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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * LGPL License
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ */
+
+
+#include "kyra/sound/sound_intern.h"
+#include "kyra/resource/resource.h"
+
+#include "common/system.h"
+#include "common/mutex.h"
+#include "common/config-manager.h"
+
+#include "audio/fmopl.h"
+
+// Basic AdLib Programming:
+// http://www.gamedev.net/reference/articles/article446.asp
+
+#define CALLBACKS_PER_SECOND 72
+
+namespace Audio {
+class Mixer;
+}
+
+namespace Kyra {
+
+class AdLibDriver {
+public:
+ AdLibDriver(Audio::Mixer *mixer, int version);
+ ~AdLibDriver();
+
+ void initDriver();
+ void setSoundData(uint8 *data, uint32 size);
+ void queueTrack(int track, int volume);
+ bool isChannelPlaying(int channel) const;
+ void stopAllChannels();
+ int getSoundTrigger() const { return _soundTrigger; }
+ void resetSoundTrigger() { _soundTrigger = 0; }
+
+ void callback();
+
+ void setSyncJumpMask(uint16 mask) { _syncJumpMask = mask; }
+
+ void setMusicVolume(uint8 volume);
+ void setSfxVolume(uint8 volume);
+
+private:
+ // These variables have not yet been named, but some of them are partly
+ // known nevertheless:
+ //
+ // pitchBend - Sound-related. Possibly some sort of pitch bend.
+ // unk18 - Sound-effect. Used for secondaryEffect1()
+ // unk19 - Sound-effect. Used for secondaryEffect1()
+ // unk20 - Sound-effect. Used for secondaryEffect1()
+ // unk21 - Sound-effect. Used for secondaryEffect1()
+ // unk22 - Sound-effect. Used for secondaryEffect1()
+ // unk29 - Sound-effect. Used for primaryEffect1()
+ // unk30 - Sound-effect. Used for primaryEffect1()
+ // unk31 - Sound-effect. Used for primaryEffect1()
+ // unk32 - Sound-effect. Used for primaryEffect2()
+ // unk33 - Sound-effect. Used for primaryEffect2()
+ // unk34 - Sound-effect. Used for primaryEffect2()
+ // unk35 - Sound-effect. Used for primaryEffect2()
+ // unk36 - Sound-effect. Used for primaryEffect2()
+ // unk37 - Sound-effect. Used for primaryEffect2()
+ // unk38 - Sound-effect. Used for primaryEffect2()
+ // unk39 - Currently unused, except for updateCallback56()
+ // unk40 - Currently unused, except for updateCallback56()
+ // unk41 - Sound-effect. Used for primaryEffect2()
+
+ struct Channel {
+ bool lock; // New to ScummVM
+ uint8 opExtraLevel2;
+ const uint8 *dataptr;
+ uint8 duration;
+ uint8 repeatCounter;
+ int8 baseOctave;
+ uint8 priority;
+ uint8 dataptrStackPos;
+ const uint8 *dataptrStack[4];
+ int8 baseNote;
+ uint8 unk29;
+ uint8 unk31;
+ uint16 unk30;
+ uint16 unk37;
+ uint8 unk33;
+ uint8 unk34;
+ uint8 unk35;
+ uint8 unk36;
+ uint8 unk32;
+ uint8 unk41;
+ uint8 unk38;
+ uint8 opExtraLevel1;
+ uint8 spacing2;
+ uint8 baseFreq;
+ uint8 tempo;
+ uint8 position;
+ uint8 regAx;
+ uint8 regBx;
+ typedef void (AdLibDriver::*Callback)(Channel&);
+ Callback primaryEffect;
+ Callback secondaryEffect;
+ uint8 fractionalSpacing;
+ uint8 opLevel1;
+ uint8 opLevel2;
+ uint8 opExtraLevel3;
+ uint8 twoChan;
+ uint8 unk39;
+ uint8 unk40;
+ uint8 spacing1;
+ uint8 durationRandomness;
+ uint8 unk19;
+ uint8 unk18;
+ int8 unk20;
+ int8 unk21;
+ uint8 unk22;
+ uint16 offset;
+ uint8 tempoReset;
+ uint8 rawNote;
+ int8 pitchBend;
+ uint8 volumeModifier;
+ };
+
+ void primaryEffect1(Channel &channel);
+ void primaryEffect2(Channel &channel);
+ void secondaryEffect1(Channel &channel);
+
+ void resetAdLibState();
+ void writeOPL(byte reg, byte val);
+ void initChannel(Channel &channel);
+ void noteOff(Channel &channel);
+ void unkOutput2(uint8 num);
+
+ uint16 getRandomNr();
+ void setupDuration(uint8 duration, Channel &channel);
+
+ void setupNote(uint8 rawNote, Channel &channel, bool flag = false);
+ void setupInstrument(uint8 regOffset, const uint8 *dataptr, Channel &channel);
+ void noteOn(Channel &channel);
+
+ void adjustVolume(Channel &channel);
+
+ uint8 calculateOpLevel1(Channel &channel);
+ uint8 calculateOpLevel2(Channel &channel);
+
+ uint16 checkValue(int16 val) {
+ if (val < 0)
+ val = 0;
+ else if (val > 0x3F)
+ val = 0x3F;
+ return val;
+ }
+
+ // The sound data has at least two lookup tables:
+ //
+ // * One for programs, starting at offset 0.
+ // * One for instruments, starting at offset 500.
+
+ uint8 *getProgram(int progId) {
+ const uint16 offset = READ_LE_UINT16(_soundData + 2 * progId);
+
+ // In case an invalid offset is specified we return nullptr to
+ // indicate an error. 0xFFFF seems to indicate "this is not a valid
+ // program/instrument". However, 0 is also invalid because it points
+ // inside the offset table itself. We also ignore any offsets outside
+ // of the actual data size.
+ // The original does not contain any safety checks and will simply
+ // read outside of the valid sound data in case an invalid offset is
+ // encountered.
+ if (offset == 0 || offset >= _soundDataSize) {
+ return nullptr;
+ } else {
+ return _soundData + offset;
+ }
+ }
+
+ const uint8 *getInstrument(int instrumentId) {
+ return getProgram(_numPrograms + instrumentId);
+ }
+
+ void setupPrograms();
+ void executePrograms();
+
+ struct ParserOpcode {
+ typedef int (AdLibDriver::*POpcode)(const uint8 *&dataptr, Channel &channel, uint8 value);
+ POpcode function;
+ const char *name;
+ };
+
+ void setupParserOpcodeTable();
+ const ParserOpcode *_parserOpcodeTable;
+ int _parserOpcodeTableSize;
+
+ int update_setRepeat(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_checkRepeat(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setupProgram(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setNoteSpacing(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_jump(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_jumpToSubroutine(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_returnFromSubroutine(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setBaseOctave(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_stopChannel(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_playRest(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_writeAdLib(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setupNoteAndDuration(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setBaseNote(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setupSecondaryEffect1(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_stopOtherChannel(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_waitForEndOfProgram(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setupInstrument(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setupPrimaryEffect1(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_removePrimaryEffect1(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setBaseFreq(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setupPrimaryEffect2(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setPriority(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int updateCallback23(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int updateCallback24(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setExtraLevel1(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setupDuration(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_playNote(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setFractionalNoteSpacing(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setTempo(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_removeSecondaryEffect1(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setChannelTempo(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setExtraLevel3(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setExtraLevel2(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_changeExtraLevel2(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setAMDepth(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setVibratoDepth(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_changeExtraLevel1(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int updateCallback38(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int updateCallback39(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_removePrimaryEffect2(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_pitchBend(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_resetToGlobalTempo(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_nop(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setDurationRandomness(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_changeChannelTempo(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int updateCallback46(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setupRhythmSection(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_playRhythmSection(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_removeRhythmSection(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int updateCallback51(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int updateCallback52(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int updateCallback53(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setSoundTrigger(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int update_setTempoReset(const uint8 *&dataptr, Channel &channel, uint8 value);
+ int updateCallback56(const uint8 *&dataptr, Channel &channel, uint8 value);
+private:
+ // These variables have not yet been named, but some of them are partly
+ // known nevertheless:
+ //
+ // _unkValue1 - Unknown. Used for updating _unkValue2
+ // _unkValue2 - Unknown. Used for updating _unkValue4
+ // _unkValue4 - Unknown. Used for updating _unkValue5
+ // _unkValue5 - Unknown. Used for controlling updateCallback24().
+ // _unkValue6 - Unknown. Rhythm section volume?
+ // _unkValue7 - Unknown. Rhythm section volume?
+ // _unkValue8 - Unknown. Rhythm section volume?
+ // _unkValue9 - Unknown. Rhythm section volume?
+ // _unkValue10 - Unknown. Rhythm section volume?
+ // _unkValue11 - Unknown. Rhythm section volume?
+ // _unkValue12 - Unknown. Rhythm section volume?
+ // _unkValue13 - Unknown. Rhythm section volume?
+ // _unkValue14 - Unknown. Rhythm section volume?
+ // _unkValue15 - Unknown. Rhythm section volume?
+ // _unkValue16 - Unknown. Rhythm section volume?
+ // _unkValue17 - Unknown. Rhythm section volume?
+ // _unkValue18 - Unknown. Rhythm section volume?
+ // _unkValue19 - Unknown. Rhythm section volume?
+ // _unkValue20 - Unknown. Rhythm section volume?
+ // _freqTable[] - Probably frequences for the 12-tone scale.
