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-rw-r--r--engines/kyra/staticres_eob.cpp1062
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diff --git a/engines/kyra/staticres_eob.cpp b/engines/kyra/staticres_eob.cpp
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+++ b/engines/kyra/staticres_eob.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#include "kyra/eob1.h"
+#include "kyra/eob2.h"
+#include "kyra/resource.h"
+
+
+namespace Kyra {
+
+
+#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
+const uint16 *StaticResource::loadRawDataBe16(int id, int &entries) {
+ return (const uint16 *)getData(id, kLolRawDataBe16, entries);
+}
+
+const uint32 *StaticResource::loadRawDataBe32(int id, int &entries) {
+ return (const uint32 *)getData(id, kLolRawDataBe32, entries);
+}
+#endif // defined(ENABLE_EOB) || defined(ENABLE_LOL)
+
+#ifdef ENABLE_EOB
+const EobSequenceStep *StaticResource::loadEob2SeqData(int id, int &entries) {
+ return (const EobSequenceStep *)getData(id, kEob2SequenceData, entries);
+}
+
+const EobShapeDef *StaticResource::loadEob2ShapeData(int id, int &entries) {
+ return (const EobShapeDef *)getData(id, kEob2ShapeData, entries);
+}
+
+const EobCharacter *StaticResource::loadEobNpcData(int id, int &entries) {
+ return (const EobCharacter *)getData(id, kEobNpcData, entries);
+}
+#endif // ENABLE_EOB
+
+#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
+bool StaticResource::loadRawDataBe16(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.size() >> 1;
+
+ uint16 *r = new uint16[size];
+
+ for (int i = 0; i < size; i++)
+ r[i] = stream.readUint16BE();
+
+ ptr = r;
+ return true;
+}
+
+bool StaticResource::loadRawDataBe32(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.size() >> 2;
+
+ uint32 *r = new uint32[size];
+
+ for (int i = 0; i < size; i++)
+ r[i] = stream.readUint32BE();
+
+ ptr = r;
+ return true;
+}
+#endif // defined(ENABLE_EOB) || defined(ENABLE_LOL)
+
+#ifdef ENABLE_EOB
+bool StaticResource::loadEob2SeqData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.size() / 11;
+
+ EobSequenceStep *s = new EobSequenceStep[size];
+
+ for (int i = 0; i < size; i++) {
+ s[i].command = stream.readByte();
+ s[i].obj = stream.readByte();
+ s[i].x1 = stream.readSint16BE();
+ s[i].y1 = stream.readByte();
+ s[i].delay = stream.readByte();
+ s[i].pal = stream.readByte();
+ s[i].x2 = stream.readByte();
+ s[i].y2 = stream.readByte();
+ s[i].w = stream.readByte();
+ s[i].h = stream.readByte();
+ }
+
+ ptr = s;
+ return true;
+}
+
+bool StaticResource::loadEob2ShapeData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.size() / 6;
+
+ EobShapeDef *s = new EobShapeDef[size];
+
+ for (int i = 0; i < size; i++) {
+ s[i].index = stream.readSint16BE();
+ s[i].x = stream.readByte();
+ s[i].y = stream.readByte();
+ s[i].w = stream.readByte();
+ s[i].h = stream.readByte();
+ }
+
+ ptr = s;
+ return true;
+}
+
+bool StaticResource::loadEobNpcData(Common::SeekableReadStream &stream, void *&ptr, int &size) {
+ size = stream.readUint16BE();
+
+ EobCharacter *e = new EobCharacter[size];
+ memset(e, 0, size * sizeof(EobCharacter));
+ EobCharacter *s = e;
+
+ for (int i = 0; i < size; i++, s++) {
+ s->id = stream.readByte();
+ s->flags = stream.readByte();
+ stream.read(s->name, 11);
+ s->strengthCur = stream.readSByte();
+ s->strengthMax = stream.readSByte();
+ s->strengthExtCur = stream.readSByte();
+ s->strengthExtMax = stream.readSByte();
+ s->intelligenceCur = stream.readSByte();
+ s->intelligenceMax = stream.readSByte();
+ s->wisdomCur = stream.readSByte();
+ s->wisdomMax = stream.readSByte();
+ s->dexterityCur = stream.readSByte();
+ s->dexterityMax = stream.readSByte();
+ s->constitutionCur = stream.readSByte();
+ s->constitutionMax = stream.readSByte();
+ s->charismaCur = stream.readSByte();
+ s->charismaMax = stream.readSByte();
+ s->hitPointsCur = stream.readSint16BE();
+ s->hitPointsMax = stream.readSint16BE();
+ s->armorClass = stream.readSByte();
+ s->disabledSlots = stream.readByte();
+ s->raceSex = stream.readByte();
+ s->cClass = stream.readByte();
+ s->alignment = stream.readByte();
+ s->portrait = stream.readByte();
+ s->food = stream.readByte();
+ stream.read(s->level, 3);
+ s->experience[0] = stream.readUint32BE();
+ s->experience[1] = stream.readUint32BE();
+ s->experience[2] = stream.readUint32BE();
+ s->mageSpellsAvailabilityFlags = stream.readUint32BE();
+ for (int ii = 0; ii < 27; ii++)
+ s->inventory[i] = stream.readUint16BE();
+ }
+
+ ptr = e;
+ return true;
+}
+#endif // ENABLE_EOB
+
+#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
+void StaticResource::freeRawDataBe16(void *&ptr, int &size) {
+ uint16 *data = (uint16 *)ptr;
+ delete[] data;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeRawDataBe32(void *&ptr, int &size) {
+ uint32 *data = (uint32 *)ptr;
+ delete[] data;
+ ptr = 0;
+ size = 0;
+}
+#endif // defined(ENABLE_EOB) || defined(ENABLE_LOL)
+
+#ifdef ENABLE_EOB
+void StaticResource::freeEob2SeqData(void *&ptr, int &size) {
+ EobSequenceStep *d = (EobSequenceStep *)ptr;
+ delete[] d;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeEob2ShapeData(void *&ptr, int &size) {
