diff options
Diffstat (limited to 'engines/kyra/script_mr.cpp')
-rw-r--r-- | engines/kyra/script_mr.cpp | 1383 |
1 files changed, 1383 insertions, 0 deletions
diff --git a/engines/kyra/script_mr.cpp b/engines/kyra/script_mr.cpp new file mode 100644 index 0000000000..8746ec83d7 --- /dev/null +++ b/engines/kyra/script_mr.cpp @@ -0,0 +1,1383 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "kyra/kyra_mr.h" +#include "kyra/script.h" +#include "kyra/screen_mr.h" +#include "kyra/text_mr.h" +#include "kyra/wsamovie.h" +#include "kyra/timer.h" +#include "kyra/resource.h" + +#include "common/endian.h" + +namespace Kyra { + +int KyraEngine_MR::o3_getMalcolmShapes(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getMaloclmShapes(%p) ()", (const void *)script); + return _characterShapeFile; +} + +int KyraEngine_MR::o3_setCharacterPos(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setCharacterPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + int x = stackPos(0); + int y = stackPos(1); + + if (x != -1 && y != -1) { + x &= ~3; + y &= ~1; + } + + _mainCharacter.x1 = _mainCharacter.x2 = x; + _mainCharacter.y1 = _mainCharacter.y2 = y; + + return 0; +} + +int KyraEngine_MR::o3_defineObject(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_defineObject(%p) (%d, '%s', %d, %d, %d, %d, %d, %d)", (const void *)script, + stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7)); + TalkObject &obj = _talkObjectList[stackPos(0)]; + strcpy(obj.filename, stackPosString(1)); + obj.sceneAnim = stackPos(2); + obj.sceneScript = stackPos(3); + obj.x = stackPos(4); + obj.y = stackPos(5); + obj.color = stackPos(6); + obj.sceneId = stackPos(7); + return 0; +} + +int KyraEngine_MR::o3_refreshCharacter(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_refreshCharacter(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); + const int frame = stackPos(0); + const int facing = stackPos(1); + const bool updateNeed = stackPos(2) != 0; + + if (facing >= 0) + _mainCharacter.facing = facing; + + if (frame >= 0 && frame != 87) + _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; + else + _mainCharacter.animFrame = 87; + + updateCharacterAnim(0); + + if (updateNeed) + refreshAnimObjectsIfNeed(); + return 0; +} + +int KyraEngine_MR::o3_getMalcolmsMood(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getMalcolmsMood(%p) ()", (const void *)script); + return _malcolmsMood; +} + +int KyraEngine_MR::o3_getCharacterFrameFromFacing(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getCharacterFrameFromFacing(%p) ()", (const void *)script); + return _characterFrameTable[_mainCharacter.facing]; +} + +int KyraEngine_MR::o3_setCharacterFacing(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setCharacterFacing(%p) (%d)", (const void *)script, stackPos(0)); + _mainCharacter.facing = stackPos(0); + return 0; +} + +int KyraEngine_MR::o3_showSceneFileMessage(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showSceneFileMessage(%p) (%d)", (const void *)script, stackPos(0)); + showMessage((const char*)getTableEntry(_scenesFile, stackPos(0)), 0xFF, 0xF0); + return 0; +} + +int KyraEngine_MR::o3_setCharacterAnimFrameFromFacing(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setCharacterAnimFrameFromFacing(%p) ()", (const void *)script); + updateCharPal(0); + _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; + updateCharacterAnim(0); + refreshAnimObjectsIfNeed(); + return 0; +} + +int KyraEngine_MR::o3_showBadConscience(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showBadConscience(%p) ()", (const void *)script); + showBadConscience(); + return 0; +} + +int KyraEngine_MR::o3_hideBadConscience(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_hideBadConscience(%p) ()", (const void *)script); + hideBadConscience(); + return 0; +} + +int KyraEngine_MR::o3_setInventorySlot(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setInventorySlot(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + const int slot = MAX<int16>(0, MIN<int16>(10, stackPos(0))); + return (_mainCharacter.inventory[slot] = stackPos(1)); +} + +int KyraEngine_MR::o3_getInventorySlot(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getInventorySlot(%p) (%d)", (const void *)script, stackPos(0)); + return _mainCharacter.inventory[stackPos(0)]; +} + +int KyraEngine_MR::o3_addItemToInventory(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_addItemToInventory(%p) (%d)", (const