+ // _unkTable2[] - Unknown. Currently only used by updateCallback46()
+ // _unkTable2_1[] - One of the tables in _unkTable2[]
+ // _unkTable2_2[] - One of the tables in _unkTable2[]
+ // _unkTable2_3[] - One of the tables in _unkTable2[]
+
+ int _curChannel;
+ uint8 _soundTrigger;
+
+ uint16 _rnd;
+
+ uint8 _unkValue1;
+ uint8 _unkValue2;
+ uint8 _callbackTimer;
+ uint8 _unkValue4;
+ uint8 _unkValue5;
+ uint8 _unkValue6;
+ uint8 _unkValue7;
+ uint8 _unkValue8;
+ uint8 _unkValue9;
+ uint8 _unkValue10;
+ uint8 _unkValue11;
+ uint8 _unkValue12;
+ uint8 _unkValue13;
+ uint8 _unkValue14;
+ uint8 _unkValue15;
+ uint8 _unkValue16;
+ uint8 _unkValue17;
+ uint8 _unkValue18;
+ uint8 _unkValue19;
+ uint8 _unkValue20;
+
+ OPL::OPL *_adlib;
+
+ uint8 *_soundData;
+ uint32 _soundDataSize;
+
+ struct QueueEntry {
+ QueueEntry() : data(0), id(0), volume(0) {}
+ QueueEntry(uint8 *ptr, uint8 track, uint8 vol) : data(ptr), id(track), volume(vol) {}
+ uint8 *data;
+ uint8 id;
+ uint8 volume;
+ };
+
+ QueueEntry _programQueue[16];
+ int _programStartTimeout;
+ int _programQueueStart, _programQueueEnd;
+ bool _retrySounds;
+
+ void adjustSfxData(uint8 *data, int volume);
+ uint8 *_sfxPointer;
+ int _sfxPriority;
+ int _sfxVelocity;
+
+ Channel _channels[10];
+
+ uint8 _vibratoAndAMDepthBits;
+ uint8 _rhythmSectionBits;
+
+ uint8 _curRegOffset;
+ uint8 _tempo;
+
+ const uint8 *_tablePtr1;
+ const uint8 *_tablePtr2;
+
+ static const uint8 _regOffset[];
+ static const uint16 _freqTable[];
+ static const uint8 *const _unkTable2[];
+ static const uint8 _unkTable2_1[];
+ static const uint8 _unkTable2_2[];
+ static const uint8 _unkTable2_3[];
+ static const uint8 _pitchBendTables[][32];
+
+ uint16 _syncJumpMask;
+
+ Common::Mutex _mutex;
+ Audio::Mixer *_mixer;
+
+ uint8 _musicVolume, _sfxVolume;
+
+ int _numPrograms;
+ int _version;
+};
+
+AdLibDriver::AdLibDriver(Audio::Mixer *mixer, int version) {
+ setupParserOpcodeTable();
+
+ _version = version;
+ _numPrograms = (_version == 1) ? 150 : ((_version == 4) ? 500 : 250);
+
+ _mixer = mixer;
+
+ _adlib = OPL::Config::create();
+ if (!_adlib || !_adlib->init())
+ error("Failed to create OPL");
+
+ memset(_channels, 0, sizeof(_channels));
+ _soundData = 0;
+ _soundDataSize = 0;
+
+ _vibratoAndAMDepthBits = _curRegOffset = 0;
+
+ _curChannel = _rhythmSectionBits = 0;
+ _rnd = 0x1234;
+
+ _tempo = 0;
+ _soundTrigger = 0;
+ _programStartTimeout = 0;
+
+ _callbackTimer = 0xFF;
+ _unkValue1 = _unkValue2 = _unkValue4 = _unkValue5 = 0;
+ _unkValue6 = _unkValue7 = _unkValue8 = _unkValue9 = _unkValue10 = 0;
+ _unkValue11 = _unkValue12 = _unkValue13 = _unkValue14 = _unkValue15 =
+ _unkValue16 = _unkValue17 = _unkValue18 = _unkValue19 = _unkValue20 = 0;
+
+ _tablePtr1 = _tablePtr2 = 0;
+
+ _syncJumpMask = 0;
+
+ _musicVolume = 0;
+ _sfxVolume = 0;
+
+ _sfxPointer = 0;
+
+ _programQueueStart = _programQueueEnd = 0;
+ _retrySounds = false;
+
+ _adlib->start(new Common::Functor0Mem<void, AdLibDriver>(this, &AdLibDriver::callback), CALLBACKS_PER_SECOND);
+}
+
+AdLibDriver::~AdLibDriver() {
+ delete _adlib;
+ _adlib = 0;
+}
+
+void AdLibDriver::setMusicVolume(uint8 volume) {
+ Common::StackLock lock(_mutex);
+
+ _musicVolume = volume;
+
+ for (uint i = 0; i < 6; ++i) {
+ Channel &chan = _channels[i];
+ chan.volumeModifier = volume;
+
+ const uint8 regOffset = _regOffset[i];
+
+ // Level Key Scaling / Total Level
+ writeOPL(0x40 + regOffset, calculateOpLevel1(chan));
+ writeOPL(0x43 + regOffset, calculateOpLevel2(chan));
+ }
+
+ // For now we use the music volume for both sfx and music in Kyra1 and EoB
+ if (_version < 4) {
+ _sfxVolume = volume;
+
+ for (uint i = 6; i < 9; ++i) {
+ Channel &chan = _channels[i];
+ chan.volumeModifier = volume;
+
+ const uint8 regOffset = _regOffset[i];
+
+ // Level Key Scaling / Total Level
+ writeOPL(0x40 + regOffset, calculateOpLevel1(chan));
+ writeOPL(0x43 + regOffset, calculateOpLevel2(chan));
+ }
+ }
+}
+
+void AdLibDriver::setSfxVolume(uint8 volume) {
+ // We only support sfx volume in version 4 games.
+ if (_version < 4)
+ return;
+
+ Common::StackLock lock(_mutex);
+
+ _sfxVolume = volume;
+
+ for (uint i = 6; i < 9; ++i) {
+ Channel &chan = _channels[i];
+ chan.volumeModifier = volume;
+
+ const uint8 regOffset = _regOffset[i];
+
+ // Level Key Scaling / Total Level
+ writeOPL(0x40 + regOffset, calculateOpLevel1(chan));
+ writeOPL(0x43 + regOffset, calculateOpLevel2(chan));
+ }
+}
+
+void AdLibDriver::initDriver() {
+ Common::StackLock lock(_mutex);
+ resetAdLibState();
+}
+
+void AdLibDriver::setSoundData(uint8 *data, uint32 size) {
+ Common::StackLock lock(_mutex);
+
+ // Drop all tracks that are still queued. These would point to the old
+ // sound data.
+ _programQueueStart = _programQueueEnd = 0;
+ memset(_programQueue, 0, sizeof(_programQueue));
+
+ if (_soundData) {
+ delete[] _soundData;
+ _soundData = _sfxPointer = 0;
+ }
+
+ _soundData = data;
+ _soundDataSize = size;
+}
+
+void AdLibDriver::queueTrack(int track, int volume) {
+ Common::StackLock lock(_mutex);
+
+ uint8 *trackData = getProgram(track);
+ if (!trackData)
+ return;
+
+ // Don't drop tracks in EoB. The queue is always full there if a couple of monsters are around.
+ // If we drop the incoming tracks we get no sound effects, but tons of warnings instead.
+ if (_version >= 3 && _programQueueEnd == _programQueueStart && _programQueue[_programQueueEnd].data != 0) {
+ warning("AdLibDriver: Program queue full, dropping track %d", track);
+ return;
+ }
+
+ _programQueue[_programQueueEnd] = QueueEntry(trackData, track, volume);
+ _programQueueEnd = (_programQueueEnd + 1) & 15;
+}
+
+bool AdLibDriver::isChannelPlaying(int channel) const {
+ Common::StackLock lock(_mutex);
+
+ assert(channel >= 0 && channel <= 9);
+ return (_channels[channel].dataptr != 0);
+}
+
+void AdLibDriver::stopAllChannels() {
+ Common::StackLock lock(_mutex);
+
+ for (int channel = 0; channel <= 9; ++channel) {
+ _curChannel = channel;
+
+ Channel &chan = _channels[_curChannel];
+ chan.priority = 0;
+ chan.dataptr = 0;
+
+ if (channel != 9)
+ noteOff(chan);
+ }
+ _retrySounds = false;
+}
+
+// timer callback
+
+void AdLibDriver::callback() {
+ Common::StackLock lock(_mutex);
+ if (_programStartTimeout)
+ --_programStartTimeout;
+ else
+ setupPrograms();
+ executePrograms();
+
+ uint8 temp = _callbackTimer;
+ _callbackTimer += _tempo;
+ if (_callbackTimer < temp) {
+ if (!(--_unkValue2)) {
+ _unkValue2 = _unkValue1;
+ ++_unkValue4;
+ }
+ }
+}
+
+void AdLibDriver::setupPrograms() {
+ // If there is no program queued, we skip this.
+ if (_programQueueStart == _programQueueEnd)
+ return;
+
+ uint8 *ptr = _programQueue[_programQueueStart].data;
+
+ // The AdLib driver (in its old versions used for EOB) is not suitable for modern (fast) CPUs.
+ // The stop sound track (track 0 which has a priority of 50) will often still be busy when the
+ // next sound (with a lower priority) starts which will cause that sound to be skipped. We simply
+ // restart incoming sounds during stop sound execution.
+ // UPDATE: This stilly applies after introduction of the _programQueue.
+ QueueEntry retrySound;
+ if (_version < 3 && _programQueue[_programQueueStart].id == 0)
+ _retrySounds = true;
+ else if (_retrySounds)
+ retrySound = _programQueue[_programQueueStart];
+
+ // Adjust data in case we hit a sound effect.
+ adjustSfxData(ptr, _programQueue[_programQueueStart].volume);
+
+ // Clear the queue entry
+ _programQueue[_programQueueStart].data = 0;
+ _programQueueStart = (_programQueueStart + 1) & 15;
+
+ const int chan = *ptr++;
+ const int priority = *ptr++;
+
+ // Only start this sound if its priority is higher than the one
+ // already playing.
+
+ Channel &channel = _channels[chan];
+
+ if (priority >= channel.priority) {
+ initChannel(channel);
+ channel.priority = priority;
+ channel.dataptr = ptr;
+ channel.tempo = 0xFF;
+ channel.position = 0xFF;
+ channel.duration = 1;
+
+ if (chan <= 5)
+ channel.volumeModifier = _musicVolume;
+ else
+ channel.volumeModifier = _sfxVolume;
+
+ unkOutput2(chan);
+
+ // We need to wait two callback calls till we can start another track.
+ // This is (probably) required to assure that the sfx are started with
+ // the correct priority and velocity.
+ _programStartTimeout = 2;
+
+ retrySound = QueueEntry();
+ }
+
+ if (retrySound.data) {
+ debugC(9, kDebugLevelSound, "AdLibDriver::setupPrograms(): WORKAROUND - Restarting skipped sound %d)", retrySound.id);
+ queueTrack(retrySound.id, retrySound.volume);
+ }
+}
+
+void AdLibDriver::adjustSfxData(uint8 *ptr, int volume) {
+ // Check whether we need to reset the data of an old sfx which has been
+ // started.
+ if (_sfxPointer) {
+ _sfxPointer[1] = _sfxPriority;
+ _sfxPointer[3] = _sfxVelocity;
+ _sfxPointer = 0;
+ }
+
+ // Only music tracks are started on channel 9, thus we need to make sure
+ // we do not have a music track here.
+ if (*ptr == 9)
+ return;
+
+ // Store the pointer so we can reset the data when a new program is started.
+ _sfxPointer = ptr;
+
+ // Store the old values.
+ _sfxPriority = ptr[1];
+ _sfxVelocity = ptr[3];
+
+ // Adjust the values.
+ if (volume != 0xFF) {
+ if (_version >= 3) {
+ int newVal = ((((ptr[3]) + 63) * volume) >> 8) & 0xFF;
+ ptr[3] = -newVal + 63;
+ ptr[1] = ((ptr[1] * volume) >> 8) & 0xFF;
+ } else {
+ int newVal = ((_sfxVelocity << 2) ^ 0xFF) * volume;
+ ptr[3] = (newVal >> 10) ^ 0x3F;
+ ptr[1] = newVal >> 11;
+ }
+ }
+}
+
+// A few words on opcode parsing and timing:
+//
+// First of all, We simulate a timer callback 72 times per second. Each timeout
+// we update each channel that has something to play.
+//
+// Each channel has its own individual tempo, which is added to its position.
+// This will frequently cause the position to "wrap around" but that is
+// intentional. In fact, it's the signal to go ahead and do more stuff with
+// that channel.
+//
+// Each channel also has a duration, indicating how much time is left on the
+// its current task. This duration is decreased by one. As long as it still has
+// not reached zero, the only thing that can happen is that the note is turned
+// off depending on manual or automatic note spacing. Once the duration reaches
+// zero, a new set of musical opcodes are executed.