+ EobShapeDef *d = (EobShapeDef *)ptr;
+ delete[] d;
+ ptr = 0;
+ size = 0;
+}
+
+void StaticResource::freeEobNpcData(void *&ptr, int &size) {
+ EobCharacter *d = (EobCharacter *)ptr;
+ delete[] d;
+ ptr = 0;
+ size = 0;
+}
+
+const ScreenDim Screen_Eob::_screenDimTable[] = {
+ { 0x00, 0x00, 0x28, 0xC8, 0x0F, 0x0C, 0x00, 0x00 },
+ { 0x08, 0x48, 0x18, 0x38, 0x0E, 0x0C, 0x00, 0x00 },
+ { 0x13, 0x40, 0x14, 0x80, 0x06, 0x0C, 0x00, 0x00 },
+ { 0x1D, 0x78, 0x08, 0x40, 0x0F, 0x0D, 0x00, 0x00 },
+ { 0x02, 0x18, 0x14, 0x78, 0x0F, 0x02, 0x03, 0x00 },
+ { 0x00, 0x00, 0x16, 0x78, 0x0F, 0x0D, 0x00, 0x00 },
+ { 0x0A, 0x6C, 0x15, 0x28, 0x0F, 0x00, 0x00, 0x00 },
+ { 0x01, 0xB4, 0x22, 0x12, 0x0F, 0x0C, 0x00, 0x00 },
+ { 0x02, 0x18, 0x14, 0x00, 0x0F, 0x02, 0x03, 0x00 },
+ { 0x01, 0x7D, 0x26, 0x40, 0x0F, 0x00, 0x03, 0x00 },
+ { 0x00, 0x00, 0x16, 0x90, 0x0F, 0x02, 0x00, 0x00 },
+ { 0x01, 0x14, 0x14, 0x38, 0x0F, 0x02, 0x00, 0x00 },
+ { 0x01, 0x04, 0x14, 0x9C, 0x0F, 0x02, 0x00, 0x00 },
+ { 0x01, 0x19, 0x26, 0x64, 0x0F, 0x02, 0x00, 0x00 },
+ { 0x01, 0x14, 0x14, 0x58, 0x0F, 0x02, 0x00, 0x00 },
+ { 0x02, 0x06, 0x23, 0x78, 0x0F, 0x02, 0x00, 0x00 },
+ { 0x09, 0x14, 0x16, 0x38, 0x0F, 0x02, 0x00, 0x00 },
+ { 0x01, 0x96, 0x26, 0x31, 0x0F, 0x00, 0x00, 0x00 },
+ { 0x01, 0x08, 0x26, 0x80, 0x0C, 0x0F, 0x00, 0x00 },
+ { 0x01, 0x10, 0x26, 0x14, 0x00, 0x0F, 0x06, 0x00 },
+ { 0x00, 0x10, 0x10, 0x0C, 0x00, 0x0F, 0x06, 0x00 },
+ { 0x00, 0x10, 0x17, 0x00, 0x00, 0x0F, 0x06, 0x00 },
+ { 0x00, 0x10, 0x10, 0x00, 0x00, 0x0F, 0x06, 0x00 },
+ { 0x00, 0x10, 0x07, 0x04, 0x00, 0x0F, 0x06, 0x00 },
+ { 0x00, 0x00, 0x11, 0x05, 0x00, 0x0F, 0x06, 0x00 },
+ { 0x00, 0x00, 0x15, 0x05, 0x00, 0x0F, 0x06, 0x00 },
+ { 0x00, 0x00, 0x11, 0x08, 0x00, 0x0F, 0x06, 0x00 },
+ { 0x00, 0x00, 0x15, 0x03, 0x00, 0x0F, 0x06, 0x00 },
+ { 0x0A, 0xA8, 0x15, 0x18, 0x0F, 0x0C, 0x00, 0x00 }
+};
+
+const int Screen_Eob::_screenDimTableCount = ARRAYSIZE(Screen_Eob::_screenDimTable);
+#endif
+
+#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
+const uint8 LolEobBaseEngine::_dropItemDirIndex[] = { 0, 1, 2, 3, 1, 3, 0, 2, 3, 2, 1, 0, 2, 0, 3, 1 };
+
+void LolEobBaseEngine::initStaticResource() {
+ int temp;
+ _dscShapeX = (const int16 *)_staticres->loadRawDataBe16(kLolEobCommonDscX, temp);
+ _dscShapeIndex = (const int8 *)_staticres->loadRawData(kLolEobCommonDscShapeIndex, temp);
+ _dscTileIndex = _staticres->loadRawData(kLolEobCommonDscTileIndex, temp);
+ _dscDim1 = (const int8 *)_staticres->loadRawData(kLolEobCommonDscDimData1, temp);
+ _dscDim2 = (const int8 *)_staticres->loadRawData(kLolEobCommonDscDimData2, temp);
+ _dscUnk2 = _staticres->loadRawData(kLolEobCommonDscUnk2, temp);
+ _dscBlockMap = _staticres->loadRawData(kLolEobCommonDscBlockMap, temp);
+ _dscBlockIndex = (const int8 *)_staticres->loadRawData(kLolEobCommonDscBlockIndex, temp);
+ _dscDimMap = _staticres->loadRawData(kLolEobCommonDscDimMap, temp);
+ _dscDoorShpIndex = _staticres->loadRawData(kLolEobCommonDscDoorShapeIndex, temp);
+ _dscDoorY2 = _staticres->loadRawData(kLolEobCommonDscDoorY2, temp);
+ _moreStrings = _staticres->loadStrings(kLolEobCommonMoreStrings, temp);
+}
+
+#endif // (ENABLE_EOB || ENABLE_LOL)
+#ifdef ENABLE_EOB
+
+const uint8 EobCoreEngine::_hpIncrPerLevel[] = { 10, 4, 8, 6, 10, 10, 9, 10, 9, 10, 9, 9, 3, 1, 2, 2, 3, 3 };
+
+const uint8 EobCoreEngine::_numLevelsPerClass[] = { 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 2, 2, 3, 2, 2 };
+
+const int8 EobCoreEngine::_classHpIncreaseType[] = {
+ 0, -1, -1, 5, -1, -1, 4, -1, -1, 1, -1, -1, 2, -1, -1, 3, -1, -1, 0,
+ 2, -1, 0, 3, -1, 0, 1, -1, 0, 1, 3, 3, 1, -1, 2, 3, -1, 0, 2, 1, 5,
+ 2, -1, 2, 1, -1
+};
+
+const int16 EobCoreEngine::_hpConstModifiers[] = { -1, -3, -2, -2, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 6, 7, 7 };
+
+const uint8 EobCoreEngine::_charClassModUnk[] = {
+ 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, 0x00, 0x00, 0x00, 0x00, 0x03, 0x02,
+ 0x00, 0x00, 0x02
+};
+
+const uint8 EobCoreEngine::_teleporterShapeDefs[] = {
+ 0x0C, 0x58, 0x02, 0x0E,
+ 0x0C, 0x67, 0x01, 0x07,
+ 0x0C, 0x6F, 0x01, 0x07,
+ 0x0C, 0x77, 0x01, 0x05,
+ 0x0C, 0x7D, 0x01, 0x05,
+ 0x0C, 0x83, 0x01, 0x03
+};
+
+const uint8 EobCoreEngine::_wallOfForceShapeDefs[] = {
+ 0x00, 0x00, 0x04, 0x08,
+ 0x00, 0x08, 0x04, 0x08,
+ 0x04, 0x00, 0x04, 0x08,
+ 0x04, 0x08, 0x04, 0x08,
+ 0x08, 0x00, 0x05, 0x10,
+ 0x0C, 0x00, 0x05, 0x10
+};
+
+const int16 EobCoreEngine::_buttonList1[] = {
+ 58, 0, 1, 2, 3, 90, 91, 4, 5, 6, 7, 8, 9, 10, 11, 12, 78, 79, 13, 14, 15, 16,
+ 80, 81, 17, 18, 19, 20, 82, 83, 49, 50, 51, 52, 53, 54, 56, 57, -1
+};
+
+const int16 EobCoreEngine::_buttonList2[] = {
+ 58, 61, 62, 63, 64, 65, 93, 94, 66, 67, 68, 69, 70, 71, 76, 77, 88, 0, 1, 2, 3,
+ 90, 91, 4, 5, 6, 7, 8, 9, 10, 11, 12, 78, 79, 13, 14, 15, 16, 80, 81, 17, 18,
+ 19, 20, 82, 83, 49, 50, 51, 52, 53, 54, 56, 57, -1
+};
+
+const int16 EobCoreEngine::_buttonList3[] = {
+ 58, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
+ 40, 41, 42, 43, 44, 45, 84, 85, 46, 47, 48, 60, 59, 92, 4, 5, 6, 7, 8, 49, 50,
+ 51, 52, 53, 54, 56, 57, -1
+};
+
+const int16 EobCoreEngine::_buttonList4[] = {
+ 58, 47, 48, 60, 59, 92, 4, 5, 6, 7, 8, 49, 50, 51, 52, 53, 54, 56, 57, -1