void *)script, stackPos(0)); + int slot = findFreeInventorySlot(); + if (slot >= 0) { + _mainCharacter.inventory[slot] = stackPos(0); + if (_inventoryState) { + _screen->hideMouse(); + redrawInventory(0); + _screen->showMouse(); + } + } + return slot; +} + +int KyraEngine_MR::o3_addItemToCurScene(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_addItemToCurScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); + const uint16 item = stackPos(0); + int x = stackPos(1); + int y = stackPos(2); + int itemSlot = findFreeItem(); + + if (x < 20) + x = 20; + else if (x > 299) + x = 299; + + if (y < 18) + y = 18; + else if (y > 187) + y = 187; + + if (itemSlot >= 0) { + _itemList[itemSlot].x = x; + _itemList[itemSlot].y = y; + _itemList[itemSlot].id = item; + _itemList[itemSlot].sceneId = _mainCharacter.sceneId; + addItemToAnimList(itemSlot); + refreshAnimObjectsIfNeed(); + } + + return itemSlot; +} + +int KyraEngine_MR::o3_objectChat(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_objectChat(%p) (%d)", (const void *)script, stackPos(0)); + int id = stackPos(0); + const char *str = (const char*)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id); + if (str) { + objectChat(str, 0, _vocHigh, id); + playStudioSFX(str); + } + return 0; +} + +int KyraEngine_MR::o3_resetInventory(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_resetInventory(%p) ()", (const void *)script); + memset(_mainCharacter.inventory, -1, sizeof(_mainCharacter.inventory)); + return 0; +} + +int KyraEngine_MR::o3_removeInventoryItemInstances(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeInventoryItemInstances(%p) (%d)", (const void *)script, stackPos(0)); + const int item = stackPos(0); + for (int i = 0; i < 10; ++i) { + if (_mainCharacter.inventory[i] == item) + _mainCharacter.inventory[i] = 0xFFFF; + } + return 0; +} + +int KyraEngine_MR::o3_countInventoryItemInstances(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_countInventoryItemInstances(%p) (%d)", (const void *)script, stackPos(0)); + const int item = stackPos(0); + int count = 0; + + for (int i = 0; i < 10; ++i) { + if (_mainCharacter.inventory[i] == item) + ++count; + } + + if (_itemInHand == item) + ++count; + + return count; +} + +int KyraEngine_MR::o3_npcChatSequence(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_npcChatSequence(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + const int id = stackPos(0); + const char *str = (const char*)getTableEntry(_sceneStrings, id); + if (str) + npcChatSequence(str, stackPos(1), _vocHigh, id); + return 0; +} + +int KyraEngine_MR::o3_badConscienceChat(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_badConscienceChat(%p) (%d)", (const void *)script, stackPos(0)); + int id = stackPos(0); + const char *str = (const char*)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id); + badConscienceChat(str, _vocHigh, id); + return 0; +} + +int KyraEngine_MR::o3_wipeDownMouseItem(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_wipeDownMouseItem(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2)); + _screen->hideMouse(); + const int x = stackPos(1) - 12; + const int y = stackPos(2) - 19; + + if (_itemInHand >= 0) { + backUpGfxRect32x32(x, y); + uint8 *shape = getShapePtr(_itemInHand+248); + for (int curY = y, height = 20; height > 0; height -= 2, curY += 2) { + restoreGfxRect32x32(x, y); + _screen->setNewShapeHeight(shape, height); + uint32 waitTime = _system->getMillis() + _tickLength; + _screen->drawShape(0, shape, x, curY, 0, 0); + _screen->updateScreen(); + delayUntil(waitTime); + } + restoreGfxRect32x32(x, y); + _screen->resetShapeHeight(shape); + } + + _screen->showMouse(); + removeHandItem(); + + return 0; +} + +int KyraEngine_MR::o3_setMalcolmsMood(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setMalcolmsMood(%p) (%d)", (const void *)script, stackPos(0)); + return (_malcolmsMood = stackPos(0)); +} + +int KyraEngine_MR::o3_updateScore(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_updateScore(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + return updateScore(stackPos(0), stackPos(1)) ? 