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-rw-r--r--engines/kyra/sequence/sequences_mr.cpp237
1 files changed, 237 insertions, 0 deletions
diff --git a/engines/kyra/sequence/sequences_mr.cpp b/engines/kyra/sequence/sequences_mr.cpp
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+++ b/engines/kyra/sequence/sequences_mr.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/engine/kyra_mr.h"
+#include "kyra/resource/resource.h"
+
+namespace Kyra {
+
+void KyraEngine_MR::showBadConscience() {
+ if (_badConscienceShown)
+ return;
+
+ _badConscienceShown = true;
+ _badConscienceAnim = _rnd.getRandomNumberRng(0, 2);
+ if (_currentChapter == 2)
+ _badConscienceAnim = 5;
+ else if (_currentChapter == 3)
+ _badConscienceAnim = 3;
+ else if (_currentChapter == 4 && _rnd.getRandomNumberRng(1, 100) <= 25)
+ _badConscienceAnim = 6;
+ else if (_currentChapter == 5 && _rnd.getRandomNumberRng(1, 100) <= 25)
+ _badConscienceAnim = 7;
+
+ if (_characterShapeFile == 9)
+ _badConscienceAnim = 4;
+
+ _badConsciencePosition = (_mainCharacter.x1 <= 160);
+
+ if (_goodConscienceShown)
+ _badConsciencePosition = !_goodConsciencePosition;
+
+ int anim = _badConscienceAnim + (_badConsciencePosition ? 0 : 8);
+ TalkObject &talkObject = _talkObjectList[1];
+
+ if (_badConsciencePosition)
+ talkObject.x = 290;
+ else
+ talkObject.x = 30;
+ talkObject.y = 30;
+
+ static const char *const animFilenames[] = {
+ "GUNFL00.WSA", "GUNFL01.WSA", "GUNFL02.WSA", "GUNFL03.WSA", "GUNFL04.WSA", "GUNFL05.WSA", "GUNFL06.WSA", "GUNFL07.WSA",
+ "GUNFR00.WSA", "GUNFR01.WSA", "GUNFR02.WSA", "GUNFR03.WSA", "GUNFR04.WSA", "GUNFR05.WSA", "GUNFR06.WSA", "GUNFR07.WSA"
+ };
+
+ setupSceneAnimObject(0x0E, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]);
+ for (uint i = 0; i <= _badConscienceFrameTable[_badConscienceAnim]; ++i) {
+ if (i == 8)
+ snd_playSoundEffect(0x1B, 0xC8);
+ updateSceneAnim(0x0E, i);
+ delay(3*_tickLength, true);
+ }
+
+ if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87)
+ return;
+
+ if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) {
+ _mainCharacter.animFrame = 87;
+ } else {
+ if (_badConsciencePosition)
+ _mainCharacter.facing = 3;
+ else
+ _mainCharacter.facing = 5;
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ }
+
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+}
+
+void KyraEngine_MR::hideBadConscience() {
+ if (!_badConscienceShown)
+ return;
+
+ _badConscienceShown = false;
+ for (int frame = _badConscienceFrameTable[_badConscienceAnim+8]; frame >= 0; --frame) {
+ if (frame == 15)
+ snd_playSoundEffect(0x31, 0xC8);
+ updateSceneAnim(0x0E, frame);
+ delay(1*_tickLength, true);
+ }
+
+ updateSceneAnim(0x0E, -1);
+ update();
+ removeSceneAnimObject(0x0E, 1);
+ setNextIdleAnimTimer();
+}
+
+void KyraEngine_MR::showGoodConscience() {
+ if (_goodConscienceShown)
+ return;
+
+ _goodConscienceShown = true;
+ ++_goodConscienceAnim;
+ _goodConscienceAnim %= 5;
+
+ setNextIdleAnimTimer();