+};
+
+const int16 EobCoreEngine::_buttonList5[] = {
+ 58, 61, 62, 63, 64, 65, 93, 66, 67, 68, 69, 70, 71, 88, 21, 22, 23, 24, 25, 26,
+ 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 84,
+ 85, 46, 47, 48, 60, 59, 92, 4, 5, 6, 7, 8, 49, 50, 51, 52, 53, 54, 56, 57, -1
+};
+
+const int16 EobCoreEngine::_buttonList6[] = {
+ 58, 61, 62, 63, 64, 65, 93, 66, 67, 68, 69, 70, 71, 88, 46, 47, 48, 60, 59, 92,
+ 4, 5, 6, 7, 8, 49, 50, 51, 52, 53, 54, 56, 57, -1
+};
+
+const int16 EobCoreEngine::_buttonList7[] = {
+ 17, 18, 19, 20, 82, 83, 55, -1
+};
+
+const int16 EobCoreEngine::_buttonList8[] = {
+ 72, 73, 74, 75, 86, 87, 89, -1
+};
+
+const uint8 EobCoreEngine::_clock2Timers[] = {
+ 0x00, 0x01, 0x20, 0x21, 0x22, 0x22,
+ 0x30, 0x31, 0x32, 0x33, 0x34, 0x35,
+ 0x04, 0x05, 0x06, 0x07
+};
+
+const uint8 EobCoreEngine::_numClock2Timers = ARRAYSIZE(EobCoreEngine::_clock2Timers);
+
+void EobCoreEngine::initStaticResource() {
+ int temp;
+ _chargenStatStrings = _staticres->loadStrings(kEobBaseChargenStatStrings, temp);
+ _chargenRaceSexStrings = _staticres->loadStrings(kEobBaseChargenRaceSexStrings, temp);
+ _chargenClassStrings = _staticres->loadStrings(kEobBaseChargenClassStrings, temp);
+ _chargenAlignmentStrings = _staticres->loadStrings(kEobBaseChargenAlignmentStrings, temp);
+
+ _pryDoorStrings = _staticres->loadStrings(kEobBasePryDoorStrings, temp);
+ _warningStrings = _staticres->loadStrings(kEobBaseWarningStrings, temp);
+ _itemSuffixStrings = _staticres->loadStrings(kEobBaseItemSuffixStrings, temp);
+ _itemExtraStrings = _staticres->loadStrings(kEobBaseItemExtraStrings, temp);
+ _takenStrings = _staticres->loadStrings(kEobBaseTakenStrings, temp);
+ _potionEffectStrings = _staticres->loadStrings(kEobBasePotionEffectStrings, temp);
+
+ _yesNoStrings = _staticres->loadStrings(kEobBaseYesNoStrings, temp);
+ _npcMaxStrings = _staticres->loadStrings(kEobBaseNpcMaxStrings, temp);
+ _okStrings = _staticres->loadStrings(_flags.gameID == GI_EOB2 ? kEobBaseOkStrings : kLolEobCommonMoreStrings, temp);
+ _npcJoinStrings = _staticres->loadStrings(kEobBaseNpcJoinStrings, temp);
+ _cancelStrings = _staticres->loadStrings(kEobBaseCancelStrings, temp);
+ _abortStrings = _staticres->loadStrings(_flags.gameID == GI_EOB2 ? kEobBaseAbortStrings : kEobBaseCancelStrings, temp);
+
+ _characterGuiStringsHp = _staticres->loadStrings(kEobBaseCharGuiStringsHp, temp);
+ _characterGuiStringsWp = _staticres->loadStrings(_flags.gameID == GI_EOB2 ? kEobBaseCharGuiStringsWp2 : kEobBaseCharGuiStringsWp1, temp);
+ _characterGuiStringsWr = _staticres->loadStrings(kEobBaseCharGuiStringsWr, temp);
+ _characterGuiStringsSt = _staticres->loadStrings(_flags.gameID == GI_EOB2 ? kEobBaseCharGuiStringsSt2 : kEobBaseCharGuiStringsSt1, temp);
+ _characterGuiStringsIn = _staticres->loadStrings(kEobBaseCharGuiStringsIn, temp);
+
+ _characterStatusStrings7 = _staticres->loadStrings(kEobBaseCharStatusStrings7, temp);
+ _characterStatusStrings8 = _staticres->loadStrings(_flags.gameID == GI_EOB2 ? kEobBaseCharStatusStrings82 : kEobBaseCharStatusStrings81, temp);
+ _characterStatusStrings9 = _staticres->loadStrings(kEobBaseCharStatusStrings9, temp);
+ _characterStatusStrings12 = _staticres->loadStrings(kEobBaseCharStatusStrings12, temp);
+ _characterStatusStrings13 = _staticres->loadStrings(_flags.gameID == GI_EOB2 ? kEobBaseCharStatusStrings132 : kEobBaseCharStatusStrings131, temp);
+
+ _levelGainStrings = _staticres->loadStrings(kEobBaseLevelGainStrings, temp);
+ _expRequirementTables[0] = _staticres->loadRawDataBe32(kEobBaseExperienceTable0, temp);
+ _expRequirementTables[1] = _staticres->loadRawDataBe32(kEobBaseExperienceTable1, temp);
+ _expRequirementTables[2] = _staticres->loadRawDataBe32(kEobBaseExperienceTable2, temp);
+ _expRequirementTables[3] = _staticres->loadRawDataBe32(kEobBaseExperienceTable3, temp);
+ _expRequirementTables[4] = _staticres->loadRawDataBe32(kEobBaseExperienceTable4, temp);
+ _expRequirementTables[5] = _staticres->loadRawDataBe32(kEobBaseExperienceTable4, temp);
+
+ _classModifierFlags = _staticres->loadRawData(kEobBaseClassModifierFlags, temp);
+
+ _constModTables[0] = _constModTables[4] = _constModTables[5] = _staticres->loadRawData(kEobBaseConstModTable1, temp);
+ _constModTables[1] = _staticres->loadRawData(kEobBaseConstModTable2, temp);
+ _constModTables[2] = _staticres->loadRawData(kEobBaseConstModTable3, temp);
+ _constModTables[3] = _staticres->loadRawData(kEobBaseConstModTable4, temp);
+ _constModLevelIndex = _staticres->loadRawData(kEobBaseConstModLvlIndex, temp);
+ _constModDiv = _staticres->loadRawData(kEobBaseConstModDiv, temp);
+ _constModExt = _staticres->loadRawData(kEobBaseConstModExt, temp);
+
+ _encodeMonsterShpTable = _staticres->loadRawDataBe16(kEobBaseEncodeMonsterDefs, temp);
+ _npcPreset = _staticres->loadEobNpcData(kEobBaseNpcPresets, temp);
+
+ _teleporterShapeCoords = _staticres->loadRawData(kEobBaseDscTelptrShpCoords, temp);
+
+ _monsterStepTable0 = (int8*) _staticres->loadRawData(_flags.gameID == GI_EOB2 ? kEobBaseMonsterStepTable02 : kEobBaseMonsterStepTable01, temp);
+ _monsterStepTable1 = (int8*)_staticres->loadRawData(kEobBaseMonsterStepTable1, temp);