+//
+// An opcode is one byte, followed by a variable number of parameters. Since
+// most opcodes have at least one one-byte parameter, we read that as well. Any
+// opcode that doesn't have that one parameter is responsible for moving the
+// data pointer back again.
+//
+// If the most significant bit of the opcode is 1, it's a function; call it.
+// The opcode functions return either 0 (continue), 1 (stop) or 2 (stop, and do
+// not run the effects callbacks).
+//
+// If the most significant bit of the opcode is 0, it's a note, and the first
+// parameter is its duration. (There are cases where the duration is modified
+// but that's an exception.) The note opcode is assumed to return 1, and is the
+// last opcode unless its duration is zero.
+//
+// Finally, most of the times that the callback is called, it will invoke the
+// effects callbacks. The final opcode in a set can prevent this, if it's a
+// function and it returns anything other than 1.
+
+void AdLibDriver::executePrograms() {
+ // Each channel runs its own program. There are ten channels: One for
+ // each AdLib channel (0-8), plus one "control channel" (9) which is
+ // the one that tells the other channels what to do.
+
+ // This is where we ensure that channels that are made to jump "in
+ // sync" do so.
+
+ if (_syncJumpMask) {
+ bool forceUnlock = true;
+
+ for (_curChannel = 9; _curChannel >= 0; --_curChannel) {
+ if ((_syncJumpMask & (1 << _curChannel)) == 0)
+ continue;
+
+ if (_channels[_curChannel].dataptr && !_channels[_curChannel].lock)
+ forceUnlock = false;
+ }
+
+ if (forceUnlock) {
+ for (_curChannel = 9; _curChannel >= 0; --_curChannel)
+ if (_syncJumpMask & (1 << _curChannel))
+ _channels[_curChannel].lock = false;
+ }
+ }
+
+ for (_curChannel = 9; _curChannel >= 0; --_curChannel) {
+ int result = 1;
+
+ if (!_channels[_curChannel].dataptr)
+ continue;
+
+ if (_channels[_curChannel].lock && (_syncJumpMask & (1 << _curChannel)))
+ continue;
+
+ Channel &channel = _channels[_curChannel];
+ if (_curChannel == 9)
+ _curRegOffset = 0;
+ else
+ _curRegOffset = _regOffset[_curChannel];
+
+ if (channel.tempoReset)
+ channel.tempo = _tempo;
+
+ uint8 backup = channel.position;
+ channel.position += channel.tempo;
+ if (channel.position < backup) {
+ if (--channel.duration) {
+ if (channel.duration == channel.spacing2)
+ noteOff(channel);
+ if (channel.duration == channel.spacing1 && _curChannel != 9)
+ noteOff(channel);
+ } else {
+ // An opcode is not allowed to modify its own
+ // data pointer except through the 'dataptr'
+ // parameter. To enforce that, we have to work
+ // on a copy of the data pointer.
+ //
+ // This fixes a subtle music bug where the
+ // wrong music would play when getting the
+ // quill in Kyra 1.
+ const uint8 *dataptr = channel.dataptr;
+ while (dataptr) {
+ uint8 opcode = *dataptr++;
+ uint8 param = *dataptr++;
+
+ if (opcode & 0x80) {
+ opcode &= 0x7F;
+ if (opcode >= _parserOpcodeTableSize)
+ opcode = _parserOpcodeTableSize - 1;
+ debugC(9, kDebugLevelSound, "Calling opcode '%s' (%d) (channel: %d)", _parserOpcodeTable[opcode].name, opcode, _curChannel);
+ result = (this->*(_parserOpcodeTable[opcode].function))(dataptr, channel, param);
+ channel.dataptr = dataptr;
+ if (result)
+ break;
+ } else {
+ debugC(9, kDebugLevelSound, "Note on opcode 0x%02X (duration: %d) (channel: %d)", opcode, param, _curChannel);
+ setupNote(opcode, channel);
+ noteOn(channel);
+ setupDuration(param, channel);
+ if (param) {
+ // We need to make sure we are always running the
+ // effects after this. Otherwise some sounds are
+ // wrong. Like the sfx when bumping into a wall in
+ // LoL.
+ result = 1;
+ channel.dataptr = dataptr;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ if (result == 1) {
+ if (channel.primaryEffect)
+ (this->*(channel.primaryEffect))(channel);
+ if (channel.secondaryEffect)
+ (this->*(channel.secondaryEffect))(channel);
+ }
+ }
+}
+
+//
+
+void AdLibDriver::resetAdLibState() {
+ debugC(9, kDebugLevelSound, "resetAdLibState()");
+ _rnd = 0x1234;
+
+ // Authorize the control of the waveforms
+ writeOPL(0x01, 0x20);
+
+ // Select FM music mode
+ writeOPL(0x08, 0x00);
+
+ // I would guess the main purpose of this is to turn off the rhythm,
+ // thus allowing us to use 9 melodic voices instead of 6.
+ writeOPL(0xBD, 0x00);
+
+ int loop = 10;
+ while (loop--) {
+ if (loop != 9) {
+ // Silence the channel
+ writeOPL(0x40 + _regOffset[loop], 0x3F);
+ writeOPL(0x43 + _regOffset[loop], 0x3F);
+ }
+ initChannel(_channels[loop]);
+ }
+}
+
+// Old calling style: output0x388(0xABCD)
+// New calling style: writeOPL(0xAB, 0xCD)
+
+void AdLibDriver::writeOPL(byte reg, byte val) {
+ _adlib->writeReg(reg, val);
+}
+
+void AdLibDriver::initChannel(Channel &channel) {
+ debugC(9, kDebugLevelSound, "initChannel(%lu)", (long)(&channel - _channels));
+ memset(&channel.dataptr, 0, sizeof(Channel) - ((char *)&channel.dataptr - (char *)&channel));
+
+ channel.tempo = 0xFF;
+ channel.priority = 0;
+ // normally here are nullfuncs but we set 0 for now
+ channel.primaryEffect = 0;
+ channel.secondaryEffect = 0;
+ channel.spacing1 = 1;
+ channel.lock = false;
+}
+
+void AdLibDriver::noteOff(Channel &channel) {
+ debugC(9, kDebugLevelSound, "noteOff(%lu)", (long)(&channel - _channels));
+
+ // The control channel has no corresponding AdLib channel
+
+ if (_curChannel >= 9)
+ return;
+
+ // When the rhythm section is enabled, channels 6, 7 and 8 are special.
+
+ if (_rhythmSectionBits && _curChannel >= 6)
+ return;
+
+ // This means the "Key On" bit will always be 0
+ channel.regBx &= 0xDF;
+
+ // Octave / F-Number / Key-On
+ writeOPL(0xB0 + _curChannel, channel.regBx);
+}
+
+void AdLibDriver::unkOutput2(uint8 chan) {
+ debugC(9, kDebugLevelSound, "unkOutput2(%d)", chan);
+
+ // The control channel has no corresponding AdLib channel
+
+ if (chan >= 9)
+ return;
+
+ // I believe this has to do with channels 6, 7, and 8 being special
+ // when AdLib's rhythm section is enabled.
+
+ if (_rhythmSectionBits && chan >= 6)
+ return;
+
+ uint8 offset = _regOffset[chan];
+
+ // The channel is cleared: First the attack/delay rate, then the
+ // sustain level/release rate, and finally the note is turned off.
+
+ writeOPL(0x60 + offset, 0xFF);
+ writeOPL(0x63 + offset, 0xFF);
+
+ writeOPL(0x80 + offset, 0xFF);
+ writeOPL(0x83 + offset, 0xFF);
+
+ writeOPL(0xB0 + chan, 0x00);
+
+ // ...and then the note is turned on again, with whatever value is
+ // still lurking in the A0 + chan register, but everything else -
+ // including the two most significant frequency bit, and the octave -
+ // set to zero.
+ //
+ // This is very strange behavior, and causes problems with the ancient
+ // FMOPL code we borrowed from AdPlug. I've added a workaround. See
+ // audio/softsynth/opl/mame.cpp for more details.
+ //
+ // Fortunately, the more modern DOSBox FMOPL code does not seem to have
+ // any trouble with this.
+
+ writeOPL(0xB0 + chan, 0x20);
+}
+
+// I believe this is a random number generator. It actually does seem to
+// generate an even distribution of almost all numbers from 0 through 65535,
+// though in my tests some numbers were never generated.
+
+uint16 AdLibDriver::getRandomNr() {
+ _rnd += 0x9248;
+ uint16 lowBits = _rnd & 7;
+ _rnd >>= 3;
+ _rnd |= (lowBits << 13);
+ return _rnd;
+}
+
+void AdLibDriver::setupDuration(uint8 duration, Channel &channel) {
+ debugC(9, kDebugLevelSound, "setupDuration(%d, %lu)", duration, (long)(&channel - _channels));
+ if (channel.durationRandomness) {
+ channel.duration = duration + (getRandomNr() & channel.durationRandomness);
+ return;
+ }
+ if (channel.fractionalSpacing)
+ channel.spacing2 = (duration >> 3) * channel.fractionalSpacing;
+ channel.duration = duration;
+}
+
+// This function may or may not play the note. It's usually followed by a call
+// to noteOn(), which will always play the current note.
+
+void AdLibDriver::setupNote(uint8 rawNote, Channel &channel, bool flag) {
+ debugC(9, kDebugLevelSound, "setupNote(%d, %lu)", rawNote, (long)(&channel - _channels));
+
+ if (_curChannel >= 9)
+ return;
+
+ channel.rawNote = rawNote;
+
+ int8 note = (rawNote & 0x0F) + channel.baseNote;
+ int8 octave = ((rawNote + channel.baseOctave) >> 4) & 0x0F;
+
+ // There are only twelve notes. If we go outside that, we have to
+ // adjust the note and octave.
+
+ if (note >= 12) {
+ note -= 12;
+ octave++;
+ } else if (note < 0) {
+ note += 12;
+ octave--;
+ }
+
+ // The calculation of frequency looks quite different from the original
+ // disassembly at a first glance, but when you consider that the
+ // largest possible value would be 0x0246 + 0xFF + 0x47 (and that's if
+ // baseFreq is unsigned), freq is still a 10-bit value, just as it
+ // should be to fit in the Ax and Bx registers.
+ //
+ // If it were larger than that, it could have overflowed into the
+ // octave bits, and that could possibly have been used in some sound.
+ // But as it is now, I can't see any way it would happen.
+
+ uint16 freq = _freqTable[note] + channel.baseFreq;
+
+ // When called from callback 41, the behavior is slightly different:
+ // We adjust the frequency, even when channel.pitchBend is 0.
