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Diffstat (limited to 'engines/kyra/script/script_v1.cpp')
-rw-r--r-- | engines/kyra/script/script_v1.cpp | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/engines/kyra/script/script_v1.cpp b/engines/kyra/script/script_v1.cpp new file mode 100644 index 0000000000..2fbd2f22f4 --- /dev/null +++ b/engines/kyra/script/script_v1.cpp @@ -0,0 +1,125 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "kyra/kyra_v1.h" +#include "kyra/graphics/screen.h" + +#include "common/system.h" + +namespace Kyra { + +int KyraEngine_v1::o1_queryGameFlag(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_queryGameFlag(%p) (0x%X)", (const void *)script, stackPos(0)); + return queryGameFlag(stackPos(0)); +} + +int KyraEngine_v1::o1_setGameFlag(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_setGameFlag(%p) (0x%X)", (const void *)script, stackPos(0)); + return setGameFlag(stackPos(0)); +} + +int KyraEngine_v1::o1_resetGameFlag(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_resetGameFlag(%p) (0x%X)", (const void *)script, stackPos(0)); + return resetGameFlag(stackPos(0)); +} + +int KyraEngine_v1::o1_getRand(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_getRand(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + int min = stackPos(0); + int max = stackPos(1); + if (max < min) + SWAP(min, max); + return _rnd.getRandomNumberRng(min, max); +} + +int KyraEngine_v1::o1_hideMouse(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_hideMouse(%p) ()", (const void *)script); + screen()->hideMouse(); + return 0; +} + +int KyraEngine_v1::o1_showMouse(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_showMouse(%p) ()", (const void *)script); + screen()->showMouse(); + return 0; +} + +int KyraEngine_v1::o1_setMousePos(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_setMousePos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + _system->warpMouse(stackPos(0), stackPos(1)); + return 0; +} + +int KyraEngine_v1::o1_setHandItem(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_setHandItem(%p) (%d)", (const void *)script, stackPos(0)); + setHandItem(stackPos(0)); + return 0; +} + +int KyraEngine_v1::o1_removeHandItem(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_removeHandItem(%p) ()", (const void *)script); + removeHandItem(); + return 0; +} + +int KyraEngine_v1::o1_getMouseState(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_getMouseState(%p) ()", (const void *)script); + return _mouseState; +} + +int KyraEngine_v1::o1_setDeathHandler(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_setDeathHandler(%p) (%d)", (const void *)script, stackPos(0)); + _deathHandler = stackPos(0); + return 0; +} + +int KyraEngine_v1::o1_playWanderScoreViaMap(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_playWanderScoreViaMap(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + snd_playWanderScoreViaMap(stackPos(0), stackPos(1)); + return 0; +} + +int KyraEngine_v1::o1_fillRect(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_fillRect(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); + screen()->fillRect(stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(0)); + return 0; +} + +int KyraEngine_v1::o1_blockInWalkableRegion(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_blockInWalkableRegion(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); + screen()->blockInRegion(stackPos(0), stackPos(1), stackPos(2) - stackPos(0) + 1, stackPos(3) - stackPos(1) + 1); + return 0; +} + +int KyraEngine_v1::o1_blockOutWalkableRegion(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_blockOutWalkableRegion(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); + screen()->blockOutRegion(stackPos(0), stackPos(1), stackPos(2) - stackPos(0) + 1, stackPos(3) - stackPos(1) + 1); + return 0; +} + +int KyraEngine_v1::o1_playSoundEffect(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v1::o1_playSoundEffect(%p) (%d)", (const void *)script, stackPos(0)); + snd_playSoundEffect(stackPos(0)); + return 0; +} + +} // End of namespace Kyra |