+ _monsterStepTable2 = (int8*)_staticres->loadRawData(kEobBaseMonsterStepTable2, temp);
+ _monsterStepTable3 = (int8*)_staticres->loadRawData(kEobBaseMonsterStepTable3, temp);
+ _monsterCloseAttPosTable1 = _staticres->loadRawData(kEobBaseMonsterCloseAttPosTable1, temp);
+ _monsterCloseAttPosTable2 = _staticres->loadRawData(_flags.gameID == GI_EOB2 ? kEobBaseMonsterCloseAttPosTable22 : kEobBaseMonsterCloseAttPosTable21, temp);
+ _monsterCloseAttUnkTable = (int8*)_staticres->loadRawData(kEobBaseMonsterCloseAttUnkTable, temp);
+ _monsterCloseAttChkTable1 = _staticres->loadRawData(kEobBaseMonsterCloseAttChkTable1, temp);
+ _monsterCloseAttChkTable2 = _staticres->loadRawData(kEobBaseMonsterCloseAttChkTable2, temp);
+ _monsterCloseAttDstTable1 = _staticres->loadRawData(kEobBaseMonsterCloseAttDstTable1, temp);
+ _monsterCloseAttDstTable2 = _staticres->loadRawData(kEobBaseMonsterCloseAttDstTable2, temp);
+
+ _monsterProximityTable = _staticres->loadRawData(kEobBaseMonsterProximityTable, temp);
+ _findBlockMonstersTable = _staticres->loadRawData(kEobBaseFindBlockMonstersTable, temp);
+ _monsterDirChangeTable = (const int8*)_staticres->loadRawData(kEobBaseMonsterDirChangeTable, temp);
+ _monsterSpecAttStrings = _staticres->loadStrings(kEobBaseMonsterDistAttStrings, temp);
+
+ _monsterFrmOffsTable1 = (const int8*)_staticres->loadRawData(kEobBaseDscMonsterFrmOffsTbl1, temp);
+ _monsterFrmOffsTable2 = (const int8*)_staticres->loadRawData(kEobBaseDscMonsterFrmOffsTbl2, temp);
+
+ _inventorySlotsX = _staticres->loadRawDataBe16(kEobBaseInvSlotX, temp);
+ _inventorySlotsY = _staticres->loadRawData(kEobBaseInvSlotY, temp);
+ _slotValidationFlags = _staticres->loadRawDataBe16(kEobBaseSlotValidationFlags, temp);
+
+ _drawObjPosIndex = _staticres->loadRawData(kEobBaseDrawObjPosIndex, temp);
+ _flightObjFlipIndex = _staticres->loadRawData(kEobBaseFlightObjFlipIndex, temp);
+ _flightObjShpMap = (const int8*)_staticres->loadRawData(kEobBaseFlightObjShpMap, temp);
+ _flightObjSclIndex = (const int8*)_staticres->loadRawData(kEobBaseFlightObjSclIndex, temp);
+
+ _wllFlagPreset = _staticres->loadRawData(kEobBaseWllFlagPreset, _wllFlagPresetSize);
+ _dscShapeCoords = (const int16*)_staticres->loadRawDataBe16(kEobBaseDscShapeCoords, temp);
+
+ _dscDoorScaleOffs = _staticres->loadRawData(kEobBaseDscDoorScaleOffs, temp);
+ _dscDoorScaleMult1 = _staticres->loadRawData(kEobBaseDscDoorScaleMult1, temp);
+ _dscDoorScaleMult2 = _staticres->loadRawData(kEobBaseDscDoorScaleMult2, temp);
+ _dscDoorScaleMult3 = _staticres->loadRawData(kEobBaseDscDoorScaleMult3, temp);
+ _dscDoorY1 = _staticres->loadRawData(kEobBaseDscDoorY1, temp);
+
+ _dscItemPosIndex= _staticres->loadRawData(kEobBaseDscItemPosIndex, temp);
+ _dscItemShpX = (const int16*)_staticres->loadRawDataBe16(kEobBaseDscItemShpX, temp);
+ _dscItemScaleIndex = _staticres->loadRawData(kEobBaseDscItemScaleIndex, temp);
+ _dscItemTileIndex = _staticres->loadRawData(kEobBaseDscItemTileIndex, temp);
+ _dscItemShapeMap = _staticres->loadRawData(kEobBaseDscItemShapeMap, temp);
+
+ _bookNumbers = _staticres->loadStrings(kEobBaseBookNumbers, temp);
+ _mageSpellList = _staticres->loadStrings(kEobBaseMageSpellsList, _mageSpellListSize);
+ _clericSpellList = _staticres->loadStrings(kEobBaseClericSpellsList, temp);
+ _spellNames = _staticres->loadStrings(kEobBaseSpellNames, temp);
+
+ _magicStrings1 = _staticres->loadStrings(kEobBaseMagicStrings1, temp);
+ _magicStrings2 = _staticres->loadStrings(kEobBaseMagicStrings2, temp);
+ _magicStrings3 = _staticres->loadStrings(kEobBaseMagicStrings3, temp);
+ _magicStrings4 = _staticres->loadStrings(kEobBaseMagicStrings4, temp);
+ _magicStrings5 = _staticres->loadStrings(kEobBaseMagicStrings5, temp);
+ _magicStrings6 = _staticres->loadStrings(kEobBaseMagicStrings6, temp);
+ _magicStrings7 = _staticres->loadStrings(kEobBaseMagicStrings7, temp);
+ _magicStrings8 = _staticres->loadStrings(kEobBaseMagicStrings8, temp);
+
+ _sparkEffectDefSteps = _staticres->loadRawData(kEobBaseSparkDefSteps, temp);
+ _sparkEffectDefSubSteps = _staticres->loadRawData(kEobBaseSparkDefSubSteps, temp);
+ _sparkEffectDefShift = _staticres->loadRawData(kEobBaseSparkDefShift, temp);
+ _sparkEffectDefAdd = _staticres->loadRawData(kEobBaseSparkDefAdd, temp);
+ _sparkEffectDefX = _staticres->loadRawData(kEobBaseSparkDefX, temp);
+ _sparkEffectDefY = _staticres->loadRawData(kEobBaseSparkDefY, temp);
+ _sparkEffectOfFlags1 = _staticres->loadRawDataBe32(kEobBaseSparkOfFlags1, temp);
+ _sparkEffectOfFlags2 = _staticres->loadRawDataBe32(kEobBaseSparkOfFlags2, temp);
+ _sparkEffectOfShift = _staticres->loadRawData(kEobBaseSparkOfShift, temp);
+ _sparkEffectOfX = _staticres->loadRawData(kEobBaseSparkOfX, temp);
+ _sparkEffectOfY = _staticres->loadRawData(kEobBaseSparkOfY, temp);
+ _magicFlightObjectProperties = _staticres->loadRawData(kEobBaseMagicFlightProps, temp);
+}
+
+void EobCoreEngine::initButtonData() {
+ #define EOB_CB(x) BUTTON_FUNCTOR(EobCoreEngine, this, &EobCoreEngine::x)
+ static const EobGuiButtonDef buttonDefs[] = {
+ { 112, 0, 0x1100, 184, 2, 63, 50, EOB_CB(clickedCharPortraitDefault), 0 },
+ { 113, 0, 0x1100, 256, 2, 63, 50, EOB_CB(clickedCharPortraitDefault), 1 },