1 : 0; +} + +int KyraEngine_MR::o3_makeSecondChanceSave(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_makeSecondChanceSave(%p) ()", (const void *)script); + saveGame(getSavegameFilename(999), "SECOND CHANCE SAVE GAME"); + return 0; +} + +int KyraEngine_MR::o3_setSceneFilename(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setSceneFilename(%p) (%d, '%s')", (const void *)script, stackPos(0), stackPosString(1)); + strcpy(_sceneList[stackPos(0)].filename1, stackPosString(1)); + _sceneList[stackPos(0)].filename1[9] = 0; + return 0; +} + +int KyraEngine_MR::o3_removeItemsFromScene(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeItemsFromScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); + const uint16 itemId = stackPos(0); + const uint16 sceneId = stackPos(1); + const bool allItems = (stackPos(2) != 0); + + int retValue = 0; + + for (int i = 0; i < 50; ++i) { + if (_itemList[i].sceneId == sceneId && _itemList[i].id == itemId) { + resetItem(i); + retValue = 1; + if (!allItems) + return 1; + } + } + + return retValue; +} + +int KyraEngine_MR::o3_disguiseMalcolm(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_disguiseMalcolm(%p) (%d)", (const void *)script, stackPos(0)); + loadCharacterShapes(stackPos(0)); + updateDlgIndex(); + return 0; +} + +int KyraEngine_MR::o3_drawSceneShape(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_v2::o3_drawSceneShape(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + + int shape = stackPos(0); + int flag = (stackPos(1) != 0) ? 1 : 0; + + _screen->hideMouse(); + restorePage3(); + + const int x = _sceneShapeDescs[shape].drawX; + const int y = _sceneShapeDescs[shape].drawY; + + _screen->drawShape(2, _sceneShapes[shape], x, y, 2, flag); + + _screen->copyRegionToBuffer(3, 0, 0, 320, 200, _gamePlayBuffer); + + _screen->drawShape(0, _sceneShapes[shape], x, y, 2, flag); + + flagAnimObjsForRefresh(); + refreshAnimObjectsIfNeed(); + _screen->showMouse(); + return 0; +} + +int KyraEngine_MR::o3_drawSceneShapeOnPage(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_drawSceneShapeOnPage(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); + const int shape = stackPos(0); + + int x = _sceneShapeDescs[shape].drawX; + int y = _sceneShapeDescs[shape].drawY; + _screen->drawShape(stackPos(2), _sceneShapes[shape], x, y, 2, (stackPos(1) != 0) ? 1 : 0); + return 0; +} + +int KyraEngine_MR::o3_checkInRect(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_checkInRect(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, + stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); + const int x1 = stackPos(0); + const int y1 = stackPos(1); + const int x2 = stackPos(2); + const int y2 = stackPos(3); + int x = stackPos(4), y = stackPos(5); + if (_itemInHand >= 0) { + const int8 *desc = &_itemBuffer2[_itemInHand*2]; + x -= 12; + x += desc[0]; + y -= 19; + y += desc[1]; + } + + if (x >= x1 && x <= x2 && y >= y1 && y <= y2) { + //XXX + return 1; + } else { + //XXX + return 0; + } +} + +int KyraEngine_MR::o3_updateConversations(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_updateConversations(%p) (%d)", (const void *)script, stackPos(0)); + int dlgIndex = stackPos(0); + switch (_currentChapter-2) { + case 0: + dlgIndex -= 34; + break; + + case 1: + dlgIndex -= 54; + break; + + case 2: + dlgIndex -= 55; + break; + + case 3: + dlgIndex -= 70; + break; + + default: + break; + } + + int convs[4]; + Common::set_to(convs, convs+4, -1); + + if (_currentChapter == 1) { + switch (_mainCharacter.dlgIndex) { + case 0: + convs[0] = 6; + convs[1] = 12; + break; + + case 2: + convs[0] = 8; + convs[1] = 14; + break; + + case 3: + convs[0] = 9; + convs[1] = 15; + break; + + case 4: + convs[0] = 10; + convs[1] = 16; + break; + + case 5: + convs[0] = 11; + convs[1] = 17; + break; + + case 6: + convs[0] = 0; + convs[1] = 12; + break; + + case 8: + convs[0] = 2; + convs[1] = 14; + break; + + case 9: + convs[0] = 3; + convs[1] = 15; + break; + + case 10: + convs[0] = 4; + convs[1] = 16; + break; + + case 11: + convs[0] = 5; + convs[1] = 17; + break; + + case 12: + convs[0] = 0; + convs[1] = 6; + break; + + case 14: + convs[0] = 2; + convs[1] = 8; + break; + + case 15: + convs[0] = 3; + convs[1] = 9; + break; + + case 16: + convs[0] = 4; + convs[1] = 10; + break; + + case 17: + convs[0] = 5; + convs[1] = 11; + break; + + default: + break; + } + } else if (_currentChapter == 2) { + switch (_mainCharacter.dlgIndex) { + case 0: + convs[0] = 4; + convs[1] = 8; + convs[2] = 5; + convs[3] = 9; + break; + + case 1: + convs[0] = 4; + convs[1] = 8; + convs[2] = 0; + convs[3] = 5; + break; + + case 2: + convs[0] = 6; + convs[2] = 11; + break; + + case 