+
+ if (channel.pitchBend || flag) {
+ const uint8 *table;
+
+ if (channel.pitchBend >= 0) {
+ table = _pitchBendTables[(channel.rawNote & 0x0F) + 2];
+ freq += table[channel.pitchBend];
+ } else {
+ table = _pitchBendTables[channel.rawNote & 0x0F];
+ freq -= table[-channel.pitchBend];
+ }
+ }
+
+ channel.regAx = freq & 0xFF;
+ channel.regBx = (channel.regBx & 0x20) | (octave << 2) | ((freq >> 8) & 0x03);
+
+ // Keep the note on or off
+ writeOPL(0xA0 + _curChannel, channel.regAx);
+ writeOPL(0xB0 + _curChannel, channel.regBx);
+}
+
+void AdLibDriver::setupInstrument(uint8 regOffset, const uint8 *dataptr, Channel &channel) {
+ debugC(9, kDebugLevelSound, "setupInstrument(%d, %p, %lu)", regOffset, (const void *)dataptr, (long)(&channel - _channels));
+
+ if (_curChannel >= 9)
+ return;
+
+ // Amplitude Modulation / Vibrato / Envelope Generator Type /
+ // Keyboard Scaling Rate / Modulator Frequency Multiple
+ writeOPL(0x20 + regOffset, *dataptr++);
+ writeOPL(0x23 + regOffset, *dataptr++);
+
+ uint8 temp = *dataptr++;
+
+ // Feedback / Algorithm
+
+ // It is very likely that _curChannel really does refer to the same
+ // channel as regOffset, but there's only one Cx register per channel.
+
+ writeOPL(0xC0 + _curChannel, temp);
+
+ // The algorithm bit. I don't pretend to understand this fully, but
+ // "If set to 0, operator 1 modulates operator 2. In this case,
+ // operator 2 is the only one producing sound. If set to 1, both
+ // operators produce sound directly. Complex sounds are more easily
+ // created if the algorithm is set to 0."
+
+ channel.twoChan = temp & 1;
+
+ // Waveform Select
+ writeOPL(0xE0 + regOffset, *dataptr++);
+ writeOPL(0xE3 + regOffset, *dataptr++);
+
+ channel.opLevel1 = *dataptr++;
+ channel.opLevel2 = *dataptr++;
+
+ // Level Key Scaling / Total Level
+ writeOPL(0x40 + regOffset, calculateOpLevel1(channel));
+ writeOPL(0x43 + regOffset, calculateOpLevel2(channel));
+
+ // Attack Rate / Decay Rate
+ writeOPL(0x60 + regOffset, *dataptr++);
+ writeOPL(0x63 + regOffset, *dataptr++);
+
+ // Sustain Level / Release Rate
+ writeOPL(0x80 + regOffset, *dataptr++);
+ writeOPL(0x83 + regOffset, *dataptr++);
+}
+
+// Apart from playing the note, this function also updates the variables for
+// primary effect 2.
+
+void AdLibDriver::noteOn(Channel &channel) {
+ debugC(9, kDebugLevelSound, "noteOn(%lu)", (long)(&channel - _channels));
+
+ // The "note on" bit is set, and the current note is played.
+
+ if (_curChannel >= 9)
+ return;
+
+ channel.regBx |= 0x20;
+ writeOPL(0xB0 + _curChannel, channel.regBx);
+
+ int8 shift = 9 - channel.unk33;
+ uint16 temp = channel.regAx | (channel.regBx << 8);
+ channel.unk37 = ((temp & 0x3FF) >> shift) & 0xFF;
+ channel.unk38 = channel.unk36;
+}
+
+void AdLibDriver::adjustVolume(Channel &channel) {
+ debugC(9, kDebugLevelSound, "adjustVolume(%lu)", (long)(&channel - _channels));
+
+ if (_curChannel >= 9)
+ return;
+
+ // Level Key Scaling / Total Level
+
+ writeOPL(0x43 + _regOffset[_curChannel], calculateOpLevel2(channel));
+ if (channel.twoChan)
+ writeOPL(0x40 + _regOffset[_curChannel], calculateOpLevel1(channel));
+}
+
+// This is presumably only used for some sound effects, e.g. Malcolm blowing up
+// the trees in the intro (but not the effect where he "booby-traps" the big
+// tree) and turning Kallak to stone. Related functions and variables:
+//
+// update_setupPrimaryEffect1()
+// - Initializes unk29, unk30 and unk31
+// - unk29 is not further modified
+// - unk30 is not further modified, except by update_removePrimaryEffect1()
+//
+// update_removePrimaryEffect1()
+// - Deinitializes unk30
+//
+// unk29 - determines how often the notes are played
+// unk30 - modifies the frequency
+// unk31 - determines how often the notes are played
+
+void AdLibDriver::primaryEffect1(Channel &channel) {
+ debugC(9, kDebugLevelSound, "Calling primaryEffect1 (channel: %d)", _curChannel);
+
+ if (_curChannel >= 9)
+ return;
+
+ uint8 temp = channel.unk31;
+ channel.unk31 += channel.unk29;
+ if (channel.unk31 >= temp)
+ return;
+
+ // Initialize unk1 to the current frequency
+ int16 unk1 = ((channel.regBx & 3) << 8) | channel.regAx;
+
+ // This is presumably to shift the "note on" bit so far to the left
+ // that it won't be affected by any of the calculations below.
+ int16 unk2 = ((channel.regBx & 0x20) << 8) | (channel.regBx & 0x1C);
+
+ int16 unk3 = (int16)channel.unk30;
+
+ if (unk3 >= 0) {
+ unk1 += unk3;
+ if (unk1 >= 734) {
+ // The new frequency is too high. Shift it down and go
+ // up one octave.
+ unk1 >>= 1;
+ if (!(unk1 & 0x3FF))
+ ++unk1;
+ unk2 = (unk2 & 0xFF00) | ((unk2 + 4) & 0xFF);
+ unk2 &= 0xFF1C;
+ }
+ } else {
+ unk1 += unk3;
+ if (unk1 < 388) {
+ // The new frequency is too low. Shift it up and go
+ // down one octave.
+ unk1 <<= 1;
+ if (!(unk1 & 0x3FF))
+ --unk1;
+ unk2 = (unk2 & 0xFF00) | ((unk2 - 4) & 0xFF);
+ unk2 &= 0xFF1C;
+ }
+ }
+
+ // Make sure that the new frequency is still a 10-bit value.
+ unk1 &= 0x3FF;
+
+ writeOPL(0xA0 + _curChannel, unk1 & 0xFF);
+ channel.regAx = unk1 & 0xFF;
+
+ // Shift down the "note on" bit again.
+ uint8 value = unk1 >> 8;
+ value |= (unk2 >> 8) & 0xFF;
+ value |= unk2 & 0xFF;
+
+ writeOPL(0xB0 + _curChannel, value);
+ channel.regBx = value;
+}
+
+// This is presumably only used for some sound effects, e.g. Malcolm entering
+// and leaving Kallak's hut. Related functions and variables:
+//
+// update_setupPrimaryEffect2()
+// - Initializes unk32, unk33, unk34, unk35 and unk36
+// - unk32 is not further modified
+// - unk33 is not further modified
+// - unk34 is a countdown that gets reinitialized to unk35 on zero
+// - unk35 is based on unk34 and not further modified
+// - unk36 is not further modified
+//
+// noteOn()
+// - Plays the current note
+// - Updates unk37 with a new (lower?) frequency
+// - Copies unk36 to unk38. The unk38 variable is a countdown.
+//
+// unk32 - determines how often the notes are played
+// unk33 - modifies the frequency
+// unk34 - countdown, updates frequency on zero
+// unk35 - initializer for unk34 countdown
+// unk36 - initializer for unk38 countdown
+// unk37 - frequency
+// unk38 - countdown, begins playing on zero
+// unk41 - determines how often the notes are played
+//
+// Note that unk41 is never initialized. Not that it should matter much, but it
+// is a bit sloppy.
+
+void AdLibDriver::primaryEffect2(Channel &channel) {
+ debugC(9, kDebugLevelSound, "Calling primaryEffect2 (channel: %d)", _curChannel);
+
+ if (_curChannel >= 9)
+ return;
+
+ if (channel.unk38) {
+ --channel.unk38;
+ return;
+ }
+
+ uint8 temp = channel.unk41;
+ channel.unk41 += channel.unk32;
+ if (channel.unk41 < temp) {
+ uint16 unk1 = channel.unk37;
+ if (!(--channel.unk34)) {
+ unk1 ^= 0xFFFF;
+ ++unk1;
+ channel.unk37 = unk1;
+ channel.unk34 = channel.unk35;
+ }
+
+ uint16 unk2 = (channel.regAx | (channel.regBx << 8)) & 0x3FF;
+ unk2 += unk1;
+
+ channel.regAx = unk2 & 0xFF;
+ channel.regBx = (channel.regBx & 0xFC) | (unk2 >> 8);
+
+ // Octave / F-Number / Key-On
+ writeOPL(0xA0 + _curChannel, channel.regAx);
+ writeOPL(0xB0 + _curChannel, channel.regBx);
+ }
+}
+
+// I don't know where this is used. The same operation is performed several
+// times on the current channel, using a chunk of the _soundData[] buffer for
+// parameters. The parameters are used starting at the end of the chunk.
+//
+// Since we use _curRegOffset to specify the final register, it's quite
+// unlikely that this function is ever used to play notes. It's probably only
+// used to modify the sound. Another thing that supports this idea is that it
+// can be combined with any of the effects callbacks above.
+//
+// Related functions and variables:
+//
+// update_setupSecondaryEffect1()
+// - Initialies unk18, unk19, unk20, unk21, unk22 and offset
+// - unk19 is not further modified
+// - unk20 is not further modified
+// - unk22 is not further modified
+// - offset is not further modified
+//
+// unk18 - determines how often the operation is performed
+// unk19 - determines how often the operation is performed
+// unk20 - the start index into the data chunk
+// unk21 - the current index into the data chunk
+// unk22 - the operation to perform
+// offset - the offset to the data chunk
+
+void AdLibDriver::secondaryEffect1(Channel &channel) {
+ debugC(9, kDebugLevelSound, "Calling secondaryEffect1 (channel: %d)", _curChannel);
+
+ if (_curChannel >= 9)
+ return;
+
+ uint8 temp = channel.unk18;
+ channel.unk18 += channel.unk19;
+ if (channel.unk18 < temp) {
+ if (--channel.unk21 < 0)
+ channel.unk21 = channel.unk20;
+ writeOPL(channel.unk22 + _curRegOffset, _soundData[channel.offset + channel.unk21]);
+ }
+}
+
+uint8 AdLibDriver::calculateOpLevel1(Channel &channel) {
+ int8 value = channel.opLevel1 & 0x3F;
+
+ if (channel.twoChan) {
+ value += channel.opExtraLevel1;
+ value += channel.opExtraLevel2;
+
+ uint16 level3 = (channel.opExtraLevel3 ^ 0x3F) * channel.volumeModifier;
+ if (level3) {
+ level3 += 0x3F;
+ level3 >>= 8;
+ }
+
+ value += level3 ^ 0x3F;
+ }
+
+ value = CLIP<int8>(value, 0, 0x3F);
+
+ if (!channel.volumeModifier)
+ value = 0x3F;
+
+ // Preserve the scaling level bits from opLevel1
+
+ return checkValue(value) | (channel.opLevel1 & 0xC0);
+}
+
+uint8 AdLibDriver::calculateOpLevel2(Channel &channel) {
+ int8 value = channel.opLevel2 & 0x3F;
+
+ value += channel.opExtraLevel1;
+ value += channel.opExtraLevel2;
+
+ uint16 level3 = (channel.opExtraLevel3 ^ 0x3F) * channel.volumeModifier;
+ if (level3) {
+ level3 += 0x3F;
+ level3 >>= 8;
+ }
+
+ value += level3 ^ 0x3F;
+
+ value = CLIP<int8>(value, 0, 0x3F);
+
+ if (!channel.volumeModifier)
+ value = 0x3F;
+
+ // Preserve the scaling level bits from opLevel2
+
+ return checkValue(value) | (channel.opLevel2 & 0xC0);
+}
+
+// parser opcodes
+
+int AdLibDriver::update_setRepeat(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.repeatCounter = value;
+ return 0;
+}
+
+int AdLibDriver::update_checkRepeat(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ ++dataptr;
+ if (--channel.repeatCounter) {
+ int16 add = READ_LE_UINT16(dataptr - 2);
+ dataptr += add;
+ }
+ return 0;
+}
+
+int AdLibDriver::update_setupProgram(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ if (value == 0xFF)
+ return 0;
+
+ const uint8 *ptr = getProgram(value);
+
+ // In case we encounter an invalid program we simply ignore it and do
+ // nothing instead. The original did not care about invalid programs and
+ // simply tried to play them anyway... But to avoid crashes due we ingore
+ // them.