+ { 114, 0, 0x1100, 184, 54, 63, 50, EOB_CB(clickedCharPortraitDefault), 2 },
+ { 115, 0, 0x1100, 256, 54, 63, 50, EOB_CB(clickedCharPortraitDefault), 3 },
+ { 48, 110, 0x1100, 289, 177, 31, 21, EOB_CB(clickedCamp), 0 },
+ { 0, 0, 0x1100, 0, 102, 88, 18, EOB_CB(clickedSceneDropPickupItem), 0 },
+ { 0, 0, 0x1100, 89, 102, 88, 18, EOB_CB(clickedSceneDropPickupItem), 1 },
+ { 0, 0, 0x1100, 0, 72, 88, 29, EOB_CB(clickedSceneDropPickupItem), 2 },
+ { 0, 0, 0x1100, 89, 72, 88, 29, EOB_CB(clickedSceneDropPickupItem), 3 },
+ { 24, 0, 0x1100, 184, 10, 33, 33, EOB_CB(clickedCharPortrait2), 0 },
+ { 0, 0, 0x1100, 256, 10, 33, 33, EOB_CB(clickedCharPortrait2), 1 },
+ { 0, 0, 0x1100, 184, 62, 33, 33, EOB_CB(clickedCharPortrait2), 2 },
+ { 0, 0, 0x1100, 256, 62, 33, 33, EOB_CB(clickedCharPortrait2), 3 },
+ { 0, 0, 0x1100, 216, 10, 31, 33, EOB_CB(clickedWeaponSlot), 0 },
+ { 0, 0, 0x1100, 288, 10, 31, 33, EOB_CB(clickedWeaponSlot), 1 },
+ { 0, 0, 0x1100, 216, 62, 31, 33, EOB_CB(clickedWeaponSlot), 2 },
+ { 0, 0, 0x1100, 288, 62, 31, 33, EOB_CB(clickedWeaponSlot), 3 },
+ { 368, 0, 0x1000, 184, 2, 63, 8, EOB_CB(clickedCharNameLabelRight), 0 },
+ { 369, 0, 0x1000, 256, 2, 63, 8, EOB_CB(clickedCharNameLabelRight), 1 },
+ { 370, 0, 0x1000, 184, 54, 63, 8, EOB_CB(clickedCharNameLabelRight), 2 },
+ { 371, 0, 0x1000, 256, 54, 63, 8, EOB_CB(clickedCharNameLabelRight), 3 },
+ { 0, 0, 0x1100, 230, 116, 16, 16, EOB_CB(clickedInventorySlot), 0 },
+ { 0, 0, 0x1100, 278, 116, 16, 16, EOB_CB(clickedInventorySlot), 1 },
+ { 0, 0, 0x1100, 181, 40, 16, 16, EOB_CB(clickedInventorySlot), 2 },
+ { 0, 0, 0x1100, 199, 40, 16, 16, EOB_CB(clickedInventorySlot), 3 },
+ { 0, 0, 0x1100, 181, 58, 16, 16, EOB_CB(clickedInventorySlot), 4 },
+ { 0, 0, 0x1100, 199, 58, 16, 16, EOB_CB(clickedInventorySlot), 5 },
+ { 0, 0, 0x1100, 181, 76, 16, 16, EOB_CB(clickedInventorySlot), 6 },
+ { 0, 0, 0x1100, 199, 76, 16, 16, EOB_CB(clickedInventorySlot), 7 },
+ { 0, 0, 0x1100, 181, 94, 16, 16, EOB_CB(clickedInventorySlot), 8 },
+ { 0, 0, 0x1100, 199, 94, 16, 16, EOB_CB(clickedInventorySlot), 9 },
+ { 0, 0, 0x1100, 181, 112, 16, 16, EOB_CB(clickedInventorySlot), 10 },
+ { 0, 0, 0x1100, 199, 112, 16, 16, EOB_CB(clickedInventorySlot), 11 },
+ { 0, 0, 0x1100, 181, 130, 16, 16, EOB_CB(clickedInventorySlot), 12 },
+ { 0, 0, 0x1100, 199, 130, 16, 16, EOB_CB(clickedInventorySlot), 13 },
+ { 0, 0, 0x1100, 181, 148, 16, 16, EOB_CB(clickedInventorySlot), 14 },
+ { 0, 0, 0x1100, 199, 148, 16, 16, EOB_CB(clickedInventorySlot), 15 },
+ { 0, 0, 0x1100, 225, 55, 16, 16, EOB_CB(clickedInventorySlot), 16 },
+ { 0, 0, 0x1100, 224, 76, 16, 16, EOB_CB(clickedInventorySlot), 17 },
+ { 0, 0, 0x1100, 225, 96, 16, 16, EOB_CB(clickedInventorySlot), 18 },
+ { 0, 0, 0x1100, 298, 55, 16, 16, EOB_CB(clickedInventorySlot), 19 },
+ { 0, 0, 0x1100, 287, 75, 16, 16, EOB_CB(clickedInventorySlot), 20 },
+ { 0, 0, 0x1100, 277, 137, 16, 16, EOB_CB(clickedInventorySlot), 21 },
+ { 0, 0, 0x1100, 300, 94, 16, 16, EOB_CB(clickedInventorySlot), 22 },
+ { 0, 0, 0x1100, 300, 112, 16, 16, EOB_CB(clickedInventorySlot), 23 },
+ { 0, 0, 0x1100, 300, 130, 16, 16, EOB_CB(clickedInventorySlot), 24 },
+ { 0, 0, 0x1100, 236, 37, 31, 16, EOB_CB(clickedEatItem), 25 },
+ { 26, 0, 0x1100, 291, 149, 25, 17, EOB_CB(clickedInventoryNextPage), 25 },
+ { 110, 24, 0x1100, 181, 3, 32, 32, EOB_CB(clickedPortraitRestore), 25 },
+ { 96, 352, 0x1100, 24, 128, 21, 16, EOB_CB(clickedUpArrow), 25 },
+ { 98, 97, 0x1100, 24, 144, 21, 16, EOB_CB(clickedDownArrow), 25 },
+ { 92, 348, 0x1100, 3, 144, 21, 16, EOB_CB(clickedLeftArrow), 25 },
+ { 102, 358, 0x1100, 45, 144, 21, 16, EOB_CB(clickedRightArrow), 25 },
+ { 91, 0, 0x1100, 3, 128, 21, 16, EOB_CB(clickedTurnLeftArrow), 25 },
+ { 101, 0, 0x1100, 45, 128, 21, 16, EOB_CB(clickedTurnRightArrow), 25 },
+ { 110, 0, 0x1100, 184, 0, 136, 120, EOB_CB(clickedAbortCharSwitch), 0 },
+ { 0, 0, 0x1100, 0, 8, 88, 48, EOB_CB(clickedSceneThrowItem), 0 },
+ { 0, 0, 0x1100, 88, 8, 88, 48, EOB_CB(clickedSceneThrowItem), 1 },
+ { 0, 0, 0x1100, 24, 8, 128, 96, EOB_CB(clickedSceneSpecial), 1 },
+ { 112, 113, 0x1100, 274, 35, 20, 15, EOB_CB(clickedInventoryPrevChar), 1 },
+ { 114, 115, 0x1100, 297, 35, 20, 15, EOB_CB(clickedInventoryNextChar), 1 },
+ { 2, 0, 0x1100, 68, 121, 18, 10, EOB_CB(clickedSpellbookTab), 0 },
+ { 3, 0, 0x1100, 86, 121, 18, 10, EOB_CB(clickedSpellbookTab), 1 },
+ { 4, 0, 0x1100, 104, 121, 15, 10, EOB_CB(clickedSpellbookTab), 2 },
+ { 5, 0, 0x1100, 122, 121, 15, 10, EOB_CB(clickedSpellbookTab), 3 },
+ { 6, 0, 0x1100, 140, 121, 15, 10, EOB_CB(clickedSpellbookTab), 4 },
+ { 0, 0, 0x1100, 75, 131, 97, 6, EOB_CB(clickedSpellbookList), 0 },
+ { 0, 0, 0x1100, 75, 137, 97, 6, EOB_CB(clickedSpellbookList), 1 },
+ { 0, 0, 0x1100, 75, 143, 97, 6, EOB_CB(clickedSpellbookList), 2 },
+ { 0, 0, 0x1100, 75, 149, 97, 6, EOB_CB(clickedSpellbookList), 3 },
+ { 0, 0, 0x1100, 75, 155, 97, 6, EOB_CB(clickedSpellbookList), 4 },
+ { 0, 0, 0x1100, 75, 161, 97, 6, EOB_CB(clickedSpellbookList), 5 },
+ { 112, 0, 0x1100, 184, 2, 63, 50, EOB_CB(clickedCastSpellOnCharacter), 0 },
+ { 113, 0, 0x1100, 256, 2, 63, 50, EOB_CB(clickedCastSpellOnCharacter), 1 },
