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-rw-r--r--engines/kyra/sequence/seqplayer.cpp658
1 files changed, 658 insertions, 0 deletions
diff --git a/engines/kyra/sequence/seqplayer.cpp b/engines/kyra/sequence/seqplayer.cpp
new file mode 100644
index 0000000000..d039a352f8
--- /dev/null
+++ b/engines/kyra/sequence/seqplayer.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/sequence/seqplayer.h"
+#include "kyra/resource/resource.h"
+#include "kyra/sound/sound.h"
+
+#include "common/system.h"
+
+#define SEQOP(n, x) { n, &SeqPlayer::x, #x }
+
+namespace Kyra {
+
+SeqPlayer::SeqPlayer(KyraEngine_LoK *vm, OSystem *system) {
+ _vm = vm;
+ _system = system;
+
+ _screen = vm->screen();
+ _sound = vm->sound();
+ _res = vm->resource();
+
+ _copyViewOffs = false;
+ _specialBuffer = 0;
+
+ for (int i = 0; i < ARRAYSIZE(_handShapes); ++i)
+ _handShapes[i] = 0;
+ for (int i = 0; i < ARRAYSIZE(_seqMovies); ++i)
+ _seqMovies[i].movie = 0;
+}
+
+SeqPlayer::~SeqPlayer() {
+ freeHandShapes();
+
+ for (int i = 0; i < ARRAYSIZE(_seqMovies); ++i) {
+ if (!_seqMovies[i].movie)
+ continue;
+ _seqMovies[i].movie->close();
+ delete _seqMovies[i].movie;
+ _seqMovies[i].movie = 0;
+ }
+}
+
+uint8 *SeqPlayer::setPanPages(int pageNum, int shape) {
+ uint8 *panPage = 0;
+ const uint8 *data = _screen->getCPagePtr(pageNum);
+ uint16 numShapes = READ_LE_UINT16(data);
+ if (shape < numShapes) {
+ uint32 offs = 0;
+ if (_vm->gameFlags().useAltShapeHeader)
+ offs = READ_LE_UINT32(data + 2 + shape * 4);
+ else
+ offs = READ_LE_UINT16(data + 2 + shape * 2);
+
+ if (offs != 0) {
+ data += offs;
+ uint16 sz = READ_LE_UINT16(data + 6);
+ panPage = new uint8[sz];
+ assert(panPage);
+ memcpy(panPage, data, sz);
+ }
+ }
+ return panPage;
+}
+
+void SeqPlayer::makeHandShapes() {
+ _screen->loadBitmap("WRITING.CPS", 3, 3, &_screen->getPalette(0));
+ if (_vm->gameFlags().platform == Common::kPlatformMacintosh || _vm->gameFlags().platform == Common::kPlatformAmiga) {
+ freeHandShapes();
+
+ int pageBackUp = _screen->_curPage;
+ _screen->_curPage = 2;
+ _handShapes[0] = _screen->encodeShape(0, 0, 88, 122, 0);
+ assert(_handShapes[0]);
+ _handShapes[1] = _screen->encodeShape(88, 0, 80, 117, 0);
+ assert(_handShapes[1]);
+ _handShapes[2] = _screen->encodeShape(168, 0, 117, 124, 0);
+ assert(_handShapes[2]);
+ _screen->_curPage = pageBackUp;
+ } else {
+ for (int i = 0; i < ARRAYSIZE(_handShapes); ++i) {
+ if (_handShapes[i])
+ delete[] _handShapes[i];
+ _handShapes[i] = setPanPages(3, i);
+ assert(_handShapes[i]);
+ }
+ }