+ // This, for example, happens in the Lands of Lore intro when Scotia gets
+ // the ring in the intro.
+ if (!ptr) {
+ debugC(3, kDebugLevelSound, "AdLibDriver::update_setupProgram: Invalid program %d specified", value);
+ return 0;
+ }
+
+ uint8 chan = *ptr++;
+ uint8 priority = *ptr++;
+
+ Channel &channel2 = _channels[chan];
+
+ if (priority >= channel2.priority) {
+ // We keep new tracks from being started for two further iterations of
+ // the callback. This assures the correct velocity is used for this
+ // program.
+ _programStartTimeout = 2;
+ initChannel(channel2);
+ channel2.priority = priority;
+ channel2.dataptr = ptr;
+ channel2.tempo = 0xFF;
+ channel2.position = 0xFF;
+ channel2.duration = 1;
+
+ if (chan <= 5)
+ channel2.volumeModifier = _musicVolume;
+ else
+ channel2.volumeModifier = _sfxVolume;
+
+ unkOutput2(chan);
+ }
+
+ return 0;
+}
+
+int AdLibDriver::update_setNoteSpacing(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.spacing1 = value;
+ return 0;
+}
+
+int AdLibDriver::update_jump(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ --dataptr;
+ int16 add = READ_LE_UINT16(dataptr); dataptr += 2;
+ if (_version == 1)
+ dataptr = _soundData + add - 191;
+ else
+ dataptr += add;
+ if (_syncJumpMask & (1 << (&channel - _channels)))
+ channel.lock = true;
+ return 0;
+}
+
+int AdLibDriver::update_jumpToSubroutine(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ --dataptr;
+ int16 add = READ_LE_UINT16(dataptr); dataptr += 2;
+ channel.dataptrStack[channel.dataptrStackPos++] = dataptr;
+ if (_version < 3)
+ dataptr = _soundData + add - 191;
+ else
+ dataptr += add;
+ return 0;
+}
+
+int AdLibDriver::update_returnFromSubroutine(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ dataptr = channel.dataptrStack[--channel.dataptrStackPos];
+ return 0;
+}
+
+int AdLibDriver::update_setBaseOctave(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.baseOctave = value;
+ return 0;
+}
+
+int AdLibDriver::update_stopChannel(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.priority = 0;
+ if (_curChannel != 9)
+ noteOff(channel);
+ dataptr = 0;
+ return 2;
+}
+
+int AdLibDriver::update_playRest(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ setupDuration(value, channel);
+ noteOff(channel);
+ return (value != 0);
+}
+
+int AdLibDriver::update_writeAdLib(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ writeOPL(value, *dataptr++);
+ return 0;
+}
+
+int AdLibDriver::update_setupNoteAndDuration(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ setupNote(value, channel);
+ value = *dataptr++;
+ setupDuration(value, channel);
+ return (value != 0);
+}
+
+int AdLibDriver::update_setBaseNote(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.baseNote = value;
+ return 0;
+}
+
+int AdLibDriver::update_setupSecondaryEffect1(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.unk18 = value;
+ channel.unk19 = value;
+ channel.unk20 = channel.unk21 = *dataptr++;
+ channel.unk22 = *dataptr++;
+ // WORKAROUND: The original code reads a true offset which later gets translated via xlat (in
+ // the current segment). This means that the outcome depends on the sound data offset.
+ // Unfortunately this offset is different in most implementations of the audio driver and
+ // probably also different from the offset assumed by the sequencer.
+ // It seems that the driver assumes an offset of 191 which is wrong for all the game driver
+ // implementations.
+ // This bug has probably not been noticed, since the effect is hardly used and the sounds are
+ // not necessarily worse. I noticed the difference between ScummVM and DOSBox for the EOB II
+ // teleporter sound. I also found the location of the table which is supposed to be used here
+ // (simple enough: it is located at the end of the track after the 0x88 ending opcode).
+ // Teleporters in EOB I and II now sound exactly the same which I am sure was the intended way,
+ // since the sound data is exactly the same.
+ // In DOSBox the teleporters will sound different in EOB I and II, due to different sound
+ // data offsets.
+ channel.offset = READ_LE_UINT16(dataptr) - 191; dataptr += 2;
+ channel.secondaryEffect = &AdLibDriver::secondaryEffect1;
+ return 0;
+}
+
+int AdLibDriver::update_stopOtherChannel(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ Channel &channel2 = _channels[value];
+ channel2.duration = 0;
+ channel2.priority = 0;
+ channel2.dataptr = 0;
+ return 0;
+}
+
+int AdLibDriver::update_waitForEndOfProgram(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ const uint8 *ptr = getProgram(value);
+
+ // Safety check in case an invalid program is specified. This would make
+ // getProgram return a nullptr and thus cause invalid memory reads.
+ if (!ptr) {
+ debugC(3, kDebugLevelSound, "AdLibDriver::update_waitForEndOfProgram: Invalid program %d specified", value);
+ return 0;
+ }
+
+ uint8 chan = *ptr;
+
+ if (!_channels[chan].dataptr)
+ return 0;
+
+ dataptr -= 2;
+ return 2;
+}
+
+int AdLibDriver::update_setupInstrument(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ const uint8 *instrument = getInstrument(value);
+
+ // We add a safety check to avoid setting up invalid instruments. This is
+ // not done in the original. However, to avoid crashes due to invalid
+ // memory reads we simply ignore the request.
+ // This happens, for example, in Hand of Fate when using the swampsnake
+ // potion on Zanthia to scare off the rat in the cave in the first chapter
+ // of the game.
+ if (!instrument) {
+ debugC(3, kDebugLevelSound, "AdLibDriver::update_setupInstrument: Invalid instrument %d specified", value);
+ return 0;
+ }
+
+ setupInstrument(_curRegOffset, instrument, channel);
+ return 0;
+}
+
+int AdLibDriver::update_setupPrimaryEffect1(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.unk29 = value;
+ channel.unk30 = READ_BE_UINT16(dataptr);
+ dataptr += 2;
+ channel.primaryEffect = &AdLibDriver::primaryEffect1;
+ channel.unk31 = 0xFF;
+ return 0;
+}
+
+int AdLibDriver::update_removePrimaryEffect1(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ --dataptr;
+ channel.primaryEffect = 0;
+ channel.unk30 = 0;
+ return 0;
+}
+
+int AdLibDriver::update_setBaseFreq(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.baseFreq = value;
+ return 0;
+}
+
+int AdLibDriver::update_setupPrimaryEffect2(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.unk32 = value;
+ channel.unk33 = *dataptr++;
+ uint8 temp = *dataptr++;
+ channel.unk34 = temp + 1;
+ channel.unk35 = temp << 1;
+ channel.unk36 = *dataptr++;
+ channel.primaryEffect = &AdLibDriver::primaryEffect2;
+ return 0;
+}
+
+int AdLibDriver::update_setPriority(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.priority = value;
+ return 0;
+}
+
+int AdLibDriver::updateCallback23(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ value >>= 1;
+ _unkValue1 = _unkValue2 = value;
+ _callbackTimer = 0xFF;
+ _unkValue4 = _unkValue5 = 0;
+ return 0;
+}
+
+int AdLibDriver::updateCallback24(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ if (_unkValue5) {
+ if (_unkValue4 & value) {
+ _unkValue5 = 0;
+ return 0;
+ }
+ }
+
+ if (!(value & _unkValue4))
+ ++_unkValue5;
+
+ dataptr -= 2;
+ channel.duration = 1;
+ return 2;
+}
+
+int AdLibDriver::update_setExtraLevel1(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.opExtraLevel1 = value;
+ adjustVolume(channel);
+ return 0;
+}
+
+int AdLibDriver::update_setupDuration(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ setupDuration(value, channel);
+ return (value != 0);
+}
+
+int AdLibDriver::update_playNote(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ setupDuration(value, channel);
+ noteOn(channel);
+ return (value != 0);
+}
+
+int AdLibDriver::update_setFractionalNoteSpacing(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.fractionalSpacing = value & 7;
+ return 0;
+}
+
+int AdLibDriver::update_setTempo(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ _tempo = value;
+ return 0;
+}
+
+int AdLibDriver::update_removeSecondaryEffect1(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ --dataptr;
+ channel.secondaryEffect = 0;
+ return 0;
+}
+
+int AdLibDriver::update_setChannelTempo(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.tempo = value;
+ return 0;
+}
+
+int AdLibDriver::update_setExtraLevel3(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.opExtraLevel3 = value;
+ return 0;
+}
+
+int AdLibDriver::update_setExtraLevel2(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ int channelBackUp = _curChannel;
+
+ _curChannel = value;
+ Channel &channel2 = _channels[value];
+ channel2.opExtraLevel2 = *dataptr++;
+ adjustVolume(channel2);
+
+ _curChannel = channelBackUp;
+ return 0;
+}
+
+int AdLibDriver::update_changeExtraLevel2(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ int channelBackUp = _curChannel;
+
+ _curChannel = value;
+ Channel &channel2 = _channels[value];
+ channel2.opExtraLevel2 += *dataptr++;
+ adjustVolume(channel2);
+
+ _curChannel = channelBackUp;
+ return 0;
+}
+
+// Apart from initializing to zero, these two functions are the only ones that
+// modify _vibratoAndAMDepthBits.
