim.y = y;
+ anim.x2 = x2;
+ anim.y2 = y2;
+ anim.width = w;
+ anim.height = h;
+ }
+ }
+
+ return 9;
+}
+
+int KyraEngine_MR::o3_updateSceneAnim(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_updateSceneAnim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ updateSceneAnim(stackPos(0), stackPos(1));
+ _specialSceneScriptRunFlag = false;
+ return 0;
+}
+
+int KyraEngine_MR::o3_runActorScript(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_runActorScript(%p) ()", (const void *)script);
+ EMCData data;
+ EMCState state;
+ memset(&data, 0, sizeof(data));
+ memset(&state, 0, sizeof(state));
+
+ _res->exists("_ACTOR.EMC", true);
+ _emc->load("_ACTOR.EMC", &data, &_opcodes);
+ _emc->init(&state, &data);
+ _emc->start(&state, 0);
+
+ state.regs[4] = _itemInHand;
+ state.regs[0] = _mainCharacter.sceneId;
+
+ int vocHigh = _vocHigh;
+ _vocHigh = 200;
+ _useActorBuffer = true;
+
+ while (_emc->isValid(&state))
+ _emc->run(&state);
+
+ _useActorBuffer = false;
+ _vocHigh = vocHigh;
+ _emc->unload(&data);
+
+ if (queryGameFlag(0x218)) {
+ resetGameFlag(0x218);
+ enterNewScene(78, -1, 0, 0, 0);
+ }
+
+ return 0;
+}
+
+int KyraEngine_MR::o3_doDialog(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_doDialog(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ doDialog(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_MR::o3_setConversationState(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setConversationState(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
+ int id = stackPos(0);
+ const int dlgIndex = stackPos(1);
+ const int value = stackPos(2);
+
+ switch (_currentChapter-2) {
+ case 0:
+ id -= 34;
+ break;
+
+ case 1:
+ id -= 54;
+ break;
+
+ case 2:
+ id -= 55;
+ break;
+
+ case 3:
+ id -= 70;
+ break;
+
+ default:
+ break;
+ }
+
+ return (_conversationState[id][dlgIndex] = value);
+}
+
+int KyraEngine_MR::o3_getConversationState(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getConversationState(%p) (%d)", (const void *)script, stackPos(0));
+ int id = stackPos(0);
+ const int dlgIndex = _mainCharacter.dlgIndex;
+
+ switch (_currentChapter-2) {
+ case 0:
+ id -= 34;
+ break;
+
+ case 1:
+ id -= 54;
+ break;
+
+ case 2:
+ id -= 55;
+ break;
+
+ case 3:
+ id -= 70;
+ break;
+
+ default:
+ break;
+ }
+
+ return _conversationState[id][dlgIndex];
+}
+
+int KyraEngine_MR::o3_changeChapter(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_changeChapter(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
+ changeChapter(stackPos(0), stackPos(1), stackPos(2), stackPos(3));
+ return 0;
+}
+
+int KyraEngine_MR::o3_countItemInstances(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_countItemInstances(%p) (%d)", (const void *)script, stackPos(0));
+ int count = 0;
+ const int16 item = stackPos(0);
+
+ for (int i = 0; i < 10; ++i) {
+ if (_mainCharacter.inventory[i] == item)
+ ++count;
+ }
+
+ if (_itemInHand == item)
+ ++count;
+
+ for (int i = 0; i < 50; ++i) {
+ if (_itemList[i].id == item)
+ ++count;
+ }
+
+ return count;
+}
+