+}
+
+void SeqPlayer::freeHandShapes() {
+ for (int i = 0; i < ARRAYSIZE(_handShapes); ++i) {
+ delete[] _handShapes[i];
+ _handShapes[i] = 0;
+ }
+}
+
+void SeqPlayer::s1_wsaOpen() {
+ uint8 wsaObj = *_seqData++;
+ assert(wsaObj < ARRAYSIZE(_seqMovies));
+ uint8 offscreenDecode = *_seqData++;
+ _seqWsaCurDecodePage = _seqMovies[wsaObj].page = (offscreenDecode == 0) ? 0 : 3;
+ if (!_seqMovies[wsaObj].movie)
+ _seqMovies[wsaObj].movie = _vm->createWSAMovie();
+ _seqMovies[wsaObj].movie->open(_vm->seqWSATable()[wsaObj], offscreenDecode, 0);
+ _seqMovies[wsaObj].frame = 0;
+ _seqMovies[wsaObj].numFrames = _seqMovies[wsaObj].movie->frames() - 1;
+}
+
+void SeqPlayer::s1_wsaClose() {
+ uint8 wsaObj = *_seqData++;
+ assert(wsaObj < ARRAYSIZE(_seqMovies));
+ if (_seqMovies[wsaObj].movie)
+ _seqMovies[wsaObj].movie->close();
+}
+
+void SeqPlayer::s1_wsaPlayFrame() {
+ uint8 wsaObj = *_seqData++;
+ assert(wsaObj < ARRAYSIZE(_seqMovies));
+ int16 frame = (int8)*_seqData++;
+ _seqMovies[wsaObj].pos.x = READ_LE_UINT16(_seqData); _seqData += 2;
+ _seqMovies[wsaObj].pos.y = *_seqData++;
+ assert(_seqMovies[wsaObj].movie);
+ _seqMovies[wsaObj].movie->displayFrame(frame, _seqMovies[wsaObj].page, _seqMovies[wsaObj].pos.x, _seqMovies[wsaObj].pos.y, 0, 0, 0);
+ _seqMovies[wsaObj].frame = frame;
+}
+
+void SeqPlayer::s1_wsaPlayNextFrame() {
+ uint8 wsaObj = *_seqData++;
+ assert(wsaObj < ARRAYSIZE(_seqMovies));
+ int16 frame = ++_seqMovies[wsaObj].frame;
+ if (frame > _seqMovies[wsaObj].numFrames) {
+ frame = 0;
+ _seqMovies[wsaObj].frame = 0;
+ }
+ _seqMovies[wsaObj].movie->displayFrame(frame, _seqMovies[wsaObj].page, _seqMovies[wsaObj].pos.x, _seqMovies[wsaObj].pos.y, 0, 0, 0);
+}
+
+void SeqPlayer::s1_wsaPlayPrevFrame() {
+ uint8 wsaObj = *_seqData++;
+ assert(wsaObj < ARRAYSIZE(_seqMovies));
+ int16 frame = --_seqMovies[wsaObj].frame;
+ if (frame < 0) {
+ frame = _seqMovies[wsaObj].numFrames;
+ _seqMovies[wsaObj].frame = frame;
+ } else {
+ _seqMovies[wsaObj].movie->displayFrame(frame, _seqMovies[wsaObj].page, _seqMovies[wsaObj].pos.x, _seqMovies[wsaObj].pos.y, 0, 0, 0);
+ }
+}
+
+void SeqPlayer::s1_drawShape() {
+ uint8 shapeNum = *_seqData++;
+ int x = READ_LE_UINT16(_seqData); _seqData += 2;
+ int y = *_seqData++;
+ _screen->drawShape(2, _handShapes[shapeNum], x, y, 0, 0, 0);
+}
+
+void SeqPlayer::s1_waitTicks() {
+ uint16 ticks = READ_LE_UINT16(_seqData); _seqData += 2;
+ _vm->delay(ticks * _vm->tickLength());
+}
+
+void SeqPlayer::s1_copyWaitTicks() {
+ s1_copyView();
+ s1_waitTicks();
+}
+
