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-rw-r--r--engines/kyra/text_rpg.cpp739
1 files changed, 0 insertions, 739 deletions
diff --git a/engines/kyra/text_rpg.cpp b/engines/kyra/text_rpg.cpp
deleted file mode 100644
index 1280d8c076..0000000000
--- a/engines/kyra/text_rpg.cpp
+++ /dev/null
@@ -1,739 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
-
-#include "kyra/kyra_rpg.h"
-#include "kyra/timer.h"
-
-#include "common/system.h"
-
-namespace Kyra {
-
-enum {
- kEoBTextBufferSize = 2560
-};
-
-TextDisplayer_rpg::TextDisplayer_rpg(KyraRpgEngine *engine, Screen *scr) : _vm(engine), _screen(scr),
- _lineCount(0), _printFlag(false), _lineWidth(0), _numCharsTotal(0), _allowPageBreak(true),
- _numCharsLeft(0), _numCharsPrinted(0), _sjisTextModeLineBreak(false), _waitButtonMode(1) {
-
- _dialogueBuffer = new char[kEoBTextBufferSize];
- memset(_dialogueBuffer, 0, kEoBTextBufferSize);
-
- _currentLine = new char[85];
- memset(_currentLine, 0, 85);
-
- _textDimData = new TextDimData[_screen->screenDimTableCount()];
-
- for (int i = 0; i < _screen->screenDimTableCount(); i++) {
- const ScreenDim *d = _screen->getScreenDim(i);
- _textDimData[i].color1 = d->unk8;
- _textDimData[i].color2 = d->unkA;
- _textDimData[i].line = d->unkC;
- _textDimData[i].column = d->unkE;
- }
-
- _table1 = new char[128];
- memset(_table1, 0, 128);
- _table2 = new char[16];
- memset(_table2, 0, 16);
-
- _waitButtonSpace = 0;
-}
-
-TextDisplayer_rpg::~TextDisplayer_rpg() {
- delete[] _dialogueBuffer;
- delete[] _currentLine;
- delete[] _textDimData;
- delete[] _table1;
- delete[] _table2;
-}
-
-void TextDisplayer_rpg::setupField(int dim, bool mode) {
- setPageBreakFlag();
-
- _textDimData[dim].color2 = _vm->guiSettings()->colors.fill;
- _screen->setScreenDim(dim);
-
- if (mode) {
- _screen->set16bitShadingLevel(4);
- clearCurDim();
- _screen->set16bitShadingLevel(0);
- } else {
- resetDimTextPositions(dim);
- }
-}
-
-void TextDisplayer_rpg::resetDimTextPositions(int dim) {
- _textDimData[dim].column = 0;
- _textDimData[dim].line = 0;
-}
-
-void TextDisplayer_rpg::resetPageBreakString() {
- if (_vm->_moreStrings)
- strcpy(_pageBreakString, _vm->_moreStrings[0]);
-}
-
-void TextDisplayer_rpg::setPageBreakFlag() {
- _allowPageBreak = true;
- _lineCount = 0;
-}
-
-void TextDisplayer_rpg::removePageBreakFlag() {
- _allowPageBreak = false;
-}
-
-void TextDisplayer_rpg::displayText(char *str, ...) {
- _printFlag = false;
-
- _lineWidth = 0;
- _numCharsLeft = 0;
- _numCharsPrinted = 0;
-
- _tempString1 = str;
- _tempString2 = 0;
-
- _currentLine[0] = 0;
-
- memset(_ctrl, 0, 3);
-
- char c = parseCommand();
-
- va_list args;
- va_start(args, str);
-
- const ScreenDim *sd = _screen->_curDim;
- int sdx = _screen->curDimIndex();
-
- bool sjisTextMode = (_vm->gameFlags().lang == Common::JA_JPN && _vm->gameFlags().use16ColorMode && (sdx == 3 || sdx == 4 || sdx == 5 || sdx == 15)) ? true : false;
- int sjisOffs = (sjisTextMode || _vm->game() == GI_EOB2) ? 8 : 9;
- Screen::FontId of = (_vm->game() == GI_EOB2 && _vm->gameFlags().platform == Common::kPlatformFMTowns) ? _screen->setFont(Screen::FID_8_FNT) : _screen->_currentFont;
-
- uint16 charsPerLine = (sd->w << 3) / (_screen->getFontWidth() + _screen->_charWidth);
