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-rw-r--r--engines/kyra/detection.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/kyra/detection.cpp b/engines/kyra/detection.cpp
index f2c929c6fb..834f9f70c6 100644
--- a/engines/kyra/detection.cpp
+++ b/engines/kyra/detection.cpp
@@ -1135,7 +1135,10 @@ SaveStateList KyraMetaEngine::listSaves(const char *target) const {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
- if (slotNum >= 0 && slotNum <= 999) {
+ // HACK: Until we have a way to check whether a save is deletable in our launcher delete savegame dialog.
+ // We do not list slot 0 here, since it's for restarting the game and it should never be deleted.
+ // The downside of it is of course we can not load it via the menu and it isn't listed via --list-saves.
+ if (slotNum > 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
if (Kyra::KyraEngine_v1::readSaveHeader(in, false, header) == Kyra::KyraEngine_v1::kRSHENoError) {
@@ -1154,7 +1157,7 @@ SaveStateList KyraMetaEngine::listSaves(const char *target) const {
}
void KyraMetaEngine::removeSaveState(const char *target, int slot) const {
- // Slot 0 can't be delted, it's for restarting the game(s)
+ // Slot 0 can't be deleted, it's for restarting the game(s)
if (slot == 0)
return;