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Diffstat (limited to 'engines/kyra/sprites_lol.cpp')
-rw-r--r--engines/kyra/sprites_lol.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/engines/kyra/sprites_lol.cpp b/engines/kyra/sprites_lol.cpp
index 9f7e05627b..06d781328e 100644
--- a/engines/kyra/sprites_lol.cpp
+++ b/engines/kyra/sprites_lol.cpp
@@ -159,7 +159,7 @@ int LoLEngine::deleteMonstersFromBlock(int block) {
continue;
}
- LolMonsterInPlay *m = &_monsters[i & 0x7fff];
+ LoLMonsterInPlay *m = &_monsters[i & 0x7fff];
cnt++;
setMonsterMode(m, 14);
@@ -173,7 +173,7 @@ int LoLEngine::deleteMonstersFromBlock(int block) {
return cnt;
}
-void LoLEngine::setMonsterMode(LolMonsterInPlay *monster, int mode) {
+void LoLEngine::setMonsterMode(LoLMonsterInPlay *monster, int mode) {
if (monster->mode == 13 && mode != 14)
return;
@@ -210,7 +210,7 @@ void LoLEngine::setMonsterMode(LolMonsterInPlay *monster, int mode) {
}
}
-bool LoLEngine::updateMonsterAdjustBlocks(LolMonsterInPlay *monster) {
+bool LoLEngine::updateMonsterAdjustBlocks(LoLMonsterInPlay *monster) {
static const uint8 dims[] = { 0, 13, 9, 3 };
if (monster->properties->flags & 8)
return true;
@@ -251,7 +251,7 @@ bool LoLEngine::updateMonsterAdjustBlocks(LolMonsterInPlay *monster) {
return (fx1 >= fx2) ? false : true;
}
-void LoLEngine::placeMonster(LolMonsterInPlay *monster, uint16 x, uint16 y) {
+void LoLEngine::placeMonster(LoLMonsterInPlay *monster, uint16 x, uint16 y) {
bool cont = true;
int t = monster->block;
if (monster->block) {
@@ -329,7 +329,7 @@ int LoLEngine::calcMonsterDirection(uint16 x1, uint16 y1, uint16 x2, uint16 y2)
return retVal[r];
}
-void LoLEngine::setMonsterDirection(LolMonsterInPlay *monster, int dir) {
+void LoLEngine::setMonsterDirection(LoLMonsterInPlay *monster, int dir) {
monster->direction = dir;
if (!(dir & 1) || ((monster->direction - (monster->facing << 1)) >= 2))
@@ -338,7 +338,7 @@ void LoLEngine::setMonsterDirection(LolMonsterInPlay *monster, int dir) {
checkSceneUpdateNeed(monster->block);
}
-void LoLEngine::monsterDropItems(LolMonsterInPlay *monster) {
+void LoLEngine::monsterDropItems(LoLMonsterInPlay *monster) {
uint16 a = monster->assignedItems;
while (a) {
uint16 b = a;
@@ -503,7 +503,7 @@ int LoLEngine::checkBlockForWallsAndSufficientSpace(int block, int x, int y, int
uint16 b = _levelBlockProperties[block].assignedObjects;
while (b & 0x8000) {
- LolMonsterInPlay *monster = &_monsters[b & 0x7fff];
+ LoLMonsterInPlay *monster = &_monsters[b & 0x7fff];
if (monster->mode < 13) {
int r = checkDrawObjectSpace(x, y, monster->x, monster->y);
@@ -645,7 +645,7 @@ void LoLEngine::drawBlockObjects(int blockArrayIndex) {
}
void LoLEngine::drawMonster(uint16 id) {
- LolMonsterInPlay *m = &_monsters[id];
+ LoLMonsterInPlay *m = &_monsters[id];
int16 flg = _monsterDirFlags[(_currentDirection << 2) + m->facing];
int curFrm = getMonsterCurFrame(m, flg & 0xffef);
uint8 *shp = 0;
@@ -721,7 +721,7 @@ void LoLEngine::drawMonster(uint16 id) {
delete[] tbl;
}
-int LoLEngine::getMonsterCurFrame(LolMonsterInPlay *m, uint16 dirFlags) {
+int LoLEngine::getMonsterCurFrame(LoLMonsterInPlay *m, uint16 dirFlags) {
int tmp = 0;
switch (_monsterAnimType[m->properties->shapeIndex]) {
case 0:
@@ -1080,7 +1080,7 @@ int LoLEngine::calcDrawingLayerParameters(int x1, int y1, int &x2, int &y2, uint