3: + convs[0] = 7; + convs[2] = 12; + break; + + case 4: + convs[0] = 0; + convs[1] = 8; + convs[2] = 1; + convs[3] = 9; + break; + + case 5: + convs[0] = 0; + convs[1] = 8; + convs[2] = 4; + convs[3] = 1; + break; + + case 6: + convs[0] = 2; + convs[1] = 10; + break; + + case 7: + convs[0] = 3; + convs[1] = 11; + break; + + case 8: + convs[0] = 0; + convs[1] = 4; + convs[2] = 1; + break; + + case 9: + convs[0] = 0; + convs[1] = 4; + convs[2] = 0; + convs[4] = 1; + break; + + case 10: + convs[0] = 2; + convs[1] = 6; + break; + + case 11: + convs[0] = 3; + convs[1] = 7; + break; + + default: + break; + } + } else if (_currentChapter == 4) { + if (_malcolmsMood == 0) { + convs[0] = _mainCharacter.dlgIndex - 10; + convs[1] = _mainCharacter.dlgIndex - 5; + } else if (_malcolmsMood == 1) { + convs[0] = _mainCharacter.dlgIndex + 5; + convs[1] = _mainCharacter.dlgIndex + 10; + } else if (_malcolmsMood == 2) { + convs[0] = _mainCharacter.dlgIndex - 5; + convs[1] = _mainCharacter.dlgIndex + 5; + } + } + + for (int i = 0; i < 4; ++i) { + if (convs[i] != -1) + _conversationState[dlgIndex][convs[i]] = 0; + } + + return 1; +} + +int KyraEngine_MR::o3_setSceneDim(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setSceneDim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + _sceneMinX = stackPos(0); + _sceneMaxX = stackPos(1); + return 0; +} + +int KyraEngine_MR::o3_setSceneAnimPosAndFrame(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setSceneAnimPosAndFrame(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, + stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5)); + SceneAnim &anim = _sceneAnims[stackPos(0)]; + const int newX2 = stackPos(1); + const int newY2 = stackPos(2); + const int newX = stackPos(3); + const int newY = stackPos(4); + + if (newX2 >= 0) + anim.x2 = newX2; + if (newY2 >= 0) + anim.y2 = newY2; + + if (newX >= 0) + anim.x = newX; + else + anim.x = anim.x2 + (anim.width >> 1); + + if (newY >= 0) + anim.y = newY; + else + anim.y = anim.y2 + anim.height - 1; + + updateSceneAnim(stackPos(0), stackPos(5)); + _specialSceneScriptRunFlag = false; + return 0; +} + +int KyraEngine_MR::o3_removeItemInstances(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeItemInstances(%p) (%d)", (const void *)script, stackPos(0)); + const int16 item = stackPos(0); + + int deleted = 0; + + for (int i = 0; i < 10; ++i) { + if (_mainCharacter.inventory[i] == item) { + _mainCharacter.inventory[i] = 0xFFFF; + ++deleted; + } + } + + if (_itemInHand == item) { + removeHandItem(); + ++deleted; + } + + for (int i = 0; i < 50; ++i) { + if (_itemList[i].id == item) { + _itemList[i].id = 0xFFFF; + ++deleted; + } + } + + return deleted; +} + +int KyraEngine_MR::o3_disableInventory(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_disableInventory(%p) ()", (const void *)script); + _enableInventory = false; + return 0; +} + +int KyraEngine_MR::o3_enableInventory(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_enableInventory(%p) ()", (const void *)script); + _enableInventory = true; + return 1; +} + +int KyraEngine_MR::o3_enterNewScene(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_enterNewScene(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), + stackPos(1), stackPos(2), stackPos(3), stackPos(4)); + + _screen->hideMouse(); + enterNewScene(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4)); + + _unk5 = 1; + + if (_mainCharX == -1 || _mainCharY == -1) { + _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; + updateCharacterAnim(0); + } + _screen->showMouse(); + + return 0; +} + +int KyraEngine_MR::o3_switchScene(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_switchScene(%p) (%d)", (const void *)script, stackPos(0)); + setGameFlag(1); + _mainCharX = _mainCharacter.x1; + _mainCharY = _mainCharacter.y1; + _noScriptEnter = false; + enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0); + _noScriptEnter = true; + return 0; +} + +int KyraEngine_MR::o3_setMalcolmPos(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setMalcolmPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + _mainCharX = stackPos(0); + _mainCharY = stackPos(1); + + if (_mainCharX == -1 && _mainCharY == -1) + _mainCharacter.animFrame = 87; + else + _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing]; + + return 0; +} + +int KyraEngine_MR::o3_stopMusic(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_stopMusic(%p) ()", (const