-
- while (c) {
- char a = tolower((unsigned char)_ctrl[1]);
-
- if (!_tempString2 && c == '%') {
- if (a == 'd') {
- strcpy(_scriptParaString, Common::String::format("%d", va_arg(args, int)).c_str());
- _tempString2 = _scriptParaString;
- } else if (a == 's') {
- _tempString2 = va_arg(args, char *);
- } else {
- break;
- }
-
- _ctrl[0] = _ctrl[2];
- _ctrl[2] = _ctrl[1] = 0;
- c = parseCommand();
- }
-
- if (_vm->gameFlags().lang == Common::JA_JPN) {
- uint8 cu = (uint8) c;
- if (cu >= 0xE0 || (cu > 0x80 && cu < 0xA0)) {
- if ((_textDimData[sdx].column + _lineWidth + sjisOffs) > (sd->w << 3))
- printLine(_currentLine);
-
- _currentLine[_numCharsLeft++] = c;
- _currentLine[_numCharsLeft++] = parseCommand();
- _currentLine[_numCharsLeft] = '\0';
-
- _lineWidth += sjisOffs;
- c = parseCommand();
- continue;
- }
- }
-
- uint16 dv = _textDimData[sdx].column / (_screen->getFontWidth() + _screen->_charWidth);
-
- switch (c - 1) {
- case 0:
- printLine(_currentLine);
- textPageBreak();
- _numCharsPrinted = 0;
- break;
-
- case 1:
- printLine(_currentLine);
- _textDimData[sdx].color2 = parseCommand();
- break;
-
- case 5:
- printLine(_currentLine);
- _textDimData[sdx].color1 = parseCommand();
- break;
-
- case 8:
- printLine(_currentLine);
- dv = _textDimData[sdx].column / (_screen->getFontWidth() + _screen->_charWidth);
- dv = ((dv + 8) & 0xFFF8) - 1;
- if (dv >= charsPerLine)
- dv = 0;
- _textDimData[sdx].column = (_screen->getFontWidth() + _screen->_charWidth) * dv;
- break;
-
- case 12:
- if (sjisTextMode)
- _sjisTextModeLineBreak = true;
- printLine(_currentLine);
- _sjisTextModeLineBreak = false;
- _lineCount++;
- _textDimData[sdx].column = 0;
- _textDimData[sdx].line++;
- break;
-
- case 11: case 18: case 23:
- case 24: case 26: case 28:
- // These are at the time of writing this comment not known to be
- // used. In case there is some use of them in some odd version
- // we display this warning here.
- warning("TextDisplayer_rpg::displayText: Triggered stub function %d", c - 1);
- break;
-
- default:
- if (_vm->game() == GI_EOB1 || _vm->game() == GI_LOL || (unsigned char)c > 30) {
- _lineWidth += (sjisTextMode ? 4 : (_screen->_currentFont == Screen::FID_SJIS_FNT ? 9 : _screen->getCharWidth((uint8)c)));
- _currentLine[_numCharsLeft++] = c;
- _currentLine[_numCharsLeft] = 0;
-
- if ((_textDimData[sdx].column + _lineWidth) > (sd->w << 3))
- printLine(_currentLine);
- }
- }
-
- c = parseCommand();
- }
-
- va_end(args);
-
- if (_numCharsLeft)
- printLine(_currentLine);
-
- _screen->setFont(of);
-}
-
-char TextDisplayer_rpg::parseCommand() {
- if (!_ctrl[1])
- readNextPara();
-
- char res = _ctrl[1];
- _ctrl[1] = _ctrl[2];
- _ctrl[2] = 0;
-
- if (!_ctrl[1])
- readNextPara();
-
- return res;
-}
-
-void TextDisplayer_rpg::readNextPara() {
- char c = 0;
- char d = 0;
-
- if (_tempString2) {
- if (*_tempString2) {
- d = *_tempString2++;
- } else {
- _tempString2 = 0;
- d = _ctrl[0];
- }
- }
-
- if (!d && _tempString1) {
- if (*_tempString1)
- d = *_tempString1++;
- else
- _tempString1 = 0;
- }
-
- // This seems to be some sort of character conversion mechanism. The original doesn't make any use of it, however.