return l;
}
-void LoLEngine::updateMonster(LolMonsterInPlay *monster) {
+void LoLEngine::updateMonster(LoLMonsterInPlay *monster) {
static const uint8 flags[] = { 1, 0, 1, 3, 3, 0, 0, 3, 4, 1, 0, 0, 4, 0, 0 };
if (monster->mode > 14)
return;
@@ -1228,7 +1228,7 @@ void LoLEngine::updateMonster(LolMonsterInPlay *monster) {
monster->flags &= 0xffef;
}
-void LoLEngine::moveMonster(LolMonsterInPlay *monster) {
+void LoLEngine::moveMonster(LoLMonsterInPlay *monster) {
static const int8 turnPos[] = { 0, 2, 6, 6, 0, 2, 4, 4, 2, 2, 4, 6, 0, 0, 4, 6, 0 };
if (monster->x != monster->destX || monster->y != monster->destY) {
walkMonster(monster);
@@ -1238,7 +1238,7 @@ void LoLEngine::moveMonster(LolMonsterInPlay *monster) {
}
}
-void LoLEngine::walkMonster(LolMonsterInPlay *monster) {
+void LoLEngine::walkMonster(LoLMonsterInPlay *monster) {
if (monster->properties->flags & 0x400)
return;
@@ -1269,7 +1269,7 @@ void LoLEngine::walkMonster(LolMonsterInPlay *monster) {
placeMonster(monster, fx, fy);
}
-bool LoLEngine::chasePartyWithDistanceAttacks(LolMonsterInPlay *monster) {
+bool LoLEngine::chasePartyWithDistanceAttacks(LoLMonsterInPlay *monster) {
if (!monster->numDistAttacks)
return false;
@@ -1347,7 +1347,7 @@ bool LoLEngine::chasePartyWithDistanceAttacks(LolMonsterInPlay *monster) {
return true;
}
-void LoLEngine::chasePartyWithCloseAttacks(LolMonsterInPlay *monster) {
+void LoLEngine::chasePartyWithCloseAttacks(LoLMonsterInPlay *monster) {
if (!(monster->flags & 8)) {
int dir = calcMonsterDirection(monster->x & 0xff00, monster->y & 0xff00, _partyPosX & 0xff00, _partyPosY & 0xff00);
int x1 = _partyPosX;
@@ -1389,7 +1389,7 @@ void LoLEngine::chasePartyWithCloseAttacks(LolMonsterInPlay *monster) {
}
}
-int LoLEngine::walkMonsterCalcNextStep(LolMonsterInPlay *monster) {
+int LoLEngine::walkMonsterCalcNextStep(LoLMonsterInPlay *monster) {
static const int8 walkMonsterTable1[] = { 7, -6, 5, -4, 3, -2, 1, 0 };
static const int8 walkMonsterTable2[] = { -7, 6, -5, 4, -3, 2, -1, 0 };
@@ -1479,7 +1479,7 @@ int LoLEngine::checkForPossibleDistanceAttack(uint16 monsterBlock, int direction
return 5;
}
-int LoLEngine::walkMonsterCheckDest(int x, int y, LolMonsterInPlay *monster, int unk) {
+int LoLEngine::walkMonsterCheckDest(int x, int y, LoLMonsterInPlay *monster, int unk) {
uint8 m = monster->mode;
monster->mode = 15;
@@ -1497,7 +1497,7 @@ void LoLEngine::getNextStepCoords(int16 srcX, int16 srcY, int &newX, int &newY,
newY = (srcY + shiftTableY[direction]) & 0x1fff;
}
-void LoLEngine::rearrangeAttackingMonster(LolMonsterInPlay *monster) {
+void LoLEngine::rearrangeAttackingMonster(LoLMonsterInPlay *monster) {
int t = (monster->direction >> 1);
uint16 mx = monster->x;
uint16 my = monster->y;
@@ -1564,7 +1564,7 @@ void LoLEngine::rearrangeAttackingMonster(LolMonsterInPlay *monster) {
placeMonster(monster, mx, my);
}
-void LoLEngine::moveStrayingMonster(LolMonsterInPlay *monster) {
+void LoLEngine::moveStrayingMonster(LoLMonsterInPlay *monster) {
int x = 0;
int y = 0;
@@ -1601,7 +1601,7 @@ void LoLEngine::moveStrayingMonster(LolMonsterInPlay *monster) {
}
}
-void LoLEngine::killMonster(LolMonsterInPlay *monster) {
+void LoLEngine::killMonster(LoLMonsterInPlay *monster) {
setMonsterMode(monster, 14);
monsterDropItems(monster);
checkSceneUpdateNeed(monster->block);