+
+int AdLibDriver::update_setAMDepth(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ if (value & 1)
+ _vibratoAndAMDepthBits |= 0x80;
+ else
+ _vibratoAndAMDepthBits &= 0x7F;
+
+ writeOPL(0xBD, _vibratoAndAMDepthBits);
+ return 0;
+}
+
+int AdLibDriver::update_setVibratoDepth(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ if (value & 1)
+ _vibratoAndAMDepthBits |= 0x40;
+ else
+ _vibratoAndAMDepthBits &= 0xBF;
+
+ writeOPL(0xBD, _vibratoAndAMDepthBits);
+ return 0;
+}
+
+int AdLibDriver::update_changeExtraLevel1(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.opExtraLevel1 += value;
+ adjustVolume(channel);
+ return 0;
+}
+
+int AdLibDriver::updateCallback38(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ int channelBackUp = _curChannel;
+
+ _curChannel = value;
+ Channel &channel2 = _channels[value];
+ channel2.duration = channel2.priority = 0;
+ channel2.dataptr = 0;
+ channel2.opExtraLevel2 = 0;
+
+ if (value != 9) {
+ uint8 outValue = _regOffset[value];
+
+ // Feedback strength / Connection type
+ writeOPL(0xC0 + _curChannel, 0x00);
+
+ // Key scaling level / Operator output level
+ writeOPL(0x43 + outValue, 0x3F);
+
+ // Sustain Level / Release Rate
+ writeOPL(0x83 + outValue, 0xFF);
+
+ // Key On / Octave / Frequency
+ writeOPL(0xB0 + _curChannel, 0x00);
+ }
+
+ _curChannel = channelBackUp;
+ return 0;
+}
+
+int AdLibDriver::updateCallback39(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ if (_curChannel >= 9)
+ return 0;
+
+ uint16 unk = *dataptr++;
+ unk |= value << 8;
+ unk &= getRandomNr();
+
+ uint16 unk2 = ((channel.regBx & 0x1F) << 8) | channel.regAx;
+ unk2 += unk;
+ unk2 |= ((channel.regBx & 0x20) << 8);
+
+ // Frequency
+ writeOPL(0xA0 + _curChannel, unk2 & 0xFF);
+
+ // Key On / Octave / Frequency
+ writeOPL(0xB0 + _curChannel, (unk2 & 0xFF00) >> 8);
+
+ return 0;
+}
+
+int AdLibDriver::update_removePrimaryEffect2(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ --dataptr;
+ channel.primaryEffect = 0;
+ return 0;
+}
+
+int AdLibDriver::update_pitchBend(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.pitchBend = value;
+ setupNote(channel.rawNote, channel, true);
+ return 0;
+}
+
+int AdLibDriver::update_resetToGlobalTempo(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ --dataptr;
+ channel.tempo = _tempo;
+ return 0;
+}
+
+int AdLibDriver::update_nop(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ --dataptr;
+ return 0;
+}
+
+int AdLibDriver::update_setDurationRandomness(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.durationRandomness = value;
+ return 0;
+}
+
+int AdLibDriver::update_changeChannelTempo(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ int tempo = channel.tempo + (int8)value;
+
+ if (tempo <= 0)
+ tempo = 1;
+ else if (tempo > 255)
+ tempo = 255;
+
+ channel.tempo = tempo;
+ return 0;
+}
+
+int AdLibDriver::updateCallback46(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ uint8 entry = *dataptr++;
+ _tablePtr1 = _unkTable2[entry++];
+ _tablePtr2 = _unkTable2[entry];
+ if (value == 2) {
+ // Frequency
+ writeOPL(0xA0, _tablePtr2[0]);
+ }
+ return 0;
+}
+
+int AdLibDriver::update_setupRhythmSection(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ int channelBackUp = _curChannel;
+ int regOffsetBackUp = _curRegOffset;
+
+ _curChannel = 6;
+ _curRegOffset = _regOffset[6];
+
+ const uint8 *instrument;
+ instrument = getInstrument(value);
+ if (instrument) {
+ setupInstrument(_curRegOffset, instrument, channel);
+ } else {
+ debugC(3, kDebugLevelSound, "AdLibDriver::update_setupRhythmSection: Invalid instrument %d for channel 6 specified", value);
+ }
+ _unkValue6 = channel.opLevel2;
+
+ _curChannel = 7;
+ _curRegOffset = _regOffset[7];
+
+ instrument = getInstrument(*dataptr++);
+ if (instrument) {
+ setupInstrument(_curRegOffset, instrument, channel);
+ } else {
+ debugC(3, kDebugLevelSound, "AdLibDriver::update_setupRhythmSection: Invalid instrument %d for channel 7 specified", value);
+ }
+ _unkValue7 = channel.opLevel1;
+ _unkValue8 = channel.opLevel2;
+
+ _curChannel = 8;
+ _curRegOffset = _regOffset[8];
+
+ instrument = getInstrument(*dataptr++);
+ if (instrument) {
+ setupInstrument(_curRegOffset, instrument, channel);
+ } else {
+ debugC(3, kDebugLevelSound, "AdLibDriver::update_setupRhythmSection: Invalid instrument %d for channel 8 specified", value);
+ }
+ _unkValue9 = channel.opLevel1;
+ _unkValue10 = channel.opLevel2;
+
+ // Octave / F-Number / Key-On for channels 6, 7 and 8
+
+ _channels[6].regBx = *dataptr++ & 0x2F;
+ writeOPL(0xB6, _channels[6].regBx);
+ writeOPL(0xA6, *dataptr++);
+
+ _channels[7].regBx = *dataptr++ & 0x2F;
+ writeOPL(0xB7, _channels[7].regBx);
+ writeOPL(0xA7, *dataptr++);
+
+ _channels[8].regBx = *dataptr++ & 0x2F;
+ writeOPL(0xB8, _channels[8].regBx);
+ writeOPL(0xA8, *dataptr++);
+
+ _rhythmSectionBits = 0x20;
+
+ _curRegOffset = regOffsetBackUp;
+ _curChannel = channelBackUp;
+ return 0;
+}
+
+int AdLibDriver::update_playRhythmSection(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ // Any instrument that we want to play, and which was already playing,
+ // is temporarily keyed off. Instruments that were off already, or
+ // which we don't want to play, retain their old on/off status. This is
+ // probably so that the instrument's envelope is played from its
+ // beginning again...
+
+ writeOPL(0xBD, (_rhythmSectionBits & ~(value & 0x1F)) | 0x20);
+
+ // ...but since we only set the rhythm instrument bits, and never clear
+ // them (until the entire rhythm section is disabled), I'm not sure how
+ // useful the cleverness above is. We could perhaps simply turn off all
+ // the rhythm instruments instead.
+
+ _rhythmSectionBits |= value;
+
+ writeOPL(0xBD, _vibratoAndAMDepthBits | 0x20 | _rhythmSectionBits);
+ return 0;
+}
+
+int AdLibDriver::update_removeRhythmSection(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ --dataptr;
+ _rhythmSectionBits = 0;
+
+ // All the rhythm bits are cleared. The AM and Vibrato depth bits
+ // remain unchanged.
+
+ writeOPL(0xBD, _vibratoAndAMDepthBits);
+ return 0;
+}
+
+int AdLibDriver::updateCallback51(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ uint8 value2 = *dataptr++;
+
+ if (value & 1) {
+ _unkValue12 = value2;
+
+ // Channel 7, op1: Level Key Scaling / Total Level
+ writeOPL(0x51, checkValue(value2 + _unkValue7 + _unkValue11 + _unkValue12));
+ }
+
+ if (value & 2) {
+ _unkValue14 = value2;
+
+ // Channel 8, op2: Level Key Scaling / Total Level
+ writeOPL(0x55, checkValue(value2 + _unkValue10 + _unkValue13 + _unkValue14));
+ }
+
+ if (value & 4) {
+ _unkValue15 = value2;
+
+ // Channel 8, op1: Level Key Scaling / Total Level
+ writeOPL(0x52, checkValue(value2 + _unkValue9 + _unkValue16 + _unkValue15));
+ }
+
+ if (value & 8) {
+ _unkValue18 = value2;
+
+ // Channel 7, op2: Level Key Scaling / Total Level
+ writeOPL(0x54, checkValue(value2 + _unkValue8 + _unkValue17 + _unkValue18));
+ }
+
+ if (value & 16) {
+ _unkValue20 = value2;
+
+ // Channel 6, op2: Level Key Scaling / Total Level
+ writeOPL(0x53, checkValue(value2 + _unkValue6 + _unkValue19 + _unkValue20));
+ }
+
+ return 0;
+}
+
+int AdLibDriver::updateCallback52(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ uint8 value2 = *dataptr++;
+
+ if (value & 1) {
+ _unkValue11 = checkValue(value2 + _unkValue7 + _unkValue11 + _unkValue12);
+
+ // Channel 7, op1: Level Key Scaling / Total Level
+ writeOPL(0x51, _unkValue11);
+ }
+
+ if (value & 2) {
+ _unkValue13 = checkValue(value2 + _unkValue10 + _unkValue13 + _unkValue14);
+
+ // Channel 8, op2: Level Key Scaling / Total Level
+ writeOPL(0x55, _unkValue13);
+ }
+
+ if (value & 4) {
+ _unkValue16 = checkValue(value2 + _unkValue9 + _unkValue16 + _unkValue15);
+
+ // Channel 8, op1: Level Key Scaling / Total Level
+ writeOPL(0x52, _unkValue16);
+ }
+
+ if (value & 8) {
+ _unkValue17 = checkValue(value2 + _unkValue8 + _unkValue17 + _unkValue18);
+
+ // Channel 7, op2: Level Key Scaling / Total Level
+ writeOPL(0x54, _unkValue17);
+ }
+
+ if (value & 16) {
+ _unkValue19 = checkValue(value2 + _unkValue6 + _unkValue19 + _unkValue20);
+
+ // Channel 6, op2: Level Key Scaling / Total Level
+ writeOPL(0x53, _unkValue19);
+ }
+
+ return 0;
+}
+