void *)script); + stopMusicTrack(); + return 0; +} + +int KyraEngine_MR::o3_playSoundEffect(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_playSoundEffect(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + snd_playSoundEffect(stackPos(0), stackPos(1)); + return 0; +} + +int KyraEngine_MR::o3_getScore(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getScore(%p) ()", (const void *)script); + return _score; +} + +int KyraEngine_MR::o3_daggerWarning(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_daggerWarning(%p) ()", (const void *)script); + int selection = 1; + + _screen->hideMouse(); + _screen->copyRegionToBuffer(1, 0, 0, 320, 200, _screenBuffer); + int curPageBackUp = _screen->_curPage; + _screen->_curPage = 2; + + _screen->drawFilledBox(0, 0, 0x13F, 0xC7, 0xB4, 0xB3, 0xB6); + _screen->drawFilledBox(0xF, 0xAA, 0x68, 0xBA, 0xB4, 0xB3, 0xB6); + _screen->drawFilledBox(0x73, 0xAA, 0xCC, 0xBA, 0xB4, 0xB3, 0xB6); + _screen->drawFilledBox(0xD6, 0xAA, 0x12F, 0xBA, 0xB4, 0xB3, 0xB6); + + int y = 15; + for (int i = 100; i <= 107; ++i) { + const char *str = (const char *)getTableEntry(_cCodeFile, i); + int x = _text->getCenterStringX(str, 0, 0x13F); + _text->printText(str, x, y, 0xFF, 0xF0, 0x00); + y += 10; + } + y += 15; + for (int i = 110; i <= 113; ++i) { + const char *str = (const char *)getTableEntry(_cCodeFile, i); + int x = _text->getCenterStringX(str, 0, 0x13F); + _text->printText(str, x, y, 0xFF, 0xF0, 0x00); + y += 10; + } + + const char *str = 0; + int x = 0; + + str = (const char *)getTableEntry(_cCodeFile, 120); + x = _text->getCenterStringX(str, 0xF, 0x68); + _text->printText(str, x, 174, 0xFF, 0xF0, 0x00); + + str = (const char *)getTableEntry(_cCodeFile, 121); + x = _text->getCenterStringX(str, 0x73, 0xCC); + _text->printText(str, x, 174, 0xFF, 0xF0, 0x00); + + str = (const char *)getTableEntry(_cCodeFile, 122); + x = _text->getCenterStringX(str, 0xD6, 0x12F); + _text->printText(str, x, 174, 0xFF, 0xF0, 0x00); + + _screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0); + _screen->updateScreen(); + + _screen->_curPage = curPageBackUp; + _screen->showMouse(); + + while (!_quitFlag) { + int keys = checkInput(0); + removeInputTop(); + + if (keys == 198 || keys == 199) { + if (_mouseX >= 15 && _mouseX <= 104 && _mouseY >= 170 && _mouseY <= 186) { + selection = 1; + break; + } else if (_mouseX >= 115 && _mouseX <= 204 && _mouseY >= 170 && _mouseY <= 186) { + selection = 2; + break; + } else if (_mouseX >= 214 && _mouseX <= 303 && _mouseY >= 170 && _mouseY <= 186) { + selection = 3; + break; + } + } + + delay(10); + } + + restorePage3(); + _screen->copyBlockToPage(1, 0, 0, 320, 200, _screenBuffer); + return selection; +} + +int KyraEngine_MR::o3_blockOutRegion(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_blockOutRegion(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); + const int x1 = stackPos(0); + int y1 = stackPos(1); + const int x2 = stackPos(2); + int y2 = stackPos(3); + + if (y1 < _maskPageMinY) + y1 = _maskPageMinY; + if (y2 > _maskPageMaxY) + y2 = _maskPageMaxY; + + _screen->blockOutRegion(x1, y1, x2-x1+1, y2-y1+1); + return 0; +} + +int KyraEngine_MR::o3_showSceneStringsMessage(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showSceneStringsMessage(%p) (%d)", (const void *)script, stackPos(0)); + showMessage((const char*)getTableEntry(_sceneStrings, stackPos(0)), 0xFF, 0xF0); + return 0; +} + +int KyraEngine_MR::o3_showGoodConscience(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_showGoodConscience(%p) ()", (const void *)script); + showGoodConscience(); + return 0; +} + +int KyraEngine_MR::o3_goodConscienceChat(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_goodConscienceChat(%p) (%d)", (const void *)script, stackPos(0)); + int id = stackPos(0); + const char *str = (const char*)getTableEntry(_useActorBuffer ? _actorFile : _sceneStrings, id); + goodConscienceChat(str, _vocHigh, id); + return 0; +} + +int KyraEngine_MR::o3_hideGoodConscience(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_hideGoodConscience(%p) ()", (const void *)script); + hideGoodConscience(); + return 0; +} + +int KyraEngine_MR::o3_defineSceneAnim(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_defineSceneAnim(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", + (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), + stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12)); + const