+void SeqPlayer::s1_shuffleScreen() {
+ _screen->shuffleScreen(0, 16, 320, 128, 2, 0, 0, false);
+ if (_specialBuffer)
+ _screen->copyRegionToBuffer(2, 0, 16, 320, 128, _specialBuffer);
+ _screen->_curPage = 0;
+}
+
+void SeqPlayer::s1_copyView() {
+ int h = !_copyViewOffs ? 120 : 128;
+
+ if (_specialBuffer && !_copyViewOffs)
+ _screen->copyToPage0(16, h, 3, _specialBuffer);
+ else
+ _screen->copyRegion(0, 16, 0, 16, 320, h, 2, 0);
+}
+
+void SeqPlayer::s1_loopInit() {
+ uint8 seqLoop = *_seqData++;
+ if (seqLoop < ARRAYSIZE(_seqLoopTable))
+ _seqLoopTable[seqLoop].ptr = _seqData;
+ else
+ _seqQuitFlag = true;
+}
+
+void SeqPlayer::s1_loopInc() {
+ uint8 seqLoop = *_seqData++;
+ uint16 seqLoopCount = READ_LE_UINT16(_seqData); _seqData += 2;
+ if (_seqLoopTable[seqLoop].count == 0xFFFF) {
+ _seqLoopTable[seqLoop].count = seqLoopCount - 1;
+ _seqData = _seqLoopTable[seqLoop].ptr;
+ } else if (_seqLoopTable[seqLoop].count == 0) {
+ _seqLoopTable[seqLoop].count = 0xFFFF;
+ _seqLoopTable[seqLoop].ptr = 0;
+ } else {
+ --_seqLoopTable[seqLoop].count;
+ _seqData = _seqLoopTable[seqLoop].ptr;
+ }
+}
+
+void SeqPlayer::s1_skip() {
+ uint8 a = *_seqData++;
+ warning("STUB: s1_skip(%d)", a);
+}
+
+void SeqPlayer::s1_loadPalette() {
+ uint8 colNum = *_seqData++;
+
+ if (_vm->gameFlags().platform == Common::kPlatformAmiga) {
+ if (!colNum)
+ _screen->copyPalette(0, 6);
+ else if (colNum == 3)
+ _screen->copyPalette(0, 7);
+ else if (colNum == 4)
+ _screen->copyPalette(0, 3);
+
+ _screen->setScreenPalette(_screen->getPalette(0));
+ } else {
+ _screen->loadPalette(_vm->seqCOLTable()[colNum], _screen->getPalette(0));
+ }
+}
+
+void SeqPlayer::s1_loadBitmap() {
+ uint8 cpsNum = *_seqData++;
+ _screen->loadBitmap(_vm->seqCPSTable()[cpsNum], 3, 3, &_screen->getPalette(0));
+}
+
+void SeqPlayer::s1_fadeToBlack() {
+ _screen->fadeToBlack();
+}
+
+void SeqPlayer::s1_printText() {
+ static const uint8 colorMap[] = { 0, 0, 0, 0, 12, 12, 12, 0, 0, 0, 0, 0 };
+ uint8 txt = *_seqData++;
+
+ if (!_vm->textEnabled())
+ return;
+
+ if (_vm->gameFlags().platform == Common::kPlatformAmiga)
+ _screen->fillRect(0, 180, 319, 195, 0);
+ else
+ _screen->fillRect(0, 180, 319, 195, 12);
+ _screen->setTextColorMap(colorMap);
+ if (!_seqDisplayTextFlag) {
+ const char *str = _vm->seqTextsTable()[txt];
+ int x = (Screen::SCREEN_W - _screen->getTextWidth(str)) / 2;
+ _screen->printText(str, x, 180, 0xF, 0xC);
+ } else {
+ _seqDisplayedTextTimer = _system->getMillis() + 1000 / ((_vm->gameFlags().lang == Common::FR_FRA) ? 120 : 60);