+int KyraEngine_MR::o3_dialogStartScript(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_dialogStartScript(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ dialogStartScript(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_MR::o3_dialogEndScript(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_dialogEndScript(%p) (%d)", (const void *)script, stackPos(0));
+ dialogEndScript(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_MR::o3_customChat(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_customChat(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ const int id = stackPos(0);
+ const int object = stackPos(1);
+ const char *str = (const char *)getTableEntry(_sceneStrings, id);
+
+ if (!str)
+ return 0;
+
+ strcpy(_stringBuffer, str);
+ _chatText = _stringBuffer;
+ _chatObject = object;
+ _chatVocHigh = _chatVocLow = -1;
+ objectChatInit(_stringBuffer, object, _vocHigh, id);
+ playVoice(_vocHigh, id);
+ return 0;
+}
+
+int KyraEngine_MR::o3_customChatFinish(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_customChatFinish(%p) ()", (const void *)script);
+ _text->restoreScreen();
+ _chatText = 0;
+ _chatObject = -1;
+ return 0;
+}
+
+int KyraEngine_MR::o3_setupSceneAnimObject(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setupSceneAnimObject(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %s)", (const void *)script,
+ stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9),
+ stackPos(10), stackPos(11), stackPosString(12));
+ setupSceneAnimObject(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8),
+ stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
+ return 0;
+}
+
+int KyraEngine_MR::o3_removeSceneAnimObject(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeSceneAnimObject(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ removeSceneAnimObject(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_MR::o3_dummy(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_dummy(%p) ()", (const void *)script);
+ return 0;
+}
+
+#pragma mark -
+
+int KyraEngine_MR::o3a_setCharacterFrame(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3a_setCharacterFrame(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ static const uint8 frameTable[] = {
+ 0x58, 0xD8, 0xD8, 0x98, 0x78, 0x78, 0xB8, 0xB8
+ };
+
+ _animNewFrame = stackPos(0);
+ if (_useFrameTable)
+ _animNewFrame += frameTable[_mainCharacter.facing];
+
+ _animDelayTime = stackPos(1);
+ _animNeedUpdate = true;
+ return 0;
+}
+
+int KyraEngine_MR::o3a_playSoundEffect(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3a_playSoundEffect(%p) (%d)", (const void *)script, stackPos(0));
+ snd_playSoundEffect(stackPos(0), 200);
+ return 0;
+}
+
+#pragma mark -
+
+int KyraEngine_MR::o3d_updateAnim(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3d_updateAnim(%p) (%d)", (const void *)script, stackPos(0));
+ if (_dialogSceneAnim >= 0)
+ updateSceneAnim(_dialogSceneAnim, stackPos(0));
+ return 0;
+}
+
+int KyraEngine_MR::o3d_delay(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3d_delay(%p) (%d)", (const void *)script, stackPos(0));
+ delayUntil(_system->getMillis() + stackPos(0) * _tickLength, false, true);