int animId = stackPos(0); + SceneAnim &anim = _sceneAnims[animId]; + + musicUpdate(0); + + uint16 flags = anim.flags = stackPos(1); + int x = anim.x = stackPos(2); + int y = anim.y = stackPos(3); + int x2 = anim.x2 = stackPos(4); + int y2 = anim.y2 = stackPos(5); + int w = anim.width = stackPos(6); + int h = anim.height = stackPos(7); + anim.specialSize = stackPos(9); + anim.shapeIndex = stackPos(11); + const char *filename = stackPosString(12); + + if (filename) + strcpy(anim.filename, filename); + + if (flags & 8) { + _sceneAnimMovie[animId]->open(filename, 1, 0); + musicUpdate(0); + if (_sceneAnimMovie[animId]->opened()) { + anim.wsaFlag = 1; + if (x2 == -1) + x2 = _sceneAnimMovie[animId]->xAdd(); + if (y2 == -1) + y2 = _sceneAnimMovie[animId]->yAdd(); + if (w == -1) + w = _sceneAnimMovie[animId]->width(); + if (h == -1) + h = _sceneAnimMovie[animId]->height(); + if (x == -1) + x = (w >> 1) + x2; + if (y == -1) + y = y2 + h - 1; + + anim.x = x; + anim.y = y; + anim.x2 = x2; + anim.y2 = y2; + anim.width = w; + anim.height = h; + } + } + + musicUpdate(0); + + return 9; +} + +int KyraEngine_MR::o3_updateSceneAnim(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_updateSceneAnim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + updateSceneAnim(stackPos(0), stackPos(1)); + _specialSceneScriptRunFlag = false; + return 0; +} + +int KyraEngine_MR::o3_runActorScript(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_runActorScript(%p) ()", (const void *)script); + EMCData data; + EMCState state; + memset(&data, 0, sizeof(data)); + memset(&state, 0, sizeof(state)); + + _res->exists("_ACTOR.EMC", true); + _emc->load("_ACTOR.EMC", &data, &_opcodes); + _emc->init(&state, &data); + _emc->start(&state, 0); + + state.regs[4] = _itemInHand; + state.regs[0] = _mainCharacter.sceneId; + + int vocHigh = _vocHigh; + _vocHigh = 200; + _useActorBuffer = true; + + while (_emc->isValid(&state)) + _emc->run(&state); + + _useActorBuffer = false; + _vocHigh = vocHigh; + _emc->unload(&data); + + if (queryGameFlag(0x218)) { + resetGameFlag(0x218); + enterNewScene(78, -1, 0, 0, 0); + } + + return 0; +} + +int KyraEngine_MR::o3_runDialog(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_runDialog(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + runDialog(stackPos(0), stackPos(1)); + return 0; +} + +int KyraEngine_MR::o3_setConversationState(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setConversationState(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2)); + int id = stackPos(0); + const int dlgIndex = stackPos(1); + const int value = stackPos(2); + + switch (_currentChapter-2) { + case 0: + id -= 34; + break; + + case 1: + id -= 54; + break; + + case 2: + id -= 55; + break; + + case 3: + id -= 70; + break; + + default: + break; + } + + return (_conversationState[id][dlgIndex] = value); +} + +int KyraEngine_MR::o3_getConversationState(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_getConversationState(%p) (%d)", (const void *)script, stackPos(0)); + int id = stackPos(0); + const int dlgIndex = _mainCharacter.dlgIndex; + + switch (_currentChapter-2) { + case 0: + id -= 34; + break; + + case 1: + id -= 54; + break; + + case 2: + id -= 55; + break; + + case 3: + id -= 70; + break; + + default: + break; + } + + return _conversationState[id][dlgIndex]; +} + +int KyraEngine_MR::o3_changeChapter(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_changeChapter(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3)); + changeChapter(stackPos(0), stackPos(1), stackPos(2), stackPos(3)); + return 0; +} + +int KyraEngine_MR::o3_countItemInstances(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_countItemInstances(%p) (%d)", (const void *)script, stackPos(0)); + int count = 0; + const int16 item = stackPos(0); + + for (int i = 0; i < 10; ++i) { + if (_mainCharacter.inventory[i] == item) + ++count; + } + + if (_itemInHand == item) + ++count; + + for (int i = 0; i < 50; ++i) { + if (_itemList[i].id == item) + ++count; + } + + return count; +} + +int KyraEngine_MR::o3_dialogStartScript(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_dialogStartScript(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + dialogStartScript(stackPos(0), stackPos(1)); + return 0; +} + +int KyraEngine_MR::o3_dialogEndScript(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_dialogEndScript(%p) (%d)", (const