+int AdLibDriver::updateCallback53(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ uint8 value2 = *dataptr++;
+
+ if (value & 1) {
+ _unkValue11 = value2;
+
+ // Channel 7, op1: Level Key Scaling / Total Level
+ writeOPL(0x51, checkValue(value2 + _unkValue7 + _unkValue12));
+ }
+
+ if (value & 2) {
+ _unkValue13 = value2;
+
+ // Channel 8, op2: Level Key Scaling / Total Level
+ writeOPL(0x55, checkValue(value2 + _unkValue10 + _unkValue14));
+ }
+
+ if (value & 4) {
+ _unkValue16 = value2;
+
+ // Channel 8, op1: Level Key Scaling / Total Level
+ writeOPL(0x52, checkValue(value2 + _unkValue9 + _unkValue15));
+ }
+
+ if (value & 8) {
+ _unkValue17 = value2;
+
+ // Channel 7, op2: Level Key Scaling / Total Level
+ writeOPL(0x54, checkValue(value2 + _unkValue8 + _unkValue18));
+ }
+
+ if (value & 16) {
+ _unkValue19 = value2;
+
+ // Channel 6, op2: Level Key Scaling / Total Level
+ writeOPL(0x53, checkValue(value2 + _unkValue6 + _unkValue20));
+ }
+
+ return 0;
+}
+
+int AdLibDriver::update_setSoundTrigger(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ _soundTrigger = value;
+ return 0;
+}
+
+int AdLibDriver::update_setTempoReset(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.tempoReset = value;
+ return 0;
+}
+
+int AdLibDriver::updateCallback56(const uint8 *&dataptr, Channel &channel, uint8 value) {
+ channel.unk39 = value;
+ channel.unk40 = *dataptr++;
+ return 0;
+}
+
+// static res
+
+#define COMMAND(x) { &AdLibDriver::x, #x }
+
+void AdLibDriver::setupParserOpcodeTable() {
+ static const ParserOpcode parserOpcodeTable[] = {
+ // 0
+ COMMAND(update_setRepeat),
+ COMMAND(update_checkRepeat),
+ COMMAND(update_setupProgram),
+ COMMAND(update_setNoteSpacing),
+
+ // 4
+ COMMAND(update_jump),
+ COMMAND(update_jumpToSubroutine),
+ COMMAND(update_returnFromSubroutine),
+ COMMAND(update_setBaseOctave),
+
+ // 8
+ COMMAND(update_stopChannel),
+ COMMAND(update_playRest),
+ COMMAND(update_writeAdLib),
+ COMMAND(update_setupNoteAndDuration),
+
+ // 12
+ COMMAND(update_setBaseNote),
+ COMMAND(update_setupSecondaryEffect1),
+ COMMAND(update_stopOtherChannel),
+ COMMAND(update_waitForEndOfProgram),
+
+ // 16
+ COMMAND(update_setupInstrument),
+ COMMAND(update_setupPrimaryEffect1),
+ COMMAND(update_removePrimaryEffect1),
+ COMMAND(update_setBaseFreq),
+
+ // 20
+ COMMAND(update_stopChannel),
+ COMMAND(update_setupPrimaryEffect2),
+ COMMAND(update_stopChannel),
+ COMMAND(update_stopChannel),
+
+ // 24
+ COMMAND(update_stopChannel),
+ COMMAND(update_stopChannel),
+ COMMAND(update_setPriority),
+ COMMAND(update_stopChannel),
+
+ // 28
+ COMMAND(updateCallback23),
+ COMMAND(updateCallback24),
+ COMMAND(update_setExtraLevel1),
+ COMMAND(update_stopChannel),
+
+ // 32
+ COMMAND(update_setupDuration),
+ COMMAND(update_playNote),
+ COMMAND(update_stopChannel),
+ COMMAND(update_stopChannel),
+
+ // 36
+ COMMAND(update_setFractionalNoteSpacing),
+ COMMAND(update_stopChannel),
+ COMMAND(update_setTempo),
+ COMMAND(update_removeSecondaryEffect1),
+
+ // 40
+ COMMAND(update_stopChannel),
+ COMMAND(update_setChannelTempo),
+ COMMAND(update_stopChannel),
+ COMMAND(update_setExtraLevel3),
+
+ // 44
+ COMMAND(update_setExtraLevel2),
+ COMMAND(update_changeExtraLevel2),
+ COMMAND(update_setAMDepth),
+ COMMAND(update_setVibratoDepth),
+
+ // 48
+ COMMAND(update_changeExtraLevel1),
+ COMMAND(update_stopChannel),
+ COMMAND(update_stopChannel),
+ COMMAND(updateCallback38),
+
+ // 52
+ COMMAND(update_stopChannel),
+ COMMAND(updateCallback39),
+ COMMAND(update_removePrimaryEffect2),
+ COMMAND(update_stopChannel),
+
+ // 56
+ COMMAND(update_stopChannel),
+ COMMAND(update_pitchBend),
+ COMMAND(update_resetToGlobalTempo),
+ COMMAND(update_nop),
+
+ // 60
+ COMMAND(update_setDurationRandomness),
+ COMMAND(update_changeChannelTempo),
+ COMMAND(update_stopChannel),
+ COMMAND(updateCallback46),
+
+ // 64
+ COMMAND(update_nop),
+ COMMAND(update_setupRhythmSection),
+ COMMAND(update_playRhythmSection),
+ COMMAND(update_removeRhythmSection),
+
+ // 68
+ COMMAND(updateCallback51),
+ COMMAND(updateCallback52),
+ COMMAND(updateCallback53),
+ COMMAND(update_setSoundTrigger),
+
+ // 72
+ COMMAND(update_setTempoReset),
+ COMMAND(updateCallback56),
+ COMMAND(update_stopChannel)
+ };
+
+ _parserOpcodeTable = parserOpcodeTable;
+ _parserOpcodeTableSize = ARRAYSIZE(parserOpcodeTable);
+}
+#undef COMMAND
+
+// This table holds the register offset for operator 1 for each of the nine
+// channels. To get the register offset for operator 2, simply add 3.
+
+const uint8 AdLibDriver::_regOffset[] = {
+ 0x00, 0x01, 0x02, 0x08, 0x09, 0x0A, 0x10, 0x11,
+ 0x12
+};
+
+//These are the F-Numbers (10 bits) for the notes of the 12-tone scale.
+// However, it does not match the table in the AdLib documentation I've seen.
+
+const uint16 AdLibDriver::_freqTable[] = {
+ 0x0134, 0x0147, 0x015A, 0x016F, 0x0184, 0x019C, 0x01B4, 0x01CE, 0x01E9,
+ 0x0207, 0x0225, 0x0246
+};
+
+// These tables are currently only used by updateCallback46(), which only ever
+// uses the first element of one of the sub-tables.
+
+const uint8 *const AdLibDriver::_unkTable2[] = {
+ AdLibDriver::_unkTable2_1,
+ AdLibDriver::_unkTable2_2,
+ AdLibDriver::_unkTable2_1,
+ AdLibDriver::_unkTable2_2,
+ AdLibDriver::_unkTable2_3,
+ AdLibDriver::_unkTable2_2
+};
+
+const uint8 AdLibDriver::_unkTable2_1[] = {
+ 0x50, 0x50, 0x4F, 0x4F, 0x4E, 0x4E, 0x4D, 0x4D,
+ 0x4C, 0x4C, 0x4B, 0x4B, 0x4A, 0x4A, 0x49, 0x49,
+ 0x48, 0x48, 0x47, 0x47, 0x46, 0x46, 0x45, 0x45,
+ 0x44, 0x44, 0x43, 0x43, 0x42, 0x42, 0x41, 0x41,
+ 0x40, 0x40, 0x3F, 0x3F, 0x3E, 0x3E, 0x3D, 0x3D,
+ 0x3C, 0x3C, 0x3B, 0x3B, 0x3A, 0x3A, 0x39, 0x39,
+ 0x38, 0x38, 0x37, 0x37, 0x36, 0x36, 0x35, 0x35,
+ 0x34, 0x34, 0x33, 0x33, 0x32, 0x32, 0x31, 0x31,
+ 0x30, 0x30, 0x2F, 0x2F, 0x2E, 0x2E, 0x2D, 0x2D,
+ 0x2C, 0x2C, 0x2B, 0x2B, 0x2A, 0x2A, 0x29, 0x29,
+ 0x28, 0x28, 0x27, 0x27, 0x26, 0x26, 0x25, 0x25,
+ 0x24, 0x24, 0x23, 0x23, 0x22, 0x22, 0x21, 0x21,
+ 0x20, 0x20, 0x1F, 0x1F, 0x1E, 0x1E, 0x1D, 0x1D,
+ 0x1C, 0x1C, 0x1B, 0x1B, 0x1A, 0x1A, 0x19, 0x19,
+ 0x18, 0x18, 0x17, 0x17, 0x16, 0x16, 0x15, 0x15,
+ 0x14, 0x14, 0x13, 0x13, 0x12, 0x12, 0x11, 0x11,
+ 0x10, 0x10
+};
+
+// no don't ask me WHY this table exsits!
+const uint8 AdLibDriver::_unkTable2_2[] = {
+ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
+ 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
+ 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
+ 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
+ 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27,
+ 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
+ 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
+ 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
+ 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
+ 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
+ 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
+ 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x6F,
+ 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
+ 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
+ 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77,
+ 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F
+};
+
+const uint8 AdLibDriver::_unkTable2_3[] = {
+ 0x40, 0x40, 0x40, 0x3F, 0x3F, 0x3F, 0x3E, 0x3E,
+ 0x3E, 0x3D, 0x3D, 0x3D, 0x3C, 0x3C, 0x3C, 0x3B,
+ 0x3B, 0x3B, 0x3A, 0x3A, 0x3A, 0x39, 0x39, 0x39,
+ 0x38, 0x38, 0x38, 0x37, 0x37, 0x37, 0x36, 0x36,
+ 0x36, 0x35, 0x35, 0x35, 0x34, 0x34, 0x34, 0x33,
+ 0x33, 0x33, 0x32, 0x32, 0x32, 0x31, 0x31, 0x31,
+ 0x30, 0x30, 0x30, 0x2F, 0x2F, 0x2F, 0x2E, 0x2E,
+ 0x2E, 0x2D, 0x2D, 0x2D, 0x2C, 0x2C, 0x2C, 0x2B,
+ 0x2B, 0x2B, 0x2A, 0x2A, 0x2A, 0x29, 0x29, 0x29,
+ 0x28, 0x28, 0x28, 0x27, 0x27, 0x27, 0x26, 0x26,
+ 0x26, 0x25, 0x25, 0x25, 0x24, 0x24, 0x24, 0x23,
+ 0x23, 0x23, 0x22, 0x22, 0x22, 0x21, 0x21, 0x21,
+ 0x20, 0x20, 0x20, 0x1F, 0x1F, 0x1F, 0x1E, 0x1E,
+ 0x1E, 0x1D, 0x1D, 0x1D, 0x1C, 0x1C, 0x1C, 0x1B,
+ 0x1B, 0x1B, 0x1A, 0x1A, 0x1A, 0x19, 0x19, 0x19,
+ 0x18, 0x18, 0x18, 0x17, 0x17, 0x17, 0x16, 0x16,
+ 0x16, 0x15
+};
+
+// This table is used to modify the frequency of the notes, depending on the
+// note value and the pitch bend value. In theory, we could very well try to
+// access memory outside this table, but in reality that probably won't happen.
