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-rw-r--r--engines/kyra/script/script_v1.cpp125
1 files changed, 125 insertions, 0 deletions
diff --git a/engines/kyra/script/script_v1.cpp b/engines/kyra/script/script_v1.cpp
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+++ b/engines/kyra/script/script_v1.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/kyra_v1.h"
+#include "kyra/graphics/screen.h"
+
+#include "common/system.h"
+
+namespace Kyra {
+
+int KyraEngine_v1::o1_queryGameFlag(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_queryGameFlag(%p) (0x%X)", (const void *)script, stackPos(0));
+ return queryGameFlag(stackPos(0));
+}
+
+int KyraEngine_v1::o1_setGameFlag(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_setGameFlag(%p) (0x%X)", (const void *)script, stackPos(0));
+ return setGameFlag(stackPos(0));
+}
+
+int KyraEngine_v1::o1_resetGameFlag(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_resetGameFlag(%p) (0x%X)", (const void *)script, stackPos(0));
+ return resetGameFlag(stackPos(0));
+}
+
+int KyraEngine_v1::o1_getRand(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_getRand(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ int min = stackPos(0);
+ int max = stackPos(1);
+ if (max < min)
+ SWAP(min, max);
+ return _rnd.getRandomNumberRng(min, max);
+}
+
+int KyraEngine_v1::o1_hideMouse(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_hideMouse(%p) ()", (const void *)script);
+ screen()->hideMouse();
+ return 0;
+}
+
+int KyraEngine_v1::o1_showMouse(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_showMouse(%p) ()", (const void *)script);
+ screen()->showMouse();
+ return 0;
+}
+
+int KyraEngine_v1::o1_setMousePos(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_setMousePos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ _system->warpMouse(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_v1::o1_setHandItem(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_setHandItem(%p) (%d)", (const void *)script, stackPos(0));
+ setHandItem(stackPos(0));
+ return 0;
+}
+
+int KyraEngine_v1::o1_removeHandItem(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_removeHandItem(%p) ()", (const void *)script);
+ removeHandItem();
+ return 0;
+}
+
+int KyraEngine_v1::o1_getMouseState(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_getMouseState(%p) ()", (const void *)script);
+ return _mouseState;
+}
+
+int KyraEngine_v1::o1_setDeathHandler(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_setDeathHandler(%p) (%d)", (const void *)script, stackPos(0));
+ _deathHandler = stackPos(0);
+ return 0;
+}
+
+int KyraEngine_v1::o1_playWanderScoreViaMap(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_playWanderScoreViaMap(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
+ snd_playWanderScoreViaMap(stackPos(0), stackPos(1));
+ return 0;
+}
+
+int KyraEngine_v1::o1_fillRect(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_fillRect(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
+ screen()->fillRect(stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(0));
+ return 0;
+}
+
+int KyraEngine_v1::o1_blockInWalkableRegion(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_blockInWalkableRegion(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
+ screen()->blockInRegion(stackPos(0), stackPos(1), stackPos(2) - stackPos(0) + 1, stackPos(3) - stackPos(1) + 1);
+ return 0;
+}
+
+int KyraEngine_v1::o1_blockOutWalkableRegion(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_blockOutWalkableRegion(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
+ screen()->blockOutRegion(stackPos(0), stackPos(1), stackPos(2) - stackPos(0) + 1, stackPos(3) - stackPos(1) + 1);
+ return 0;
+}
+
+int KyraEngine_v1::o1_playSoundEffect(EMCState *script) {
+ debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_playSoundEffect(%p) (%d)", (const void *)script, stackPos(0));
+ snd_playSoundEffect(stackPos(0));
+ return 0;
+}
+
+} // End of namespace Kyra