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Diffstat (limited to 'engines/kyra/sound_adlib.cpp')
-rw-r--r--engines/kyra/sound_adlib.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/kyra/sound_adlib.cpp b/engines/kyra/sound_adlib.cpp
index 3cb309278e..48f6761ab8 100644
--- a/engines/kyra/sound_adlib.cpp
+++ b/engines/kyra/sound_adlib.cpp
@@ -2213,10 +2213,10 @@ const int SoundAdlibPC::_kyra1SoundTriggers[] = {
const int SoundAdlibPC::_kyra1NumSoundTriggers = ARRAYSIZE(SoundAdlibPC::_kyra1SoundTriggers);
-SoundAdlibPC::SoundAdlibPC(KyraEngine *engine, Audio::Mixer *mixer)
- : Sound(engine, mixer), _driver(0), _trackEntries(), _soundDataPtr(0) {
+SoundAdlibPC::SoundAdlibPC(KyraEngine *vm, Audio::Mixer *mixer)
+ : Sound(vm, mixer), _driver(0), _trackEntries(), _soundDataPtr(0) {
memset(_trackEntries, 0, sizeof(_trackEntries));
- _v2 = (_engine->gameFlags().gameID == GI_KYRA2);
+ _v2 = (_vm->gameFlags().gameID == GI_KYRA2);
_driver = new AdlibDriver(mixer, _v2);
assert(_driver);
@@ -2284,7 +2284,7 @@ void SoundAdlibPC::playTrack(uint8 track) {
void SoundAdlibPC::haltTrack() {
unk1();
unk2();
- //_engine->_system->delayMillis(3 * 60);
+ //_vm->_system->delayMillis(3 * 60);
}
void SoundAdlibPC::playSoundEffect(uint8 track) {
@@ -2305,7 +2305,7 @@ void SoundAdlibPC::play(uint8 track) {
while ((_driver->callback(16, 0) & 8)) {
// We call the system delay and not the game delay to avoid concurrency issues.
- _engine->_system->delayMillis(10);
+ _vm->_system->delayMillis(10);
}
if (_sfxPlayingSound != -1) {
@@ -2359,7 +2359,7 @@ void SoundAdlibPC::loadSoundFile(uint file) {
char filename[25];
sprintf(filename, "%s.ADL", soundFilename(file));
- file_data = _engine->resource()->fileData(filename, &file_size);
+ file_data = _vm->resource()->fileData(filename, &file_size);
if (!file_data) {
warning("Couldn't find music file: '%s'", filename);
return;
@@ -2400,7 +2400,7 @@ void SoundAdlibPC::loadSoundFile(uint file) {
void SoundAdlibPC::unk1() {
playSoundEffect(0);
- //_engine->_system->delayMillis(5 * 60);
+ //_vm->_system->delayMillis(5 * 60);
}
void SoundAdlibPC::unk2() {