+ _seqDisplayedText = txt;
+ _seqDisplayedChar = 0;
+ const char *str = _vm->seqTextsTable()[_seqDisplayedText];
+ _seqDisplayedTextX = (Screen::SCREEN_W - _screen->getTextWidth(str)) / 2;
+ }
+}
+
+void SeqPlayer::s1_printTalkText() {
+ uint8 txt = *_seqData++;
+ int x = READ_LE_UINT16(_seqData); _seqData += 2;
+ int y = *_seqData++;
+ uint8 fillColor = *_seqData++;
+
+ if (!_vm->textEnabled())
+ return;
+
+ int b;
+ if (_seqTalkTextPrinted && !_seqTalkTextRestored) {
+ if (_seqWsaCurDecodePage != 0 && !_specialBuffer)
+ b = 2;
+ else
+ b = 0;
+ _vm->text()->restoreTalkTextMessageBkgd(2, b);
+ }
+ _seqTalkTextPrinted = true;
+ _seqTalkTextRestored = false;
+ if (_seqWsaCurDecodePage != 0 && !_specialBuffer)
+ b = 2;
+ else
+ b = 0;
+ _vm->text()->printTalkTextMessage(_vm->seqTextsTable()[txt], x, y, fillColor, b, 2);
+}
+
+void SeqPlayer::s1_restoreTalkText() {
+ if (_seqTalkTextPrinted && !_seqTalkTextRestored && _vm->textEnabled()) {
+ int b;
+ if (_seqWsaCurDecodePage != 0 && !_specialBuffer)
+ b = 2;
+ else
+ b = 0;
+ _vm->text()->restoreTalkTextMessageBkgd(2, b);
+ _seqTalkTextRestored = true;
+ }
+}
+
+void SeqPlayer::s1_clearCurrentScreen() {
+ if (_vm->gameFlags().platform == Common::kPlatformAmiga)
+ _screen->fillRect(10, 180, 319, 195, 0);
+ else
+ _screen->fillRect(10, 180, 319, 196, 0xC);
+}
+
+void SeqPlayer::s1_break() {
+ // Do nothing
+}
+
+void SeqPlayer::s1_fadeFromBlack() {
+ _screen->fadeFromBlack();
+}
+
+void SeqPlayer::s1_copyRegion() {
+ uint8 srcPage = *_seqData++;
+ uint8 dstPage = *_seqData++;
+ _screen->copyRegion(0, 0, 0, 0, 320, 200, srcPage, dstPage);
+}
+
+void SeqPlayer::s1_copyRegionSpecial() {
+ static const uint8 colorMap[] = { 0, 0, 0, 0, 0, 12, 12, 0, 0, 0, 0, 0 };
+ const char *copyStr = 0;
+ if (!_vm->gameFlags().isTalkie)
+ copyStr = "Copyright (c) 1992 Westwood Studios";
+ else
+ copyStr = "Copyright (c) 1992,1993 Westwood Studios";
+
+ uint8 so = *_seqData++;
+ switch (so) {
+ case 0:
+ if (_vm->gameFlags().platform == Common::kPlatformAmiga)
+ _screen->copyRegion(0, 0, 0, 47, 312, 76, 2, 0);
+ else
+ _screen->copyRegion(0, 0, 0, 47, 320, 77, 2, 0);
+ break;
+ case 1:
+ if (_vm->gameFlags().platform == Common::kPlatformAmiga)
+ _screen->copyRegion(0, 0, 8, 47, 312, 55, 2, 0);
+ else
+ _screen->copyRegion(0, 0, 0, 47, 320, 56, 2, 0);
+ break;
+ case 2:
+ if (_vm->gameFlags().platform == Common::kPlatformAmiga) {
+ _screen->copyRegion(104, 72, 104, 72, 40, 87, 2, 0);
+ _screen->copyRegion(128, 159, 128, 159, 32, 17, 2, 0);