+ return 0;
+}
+
+#pragma mark -
+
+typedef Common::Functor1Mem<EMCState *, int, KyraEngine_MR> OpcodeV3;
+#define SetOpcodeTable(x) table = &x;
+#define Opcode(x) table->push_back(new OpcodeV3(this, &KyraEngine_MR::x))
+#define OpcodeUnImpl() table->push_back(new OpcodeV3(this, 0))
+void KyraEngine_MR::setupOpcodeTable() {
+ Common::Array<const Opcode *> *table = 0;
+
+ _opcodes.reserve(176);
+ SetOpcodeTable(_opcodes);
+ // 0x00
+ Opcode(o3_getMalcolmShapes);
+ Opcode(o3_setCharacterPos);
+ Opcode(o3_defineObject);
+ Opcode(o3_refreshCharacter);
+ // 0x04
+ Opcode(o2_getCharacterX);
+ Opcode(o2_getCharacterY);
+ Opcode(o2_getCharacterFacing);
+ Opcode(o2_getCharacterScene);
+ // 0x08
+ Opcode(o3_getMalcolmsMood);
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ Opcode(o3_getCharacterFrameFromFacing);
+ // 0x0C
+ Opcode(o2_setCharacterFacingOverwrite);
+ Opcode(o2_trySceneChange);
+ Opcode(o2_moveCharacter);
+ Opcode(o3_setCharacterFacing);
+ // 0x10
+ OpcodeUnImpl();
+ Opcode(o3_showSceneFileMessage);
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ // 0x14
+ Opcode(o3_setCharacterAnimFrameFromFacing);
+ Opcode(o3_showBadConscience);
+ Opcode(o3_dummy);
+ Opcode(o3_hideBadConscience);
+ // 0x18
+ OpcodeUnImpl();
+ Opcode(o3_showAlbum);
+ Opcode(o3_setInventorySlot);
+ Opcode(o3_getInventorySlot);
+ // 0x1C
+ Opcode(o3_addItemToInventory);
+ OpcodeUnImpl();
+ Opcode(o3_addItemToCurScene);
+ Opcode(o3_objectChat);
+ // 0x20
+ Opcode(o2_checkForItem);
+ Opcode(o3_dummy);
+ Opcode(o3_resetInventory);
+ Opcode(o2_defineItem);
+ // 0x24
+ Opcode(o3_removeInventoryItemInstances);
+ Opcode(o3_countInventoryItemInstances);
+ Opcode(o3_npcChatSequence);
+ Opcode(o1_queryGameFlag);
+ // 0x28
+ Opcode(o1_resetGameFlag);
+ Opcode(o1_setGameFlag);
+ Opcode(o1_setHandItem);
+ Opcode(o1_removeHandItem);
+ // 0x2C
+ Opcode(o1_getMouseState);
+ Opcode(o1_hideMouse);
+ Opcode(o2_addSpecialExit);
+ Opcode(o1_setMousePos);
+ // 0x30
+ Opcode(o1_showMouse);
+ Opcode(o3_badConscienceChat);
+ Opcode(o3_wipeDownMouseItem);
+ Opcode(o3_dummy);
+ // 0x34
+ Opcode(o3_setMalcolmsMood);
+ Opcode(o3_playSoundEffect);
+ Opcode(o3_dummy);
+ Opcode(o2_delay);
+ // 0x38
+ Opcode(o3_updateScore);
+ Opcode(o3_makeSecondChanceSave);
+ Opcode(o3_setSceneFilename);
+ OpcodeUnImpl();
+ // 0x3C
+ Opcode(o3_removeItemsFromScene);
+ Opcode(o3_disguiseMalcolm);
+ Opcode(o3_drawSceneShape);
+ Opcode(o3_drawSceneShapeOnPage);
+ // 0x40
+ Opcode(o3_checkInRect);
+ Opcode(o3_updateConversations);
+ Opcode(o3_removeItemSlot);
+ Opcode(o3_dummy);
+ // 0x44
+ Opcode(o3_dummy);
+ Opcode(o3_setSceneDim);
+ OpcodeUnImpl();
+ Opcode(o3_dummy);
+ // 0x48
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ Opcode(o3_setSceneAnimPosAndFrame);
+ Opcode(o2_update);
+ // 0x4C
+ Opcode(o3_removeItemInstances);
+ Opcode(o3_dummy);
+ Opcode(o3_disableInventory);
+ Opcode(o3_enableInventory);
+ // 0x50
+ Opcode(o3_enterNewScene);
+ Opcode(o3_switchScene);
+ Opcode(o2_getShapeFlag1);
+ Opcode(o3_dummy);
+ // 0x54