- // All necessary conversions take place somewhere else. This code actually causes issues if the character conversions
- // don't take place before calling displayText(). So we disable it for now. If some (not yet supported) localized
- // versions depend on this code we'll have to look at this again.
-#if 0
- if ((_vm->game() != GI_LOL) && (d & 0x80)) {
- d &= 0x7F;
- c = d & 7;
- d = (d & 0x78) >> 3;
- uint8 l = d;
- c = _table1[(l << 3) + c];
- d = _table2[l];
- }
-#endif
-
- _ctrl[1] = d;
- _ctrl[2] = c;
-}
-
-void TextDisplayer_rpg::printLine(char *str) {
- const ScreenDim *sd = _screen->_curDim;
- int sdx = _screen->curDimIndex();
- bool sjisTextMode = _vm->gameFlags().lang == Common::JA_JPN && (_vm->gameFlags().use16ColorMode && (sdx == 3 || sdx == 4 || sdx == 5 || sdx == 15)) ? true : false;
-
- int fh = (_screen->_currentFont == Screen::FID_SJIS_FNT) ? 9 : (_screen->getFontHeight() + _screen->_charOffset);
- int lines = (sd->h - _screen->_charOffset) / fh;
-
- while (_textDimData[sdx].line >= lines) {
- if ((lines - _waitButtonSpace) <= _lineCount && _allowPageBreak) {
- _lineCount = 0;
- textPageBreak();
- _numCharsPrinted = 0;
- }
-
- int h1 = ((sd->h / fh) - 1) * fh;
- int h2 = sd->h - fh;
-
- if (h2)
- _screen->copyRegion(sd->sx << 3, sd->sy + fh, sd->sx << 3, sd->sy, sd->w << 3, h2, _screen->_curPage, _screen->_curPage, Screen::CR_NO_P_CHECK);
-
- _screen->set16bitShadingLevel(4);
- _screen->fillRect(sd->sx << 3, sd->sy + h1, ((sd->sx + sd->w) << 3) - 1, sd->sy + sd->h - 1, _textDimData[sdx].color2);
- _screen->set16bitShadingLevel(0);
-
- if (_textDimData[sdx].line)
- _textDimData[sdx].line--;
- }
-
- int x1 = (sd->sx << 3) + _textDimData[sdx].column;
- int y = sd->sy + (sjisTextMode ? (_textDimData[sdx].line << 3) : (fh * _textDimData[sdx].line));
- int w = sd->w << 3;
- int lw = _lineWidth;
- int s = _numCharsLeft;
- char c = 0;
- uint8 twoByteCharOffs = 0;
-
-
- if (sjisTextMode) {
- bool ct = true;
-
- if ((lw + _textDimData[sdx].column) >= w) {
- if ((lines - 1 - (_waitButtonSpace << 1)) <= _lineCount)
- // cut off line to leave space for "MORE" button
- w -= _vm->guiSettings()->buttons.waitReserve;
- } else {
- if (!_sjisTextModeLineBreak || (_lineCount + 1 < lines - 1))
- ct = false;
- else
- // cut off line to leave space for "MORE" button
- w -= _vm->guiSettings()->buttons.waitReserve;
- }
-
- if (ct) {
- w -= _textDimData[sdx].column;
-
- int n2 = 0;
- int n1 = (w / 4) - 1;
-
- while (n2 < n1 && n2 < s) {
- c = str[n2];
- uint8 cu = (uint8) c;
- if (cu >= 0xE0 || (cu > 0x80 && cu < 0xA0))
- n2++;
- n2++;
- }
- s = n2;
- }
- } else {
- if (_vm->gameFlags().lang == Common::JA_JPN) {
- for (int i = 0; i < s; ++i) {
- uint8 cu = (uint8) str[i];