+ { 114, 0, 0x1100, 184, 54, 63, 50, EOB_CB(clickedCastSpellOnCharacter), 2 },
+ { 115, 0, 0x1100, 256, 54, 63, 50, EOB_CB(clickedCastSpellOnCharacter), 3 },
+ { 53, 54, 0x1100, 320, 200, 0, 0, EOB_CB(clickedSpellbookList), 6 },
+ { 61, 0, 0x1100, 320, 200, 0, 0, EOB_CB(clickedSpellbookList), 7 },
+ { 0, 0, 0x1100, 184, 114, 33, 33, EOB_CB(clickedCharPortrait2), 4 },
+ { 0, 0, 0x1100, 256, 114, 33, 33, EOB_CB(clickedCharPortrait2), 5 },
+ { 0, 0, 0x1100, 216, 114, 31, 33, EOB_CB(clickedWeaponSlot), 4 },
+ { 0, 0, 0x1100, 288, 114, 31, 33, EOB_CB(clickedWeaponSlot), 5 },
+ { 372, 0, 0x1000, 184, 106, 63, 8, EOB_CB(clickedCharNameLabelRight), 4 },
+ { 373, 0, 0x1000, 256, 106, 63, 8, EOB_CB(clickedCharNameLabelRight), 5 },
+ { 0, 0, 0x1100, 227, 135, 10, 10, EOB_CB(clickedInventorySlot), 25 },
+ { 0, 0, 0x1100, 239, 135, 10, 10, EOB_CB(clickedInventorySlot), 26 },
+ { 116, 0, 0x1100, 184, 106, 63, 50, EOB_CB(clickedCastSpellOnCharacter), 4 },
+ { 117, 0, 0x1100, 256, 106, 63, 50, EOB_CB(clickedCastSpellOnCharacter), 5 },
+ { 110, 0, 0x1100, 68, 168, 78, 10, EOB_CB(clickedSpellbookAbort), 0 },
+ { 110, 0, 0x1100, 68, 168, 78, 10, EOB_CB(clickedCastSpellOnCharacter), 65535 },
+ { 116, 0, 0x1100, 184, 106, 63, 50, EOB_CB(clickedCharPortraitDefault), 4 },
+ { 117, 0, 0x1100, 256, 106, 63, 50, EOB_CB(clickedCharPortraitDefault), 5 },
+ { 116, 117, 0x1100, 320, 200, 1, 1, EOB_CB(clickedInventoryNextChar), 2 },
+ { 7, 0, 0x1100, 158, 121, 15, 10, EOB_CB(clickedSpellbookTab), 5 },
+ { 0, 0, 0x1100, 146, 168, 32, 10, EOB_CB(clickedSpellbookScroll), 0 },
+
+ // EOB1 spellbook modifications
+ { 2, 0, 0x1100, 71, 122, 20, 8, EOB_CB(clickedSpellbookTab), 0 },
+ { 3, 0, 0x1100, 92, 122, 20, 8, EOB_CB(clickedSpellbookTab), 1 },
+ { 4, 0, 0x1100, 113, 122, 20, 8, EOB_CB(clickedSpellbookTab), 2 },
+ { 5, 0, 0x1100, 134, 122, 20, 8, EOB_CB(clickedSpellbookTab), 3 },
+ { 6, 0, 0x1100, 155, 122, 20, 8, EOB_CB(clickedSpellbookTab), 4 },
+ { 110, 0, 0x1100, 75, 168, 97, 6, EOB_CB(clickedSpellbookAbort), 0 },
+ };
+
+ _buttonDefs = buttonDefs;
+}
+
+void EobCoreEngine::initSpells() {
+#define mpn magicTimingParaAssign.push_back(0);
+#define mp1n if (_flags.gameID == GI_EOB1) magicTimingParaAssign.push_back(0);
+#define mp2n if (_flags.gameID == GI_EOB2) magicTimingParaAssign.push_back(0);
+#define mp(x) magicTimingParaAssign.push_back(&magicTimingPara[x << 2]);
+#define mp1(x) if (_flags.gameID == GI_EOB1) magicTimingParaAssign.push_back(&magicTimingPara[x << 2]);
+#define mp2(x) if (_flags.gameID == GI_EOB2) magicTimingParaAssign.push_back(&magicTimingPara[x << 2]);
+
+#define sc(x) startCallback.push_back(&EobCoreEngine::spellCallback_start_##x);
+#define sc1(x) if (_flags.gameID == GI_EOB1) startCallback.push_back(&EobCoreEngine::spellCallback_start_##x);
+#define sc2(x) if (_flags.gameID == GI_EOB2) startCallback.push_back(&EobCoreEngine::spellCallback_start_##x);
+#define ec(x) endCallback.push_back(&EobCoreEngine::spellCallback_end_##x);
+#define ec1(x) if (_flags.gameID == GI_EOB1) endCallback.push_back(&EobCoreEngine::spellCallback_end_##x);
+#define ec2(x) if (_flags.gameID == GI_EOB2) endCallback.push_back(&EobCoreEngine::spellCallback_end_##x);
+
+ static const uint16 magicTimingPara[] = {
+ 0, 546, 2, 1, // 0 detect magic
+ 0, 546, 5, 1, // 1 shield, detect invis, magical vestment
+ 0, 546, 1, 1, // 2 shocking grasp, vamp touch, true seeing, prayer
+ 3, 546, 1, 1, // 3 blur, haste
+ 5, 546, 1, 1, // 4 imp invisibility
+ 6, 546, 0, 1, // 5 bless
+ 0, 546, 3, 1, // 6 prot from evil
+ 1, 546, 1, 1, // 7 aid
+ 4, 546, 1, 1, // 8 flame blade
+ 0, 32760, 1, 1, // 9 slow poison
+ 1, 546, 0, 1, // 10 mystic defense
+ };
+
+ Common::Array<const uint16*> magicTimingParaAssign;
+ mpn;
+ mpn;
+ mpn;
+ mp(0); // Detect Magic
+ mpn; // Magic Missile
+ mp1n; ///
+ mp(1); // Shield
+ mp(2); // Shocking Grasp
+ mp2(3); // Blur ///
+ mp2(1); // Detect Invis ///
+ mp2n; // Imp Identify ///
+ mpn; // Invis
+ mp1n; ///
+ mpn; // Melf
+ mp1n; // Stinking Cloud ///
+ mpn; // Dispel Magic
+ mpn; // Fireball
+ mp1n; // Flame Arrow ///
+ mp(3); // Haste
+ mpn; // Hold Person
+ mpn; // Invisibility
+ mpn; // Lightning Bolt
+ mp(2); // Vampiric Touch
+ mpn; // Fear
+ mpn; // Ice Storm
+ mp1n; // Stone Skin /// --- para required?
+ mp1n; // Cloud Kill ///
+ mp2(4); // Improved Invisibility ///
+ mp2n; // remove Curse ///
+ mpn; // Cone of Cold
+ mpn; // Hold Monster
+ mp2n; // Wall of Force ///
+ mp2n; // Disintegrate ///
+ mp2n; // Flesh To Stone ///
+ mp2n; // Stone To Flesh ///
+ mp2(2); // True Seeing ///
+ mp2n; // Finger of Death ///
+ mp2n; // Power Word Stun ///
+ mp2n; // Bigby's Fist ///
+ mp2n; // empty ///
+ mp(5); // Bless
+ mpn; /// EOB1: cure, EOB2: cause
+ mpn; /// EOB1: cause, EOB2: cure
+ mp(0); // Detect Magic
+ mp(6); // Prot from Evil
+ mp(7); // Aid
+ mp(8); // Flame Blad
+ mpn; // Hold Person
+ mp(9); // Slow Poison
+ mpn; // Create Food
+ mpn; // Dispel Magic
+ mp(1); // Magical Vestment
+ mp(2); // Prayer
+ mpn; // Remove Paralysis
+ mpn; /// EOB1: cure, EOB2: cause
+ mpn; /// EOB1: cause, EOB2: cure
+ mpn; // Neutral Poison
+ mp(6); // Prot From Evil 10'
+ mp1n; // Prot From Lightning /// --- para required?
