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-rw-r--r--engines/lab/detection.cpp249
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diff --git a/engines/lab/detection.cpp b/engines/lab/detection.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+ /*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#include "engines/advancedDetector.h"
+
+#include "lab/lab.h"
+
+static const PlainGameDescriptor lab_setting[] = {
+ { "lab", "Labyrinth of Time" },
+ { 0, 0 }
+};
+
+static const ADGameDescription labDescriptions[] = {
+ {
+ "lab",
+ "",
+ {
+ { "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors
+ { "noteold.fon", 0, "6c1d90ad55149556e79d3f7bfddb4bd7", 9252 }, // game/spict/noteold.fon
+ { NULL, 0, NULL, 0 }
+ },
+ Common::EN_ANY,
+ Common::kPlatformDOS,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ {
+ "lab",
+ "Lowres",
+ {
+ { "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors
+ { "64b", 0, "3a84d41bcc6a782f22e8e954bce09721", 39916 }, // game/pict/h2/64b
+ { NULL, 0, NULL, 0 }
+ },
+ Common::EN_ANY,
+ Common::kPlatformDOS,
+ Lab::GF_LOWRES,
+ GUIO0()
+ },
+ {
+ "lab",
+ "Rerelease",
+ {
+ { "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors
+ { "noteold.fon", 0, "6c1d90ad55149556e79d3f7bfddb4bd7", 9252 }, // game/spict/noteold.fon
+ { "wyrmkeep",0, "97c7064c54c28b952d37c4ebff6efa50", 52286 }, // game/spict/intro
+ { NULL, 0, NULL, 0 }
+ },
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO0()
+ },
+ {
+ "lab",
+ "",
+ AD_ENTRY1s("doors", "7bf458df6ec30cc8ef4665e4d7c77f59", 2537), // game/doors
+ Common::EN_ANY,
+ Common::kPlatformAmiga,
+ Lab::GF_LOWRES,
+ GUIO0()
+ },
+ AD_TABLE_END_MARKER
+};
+
+static const char *const directoryGlobs[] = {
+ "game",
+ "pict",
+ "spict",
+ "rooms",
+ "h2",
+ "intro",
+ 0
+};
+
+namespace Lab {
+
+Common::Platform LabEngine::getPlatform() const {
+ return _gameDescription->platform;
+}
+
+uint32 LabEngine::getFeatures() const {
+ return _gameDescription->flags | _extraGameFeatures;
+}
+
+} // End of namespace Lab
+
+class LabMetaEngine : public AdvancedMetaEngine {
+public:
+ LabMetaEngine() : AdvancedMetaEngine(labDescriptions, sizeof(ADGameDescription), lab_setting) {
+ _singleid = "lab";
+
+ _maxScanDepth = 4;
+ _directoryGlobs = directoryGlobs;
+ _flags = kADFlagUseExtraAsHint;
+ }
+
+ virtual const char *getName() const {
+ return "Lab";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Labyrinth of Time (c) 2004 The Wyrmkeep Entertainment Co. and Terra Nova Development";
+ }
+
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ // Instantiate Engine even if the game data is not found.
+ *engine = new Lab::LabEngine(syst, desc);
+ return true;
+ }
+
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ SaveStateList listSaves(const char *target) const;
+ virtual int getMaximumSaveSlot() const;
+ void removeSaveState(const char *target, int slot) const;
+ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
+};
+
+bool LabMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ (f == kSupportsListSaves) ||
+ (f == kSupportsLoadingDuringStartup) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail) ||
+ (f == kSavesSupportCreationDate) ||
+ (f == kSavesSupportPlayTime);
+}
+
+bool Lab::LabEngine::hasFeature(EngineFeature f) const {
+ return
+ (f == kSupportsRTL) ||
+ (f == kSupportsLoadingDuringRuntime) ||
+ (f == kSupportsSavingDuringRuntime);
+}
+
+SaveStateList LabMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Lab::SaveGameHeader header;
+ Common::String pattern = target;
+ pattern += ".???";
+
+ Common::StringArray filenames;
+ filenames = saveFileMan->listSavefiles(pattern.c_str());
+ Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)*/
+
+ SaveStateList saveList;
+
+ for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ // Obtain the last 3 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(file->c_str() + file->size() - 3);
+
+ if ((slotNum >= 0) && (slotNum <= 999)) {
+ Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
+ if (in) {
+ if (Lab::readSaveGameHeader(in, header))
+ saveList.push_back(SaveStateDescriptor(slotNum, header._descr.getDescription()));
+ delete in;
+ }
+ }
+ }
+
+ return saveList;
+}
+
+int LabMetaEngine::getMaximumSaveSlot() const {
+ return 999;
+}
+
+void LabMetaEngine::removeSaveState(const char *target, int slot) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::String filename = Common::String::format("%s.%03u", target, slot);
+
+ saveFileMan->removeSavefile(filename.c_str());
+
+ Common::StringArray filenames;
+ Common::String pattern = target;
+ pattern += ".???";
+ filenames = saveFileMan->listSavefiles(pattern.c_str());
+ Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+
+ for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ // Obtain the last 3 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(file->c_str() + file->size() - 3);
+
+ // Rename every slot greater than the deleted slot,
+ if (slotNum > slot) {
+ saveFileMan->renameSavefile(file->c_str(), filename.c_str());
+ filename = Common::String::format("%s.%03u", target, ++slot);
+ }
+ }
+}
+
+SaveStateDescriptor LabMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ Common::String filename = Common::String::format("%s.%03u", target, slot);
+ Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
+
+ if (in) {
+ Lab::SaveGameHeader header;
+
+ bool successfulRead = Lab::readSaveGameHeader(in, header);
+ delete in;
+
+ if (successfulRead) {
+ SaveStateDescriptor desc(slot, header._descr.getDescription());
+ // Do not allow save slot 0 (used for auto-saving) to be deleted or
+ // overwritten.
+ //desc.setDeletableFlag(slot != 0);
+ //desc.setWriteProtectedFlag(slot == 0);
+
+ return header._descr;
+ }
+ }
+
+ return SaveStateDescriptor();
+}
+
+#if PLUGIN_ENABLED_DYNAMIC(LAB)
+ REGISTER_PLUGIN_DYNAMIC(LAB, PLUGIN_TYPE_ENGINE, LabMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(LAB, PLUGIN_TYPE_ENGINE, LabMetaEngine);
+#endif