- if (cu >= 0xE0 || (cu > 0x80 && cu < 0xA0))
- twoByteCharOffs = 8;
- }
- }
-
- if ((lw + _textDimData[sdx].column) >= w) {
- if ((lines - 1) <= _lineCount && _allowPageBreak)
- // cut off line to leave space for "MORE" button
- w -= _vm->guiSettings()->buttons.waitReserve;
-
- w -= _textDimData[sdx].column;
-
- int lineLastCharPos = 0;
- int strPos = s - 1;
-
- if (twoByteCharOffs) {
- lw = 0;
- int prevStrPos = 0;
- c = str[0];
-
- for (strPos = 0; strPos < s; ++strPos) {
- uint8 cu = (uint8) str[strPos];
- if (cu >= 0xE0 || (cu > 0x80 && cu < 0xA0)) {
- lw += 9;
- strPos++;
- } else {
- lw += _screen->getCharWidth((uint8)c);
- }
-
- if (!lineLastCharPos && w < lw + twoByteCharOffs)
- lineLastCharPos = prevStrPos;
-
- if (lineLastCharPos && c == ' ') {
- s = strPos;
- _printFlag = false;
- break;
- }
- prevStrPos = strPos;
- c = (char) cu;
- }
-
- if (!lineLastCharPos) {
- lineLastCharPos = s - 1;
- if (lineLastCharPos && str[lineLastCharPos] == ' ') {
- s = strPos;
- _printFlag = false;
- }
- }
-
- lw = _lineWidth;
-
- } else {
- while (strPos > 0) {
- //cut off line after last space
- c = str[strPos];
-
- lw -= _screen->getCharWidth((uint8)c);
-
- if (!lineLastCharPos && lw <= w)
- lineLastCharPos = strPos;
-
- if (lineLastCharPos && c == ' ') {
- s = strPos;
- _printFlag = false;
- break;
- }
- strPos--;
- }
- }
-
- if (!strPos) {
- if (_textDimData[sdx].column && !_printFlag) {
- s = lw = 0;
- _printFlag = true;
- } else {
- s = lineLastCharPos;
- }
- }
-
- }
- }
-
- c = str[s];
- str[s] = 0;
-
- uint8 col = _textDimData[sdx].color1;
- if (sjisTextMode && (sdx == 2 || sdx == 3 || sdx == 4 || sdx == 5 || sdx == 15)) {
- switch (_textDimData[sdx].color1) {
- case 0x88:
- col = 0x41;
- break;
- case 0x55:
- col = 0x81;
- break;
- case 0xAA:
- col = 0x21;
- break;
- case 0x99:
- col = 0xA1;
- break;
- case 0x33:
- col = 0xE1;
- break;
- case 0x18:
- col = 0x61;
- break;
- default:
- col = 1;
- break;
- }
- _screen->printText(str, x1 & ~3, (y + 8) & ~7, col, 0);
- } else {
- _screen->printText(str, x1, y, col, _textDimData[sdx].color2);
- _screen->updateScreen();
- }
-
- _textDimData[sdx].column += lw;
- _numCharsPrinted += strlen(str);
-
- str[s] = c;
-
- if (c == ' ')
- s++;
-
- if (str[s] == ' ')
- s++;
-
- uint32 len = strlen(&str[s]);
- for (uint32 i = 0; i < len; i++)
- str[i] = str[s + i];
- str[len] = 0;
-
- _numCharsLeft = strlen(str);
- _lineWidth = sjisTextMode ? (_numCharsLeft << 2) : (_screen->_currentFont == Screen::FID_SJIS_FNT ? _numCharsLeft * 9 : _screen->getTextWidth(str));
-
- if (!_numCharsLeft && (_textDimData[sdx].column + twoByteCharOffs) <= (sd->w << 3))
- return;
-
- _textDimData[sdx].column = 0;
- _textDimData[sdx].line++;
- _lineCount++;
