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Diffstat (limited to 'engines/kyra/timer_rpg.cpp')
-rw-r--r-- | engines/kyra/timer_rpg.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/engines/kyra/timer_rpg.cpp b/engines/kyra/timer_rpg.cpp new file mode 100644 index 0000000000..02c2669436 --- /dev/null +++ b/engines/kyra/timer_rpg.cpp @@ -0,0 +1,90 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#if defined(ENABLE_EOB) || defined(ENABLE_LOL) + +#include "kyra/kyra_rpg.h" +#include "kyra/timer.h" + +#include "common/system.h" + +namespace Kyra { + +void KyraRpgEngine::enableSysTimer(int sysTimer) { + if (sysTimer != 2) + return; + + for (int i = 0; i < getNumClock2Timers(); i++) + _timer->pauseSingleTimer(getClock2Timer(i), false); +} + +void KyraRpgEngine::disableSysTimer(int sysTimer) { + if (sysTimer != 2) + return; + + for (int i = 0; i < getNumClock2Timers(); i++) + _timer->pauseSingleTimer(getClock2Timer(i), true); +} + +void KyraRpgEngine::enableTimer(int id) { + _timer->enable(id); + _timer->setCountdown(id, _timer->getDelay(id)); +} + +void KyraRpgEngine::timerProcessDoors(int timerNum) { + for (int i = 0; i < 3; i++) { + uint16 b = _openDoorState[i].block; + if (!b) + continue; + + int v = _openDoorState[i].state; + int c = _openDoorState[i].wall; + + _levelBlockProperties[b].walls[c] += v; + _levelBlockProperties[b].walls[c ^ 2] += v; + + int snd = 3; + int flg = _wllWallFlags[_levelBlockProperties[b].walls[c]]; + if (flg & 0x20) + snd = 5; + else if (v == -1) + snd = 4; + + if (_flags.gameID == GI_LOL) { + if (!(_updateFlags & 1)) { + snd_processEnvironmentalSoundEffect(snd + 28, b); + if (!checkSceneUpdateNeed(b)) + updateEnvironmentalSfx(0); + } + } else { + checkSceneUpdateNeed(b); + updateEnvironmentalSfx(snd); + } + + if (flg & 0x30) + _openDoorState[i].block = 0; + } +} + +} // namespace Kyra + +#endif |