+ mpn; /// EOB1: cure, EOB2: cause
+ mpn; /// EOB1: cause, EOB2: cure
+ mpn; // Flame Strike
+ mpn; // Raise Dead
+ mp2n; // Slay Living ///
+ mp2(2); // True Seeing ///
+ mp2n; // Harm ///
+ mp2n; // Heal ///
+ mp2n; // Resurrect ///
+ mpn; // Lay on Hands
+ mp2n; // Turn Undead ///
+ mpn; // UNK 1 passive
+ mp2(10);// Mystic Defense ///
+ mp2n; // UNK 2 passive ///
+ mpn; // death spell passive
+ mpn; // disintegrate passive
+ mp2n; // cause critical passive
+ mp2n; // flesh to stone passive
+
+ Common::Array<SpellStartCallback> startCallback;
+ sc(empty);
+ sc(armor);
+ sc(burningHands);
+ sc(detectMagic);
+ sc(magicMissile);
+ sc1(empty);
+ sc(empty);
+ sc(shockingGrasp);
+ sc(empty);
+ sc2(empty);
+ sc2(improvedIdentify);
+ sc(empty);
+ sc(melfsAcidArrow);
+ sc1(empty); // Stinking Cloud
+ sc(dispelMagic);
+ sc(fireball);
+ sc1(flameArrow);
+ sc(empty);
+ sc(holdPerson);
+ sc(empty);
+ sc(lightningBolt);
+ sc(vampiricTouch);
+ sc(fear);
+ sc(iceStorm);
+ sc(empty); // EOB1: stone skin, EOB2: imp invisibility
+ sc1(empty); // Cloudkill
+ sc2(removeCurse);
+ sc(coneOfCold);
+ sc(holdMonster);
+ sc2(wallOfForce);
+ sc2(disintegrate);
+ sc2(fleshToStone);
+ sc2(stoneToFlesh);
+ sc2(trueSeeing);
+ sc2(slayLiving);
+ sc2(powerWordStun);
+ sc2(empty);
+ sc2(empty);
+ sc(empty); // Bless
+ sc2(causeLightWounds);
+ sc(cureLightWounds);
+ sc1(causeLightWounds);
+ sc(detectMagic);
+ sc(empty);
+ sc(aid);
+ sc(flameBlade);
+ sc(holdPerson);
+ sc(slowPoison);
+ sc(createFood);
+ sc(dispelMagic);
+ sc(empty);
+ sc(empty);
+ sc(removeParalysis);
+ sc2(causeSeriousWounds);
+ sc(cureSeriousWounds);
+ sc1(causeSeriousWounds);
+ sc(neutralizePoison);
+ sc(empty);
+ sc1(empty); // Prot from Lightning
+ sc2(causeCriticalWounds);
+ sc(cureCriticalWounds);
+ sc1(causeCriticalWounds);
+ sc(flameStrike);
+ sc(raiseDead);
+ sc2(slayLiving);
+ sc2(trueSeeing);
+ sc2(harm);
+ sc2(heal);
+ sc2(empty);
+ sc(layOnHands);
+ sc2(turnUndead);
+ sc(empty);
+ sc2(empty);
+ sc2(empty);
+ sc(empty);
+ sc(empty);
+ sc2(empty);
+ sc2(empty);
+
+ Common::Array<SpellEndCallback> endCallback;
+ ec(empty);
+ ec(empty);
+ ec(empty);
+ ec(detectMagic);
+ ec(magicMissile);
+ ec1(empty);
+ ec(empty);
+ ec(shockingGraspFlameBlade);
+ ec(empty);
+ ec(empty);
+ ec2(empty);
+ ec2(empty);
+ ec(melfsAcidArrow);
+ ec1(empty); // Stinking Cloud
+ ec(empty);
+ ec(fireball);
+ ec1(flameArrow);
+ ec(empty);
+ ec(holdPerson);
+ ec(empty);
+ ec(lightningBolt);
+ ec(vampiricTouch);
+ ec(empty);
+ ec(iceStorm);
+ ec(empty); // EOB1: stone skin, EOB2: imp invisibility
+ ec(empty); // EOB1: cloud kill, EOB2: remove curse
+ ec(empty);
+ ec(holdMonster);
+ ec2(empty);
+ ec2(empty);
+ ec2(empty);
+ ec2(empty);
+ ec2(trueSeeing);
+ ec2(empty);
+ ec2(empty);
+ ec2(empty);
+ ec2(empty);
+ ec(empty); // Bless
+ ec(empty);
+ ec(empty);
+ ec(detectMagic);
+ ec(empty);
+ ec(aid);
+ ec(shockingGraspFlameBlade);
+ ec(holdPerson);
+ ec(slowPoison);
+ ec(empty);
+ ec(empty);
+ ec(empty);
+ ec(empty);
+ ec(empty);
+ ec(empty);
+ ec(empty);
+ ec(empty);
+ ec(empty);
+ ec1(empty); // Prot from Lightning
+ ec(empty);
+ ec(empty);
+ ec(flameStrike);
+ ec(empty);
+ ec2(empty);
+ ec2(trueSeeing);
+ ec2(empty);
+ ec2(empty);
+ ec2(empty);
+ ec(empty);
+ ec2(empty);
+ ec(unk1Passive);
+ ec2(empty);
+ ec2(unk2Passive);
+ ec(deathSpellPassive);
+ ec(disintegratePassive);
+ ec2(causeCriticalWoundsPassive);
+ ec2(fleshToStonePassive);
+
+ _spells = new EobSpell[_numSpells];
+ memset(_spells, 0, _numSpells * sizeof(EobSpell));
+
+ for (int i = 0; i < _numSpells; i++) {
+ EobSpell *s = &_spells[i];
+ s->name = _flags.gameID == GI_EOB2 ? ((i == 0 || i == _mageSpellListSize) ? _mageSpellList[0] : ((i < (_mageSpellListSize + 1)) ? _spellNames[i - 1] : _spellNames[i - 2])) : _spellNames[i];
+ s->startCallback = startCallback[i];
+ s->timingPara = magicTimingParaAssign[i];
+ s->endCallback = endCallback[i];
+ }
+
+ magicTimingParaAssign.clear();
+ startCallback.clear();
+ endCallback.clear();
+
+ _clericSpellOffset = _mageSpellListSize;
+
+#undef mpn
+#undef mp1n
+#undef mp2n
+#undef mp
+#undef mp1
+#undef mp2
+#undef sc
+#undef sc1
+#undef sc2
+#undef ec
+#undef ec1
+#undef ec2
+}
+
+void EobEngine::initStaticResource() {
+ int temp;
+ _mainMenuStrings = _staticres->loadStrings(kEob1MainMenuStrings, temp);
+
+ _doorShapeEncodeDefs = _staticres->loadRawData(kEob1DoorShapeDefs, temp);
+ _doorSwitchShapeEncodeDefs = _staticres->loadRawData(kEob1DoorSwitchShapeDefs, temp);
+ _doorSwitchCoords = _staticres->loadRawData(kEob1DoorSwitchCoords, temp);
+
+ _dscDoorScaleMult4 = _staticres->loadRawData(kEobBaseDscDoorScaleMult4, temp);
+ _dscDoorScaleMult5 = _staticres->loadRawData(kEobBaseDscDoorScaleMult5, temp);
+ _dscDoorScaleMult6 = _staticres->loadRawData(kEobBaseDscDoorScaleMult6, temp);
+ _dscDoorY3 = _staticres->loadRawData(kEobBaseDscDoorY3, temp);
+ _dscDoorY4 = _staticres->loadRawData(kEobBaseDscDoorY4, temp);
+ _dscDoorY5 = _staticres->loadRawData(kEobBaseDscDoorY5, temp);
+ _dscDoorY6 = _staticres->loadRawData(kEobBaseDscDoorY6, temp);
+ _dscDoorCoordsExt = (const int16*)_staticres->loadRawDataBe16(kEobBaseDscDoorCoordsExt, temp);
+
+ _monsterDistAttType10 = _staticres->loadRawData(kEob1MonsterDistAttType10, temp);
+ _monsterDistAttSfx10 = _staticres->loadRawData(kEob1MonsterDistAttSfx10, temp);
+ _monsterDistAttType17 = _staticres->loadRawData(kEob1MonsterDistAttType17, temp);
+ _monsterDistAttSfx17 = _staticres->loadRawData(kEob1MonsterDistAttSfx17, temp);
+
+ const uint8 *ps = _staticres->loadRawData(kEob1MonsterProperties, temp);
+ temp /= 27;
+ _monsterProps = new EobMonsterProperty[temp];
+ memset(_monsterProps, 0, temp * sizeof(EobMonsterProperty));
+ // Try to convert EOB1 (hard coded) monster properties to EOB2 type monster properties.