-
- printLine(str);
-}
-
-void TextDisplayer_rpg::printDialogueText(int stringId, const char *pageBreakString) {
- const char *str = (const char *)(_screen->getCPagePtr(5) + READ_LE_UINT16(&_screen->getCPagePtr(5)[(stringId - 1) << 1]));
- assert(strlen(str) < kEoBTextBufferSize);
- Common::strlcpy(_dialogueBuffer, str, kEoBTextBufferSize);
-
- _screen->set16bitShadingLevel(4);
- displayText(_dialogueBuffer);
- _screen->set16bitShadingLevel(0);
-
- if (pageBreakString) {
- if (pageBreakString[0]) {
- strcpy(_pageBreakString, pageBreakString);
- displayWaitButton();
- resetPageBreakString();
- }
- }
-}
-
-void TextDisplayer_rpg::printDialogueText(const char *str, bool wait) {
- assert(strlen(str) < kEoBTextBufferSize);
- Common::strlcpy(_dialogueBuffer, str, kEoBTextBufferSize);
-
- strcpy(_dialogueBuffer, str);
- displayText(_dialogueBuffer);
- if (wait)
- displayWaitButton();
-}
-
-void TextDisplayer_rpg::printMessage(const char *str, int textColor, ...) {
- int tc = _textDimData[_screen->curDimIndex()].color1;
-
- if (textColor != -1)
- _textDimData[_screen->curDimIndex()].color1 = textColor;
-
- va_list args;
- va_start(args, textColor);
- vsnprintf(_dialogueBuffer, kEoBTextBufferSize - 1, str, args);
- va_end(args);
-
- displayText(_dialogueBuffer);
-
- if (_vm->game() != GI_EOB1)
- _textDimData[_screen->curDimIndex()].color1 = tc;
-
- if (!_screen->_curPage)
- _screen->updateScreen();
-}
-
-int TextDisplayer_rpg::clearDim(int dim) {
- int res = _screen->curDimIndex();
- _screen->setScreenDim(dim);
- _textDimData[dim].color1 = _screen->_curDim->unk8;
- _textDimData[dim].color2 = _vm->game() == GI_LOL ? _screen->_curDim->unkA : _vm->guiSettings()->colors.fill;
- clearCurDim();
- return res;
-}
-
-void TextDisplayer_rpg::clearCurDim() {
- int d = _screen->curDimIndex();
- const ScreenDim *tmp = _screen->getScreenDim(d);
- if (_vm->gameFlags().use16ColorMode) {
- _screen->fillRect(tmp->sx << 3, tmp->sy, ((tmp->sx + tmp->w) << 3) - 2, (tmp->sy + tmp->h) - 2, _textDimData[d].color2);
- } else
- _screen->fillRect(tmp->sx << 3, tmp->sy, ((tmp->sx + tmp->w) << 3) - 1, (tmp->sy + tmp->h) - 1, _textDimData[d].color2);
-
- _lineCount = 0;
- _textDimData[d].column = _textDimData[d].line = 0;
-}
-
-void TextDisplayer_rpg::textPageBreak() {
- if (_vm->game() != GI_LOL)
- SWAP(_vm->_dialogueButtonLabelColor1, _vm->_dialogueButtonLabelColor2);
-
- int cp = _screen->setCurPage(0);
- Screen::FontId cf = _screen->setFont((_vm->gameFlags().lang == Common::JA_JPN && _vm->gameFlags().use16ColorMode) ? Screen::FID_SJIS_FNT : ((_vm->game() == GI_EOB2 && _vm->gameFlags().platform == Common::kPlatformFMTowns) ? Screen::FID_8_FNT : Screen::FID_6_FNT));
-
- if (_vm->game() == GI_LOL)