+//
+
+const uint8 AdLibDriver::_pitchBendTables[][32] = {
+ // 0
+ { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x08,
+ 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10,
+ 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x19,
+ 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21 },
+ // 1
+ { 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x07, 0x09,
+ 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11,
+ 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x1A,
+ 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x22, 0x24 },
+ // 2
+ { 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x08, 0x09,
+ 0x0A, 0x0C, 0x0D, 0x0E, 0x0F, 0x11, 0x12, 0x13,
+ 0x14, 0x15, 0x16, 0x17, 0x19, 0x1A, 0x1C, 0x1D,
+ 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x24, 0x25, 0x26 },
+ // 3
+ { 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x08, 0x0A,
+ 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x11, 0x12, 0x13,
+ 0x14, 0x15, 0x16, 0x17, 0x18, 0x1A, 0x1C, 0x1D,
+ 0x1E, 0x1F, 0x20, 0x21, 0x23, 0x25, 0x27, 0x28 },
+ // 4
+ { 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x08, 0x0A,
+ 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x11, 0x13, 0x15,
+ 0x16, 0x17, 0x18, 0x19, 0x1B, 0x1D, 0x1F, 0x20,
+ 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x28, 0x2A },
+ // 5
+ { 0x00, 0x01, 0x02, 0x03, 0x05, 0x07, 0x09, 0x0B,
+ 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x13, 0x15,
+ 0x16, 0x17, 0x18, 0x19, 0x1B, 0x1D, 0x1F, 0x20,
+ 0x21, 0x22, 0x23, 0x25, 0x27, 0x29, 0x2B, 0x2D },
+ // 6
+ { 0x00, 0x01, 0x02, 0x03, 0x05, 0x07, 0x09, 0x0B,
+ 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x13, 0x15,
+ 0x16, 0x17, 0x18, 0x1A, 0x1C, 0x1E, 0x21, 0x24,
+ 0x25, 0x26, 0x27, 0x29, 0x2B, 0x2D, 0x2F, 0x30 },
+ // 7
+ { 0x00, 0x01, 0x02, 0x04, 0x06, 0x08, 0x0A, 0x0C,
+ 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x13, 0x15, 0x18,
+ 0x19, 0x1A, 0x1C, 0x1D, 0x1F, 0x21, 0x23, 0x25,
+ 0x26, 0x27, 0x29, 0x2B, 0x2D, 0x2F, 0x30, 0x32 },
+ // 8
+ { 0x00, 0x01, 0x02, 0x04, 0x06, 0x08, 0x0A, 0x0D,
+ 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x14, 0x17, 0x1A,
+ 0x19, 0x1A, 0x1C, 0x1E, 0x20, 0x22, 0x25, 0x28,
+ 0x29, 0x2A, 0x2B, 0x2D, 0x2F, 0x31, 0x33, 0x35 },
+ // 9
+ { 0x00, 0x01, 0x03, 0x05, 0x07, 0x09, 0x0B, 0x0E,
+ 0x0F, 0x10, 0x12, 0x14, 0x16, 0x18, 0x1A, 0x1B,
+ 0x1C, 0x1D, 0x1E, 0x20, 0x22, 0x24, 0x26, 0x29,
+ 0x2A, 0x2C, 0x2E, 0x30, 0x32, 0x34, 0x36, 0x39 },
+ // 10
+ { 0x00, 0x01, 0x03, 0x05, 0x07, 0x09, 0x0B, 0x0E,
+ 0x0F, 0x10, 0x12, 0x14, 0x16, 0x19, 0x1B, 0x1E,
+ 0x1F, 0x21, 0x23, 0x25, 0x27, 0x29, 0x2B, 0x2D,
+ 0x2E, 0x2F, 0x31, 0x32, 0x34, 0x36, 0x39, 0x3C },
+ // 11
+ { 0x00, 0x01, 0x03, 0x05, 0x07, 0x0A, 0x0C, 0x0F,
+ 0x10, 0x11, 0x13, 0x15, 0x17, 0x19, 0x1B, 0x1E,
+ 0x1F, 0x20, 0x22, 0x24, 0x26, 0x28, 0x2B, 0x2E,
+ 0x2F, 0x30, 0x32, 0x34, 0x36, 0x39, 0x3C, 0x3F },
+ // 12
+ { 0x00, 0x02, 0x04, 0x06, 0x08, 0x0B, 0x0D, 0x10,
+ 0x11, 0x12, 0x14, 0x16, 0x18, 0x1B, 0x1E, 0x21,
+ 0x22, 0x23, 0x25, 0x27, 0x29, 0x2C, 0x2F, 0x32,
+ 0x33, 0x34, 0x36, 0x38, 0x3B, 0x34, 0x41, 0x44 },
+ // 13
+ { 0x00, 0x02, 0x04, 0x06, 0x08, 0x0B, 0x0D, 0x11,
+ 0x12, 0x13, 0x15, 0x17, 0x1A, 0x1D, 0x20, 0x23,
+ 0x24, 0x25, 0x27, 0x29, 0x2C, 0x2F, 0x32, 0x35,
+ 0x36, 0x37, 0x39, 0x3B, 0x3E, 0x41, 0x44, 0x47 }
+};
+
+#pragma mark -
+
+// Kyra 1 sound triggers. Most noticeably, these are used towards the end of
+// the game, in the castle, to cycle between different songs. The same music is
+// used in other places throughout the game, but the player is less likely to
+// spend enough time there to notice.
+
+const int SoundAdLibPC::_kyra1SoundTriggers[] = {
+ 0, 4, 5, 3
+};
+
+const int SoundAdLibPC::_kyra1NumSoundTriggers = ARRAYSIZE(SoundAdLibPC::_kyra1SoundTriggers);
+
+SoundAdLibPC::SoundAdLibPC(KyraEngine_v1 *vm, Audio::Mixer *mixer)
+ : Sound(vm, mixer), _driver(0), _trackEntries(), _soundDataPtr(0) {
+ memset(_trackEntries, 0, sizeof(_trackEntries));
+
+ _soundTriggers = 0;
+ _numSoundTriggers = 0;
+ _sfxPlayingSound = -1;
+ _soundFileLoaded.clear();
+ _currentResourceSet = 0;
+ memset(&_resInfo, 0, sizeof(_resInfo));
+
+ switch (vm->game()) {
+ case GI_LOL:
+ _version = _vm->gameFlags().isDemo ? 3 : 4;
+ break;
+ case GI_KYRA2:
+ _version = 4;
+ break;
+ case GI_KYRA1:
+ _version = 3;
+ _soundTriggers = _kyra1SoundTriggers;
+ _numSoundTriggers = _kyra1NumSoundTriggers;
+ break;
+ case GI_EOB2:
+ _version = 2;
+ break;
+ case GI_EOB1:
+ _version = 1;
+ break;
+ default:
+ break;
+ }
+
+ _driver = new AdLibDriver(mixer, _version);
+ assert(_driver);
+}
+
+SoundAdLibPC::~SoundAdLibPC() {
+ delete _driver;
+ delete[] _soundDataPtr;
+ for (int i = 0; i < 3; i++)
+ initAudioResourceInfo(i, 0);
+}
+
+bool SoundAdLibPC::init() {
+ _driver->initDriver();
+ return true;
+}
+
+void SoundAdLibPC::process() {
+ int trigger = _driver->getSoundTrigger();
+
+ if (trigger < _numSoundTriggers) {
+ int soundId = _soundTriggers[trigger];
+
+ if (soundId)
+ playTrack(soundId);
+ } else {
+ warning("Unknown sound trigger %d", trigger);
+ // TODO: At this point, we really want to clear the trigger...
+ }
+}
+
+void SoundAdLibPC::updateVolumeSettings() {
+ bool mute = false;
+ if (ConfMan.hasKey("mute"))
+ mute = ConfMan.getBool("mute");
+
+ int newMusicVolume = mute ? 0 : ConfMan.getInt("music_volume");
+ //newMusicVolume = (newMusicVolume * 145) / Audio::Mixer::kMaxMixerVolume + 110;
+ newMusicVolume = CLIP(newMusicVolume, 0, 255);
+
+ int newSfxVolume = mute ? 0 : ConfMan.getInt("sfx_volume");
+ //newSfxVolume = (newSfxVolume * 200) / Audio::Mixer::kMaxMixerVolume + 55;
+ newSfxVolume = CLIP(newSfxVolume, 0, 255);
+
+ _driver->setMusicVolume(newMusicVolume);
+ _driver->setSfxVolume(newSfxVolume);
+}
+
+void SoundAdLibPC::playTrack(uint8 track) {
+ if (_musicEnabled) {
+ // WORKAROUND: There is a bug in the Kyra 1 "Pool of Sorrow"
+ // music which causes the channels to get progressively out of
+ // sync for each loop. To avoid that, we declare that all four
+ // of the song channels have to jump "in sync".
+
+ if (track == 4 && _soundFileLoaded.equalsIgnoreCase("KYRA1B.ADL"))
+ _driver->setSyncJumpMask(0x000F);
+ else
+ _driver->setSyncJumpMask(0);
+ play(track, 0xFF);
+ }
+}
+
+void SoundAdLibPC::haltTrack() {
+ play(0, 0);
+ play(0, 0);
+ //_vm->_system->delayMillis(3 * 60);
+}
+
+bool SoundAdLibPC::isPlaying() const {
+ return _driver->isChannelPlaying(0);
+}
+
+void SoundAdLibPC::playSoundEffect(uint8 track, uint8 volume) {
+ if (_sfxEnabled)
+ play(track, volume);
+}
+
+void SoundAdLibPC::play(uint8 track, uint8 volume) {
+ uint16 soundId = 0;
+
+ if (_version == 4)
+ soundId = READ_LE_UINT16(&_trackEntries[track<<1]);
+ else
+ soundId = _trackEntries[track];
+
+ if ((soundId == 0xFFFF && _version == 4) || (soundId == 0xFF && _version < 4) || !_soundDataPtr)
+ return;
+
+ _driver->queueTrack(soundId, volume);
+}
+
+void SoundAdLibPC::beginFadeOut() {
+ play(_version > 2 ? 1 : 15, 0xFF);
+}
+
+int SoundAdLibPC::checkTrigger() {
+ return _driver->getSoundTrigger();
+}
+
+void SoundAdLibPC::resetTrigger() {
+ _driver->resetSoundTrigger();
+}
+
+void SoundAdLibPC::initAudioResourceInfo(int set, void *info) {
+ if (set >= kMusicIntro && set <= kMusicFinale) {
+ delete _resInfo[set];
+ _resInfo[set] = info ? new SoundResourceInfo_PC(*(SoundResourceInfo_PC*)info) : 0;
+ }
+}
+
+void SoundAdLibPC::selectAudioResourceSet(int set) {
+ if (set >= kMusicIntro && set <= kMusicFinale) {
+ if (_resInfo[set])
+ _currentResourceSet = set;
+ }
+}
+
+bool SoundAdLibPC::hasSoundFile(uint file) const {
+ if (file < res()->fileListSize)
+ return (res()->fileList[file] != 0);
+ return false;
+}
+
+void SoundAdLibPC::loadSoundFile(uint file) {
+ if (file < res()->fileListSize)
+ internalLoadFile(res()->fileList[file]);
+}
+
+void SoundAdLibPC::loadSoundFile(Common::String file) {
+ internalLoadFile(file);
+}
+
+void SoundAdLibPC::internalLoadFile(Common::String file) {
+ file += ((_version == 1) ? ".DAT" : ".ADL");
+ if (_soundFileLoaded == file)
+ return;
+
+ if (_soundDataPtr)
+ haltTrack();
+
+ uint8 *fileData = 0; uint32 fileSize = 0;
+
+ fileData = _vm->resource()->fileData(file.c_str(), &fileSize);
+ if (!fileData) {
+ warning("Couldn't find music file: '%s'", file.c_str());
+ return;
+ }
+
+ playSoundEffect(0);
+ playSoundEffect(0);
+
+ _driver->stopAllChannels();
+ _soundDataPtr = 0;
+
+ int soundDataSize = fileSize;
+ uint8 *p = fileData;
+
+ if (_version == 4) {
+ memcpy(_trackEntries, p, 500);
+ p += 500;
+ soundDataSize -= 500;
+ } else {
+ memcpy(_trackEntries, p, 120);
+ p += 120;
+ soundDataSize -= 120;
+ }
+
+ _soundDataPtr = new uint8[soundDataSize];
+ assert(_soundDataPtr);
+
+ memcpy(_soundDataPtr, p, soundDataSize);
+
+ delete[] fileData;
+ fileData = p = 0;
+ fileSize = 0;
+
+ _driver->setSoundData(_soundDataPtr, soundDataSize);
+
+ _soundFileLoaded = file;
+}
+
+} // End of namespace Kyra