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ Opcode(o3_setMalcolmPos);
+ Opcode(o3_stopMusic);
+ // 0x58
+ Opcode(o1_playWanderScoreViaMap);
+ Opcode(o3_playSoundEffect);
+ Opcode(o3_getScore);
+ Opcode(o3_daggerWarning);
+ // 0x5C
+ Opcode(o3_blockOutWalkableRegion);
+ Opcode(o3_dummy);
+ Opcode(o3_showSceneStringsMessage);
+ OpcodeUnImpl();
+ // 0x60
+ Opcode(o1_getRand);
+ Opcode(o3_dummy);
+ Opcode(o1_setDeathHandler);
+ Opcode(o3_showGoodConscience);
+ // 0x64
+ Opcode(o3_goodConscienceChat);
+ Opcode(o3_hideGoodConscience);
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ // 0x68
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ Opcode(o2_waitForConfirmationClick);
+ // 0x6C
+ Opcode(o3_dummy);
+ Opcode(o2_defineRoomEntrance);
+ Opcode(o2_runAnimationScript);
+ Opcode(o2_setSpecialSceneScriptRunTime);
+ // 0x70
+ Opcode(o3_defineSceneAnim);
+ Opcode(o3_dummy);
+ Opcode(o3_updateSceneAnim);
+ Opcode(o3_dummy);
+ // 0x74
+ Opcode(o3_runActorScript);
+ Opcode(o3_doDialog);
+ Opcode(o2_randomSceneChat);
+ Opcode(o2_setDlgIndex);
+ // 0x78
+ Opcode(o2_getDlgIndex);
+ Opcode(o2_defineScene);
+ Opcode(o3_setConversationState);
+ OpcodeUnImpl();
+ // 0x7C
+ OpcodeUnImpl();
+ Opcode(o3_getConversationState);
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ // 0x80
+ Opcode(o3_dummy);
+ Opcode(o3_changeChapter);
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ // 0x84
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ // 0x88
+ Opcode(o3_countItemInstances);
+ Opcode(o3_dummy);
+ Opcode(o3_dialogStartScript);
+ Opcode(o3_dummy);
+ // 0x8C
+ Opcode(o3_dialogEndScript);
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ Opcode(o2_setSpecialSceneScriptState);
+ // 0x90
+ Opcode(o2_clearSpecialSceneScriptState);
+ Opcode(o2_querySpecialSceneScriptState);
+ Opcode(o3_dummy);
+ Opcode(o2_setHiddenItemsEntry);
+ // 0x94
+ Opcode(o2_getHiddenItemsEntry);
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ OpcodeUnImpl();
+ // 0x98
+ Opcode(o3_customChat);
+ Opcode(o3_customChatFinish);
+ Opcode(o3_setupSceneAnimObject);
+ Opcode(o3_removeSceneAnimObject);
+ // 0x9C
+ Opcode(o2_disableTimer);
+ Opcode(o2_enableTimer);
+ Opcode(o2_setTimerCountdown);
+ OpcodeUnImpl();
+ // 0xA0
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ Opcode(o3_dummy);
+ // 0xA4
+ OpcodeUnImpl();
+ OpcodeUnImpl();
+ OpcodeUnImpl();
+ Opcode(o2_setVocHigh);
+ // 0xA8
+ Opcode(o2_getVocHigh);
+ OpcodeUnImpl();
+ OpcodeUnImpl();
+ OpcodeUnImpl();
+ // 0xAC
+ OpcodeUnImpl();
+ Opcode(o3_dummy);
+ OpcodeUnImpl();
+ Opcode(o3_dummy);
+
+ _opcodesAnimation.reserve(8);
+ SetOpcodeTable(_opcodesAnimation);
+ // 0x00
+ Opcode(o2a_setAnimationShapes);
+ Opcode(o3a_setCharacterFrame);
+ Opcode(o3a_playSoundEffect);
+ Opcode(o3_dummy);
+ // 0x04
+ Opcode(o2a_setResetFrame);
+ Opcode(o1_getRand);
+ Opcode(o3_getMalcolmShapes);
+ Opcode(o3_dummy);
+
+ _opcodesDialog.reserve(5);
+ SetOpcodeTable(_opcodesDialog);
+ // 0x00
+ Opcode(o3d_updateAnim);
+ Opcode(o3d_delay);
+ Opcode(o1_getRand);
+ Opcode(o1_queryGameFlag);
+ // 0x04
+ Opcode(o3_dummy);
+}
+
+} // End of namespace Kyra