aboutsummaryrefslogtreecommitdiff
path: root/engines/lab/anim.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/lab/anim.h')
-rw-r--r--engines/lab/anim.h105
1 files changed, 105 insertions, 0 deletions
diff --git a/engines/lab/anim.h b/engines/lab/anim.h
new file mode 100644
index 0000000000..bdb02e3f02
--- /dev/null
+++ b/engines/lab/anim.h
@@ -0,0 +1,105 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#ifndef LAB_ANIM_H
+#define LAB_ANIM_H
+
+namespace Lab {
+
+class LabEngine;
+#define CONTINUOUS 0xFFFF
+
+struct DIFFHeader {
+ uint16 _width;
+ uint16 _height;
+ char _fps;
+ uint32 _flags;
+};
+
+class Anim {
+private:
+ LabEngine *_vm;
+
+ uint32 _lastBlockHeader;
+ uint16 _numChunks;
+ uint32 _delayMicros;
+ bool _continuous;
+ bool _isPlaying;
+ bool _isAnim;
+ bool _isPal;
+ bool _donePal;
+ uint16 _frameNum;
+ bool _playOnce;
+ Common::File *_diffFile;
+ uint32 _diffFileStart;
+ uint32 _size;
+ bool _stopPlayingEnd;
+ uint16 _sampleSpeed;
+ uint32 _diffWidth;
+ uint32 _diffHeight;
+
+ byte *_outputBuffer;
+ DIFFHeader _headerdata;
+
+public:
+ Anim(LabEngine *vm);
+ ~Anim();
+
+ char _diffPalette[256 * 3];
+ bool _waitForEffect; // Wait for each sound effect to finish before continuing.
+ bool _doBlack; // Black the screen before new picture
+ bool _noPalChange; // Don't change the palette.
+ byte *_scrollScreenBuffer;
+
+ /**
+ * Reads in a DIFF file.
+ */
+ void setOutputBuffer(byte *memoryBuffer); // nullptr for output to screen
+ void readDiff(Common::File *diffFile, bool playOnce, bool onlyDiffData);
+ void diffNextFrame(bool onlyDiffData = false);
+
+ /**
+ * Stops an animation from running.
+ */
+ void stopDiff();
+
+ /**
+ * Stops an animation from running.
+ */
+ void stopDiffEnd();
+
+ uint16 getDIFFHeight();
+
+ bool isPlaying() const { return _isPlaying; }
+};
+
+} // End of namespace Lab
+
+#endif // LAB_ANIM_H