- _vm->_timer->pauseSingleTimer(11, true);
-
- _vm->_fadeText = false;
- int resetPortraitAfterSpeechAnim = 0;
- int updatePortraitSpeechAnimDuration = 0;
-
- if (_vm->_updateCharNum != -1) {
- resetPortraitAfterSpeechAnim = _vm->_resetPortraitAfterSpeechAnim;
- _vm->_resetPortraitAfterSpeechAnim = 0;
- updatePortraitSpeechAnimDuration = _vm->_updatePortraitSpeechAnimDuration;
- if (_vm->_updatePortraitSpeechAnimDuration > 36)
- _vm->_updatePortraitSpeechAnimDuration = 36;
- }
-
- uint32 speechPartTime = 0;
- if (_vm->speechEnabled() && _vm->_activeVoiceFileTotalTime && _numCharsTotal)
- speechPartTime = _vm->_system->getMillis() + ((_numCharsPrinted * _vm->_activeVoiceFileTotalTime) / _numCharsTotal);
-
- const ScreenDim *dim = _screen->getScreenDim(_screen->curDimIndex());
-
- int x = ((dim->sx + dim->w) << 3) - (_vm->_dialogueButtonWidth + 3);
- int y = 0;
- int w = _vm->_dialogueButtonWidth;
-
- if (_vm->game() == GI_LOL) {
- if (_vm->_needSceneRestore && (_vm->_updateFlags & 2)) {
- if (_vm->_currentControlMode || !(_vm->_updateFlags & 2)) {
- y = dim->sy + dim->h - 5;
- } else {
- x += 6;
- y = dim->sy + dim->h - 2;
- }
- } else {
- y = dim->sy + dim->h - 10;
- }
- } else {
- y = _vm->guiSettings()->buttons.waitY[_waitButtonMode];
- x = _vm->guiSettings()->buttons.waitX[_waitButtonMode];
- w = _vm->guiSettings()->buttons.waitWidth[_waitButtonMode];
- }
-
- if (_vm->gameFlags().use16ColorMode) {
- _vm->gui_drawBox(x + 8, (y & ~7) - 1, 66, 10, 0xEE, 0xCC, -1);
- _screen->printText(_pageBreakString, (x + 37 - (strlen(_pageBreakString) << 1) + 4) & ~3, (y + 2) & ~7, 0xC1, 0);
- } else {
- int yOffs = (_vm->game() == GI_EOB2 && _vm->gameFlags().platform == Common::kPlatformFMTowns) ? 1 : 2;
- _screen->set16bitShadingLevel(4);
- _vm->gui_drawBox(x, y, w, _vm->guiSettings()->buttons.height, _vm->guiSettings()->colors.frame1, _vm->guiSettings()->colors.frame2, _vm->guiSettings()->colors.fill);
- _screen->set16bitShadingLevel(0);
- _screen->printText(_pageBreakString, x + (w >> 1) - (_vm->screen()->getTextWidth(_pageBreakString) >> 1), y + yOffs, _vm->_dialogueButtonLabelColor1, 0);
- }
-
- _vm->removeInputTop();
-
- bool loop = true;
- bool target = false;
-
- do {
- int inputFlag = _vm->checkInput(0, false) & 0xFF;
- _vm->removeInputTop();
-
- while (!inputFlag && !_vm->shouldQuit()) {
- _vm->update();
-
- if (_vm->speechEnabled()) {
- if (((_vm->_system->getMillis() > speechPartTime) || (_vm->snd_updateCharacterSpeech() != 2)) && speechPartTime) {
- loop = false;
- inputFlag = _vm->_keyMap[Common::KEYCODE_RETURN];
- break;
- }
- }
-
- inputFlag = _vm->checkInput(0, false) & 0xFF;
- _vm->removeInputTop();
- }
-
- _vm->gui_notifyButtonListChanged();
-