+ _screen->copyRegion(160, 105, 160, 105, 32, 9, 2, 0);
+ _screen->copyRegion(200, 83, 200, 83, 88, 93, 2, 0);
+ } else {
+ _screen->copyRegion(107, 72, 107, 72, 43, 87, 2, 0);
+ _screen->copyRegion(130, 159, 130, 159, 35, 17, 2, 0);
+ _screen->copyRegion(165, 105, 165, 105, 32, 9, 2, 0);
+ _screen->copyRegion(206, 83, 206, 83, 94, 93, 2, 0);
+ }
+ break;
+ case 3:
+ _screen->copyRegion(152, 56, 152, 56, 48, 48, 2, 0);
+ break;
+ case 4: {
+ _screen->_charWidth = -2;
+ const int x = (Screen::SCREEN_W - _screen->getTextWidth(copyStr)) / 2;
+ const int y = 179;
+ _screen->setTextColorMap(colorMap);
+ if (_vm->gameFlags().platform != Common::kPlatformAmiga)
+ _screen->printText(copyStr, x + 1, y + 1, 0xB, 0xC);
+ _screen->printText(copyStr, x, y, 0xF, 0xC);
+ } break;
+ case 5:
+ _screen->_curPage = 2;
+ break;
+ default:
+ error("Invalid subopcode %d for s1_copyRegionSpecial", so);
+ }
+}
+
+void SeqPlayer::s1_fillRect() {
+ int x1 = READ_LE_UINT16(_seqData); _seqData += 2;
+ int y1 = *_seqData++;
+ int x2 = READ_LE_UINT16(_seqData); _seqData += 2;
+ int y2 = *_seqData++;
+ uint8 color = *_seqData++;
+ uint8 page = *_seqData++;
+ _screen->fillRect(x1, y1, x2, y2, color, page);
+}
+
+void SeqPlayer::s1_playEffect() {
+ uint8 track = *_seqData++;
+ _vm->delay(3 * _vm->tickLength());
+
+ if (_vm->gameFlags().platform == Common::kPlatformPC98) {
+ if (track > 21 && track < 38)
+ track -= 22;
+ else
+ return;
+ }
+
+ _sound->playSoundEffect(track);
+}
+
+void SeqPlayer::s1_playTrack() {
+ uint8 msg = *_seqData++;
+
+ if (msg == 0 && _vm->gameFlags().platform == Common::kPlatformPC98) {
+ _sound->haltTrack();
+ } else if (msg == 1) {
+ _sound->beginFadeOut();
+ } else {
+ _sound->haltTrack();
+ if (_vm->gameFlags().platform == Common::kPlatformFMTowns)
+ msg += 2;
+ _sound->playTrack(msg);
+ }
+}
+
+void SeqPlayer::s1_allocTempBuffer() {
+ if (_vm->gameFlags().isDemo && !_vm->gameFlags().isTalkie) {
+ _seqQuitFlag = true;
+ } else {
+ if (!_specialBuffer && !_copyViewOffs) {
+ _specialBuffer = new uint8[40960];
+ assert(_specialBuffer);
+ _screen->copyRegionToBuffer(2, 0, 16, 320, 128, _specialBuffer);
+ }
+ }
+}
+
+void SeqPlayer::s1_textDisplayEnable() {
+ _seqDisplayTextFlag = true;
+}
+
+void SeqPlayer::s1_textDisplayDisable() {
+ _seqDisplayTextFlag = false;
+}
+
+void SeqPlayer::s1_endOfScript() {
+ _seqQuitFlag = true;
+}
+
+void SeqPlayer::s1_loadIntroVRM() {
+ _res->loadPakFile("INTRO.VRM");
+}
+
+void SeqPlayer::s1_playVocFile() {
+ _vm->snd_voiceWaitForFinish(false);
+ uint8 a = *_seqData++;