+ // This is still WIP, since most properties are unknown for now.
+ for (int i = 0; i < temp; i++) {
+ EobMonsterProperty *p = &_monsterProps[i];
+ p->armorClass = (int8)*ps++;
+ p->hitChance = (int8)*ps++;
+ p->hpDcTimes = *ps++;
+ p->attacksPerRound = *ps++;
+ p->dmgDc[0].times = *ps++;
+ p->dmgDc[0].pips = *ps++;
+ p->dmgDc[0].base = (int8)*ps++;
+ p->dmgDc[1].times = *ps++;
+ p->dmgDc[1].pips = *ps++;
+ p->dmgDc[1].base =(int8) *ps++;
+ p->dmgDc[2].times = *ps++;
+ p->dmgDc[2].pips = *ps++;
+ p->dmgDc[2].base = (int8)*ps++;
+ ps++;
+ p->flags = *ps++;
+ ps++;
+ ps++;
+ ps++;
+ ps++;
+ p->experience = READ_LE_UINT16(ps);
+ ps += 2;
+ p->u30 = *ps++;
+ p->sound1 = *ps++;
+ p->sound2 = *ps++;
+ p->numRemoteAttacks = *ps++;
+ ps++;
+ p->dmgModifierEvade = *ps++;
+ }
+}
+
+void EobEngine::initSpells() {
+ EobCoreEngine::initSpells();
+
+ static const uint32 eflags[] = {
+ 0x0000, 0x0001, 0x0000, 0x0002, 0x0000, 0x0000, 0x0008, 0x0000, 0x0040, 0x0000,
+ 0x0000, 0x0000 /*stinking cloud*/, 0x0000, 0x0000, 0x0000 /*flame arrow*/, 0x10000,0x0000, 0x0040, 0x0000, 0x0000,
+ 0x0000, 0x0000, 0x0000 /*stone skin*/, 0x0000 /*cloud kill*/, 0x0000, 0x0000, 0x0400, 0x0000, 0x0000, 0x0002,
+ 0x0800, 0x0000, 0x0000, 0x0000, 0x2000, 0x0000, 0x0000, 0x4000, 0x8000, 0x0000,
+ 0x0000, 0x0000, 0x0000, 0x0800, 0x0000 /*Prot From Lightning*/, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+ 0x0000, 0x0000, 0x0000
+ };
+
+ static const uint8 dflags[] = {
+ 0x00, 0x00, 0x21, 0x00, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00,
+ 0x11, 0x00 /*stinking cloud*/, 0x00, 0x21, 0x11 /*flame arrow*/, 0x00, 0x00, 0x00, 0x03, 0x01,
+ 0x00, 0x41, 0x00 /*stone skin*/, 0x00 /*cloud kill*/, 0x41, 0x00, 0x00, 0x00, 0x01, 0x00,
+ 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x01, 0x00, 0x00, 0x00 /*Prot From Lightning*/, 0x00, 0x01, 0x21, 0x00, 0x00,
+ 0x00, 0x00, 0x00
+ };
+
+ int temp;
+ const uint8 *src = _staticres->loadRawData(kEobBaseSpellProperties, temp);
+ _clericSpellOffset -= 3;
+
+ for (int i = 0; i < _numSpells; i++) {
+ EobSpell *s = &_spells[i];
+ src += 4;
+ s->flags = convertSpellFlagToEob2Format(src[0], src[14]);
+ s->damageFlags = dflags[i];
+ s->effectFlags = eflags[i];
+ s->sound = src[13];
+ src += 15;
+ }
+}
+
+void DarkMoonEngine::initStaticResource() {
+ int temp;
+ _mainMenuStrings = _staticres->loadStrings(kEob2MainMenuStrings, temp);
+ _introStrings = _staticres->loadStrings(kEob2IntroStrings, temp);
+ _cpsFilesIntro = _staticres->loadStrings(kEob2IntroCPSFiles, temp);
+
+ _seqIntro = new const EobSequenceStep*[44];
+ for (int i = 0; i < 44; i++)
+ _seqIntro[i] = _staticres->loadEob2SeqData(kEob2IntroSeqData00 + i, temp);
+
+ _shapesIntro = new const EobShapeDef*[13];
+ memset(_shapesIntro, 0, sizeof(EobShapeDef*) * 13);
+ _shapesIntro[0] = _staticres->loadEob2ShapeData(kEob2IntroShapes00, temp);
+ _shapesIntro[1] = _staticres->loadEob2ShapeData(kEob2IntroShapes01, temp);
+ _shapesIntro[4] = _staticres->loadEob2ShapeData(kEob2IntroShapes04, temp);
+ _shapesIntro[7] = _staticres->loadEob2ShapeData(kEob2IntroShapes07, temp);
+
+ _finaleStrings = _staticres->loadStrings(kEob2FinaleStrings, temp);
+ _creditsData = _staticres->loadRawData(kEob2CreditsData, temp);
+ _cpsFilesFinale = _staticres->loadStrings(kEob2FinaleCPSFiles, temp);
+
+ _seqFinale = new const EobSequenceStep*[21];
+ for (int i = 0; i < 21; i++)
+ _seqFinale[i] = _staticres->loadEob2SeqData(kEob2FinaleSeqData00 + i, temp);
+
+ _shapesFinale = new const EobShapeDef*[13];
+ memset(_shapesFinale, 0, sizeof(EobShapeDef*) * 13);
+ _shapesFinale[0] = _staticres->loadEob2ShapeData(kEob2FinaleShapes00, temp);
+ _shapesFinale[3] = _staticres->loadEob2ShapeData(kEob2FinaleShapes03, temp);
+ _shapesFinale[7] = _staticres->loadEob2ShapeData(kEob2FinaleShapes07, temp);
+ _shapesFinale[9] = _staticres->loadEob2ShapeData(kEob2FinaleShapes09, temp);
+ _shapesFinale[10] = _staticres->loadEob2ShapeData(kEob2FinaleShapes10, temp);
+
+ _dscDoorType5Offs = _staticres->loadRawData(kEobBaseDscDoorType5Offs, temp);
+
+ _npcShpData = _staticres->loadRawData(kEob2NpcShapeData, temp);
+ _npc1Strings = _staticres->loadStrings(kEob2Npc1Strings, temp);
+ _npc2Strings = _staticres->loadStrings(kEob2Npc2Strings, temp);
+ _monsterDustStrings = _staticres->loadStrings(kEob2MonsterDustStrings, temp);
+}
+
+void DarkMoonEngine::initSpells() {
+ EobCoreEngine::initSpells();
+
+ int temp;
+ const uint8 *src = _staticres->loadRawData(kEobBaseSpellProperties, temp);
+
+ for (int i = 0; i < _numSpells; i++) {
+ EobSpell *s = &_spells[i];
+ src += 8;
+ s->flags = READ_LE_UINT16(src);
+ src += 10;
+ s->sound = *src++;
+ s->effectFlags = READ_LE_UINT32(src);
+ src += 4;
+ s->damageFlags = READ_LE_UINT16(src);
+ src += 2;
+ }
+}
+
+const char *DarkMoonEngine::_palFilesIntro[] = {
+ "PALETTE1.PAL", // EGA: palette0.pal
+ "PALETTE3.PAL",
+ "PALETTE2.PAL",
+ "PALETTE4.PAL",
+ 0
+};
+
+const char *DarkMoonEngine::_palFilesFinale[] = {
+ "FINALE_0.PAL",
+ "FINALE_0.PAL",
+ "FINALE_1.PAL",
+ "FINALE_2.PAL",
+ "FINALE_3.PAL",
+ "FINALE_4.PAL",
+ "FINALE_5.PAL",
+ "FINALE_6.PAL",
+ "FINALE_7.PAL",
+ 0
+};
+
+#endif // ENABLE_EOB
+
+} // End of namespace Kyra
+