+ _goodConsciencePosition = (_mainCharacter.x1 <= 160);
+
+ if (_badConscienceShown)
+ _goodConsciencePosition = !_badConsciencePosition;
+
+ int anim = _goodConscienceAnim + (_goodConsciencePosition ? 0 : 5);
+ TalkObject &talkObject = _talkObjectList[87];
+
+ if (_goodConsciencePosition)
+ talkObject.x = 290;
+ else
+ talkObject.x = 30;
+ talkObject.y = 30;
+
+ static const char *const animFilenames[] = {
+ "STUFL00.WSA", "STUFL02.WSA", "STUFL04.WSA", "STUFL03.WSA", "STUFL01.WSA",
+ "STUFR00.WSA", "STUFR02.WSA", "STUFR04.WSA", "STUFR03.WSA", "STUFR01.WSA"
+ };
+
+ setupSceneAnimObject(0x0F, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]);
+ for (uint i = 0; i <= _goodConscienceFrameTable[_goodConscienceAnim]; ++i) {
+ if (i == 10)
+ snd_playSoundEffect(0x7F, 0xC8);
+ updateSceneAnim(0x0F, i);
+ delay(2*_tickLength, true);
+ }
+
+ if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87)
+ return;
+
+ if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) {
+ _mainCharacter.animFrame = 87;
+ } else {
+ if (_goodConsciencePosition)
+ _mainCharacter.facing = 3;
+ else
+ _mainCharacter.facing = 5;
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ }
+
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+}
+
+void KyraEngine_MR::hideGoodConscience() {
+ if (!_goodConscienceShown)
+ return;
+
+ _goodConscienceShown = false;
+ for (int frame = _goodConscienceFrameTable[_goodConscienceAnim+5]; frame >= 0; --frame) {
+ if (frame == 17)
+ snd_playSoundEffect(0x31, 0xC8);
+ updateSceneAnim(0x0F, frame);
+ delay(1*_tickLength, true);
+ }
+
+ updateSceneAnim(0x0F, -1);
+ update();
+ removeSceneAnimObject(0x0F, 1);
+ setNextIdleAnimTimer();
+}
+
+void KyraEngine_MR::eelScript() {
+ if (_chatText)
+ return;
+ _screen->hideMouse();
+
+ if (_inventoryState)
+ hideInventory();
+ removeHandItem();
+
+ objectChat((const char *)getTableEntry(_cCodeFile, 35), 0, 204, 35);
+ objectChat((const char *)getTableEntry(_cCodeFile, 40), 0, 204, 40);
+
+ setGameFlag(0xD1);
+
+ snd_playSoundEffect(0x2A, 0xC8);
+
+ setGameFlag(0x171);
+
+ switch (_characterShapeFile-1) {
+ case 0:
+ runAnimationScript("EELS01.EMC", 0, 0, 1, 1);
+ break;
+
+ case 1:
+ runAnimationScript("EELS02.EMC", 0, 0, 1, 1);
+ break;
+
+ case 2:
+ runAnimationScript("EELS03.EMC", 0, 0, 1, 1);
+ break;
+
+ case 3:
+ runAnimationScript("EELS04.EMC", 0, 0, 1, 1);
+ break;
+
+ default:
+ resetGameFlag(0x171);
+ runAnimationScript("EELS00.EMC", 0, 0, 1, 1);
+ }
+
+ changeChapter(2, 29, 0, 4);
+ _screen->showMouse();
+}
+
+int KyraEngine_MR::initAnimationShapes(uint8 *filedata) {
+ const int lastEntry = MIN(_animShapeLastEntry, 41);
+ for (int i = 0; i < lastEntry; ++i)
+ _gameShapes[9+i] = _screen->getPtrToShape(filedata, i);
+ return lastEntry;
+}
+
+void KyraEngine_MR::uninitAnimationShapes(int count, uint8 *filedata) {
+ for (int i = 0; i < count; ++i)
+ _gameShapes[9+i] = 0;
+ delete[] filedata;
+ setNextIdleAnimTimer();
+}
+
+} // End of namespace Kyra