- if (inputFlag == _vm->_keyMap[Common::KEYCODE_SPACE] || inputFlag == _vm->_keyMap[Common::KEYCODE_RETURN]) {
- loop = false;
- } else if (inputFlag == 199 || inputFlag == 201) {
- if (_vm->posWithinRect(_vm->_mouseX, _vm->_mouseY, x, y, x + w, y + 9)) {
- if (_vm->game() == GI_LOL)
- target = true;
- else
- loop = false;
- }
- } else if (inputFlag == 200 || inputFlag == 202) {
- if (target)
- loop = false;
- }
- } while (loop && !_vm->shouldQuit());
-
- _screen->set16bitShadingLevel(4);
- if (_vm->gameFlags().use16ColorMode)
- _screen->fillRect(x + 8, y, x + 57, y + 9, _textDimData[_screen->curDimIndex()].color2);
- else
- _screen->fillRect(x, y, x + w - 1, y + _vm->guiSettings()->buttons.height - 1, _textDimData[_screen->curDimIndex()].color2);
-
- clearCurDim();
- _screen->set16bitShadingLevel(0);
- _screen->updateScreen();
-
- if (_vm->game() == GI_LOL)
- _vm->_timer->pauseSingleTimer(11, false);
-
- if (_vm->_updateCharNum != -1) {
- _vm->_resetPortraitAfterSpeechAnim = resetPortraitAfterSpeechAnim;
- if (updatePortraitSpeechAnimDuration > 36)
- updatePortraitSpeechAnimDuration -= 36;
- else
- updatePortraitSpeechAnimDuration >>= 1;
-
- _vm->_updatePortraitSpeechAnimDuration = updatePortraitSpeechAnimDuration;
- }
-
- _screen->setFont(cf);
- _screen->setCurPage(cp);
-
- if (_vm->game() != GI_LOL)
- SWAP(_vm->_dialogueButtonLabelColor1, _vm->_dialogueButtonLabelColor2);
-
- _vm->removeInputTop();
-}
-
-void TextDisplayer_rpg::displayWaitButton() {
- _vm->_dialogueNumButtons = 1;
- _vm->_dialogueButtonString[0] = _pageBreakString;
- _vm->_dialogueButtonString[1] = 0;
- _vm->_dialogueButtonString[2] = 0;
- _vm->_dialogueHighlightedButton = 0;
-
- _vm->_dialogueButtonPosX = &_vm->guiSettings()->buttons.waitX[_waitButtonMode];
- _vm->_dialogueButtonPosY = &_vm->guiSettings()->buttons.waitY[_waitButtonMode];
- _vm->_dialogueButtonWidth = _vm->guiSettings()->buttons.waitWidth[_waitButtonMode];
- _vm->_dialogueButtonYoffs = 0;
-
- SWAP(_vm->_dialogueButtonLabelColor1, _vm->_dialogueButtonLabelColor2);
- _vm->drawDialogueButtons();
-
- if (!_vm->shouldQuit())
- _vm->removeInputTop();
-
- while (!_vm->processDialogue() && !_vm->shouldQuit()) {}
-
- _screen->set16bitShadingLevel(4);
- _screen->fillRect(_vm->_dialogueButtonPosX[0], _vm->_dialogueButtonPosY[0], _vm->_dialogueButtonPosX[0] + _vm->_dialogueButtonWidth - 1, _vm->_dialogueButtonPosY[0] + _vm->guiSettings()->buttons.height - 1, _vm->guiSettings()->colors.fill);
- clearCurDim();
- _screen->set16bitShadingLevel(0);
- _screen->updateScreen();
- _vm->_dialogueButtonWidth = 95;
- SWAP(_vm->_dialogueButtonLabelColor1, _vm->_dialogueButtonLabelColor2);
-}
-
-} // End of namespace Kyra
-
-#endif // (ENABLE_EOB || ENABLE_LOL)