void *)script, stackPos(0)); + dialogEndScript(stackPos(0)); + return 0; +} + +int KyraEngine_MR::o3_customChat(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_customChat(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + const int id = stackPos(0); + const int object = stackPos(1); + const char *str = (const char *)getTableEntry(_sceneStrings, id); + + if (!str) + return 0; + + strcpy(_stringBuffer, str); + _chatText = _stringBuffer; + _chatObject = object; + _chatVocHigh = _chatVocLow = -1; + objectChatInit(_stringBuffer, object, _vocHigh, id); + playVoice(_vocHigh, id); + return 0; +} + +int KyraEngine_MR::o3_customChatFinish(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_customChatFinish(%p) ()", (const void *)script); + _text->restoreScreen(); + _chatText = 0; + _chatObject = -1; + return 0; +} + +int KyraEngine_MR::o3_setupSceneAnimObject(EMCState *script) { + debugC(9, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_setupSceneAnimObject(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script, + stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), + stackPos(10), stackPos(11), stackPosString(12)); + musicUpdate(0); + setupSceneAnimObject(stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), + stackPos(9), stackPos(10), stackPos(11), stackPosString(12)); + return 0; +} + +int KyraEngine_MR::o3_removeSceneAnimObject(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_removeSceneAnimObject(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + removeSceneAnimObject(stackPos(0), stackPos(1)); + return 0; +} + +int KyraEngine_MR::o3_dummy(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3_dummy(%p) ()", (const void *)script); + return 0; +} + +#pragma mark - + +int KyraEngine_MR::o3a_setCharacterFrame(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3a_setCharacterFrame(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1)); + static const uint8 frameTable[] = { + 0x58, 0xD8, 0xD8, 0x98, 0x78, 0x78, 0xB8, 0xB8 + }; + + _animNewFrame = stackPos(0); + if (_useFrameTable) + _animNewFrame += frameTable[_mainCharacter.facing]; + + _animDelayTime = stackPos(1); + _animNeedUpdate = true; + return 0; +} + +#pragma mark - + +int KyraEngine_MR::o3d_updateAnim(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3d_updateAnim(%p) (%d)", (const void *)script, stackPos(0)); + if (_dialogSceneAnim >= 0) + updateSceneAnim(_dialogSceneAnim, stackPos(0)); + return 0; +} + +int KyraEngine_MR::o3d_delay(EMCState *script) { + debugC(3, kDebugLevelScriptFuncs, "KyraEngine_MR::o3d_delay(%p) (%d)", (const void *)script, stackPos(0)); + const uint32 endTime = _system->getMillis() + stackPos(0) * _tickLength; + while (_system->getMillis() < endTime) { + if (_chatText) + updateWithText(); + else + update(); + + _system->delayMillis(10); + } + return 0; +} + +#pragma mark - + +typedef Common::Functor1Mem<EMCState*, int, KyraEngine_MR> OpcodeV3; +#define SetOpcodeTable(x) table = &x; +#define Opcode(x) table->push_back(new OpcodeV3(this, &KyraEngine_MR::x)) +#define OpcodeUnImpl() table->push_back(new OpcodeV3(this, 0)) +void KyraEngine_MR::setupOpcodeTable() { + Common::Array<const Opcode*> *table = 0; + + SetOpcodeTable(_opcodes); + // 0x00 + Opcode(o3_getMalcolmShapes); + Opcode(o3_setCharacterPos); + Opcode(o3_defineObject); + Opcode(o3_refreshCharacter); + // 0x04 + Opcode(o2_getCharacterX); + Opcode(o2_getCharacterY); + Opcode(o2_getCharacterFacing); + Opcode(o2_getCharacterScene); + // 0x08 + Opcode(o3_getMalcolmsMood); + Opcode(o3_dummy); + Opcode(o3_dummy); + Opcode(o3_getCharacterFrameFromFacing); + // 0x0c + Opcode(o2_setCharacterFacingOverwrite); + Opcode(o2_trySceneChange); + Opcode(o2_moveCharacter); + Opcode(o3_setCharacterFacing); + // 0x10 + OpcodeUnImpl(); + Opcode(o3_showSceneFileMessage); + Opcode(o3_dummy); + Opcode(o3_dummy); + // 0x14 + Opcode(o3_setCharacterAnimFrameFromFacing); + Opcode(o3_showBadConscience); + Opcode(o3_dummy); + Opcode(o3_hideBadConscience); + // 0x18 + OpcodeUnImpl(); + OpcodeUnImpl(); + Opcode(o3_setInventorySlot); + Opcode(o3_getInventorySlot); + // 0x1c + Opcode(o3_addItemToInventory); + OpcodeUnImpl(); + Opcode(o3_addItemToCurScene); + Opcode(o3_objectChat); + // 0x20 + Opcode(o2_checkForItem); + Opcode(o3_dummy); + Opcode(o3_resetInventory); + Opcode(o2_defineItem); + // 0x24 + Opcode(o3_removeInventoryItemInstances); + Opcode(o3_countInventoryItemInstances); + Opcode(o3_npcChatSequence); + Opcode(o2_queryGameFlag); + // 0x28 + Opcode(o2_resetGameFlag); + Opcode(o2_setGameFlag); + Opcode(o2_setHandItem); + Opcode(o2_removeHandItem); + // 0x2c + Opcode(o2_handItemSet); + Opcode(o2_hideMouse); + Opcode(o2_addSpecialExit); + Opcode(o2_setMousePos); + // 0x30 + Opcode(o2_showMouse); + Opcode(o3_badConscienceChat); + Opcode(o3_wipeDownMouseItem); + Opcode(o3_dummy); + // 0x34 + Opcode(o3_setMalcolmsMood); + Opcode(o3_playSoundEffect); + Opcode(o3_dummy); + Opcode(o2_delay); + // 0x38 + Opcode(o3_updateScore); + Opcode(o3_makeSecondChanceSave); + Opcode(o3_setSceneFilename); + OpcodeUnImpl(); + // 0x3c + Opcode(o3_removeItemsFromScene); + Opcode(o3_disguiseMalcolm); + Opcode(o3_drawSceneShape); + Opcode(o3_drawSceneShapeOnPage); + // 0x40 + Opcode(o3_checkInRect); + Opcode(o3_updateConversations); + OpcodeUnImpl(); + Opcode(o3_dummy); + // 0x44 + Opcode(o3_dummy); + Opcode(o3_setSceneDim); + OpcodeUnImpl(); + Opcode(o3_dummy); + // 0x48 + Opcode(o3_dummy); + Opcode(o3_dummy); + Opcode(o3_setSceneAnimPosAndFrame); + Opcode(o2_update); + // 0x4c + Opcode(o3_removeItemInstances); + Opcode(o3_dummy); + Opcode(o3_disableInventory); + Opcode(o3_enableInventory); + // 0x50 + Opcode(o3_enterNewScene); + Opcode(o3_switchScene); + Opcode(o2_getShapeFlag1); + Opcode(o3_dummy); + // 0x54 + Opcode(o3_dummy); + Opcode(o3_dummy); + Opcode(o3_setMalcolmPos); + Opcode(o3_stopMusic); + // 0x58 + Opcode(o2_playWanderScoreViaMap); + Opcode(o3_playSoundEffect); + Opcode(o3_getScore); + Opcode(o3_daggerWarning); + // 0x5c + Opcode(o3_blockOutRegion); + Opcode(o3_dummy); + Opcode(o3_showSceneStringsMessage); + OpcodeUnImpl(); + // 0x60 + Opcode(o2_getRand); + Opcode(o3_dummy); + Opcode(o2_setDeathHandler); + Opcode(o3_showGoodConscience); + // 0x64 + Opcode(o3_goodConscienceChat); + Opcode(o3_hideGoodConscience); + Opcode(o3_dummy); + Opcode(o3_dummy); + // 0x68 + Opcode(o3_dummy); + Opcode(o3_dummy); + Opcode(o3_dummy); + Opcode(o2_waitForConfirmationClick); + // 0x6c + Opcode(o3_dummy); + Opcode(o2_defineRoomEntrance); + Opcode(o2_runAnimationScript); + Opcode(o2_setSpecialSceneScriptRunTime); + // 0x70 + Opcode(o3_defineSceneAnim); + Opcode(o3_dummy); + Opcode(o3_updateSceneAnim); + Opcode(o3_dummy); + // 0x74 + Opcode(o3_runActorScript); + Opcode(o3_runDialog); + Opcode(o2_randomSceneChat); + Opcode(o2_setDlgIndex); + // 0x78 + Opcode(o2_getDlgIndex); + Opcode(o2_defineScene); + Opcode(o3_setConversationState); + OpcodeUnImpl(); + // 0x7c + OpcodeUnImpl(); + Opcode(o3_getConversationState); + Opcode(o3_dummy); + Opcode(o3_dummy); + // 0x80 + Opcode(o3_dummy); + Opcode(o3_changeChapter); + Opcode(o3_dummy); + Opcode(o3_dummy); + // 0x84 + Opcode(o3_dummy); + Opcode(o3_dummy); + Opcode(o3_dummy); + Opcode(o3_dummy); + // 0x88 + Opcode(o3_countItemInstances); + Opcode(o3_dummy); + Opcode(o3_dialogStartScript); + Opcode(o3_dummy); + // 0x8c + Opcode(o3_dialogEndScript); + Opcode(o3_dummy); + Opcode(o3_dummy); + Opcode(o2_setSpecialSceneScriptState); + // 0x90 + Opcode(o2_clearSpecialSceneScriptState); + Opcode(o2_querySpecialSceneScriptState); + Opcode(o3_dummy); + Opcode(o2_setHiddenItemsEntry); + // 0x94 + Opcode(o2_getHiddenItemsEntry); + Opcode(o3_dummy); + Opcode(o3_dummy); + OpcodeUnImpl(); + // 0x98 + Opcode(o3_customChat); + Opcode(o3_customChatFinish); + Opcode(o3_setupSceneAnimObject); + Opcode(o3_removeSceneAnimObject); + // 0x9c + Opcode(o2_disableTimer); + Opcode(o2_enableTimer); + Opcode(o2_setTimerCountdown); + OpcodeUnImpl(); + // 0xa0 + Opcode(o3_dummy); + Opcode(o3_dummy); + Opcode(o3_dummy); + Opcode(o3_dummy); + // 0xa4 + OpcodeUnImpl(); + OpcodeUnImpl(); + OpcodeUnImpl(); + Opcode(o2_setVocHigh); + // 0xa8 + Opcode(o2_getVocHigh); + OpcodeUnImpl(); + OpcodeUnImpl(); + OpcodeUnImpl(); + // 0xac + OpcodeUnImpl(); + Opcode(o3_dummy); + OpcodeUnImpl(); + Opcode(o3_dummy); + + SetOpcodeTable(_opcodesAnimation); + // 0x00 + Opcode(o2a_setAnimationShapes); + Opcode(o3a_setCharacterFrame); + Opcode(o3_playSoundEffect); + Opcode(o3_dummy); + // 0x0a + Opcode(o2a_setResetFrame); + Opcode(o2_getRand); + Opcode(o3_getMalcolmShapes); + Opcode(o3_dummy); + + SetOpcodeTable(_opcodesDialog); + // 0x00 + Opcode(o3d_updateAnim); + Opcode(o3d_delay); + Opcode(o2_getRand); + Opcode(o2_queryGameFlag); + // 0x04 + Opcode(o3_dummy); +} + +} // end of namespace Kyra |