+ if (_vm->speechEnabled())
+ _vm->snd_playVoiceFile(a);
+}
+
+void SeqPlayer::s1_miscUnk3() {
+ warning("STUB: s1_miscUnk3");
+}
+
+void SeqPlayer::s1_prefetchVocFile() {
+ _seqData++;
+ // we do not have to prefetch the vocfiles on modern systems
+}
+
+bool SeqPlayer::playSequence(const uint8 *seqData, bool skipSeq) {
+ assert(seqData);
+
+ static const SeqEntry floppySeqProcs[] = {
+ // 0x00
+ SEQOP(3, s1_wsaOpen),
+ SEQOP(2, s1_wsaClose),
+ SEQOP(6, s1_wsaPlayFrame),
+ SEQOP(2, s1_wsaPlayNextFrame),
+ // 0x04
+ SEQOP(2, s1_wsaPlayPrevFrame),
+ SEQOP(5, s1_drawShape),
+ SEQOP(3, s1_waitTicks),
+ SEQOP(3, s1_copyWaitTicks),
+ // 0x08
+ SEQOP(1, s1_shuffleScreen),
+ SEQOP(1, s1_copyView),
+ SEQOP(2, s1_loopInit),
+ SEQOP(4, s1_loopInc),
+ // 0x0C
+ SEQOP(2, s1_loadPalette),
+ SEQOP(2, s1_loadBitmap),
+ SEQOP(1, s1_fadeToBlack),
+ SEQOP(2, s1_printText),
+ // 0x10
+ SEQOP(6, s1_printTalkText),
+ SEQOP(1, s1_restoreTalkText),
+ SEQOP(1, s1_clearCurrentScreen),
+ SEQOP(1, s1_break),
+ // 0x14
+ SEQOP(1, s1_fadeFromBlack),
+ SEQOP(3, s1_copyRegion),
+ SEQOP(2, s1_copyRegionSpecial),
+ SEQOP(9, s1_fillRect),
+ // 0x18
+ SEQOP(2, s1_playEffect),
+ SEQOP(2, s1_playTrack),
+ SEQOP(1, s1_allocTempBuffer),
+ SEQOP(1, s1_textDisplayEnable),
+ // 0x1C
+ SEQOP(1, s1_textDisplayDisable),
+ SEQOP(1, s1_endOfScript)
+ };
+
+ static const SeqEntry cdromSeqProcs[] = {
+ // 0x00
+ SEQOP(3, s1_wsaOpen),
+ SEQOP(2, s1_wsaClose),
+ SEQOP(6, s1_wsaPlayFrame),
+ SEQOP(2, s1_wsaPlayNextFrame),
+ // 0x04
+ SEQOP(2, s1_wsaPlayPrevFrame),
+ SEQOP(5, s1_drawShape),
+ SEQOP(3, s1_waitTicks),
+ SEQOP(3, s1_waitTicks),
+ // 0x08
+ SEQOP(3, s1_copyWaitTicks),
+ SEQOP(1, s1_shuffleScreen),
+ SEQOP(1, s1_copyView),
+ SEQOP(2, s1_loopInit),
+ // 0x0C
+ SEQOP(4, s1_loopInc),
+ SEQOP(4, s1_loopInc),
+ SEQOP(2, s1_skip),
+ SEQOP(2, s1_loadPalette),
+ // 0x10
+ SEQOP(2, s1_loadBitmap),
+ SEQOP(1, s1_fadeToBlack),
+ SEQOP(2, s1_printText),
+ SEQOP(6, s1_printTalkText),
+ // 0x14
+ SEQOP(1, s1_restoreTalkText),
+ SEQOP(1, s1_clearCurrentScreen),
+ SEQOP(1, s1_break),
+ SEQOP(1, s1_fadeFromBlack),
+ // 0x18
+ SEQOP(3, s1_copyRegion),
+ SEQOP(2, s1_copyRegionSpecial),
+ SEQOP(9, s1_fillRect),
+ SEQOP(2, s1_playEffect),
+ // 0x1C
+ SEQOP(2, s1_playTrack),
+ SEQOP(1, s1_allocTempBuffer),
+ SEQOP(1, s1_textDisplayEnable),
+ SEQOP(1, s1_textDisplayDisable),
+ // 0x20
+ SEQOP(1, s1_endOfScript),
+ SEQOP(1, s1_loadIntroVRM),
+ SEQOP(2, s1_playVocFile),
+ SEQOP(1, s1_miscUnk3),
+ // 0x24
+ SEQOP(2, s1_prefetchVocFile)
+ };
+
+ const SeqEntry *commands;
+ int numCommands;
+
+ if (_vm->gameFlags().isTalkie) {
+ commands = cdromSeqProcs;
+ numCommands = ARRAYSIZE(cdromSeqProcs);
+ } else {
+ commands = floppySeqProcs;
+ numCommands = ARRAYSIZE(floppySeqProcs);
+ }
+
+ bool seqSkippedFlag = false;
+
+ _seqData = seqData;
+
+ _seqDisplayedTextTimer = 0xFFFFFFFF;
+ _seqDisplayTextFlag = false;
+ _seqDisplayedTextX = 0;
+ _seqDisplayedText = 0;
+ _seqDisplayedChar = 0;
+ _seqTalkTextRestored = false;
+ _seqTalkTextPrinted = false;
+
+ _seqQuitFlag = false;
+ _seqWsaCurDecodePage = 0;
+
+ for (int i = 0; i < 20; ++i) {
+ _seqLoopTable[i].ptr = 0;
+ _seqLoopTable[i].count = 0xFFFF;
+ }
+
+ memset(_seqMovies, 0, sizeof(_seqMovies));
+
+ _screen->_curPage = 0;
+ while (!_seqQuitFlag && !_vm->shouldQuit()) {
+ if (skipSeq && _vm->seq_skipSequence()) {
+ while (1) {
+ uint8 code = *_seqData;
+ if (commands[code].proc == &SeqPlayer::s1_endOfScript || commands[code].proc == &SeqPlayer::s1_break)
+ break;
+
+ _seqData += commands[code].len;
+ }
+ skipSeq = false;
+ seqSkippedFlag = true;
+ }
+ // used in Kallak writing intro
+ if (_seqDisplayTextFlag && _seqDisplayedTextTimer != 0xFFFFFFFF && _vm->textEnabled()) {
+ if (_seqDisplayedTextTimer < _system->getMillis()) {
+ char charStr[3];
+ charStr[0] = _vm->seqTextsTable()[_seqDisplayedText][_seqDisplayedChar];
+ charStr[1] = charStr[2] = '\0';
+ if (_vm->gameFlags().lang == Common::JA_JPN)
+ charStr[1] = _vm->seqTextsTable()[_seqDisplayedText][++_seqDisplayedChar];
+ _screen->printText(charStr, _seqDisplayedTextX, 180, 0xF, 0xC);
+ _seqDisplayedTextX += _screen->getCharWidth((uint8)charStr[0]);
+ ++_seqDisplayedChar;
+
+ if (_vm->seqTextsTable()[_seqDisplayedText][_seqDisplayedChar] == '\0')
+ _seqDisplayedTextTimer = 0xFFFFFFFF;
+ else
+ _seqDisplayedTextTimer = _system->getMillis() + 1000 / ((_vm->gameFlags().lang == Common::FR_FRA) ? 120 : 60);
+ }
+ }
+
+ uint8 seqCode = *_seqData++;
+ if (seqCode < numCommands) {
+ SeqProc currentProc = commands[seqCode].proc;
+ debugC(5, kDebugLevelSequence, "0x%.4X seqCode = %d (%s)", (uint16)(_seqData - 1 - seqData), seqCode, commands[seqCode].desc);
+ (this->*currentProc)();
+ } else {
+ error("Invalid sequence opcode %d called from 0x%.04X", seqCode, (uint16)(_seqData - 1 - seqData));
+ }
+
+ _screen->updateScreen();
+ }
+ delete[] _specialBuffer;
+ _specialBuffer = 0;
+
+ for (uint i = 0; i < ARRAYSIZE(_seqMovies); ++i) {
+ delete _seqMovies[i].movie;
+ _seqMovies[i].movie = 0;
+ }
+ return seqSkippedFlag;
+}
+
+
+} // End of namespace Kyra